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Primarch MikeHonch0[DA] MikeHonch0
VS BR 97

KDR: 3.03

Score: 11.8m

Last Seen: Nov 10th, 2019 2:15 AM
- OFFLINE - 78.1 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 20
Level Progress (to 98): 17%
Level 100 Progress: 63% 122h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M AE Betelgeuse 54-A Ghost NS-15MB Orion VS54 NS-11CB NS-15MP NS-11AB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,118,539 MLG Score: 7289
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.773%31.778%91421119821,6444.297-1.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.868%1.402A1.584A+-0.566DHEAD ++ (~17.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.564B+9.20.354C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.462%83.146%0312162,66447875.56159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.014%2.232A*1.038B**0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.661B+1.70.475B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 20
11.8m291.7%959 (57.5k)757 (45.4k)3.032425,7368,4873.1120597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219180627.801%35.612%99001:5011

14% Combat Medic64% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2014 7:26 AMMay 16th, 2016 1:41 AMNov 12th, 2019 7:26 AM (19h) (PST)Nov 9th, 2019 10:17 PM (3d) (PST)Nov 9th, 2019 10:15 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0673627051.6460.5430.5864.9270.0437289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,04321,70142,342993335296345,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
260.5h/10.9d 676 9,165 5,645 77k 229 1,198 666 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B*
Kills:5,084
Deaths:1,506
KDR:3.376
Accuracy:29.945% B*
HSR:34.422% B*
Betelgeuse 54-A
B+
Kills:3,964
Deaths:1,196
KDR:3.314
Accuracy:28.261% B+
HSR:35.520% B+
NS-15MB
C+
Kills:1,193
Deaths:333
KDR:3.583
Accuracy:25.543% C+
HSR:22.716% D
Orion VS54
B**
Kills:1,185
Deaths:294
KDR:4.031
Accuracy:25.999% B**
HSR:26.920% C**
NS-15MP
B++
Kills:1,181
Deaths:350
KDR:3.374
Accuracy:28.629% C++
HSR:36.664% B++
NS-15M1
A++
Kills:1,161
Deaths:297
KDR:3.909
Accuracy:26.805% B*
HSR:36.176% A++
NS-15MG
C*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:27.049% C*
HSR:30.060% C+
NS-15M2
B++
Kills:1,147
Deaths:298
KDR:3.849
Accuracy:27.722% B++
HSR:30.602% B+
NSX Naginata
A*
Kills:82
Deaths:34
KDR:2.412
Accuracy:27.334% B**
HSR:45.122% A*
Kills:16,158
Deaths (as Heavy Assault):4,630
Deaths (to Heavy Assaults):2,583
KDR:3.48985
Kill Difference:11,528
Playtime:167.211 hours
Usage:64%
Score:7.924m
Score/min:790
Accuracy (listed only):27.476%
HSR (listed only):33.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A+
Kills:1,184
Deaths:435
KDR:2.722
Accuracy:32.573% A+
HSR:28.970% B**
NS-11CP
B**
Kills:186
Deaths:45
KDR:4.133
Accuracy:33.401% B**
HSR:16.667% D--
Kills:1,370
Deaths (as Light Assault):480
Deaths (to Light Assaults):1,788
KDR:2.85417
Kill Difference:890
Playtime:12.631 hours
Usage:5%
Score:0.476m
Score/min:629
Accuracy (listed only):32.987%
HSR (listed only):22.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11AB
A
Kills:1,178
Deaths:466
KDR:2.528
Accuracy:32.054% B**
HSR:33.192% A
NS-11A
B+
Kills:1,169
Deaths:449
KDR:2.604
Accuracy:26.780% B+
HSR:21.129% C+
Terminus VX-9
A+
Kills:451
Deaths:211
KDR:2.137
Accuracy:31.752% A
HSR:38.138% A+
Pulsar VS1
B**
Kills:344
Deaths:144
KDR:2.389
Accuracy:29.292% B**
HSR:28.198% B**
Kills:3,142
Deaths (as Combat Medic):1,270
Deaths (to Combat Medics):1,100
KDR:2.47402
Kill Difference:1,872
Playtime:36.701 hours
Usage:14%
Score:1.836m
Score/min:834
Accuracy (listed only):29.969%
HSR (listed only):30.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A+
Kills:1,184
Deaths:435
KDR:2.722
Accuracy:32.573% A+
HSR:28.970% B**
NS-11CP
B**
Kills:186
Deaths:45
KDR:4.133
Accuracy:33.401% B**
HSR:16.667% D--
VE-LR Obelisk
A++
Kills:102
Deaths:36
KDR:2.833
Accuracy:43.520% A++
HSR:29.412% C
Kills:1,472
Deaths (as Engineer):516
Deaths (to Engineers):1,296
KDR:2.85271
Kill Difference:956
Playtime:3.351 hours
Usage:1%
Score:0.134m
Score/min:666
Accuracy (listed only):36.498%
HSR (listed only):25.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,194
Deaths:487
KDR:4.505
Accuracy:48.509% A+
HSR:81.039% B**
NS-30B Vandal
B*
Kills:308
Deaths:122
KDR:2.525
Accuracy:40.640% B*
HSR:28.571% C++
XM98
M+
Kills:285
Deaths:17
KDR:16.765
Accuracy:56.373% M+
HSR:91.228% A++
NS-357 Underboss
B++
Kills:227
Deaths:203
KDR:1.118
Accuracy:42.399% B++
HSR:23.789% C*
V10
A*
Kills:185
Deaths:15
KDR:12.333
Accuracy:53.958% A*
HSR:95.676% A*
NS-357P Underboss
C+
Kills:158
Deaths:137
KDR:1.153
Accuracy:38.667% C
HSR:23.418% C+
NS-44 Commissioner
C++
Kills:118
Deaths:140
KDR:0.843
Accuracy:36.809% C++
HSR:20.339% C
NS-45 Pilot
A++
Kills:61
Deaths:42
KDR:1.452
Accuracy:25.242% D--
HSR:42.623% A++
Kills:3,536
Deaths (as Infiltrator):1,163
Deaths (to Infiltrators):1,061
KDR:3.04041
Kill Difference:2,373
Playtime:36.956 hours
Usage:14%
Score:1.439m
Score/min:649
Accuracy (listed only):42.825%
HSR (listed only):50.835%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:60
V. Kills:3 N/A
Deaths:7
KDR:8.571
Accuracy:48.665% B**
KPH:69.700 B*
VKPH:3.500 C+
Kills:60 (60 + 0)
Deaths:7
KDR:8.571
VKDR:0.429
Vehicle Kills:3
Kill Difference:53
Playtime:0.861 hours
Usage:0%
Score:0.022m
Score/min:434
Piloting Accuracy:48.665%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 5,1285,0841,5063.376B+0.3429.945%B*34.422%B*134.9A**1.2B**49437.7h9.2B**30.8B++
Betelgeuse 54-A 4,0003,9641,1963.314C*0.2828.261%B+35.52%B+141.6A*1.3B++66028h9.5B++33.6B++
Ghost 2,2012,1944874.505B+1.4748.509%A+81.039%B**116.1M++N/A49218.9h1.7B**3.5B**
NS-15MB 1,2011,1933333.583A+0.5525.543%C+22.716%D143.7A*1B+7308.3h9.7B++37.8B+
Orion VS54 1,1961,1852944.031A*1.0025.999%B**26.92%C**139.4S1.3A++7398.5h9B**34.5B
NS-11CB 1,1991,1844352.722A0.3132.573%A+28.97%B**128.7M**1.6M4309.2h10B**30.7B*
NS-15MP 1,1841,1813503.374B+0.3428.629%C++36.664%B++134.2A++N/A2878.8h8.6B**30.1B+
NS-11AB 1,1951,1784662.528B*0.5032.054%B**33.192%A143.7M**2.1M++8488.2h9.8B**30.6B*
NS-11A 1,1801,1694492.604A0.4326.78%B+21.129%C+100.8M++N/A45011.6h11.2B*41.8B++
NS-15M1 1,1661,1612973.909A++0.8826.805%B*36.176%A++141.6M**N/A5688.2h8.8A33B*
NS-15MG 1,1691,1613223.606A+0.5727.049%C*30.06%C+147A*1B+5477.9h8.7B*32B+
NS-15M2 1,1521,1472983.849A0.8227.722%B++30.602%B+131.8M+N/A7468.7h9.2B**33.1B*
Terminus VX-9 4634512112.137B0.9031.752%A38.138%A+121.9M**3.2S4133.7h9.9B**31.2B**
Plasma Grenade 3783761376N/A372.9759.435%A++N/A940A*5C-47290.4h2.5A4.1B**
Pulsar VS1 3493441442.389A+0.6429.292%B**28.198%B**98.3S1.4A*4243.5h11B**37.4B*
NS-30B Vandal 3183081222.525B+0.5140.64%B*28.571%C++114.1A++3.7S3072.7h4.7B+11.7B++
NS Decimator-B 4722981651.806C++1.2371.817%B**N/A52.3C+30.5B+5975.7h4.2C+5.8C**
XM98 2852851716.765S13.7356.373%M+91.228%A++135.7SN/A6092.1h1.5A+2.7A
NS Decimator 4212441551.574B++1.4671.244%AN/A50.8B*36.9A**6564.8h4.5C*6.4B+
NS-357 Underboss 2272272031.118C++1.9142.399%B++23.789%C*16.4DN/A6413.8h3.6B++8.5B+
NS-11CP 190186454.133A*1.1033.401%B**16.667%D--155A**3.3S3841.2h8.9B**26.6B*
V10 1851851512.333M**9.3053.958%A*95.676%A*115.6M**N/A4721.6h1.4A2.6A
NS-357P Underboss 1621581371.153C+1.8838.667%C23.418%C+28.7D-N/A1095.5h3.3B+8.5C**
NS-44 Commissioner 1191181400.843C+2.1936.809%C++20.339%C19.7DN/A1256h3B*8.1B+
VE-LR Obelisk 108102362.833B++0.2043.52%A++29.412%C113.3M**6.7U3150.9h4.9B**11.2B**
NSX Naginata 8582342.412B**0.6227.334%B**45.122%A*117.1M+4.3S2950.7h9.4B*34.4B++
NS-45 Pilot 6161421.452C*1.5825.242%D--42.623%A++32.1C-N/A1371.9h5.6B*22C**
Light PPA 636078.571B*5.5448.665%B**N/A66.7B++3.3C+4340.9h15.2C+31.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34600.2h
Nano-Armor Kit57,7510.5h
Motion Spotter23140.2h
Medical Kit4335,07423.3h
Medical Applicator5633,1102h
Recon Detection Device11760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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