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Lt. General Imperator Micelatos[ADRE] Micelatos
TR BR 91

KDR: 1.97

Score: 12.2m

Last Seen: Mar 17th, 2019 8:11 PM
- OFFLINE - 20.4 hour(s)

Battle Rank 91 - Terran Republic on Emerald - Outfit Member of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 111
Level Progress (to 92): 95%
Level 100 Progress: 65% 480h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP L100 Python HESH NS-11C HC1 Cougar RAMS .50M TRAC-5 M3 Pounder HEG C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 611TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.042%17.082%3081410116,0941.294940.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.027%-0.604D-0.564D0.597B+HEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.025C+13.80.035C+62.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.013%1.843%1021510203,41837412099.11467282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.035%-0.89D---0.44C---0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.134C++10.60.152C++22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.451%1.97%288610198633724602.31989187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.543%-0.463D-0.72D-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.5-0.101C+47.3-0.031C+86.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.598%63.86%288310221,25941633.01919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.419%-0.812D--0.211C1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.194C3.5-0.098C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.201%12.371%2882102348534441.40988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.17%-0.357C--0.42C--1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.213C++3.90.206C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 111
12.2m292.1%231 (13.9k)214 (12.8k)1.9746317,9049,0672.5609491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102589717.494%12.511%21906:174

6% Combat Medic45% Engineer10% Heavy Assault12% Infiltrator18% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2014 11:35 PMJul 24th, 2016 1:21 AMMar 18th, 2019 3:54 AM (8h) (PST)Mar 17th, 2019 7:31 PM (16h) (PST)Mar 17th, 2019 4:11 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541114430.3130.1590.0391.0800.057336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2466,67226,5741910265312,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
953h/39.7d 5,316 2,240 7,058 61.7k 1,594 2,763 3,231 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:411
Deaths:443
KDR:0.928
Accuracy:15.774% D
HSR:15.572% D--
TMG-50
C
Kills:333
Deaths:262
KDR:1.271
Accuracy:15.863% D--
HSR:20.721% C
NS-15M2
D
Kills:97
Deaths:94
KDR:1.032
Accuracy:15.733% D**
HSR:19.588% D
Kills:841
Deaths (as Heavy Assault):799
Deaths (to Heavy Assaults):2,503
KDR:1.05257
Kill Difference:42
Playtime:97.286 hours
Usage:10%
Score:1.168m
Score/min:200
Accuracy (listed only):15.790%
HSR (listed only):18.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,159
Deaths:767
KDR:1.511
Accuracy:18.835% D--
HSR:17.084% C
HC1 Cougar
D--
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:18.759% D--
HSR:16.839% D--
TRAC-5
C++
Kills:1,049
Deaths:1,023
KDR:1.025
Accuracy:18.835% C--
HSR:19.542% C++
LC3 Jaguar
D
Kills:439
Deaths:426
KDR:1.031
Accuracy:15.726% F
HSR:16.173% D
FA1 Barrage
D
Kills:397
Deaths:325
KDR:1.222
Accuracy:34.330% D
HSR:12.091% D
LC2 Lynx
D
Kills:228
Deaths:300
KDR:0.760
Accuracy:16.684% D*
HSR:17.983% D
T5 AMC
C-
Kills:162
Deaths:167
KDR:0.970
Accuracy:18.799% D-
HSR:17.284% C-
TRS-12 Uppercut
B+
Kills:88
Deaths:92
KDR:0.957
Accuracy:63.095% B+
HSR:13.636% C
Kills:4,680
Deaths (as Engineer):4,337
Deaths (to Engineers):1,879
KDR:1.07909
Kill Difference:343
Playtime:431.577 hours
Usage:45%
Score:5.806m
Score/min:224
Accuracy (listed only):25.633%
HSR (listed only):16.329%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,159
Deaths:767
KDR:1.511
Accuracy:18.835% D--
HSR:17.084% C
HC1 Cougar
D--
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:18.759% D--
HSR:16.839% D--
TRAC-5
C++
Kills:1,049
Deaths:1,023
KDR:1.025
Accuracy:18.835% C--
HSR:19.542% C++
LC3 Jaguar
D
Kills:439
Deaths:426
KDR:1.031
Accuracy:15.726% F
HSR:16.173% D
FA1 Barrage
D
Kills:397
Deaths:325
KDR:1.222
Accuracy:34.330% D
HSR:12.091% D
LC2 Lynx
D
Kills:228
Deaths:300
KDR:0.760
Accuracy:16.684% D*
HSR:17.983% D
SMG-46 Armistice
C--
Kills:182
Deaths:158
KDR:1.152
Accuracy:22.943% C--
HSR:11.539% D
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
T5 AMC
C-
Kills:162
Deaths:167
KDR:0.970
Accuracy:18.799% D-
HSR:17.284% C-
TRS-12 Uppercut
B+
Kills:88
Deaths:92
KDR:0.957
Accuracy:63.095% B+
HSR:13.636% C
Kills:5,044
Deaths (as Light Assault):4,695
Deaths (to Light Assaults):1,740
KDR:1.07433
Kill Difference:349
Playtime:173.249 hours
Usage:18%
Score:1.933m
Score/min:186
Accuracy (listed only):24.791%
HSR (listed only):15.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
D
Kills:1,120
Deaths:168
KDR:6.667
Accuracy:33.961% D
HSR:68.571% D*
TX1 Repeater
D-
Kills:211
Deaths:303
KDR:0.696
Accuracy:19.517% D-
HSR:13.744% D*
SMG-46 Armistice
C--
Kills:182
Deaths:158
KDR:1.152
Accuracy:22.943% C--
HSR:11.539% D
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
99SV
D
Kills:80
Deaths:43
KDR:1.860
Accuracy:27.000% D
HSR:27.500% D--
TRAP-M1
C+
Kills:59
Deaths:49
KDR:1.204
Accuracy:20.285% F
HSR:23.729% C+
Kills:1,834
Deaths (as Infiltrator):921
Deaths (to Infiltrators):1,317
KDR:1.99131
Kill Difference:913
Playtime:116.123 hours
Usage:12%
Score:1.209m
Score/min:174
Accuracy (listed only):23.935%
HSR (listed only):26.561%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:397
Deaths:325
KDR:1.222
Accuracy:34.330% D
HSR:12.091% D
T1 Cycler
D
Kills:242
Deaths:299
KDR:0.809
Accuracy:18.624% D
HSR:14.876% D--
NS-11A
D
Kills:241
Deaths:230
KDR:1.048
Accuracy:17.644% D*
HSR:16.183% D
SMG-46 Armistice
C--
Kills:182
Deaths:158
KDR:1.152
Accuracy:22.943% C--
HSR:11.539% D
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
TRS-12 Uppercut
B+
Kills:88
Deaths:92
KDR:0.957
Accuracy:63.095% B+
HSR:13.636% C
Kills:1,332
Deaths (as Combat Medic):1,304
Deaths (to Combat Medics):803
KDR:1.02147
Kill Difference:28
Playtime:56.074 hours
Usage:6%
Score:0.791m
Score/min:235
Accuracy (listed only):29.423%
HSR (listed only):13.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:555
Deaths:200
KDR:2.775
Accuracy:33.715% C--
HSR:2.703% C
M3 Pounder HEG
B
Kills:463
Deaths:176
KDR:2.631
Accuracy:36.254% C-
HSR:3.672% B
MRC3 Mercy
D
Kills:314
Deaths:169
KDR:1.858
Accuracy:12.752% D
HSR:17.516% D
M1 Heavy Cycler
B+
Kills:278
Deaths:207
KDR:1.343
Accuracy:10.245% D-
HSR:19.784% B+
MR1 Fracture
C+
Kills:199
Deaths:101
KDR:1.970
Accuracy:36.535% C+
HSR:2.010% D-
MR1 Fracture
C+
Kills:198
Deaths:103
KDR:1.922
Accuracy:36.837% C+
HSR:0% F-
Kills:2,007
Deaths (as MAX Suit):478
Deaths (to MAX Suits):438
KDR:4.19874
Kill Difference:1,529
Playtime:76.579 hours
Usage:8%
Score:1.306m
Score/min:284
Accuracy (listed only):27.723%
HSR (listed only):7.614%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:61
V. Kills:32 185%
Deaths:12
KDR:5.083
Accuracy:37.975% C
KPH:39.600 B+
VKPH:20.800 C
Kills:61 (0 + 61)
Deaths:12
KDR:5.083
VKDR:2.667
Vehicle Kills:32
Kill Difference:49
Playtime:1.539 hours
Usage:0%
Score:0.037m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:37.975%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,175
V. Kills:172 N/A
Deaths:41
KDR:28.659
Accuracy:39.846% D--
KPH:36.400 D
VKPH:5.300 D
C75 Viper
C+
Kills:547
V. Kills:113 480%
Deaths:73
KDR:7.493
Accuracy:29.260% D--
KPH:25.400 C+
VKPH:5.300 D
Skyguard
C++
Kills:133
V. Kills:106 124%
Deaths:20
KDR:6.650
Accuracy:28.145% C+
KPH:11.900 C
VKPH:9.500 C++
Kills:1,855 (1,855 + 0)
Deaths:134
KDR:13.843
VKDR:2.918
Vehicle Kills:391
Kill Difference:1,721
Playtime:65.017 hours
Usage:7%
Score:0.494m
Score/min:127
Driving Accuracy:28.145%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:1,374
V. Kills:743 185%
Deaths:196
KDR:7.010
Accuracy:41.515% C-
KPH:22.900 C--
VKPH:12.400 D
E540 Halberd
C**
Kills:230
V. Kills:94 242%
Deaths:51
KDR:4.510
Accuracy:43.381% C**
KPH:25.600 C+
VKPH:10.500 C--
P2-120 HESH
D
Kills:189
V. Kills:39 473%
Deaths:11
KDR:17.182
Accuracy:33.143% D--
KPH:29.300 D-
VKPH:6 D
MR11 Gatekeeper
B++
Kills:186
V. Kills:102 181%
Deaths:25
KDR:7.440
Accuracy:34.775% D
KPH:25.900 B++
VKPH:14.200 C
G30 Vulcan
C*
Kills:55
V. Kills:27 196%
Deaths:16
KDR:3.438
Accuracy:27.962% C+
KPH:23.800 C*
VKPH:11.700 C
Kills:2,034 (1,563 + 471)
Deaths:299
KDR:6.803
VKDR:3.361
Vehicle Kills:1,005
Kill Difference:1,735
Playtime:84.973 hours
Usage:9%
Score:1.020m
Score/min:200
Driving Accuracy:33.143%
Gunner Accuracy:27.962%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:214
V. Kills:138 154%
Deaths:65
KDR:3.292
Accuracy:46.629% C+
KPH:32 C--
VKPH:20.600 C--
P525 Marauder-H
C
Kills:144
V. Kills:5 N/A
Deaths:7
KDR:20.571
Accuracy:21.532% F-
KPH:87.500 C
VKPH:3 D--
MR11 Gatekeeper-H
D
Kills:67
V. Kills:50 131%
Deaths:16
KDR:4.188
Accuracy:45.471% D-
KPH:22.500 D
VKPH:16.800 D--
Kills:425 (0 + 425)
Deaths:88
KDR:4.830
VKDR:2.193
Vehicle Kills:193
Kill Difference:337
Playtime:11.311 hours
Usage:1%
Score:0.191m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:45.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:141
V. Kills:30 455%
Deaths:5
KDR:28.200
Accuracy:23.173% D*
KPH:33.100 C-
VKPH:7 C-
M20 Basilisk
D
Kills:74
V. Kills:25 285%
Deaths:28
KDR:2.643
Accuracy:25.071% D**
KPH:12.700 D
VKPH:4.300 D-
M20 Basilisk
D
Kills:60
V. Kills:26 222%
Deaths:5
KDR:12
Accuracy:25.441% D**
KPH:13.600 D
VKPH:5.900 D
Kills:275 (0 + 275)
Deaths:38
KDR:7.237
VKDR:2.132
Vehicle Kills:81
Kill Difference:237
Playtime:14.506 hours
Usage:2%
Score:0.113m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:25.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,1171,3741967.01C++5.0441.515%C-2.183%D22.9C--12.4D19560h6.5B+15.6C**
L100 Python HESH 1,3471,1754128.659A+26.6839.846%D--1.617%C+36.4D5.3D11232.3h3.3C*8.2C+
NS-11C 1,1711,1597671.511B++0.4618.835%D--17.084%C19.7CN/A4758.8h12.3B+65.1C++
HC1 Cougar 1,1801,1581,2370.936C+1.0418.759%D--16.839%D--12.7DN/A3691.3h12.9C+68.5C
RAMS .50M 1,1221,1201686.667B**4.6933.961%D68.571%D*22.9CN/A6949h2.6C-7.7C-
TRAC-5 1,0661,0491,0231.025B0.9518.835%C--19.542%C++13.9CN/A4875.7h14.8C**78.5C++
M3 Pounder HEG 6235552002.775B*0.8033.715%C--2.703%C20.1B2.5C--8127.6h14.6B+43.3C*
C-4 7155522562.156B+0.1823.56%CN/A122.7B**36.2B+8364.5h1.4C**6C++
C75 Viper 660547737.493B++5.5229.26%D--1.645%C++25.4C+5.3D12421.5h9.8B+33.5B
M3 Pounder HEG 5164631762.631B++0.6636.254%C-3.672%B18.1C+2.1D--7125.6h17.4C*48.1C++
LC3 Jaguar 4424394261.031C+0.9415.726%F16.173%D15.4DN/A5428.5h12.3C**78C-
T9 CARV 4214114430.928C+1.0515.774%D15.572%D--14.9DN/A7627.6h16.2C102.9C
FA1 Barrage 4003973251.222B+0.7534.33%D12.091%D32C**N/A9112.4h3.9B*11.5B
Claymore 3533532414.708A12.7328.662%CN/A220.6A+N/A6171.6h1.1B*4C++
TMG-50 3373332621.271C++0.7015.863%D--20.721%C18.2DN/A5718.3h11.8C++74.4C
MRC3 Mercy 3193141691.858C+0.1212.752%D17.516%D22.1CN/A8014.2h17.2B+134.6C+
Spear Anti-Vehicle Phalanx Turret 4273001127.273M*25.3037.893%D5%B+28.3D12D-19710.6h7.9C*20.8C++
M1 Heavy Cycler 2832782071.343C++0.6310.245%D-19.784%B+16C-N/A6917.4h18.3C++178.3C+
T1 Cycler 2432422990.809C+1.1718.624%D14.876%D--13.2DN/A6118.3h15.9C85.6C
NS-11A 2432412301.048C+0.9317.644%D*16.183%D13D-N/A4918.5h16.5D93.6D--
E540 Halberd 324230514.51C2.5443.381%C**1.739%D-25.6C+10.4D2129h6.1C+14C**
LC2 Lynx 2322283000.76C1.2116.684%D*17.983%D10D-N/A4322.9h20.2D--121.4D*
G20 Vulcan-H 352214653.292C+1.3246.629%C+2.336%C31.9C--20.6C--3176.7h117.5C252C+
TX1 Repeater 2122113030.696C+1.2819.517%D-13.744%D*33C**N/A1076.4h10.2B*52.2B
Frag Grenade 2072051205N/A203.0344.027%C+N/A341.7D3.3D-12640.6h4.4C10C+
MR1 Fracture 3661991011.97A++0.0036.535%C+2.01%D-7.3C6.2B+6927.1h69.1D189C
MR1 Fracture 3471981031.922A*0.0536.837%C+N/A7.2C5.4B6427.5h70.3D191C+
P2-120 HESH 2281891117.182B15.2133.143%D--1.058%C++29.1D-6D1326.5h5.8C-17.6D-
MR11 Gatekeeper 288186257.44B*5.4734.775%D1.075%D-25.8B+14.2C2657.2h44.4B+127.8C**
SMG-46 Armistice 1831821581.152C++0.8222.943%C--11.539%D15DN/A5112.1h14.3C*62.2C++
NS-7 PDW 1821822000.91C+1.0619.901%D-14.286%D13.7DN/A4013.3h13.9B69.9C+
T5 AMC 1651621670.97C+1.0018.799%D-17.284%C-14C--N/A6111.6h13.8B73.5C+
ML-7 2141532010.761C++1.2146.385%D*3.268%B18.4C-7.3D2408.3h7C+15C
P525 Marauder-H 149144720.571B+18.6021.532%F-1.389%B++90C3.1D--2341.6h7C++32.3D--
M40 Fury 171141528.2M26.2323.173%D*1.418%C32.8C--7C-1344.3h14.5C++62.6D
NS Annihilator 280139672.075M**0.1076.55%D--N/A9.5C+9.6B15314.7h9.8B++12.8B+
Tank Mine 214136304.533B**2.5638.762%B+N/A151.1B**86.7B*15660.9h2.6D--6.8C+
Skyguard 239133206.65A++4.6828.145%C+2.256%C++11.9C9.5C++17311.2h127C++451.2C++
MANA Anti-Personnel Turret 122118871.356N/A0.6212.226%UN/A1180U40U2406400.1h30.2T*247.4T*
Sticky Grenade 1161151115N/A113.0343.6%D--N/A575D-5D16480.2h3D6.9D
NS-15M2 9897941.032C0.9415.733%D**19.588%D11.8D--N/A478.2h16D101.9D*
TRS-12 Uppercut 8988920.957C1.0263.095%B+13.636%C22.6DN/A593.9h3.6D*5.7C
99SV 8080431.86C*0.1127%D27.5%D--9.4D-N/A418.5h9.9F--36.7F
M20 Basilisk 9974282.643C+0.6725.071%D**4.054%D12.8D4.3D-1215.8h82.1B+327.3C
MANA Anti-Vehicle Turret 14274252.96B**0.9947.161%D8.108%A++19D17.4C--2893.9h13.2C28.1D
MR11 Gatekeeper-H 11767164.188C+2.2145.471%D-N/A22.3D16.7D--2273h63.9C+140.6C
C150 Dalton 9361125.083C3.1137.975%CN/A40.7B+21.3C+4001.5h2.5A6.5B**
M20 Basilisk 8660512M**10.0325.441%D**1.667%F13.6D5.9D1394.4h86.3B339.2C
TRAP-M1 6059491.204C0.7720.285%F23.729%C+13.7D*N/A314.3h11.1C-54.8D--
G30 Vulcan 8255163.438C+1.4627.962%C+N/A23.9C*11.7C2882.3h93.7C*335.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret45690.7h
Motion Spotter45800.4h
Spawn Beacon14640.3h
Nano-Armor Kit170368,25920h
Nanite Revive Grenade01060h
Medical Applicator98104,4916.6h
Auraxium Chainblade11510610.6h
Spitfire Auto-Turret01260.1h
Xiphos Anti-Personnel Phalanx Tower02220h
Medical Kit304700.6h
Anti-Infantry MANA Turret55220.8h
Hardlight Barrier4600.2h
Shield Recharging Field106920.3h
Recon Detection Device172,8586.1h
Ammunition Package363,4631.6h

Check the help document for the dictionary if you want to learn more about words used here.


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