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Major Miarto[PNH] Miarto
TR BR 63

KDR: 1.4

Score: 16.3m

Last Seen: Jan 13th, 2020 10:53 AM
- OFFLINE - 20.1 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Cobalt
Level Progress (to 64): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H PDW-16 Hailstorm Spear Anti-Vehicle Phalanx Turret L100 Python HEAT G30 Walker P2-120 HEAT Skyguard TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.947%13.119%301512271,5550.8244960.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.459%0.334C**-1.194D*1.014B**HEAD (~1.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.7-0.383C-23.6-0.65D79.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.139%2.247%93212304457564290.588624103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.183%0.397B-0.175C0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.388C**10.60.149C++12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.261%2.001%668412282,24949811774.51606191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.4%0.558B+-0.608D-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.9-0.776D-90.4-1.244D*123.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m1173.1%415 (24.9k)367 (22k)1.399267,5285,3802.0527963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123223721.381%5.247%11208:161

77% Engineer12% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2016 8:32 PMDec 23rd, 2017 10:57 AMJan 13th, 2020 12:15 PM (77d) (PST)Jan 13th, 2020 7:19 AM (77d) (PST)Jan 13th, 2020 6:53 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485484370.1690.1210.0092.6170.05487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1052,87926,2261071157322,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
740.6h/30.9d 3,516 395 10,240 116.3k 519 1,578 2,385 21.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:217
Deaths:327
KDR:0.664
Accuracy:22.111% C+
HSR:11.521% D**
MG-HBR1 Dragoon
D*
Kills:163
Deaths:95
KDR:1.716
Accuracy:22.648% F
HSR:17.791% D*
NS-11C
C-
Kills:93
Deaths:236
KDR:0.394
Accuracy:22.332% C-
HSR:16.129% D
Kills:473
Deaths (as Engineer):658
Deaths (to Engineers):1,657
KDR:0.71884
Kill Difference:185
Playtime:568.327 hours
Usage:77%
Score:13.683m
Score/min:401
Accuracy (listed only):22.363%
HSR (listed only):15.147%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,082
KDR:0
Kill Difference:UNR
Playtime:87.917 hours
Usage:12%
Score:1.831m
Score/min:347
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C
Kills:960
Deaths:1,541
KDR:0.623
Accuracy:23.313% C
HSR:12.292% D
TRAC-5
C+
Kills:217
Deaths:327
KDR:0.664
Accuracy:22.111% C+
HSR:11.521% D**
NS-11C
C-
Kills:93
Deaths:236
KDR:0.394
Accuracy:22.332% C-
HSR:16.129% D
Kills:1,270
Deaths (as Light Assault):2,104
Deaths (to Light Assaults):757
KDR:0.60361
Kill Difference:834
Playtime:37.011 hours
Usage:5%
Score:0.327m
Score/min:147
Accuracy (listed only):22.585%
HSR (listed only):13.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:960
Deaths:1,541
KDR:0.623
Accuracy:23.313% C
HSR:12.292% D
Kills:960
Deaths (as Infiltrator):1,541
Deaths (to Infiltrators):763
KDR:0.62297
Kill Difference:581
Playtime:8.265 hours
Usage:1%
Score:0.070m
Score/min:142
Accuracy (listed only):23.313%
HSR (listed only):12.292%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:960
Deaths:1,541
KDR:0.623
Accuracy:23.313% C
HSR:12.292% D
T1 Cycler
C
Kills:122
Deaths:159
KDR:0.767
Accuracy:20.816% C
HSR:13.934% D*
Kills:1,082
Deaths (as Combat Medic):1,700
Deaths (to Combat Medics):314
KDR:0.63647
Kill Difference:618
Playtime:25.728 hours
Usage:3%
Score:0.302m
Score/min:196
Accuracy (listed only):22.065%
HSR (listed only):13.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D-
Kills:73
Deaths:58
KDR:1.259
Accuracy:10.866% D--
HSR:15.069% D-
M2 Mutilator
B+
Kills:70
Deaths:58
KDR:1.207
Accuracy:11.061% D--
HSR:21.429% B+
Kills:143
Deaths (as MAX Suit):58
Deaths (to MAX Suits):133
KDR:2.46552
Kill Difference:85
Playtime:9.916 hours
Usage:1%
Score:0.105m
Score/min:176
Accuracy (listed only):10.964%
HSR (listed only):18.249%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:356
V. Kills:145 244%
Deaths:97
KDR:3.670
Accuracy:48.426% C
KPH:31.200 C+
VKPH:12.700 C++
Skyguard
B+
Kills:221
V. Kills:126 174%
Deaths:66
KDR:3.348
Accuracy:24.702% D-
KPH:17.200 B+
VKPH:9.800 C++
C75 Viper
C+
Kills:103
V. Kills:23 429%
Deaths:26
KDR:3.962
Accuracy:37.678% C+
KPH:24.300 C
VKPH:5.400 D
Kills:680 (680 + 0)
Deaths:189
KDR:3.598
VKDR:1.556
Vehicle Kills:294
Kill Difference:491
Playtime:28.526 hours
Usage:4%
Score:0.255m
Score/min:149
Driving Accuracy:37.678%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:342
V. Kills:135 251%
Deaths:175
KDR:1.954
Accuracy:49.508% B*
KPH:20.400 C--
VKPH:8.100 C-
Kills:342 (342 + 0)
Deaths:175
KDR:1.954
VKDR:0.771
Vehicle Kills:135
Kill Difference:167
Playtime:16.750 hours
Usage:2%
Score:0.112m
Score/min:111
Driving Accuracy:49.508%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:1,998
V. Kills:954 209%
Deaths:655
KDR:3.050
Accuracy:44.297% C--
KPH:45 C++
VKPH:21.500 C--
Kills:1,998 (0 + 1,998)
Deaths:655
KDR:3.050
VKDR:1.456
Vehicle Kills:954
Kill Difference:1,343
Playtime:44.362 hours
Usage:6%
Score:0.629m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:44.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:133
V. Kills:62 211%
Deaths:44
KDR:3.023
Accuracy:37.129% C
KPH:18.900 C+
VKPH:8.800 C**
G30 Walker
C**
Kills:64
V. Kills:28 221%
Deaths:11
KDR:5.818
Accuracy:27.694% C-
KPH:19.500 C**
VKPH:8.500 C-
M20 Basilisk
C
Kills:54
V. Kills:18 284%
Deaths:22
KDR:2.455
Accuracy:36.257% C
KPH:17 C-
VKPH:5.700 D-
Kills:251 (0 + 251)
Deaths:77
KDR:3.260
VKDR:1.403
Vehicle Kills:108
Kill Difference:174
Playtime:13.500 hours
Usage:2%
Score:0.120m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:36.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 2,9521,9986553.05C1.6544.297%C--1.752%D45C++21.5C--23644.4h87.1B+196.6B
PDW-16 Hailstorm 9919601,5410.623C-0.7823.313%C12.292%D8D--N/A20120.3h28F--120.2D*
Spear Anti-Vehicle Phalanx Turret 655466607.767C++6.3742.444%C4.936%B+29.5D12D--14115.8h9.9C23.2C
L100 Python HEAT 501356973.67C2.2748.426%CN/A31.2C+12.7C++15411.4h7D14.4D
G30 Walker 5143473011.567C++10.1728.794%D**2.305%D19.7D**9.5D**21417.6h220.1C764.5D*
P2-120 HEAT 4773421751.954D0.5549.508%B*2.047%D20.5C--8.1C-11116.7h9.6D-19.3C+
Skyguard 347221663.348C++1.9524.702%D-N/A17.1B+9.8C++14912.9h86.3B*349.4B+
TRAC-5 2202173270.664C0.7422.111%C+11.521%D**7.3DN/A3729.6h19.2D86.6C+
MG-HBR1 Dragoon 170163951.716C++0.3222.648%F17.791%D*9.2D--N/A3717.8h10.2D--45.2F
M20 Basilisk 195133443.023C+1.6237.129%C2.256%D**19C+8.9C**1427h100.4C+270.4C+
T1 Cycler 1241221590.767C+0.6320.816%C13.934%D*11.6D-N/A4110.5h14.7C+70.7C+
C75 Viper 126103263.962C+2.5637.678%C+2.913%A++24.5C5.5D1364.2h14.1C+37.5C+
NS-11C 99932360.394D1.0122.332%C-16.129%D3.2D--N/A1329.1h22.9F-102.5D--
T7 Mini-Chaingun 8781840.964C+0.4424.231%A12.346%C11.7D*N/A576.9h27.7F--114.4C+
M2 Mutilator 7873581.259C0.1410.866%D--15.069%D-14.9D--1B*534.9h24.2F-222.4D**
C-4 11272651.108C0.2925.779%C+N/A48D26.7C+7461.5h1.3B4.9B+
M2 Mutilator 7270581.207C0.1911.061%D--21.429%B+14.6D--N/A394.8h25.4F--229.6D**
NS-R3 Swarm 10766621.065B**0.3365.643%B+N/A7.3C+4.6D-969h28.2C++42.9C*
G30 Walker 9264115.818B4.4227.694%C-3.125%C--19.4C*8.5C-1803.3h152.4B*550.2B+
Aspis Anti-Aircraft Phalanx Turret 10759163.688C++2.2917.931%D**1.695%C9.7C7.9D1006.1h106.3B**592.7C++
M20 Basilisk 7254222.455C1.0636.257%C9.259%A+16.9C-5.6D-1283.2h114.3C315.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit307644,01542.5h
Anti-Vehicle MANA Turret1800.1h
Medical Applicator13047,5205.1h
Cortium Silo08971.5h
Bunker0640.3h
Spitfire Auto-Turret11160.1h
Rampart Wall01000.4h
Xiphos Anti-Personnel Tower0700.2h
Welding Device114,8351h
Ammunition Package81,9880.6h
Recon Detection Device2620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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