Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,992)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (57 days). The data shown below may not be accurate.

Colonel Surfer Midasna[CTIA] Midasna
TR BR 71

KDR: 3.98

Score: 5.5m

Last Seen: Aug 2nd, 2020 7:08 PM
- OFFLINE - 24.1 hour(s)

Battle Rank 71 - Terran Republic on Miller
Level Progress (to 72): 58%
Level 100 Progress: 29% 751h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 AP 99SV MG-HBR1 Dragoon L100 Python AP M77-B T1 Cycler P2-120 HEAT Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Midasna



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.566%26.954%527613431,8812.634451.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.444%-0.327C-0.879B*0.316C*HEAD ++ (~17.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.374C**9.10.364C**37.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.112%42.944%0213471,481171248.61047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.278%-1.184D*-1.55F-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.541D4.2-0.3C11.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.258%9.699%0213472998743.39773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.278%-0.126C-0.997D---1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.23C++4.10.162C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m604.9%296 (17.8k)231 (13.9k)3.977877,5501,8984.850971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134956110.292%16.94%17412:391

29% Combat Medic29% Engineer37% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2019 12:29 PMJun 14th, 2020 8:15 PMAug 3rd, 2020 10:29 PM (55d) (PST)Aug 2nd, 2020 5:06 PM (57d) (PST)Aug 2nd, 2020 3:08 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
481594220.3150.0790.0532.1060.034332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8413,53825,3031953126213,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
400h/16.7d 1,657 1,279 5,227 50.5k 665 1,119 804 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):435
KDR:0
Kill Difference:UNR
Playtime:8.779 hours
Usage:2%
Score:0.069m
Score/min:132
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C
Kills:190
Deaths:38
KDR:5
Accuracy:40.566% C
HSR:8.947% D**
LC2 Lynx
C-
Kills:174
Deaths:123
KDR:1.415
Accuracy:16.002% F-
HSR:21.264% C-
FA1 Barrage
C--
Kills:109
Deaths:85
KDR:1.282
Accuracy:39.780% C--
HSR:11.009% D--
PDW-16 Hailstorm
D
Kills:103
Deaths:70
KDR:1.471
Accuracy:16.918% F-
HSR:14.563% D
Kills:576
Deaths (as Light Assault):316
Deaths (to Light Assaults):286
KDR:1.82278
Kill Difference:260
Playtime:3.183 hours
Usage:1%
Score:0.020m
Score/min:106
Accuracy (listed only):28.316%
HSR (listed only):13.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C--
Kills:1,116
Deaths:162
KDR:6.889
Accuracy:26.622% D*
HSR:31.452% C--
M77-B
C+
Kills:365
Deaths:22
KDR:16.591
Accuracy:30.238% D**
HSR:78.082% C+
PDW-16 Hailstorm
D
Kills:103
Deaths:70
KDR:1.471
Accuracy:16.918% F-
HSR:14.563% D
T4 AMP
F-
Kills:96
Deaths:95
KDR:1.011
Accuracy:18.314% F-
HSR:10.417% F-
Kills:1,680
Deaths (as Infiltrator):349
Deaths (to Infiltrators):321
KDR:4.81375
Kill Difference:1,331
Playtime:146.632 hours
Usage:37%
Score:1.645m
Score/min:187
Accuracy (listed only):23.023%
HSR (listed only):33.628%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C+
Kills:1,061
Deaths:469
KDR:2.262
Accuracy:24.163% F
HSR:32.894% C+
AS16 NightHawk
C
Kills:190
Deaths:38
KDR:5
Accuracy:40.566% C
HSR:8.947% D**
LC2 Lynx
C-
Kills:174
Deaths:123
KDR:1.415
Accuracy:16.002% F-
HSR:21.264% C-
FA1 Barrage
C--
Kills:109
Deaths:85
KDR:1.282
Accuracy:39.780% C--
HSR:11.009% D--
Kills:1,534
Deaths (as Engineer):715
Deaths (to Engineers):227
KDR:2.14545
Kill Difference:819
Playtime:117.946 hours
Usage:29%
Score:1.535m
Score/min:217
Accuracy (listed only):30.128%
HSR (listed only):18.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:349
Deaths:206
KDR:1.694
Accuracy:18.052% D**
HSR:19.484% D
AS16 NightHawk
C
Kills:190
Deaths:38
KDR:5
Accuracy:40.566% C
HSR:8.947% D**
FA1 Barrage
C--
Kills:109
Deaths:85
KDR:1.282
Accuracy:39.780% C--
HSR:11.009% D--
PDW-16 Hailstorm
D
Kills:103
Deaths:70
KDR:1.471
Accuracy:16.918% F-
HSR:14.563% D
TORQ-9
C++
Kills:98
Deaths:63
KDR:1.556
Accuracy:17.700% F-
HSR:28.571% C++
Kills:849
Deaths (as Combat Medic):462
Deaths (to Combat Medics):143
KDR:1.83766
Kill Difference:387
Playtime:115.439 hours
Usage:29%
Score:2.204m
Score/min:318
Accuracy (listed only):26.603%
HSR (listed only):16.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:91
Deaths:32
KDR:2.844
Accuracy:12.023% F
HSR:28.571% B*
MRC3 Mercy
F
Kills:72
Deaths:32
KDR:2.250
Accuracy:11.529% F
HSR:13.889% F
Kills:163
Deaths (as MAX Suit):32
Deaths (to MAX Suits):51
KDR:5.09375
Kill Difference:131
Playtime:4.249 hours
Usage:1%
Score:0.059m
Score/min:231
Accuracy (listed only):11.776%
HSR (listed only):21.230%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:676
V. Kills:133 N/A
Deaths:
KDR:
Accuracy:37.828% F--
KPH:38.900 C+
VKPH:7.700 F-
Kills:676 (676 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:133
Kill Difference:676
Playtime:17.378 hours
Usage:4%
Score:0.192m
Score/min:184
Driving Accuracy:37.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:1,457
V. Kills:373 390%
Deaths:
KDR:
Accuracy:39.573% D--
KPH:44.900 B
VKPH:11.500 D*
P2-120 HEAT
C+
Kills:327
V. Kills:84 385%
Deaths:
KDR:
Accuracy:38.684% D
KPH:34 C+
VKPH:8.700 D
Kills:1,784 (1,784 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:457
Kill Difference:1,784
Playtime:42.039 hours
Usage:11%
Score:0.434m
Score/min:172
Driving Accuracy:38.684%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:64
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:31.897% D-
KPH:42.900 C+
VKPH:7.400 C+
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:11
Kill Difference:64
Playtime:1.491 hours
Usage:0%
Score:0.019m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:31.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,8301,45711457U1,453.0239.573%D--N/A45B11.5D*18732.4h4.5B*11.4B+
99SV 1,1371,1161626.889M+2.9126.622%D*31.452%C--21.4DN/A7152.1h4.7C*17.6C
MG-HBR1 Dragoon 1,0751,0614692.262B1.7224.163%F32.894%C+15.3D--N/A5069.3h6.3C+26.2D
L100 Python AP 8096761676U672.0237.828%F--1.036%D38.9C+7.6F-18417.4h4.2C**11.1C
M77-B 3683652216.591S12.6130.238%D**78.082%C+25.5DN/A6714.3h2.5C8.4D--
T1 Cycler 3603492061.694C++2.2818.052%D**19.484%D17.3D-N/A4620.2h12C**66.3C
P2-120 HEAT 4113271327U323.0238.684%D1.529%D-34.1C+8.8D1219.6h5.9B15.2C++
Frag Grenade 2462351235N/A231.0272.966%M*N/A1175A*55S37380.2h2.4B**3.2A
C-4 2452201191.849C+2.1331.529%B+N/A110C+12.5D*5262h1.4C4.3C*
AS16 NightHawk 194190385A1.0240.566%C8.947%D**30.6DN/A866.2h3.9C**9.7C++
LC2 Lynx 1751741231.415C+2.5616.002%F-21.264%C-9.4D--N/A2718.6h13C++81D-
FA1 Barrage 109109851.282C+2.7039.78%C--11.009%D--19.1DN/A605.7h4.3C*10.8C++
PDW-16 Hailstorm 105103701.471C+2.5116.918%F-14.563%D7.4D*N/A2213.9h11.3B++67C
TORQ-9 10398631.556C+2.4217.7%F-28.571%C++13.4D*N/A477.3h15.4D86.8D**
T4 AMP 9696951.011C+2.9718.314%F-10.417%F-18.1D--N/A595.3h12.9C**70.3D
MRC3 Mercy 9291322.844C+1.1312.023%F28.571%B*23.3D-N/A663.9h20C--166.3D*
MRC3 Mercy 7572322.25C+1.7311.529%F13.889%F18.5D*N/A523.9h24.4F-211.8F-
M60-G Bulldog 7564164S60.0231.897%D-1.563%D42.7C+7.3C+2111.5h8.1D25.4D
Spear Anti-Vehicle Phalanx Turret 6855413.75B+9.7745.068%CN/A30.6D-7.2F1141.8h9.1C20.1C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit71141,6709.8h
Nanite Revive Grenade08430.2h
Motion Spotter0500h
Spitfire Auto-Turret44150.4h
Recon Detection Device276,69515.1h
Shield Recharging Field314,1251.4h
Ammunition Package08500.2h
Medical Applicator159148,44215.1h
Medical Kit3700.1h
Ectoblaster0590.1h
Nano-Repair Grenade01240h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.35s
Server spent 2.59s on queries, 1.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.