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Primus Immortal MicroPCSx[O0O0] MicroPCSx
VS BR 49

KDR: 5.33

Score: 21.3m

Last Seen: Jan 13th, 2019 12:03 AM
- OFFLINE - 71.5 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 50): 43%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 SVA-GG Flare VE6 NS-15M1 NS Decimator Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,019,463 MLG Score: 3213
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.971%35.071%91120100222,2388.70031-3.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.666%0.962B*2.227A*-0.589DHEAD ++ (~22.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+90.368C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.541%4.142%179110211691362011.2335884%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.502B+-0.054C+-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.891B*5.40.863B*7.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.386%71.84%1792102090231122.90032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.006%1.403A0.308C*-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+20.382C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.876%21.667%179110216031100.192926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.373C**1.43A-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+30.389C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
21.3m496.9%613 (36.8k)519 (31.1k)5.3345326,8705,0375.6567449 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022257126.286%32.497%85408:086

85% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 8:07 PMNov 12th, 2018 1:14 AMJan 13th, 2019 11:33 PM (2d) (PST)Jan 12th, 2019 8:08 PM (3d) (PST)Jan 12th, 2019 8:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
522934290.6570.1230.2133.3900.0263213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3385,60625,73239713203231,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
682.1h/28.4d 1,623 8,732 7,843 138.7k 825 3,992 1,049 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:13,568
Deaths:2,142
KDR:6.334
Accuracy:26.427% C++
HSR:37.471% B*
Orion VS54
A
Kills:1,212
Deaths:336
KDR:3.607
Accuracy:23.361% B+
HSR:33.251% A
SVA-88
B+
Kills:1,194
Deaths:278
KDR:4.295
Accuracy:24.070% C*
HSR:28.476% B+
SVA-GG
C++
Kills:1,172
Deaths:316
KDR:3.709
Accuracy:24.598% C
HSR:30.290% C++
Flare VE6
C**
Kills:1,169
Deaths:239
KDR:4.891
Accuracy:23.926% C**
HSR:24.893% C++
NS-15M1
A
Kills:1,160
Deaths:198
KDR:5.859
Accuracy:25.417% B+
HSR:31.552% A
NS-15M AE
A+
Kills:465
Deaths:48
KDR:9.688
Accuracy:26.234% C++
HSR:40.430% A+
NS-15M2
A++
Kills:309
Deaths:43
KDR:7.186
Accuracy:27.823% B*
HSR:37.864% A++
Pulsar LSW
A+
Kills:259
Deaths:49
KDR:5.286
Accuracy:29.040% A
HSR:35.135% A+
VX29 Polaris
B*
Kills:228
Deaths:46
KDR:4.957
Accuracy:27.667% B*
HSR:24.561% C**
Ursa
A+
Kills:217
Deaths:29
KDR:7.483
Accuracy:25.030% B+
HSR:34.101% A+
NS-15MG
A*
Kills:121
Deaths:8
KDR:15.125
Accuracy:26.042% C++
HSR:50.413% A*
Lasher X2
B*
Kills:52
Deaths:19
KDR:2.737
Accuracy:27.426% C**
HSR:5.769% B*
Kills:21,126
Deaths (as Heavy Assault):3,751
Deaths (to Heavy Assaults):1,595
KDR:5.6321
Kill Difference:17,375
Playtime:580.639 hours
Usage:85%
Score:18.827m
Score/min:540
Accuracy (listed only):25.928%
HSR (listed only):31.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:254
Deaths:60
KDR:4.233
Accuracy:30.174% B**
HSR:31.890% A+
VE-S Canis
M
Kills:248
Deaths:40
KDR:6.200
Accuracy:34.266% B**
HSR:43.548% M
NS-7 PDW
A+
Kills:68
Deaths:7
KDR:9.714
Accuracy:26.339% B
HSR:26.471% A+
Pandora VX25
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:45.876% B+
HSR:21.667% A++
Deimos VA29
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:65.414% N/A
HSR:14% N/A
Kills:680
Deaths (as Light Assault):139
Deaths (to Light Assaults):1,050
KDR:4.89209
Kill Difference:541
Playtime:19.042 hours
Usage:3%
Score:0.388m
Score/min:340
Accuracy (listed only):40.414%
HSR (listed only):27.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:254
Deaths:60
KDR:4.233
Accuracy:30.174% B**
HSR:31.890% A+
Eidolon VE33
B**
Kills:161
Deaths:29
KDR:5.552
Accuracy:33.649% B**
HSR:24.845% C+
Pandora VX25
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:45.876% B+
HSR:21.667% A++
Deimos VA29
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:65.414% N/A
HSR:14% N/A
Kills:525
Deaths (as Engineer):121
Deaths (to Engineers):884
KDR:4.33884
Kill Difference:404
Playtime:25.176 hours
Usage:4%
Score:0.699m
Score/min:462
Accuracy (listed only):43.778%
HSR (listed only):23.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:248
Deaths:40
KDR:6.200
Accuracy:34.266% B**
HSR:43.548% M
NS-7 PDW
A+
Kills:68
Deaths:7
KDR:9.714
Accuracy:26.339% B
HSR:26.471% A+
Terminus VX-9
A+
Kills:66
Deaths:15
KDR:4.400
Accuracy:26.587% C*
HSR:37.879% A+
Pandora VX25
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:45.876% B+
HSR:21.667% A++
Deimos VA29
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:65.414% N/A
HSR:14% N/A
Kills:492
Deaths (as Combat Medic):94
Deaths (to Combat Medics):451
KDR:5.23404
Kill Difference:398
Playtime:9.125 hours
Usage:1%
Score:0.208m
Score/min:380
Accuracy (listed only):39.696%
HSR (listed only):28.713%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:595
Deaths:28
KDR:21.250
Accuracy:45.338% B**
HSR:70.588% C*
Parallax VX3
B+
Kills:307
Deaths:11
KDR:27.909
Accuracy:42.493% B+
HSR:74.267% C
VE-S Canis
M
Kills:248
Deaths:40
KDR:6.200
Accuracy:34.266% B**
HSR:43.548% M
NS-357 Underboss
B
Kills:179
Deaths:83
KDR:2.157
Accuracy:38.366% C**
HSR:23.464% B
Artemis VX26
A*
Kills:100
Deaths:17
KDR:5.882
Accuracy:30.426% B++
HSR:36% A*
Nyx VX31
A++
Kills:88
Deaths:7
KDR:12.571
Accuracy:44.261% A++
HSR:26.136% C
NS-7 PDW
A+
Kills:68
Deaths:7
KDR:9.714
Accuracy:26.339% B
HSR:26.471% A+
Kills:1,585
Deaths (as Infiltrator):193
Deaths (to Infiltrators):691
KDR:8.21244
Kill Difference:1,392
Playtime:33.206 hours
Usage:5%
Score:0.817m
Score/min:410
Accuracy (listed only):37.355%
HSR (listed only):42.925%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:79
Deaths:20
KDR:3.950
Accuracy:22.453% B+
HSR:26.582% B**
Blueshift VM5
B+
Kills:66
Deaths:20
KDR:3.300
Accuracy:21.374% B+
HSR:22.727% B
Kills:145
Deaths (as MAX Suit):20
Deaths (to MAX Suits):291
KDR:7.25
Kill Difference:125
Playtime:8.110 hours
Usage:1%
Score:0.320m
Score/min:657
Accuracy (listed only):21.913%
HSR (listed only):24.655%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C-
Kills:169
V. Kills:98 171%
Deaths:10
KDR:16.900
Accuracy:41.541% D-
KPH:24.200 D
VKPH:14 C-
Kills:169 (0 + 169)
Deaths:10
KDR:16.900
VKDR:9.800
Vehicle Kills:98
Kill Difference:159
Playtime:6.986 hours
Usage:1%
Score:0.070m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:41.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,62213,5682,1426.334B**1.0026.427%C++37.471%B*52.5CN/A231258.6h8.6B**32.6B++
Orion VS54 1,2141,2123363.607A+1.7323.361%B+33.251%A37.9BN/A37932h9.9B**42.3B++
SVA-88 1,2011,1942784.295B**1.0424.07%C*28.476%B+35CN/A22034.1h10.8B+45B+
SVA-GG 1,1771,1723163.709B**1.6324.598%C30.29%C++56.6C+N/A30920.7h10.2B+41.6C*
Flare VE6 1,1771,1692394.891M*0.4423.926%C**24.893%C++40.2C+N/A36629.1h9.9B+41.3B+
NS-15M1 1,1631,1601985.859M*0.5225.417%B+31.552%A47.9BN/A26924.2h9.6B**37.8B++
NS Decimator 1,4159222713.402M+1.9358.348%C2.712%C**35.9C++19.2B+54525.7h4.9C+8.4C+
Frag Grenade 7107041704N/A698.6748.976%B+N/A541.5C**4.6C30251.3h3.3B+6.7B+
Ghost 5965952821.25S15.9245.338%B**70.588%C*43.4C**N/A17113.7h2B+4.5B++
NS-15M AE 467465489.688M**4.3526.234%C++40.43%A+46.5C+N/A15110h9.1B**34.5B+
NS-15M2 309309437.186M++1.8527.823%B*37.864%A++41.8C+N/A1977.4h9.5B**34.1B++
Parallax VX3 3083071127.909S22.5742.493%B+74.267%C54.8A++N/A3025.6h1.8B*4.3B++
Pulsar LSW 259259495.286M*0.0529.04%A35.135%A+57.6B++N/A4094.5h9.3B**32B*
Pulsar C 255254604.233A*1.1030.174%B**31.89%A+26.5C+N/A2179.6h10.9B+36B+
VE-S Canis 250248406.2S0.8734.266%B**43.548%M88.6A+N/A2172.8h8.2B**23.9B*
VX29 Polaris 228228464.957M++0.3827.667%B*24.561%C**38.6C+N/A2905.9h10.7B+38.6B+
Ursa 219217297.483S2.1525.03%B+34.101%A+48.2B+N/A1924.5h9.5B++38B+
NS-357 Underboss 179179832.157A3.1838.366%C**23.464%B22.1DN/A1228.1h3.8B+9.9B+
E540 Halberd 2671691016.9B++11.5741.541%D-4.142%B*24.1D14C-1677h5.4B+12.9C+
Eidolon VE33 162161295.552M**0.2233.649%B**24.845%C+32.2B+N/A2765h7.3B++21.7B++
S1 234150413.659S1.6877.152%A*2%C-28.8B16.2B+9425.2h13.5T17.5D--
NS-15MG 122121815.125S9.7926.042%C++50.413%A*55C+N/A1282.2h8.1B**31.1B+
Artemis VX26 100100175.882M**0.5530.426%B++36%A*33.3C+N/A1613h8.7A28.7B**
Nyx VX31 8888712.571S7.2444.261%A++26.136%C36.7C+N/A2742.4h4.6B+10.3B**
Damascus Edge 85843,1990.026C5.3119.697%D1.19%D--0.2C--N/A1379.5h2B10.2C++
Blueshift VM5 7979203.95B++1.3822.453%B+26.582%B**30.4C+N/A2572.6h10.8A++48.2B**
NS-7 PDW 686879.714S4.3826.339%B26.471%A+30.9C**N/A1972.2h8A++30.5B**
Terminus VX-9 6666154.4A++0.9326.587%C*37.879%A+31.4CN/A3092.1h9.8B**36.8B++
Blueshift VM5 6666203.3B+2.0321.374%B+22.727%B25.4C-N/A2572.6h12.3B**57.8B++
Pandora VX25 6060173.529A**1.8145.876%B+21.667%A++31.6C+N/A2271.9h3B**6.5B*
Spear Anti-Vehicle Phalanx Turret 6756156S50.6752.145%B*5.357%B++80A**15.7D8260.7h4.1A+7.9A
Lasher X2 5352192.737M+2.6027.426%C**5.769%B*27.4C+N/A3561.9h20.4C+74.3C**
Deimos VA29 5050153.333A++2.0065.414%B+14%C41.7C+N/A2521.2h1.7B**2.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05830.2h
Spawn Beacon13760.4h
Nano-Armor Kit1729,2022.2h
AE Medical Applicator02430h
Nanite Revive Grenade0680h
Medical Applicator57,2440.8h
M12 Kobalt0990h
Ammunition Package12610.1h
Medical Kit3784,86177.9h
Recon Detection Device14220.7h

Check the help document for the dictionary if you want to learn more about words used here.


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