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Harbinger MikeHonch0[DA] MikeHonch0
VS BR 88

KDR: 3.16

Score: 9.4m

Last Seen: Feb 22nd, 2019 3:33 AM
- OFFLINE - 707.8 hour(s)

Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
Level Progress (to 89): 6%
Level 100 Progress: 50% 172h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE Ghost NS-15MB Orion VS54 NS-15MP NS-11A NS-15MG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,510,553 MLG Score: 6803
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.003%30.84%86415101816,8744.43586-1.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.985%1.352A1.562A+-0.866D--HEAD ++ (~16.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.561B+9.20.357C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.033%82.677%0310302,23435756.2577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.193%2.285A*0.997B*0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.70.47B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
9.4m276%919 (55.1k)723 (43.4k)3.1603220,3246,4313.2456988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033143627.187%35.042%95302:019

10% Combat Medic69% Heavy Assault14% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2014 7:26 AMMay 16th, 2016 1:41 AMMar 21st, 2019 3:47 AM (2d) (PST)Feb 22nd, 2019 1:10 AM (29d) (PST)Feb 21st, 2019 11:33 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0223316911.5680.4960.5494.4330.0386803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,31519,86141,454943033266243,408

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216h/9d 549 7,122 4,494 57.5k 180 991 495 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,727
Deaths:1,106
KDR:3.370
Accuracy:28.240% B+
HSR:35.310% B+
NS-15M AE
B++
Kills:3,457
Deaths:963
KDR:3.590
Accuracy:29.458% B++
HSR:32.080% B+
NS-15MB
C+
Kills:1,193
Deaths:333
KDR:3.583
Accuracy:25.543% C+
HSR:22.716% D
Orion VS54
B**
Kills:1,185
Deaths:294
KDR:4.031
Accuracy:25.999% B**
HSR:26.920% C**
NS-15MP
B++
Kills:1,181
Deaths:350
KDR:3.374
Accuracy:28.629% C*
HSR:36.664% B++
NS-15MG
C*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:27.049% C*
HSR:30.060% C+
NS-15M1
A++
Kills:1,161
Deaths:297
KDR:3.909
Accuracy:26.805% B*
HSR:36.176% A++
NS-15M2
B++
Kills:1,147
Deaths:298
KDR:3.849
Accuracy:27.722% B++
HSR:30.602% B++
Kills:14,212
Deaths (as Heavy Assault):3,963
Deaths (to Heavy Assaults):1,943
KDR:3.58617
Kill Difference:10,249
Playtime:149.633 hours
Usage:69%
Score:6.940m
Score/min:773
Accuracy (listed only):27.431%
HSR (listed only):31.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B**
Kills:580
Deaths:225
KDR:2.578
Accuracy:30.920% B**
HSR:26.379% B++
Kills:580
Deaths (as Light Assault):225
Deaths (to Light Assaults):1,331
KDR:2.57778
Kill Difference:355
Playtime:7.432 hours
Usage:3%
Score:0.224m
Score/min:503
Accuracy (listed only):30.920%
HSR (listed only):26.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,169
Deaths:449
KDR:2.604
Accuracy:26.780% B+
HSR:21.129% C+
Pulsar VS1
B**
Kills:344
Deaths:144
KDR:2.389
Accuracy:29.292% B**
HSR:28.198% B**
Kills:1,513
Deaths (as Combat Medic):593
Deaths (to Combat Medics):849
KDR:2.55143
Kill Difference:920
Playtime:22.126 hours
Usage:10%
Score:0.878m
Score/min:661
Accuracy (listed only):28.036%
HSR (listed only):24.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:580
Deaths:225
KDR:2.578
Accuracy:30.920% B**
HSR:26.379% B++
Kills:580
Deaths (as Engineer):225
Deaths (to Engineers):1,023
KDR:2.57778
Kill Difference:355
Playtime:3.338 hours
Usage:2%
Score:0.134m
Score/min:669
Accuracy (listed only):30.920%
HSR (listed only):26.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,814
Deaths:371
KDR:4.889
Accuracy:48.933% A+
HSR:80.375% B**
XM98
M+
Kills:285
Deaths:17
KDR:16.765
Accuracy:56.373% M+
HSR:91.228% A++
NS-357 Underboss
B++
Kills:227
Deaths:203
KDR:1.118
Accuracy:42.465% B++
HSR:23.789% B
V10
A*
Kills:135
Deaths:9
KDR:15
Accuracy:56.677% A*
HSR:95.556% A*
NS-30B Vandal
B++
Kills:124
Deaths:46
KDR:2.696
Accuracy:40% B++
HSR:29.839% B
NS-44 Commissioner
C+
Kills:111
Deaths:127
KDR:0.874
Accuracy:36.173% C+
HSR:20.721% C+
NS-357P Underboss
C+
Kills:107
Deaths:95
KDR:1.126
Accuracy:42.186% C+
HSR:23.365% C+
Kills:2,803
Deaths (as Infiltrator):868
Deaths (to Infiltrators):819
KDR:3.22926
Kill Difference:1,935
Playtime:30.004 hours
Usage:14%
Score:1.179m
Score/min:655
Accuracy (listed only):46.115%
HSR (listed only):52.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:50.657% A
KPH:77.400 B**
VKPH:4.500 B
Kills:52 (52 + 0)
Deaths:6
KDR:8.667
VKDR:0.500
Vehicle Kills:3
Kill Difference:46
Playtime:0.672 hours
Usage:0%
Score:0.020m
Score/min:504
Piloting Accuracy:50.657%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7563,7271,1063.37C*0.2128.24%B+35.31%B+141.7A*1.1B++65626.3h9.5B++33.5B++
NS-15M AE 3,4783,4579633.59B++0.4329.458%B++32.08%B+130A*N/A42326.6h9.1B**30.9B++
Ghost 1,8191,8143714.889B++1.7348.933%A+80.375%B**114.1M*N/A47615.9h1.7B**3.5B**
NS-15MB 1,2011,1933333.583A+0.4225.543%C+22.716%D143.7A**1B++7298.3h9.7B++37.8C*
Orion VS54 1,1961,1852944.031A++0.8725.999%B**26.92%C**141.1S1.3A++7038.4h9B**34.5B
NS-15MP 1,1841,1813503.374B+0.2128.629%C*36.664%B++134.2A++N/A2848.8h8.6B**30.1B+
NS-11A 1,1801,1694492.604B*0.5626.78%B+21.129%C+100.8M*N/A44311.6h11.2B*41.8B++
NS-15MG 1,1691,1613223.606B**0.4527.049%C*30.06%C+147A*1B++5467.9h8.7B*32B+
NS-15M1 1,1661,1612973.909A++0.7526.805%B*36.176%A++141.6M**N/A5658.2h8.8A33B*
NS-15M2 1,1521,1472983.849A0.6927.722%B++30.602%B++131.8M++N/A7368.7h9.2B**33.1B*
NS-11CB 5845802252.578A0.5830.92%B**26.379%B++100A*N/A3385.8h10.4B*33.7B++
Pulsar VS1 3493441442.389A+0.7729.292%B**28.198%B**98.3S1.4M4013.5h11A37.4B**
Frag Grenade 3183171317N/A313.8458.581%A++N/A792.5A+2.5D--45130.4h2.6B**4.4B**
XM98 2852851716.765S13.6056.373%M+91.228%A++135.7SN/A5992.1h1.5A+2.7A
NS Decimator-B 4372761581.747C++1.4172.076%B**N/A50.2C+29.3B+5975.5h4.3C+5.9C*
NS-357 Underboss 2272272031.118C++2.0442.465%B++23.789%B16.4DN/A6113.8h3.6B++8.5B++
NS Decimator 2571411011.396B+1.7672.88%A+1.418%D42.7B+35.2A*6653.3h5.2C+7.2B+
V10 135135915S11.8456.677%A*95.556%A*122.7SN/A5511.1h1.4A+2.5A
NS-30B Vandal 127124462.696B+0.4640%B++29.839%B103.3A++2.5S2611.2h4.4B*11B++
NS-44 Commissioner 1121111270.874C+2.2936.173%C+20.721%C+19.1DN/A1165.8h2.9B**8.1B++
NS-357P Underboss 110107951.126C+2.0342.186%C+23.365%C+26.1D-N/A904.1h3.4B+8B+
Light PPA 555268.667B*5.5150.657%AN/A74.3B*4.3C**5030.7h14.8C++29.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22650.2h
Spawn Beacon33900.2h
Nano-Armor Kit57,7400.5h
Medical Kit3694,09720.9h
Medical Applicator4124,8811.5h
Recon Detection Device11760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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