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Lt. General Imperator Micelatos[ADRE] Micelatos
TR BR 93

KDR: 1.99

Score: 12.7m

Last Seen: Apr 14th, 2019 5:19 PM
- OFFLINE - 1706.9 hour(s)

Battle Rank 93 - Terran Republic on Emerald
Level Progress (to 94): 14%
Level 100 Progress: 67% 449h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP L100 Python HESH TRAC-5 NS-11C HC1 Cougar RAMS .50M M3 Pounder HEG C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 639TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.061%17.21%3111411966,2231.267670.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.027%-0.598D-0.549D0.608B+HEAD ++ (~8.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.025C+13.80.033C+62.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.251%1.753%1006512053,59340312808.91563280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.121%-0.846D---0.53D-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.173C++10.30.177C++21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.463%1.933%330612049833905282.52051186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.781%0.118C+-0.62D0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.5-0.112C+49.7-0.249C82.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.631%64.003%330312071,26443132.93271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.432%-0.807D--0.201C1.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.187C3.5-0.094C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.234%12.526%3302120848736741.32337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.985%-0.354C--0.41C--1.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.211C++3.90.203C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m293.8%230 (13.8k)212 (12.7k)1.9876518,8339,4752.5805893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121093417.819%12.377%22106:175

6% Combat Medic45% Engineer10% Heavy Assault12% Infiltrator19% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2014 11:35 PMJul 24th, 2016 1:21 AMMay 7th, 2019 4:11 PM (48d) (PST)Apr 14th, 2019 2:21 PM (71d) (PST)Apr 14th, 2019 1:19 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621114510.3160.1590.0391.0960.057343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6996,68027,0191910266312,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
994.4h/41.4d 5,618 2,331 7,361 65.4k 1,653 2,871 3,430 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:413
Deaths:448
KDR:0.922
Accuracy:15.792% D
HSR:15.739% D--
TMG-50
C
Kills:333
Deaths:262
KDR:1.271
Accuracy:15.863% D--
HSR:20.721% C
NS-15M2
D
Kills:97
Deaths:94
KDR:1.032
Accuracy:15.733% F
HSR:19.588% D
Kills:843
Deaths (as Heavy Assault):804
Deaths (to Heavy Assaults):2,610
KDR:1.04851
Kill Difference:39
Playtime:98.039 hours
Usage:10%
Score:1.177m
Score/min:200
Accuracy (listed only):15.796%
HSR (listed only):18.682%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:1,174
Deaths:1,137
KDR:1.033
Accuracy:18.844% D
HSR:19.932% C*
NS-11C
C
Kills:1,159
Deaths:767
KDR:1.511
Accuracy:18.835% D--
HSR:17.084% C
HC1 Cougar
D--
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:18.759% D*
HSR:16.839% D--
LC3 Jaguar
D
Kills:439
Deaths:426
KDR:1.031
Accuracy:15.726% F
HSR:16.173% D
FA1 Barrage
D
Kills:397
Deaths:325
KDR:1.222
Accuracy:34.330% D
HSR:12.091% D
LC2 Lynx
D
Kills:228
Deaths:300
KDR:0.760
Accuracy:16.684% D**
HSR:17.983% D
T5 AMC
C--
Kills:162
Deaths:167
KDR:0.970
Accuracy:18.799% D-
HSR:17.284% C--
MG-C1 Kindred
C++
Kills:143
Deaths:120
KDR:1.192
Accuracy:17.865% F
HSR:23.776% C++
TRS-12 Uppercut
B+
Kills:90
Deaths:97
KDR:0.928
Accuracy:62.572% B+
HSR:14.444% C+
Kills:4,950
Deaths (as Engineer):4,576
Deaths (to Engineers):1,950
KDR:1.08173
Kill Difference:374
Playtime:452.404 hours
Usage:45%
Score:6.062m
Score/min:223
Accuracy (listed only):24.713%
HSR (listed only):17.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C*
Kills:1,174
Deaths:1,137
KDR:1.033
Accuracy:18.844% D
HSR:19.932% C*
NS-11C
C
Kills:1,159
Deaths:767
KDR:1.511
Accuracy:18.835% D--
HSR:17.084% C
HC1 Cougar
D--
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:18.759% D*
HSR:16.839% D--
LC3 Jaguar
D
Kills:439
Deaths:426
KDR:1.031
Accuracy:15.726% F
HSR:16.173% D
FA1 Barrage
D
Kills:397
Deaths:325
KDR:1.222
Accuracy:34.330% D
HSR:12.091% D
LC2 Lynx
D
Kills:228
Deaths:300
KDR:0.760
Accuracy:16.684% D**
HSR:17.983% D
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
SMG-46 Armistice
C--
Kills:182
Deaths:159
KDR:1.145
Accuracy:22.943% C--
HSR:11.539% D
T5 AMC
C--
Kills:162
Deaths:167
KDR:0.970
Accuracy:18.799% D-
HSR:17.284% C--
MG-C1 Kindred
C++
Kills:143
Deaths:120
KDR:1.192
Accuracy:17.865% F
HSR:23.776% C++
TRS-12 Uppercut
B+
Kills:90
Deaths:97
KDR:0.928
Accuracy:62.572% B+
HSR:14.444% C+
Kills:5,314
Deaths (as Light Assault):4,935
Deaths (to Light Assaults):1,830
KDR:1.0768
Kill Difference:379
Playtime:185.778 hours
Usage:19%
Score:2.049m
Score/min:184
Accuracy (listed only):24.114%
HSR (listed only):16.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
D
Kills:1,125
Deaths:168
KDR:6.696
Accuracy:34.010% D
HSR:68.711% D*
TX1 Repeater
D-
Kills:211
Deaths:303
KDR:0.696
Accuracy:19.530% D-
HSR:13.744% D*
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
SMG-46 Armistice
C--
Kills:182
Deaths:159
KDR:1.145
Accuracy:22.943% C--
HSR:11.539% D
99SV
D
Kills:80
Deaths:43
KDR:1.860
Accuracy:27.000% D
HSR:27.500% D--
TRAP-M1
C+
Kills:59
Deaths:49
KDR:1.204
Accuracy:20.285% F
HSR:23.729% C+
Kills:1,839
Deaths (as Infiltrator):922
Deaths (to Infiltrators):1,356
KDR:1.99458
Kill Difference:917
Playtime:119.393 hours
Usage:12%
Score:1.226m
Score/min:171
Accuracy (listed only):23.945%
HSR (listed only):26.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:397
Deaths:325
KDR:1.222
Accuracy:34.330% D
HSR:12.091% D
T1 Cycler
D
Kills:244
Deaths:301
KDR:0.811
Accuracy:18.658% D
HSR:14.754% D--
NS-11A
D
Kills:241
Deaths:230
KDR:1.048
Accuracy:17.644% D**
HSR:16.183% D
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
SMG-46 Armistice
C--
Kills:182
Deaths:159
KDR:1.145
Accuracy:22.943% C--
HSR:11.539% D
TRS-12 Uppercut
B+
Kills:90
Deaths:97
KDR:0.928
Accuracy:62.572% B+
HSR:14.444% C+
Kills:1,336
Deaths (as Combat Medic):1,312
Deaths (to Combat Medics):840
KDR:1.01829
Kill Difference:24
Playtime:56.489 hours
Usage:6%
Score:0.794m
Score/min:234
Accuracy (listed only):29.341%
HSR (listed only):13.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:624
Deaths:216
KDR:2.889
Accuracy:34.051% C--
HSR:3.365% C*
M3 Pounder HEG
C*
Kills:503
Deaths:192
KDR:2.620
Accuracy:36.349% C-
HSR:3.380% C*
MRC3 Mercy
D
Kills:314
Deaths:171
KDR:1.836
Accuracy:12.764% D-
HSR:17.516% D
M1 Heavy Cycler
B+
Kills:278
Deaths:207
KDR:1.343
Accuracy:10.245% D--
HSR:19.784% B+
MR1 Fracture
C+
Kills:203
Deaths:103
KDR:1.971
Accuracy:36.954% C+
HSR:0% F-
MR1 Fracture
C+
Kills:201
Deaths:101
KDR:1.990
Accuracy:36.637% C+
HSR:1.990% D-
MRC3 Mercy
B
Kills:51
Deaths:34
KDR:1.500
Accuracy:18.492% B
HSR:7.843% F--
Kills:2,174
Deaths (as MAX Suit):512
Deaths (to MAX Suits):453
KDR:4.24609
Kill Difference:1,662
Playtime:80.077 hours
Usage:8%
Score:1.359m
Score/min:283
Accuracy (listed only):26.499%
HSR (listed only):7.697%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:61
V. Kills:32 185%
Deaths:13
KDR:4.692
Accuracy:38.095% C
KPH:39.400 B
VKPH:20.700 C
Kills:61 (0 + 61)
Deaths:13
KDR:4.692
VKDR:2.462
Vehicle Kills:32
Kill Difference:48
Playtime:1.547 hours
Usage:0%
Score:0.038m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:38.095%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,214
V. Kills:186 N/A
Deaths:42
KDR:28.905
Accuracy:40.246% D-
KPH:36.900 D
VKPH:5.700 D
C75 Viper
C
Kills:547
V. Kills:113 480%
Deaths:73
KDR:7.493
Accuracy:29.260% D--
KPH:25.400 C
VKPH:5.300 D
Skyguard
C++
Kills:133
V. Kills:106 124%
Deaths:20
KDR:6.650
Accuracy:28.145% C+
KPH:11.900 C
VKPH:9.500 C++
Kills:1,894 (1,894 + 0)
Deaths:135
KDR:14.030
VKDR:3
Vehicle Kills:405
Kill Difference:1,759
Playtime:65.601 hours
Usage:7%
Score:0.505m
Score/min:128
Driving Accuracy:28.145%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:1,488
V. Kills:797 186%
Deaths:204
KDR:7.294
Accuracy:41.830% C-
KPH:23.200 C--
VKPH:12.400 D
E540 Halberd
B+
Kills:267
V. Kills:112 236%
Deaths:59
KDR:4.525
Accuracy:44.495% B+
KPH:24 C+
VKPH:10.100 D
P2-120 HESH
C--
Kills:211
V. Kills:42 N/A
Deaths:12
KDR:17.583
Accuracy:33.360% D--
KPH:29.900 D-
VKPH:5.900 C--
MR11 Gatekeeper
B+
Kills:186
V. Kills:102 181%
Deaths:25
KDR:7.440
Accuracy:34.775% D
KPH:25.900 B+
VKPH:14.200 C
G30 Vulcan
C*
Kills:55
V. Kills:27 196%
Deaths:16
KDR:3.438
Accuracy:27.962% C+
KPH:23.800 C*
VKPH:11.700 C
Kills:2,207 (1,699 + 508)
Deaths:316
KDR:6.984
VKDR:3.418
Vehicle Kills:1,080
Kill Difference:1,891
Playtime:91.864 hours
Usage:9%
Score:1.097m
Score/min:199
Driving Accuracy:33.360%
Gunner Accuracy:27.962%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:284
V. Kills:175 161%
Deaths:78
KDR:3.641
Accuracy:48.022% C++
KPH:34.300 C-
VKPH:21.100 C-
P525 Marauder-H
C
Kills:150
V. Kills:6 N/A
Deaths:7
KDR:21.429
Accuracy:22.437% F
KPH:89.600 C
VKPH:3.600 D-
MR11 Gatekeeper-H
D
Kills:69
V. Kills:52 130%
Deaths:16
KDR:4.313
Accuracy:47.035% D
KPH:22.600 D
VKPH:17 D--
Kills:503 (0 + 503)
Deaths:101
KDR:4.980
VKDR:2.307
Vehicle Kills:233
Kill Difference:402
Playtime:13.009 hours
Usage:1%
Score:0.218m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:47.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:147
V. Kills:32 445%
Deaths:5
KDR:29.400
Accuracy:23.291% D**
KPH:34 C-
VKPH:7.400 C
M20 Basilisk
D
Kills:75
V. Kills:25 288%
Deaths:28
KDR:2.679
Accuracy:25.037% F
KPH:12.700 D
VKPH:4.200 D--
M20 Basilisk
D
Kills:60
V. Kills:26 222%
Deaths:5
KDR:12
Accuracy:25.554% D**
KPH:13.500 D
VKPH:5.900 D
M12 Kobalt
D
Kills:59
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:12.449% D--
KPH:42.500 D
VKPH:0.700 D--
Kills:341 (0 + 341)
Deaths:38
KDR:8.974
VKDR:2.211
Vehicle Kills:84
Kill Difference:303
Playtime:16.062 hours
Usage:2%
Score:0.129m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:12.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,2851,4882047.294C++5.3141.83%C-2.016%D23.2C--12.4D19764.2h6.4B+15.3C**
L100 Python HESH 1,4001,2144228.905A++26.9240.246%D-1.565%C+36.9D5.7D11532.9h3.3C++8.1C+
TRAC-5 1,1931,1741,1371.033B0.9518.844%D19.932%C*14CN/A4784.1h14.7C*77.8C++
NS-11C 1,1711,1597671.511B+0.4818.835%D--17.084%C19.7CN/A4758.8h12.3B+65.1C++
HC1 Cougar 1,1801,1581,2370.936C+1.0518.759%D*16.839%D--12.7DN/A3691.3h12.9C+68.5C
RAMS .50M 1,1271,1251686.696B**4.7134.01%D68.711%D*22.9CN/A6949.2h2.6C--7.7C--
M3 Pounder HEG 6976242162.889B*0.9034.051%C--3.365%C*20.6B+2.4D8030.3h14.6B+42.9C*
C-4 7916092722.239B+0.2523.72%CN/A129.6B**38.7B++8504.7h1.4C*5.8C*
C75 Viper 660547737.493B+5.5129.26%D--1.645%C++25.4C5.3D12521.5h9.8B+33.5C**
M3 Pounder HEG 5605031922.62B++0.6336.349%C-3.38%C*17.8C+2D*6928.3h18.1C++49.7C+
LC3 Jaguar 4424394261.031C+0.9615.726%F16.173%D15.4DN/A5428.5h12.3C**78C--
T9 CARV 4234134480.922C+1.0715.792%D15.739%D--14.9DN/A7727.7h16.2C102.8C
FA1 Barrage 4003973251.222C**0.7734.33%D12.091%D32C**N/A9112.4h3.9B*11.5B
Claymore 3633632415.125A13.1428.446%C-N/A213.5AN/A6021.7h1.2C++4.1C+
TMG-50 3373332621.271C++0.7215.863%D--20.721%C18.2DN/A5718.3h11.8C++74.4C
MRC3 Mercy 3193141711.836C+0.1512.764%D-17.516%D22.1C-N/A8014.2h17.2B+135C+
Spear Anti-Vehicle Phalanx Turret 4323031127.545M**25.5637.966%D4.951%B+28.6D12.2D-19910.6h7.8C*20.6C++
G20 Vulcan-H 459284783.641C+1.6548.022%C++2.465%C34.2C-21.1C-3038.3h114.7C238.9C+
M1 Heavy Cycler 2832782071.343C+0.6410.245%D--19.784%B+16C--N/A6917.4h18.3C++178.3C
E540 Halberd 379267594.525C2.5444.495%B+1.498%D--24.1C+10.1D18911.1h6.6C-14.8C++
T1 Cycler 2452443010.811C+1.1818.658%D14.754%D--13.2DN/A6218.5h16C85.8C-
NS-11A 2432412301.048C+0.9417.644%D**16.183%D13D-N/A4918.5h16.5D93.6D*
LC2 Lynx 2322283000.76C1.2316.684%D**17.983%D10D-N/A4322.9h20.2D--121.4D*
Frag Grenade 2162141214N/A212.0143.845%C+N/A356.7C--3.3D-12610.6h4.4C10.1C+
TX1 Repeater 2122113030.696C+1.2919.53%D-13.744%D*32.5C*N/A1076.5h10.2B++52.2C**
P2-120 HESH 2532111217.583B+15.6033.36%D--N/A29.7D-5.9C--1327.1h6D17.8D--
MR1 Fracture 3562031031.971A*0.0236.954%C+N/A7.3C5.5B+6527.8h69.4D187.7C
MR1 Fracture 3692011011.99A++0.0036.637%C+1.99%D-7.3C6.1B+6927.4h69.1D188.6C
MR11 Gatekeeper 288186257.44B++5.4534.775%D1.075%D-25.8B+14.2C2657.2h44.4B+127.8C**
NS-7 PDW 1821822000.91C+1.0819.901%D-14.286%D13.7DN/A4013.3h13.9B69.9C+
SMG-46 Armistice 1831821591.145C++0.8422.943%C--11.539%D14.9DN/A5112.2h14.3C*62.2C++
T5 AMC 1651621670.97C+1.0218.799%D-17.284%C--14DN/A6111.6h13.8B73.5C+
ML-7 2141532030.754C++1.2346.5%D*3.268%C*18.2C--7.3D2408.4h7C+15.1C-
P525 Marauder-H 156150721.429B+19.4422.437%F1.333%B+88.2C3.5D-2471.7h7.1C+31.8D-
M40 Fury 179147529.4M27.4123.291%D**1.361%C34.2C-7.4C1374.3h14.2C++61D
MG-C1 Kindred 1461431201.192C+0.8017.865%F23.776%C++19.1DN/A427.5h12.2C+68.4D--
NS Annihilator 283141672.104M**0.1276.526%D*N/A9.5C9.6B15214.8h9.8B++12.8B+
Tank Mine 219139324.344B*2.3638.54%BN/A139B++80B+15391h2.7D*7.1C
Skyguard 239133206.65A++4.6628.145%C+2.256%C++11.9C9.5C++17411.2h127C+451.2C++
MANA Anti-Personnel Turret 124120871.379N/A0.6112.282%UN/A1200U40U2456900.1h30.1T*244.7T*
Sticky Grenade 1191181118N/A116.0143.727%D--N/A590D-5D16460.2h3D6.8D
NS-15M2 9897941.032C0.9615.733%F19.588%D11.8D*N/A478.2h16D101.9D*
TRS-12 Uppercut 9190970.928C1.0662.572%B+14.444%C+22.5DN/A584h3.6D**5.8C
99SV 8080431.86C*0.1327%D27.5%D--9.4D--N/A418.5h9.9F*36.7F-
M20 Basilisk 10075282.679C+0.6925.037%F4%D12.7D4.2D--1225.9h81.1B+324C
MANA Anti-Vehicle Turret 14274252.96B*0.9747.161%D8.108%A++19D17.4D2893.9h13.2C--28.1D-
MR11 Gatekeeper-H 12169164.313C+2.3347.035%DN/A22.3D16.8D--2313.1h67.2C143C-
C150 Dalton 9361134.692C2.7038.095%CN/A40.7B+21.3C+4081.5h2.5A6.5B**
M20 Basilisk 8660512M**10.0125.554%D**1.667%F13.6D5.9D1424.4h87.1B340.9C-
M12 Kobalt 6059159M57.0112.449%D--18.644%C+42.1D-N/A1461.4h17.7C++142.1C
TRAP-M1 6059491.204C0.7820.285%F23.729%C+13.7D*N/A324.3h11.1C--54.8D--
Rocklet Rifle 10758581B+0.9940.412%D**N/A26.4C+22.3C+3312.2h39.6C+97.9D
G30 Vulcan 8255163.438C+1.4527.962%C+N/A23.9C*11.7C2922.3h93.7C*335.1C*
MRC3 Mercy 5551341.5C0.4918.492%B7.843%F--20.4D1.6A*882.5h22.7D123C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15340.3h
Anti-Vehicle MANA Turret45690.7h
Nano-Armor Kit185384,10321.4h
Nanite Revive Grenade01090h
Medical Applicator99104,7706.6h
Auraxium Chainblade11510610.6h
Spitfire Auto-Turret02230.2h
Motion Spotter46110.4h
Xiphos Anti-Personnel Phalanx Tower02220h
Shield Recharging Field106920.3h
Ammunition Package383,5581.6h
Medical Kit304770.6h
Anti-Infantry MANA Turret55280.8h
Hardlight Barrier6680.2h
Recon Detection Device172,8796.1h

Check the help document for the dictionary if you want to learn more about words used here.


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