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Maj. General Imperator Micelatos[ADRE] Micelatos
TR BR 87

KDR: 1.91

Score: 10.8m

Last Seen: Jan 19th, 2019 5:06 PM
- OFFLINE - 14.8 hour(s)

Battle Rank 87 - Terran Republic on Emerald - Outfit Member of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 126
Level Progress (to 88): 90%
Level 100 Progress: 57% 593h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NS-11C HC1 Cougar L100 Python HESH P2-120 AP RAMS .50M C75 Viper TRAC-5 M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 534TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.895%16.551%2961410085,4861.280280.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.043%-0.622D-0.648D0.623B+HEAD ++ (~7.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.03C+13.80.034C+63.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.541%2.009%992510173,03733710708.98521284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%-0.924D---0.371C--0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.087C+110.116C+23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.96%1.582%188610166323412991.85337211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.706%-0.67D-0.705D--0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-0.076C+36.80.064C+90.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.609%63.857%188310191,23438723.18863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.38%-0.817D--0.219C1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.199C3.5-0.102C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.143%12.422%1882102048330341.58882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.235%-0.354C--0.415C--1.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.215C++3.80.207C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 126
10.8m279.9%227 (13.6k)211 (12.7k)1.914315,7938,2502.4774587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102280716.559%12.942%21406:132

6% Combat Medic45% Engineer11% Heavy Assault13% Infiltrator17% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2014 11:35 PMJul 24th, 2016 1:21 AMJan 19th, 2019 3:58 PM (10h) (PST)Jan 19th, 2019 5:51 PM (8h) (PST)Jan 19th, 2019 1:06 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5371134240.3080.1610.0401.0150.054317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2146,76625,4481910261312,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
853.4h/35.6d 4,646 2,044 6,386 52k 1,457 2,454 2,774 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:389
Deaths:423
KDR:0.920
Accuracy:15.942% D
HSR:15.167% D*
TMG-50
C
Kills:333
Deaths:262
KDR:1.271
Accuracy:15.863% D--
HSR:20.721% C
NS-15M2
D
Kills:97
Deaths:94
KDR:1.032
Accuracy:15.733% D**
HSR:19.588% D
Kills:819
Deaths (as Heavy Assault):779
Deaths (to Heavy Assaults):2,282
KDR:1.05135
Kill Difference:40
Playtime:92.683 hours
Usage:11%
Score:1.112m
Score/min:200
Accuracy (listed only):15.846%
HSR (listed only):18.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,159
Deaths:767
KDR:1.511
Accuracy:18.842% D--
HSR:17.084% C
HC1 Cougar
D--
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:18.759% D--
HSR:16.839% D--
TRAC-5
C
Kills:503
Deaths:569
KDR:0.884
Accuracy:17.830% D
HSR:16.700% C
LC3 Jaguar
D
Kills:439
Deaths:426
KDR:1.031
Accuracy:15.747% F
HSR:16.173% D
FA1 Barrage
D
Kills:395
Deaths:321
KDR:1.231
Accuracy:34.251% D
HSR:12.152% D
LC2 Lynx
D
Kills:228
Deaths:300
KDR:0.760
Accuracy:16.750% D*
HSR:17.983% D
T5 AMC
C-
Kills:162
Deaths:167
KDR:0.970
Accuracy:18.954% D-
HSR:17.284% C-
TRS-12 Uppercut
B+
Kills:88
Deaths:89
KDR:0.989
Accuracy:63.200% B+
HSR:13.636% C
Kills:4,132
Deaths (as Engineer):3,876
Deaths (to Engineers):1,744
KDR:1.06605
Kill Difference:256
Playtime:380.938 hours
Usage:45%
Score:4.995m
Score/min:219
Accuracy (listed only):25.541%
HSR (listed only):15.981%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,159
Deaths:767
KDR:1.511
Accuracy:18.842% D--
HSR:17.084% C
HC1 Cougar
D--
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:18.759% D--
HSR:16.839% D--
TRAC-5
C
Kills:503
Deaths:569
KDR:0.884
Accuracy:17.830% D
HSR:16.700% C
LC3 Jaguar
D
Kills:439
Deaths:426
KDR:1.031
Accuracy:15.747% F
HSR:16.173% D
FA1 Barrage
D
Kills:395
Deaths:321
KDR:1.231
Accuracy:34.251% D
HSR:12.152% D
LC2 Lynx
D
Kills:228
Deaths:300
KDR:0.760
Accuracy:16.750% D*
HSR:17.983% D
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
T5 AMC
C-
Kills:162
Deaths:167
KDR:0.970
Accuracy:18.954% D-
HSR:17.284% C-
SMG-46 Armistice
C-
Kills:147
Deaths:130
KDR:1.131
Accuracy:23.249% C-
HSR:10.204% D--
TRS-12 Uppercut
B+
Kills:88
Deaths:89
KDR:0.989
Accuracy:63.200% B+
HSR:13.636% C
Kills:4,461
Deaths (as Light Assault):4,206
Deaths (to Light Assaults):1,593
KDR:1.06063
Kill Difference:255
Playtime:147.878 hours
Usage:17%
Score:1.592m
Score/min:179
Accuracy (listed only):24.748%
HSR (listed only):15.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
D
Kills:1,100
Deaths:163
KDR:6.748
Accuracy:33.926% D
HSR:68.545% D*
TX1 Repeater
D-
Kills:210
Deaths:302
KDR:0.695
Accuracy:19.529% D-
HSR:13.810% D--
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
SMG-46 Armistice
C-
Kills:147
Deaths:130
KDR:1.131
Accuracy:23.249% C-
HSR:10.204% D--
99SV
D
Kills:76
Deaths:43
KDR:1.767
Accuracy:27.072% D
HSR:27.632% D-
TRAP-M1
C
Kills:58
Deaths:49
KDR:1.184
Accuracy:20.407% F
HSR:22.414% C
Kills:1,773
Deaths (as Infiltrator):887
Deaths (to Infiltrators):1,204
KDR:1.99887
Kill Difference:886
Playtime:111.913 hours
Usage:13%
Score:1.170m
Score/min:174
Accuracy (listed only):24.014%
HSR (listed only):26.148%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:395
Deaths:321
KDR:1.231
Accuracy:34.251% D
HSR:12.152% D
T1 Cycler
D
Kills:242
Deaths:299
KDR:0.809
Accuracy:18.624% D
HSR:14.876% D--
NS-11A
D
Kills:237
Deaths:227
KDR:1.044
Accuracy:17.731% D*
HSR:16.034% D
NS-7 PDW
D
Kills:182
Deaths:200
KDR:0.910
Accuracy:19.901% D-
HSR:14.286% D
SMG-46 Armistice
C-
Kills:147
Deaths:130
KDR:1.131
Accuracy:23.249% C-
HSR:10.204% D--
TRS-12 Uppercut
B+
Kills:88
Deaths:89
KDR:0.989
Accuracy:63.200% B+
HSR:13.636% C
Kills:1,291
Deaths (as Combat Medic):1,266
Deaths (to Combat Medics):736
KDR:1.01975
Kill Difference:25
Playtime:54.517 hours
Usage:6%
Score:0.778m
Score/min:238
Accuracy (listed only):29.493%
HSR (listed only):13.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:477
Deaths:168
KDR:2.839
Accuracy:33.221% D
HSR:2.516% C
M3 Pounder HEG
B+
Kills:377
Deaths:144
KDR:2.618
Accuracy:36.242% C-
HSR:3.979% B+
MRC3 Mercy
D-
Kills:293
Deaths:157
KDR:1.866
Accuracy:12.617% D-
HSR:16.041% D-
M1 Heavy Cycler
B+
Kills:278
Deaths:207
KDR:1.343
Accuracy:10.245% D-
HSR:19.784% B+
MR1 Fracture
C+
Kills:186
Deaths:97
KDR:1.918
Accuracy:36.340% C+
HSR:0% F-
MR1 Fracture
C+
Kills:184
Deaths:95
KDR:1.937
Accuracy:36.011% C+
HSR:1.630% D--
Kills:1,795
Deaths (as MAX Suit):434
Deaths (to MAX Suits):411
KDR:4.13594
Kill Difference:1,361
Playtime:66.918 hours
Usage:8%
Score:1.146m
Score/min:285
Accuracy (listed only):27.446%
HSR (listed only):7.325%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,131
V. Kills:161 N/A
Deaths:41
KDR:27.585
Accuracy:39.579% D--
KPH:36.400 D
VKPH:5.200 D
C75 Viper
C+
Kills:547
V. Kills:113 480%
Deaths:73
KDR:7.493
Accuracy:29.260% D--
KPH:25.400 C+
VKPH:5.300 D
Skyguard
C++
Kills:127
V. Kills:102 123%
Deaths:20
KDR:6.350
Accuracy:27.984% C+
KPH:11.700 C
VKPH:9.400 C++
Kills:1,805 (1,805 + 0)
Deaths:134
KDR:13.470
VKDR:2.806
Vehicle Kills:376
Kill Difference:1,671
Playtime:63.522 hours
Usage:7%
Score:0.471m
Score/min:123
Driving Accuracy:27.984%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:1,104
V. Kills:631 175%
Deaths:176
KDR:6.273
Accuracy:41.184% C-
KPH:22 D
VKPH:12.600 D
MR11 Gatekeeper
B++
Kills:182
V. Kills:100 180%
Deaths:24
KDR:7.583
Accuracy:34.318% D
KPH:25.900 B++
VKPH:14.200 C
E540 Halberd
B
Kills:172
V. Kills:73 232%
Deaths:39
KDR:4.410
Accuracy:43.584% B
KPH:26.300 C++
VKPH:11.200 C
P2-120 HESH
D
Kills:128
V. Kills:27 457%
Deaths:10
KDR:12.800
Accuracy:35.623% D
KPH:27.400 D-
VKPH:5.800 D
Kills:1,586 (1,232 + 354)
Deaths:249
KDR:6.369
VKDR:3.337
Vehicle Kills:831
Kill Difference:1,337
Playtime:68.339 hours
Usage:8%
Score:0.786m
Score/min:192
Driving Accuracy:35.623%
Gunner Accuracy:43.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:140
V. Kills:5 N/A
Deaths:7
KDR:20
Accuracy:21.659% F
KPH:89.600 C
VKPH:3.200 D-
G20 Vulcan-H
D
Kills:72
V. Kills:63 113%
Deaths:36
KDR:2
Accuracy:38.100% D*
KPH:22 D--
VKPH:19.200 D
MR11 Gatekeeper-H
D-
Kills:56
V. Kills:42 130%
Deaths:14
KDR:4
Accuracy:44.029% D--
KPH:20 D-
VKPH:15 D*
Kills:268 (0 + 268)
Deaths:57
KDR:4.702
VKDR:1.930
Vehicle Kills:110
Kill Difference:211
Playtime:7.641 hours
Usage:1%
Score:0.124m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:44.029%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:126
V. Kills:23 N/A
Deaths:5
KDR:25.200
Accuracy:21.573% D**
KPH:31.500 D
VKPH:5.700 D
M20 Basilisk
D
Kills:65
V. Kills:23 271%
Deaths:28
KDR:2.321
Accuracy:24.068% F
KPH:12.800 D
VKPH:4.500 D-
M20 Basilisk
D
Kills:57
V. Kills:24 228%
Deaths:5
KDR:11.400
Accuracy:25.260% D**
KPH:13.300 D
VKPH:5.600 D
Kills:248 (0 + 248)
Deaths:38
KDR:6.526
VKDR:1.842
Vehicle Kills:70
Kill Difference:210
Playtime:13.390 hours
Usage:2%
Score:0.100m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:25.260%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 1,1711,1597671.511B+0.4018.842%D--17.084%C19.7CN/A4758.8h12.3B+65.1C++
HC1 Cougar 1,1801,1581,2370.936C+0.9818.759%D--16.839%D--12.7DN/A3691.3h12.9C+68.5C
L100 Python HESH 1,2921,1314127.585A++25.6739.579%D--1.68%C+36.4D5.2D10931.1h3.2C**8.2C+
P2-120 AP 1,7351,1041766.273C+4.3641.184%C-2.627%C22D12.6D18650.1h6.4B+15.6C**
RAMS .50M 1,1011,1001636.748B**4.8333.926%D68.545%D*22.9CN/A6948.1h2.6C-7.7C-
C75 Viper 660547737.493B+5.5829.26%D--1.645%C++25.4C+5.3D12221.5h9.8B+33.5B
TRAC-5 5125035690.884C++1.0317.83%D16.7%C13.2CN/A4938h15.3C++86C+
M3 Pounder HEG 5354771682.839B*0.9233.221%D2.516%C21.8B+2.6C-8521.9h13.8B+41.6C**
C-4 5774462261.973B+0.0623.453%CN/A114.4B*33.6B7703.9h1.5C++6.2C++
LC3 Jaguar 4424394261.031C+0.8815.747%F16.173%D15.4DN/A5328.5h12.3C**77.9C-
FA1 Barrage 3983953211.231C**0.6834.251%D12.152%D32.4BN/A9012.2h3.9B*11.4B
T9 CARV 3983894230.92C+0.9915.942%D15.167%D*15.3DN/A7725.4h16.4C102.6C
M3 Pounder HEG 4183771442.618B+0.7036.242%C-3.979%B+18.9C+2.1D--6919.9h17.2C*47.5C++
TMG-50 3373332621.271C++0.6415.863%D--20.721%C18.2DN/A5618.3h11.8C++74.4C
Claymore 3183182313.826B**11.9130.217%CN/A227.1A+N/A6461.4h1.1B*3.8C*
MRC3 Mercy 2972931571.866C+0.0512.617%D-16.041%D-22.4CN/A8113.1h17B++134.8C+
Spear Anti-Vehicle Phalanx Turret 3982801125.455M*23.5436.698%D5%B+27.5D11.6D-19310.2h7.7C**21.1C++
M1 Heavy Cycler 2832782071.343C++0.5710.245%D-19.784%B+16C-N/A6817.4h18.3C++178.3C
T1 Cycler 2432422990.809C+1.1118.624%D14.876%D--13.2DN/A5818.3h15.9C85.6C
NS-11A 2392372271.044C+0.8717.731%D*16.034%D13.2D-N/A4918h16.6D-93.6D--
LC2 Lynx 2322283000.76C1.1516.75%D*17.983%D10D-N/A4222.9h20.2D--120.9D--
TX1 Repeater 2112103020.695C+1.2219.529%D-13.81%D--32.8C**N/A1026.4h10.2B*52.1C*
Frag Grenade 1921901190N/A188.0944.37%C+N/A316.7D3.3D-12160.6h4.5C-10.2C+
MR1 Fracture 327186971.918A*0.0036.34%C+N/A7.2C5.4B+6526h69.9D192.4C+
MR1 Fracture 343184951.937A++0.0236.011%C+1.63%D--7.2C6.2B+6825.5h69.8D193.7C
NS-7 PDW 1821822000.91C+1.0019.901%D-14.286%D13.7DN/A4013.3h13.9B69.9C+
MR11 Gatekeeper 282182247.583B**5.6734.318%D1.099%D-26B++14.3C2487h43.8B+127.8B
E540 Halberd 245172394.41C2.5043.584%B2.326%D26.5C++11.2C2216.5h5.8C++13.4B+
T5 AMC 1651621670.97C+0.9418.954%D-17.284%C-14C--N/A6111.6h13.8B72.9C+
SMG-46 Armistice 1481471301.131C++0.7823.249%C-10.204%D--14.4DN/A5010.2h14.9C++64C+
ML-7 1981411950.723C++1.1946.543%D*2.837%C+17.6C--7.1D2328h7.1C+15.3C--
P525 Marauder-H 145140720B+18.0921.659%F1.429%B++87.5C3.1D-2341.6h6.8C++31.2D-
NS Annihilator 275136652.092M**0.1876.193%D*N/A9.6C+9.9B+15314.1h9.5B*12.5B+
P2-120 HESH 1551281012.8C++10.8935.623%DN/A27.2D--5.7D1224.7h6.7D--18.9D--
Skyguard 229127206.35A++4.4427.984%C+2.362%C++11.7C9.4C++16810.9h129.2C++461.7C++
M40 Fury 149126525.2A*23.2921.573%D**N/A31.5D5.8D1234h13.6C++63D
MANA Anti-Personnel Turret 120116871.333N/A0.5812.151%UN/A1160U40U2359300.1h30.3T*249T*
Tank Mine 177111283.964B++2.0538.243%BN/A138.8B++82.5B++15310.8h2.8D**7.3C-
Sticky Grenade 1041031103N/A101.0942.94%D--N/A515D--5D16750.2h2.9D6.7D
NS-15M2 9897941.032C0.8815.733%D**19.588%D11.8D--N/A458.2h16D-101.9D*
TRS-12 Uppercut 8988890.989C+0.9363.2%B+13.636%C23.2DN/A593.8h3.6D*5.7C
99SV 7676431.767C++0.1527.072%D27.632%D-9D--N/A378.4h10.2F*37.6F-
MANA Anti-Vehicle Turret 14274252.96B**1.0547.161%D8.108%A++19D17.4D2873.9h13.2C-28.1D
G20 Vulcan-H 13572362C-0.0938.1%D*1.389%D--21.8D--19.1D3373.3h134D-351.6D*
M20 Basilisk 8865282.321C0.4124.068%F1.538%F12.7D4.5D-1195.1h76.7B+318.6C
TRAP-M1 5958491.184C0.7320.407%F22.414%C13.5D*N/A314.3h11.2D55.1D*
M20 Basilisk 8157511.4M**9.4925.26%D**1.754%D**13.3D5.6D1334.3h87.7B347.1C
MR11 Gatekeeper-H 9856144C+2.0944.029%D--N/A20D-15D*2152.8h67.9C154.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret45690.7h
Motion Spotter45620.4h
Spawn Beacon13880.2h
Nano-Armor Kit149330,52617.8h
Nanite Revive Grenade0910h
Medical Applicator97103,8586.6h
Auraxium Chainblade1021059.2h
Xiphos Anti-Personnel Phalanx Tower02220h
Medical Kit294400.6h
Anti-Infantry MANA Turret55100.8h
Shield Recharging Field106920.3h
Recon Detection Device162,6995.8h
Ammunition Package323,1431.5h

Check the help document for the dictionary if you want to learn more about words used here.


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