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Harbinger Paragon MikeHonchoYou[DA] MikeHonchoYou
VS BR 90

KDR: 1.71

Score: 49.1m

Last Seen: Jul 26th, 2020 3:09 AM
- OFFLINE - 67 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 18%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 NS-15M AE NS-11A Ghost NS-15MP Parallax VX3 NS-30B Vandal Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,409,877 MLG Score: 1127
Fun Score: N/A
Cheeseburgers Flipped: 474TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.337%25.942%63140130970,5612.32713-0.614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.399%0.585B+0.723B++-0.378C-HEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.423B10.40.273C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.377%0.704%1161134899513372470.744203401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.763B++-0.785D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.762B++170.677B+21.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.957%0.767%312134739121951490.178132261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.865%0.767B++-1.121D*-1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.592B+7.70.384C**8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.853%2.464%83713421,46119524160.748463350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.9%-0.404C---0.497D0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.662B+130.678B+27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.608%84.413%83613437,2112706152.66384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.901%1.906A++1.115B**3.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.80.438B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.1m293.5%382 (22.9k)313 (18.8k)1.7128394,98755,4561.7936490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349404420.95%28.649%60002:5031

16% Combat Medic8% Engineer54% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2013 12:40 AMMar 14th, 2015 9:46 AMJul 31st, 2020 5:41 AM (4d) (PST)Jul 25th, 2020 11:38 PM (10d) (PST)Jul 25th, 2020 11:09 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4762322440.6050.3530.1731.8510.0261127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,55313,91014,643362110111218,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2616.1h/109d 4,481 27,213 22,119 290.6k 4,615 8,590 4,013 74.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:30,000
Deaths:18,159
KDR:1.652
Accuracy:21.912% D-
HSR:23.007% C-
NS-15M AE
C**
Kills:3,623
Deaths:1,390
KDR:2.606
Accuracy:29.239% C++
HSR:34.419% C**
NS-15MP
C++
Kills:2,823
Deaths:963
KDR:2.931
Accuracy:28.022% C-
HSR:34.042% C++
Betelgeuse 54-A
C+
Kills:1,625
Deaths:471
KDR:3.450
Accuracy:26.155% D
HSR:33.108% C+
Orion VS54
C
Kills:1,291
Deaths:824
KDR:1.567
Accuracy:20.878% D
HSR:25.639% C
NSX "Networked" Naginata
B+
Kills:1,184
Deaths:444
KDR:2.667
Accuracy:30.179% C*
HSR:39.358% B+
NSX Naginata
B*
Kills:1,182
Deaths:394
KDR:3
Accuracy:30.339% B*
HSR:37.902% B++
NSX-P Naginata
B*
Kills:1,179
Deaths:424
KDR:2.781
Accuracy:31.339% B*
HSR:37.320% B+
NS-15M2
C
Kills:1,161
Deaths:365
KDR:3.181
Accuracy:26.350% C
HSR:28.941% C
NS-15MG
C
Kills:1,160
Deaths:372
KDR:3.118
Accuracy:27.306% C
HSR:32.845% C
NS-15MB
C+
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:27.589% C
HSR:34.569% C+
SVA-88
D
Kills:263
Deaths:150
KDR:1.753
Accuracy:22.872% D
HSR:21.673% D
VE-H Maw AE
B+
Kills:198
Deaths:77
KDR:2.571
Accuracy:31.847% C++
HSR:37.374% B+
VE-H Maw
A+
Kills:75
Deaths:28
KDR:2.679
Accuracy:31.215% B+
HSR:45.333% A+
Kills:46,924
Deaths (as Heavy Assault):24,424
Deaths (to Heavy Assaults):17,691
KDR:1.92123
Kill Difference:22,500
Playtime:1,419.771 hours
Usage:54%
Score:26.921m
Score/min:316
Accuracy (listed only):27.517%
HSR (listed only):33.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B+
Kills:1,177
Deaths:494
KDR:2.383
Accuracy:31.495% B+
HSR:26.848% C++
NS-11CP
C**
Kills:1,174
Deaths:475
KDR:2.472
Accuracy:31.794% C*
HSR:28.109% C**
Eridani SX5G
C+
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:31.236% C+
HSR:21.765% D
NS-11C
D
Kills:1,161
Deaths:984
KDR:1.180
Accuracy:23.566% D
HSR:15.332% D--
Solstice VE3
C--
Kills:638
Deaths:667
KDR:0.957
Accuracy:22.788% D
HSR:17.712% C--
NSX-P Tanto
B**
Kills:543
Deaths:220
KDR:2.468
Accuracy:32.865% B++
HSR:37.385% B**
NS-7 PDW
D**
Kills:313
Deaths:407
KDR:0.769
Accuracy:20.518% D**
HSR:8.946% D**
Serpent VE92
D**
Kills:168
Deaths:267
KDR:0.629
Accuracy:20.110% D**
HSR:9.524% F-
NSX "Networked" Tengu
B++
Kills:74
Deaths:39
KDR:1.897
Accuracy:47.254% B++
HSR:16.216% D**
Kills:6,415
Deaths (as Light Assault):4,137
Deaths (to Light Assaults):9,914
KDR:1.55064
Kill Difference:2,278
Playtime:133.183 hours
Usage:5%
Score:2.548m
Score/min:319
Accuracy (listed only):29.069%
HSR (listed only):20.204%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:3,621
Deaths:4,252
KDR:0.852
Accuracy:20.313% D**
HSR:17.205% D--
PSA-02 Diamondback
B**
Kills:1,231
Deaths:492
KDR:2.502
Accuracy:31.912% B+
HSR:38.505% B**
NS-11AG
B+
Kills:1,214
Deaths:549
KDR:2.211
Accuracy:31.868% B+
HSR:31.631% C
Terminus VX-9
B*
Kills:1,200
Deaths:565
KDR:2.124
Accuracy:31.855% B*
HSR:34.333% B+
NS-11A "Heatwave"
B+
Kills:1,199
Deaths:526
KDR:2.279
Accuracy:32.827% B+
HSR:33.111% B
H-V45
B**
Kills:1,188
Deaths:541
KDR:2.196
Accuracy:31.023% B++
HSR:33.754% B**
NS-11AB
B+
Kills:1,185
Deaths:360
KDR:3.292
Accuracy:31.556% C++
HSR:32.911% B+
H-V45 AE
C**
Kills:1,179
Deaths:508
KDR:2.321
Accuracy:30.298% C+
HSR:34.436% C**
Eridani SX5G
C+
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:31.236% C+
HSR:21.765% D
NS-11P
B*
Kills:1,164
Deaths:674
KDR:1.727
Accuracy:24.733% C--
HSR:33.247% B*
Pulsar VS1
D
Kills:1,160
Deaths:1,165
KDR:0.996
Accuracy:22.522% D-
HSR:17.672% D
Corvus VA55
B*
Kills:1,145
Deaths:512
KDR:2.236
Accuracy:31.671% B*
HSR:34.149% B*
Darkstar
B++
Kills:408
Deaths:206
KDR:1.981
Accuracy:30.719% B
HSR:32.353% B++
NS-7 PDW
D**
Kills:313
Deaths:407
KDR:0.769
Accuracy:20.518% D**
HSR:8.946% D**
CME
B+
Kills:236
Deaths:143
KDR:1.650
Accuracy:30.422% C**
HSR:30.932% B+
Equinox VE2
B*
Kills:171
Deaths:70
KDR:2.443
Accuracy:31.563% B+
HSR:30.994% B*
NSX "Networked" Tengu
B++
Kills:74
Deaths:39
KDR:1.897
Accuracy:47.254% B++
HSR:16.216% D**
Kills:17,855
Deaths (as Combat Medic):11,593
Deaths (to Combat Medics):6,738
KDR:1.54015
Kill Difference:6,262
Playtime:423.582 hours
Usage:16%
Score:6.985m
Score/min:275
Accuracy (listed only):30.135%
HSR (listed only):28.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B+
Kills:1,177
Deaths:494
KDR:2.383
Accuracy:31.495% B+
HSR:26.848% C++
NS-11CP
C**
Kills:1,174
Deaths:475
KDR:2.472
Accuracy:31.794% C*
HSR:28.109% C**
NS-11C
D
Kills:1,161
Deaths:984
KDR:1.180
Accuracy:23.566% D
HSR:15.332% D--
Solstice VE3
C--
Kills:638
Deaths:667
KDR:0.957
Accuracy:22.788% D
HSR:17.712% C--
NSX-P Tanto
B**
Kills:543
Deaths:220
KDR:2.468
Accuracy:32.865% B++
HSR:37.385% B**
Eidolon VE33
D
Kills:191
Deaths:177
KDR:1.079
Accuracy:27.996% D
HSR:21.990% D
Serpent VE92
D**
Kills:168
Deaths:267
KDR:0.629
Accuracy:20.110% D**
HSR:9.524% F-
Kills:5,052
Deaths (as Engineer):3,284
Deaths (to Engineers):10,024
KDR:1.53837
Kill Difference:1,768
Playtime:205.381 hours
Usage:8%
Score:5.750m
Score/min:467
Accuracy (listed only):27.230%
HSR (listed only):22.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,925
Deaths:818
KDR:3.576
Accuracy:49.822% B**
HSR:76.718% B+
Parallax VX3
A+
Kills:2,452
Deaths:793
KDR:3.092
Accuracy:47.025% B*
HSR:89.152% A+
NS-30B Vandal
D--
Kills:1,638
Deaths:1,298
KDR:1.262
Accuracy:30.963% D*
HSR:20.940% D--
NS-30 Vandal
C*
Kills:1,258
Deaths:449
KDR:2.802
Accuracy:38.302% C*
HSR:22.178% D
Eridani SX5G
C+
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:31.236% C+
HSR:21.765% D
XM98
A*
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:56.024% A*
HSR:92.083% A++
NS-44 Commissioner
D
Kills:953
Deaths:1,498
KDR:0.636
Accuracy:32.567% D-
HSR:18.783% D
NSX "Networked" Daimyo
A
Kills:693
Deaths:317
KDR:2.186
Accuracy:52.697% A
HSR:97.114% B+
NS-357 Underboss
D
Kills:586
Deaths:463
KDR:1.266
Accuracy:35.546% D
HSR:19.454% D
V10
A++
Kills:414
Deaths:43
KDR:9.628
Accuracy:50.883% B**
HSR:93.720% A++
NS-7 PDW
D**
Kills:313
Deaths:407
KDR:0.769
Accuracy:20.518% D**
HSR:8.946% D**
Parallax VX3-AE
A
Kills:205
Deaths:21
KDR:9.762
Accuracy:50.567% B*
HSR:90.732% A
NS-357P Underboss
D*
Kills:115
Deaths:128
KDR:0.898
Accuracy:39.020% D*
HSR:16.522% D*
Cerberus
C
Kills:94
Deaths:146
KDR:0.644
Accuracy:26.211% D*
HSR:23.404% C
NS-61 "Networked" Emissary
C-
Kills:90
Deaths:93
KDR:0.968
Accuracy:27.165% D*
HSR:23.333% C-
NSX "Networked" Tengu
B++
Kills:74
Deaths:39
KDR:1.897
Accuracy:47.254% B++
HSR:16.216% D**
NSX "Networked" Tomoe
B**
Kills:63
Deaths:22
KDR:2.864
Accuracy:36.745% B**
HSR:33.333% D*
Beamer VS3
B+
Kills:63
Deaths:123
KDR:0.512
Accuracy:33.187% B+
HSR:22.222% C
Phantom VA23
C+
Kills:60
Deaths:129
KDR:0.465
Accuracy:27.050% F--
HSR:30% C+
VA39 Spectre
D*
Kills:53
Deaths:208
KDR:0.255
Accuracy:22.850% F-
HSR:24.528% D*
Kills:14,378
Deaths (as Infiltrator):7,709
Deaths (to Infiltrators):6,825
KDR:1.86509
Kill Difference:6,669
Playtime:352.462 hours
Usage:13%
Score:5.734m
Score/min:271
Accuracy (listed only):37.782%
HSR (listed only):42.057%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D*
Kills:1,046
Deaths:656
KDR:1.595
Accuracy:13.712% D*
HSR:14.818% D*
Cosmos VM3
D
Kills:665
Deaths:344
KDR:1.933
Accuracy:15.001% D-
HSR:16.842% D
Quasar VM1
D*
Kills:418
Deaths:391
KDR:1.069
Accuracy:12.806% D*
HSR:13.397% D*
Blueshift VM5
C+
Kills:88
Deaths:34
KDR:2.588
Accuracy:22.007% C+
HSR:18.182% D-
Blueshift VM5
C+
Kills:77
Deaths:32
KDR:2.406
Accuracy:22.764% C+
HSR:19.481% D
Comet VM2
C+
Kills:63
Deaths:94
KDR:0.670
Accuracy:47.206% C+
HSR:0% F--
Kills:2,357
Deaths (as MAX Suit):775.500
Deaths (to MAX Suits):3,522
KDR:3.03933
Kill Difference:1,581.500
Playtime:59.404 hours
Usage:2%
Score:1.207m
Score/min:339
Accuracy (listed only):22.249%
HSR (listed only):13.787%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:995
V. Kills:234 423%
Deaths:415
KDR:2.398
Accuracy:44.377% C++
KPH:33.100 D
VKPH:7.800 A++
Kills:995 (995 + 0)
Deaths:415
KDR:2.398
VKDR:0.564
Vehicle Kills:234
Kill Difference:580
Playtime:30.038 hours
Usage:1%
Score:0.306m
Score/min:170
Piloting Accuracy:44.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:184
V. Kills:81 224%
Deaths:44
KDR:4.182
Accuracy:53.488% A++
KPH:662,400 U
VKPH:291,600 U
L105 Zephyr
C++
Kills:110
V. Kills:7 N/A
Deaths:15
KDR:7.333
Accuracy:38.036% D
KPH:60.600 C++
VKPH:3.900 D--
Kills:294 (0 + 294)
Deaths:59
KDR:4.983
VKDR:1.492
Vehicle Kills:88
Kill Difference:235
Playtime:1.817 hours
Usage:0%
Score:0.136m
Score/min:1,250
Piloting Accuracy:N/A%
Gunner Accuracy:38.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:304
V. Kills:72 416%
Deaths:79
KDR:3.848
Accuracy:48.593% B+
KPH:34.800 C
VKPH:8.200 C
Kills:304 (304 + 0)
Deaths:79
KDR:3.848
VKDR:0.911
Vehicle Kills:72
Kill Difference:225
Playtime:8.743 hours
Usage:0%
Score:0.110m
Score/min:209
Driving Accuracy:48.593%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:443
V. Kills:25 N/A
Deaths:37
KDR:11.973
Accuracy:22.057% D
KPH:59.600 C
VKPH:3.400 C
Saron HRB
C
Kills:114
V. Kills:62 181%
Deaths:29
KDR:3.931
Accuracy:44.090% C
KPH:19 D-
VKPH:10.300 D--
Supernova PC
C-
Kills:87
V. Kills:42 202%
Deaths:57
KDR:1.526
Accuracy:51.041% C+
KPH:16.500 D-
VKPH:8 C-
Kills:644 (87 + 557)
Deaths:123
KDR:5.236
VKDR:1.049
Vehicle Kills:129
Kill Difference:521
Playtime:18.702 hours
Usage:1%
Score:0.321m
Score/min:286
Driving Accuracy:51.041%
Gunner Accuracy:44.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:465
V. Kills:16 N/A
Deaths:60
KDR:7.750
Accuracy:30.566% D*
KPH:97.100 C+
VKPH:3.300 D--
Kills:465 (0 + 465)
Deaths:60
KDR:7.750
VKDR:0.267
Vehicle Kills:16
Kill Difference:405
Playtime:4.787 hours
Usage:0%
Score:0.119m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:30.566%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:131
V. Kills:27 468%
Deaths:18
KDR:7.278
Accuracy:43.633% B
KPH:27.300 D
VKPH:5.600 C
M12 Kobalt
C
Kills:64
V. Kills:1 N/A
Deaths:2
KDR:32
Accuracy:14.248% D*
KPH:71.600 C
VKPH:1.100 D*
M20 Basilisk
C+
Kills:60
V. Kills:45 130%
Deaths:40
KDR:1.500
Accuracy:40.253% C
KPH:11.300 D--
VKPH:8.500 C+
M60-G Bulldog
C
Kills:54
V. Kills:15 338%
Deaths:11
KDR:4.909
Accuracy:40.767% C+
KPH:31.600 D
VKPH:8.800 C
Kills:309 (0 + 309)
Deaths:71
KDR:4.352
VKDR:1.239
Vehicle Kills:88
Kill Difference:238
Playtime:12.721 hours
Usage:0%
Score:0.236m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:40.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 30,09830,00018,1591.652C0.0621.912%D-23.007%C-35.7DN/A126839.4h11C++50.2C+
NS-15M AE 3,6793,6231,3902.606C+0.8929.239%C++34.419%C**118.4B*1.8B**39930.6h9.6B+32.9B+
NS-11A 3,6443,6214,2520.852D0.8620.313%D**17.205%D--16.8D--N/A54215.1h14.1D69.3D*
Ghost 2,9342,9258183.576C+1.8649.822%B**76.718%B+99.5AN/A32929.4h1.8B+3.6B++
NS-15MP 2,8322,8239632.931C+1.2228.022%C-34.042%C++112.5B+N/A27425.1h9.3B+33.2C*
Parallax VX3 2,4532,4527933.092C1.3847.025%B*89.152%A+24.6DN/A10099.7h1.8B+3.9B++
NS-30B Vandal 1,6431,6381,2981.262C0.4530.963%D*20.94%D--26.2D*N/A8462.5h5.4D17.4D
Betelgeuse 54-A 1,6351,6254713.45C+1.7426.155%D33.108%C+124B++N/A52513.1h9.3B+35.7C++
NS Decimator 2,3531,4412,7890.517D1.2064.22%C++1.943%C+24.3D--15.4C-27359.3h5.7D-8.8D
Orion VS54 1,3021,2918241.567C0.1520.878%D25.639%C33.7DN/A25838.3h10.9C++52.4C+
NS-30 Vandal 1,2651,2584492.802C+1.0938.302%C*22.178%D102.3B**N/A33512.3h4.6B+11.9B+
PSA-02 Diamondback 1,3051,2314922.502C**0.7931.912%B+38.505%B**120.7A7.3S27010.2h10.6B+33.3B+
NS-11AG 1,2341,2145492.211C0.5031.868%B+31.631%C122.6B*2A++3799.9h10.7C++33.6B
Terminus VX-9 1,2401,2005652.124C+0.4131.855%B*34.333%B+122.4A*4.1S3389.8h10.6B33.3B+
NS-11A "Heatwave" 1,2391,1995262.279C*0.5732.827%B+33.111%B128.9A+4.3M*3609.3h10.2B++31.1B+
H-V45 1,2491,1885412.196C++0.4831.023%B++33.754%B**111A++5.7S56910.7h10.7B+34.3B+
NS-11AB 1,2101,1853603.292A++1.5831.556%C++32.911%B+139.4B**2.9B**3078.5h9.8B++31.1B+
NSX "Networked" Naginata 1,2081,1844442.667C**0.9530.179%C*39.358%B+137.7B*2.8B+3248.6h9.1B+30.1B+
NSX Naginata 1,1951,1823943B+1.2930.339%B*37.902%B++128.5A+1.4B4739.2h9.6B+31.6B+
H-V45 AE 1,1971,1795082.321C+0.6130.298%C+34.436%C**125.4A1.9B**2949.4h10.2C*33.8C++
NSX-P Naginata 1,1951,1794242.781B+1.0731.339%B*37.32%B+151.2A++2.1B+4417.8h9.2B++29.2B++
NS-11CB 1,1941,1774942.383C**0.6731.495%B+26.848%C++123.9A1.8B*3859.5h10B++31.8B+
NS-11CP 1,1891,1744752.472C*0.7631.794%C*28.109%C**114B++1.5C**28010.3h10B+31.4B+
Eridani SX5G 1,1751,1675841.998C0.2931.236%C+21.765%D107.1B+N/A37210.9h9.7C++31.1C++
NS-11P 1,1691,1646741.727C++0.0124.733%C--33.247%B*46.6C+N/A19125h9.8B**39.6B+
XM98 1,1621,1621308.938A++7.2356.024%A*92.083%A++89.4A*N/A46313h1.5A2.7A
NS-15M2 1,1641,1613653.181C**1.4726.35%C28.941%C113.8B**N/A49310.2h9.5B+36B
NS-11C 1,1671,1619841.18C+0.5323.566%D15.332%D--22.7DN/A11451.2h12.8C+54.4C+
NS-15MG 1,1671,1603723.118B+1.4127.306%C32.845%C120.8B*N/A6039.6h9.2B+33.7C*
Pulsar VS1 1,1641,1601,1650.996C0.7222.522%D-17.672%D24.8DN/A14346.7h12.1B53.9C+
NS-15MB 1,1671,1603633.196B++1.4827.589%C34.569%C+111.5B+N/A52310.4h9.1B++33.2C*
Corvus VA55 1,1731,1455122.236B++0.5231.671%B*34.149%B*124.5M3M**3749.2h9.4B++29.6B*
Cosmos VM3 1,0541,0466561.595C-0.1213.712%D*14.818%D*26.5DN/A10539.5h13.9C+101.1D
Light PPA 1,2299954152.398C--0.6944.377%C++N/A33.2D7.8A++17030h17C--38.2C
NS-44 Commissioner 9679531,4980.636C-1.0832.567%D-18.783%D18D-N/A7753h4.2D13D
NS Decimator-B 1,5119216401.439C--0.2773.709%A2.823%B+49.5C-31.7B+53218.6h4.4D*6C-
NSX "Networked" Daimyo 6956933172.186C0.4752.697%A97.114%B+119.5B++N/A2935.8h1.7B*3.2B**
Cosmos VM3 6676653441.933C+0.2215.001%D-16.842%D37.2CN/A17817.9h13.4C++89.5C+
Solstice VE3 6496386670.957C+0.7622.788%D17.712%C--21.2CN/A16330.1h14.5C+63.4C+
Anti-Vehicle Grenade 6386111611N/A609.2960.751%B*N/A436.4C+19.3D--24851.4h4.8C*7.9B+
NS-357 Underboss 5925864631.266C+0.4535.546%D19.454%D21D--N/A8227.9h3.4B+9.4C++
Plasma Grenade 5705591559N/A557.2950.097%C++N/A621.1C+12.2C+32690.9h2.8B+5.6B+
NSX-P Tanto 5615432202.468B**0.7632.865%B++37.385%B**135.8A*4.5M*3914h9.6B+29.2B++
Proton II PPA-H 481465607.75C-6.0430.566%D*1.075%C--96.9C+3.3D--4154.8h6.8B*22.4C**
Proton II PPA 4684433711.973C10.2622.057%D2.257%B+59.9C3.4C2597.4h7.3B++33.3B
Quasar VM1 4274183911.069D0.6412.806%D*13.397%D*16.5D-N/A7525.3h15.6C121.9C+
V10 414414439.628A*7.9250.883%B**93.72%A++111.9A*N/A4063.7h1.5B**2.9B**
Darkstar 4174082061.981C+0.2730.719%B32.353%B++107.4A2.4A++2713.8h11.4B37B+
NS-7 PDW 3173134070.769C-0.9420.518%D**8.946%D**12.1D--N/A7625.8h14C+68.4D
C75 Viper 376304793.848C--2.1448.593%B+N/A34.9C8.3C2098.7h8.3B++17.2B
Force-Blade 28526431,9800.008D1.7029.124%CN/A0.2C--N/A11552h1.9B+6.7B
SVA-88 2642631501.753C+0.0422.872%D21.673%D73.1C*N/A7423.6h10.4C**45.7C+
S1 4212395370.445D1.2761.996%C*1.255%D--19.8D-15C+43412.1h7.2D11.6C+
CME 2372361431.65C+0.0630.422%C**30.932%B+81.4B**N/A3962.9h11.8C**38.9B
Lasher X2 2182162780.777D0.9426.351%D4.63%B+22.5D-N/A1769.6h18.4C+69.9C+
Parallax VX3-AE 206205219.762A8.0550.567%B*90.732%A97.6B**N/A3202.1h1.7C++3.4B+
VE-H Maw AE 205198772.571B0.8631.847%C++37.374%B+141.4A5M3501.4h7.9B++24.8B+
Eidolon VE33 2001911771.079C0.6327.996%D21.99%D16.6DN/A8211.5h7.8C+27.8C+
C150 Dalton 265184444.182C--2.4753.488%A++1.087%B+1840U810U10636200.1h5D*9.3C+
Equinox VE2 171171702.443B**0.7331.563%B+30.994%B*81.4B**N/A2382.1h10.7C**33.8B+
Serpent VE92 1761682670.629D1.0820.11%D**9.524%F-12D-N/A11314h15.4D*76.8D--
C-4 2501671001.67C+0.0460.517%SN/A92.8C46.1B**25841.8h2.1F--3.5B+
M60-G Bulldog 158131187.278B+5.5743.633%B1.527%D27.3D5.6C2984.8h6.4C++14.6B+
The Slasher 1361255,5350.023D1.6937.407%C++N/A0.7C-N/A3181.3h2C**5.4B
Tank Mine 193119215.667B**3.9592.439%M*N/A170B++105.7A34070.7h3.2F-3.4A
M60-A Bulldog 138119129.917C8.2045.087%C--N/A31.3C--5C+2013.8h5.4C*12.1C+
NS-357P Underboss 1151151280.898C-0.8139.02%D*16.522%D*11D**N/A3110.5h3.6C+9.2D
Saron HRB 176114293.931C--2.2244.09%C2.632%A19D-10.3D--2516h19.4C**44C++
L105 Zephyr 117110157.333C5.6238.036%DN/A61.1C*3.9D--2741.8h3.6A+9.5B*
Cerberus 99941460.644D1.0726.211%D*23.404%C17.7D-N/A1065.3h8.9F-33.8F--
NS-61 "Networked" Emissary 9290930.968C0.7427.165%D*23.333%C-27.3D--N/A713.3h9.2B+33.9C+
Blueshift VM5 8988342.588C+0.8822.007%C+18.182%D-55B+N/A6151.6h15.8C71.7C++
Supernova PC 12987571.526D0.1951.041%C+1.149%D-16.4D-7.9C-3635.3h5.4C10.5C
Sticky Grenade 7878178N/A76.2952.79%CN/A780DN/A69440.1h1.6B+3B+
Blueshift VM5 7977322.406C+0.6922.764%C+19.481%D51.3C**1.3B++6381.5h17.9D-78.8C+
VE-H Maw 7575282.679B0.9731.215%B+45.333%A+125B**N/A10660.6h8.1B+25.8B+
NSX "Networked" Tengu 7574391.897C++0.1847.254%B++16.216%D**123.3B**1.7C++2480.6h9.1B++19.2B++
M12 Kobalt 6564232C**30.2914.248%D*18.75%C+71.1C1.1D*3920.9h15.3B+107.6C
Bastion Battery 9763163N/A61.2964.384%A++N/A78.8B**42.5B+2860.8h13.4C--20.9B++
NSX "Networked" Tomoe 6563222.864B+1.1536.745%B**33.333%D*126A4S3410.5h10.7B+29.2B++
Comet VM2 9263940.67D1.0447.206%C+N/A12.9C5.9C**3134.9h19.4C*41.2C++
Beamer VS3 67631230.512D1.2033.187%B+22.222%C10.5D-N/A1146h13.2D*39.8C
NS "Heatwave" Decimator 9060262.308B0.6071.078%B++3.333%A++100A50B*5610.6h2.4B**3.4B**
Ancient Psykinetic Blade 60606,3520.009D-1.7024.935%D*N/A0.5C-N/A1129h1.6B+6.4B+
Phantom VA23 63601290.465D--1.2527.05%F--30%C+8.6D**N/A327h7F**25.8T*
M20 Basilisk 10560401.5D*0.2140.253%C3.333%D--11.3D--8.5C+1965.3h126.2D313.4C--
M60-G Bulldog 6954114.909C-3.2040.767%C+N/A31.8D8.8C6461.7h6.3C++15.4C++
VA39 Spectre 57532080.255D--1.4622.85%F-24.528%D*3.7D*N/A3814.3h8.8F--38.4F**

Consumables
  Name Deaths Consumed Time Equipped
G40-F Ranger1510h
Nano-Armor Kit205326,11419.9h
Anti-Vehicle MANA Turret31280.4h
Spawn Beacon232,2962.5h
Nanite Revive Grenade0540h
Medical Applicator1,034373,86827.3h
Motion Spotter121,5641.1h
Spiker0740h
Spitfire Auto-Turret15240.3h
Recon Detection Device623,3255.4h
Shield Recharging Field41040.1h
Medical Kit1,08516,55864.3h
Ammunition Package223,0571h
Anti-Infantry MANA Turret4680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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