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stats.dasanfall.com
Primarch Immortal MicroPCS[DA] MicroPCS
VS BR 99

KDR: 5.68

Score: 9.3m

Last Seen: Apr 21st, 2019 2:50 AM
- OFFLINE - 25 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 100): 87%
Level 100 Progress: 49% 364h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 Pulsar LSW Flare VE6 NS-15M2 NS Decimator SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,867,190 MLG Score: 4690
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.786%41.182%110325101017,5038.73403-3.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.996%1.109B**3.138M++-0.095C+HEAD ++ (~27.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.578B+8.40.409B23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.193%78.546%02103356425232.22925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.133%1.378A0.747B++0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.90.401B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
9.3m459.6%437 (26.2k)370 (22.2k)5.6805620,3083,5755.8990299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035188926.581%38.822%103207:036

6% Combat Medic79% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2015 7:56 AMNov 4th, 2017 2:23 AMApr 20th, 2019 10:37 PM (2d) (PST)Apr 20th, 2019 10:55 PM (2d) (PST)Apr 20th, 2019 10:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5501114390.8070.1420.3133.8120.0234690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0256,64926,37648919229122,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
419.6h/17.5d 781 7,884 5,423 96k 315 2,542 569 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:7,080
Deaths:1,077
KDR:6.574
Accuracy:26.168% C+
HSR:42.797% A++
Orion VS54
A**
Kills:1,367
Deaths:274
KDR:4.989
Accuracy:26.156% B**
HSR:41.258% A**
NS-15M1
M++
Kills:1,289
Deaths:192
KDR:6.714
Accuracy:27.736% B**
HSR:46.005% M++
Pulsar LSW
A*
Kills:1,209
Deaths:192
KDR:6.297
Accuracy:26.734% B++
HSR:41.274% A*
Flare VE6
A++
Kills:1,174
Deaths:187
KDR:6.278
Accuracy:25.885% B+
HSR:36.457% A++
NS-15M2
A*
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:28.144% B*
HSR:42.537% A*
SVA-88
A+
Kills:628
Deaths:102
KDR:6.157
Accuracy:27.022% B++
HSR:37.102% A+
NS-15M AE
A+
Kills:383
Deaths:59
KDR:6.492
Accuracy:27.240% C**
HSR:40.470% A+
Ursa
A++
Kills:261
Deaths:45
KDR:5.800
Accuracy:26.622% B++
HSR:36.015% A++
NS-15MG
A
Kills:231
Deaths:45
KDR:5.133
Accuracy:25.211% C+
HSR:41.991% A
SVA-GG
B*
Kills:192
Deaths:25
KDR:7.680
Accuracy:27.091% C++
HSR:36.979% B*
VX29 Polaris
A+
Kills:131
Deaths:20
KDR:6.550
Accuracy:27.477% B++
HSR:33.588% A+
Kills:15,104
Deaths (as Heavy Assault):2,416
Deaths (to Heavy Assaults):1,049
KDR:6.25166
Kill Difference:12,688
Playtime:331.317 hours
Usage:79%
Score:7.712m
Score/min:388
Accuracy (listed only):26.791%
HSR (listed only):39.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:229
Deaths:32
KDR:7.156
Accuracy:28.027% B**
HSR:32.751% A*
NS-11C
M
Kills:215
Deaths:40
KDR:5.375
Accuracy:29.371% B**
HSR:33.488% M
Pulsar C
A+
Kills:200
Deaths:35
KDR:5.714
Accuracy:28.126% B++
HSR:32% A+
Serpent VE92
M*
Kills:169
Deaths:25
KDR:6.760
Accuracy:24.521% C++
HSR:38.462% M*
VE-S Canis
A*
Kills:131
Deaths:17
KDR:7.706
Accuracy:31.391% B++
HSR:40.458% A*
NSX Tanto
M++
Kills:69
Deaths:15
KDR:4.600
Accuracy:27.461% C*
HSR:46.377% M++
Kills:1,013
Deaths (as Light Assault):164
Deaths (to Light Assaults):687
KDR:6.17683
Kill Difference:849
Playtime:21.249 hours
Usage:5%
Score:0.332m
Score/min:261
Accuracy (listed only):28.149%
HSR (listed only):37.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:415
Deaths:74
KDR:5.608
Accuracy:27.593% B*
HSR:42.169% M++
Equinox VE2 Burst
B**
Kills:268
Deaths:64
KDR:4.188
Accuracy:29.564% B
HSR:36.940% B**
VE-S Canis
A*
Kills:131
Deaths:17
KDR:7.706
Accuracy:31.391% B++
HSR:40.458% A*
NS-11P
M
Kills:76
Deaths:16
KDR:4.750
Accuracy:24.323% C**
HSR:35.526% M
H-V45
M++
Kills:52
Deaths:10
KDR:5.200
Accuracy:25.903% B
HSR:44.231% M++
Kills:942
Deaths (as Combat Medic):181
Deaths (to Combat Medics):399
KDR:5.20442
Kill Difference:761
Playtime:25.320 hours
Usage:6%
Score:0.461m
Score/min:304
Accuracy (listed only):27.755%
HSR (listed only):39.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:229
Deaths:32
KDR:7.156
Accuracy:28.027% B**
HSR:32.751% A*
NS-11C
M
Kills:215
Deaths:40
KDR:5.375
Accuracy:29.371% B**
HSR:33.488% M
Pulsar C
A+
Kills:200
Deaths:35
KDR:5.714
Accuracy:28.126% B++
HSR:32% A+
Serpent VE92
M*
Kills:169
Deaths:25
KDR:6.760
Accuracy:24.521% C++
HSR:38.462% M*
NSX Tanto
M++
Kills:69
Deaths:15
KDR:4.600
Accuracy:27.461% C*
HSR:46.377% M++
Kills:882
Deaths (as Engineer):147
Deaths (to Engineers):539
KDR:6
Kill Difference:735
Playtime:9.750 hours
Usage:2%
Score:0.231m
Score/min:395
Accuracy (listed only):27.501%
HSR (listed only):36.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:481
Deaths:23
KDR:20.913
Accuracy:45.139% B*
HSR:76.923% B*
NS-357 Underboss
A*
Kills:239
Deaths:125
KDR:1.912
Accuracy:41.562% B+
HSR:40.167% A*
Artemis VX26
M++
Kills:182
Deaths:32
KDR:5.688
Accuracy:29.092% B
HSR:42.857% M++
NS-44 Commissioner AE
B+
Kills:154
Deaths:48
KDR:3.208
Accuracy:39.316% C
HSR:31.169% B+
VE-S Canis
A*
Kills:131
Deaths:17
KDR:7.706
Accuracy:31.391% B++
HSR:40.458% A*
Parallax VX3
A
Kills:83
Deaths:5
KDR:16.600
Accuracy:39.108% C+
HSR:87.952% A
Kills:1,270
Deaths (as Infiltrator):250
Deaths (to Infiltrators):583
KDR:5.08
Kill Difference:1,020
Playtime:24.775 hours
Usage:6%
Score:0.485m
Score/min:326
Accuracy (listed only):37.601%
HSR (listed only):53.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):136
KDR:0
Kill Difference:UNR
Playtime:4.140 hours
Usage:1%
Score:0.094m
Score/min:378
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,1267,0801,0776.574B**0.8926.168%C+42.797%A++58.3C+N/A156121.5h8.6A32.8B++
Orion VS54 1,3701,3672744.989A*0.6926.156%B**41.258%A**51.4B*N/A15726.6h8.2A31.3B*
NS-15M1 1,2911,2891926.714S1.0327.736%B**46.005%M++52.4B+N/A12824.6h8.5A30.8B*
Pulsar LSW 1,2141,2091926.297S0.6226.734%B++41.274%A*52.3B+N/A16623.1h8.1A+30.4B*
Flare VE6 1,1781,1741876.278S0.6025.885%B+36.457%A++48.5BN/A11724.2h7.8B**30B++
NS-15M2 1,1621,1591985.854A**0.1728.144%B*42.537%A*56.3B+N/A20220.6h8.4A29.7B*
NS Decimator 9976931335.211S0.4761.778%C++3.175%B*47.1B*20.7B+34414.7h4.2B+6.8B+
SVA-88 6316281026.157A*0.4827.022%B++37.102%A+59.8B+N/A20110.5h8.6B**31.7B++
Ghost 4824812320.913S15.2345.139%B*76.923%B*47.2B+N/A14110.2h1.9B++4.3B++
Frag Grenade 4644551455N/A449.3252.804%B**N/A568.8B11.3B16490.8h3.5B6.7B+
Pulsar VS1 416415745.608S0.0727.593%B*42.169%M++51.2A++N/A1638.1h8.8A++32.1B**
NS-15M AE 384383596.492A*0.8127.24%C**40.47%A+41.6CN/A1139.2h9.9B++36.5B+
Equinox VE2 Burst 272268644.188A+1.4929.564%B36.94%B**40C+N/A1026.7h9.3A31.5B*
Ursa 262261455.8S0.1226.622%B++36.015%A++45BN/A1505.8h8.4B**31.4B++
NS-357 Underboss 2402391251.912B**3.7741.562%B+40.167%A*19.3DN/A5812.4h3.1B**7.3B*
NS-15MG 232231455.133M0.5525.211%C+41.991%A43.6C-N/A1115.3h9.3B++36.9B
Solstice VE3 230229327.156S1.4828.027%B**32.751%A*38.2AN/A1476h10.5B**37.4B*
NS-11C 216215405.375S0.3129.371%B**33.488%M51.2AN/A1324.2h10.8B*36.7B*
Pulsar C 200200355.714M*0.0328.126%B++32%A+36.4B+N/A1315.5h8.9B*31.7B++
SVA-GG 193192257.68M**2.0027.091%C++36.979%B*60C+N/A2223.2h9.8B+36B
Artemis VX26 182182325.688M**0.0129.092%B42.857%M++35.7C++N/A1055.1h7.9A+27.3B**
Serpent VE92 171169256.76S1.0824.521%C++38.462%M*51.2B**N/A1603.3h9B**36.8B++
NS-44 Commissioner AE 154154483.208A++2.4739.316%C31.169%B+28.5DN/A885.4h2.4A6.1B++
VX29 Polaris 131131206.55S0.8727.477%B++33.588%A+48.5C**N/A1572.7h8.1A+29.6B*
VE-S Canis 132131177.706S2.0331.391%B++40.458%A*57B+N/A1722.3h8.6B*27.5B++
Parallax VX3 8583516.6M**10.9239.108%C+87.952%A36.1B+N/A932.3h1.8B*4.6B+
NS-11P 7676164.75M*0.9324.323%C**35.526%M36.2B+N/A842.1h8.8A++36B**
NSX Tanto 7169154.6M**1.0827.461%C*46.377%M++34.5C++1A1032h10B++36.4B+
H-V45 5352105.2A*0.4825.903%B44.231%M++30.6C+N/A1521.7h10.5B**40.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51540.3h
Motion Spotter03500.1h
VE-LR Obelisk0590.1h
Spawn Beacon01560.1h
Pelter Rocket Pod0500.1h
Nano-Armor Kit37,0290.4h
AE Medical Applicator35,5710.4h
AE Nano-Armor Kit03,2870.3h
Medical Applicator1612,6131.1h
Ammunition Package2510h
Medical Kit2813,35611.8h
Shield Recharging Field11380h
Recon Detection Device01450.4h

Check the help document for the dictionary if you want to learn more about words used here.


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