Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,342)players online:
HEKOMIn (14)  VTGone (4)  xWangsta (2)  WickedOmens (1)  pathravuongvorn (1) 22
stats.dasanfall.com
Primarch Immortal MicroPCS[DA] MicroPCS
VS BR 99

KDR: 5.69

Score: 8.8m

Last Seen: Nov 30th, 2018 11:45 PM
- OFFLINE - 12.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 100): 18%
Level 100 Progress: 47% 387h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 Pulsar LSW Flare VE6 NS-15M2 NS Decimator SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MicroPCS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,815,899 MLG Score: 4649
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.751%41.261%11042599716,8448.76379-3.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.022%1.12B**3.202M++-0.122C+HEAD ++ (~27.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.58B+8.40.41B23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.217%78.156%02102049923532.11441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.186%1.376A0.723B++0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.90.385C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
8.8m455.2%432 (25.9k)365 (21.9k)5.6910719,4353,4155.90699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022180826.487%38.837%102907:066

6% Combat Medic79% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2015 7:56 AMNov 4th, 2017 2:23 AMDec 12th, 2018 12:48 AM (24h) (PST)Nov 30th, 2018 7:45 PM (12d) (PST)Nov 30th, 2018 7:45 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5441104340.8030.1410.3123.7530.0224649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6396,58426,05548819225121,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
403.6h/16.8d 734 7,548 5,204 90.9k 309 2,438 530 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:6,559
Deaths:974
KDR:6.734
Accuracy:26.087% C++
HSR:43.132% A++
Orion VS54
A**
Kills:1,363
Deaths:273
KDR:4.993
Accuracy:26.120% B**
HSR:41.233% A**
NS-15M1
M++
Kills:1,289
Deaths:192
KDR:6.714
Accuracy:27.736% B**
HSR:46.005% M++
Pulsar LSW
A*
Kills:1,209
Deaths:192
KDR:6.297
Accuracy:26.734% B++
HSR:41.274% A*
Flare VE6
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:25.744% B++
HSR:36.379% A++
NS-15M2
A*
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:28.144% B*
HSR:42.537% A*
SVA-88
A++
Kills:533
Deaths:87
KDR:6.126
Accuracy:26.930% B++
HSR:36.585% A++
NS-15M AE
A+
Kills:376
Deaths:56
KDR:6.714
Accuracy:27.098% B+
HSR:40.426% A+
Ursa
A++
Kills:261
Deaths:45
KDR:5.800
Accuracy:26.622% B++
HSR:36.015% A++
NS-15MG
A
Kills:231
Deaths:45
KDR:5.133
Accuracy:25.211% C+
HSR:41.991% A
SVA-GG
A
Kills:192
Deaths:25
KDR:7.680
Accuracy:27.091% B
HSR:36.979% A
VX29 Polaris
A+
Kills:131
Deaths:20
KDR:6.550
Accuracy:27.477% B++
HSR:33.588% A+
Kills:14,463
Deaths (as Heavy Assault):2,289
Deaths (to Heavy Assaults):1,011
KDR:6.31848
Kill Difference:12,174
Playtime:317.581 hours
Usage:79%
Score:7.275m
Score/min:382
Accuracy (listed only):26.750%
HSR (listed only):39.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:229
Deaths:32
KDR:7.156
Accuracy:28.027% B**
HSR:32.751% A*
NS-11C
M
Kills:215
Deaths:40
KDR:5.375
Accuracy:29.371% B**
HSR:33.488% M
Pulsar C
A++
Kills:200
Deaths:35
KDR:5.714
Accuracy:28.126% B++
HSR:32% A++
Serpent VE92
M*
Kills:169
Deaths:25
KDR:6.760
Accuracy:24.521% C*
HSR:38.462% M*
VE-S Canis
A*
Kills:131
Deaths:17
KDR:7.706
Accuracy:31.391% B++
HSR:40.458% A*
NSX Tanto
M++
Kills:69
Deaths:15
KDR:4.600
Accuracy:27.461% C**
HSR:46.377% M++
Kills:1,013
Deaths (as Light Assault):164
Deaths (to Light Assaults):653
KDR:6.17683
Kill Difference:849
Playtime:21.193 hours
Usage:5%
Score:0.332m
Score/min:261
Accuracy (listed only):28.149%
HSR (listed only):37.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:415
Deaths:74
KDR:5.608
Accuracy:27.593% B*
HSR:42.169% M++
Equinox VE2 Burst
B**
Kills:268
Deaths:64
KDR:4.188
Accuracy:29.564% B+
HSR:36.940% B**
VE-S Canis
A*
Kills:131
Deaths:17
KDR:7.706
Accuracy:31.391% B++
HSR:40.458% A*
NS-11P
M
Kills:76
Deaths:16
KDR:4.750
Accuracy:24.323% B
HSR:35.526% M
H-V45
M*
Kills:52
Deaths:10
KDR:5.200
Accuracy:25.903% B+
HSR:44.231% M*
Kills:942
Deaths (as Combat Medic):181
Deaths (to Combat Medics):387
KDR:5.20442
Kill Difference:761
Playtime:25.318 hours
Usage:6%
Score:0.461m
Score/min:304
Accuracy (listed only):27.755%
HSR (listed only):39.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:229
Deaths:32
KDR:7.156
Accuracy:28.027% B**
HSR:32.751% A*
NS-11C
M
Kills:215
Deaths:40
KDR:5.375
Accuracy:29.371% B**
HSR:33.488% M
Pulsar C
A++
Kills:200
Deaths:35
KDR:5.714
Accuracy:28.126% B++
HSR:32% A++
Serpent VE92
M*
Kills:169
Deaths:25
KDR:6.760
Accuracy:24.521% C*
HSR:38.462% M*
NSX Tanto
M++
Kills:69
Deaths:15
KDR:4.600
Accuracy:27.461% C**
HSR:46.377% M++
Kills:882
Deaths (as Engineer):147
Deaths (to Engineers):522
KDR:6
Kill Difference:735
Playtime:9.690 hours
Usage:2%
Score:0.231m
Score/min:397
Accuracy (listed only):27.501%
HSR (listed only):36.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:416
Deaths:21
KDR:19.810
Accuracy:45.289% B**
HSR:76.202% B*
NS-357 Underboss
A**
Kills:229
Deaths:120
KDR:1.908
Accuracy:41.926% B++
HSR:39.301% A**
Artemis VX26
M*
Kills:176
Deaths:32
KDR:5.500
Accuracy:29.150% B+
HSR:43.750% M*
NS-44 Commissioner AE
B+
Kills:152
Deaths:48
KDR:3.167
Accuracy:39.243% C
HSR:30.921% B+
VE-S Canis
A*
Kills:131
Deaths:17
KDR:7.706
Accuracy:31.391% B++
HSR:40.458% A*
Parallax VX3
A
Kills:83
Deaths:5
KDR:16.600
Accuracy:39.108% C+
HSR:87.952% A
Kills:1,187
Deaths (as Infiltrator):243
Deaths (to Infiltrators):555
KDR:4.88477
Kill Difference:944
Playtime:23.609 hours
Usage:6%
Score:0.461m
Score/min:326
Accuracy (listed only):37.684%
HSR (listed only):53.097%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):129
KDR:0
Kill Difference:UNR
Playtime:3.308 hours
Usage:1%
Score:0.077m
Score/min:386
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,5976,5599746.734A1.0426.087%C++43.132%A++58.5C+N/A155112.1h8.6A32.8B++
Orion VS54 1,3661,3632734.993A**0.7026.12%B**41.233%A**51.6B**N/A15626.4h8.2A+31.3B+
NS-15M1 1,2911,2891926.714S1.0227.736%B**46.005%M++52.4B+N/A12824.6h8.5A+30.8B*
Pulsar LSW 1,2141,2091926.297S0.6126.734%B++41.274%A*52.3B+N/A16523.1h8.1A+30.4B*
Flare VE6 1,1631,1601826.374S0.6825.744%B++36.379%A++48.1BN/A11724.1h7.7B**30.1B++
NS-15M2 1,1621,1591985.854A*0.1628.144%B*42.537%A*56.3B+N/A20120.6h8.4A29.7B*
NS Decimator 9266431255.144S0.5561.594%C++3.266%B++46.6B*20.5B+34513.8h4.3B+6.9B+
SVA-88 535533876.126A*0.4326.93%B++36.585%A++58.6B+N/A2089.1h8.5A31.6B*
Frag Grenade 4434351435N/A429.3152.868%B**N/A543.8C*10B+16570.8h3.5C**6.7B+
Ghost 4174162119.81S14.1245.289%B**76.202%B*44.3BN/A1369.4h2B+4.4B++
Pulsar VS1 416415745.608S0.0827.593%B*42.169%M++51.2A++N/A1618.1h8.8A++32.1A
NS-15M AE 377376566.714A**1.0227.098%B+40.426%A+41.8CN/A1149h9.7B*35.8B+
Equinox VE2 Burst 272268644.188A+1.5029.564%B+36.94%B**40C+N/A1026.7h9.3A31.5B*
Ursa 262261455.8S0.1126.622%B++36.015%A++45BN/A1505.8h8.4B**31.4B++
NS-15MG 232231455.133A+0.5625.211%C+41.991%A43.6CN/A1115.3h9.3B++36.9B
NS-357 Underboss 2302291201.908B**3.7841.926%B++39.301%A**19.1DN/A5612h3.1B**7.3B*
Solstice VE3 230229327.156S1.4628.027%B**32.751%A*38.2AN/A1446h10.5B*37.4B+
NS-11C 216215405.375S0.3229.371%B**33.488%M51.2AN/A1314.2h10.8B*36.7B*
Pulsar C 200200355.714M+0.0228.126%B++32%A++36.4B+N/A1305.5h8.9B*31.7B++
SVA-GG 193192257.68S1.9927.091%B36.979%A60C+N/A2223.2h9.8B+36B+
Artemis VX26 176176325.5M**0.1929.15%B+43.75%M*35.2C++N/A1055h7.9A+27.2B**
Serpent VE92 171169256.76S1.0724.521%C*38.462%M*51.2B**N/A1593.3h9B**36.8B++
NS-44 Commissioner AE 152152483.167A+2.5239.243%C30.921%B+28.1DN/A885.4h2.4A6.1B++
VX29 Polaris 131131206.55S0.8627.477%B++33.588%A+48.5C**N/A1562.7h8.1A+29.6B*
VE-S Canis 132131177.706S2.0131.391%B++40.458%A*57B+N/A1722.3h8.6B**27.5B++
Parallax VX3 8583516.6M**10.9139.108%C+87.952%A36.1B+N/A932.3h1.8B*4.6B+
NS-11P 7676164.75M*0.9424.323%B35.526%M36.2B+N/A832.1h8.8A++36B**
NSX Tanto 7169154.6M*1.0927.461%C**46.377%M++34.5C++1B**1032h10B++36.4B+
H-V45 5352105.2A*0.4925.903%B+44.231%M*30.6C+N/A1491.7h10.5B**40.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03480.1h
Restoration Kit51540.3h
VE-LR Obelisk0590.1h
Spawn Beacon01500.1h
Pelter Rocket Pod0500.1h
Nano-Armor Kit37,0290.4h
AE Medical Applicator35,5460.4h
AE Nano-Armor Kit02,9820.2h
Medical Applicator1612,6131.1h
Medical Kit2753,23511.7h
Shield Recharging Field11380h
Recon Detection Device0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.50s on queries, 1.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.