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Primarch Founder MightyNeckbeard[D4RK] MightyNeckbeard
VS BR 97

KDR: 0.3

Score: 14.3m

Last Seen: Jun 1st, 2018 1:10 AM
- OFFLINE - 18.1 hour(s)

Battle Rank 97 - Vanu Sovereignty on Connery
Level Progress (to 98): 40%
Level 100 Progress: 76% 356h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Tank Mine Nova Sticky Grenade Spitfire Auto-Turret Serpent VE92 Eridani SX5 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-68,805 MLG Score: -55
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.111%16.345%280610167770.06953640.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.586%-0.773D--0.667D-0.53DHEAD ++ (~7.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.2-0.553D19.9-0.392C--96.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.775%1.661%163101930114523140.207396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.912%-1.335D**-0.686D-1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
836.3-6.064T*182.1-3.622T*654.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.541%19.512%1611021369700110.526391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.073C+0.993B*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.124C+6-0.239C8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m947.7%212 (12.7k)189 (11.3k)0.2967057,45525,1260.4524897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10226811.523%4.574%5303:011

7% Combat Medic48% Engineer27% Heavy Assault9% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:09 PMApr 22nd, 2018 2:22 AMJun 15th, 2018 12:44 PM (246d) (PST)May 31st, 2018 10:48 PM (261d) (PST)May 31st, 2018 9:10 PM (261d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2751741010.0980.3310.0041.1970.028-55

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,49310,4516,042620072211,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1266h/52.8d 3,914 341 6,292 90.9k 1,362 4,289 2,139 20.9m

EngineerCLASS DETAILS: Engineer
Nova
B*
Kills:369
Deaths:1,060
KDR:0.348
Accuracy:40.541% C
HSR:19.512% B*
Serpent VE92
C--
Kills:219
Deaths:841
KDR:0.260
Accuracy:15.430% F
HSR:16.895% C--
Eidolon VE33
D
Kills:117
Deaths:552
KDR:0.212
Accuracy:24.114% D
HSR:20.513% D
NS-11C
F
Kills:69
Deaths:548
KDR:0.126
Accuracy:15.315% F
HSR:10.145% F
Kills:774
Deaths (as Engineer):3,001
Deaths (to Engineers):6,696
KDR:0.25791
Kill Difference:2,227
Playtime:609.937 hours
Usage:48%
Score:8.058m
Score/min:220
Accuracy (listed only):23.850%
HSR (listed only):16.766%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C--
Kills:2,093
Deaths:6,133
KDR:0.341
Accuracy:14.717% D**
HSR:3.058% C--
Kills:2,093
Deaths (as Heavy Assault):6,133
Deaths (to Heavy Assaults):6,463
KDR:0.34127
Kill Difference:4,040
Playtime:346.616 hours
Usage:27%
Score:3.056m
Score/min:147
Accuracy (listed only):14.717%
HSR (listed only):3.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B*
Kills:369
Deaths:1,060
KDR:0.348
Accuracy:40.541% C
HSR:19.512% B*
Serpent VE92
C--
Kills:219
Deaths:841
KDR:0.260
Accuracy:15.430% F
HSR:16.895% C--
Eridani SX5
D
Kills:209
Deaths:1,034
KDR:0.202
Accuracy:16.681% F-
HSR:15.311% D
NS-11C
F
Kills:69
Deaths:548
KDR:0.126
Accuracy:15.315% F
HSR:10.145% F
Kills:866
Deaths (as Light Assault):3,483
Deaths (to Light Assaults):3,520
KDR:0.24864
Kill Difference:2,617
Playtime:84.664 hours
Usage:7%
Score:0.884m
Score/min:174
Accuracy (listed only):21.992%
HSR (listed only):15.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:209
Deaths:1,034
KDR:0.202
Accuracy:16.681% F-
HSR:15.311% D
NS-AM7 Archer
C**
Kills:115
Deaths:2,088
KDR:0.055
Accuracy:60.965% C**
HSR:9.565% D-
NS-61 Emissary
D-
Kills:103
Deaths:561
KDR:0.184
Accuracy:17.382% F
HSR:11.651% D-
NS-44L Blackhand
D*
Kills:60
Deaths:318
KDR:0.189
Accuracy:27.621% F
HSR:25% D*
Kills:487
Deaths (as Infiltrator):4,001
Deaths (to Infiltrators):3,934
KDR:0.12172
Kill Difference:3,514
Playtime:117.119 hours
Usage:9%
Score:0.887m
Score/min:126
Accuracy (listed only):30.662%
HSR (listed only):15.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B*
Kills:369
Deaths:1,060
KDR:0.348
Accuracy:40.541% C
HSR:19.512% B*
Eridani SX5
D
Kills:209
Deaths:1,034
KDR:0.202
Accuracy:16.681% F-
HSR:15.311% D
Kills:578
Deaths (as Combat Medic):2,094
Deaths (to Combat Medics):2,440
KDR:0.27603
Kill Difference:1,516
Playtime:89.952 hours
Usage:7%
Score:1.321m
Score/min:245
Accuracy (listed only):28.611%
HSR (listed only):17.412%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):1,702
KDR:0
Kill Difference:UNR
Playtime:14.065 hours
Usage:1%
Score:0.138m
Score/min:163
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:140
V. Kills:33 412%
Deaths:90
KDR:1.556
Accuracy:28.246% D-
KPH:19 D--
VKPH:4.500 D--
G30 Walker
D*
Kills:110
V. Kills:78 139%
Deaths:82
KDR:1.341
Accuracy:21.143% D*
KPH:5.500 D*
VKPH:3.900 D*
G40-F Ranger
D*
Kills:51
V. Kills:60 84%
Deaths:97
KDR:0.526
Accuracy:22.235% D*
KPH:2.700 D*
VKPH:3.100 D*
M20 Basilisk
N/A
Kills:50
V. Kills:27 179%
Deaths:66
KDR:0.758
Accuracy:20.457% N/A
KPH:7.700 N/A
VKPH:4.100 N/A
Kills:351 (0 + 351)
Deaths:335
KDR:1.048
VKDR:0.591
Vehicle Kills:198
Kill Difference:16
Playtime:52.841 hours
Usage:4%
Score:0.315m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:20.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,1542,0936,1330.341D-0.0414.717%D**3.058%C--9.9D-N/A40211.3h30F-203.7F--
Tank Mine 1,5699181,8360.5D--0.2021.622%D-N/A37.9D**26.9D*50824.2h1.9C++8.7D*
Nova 3773691,0600.348D0.0540.541%C19.512%B*8.6D*N/A3242.9h6D14.8C--
Sticky Grenade 3243181318N/A317.7050.027%C+N/A530D-10C+25910.6h2.9C--5.9C
Serpent VE92 2262198410.26D0.0415.43%F16.895%C--6.4D--N/A3634.4h19.4D*125.9F
Eridani SX5 2162091,0340.202D-0.0916.681%F-15.311%D2.8D*N/A1475.5h22.5F--134.8F--
C-4 2711785610.317D0.0216.405%FN/A23.7D*12.4D*3217.5h1.6C+10D*
Proximity Mine 1751741681.036D-0.7443.985%C*N/A40.5FN/A1894.3h2C4.6C++
M40 Fury 173140901.556D-1.2628.246%D-2.143%B+18.9D--4.5D--1387.4h18.9C66.7D-
NS Annihilator 2591275000.254D-0.0483.374%B++N/A5.2D*5.4D*11024.4h16D*19.2D--
Eidolon VE33 1281175520.212D0.0824.114%D20.513%D3.8D--N/A1731.2h18.7F*77.4F
NS-AM7 Archer 3341152,0880.055D--0.2460.965%C**9.565%D-0.9D*1.7D12131.6h73.3T*120.2T*
G30 Walker 188110821.341D-1.0421.143%D*N/A5.5D*3.9D*10819.9h302.6D*1431.3F
NS-61 Emissary 1061035610.184D-0.1117.382%F11.651%D-11.3DN/A339.1h18.3C105.5D**
Force-Blade 86869,8490.009C-0.2920.804%D1.163%D-0.2C--N/A1421.4h3.1C14.8C
Spear Anti-Vehicle Phalanx Turret 12880421.905D1.6123.738%F-1.25%D**14.5D*8.7D*1985.5h12.3D51.8F--
Lumine Edge 757412,6430.006C-0.299.271%F12.162%D0.2DN/A1440.2h2.6F--28T
NS-11C 75695480.126D--0.1715.315%F10.145%F3.1D--N/A1522.3h29.1F**190F**
NS-44L Blackhand 61603180.189D-0.1127.621%F25%D*9.4D-N/A376.4h6.9D*24.8F
G40-F Ranger 11151970.526D*0.2322.235%D*1.961%C+2.7D*3.1D*7919.1h370.4T-1665.6T*
M20 Basilisk 7750660.758D--0.4620.457%F-4%D7.7D--4.2D--916.5h116.2C567.8F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret635292.2h
Motion Spotter181700.6h
M20 Wyvern2940.1h
Nano-Armor Kit1,319660,32170.2h
Nanite Revive Grenade08820.3h
Medical Applicator1,169144,04835.2h
Spitfire Auto-Turret2282,1495.1h
Anti-Infantry MANA Turret7580.3h
Ammunition Package3275,3947.8h
Pelter Rocket Pod1600h
Recon Detection Device262692.2h
Smoke Grenade03040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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