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Venator Paragon MikeHonchoYou[DA] MikeHonchoYou
VS BR 34

KDR: 1.59

Score: 42.9m

Last Seen: Jan 19th, 2020 1:48 AM
- OFFLINE - 82.3 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 35): 27%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 NS-11A NS-15MP Ghost Parallax VX3 NS-30B Vandal Betelgeuse 54-A NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $965,772 MLG Score: 772
Fun Score: N/A
Cheeseburgers Flipped: 471TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.133%24.185%55930120257,3612.25476-0.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.657%0.353C**0.449B-0.63DHEAD ++ (~12.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.388C**10.50.267C*34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.942%0.761%1021123178811872370.663858331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.706B++-0.757D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.734B++190.643B+24.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.957%0.767%322123039120821490.1878261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.865%0.768B++-1.136D*-1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.592B+7.70.385C**8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.436%2.478%90712251,45317804110.816292353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%-0.442C---0.491D0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.663B+12.70.684B+27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.462%83.715%90512276,4602195132.94305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.063%1.881A++1.078B**4.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.43B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
42.9m280%357 (21.4k)293 (17.6k)1.5948975,60447,4041.6793734 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232281619.533%26.503%51803:0519

17% Combat Medic57% Heavy Assault14% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2013 12:40 AMMar 14th, 2015 9:46 AMJan 21st, 2020 11:09 PM (7h) (PST)Jan 18th, 2020 10:48 PM (3d) (PST)Jan 18th, 2020 9:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4232142090.5170.3240.1371.5110.023772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,36712,81112,5563119891117,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2437.9h/101.6d 4,005 20,037 17,225 221.1k 4,388 7,836 3,341 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:30,000
Deaths:18,159
KDR:1.652
Accuracy:21.912% C+
HSR:23.007% C+
NS-15MP
B
Kills:2,823
Deaths:963
KDR:2.931
Accuracy:28.022% C+
HSR:34.042% B
Betelgeuse 54-A
C*
Kills:1,624
Deaths:470
KDR:3.455
Accuracy:26.127% C+
HSR:33.128% C*
NS-15M AE
B
Kills:1,582
Deaths:562
KDR:2.815
Accuracy:26.829% C*
HSR:30.657% B
Orion VS54
C++
Kills:1,291
Deaths:824
KDR:1.567
Accuracy:20.879% C+
HSR:25.639% C++
NSX Naginata
A+
Kills:1,182
Deaths:394
KDR:3
Accuracy:30.339% A+
HSR:37.902% A
NS-15M2
B+
Kills:1,161
Deaths:365
KDR:3.181
Accuracy:26.350% B+
HSR:28.941% B
NS-15MB
B+
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:27.589% C*
HSR:34.569% B+
NS-15MG
B
Kills:1,160
Deaths:372
KDR:3.118
Accuracy:27.306% C*
HSR:32.845% B
NSX-P Naginata
A++
Kills:336
Deaths:152
KDR:2.211
Accuracy:28.486% B**
HSR:43.452% A++
SVA-88
C
Kills:204
Deaths:123
KDR:1.659
Accuracy:21.783% C
HSR:20.588% D
Kills:42,523
Deaths (as Heavy Assault):22,747
Deaths (to Heavy Assaults):15,078
KDR:1.86939
Kill Difference:19,776
Playtime:1,380.381 hours
Usage:57%
Score:25.299m
Score/min:305
Accuracy (listed only):25.966%
HSR (listed only):31.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,161
Deaths:984
KDR:1.180
Accuracy:23.566% C+
HSR:15.332% D
NS-11CP
B++
Kills:798
Deaths:334
KDR:2.389
Accuracy:31.020% B+
HSR:28.070% B++
Eridani SX5G
C**
Kills:696
Deaths:346
KDR:2.012
Accuracy:29.435% C**
HSR:17.672% C-
Solstice VE3
C+
Kills:638
Deaths:667
KDR:0.957
Accuracy:22.788% C+
HSR:17.712% C
NS-11CB
B+
Kills:355
Deaths:154
KDR:2.305
Accuracy:27.575% B+
HSR:18.592% C
NS-7 PDW
D-
Kills:313
Deaths:407
KDR:0.769
Accuracy:20.518% D-
HSR:8.946% D**
Serpent VE92
D--
Kills:138
Deaths:257
KDR:0.537
Accuracy:18.920% D--
HSR:6.522% F--
Kills:4,099
Deaths (as Light Assault):3,149
Deaths (to Light Assaults):8,350
KDR:1.30168
Kill Difference:950
Playtime:120.037 hours
Usage:5%
Score:2.038m
Score/min:283
Accuracy (listed only):24.832%
HSR (listed only):16.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:3,621
Deaths:4,252
KDR:0.852
Accuracy:20.313% D-
HSR:17.205% D
NS-11P
A*
Kills:1,164
Deaths:674
KDR:1.727
Accuracy:24.733% C**
HSR:33.247% A*
Pulsar VS1
C
Kills:1,160
Deaths:1,165
KDR:0.996
Accuracy:22.522% C
HSR:17.672% C--
Eridani SX5G
C**
Kills:696
Deaths:346
KDR:2.012
Accuracy:29.435% C**
HSR:17.672% C-
NS-7 PDW
D-
Kills:313
Deaths:407
KDR:0.769
Accuracy:20.518% D-
HSR:8.946% D**
H-V45 AE
B+
Kills:256
Deaths:123
KDR:2.081
Accuracy:28.095% C+
HSR:32.422% B+
CME
B++
Kills:200
Deaths:118
KDR:1.695
Accuracy:28.482% B
HSR:27.500% B++
Equinox VE2
A+
Kills:169
Deaths:69
KDR:2.449
Accuracy:31.451% B**
HSR:31.361% A+
Kills:7,579
Deaths (as Combat Medic):7,154
Deaths (to Combat Medics):5,639
KDR:1.05941
Kill Difference:425
Playtime:403.003 hours
Usage:17%
Score:6.295m
Score/min:260
Accuracy (listed only):25.694%
HSR (listed only):23.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,161
Deaths:984
KDR:1.180
Accuracy:23.566% C+
HSR:15.332% D
NS-11CP
B++
Kills:798
Deaths:334
KDR:2.389
Accuracy:31.020% B+
HSR:28.070% B++
Solstice VE3
C+
Kills:638
Deaths:667
KDR:0.957
Accuracy:22.788% C+
HSR:17.712% C
NS-11CB
B+
Kills:355
Deaths:154
KDR:2.305
Accuracy:27.575% B+
HSR:18.592% C
Serpent VE92
D--
Kills:138
Deaths:257
KDR:0.537
Accuracy:18.920% D--
HSR:6.522% F--
Kills:3,090
Deaths (as Engineer):2,396
Deaths (to Engineers):9,036
KDR:1.28965
Kill Difference:694
Playtime:120.114 hours
Usage:5%
Score:2.831m
Score/min:393
Accuracy (listed only):24.774%
HSR (listed only):17.245%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,679
Deaths:720
KDR:3.721
Accuracy:49.949% A++
HSR:75.663% B++
Parallax VX3
A+
Kills:2,446
Deaths:793
KDR:3.084
Accuracy:47.011% B**
HSR:89.166% A+
NS-30B Vandal
D
Kills:1,638
Deaths:1,298
KDR:1.262
Accuracy:30.963% D
HSR:20.940% D
NS-30 Vandal
B*
Kills:1,258
Deaths:449
KDR:2.802
Accuracy:38.302% B*
HSR:22.178% D
XM98
M
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:56.024% M
HSR:92.083% A*
NS-44 Commissioner
C--
Kills:916
Deaths:1,449
KDR:0.632
Accuracy:32.648% C--
HSR:17.904% D
Eridani SX5G
C**
Kills:696
Deaths:346
KDR:2.012
Accuracy:29.435% C**
HSR:17.672% C-
NS-357 Underboss
C++
Kills:530
Deaths:410
KDR:1.293
Accuracy:38.281% C++
HSR:17.925% C--
NS-7 PDW
D-
Kills:313
Deaths:407
KDR:0.769
Accuracy:20.518% D-
HSR:8.946% D**
V10
A**
Kills:120
Deaths:12
KDR:10
Accuracy:58.182% A**
HSR:97.500% A*
NS-357P Underboss
C
Kills:115
Deaths:125
KDR:0.920
Accuracy:38.878% C
HSR:16.522% D-
Cerberus
C+
Kills:94
Deaths:146
KDR:0.644
Accuracy:26.261% D-
HSR:23.404% C+
Beamer VS3
B*
Kills:63
Deaths:122
KDR:0.516
Accuracy:33.468% B*
HSR:22.222% C+
Phantom VA23
C++
Kills:60
Deaths:129
KDR:0.465
Accuracy:27.050% D*
HSR:30% C++
VA39 Spectre
D*
Kills:53
Deaths:208
KDR:0.255
Accuracy:22.850% F
HSR:24.528% D*
Kills:12,143
Deaths (as Infiltrator):6,744
Deaths (to Infiltrators):5,720
KDR:1.80056
Kill Difference:5,399
Playtime:335.505 hours
Usage:14%
Score:5.206m
Score/min:259
Accuracy (listed only):36.655%
HSR (listed only):38.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,046
Deaths:656
KDR:1.595
Accuracy:13.712% D
HSR:14.818% D--
Cosmos VM3
C-
Kills:665
Deaths:344
KDR:1.933
Accuracy:15.001% C--
HSR:16.842% C-
Quasar VM1
D
Kills:418
Deaths:391
KDR:1.069
Accuracy:12.806% D
HSR:13.397% D*
Blueshift VM5
B+
Kills:82
Deaths:30
KDR:2.733
Accuracy:22.306% B+
HSR:19.512% C
Blueshift VM5
B+
Kills:70
Deaths:28
KDR:2.500
Accuracy:22.957% B+
HSR:21.429% C+
Comet VM2
C++
Kills:59
Deaths:89
KDR:0.663
Accuracy:44.247% C++
HSR:0% F-
Kills:2,340
Deaths (as MAX Suit):769
Deaths (to MAX Suits):3,307
KDR:3.04291
Kill Difference:1,571
Playtime:58.963 hours
Usage:2%
Score:1.197m
Score/min:338
Accuracy (listed only):21.838%
HSR (listed only):14.333%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:788
V. Kills:225 349%
Deaths:415
KDR:1.899
Accuracy:43.942% B
KPH:27.500 D
VKPH:7.900 A++
Kills:788 (788 + 0)
Deaths:415
KDR:1.899
VKDR:0.542
Vehicle Kills:225
Kill Difference:373
Playtime:28.648 hours
Usage:1%
Score:0.280m
Score/min:163
Piloting Accuracy:43.942%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:184
V. Kills:81 224%
Deaths:44
KDR:4.182
Accuracy:53.488% A++
KPH:662,400 U
VKPH:291,600 U
L105 Zephyr
B+
Kills:110
V. Kills:7 N/A
Deaths:15
KDR:7.333
Accuracy:38.036% C-
KPH:60.600 B+
VKPH:3.900 D
Kills:294 (0 + 294)
Deaths:59
KDR:4.983
VKDR:1.492
Vehicle Kills:88
Kill Difference:235
Playtime:1.817 hours
Usage:0%
Score:0.136m
Score/min:1,247
Piloting Accuracy:N/A%
Gunner Accuracy:38.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:304
V. Kills:72 416%
Deaths:79
KDR:3.848
Accuracy:48.593% B*
KPH:34.800 C**
VKPH:8.200 C+
Kills:304 (304 + 0)
Deaths:79
KDR:3.848
VKDR:0.911
Vehicle Kills:72
Kill Difference:225
Playtime:8.743 hours
Usage:0%
Score:0.109m
Score/min:208
Driving Accuracy:48.593%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C++
Kills:443
V. Kills:25 N/A
Deaths:37
KDR:11.973
Accuracy:22.057% C
KPH:59.600 C++
VKPH:3.400 C+
Saron HRB
C++
Kills:114
V. Kills:62 181%
Deaths:29
KDR:3.931
Accuracy:44.090% C++
KPH:19 D
VKPH:10.300 D
Supernova PC
C+
Kills:87
V. Kills:42 202%
Deaths:57
KDR:1.526
Accuracy:51.041% C*
KPH:16.500 D
VKPH:8 C+
Kills:644 (87 + 557)
Deaths:123
KDR:5.236
VKDR:1.049
Vehicle Kills:129
Kill Difference:521
Playtime:18.702 hours
Usage:1%
Score:0.320m
Score/min:285
Driving Accuracy:51.041%
Gunner Accuracy:44.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:465
V. Kills:16 N/A
Deaths:60
KDR:7.750
Accuracy:30.566% D
KPH:97.100 C*
VKPH:3.300 D-
Kills:465 (0 + 465)
Deaths:60
KDR:7.750
VKDR:0.267
Vehicle Kills:16
Kill Difference:405
Playtime:4.787 hours
Usage:0%
Score:0.119m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:30.566%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:131
V. Kills:27 468%
Deaths:18
KDR:7.278
Accuracy:43.633% B*
KPH:27.300 C+
VKPH:5.600 C+
M12 Kobalt
C++
Kills:64
V. Kills:1 N/A
Deaths:2
KDR:32
Accuracy:14.248% D
KPH:71.600 C++
VKPH:1.100 D--
M60-G Bulldog
C+
Kills:54
V. Kills:15 338%
Deaths:11
KDR:4.909
Accuracy:40.767% C**
KPH:31.600 C
VKPH:8.800 C+
M20 Basilisk
C+
Kills:52
V. Kills:41 124%
Deaths:40
KDR:1.300
Accuracy:39.197% C+
KPH:9.900 D-
VKPH:7.800 C+
Kills:301 (0 + 301)
Deaths:71
KDR:4.239
VKDR:1.183
Vehicle Kills:84
Kill Difference:230
Playtime:12.665 hours
Usage:1%
Score:0.232m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:39.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 30,09830,00018,1591.652C++0.0621.912%C+23.007%C+35.7C+N/A126839.4h11B+50.2B
NS-11A 3,6443,6214,2520.852C0.7420.313%D-17.205%D16.8DN/A53215.1h14.1C+69.3C
NS-15MP 2,8322,8239632.931C**1.3428.022%C+34.042%B112.5B**N/A27325.1h9.3B++33.2B+
Ghost 2,6872,6797203.721B2.1349.949%A++75.663%B++97.1A*N/A31527.6h1.8B*3.7B*
Parallax VX3 2,4472,4467933.084C+1.4947.011%B**89.166%A+24.5CN/A9999.7h1.8B++3.9B*
NS-30B Vandal 1,6431,6381,2981.262C-0.3330.963%D20.94%D26.2DN/A8462.5h5.4C++17.4C+
Betelgeuse 54-A 1,6341,6244703.455C++1.8626.127%C+33.128%C*124.9A+N/A44913h9.3B*35.7B+
NS-15M AE 1,5951,5825622.815B+1.2226.829%C*30.657%B106.2A+N/A37314.9h9.6B*35.8B+
NS Decimator 2,3511,4392,7890.516D1.0864.22%B+1.946%C+24.3D15.4C+27159.3h5.7D8.9C
Orion VS54 1,3021,2918241.567C++0.0320.879%C+25.639%C++33.8C++N/A24138.2h10.9B++52.4C++
NS-30 Vandal 1,2651,2584492.802B+1.2138.302%B*22.178%D102.3A**N/A33212.3h4.6B*11.9B*
NSX Naginata 1,1951,1823943A++1.4130.339%A+37.902%A128.5M++1.4A4649.2h9.6B++31.6B++
NS-11P 1,1691,1646741.727B+0.1324.733%C**33.247%A*46.6B*N/A18725h9.8A+39.6B*
XM98 1,1621,1621308.938S7.3456.024%M92.083%A*89.4M**N/A46113h1.5A+2.7A
NS-11C 1,1671,1619841.18C*0.4123.566%C+15.332%D22.7CN/A11251.2h12.8B+54.4B
NS-15M2 1,1641,1613653.181B++1.5926.35%B+28.941%B115A*N/A47210.1h9.5B**36B++
Pulsar VS1 1,1641,1601,1650.996C++0.6022.522%C17.672%C--24.8C+N/A14046.7h12.1B*53.9B+
NS-15MB 1,1671,1603633.196A1.6027.589%C*34.569%B+111.5AN/A52210.4h9.1B**33.2B+
NS-15MG 1,1671,1603723.118A+1.5227.306%C*32.845%B120.8A++N/A6039.6h9.2B*33.7B+
Cosmos VM3 1,0541,0466561.595C+0.0013.712%D14.818%D--26.5CN/A10539.5h13.9C++101.1C+
NS-44 Commissioner 9289161,4490.632C0.9632.648%C--17.904%D17.8DN/A7651.5h4.3C13.1C+
NS-11CP 8047983342.389B+0.7931.02%B+28.07%B++99.8B**N/A2588h10.1B++32.6B+
Light PPA 1,0137884151.899C-0.3043.942%BN/A27.6D7.9A++16328.6h19C43.3C+
NS Decimator-B 1,2627605661.343C0.2574.059%B**3.289%B++46.1C+30.4B+54416.5h4.7D6.4C+
Eridani SX5G 6996963462.012B+0.4229.435%C**17.672%C-98AN/A3827.1h10B+33.8B+
Cosmos VM3 6676653441.933C++0.3415.001%C--16.842%C-37.2B+N/A17817.9h13.4B+89.5C++
Solstice VE3 6496386670.957B0.6422.788%C+17.712%C21.3C++N/A15530h14.5B63.4C++
Anti-Vehicle Grenade 6326061606N/A604.4160.849%B**N/A432.9C**18.6D--24761.4h4.8B+7.9B++
NS-357 Underboss 5355304101.293C**0.3038.281%C++17.925%C--20.7DN/A8125.6h3.4B*8.8B++
Proton II PPA-H 481465607.75C6.1630.566%D1.075%D96.9C*3.3D-4134.8h6.8B**22.4B+
Proton II PPA 4684433711.973C+10.3822.057%C2.257%C**59.9C++3.4C+2597.4h7.3B*33.3B+
Plasma Grenade 4434361436N/A434.4147.975%C**N/A545C**8.8C+28580.8h3.1B++6.5B+
Quasar VM1 4274183911.069C0.5312.806%D13.397%D*16.5DN/A7225.3h15.6C++121.9C+
NS-11CB 3563551542.305A0.7127.575%B+18.592%C88.8A*N/A3924h10.5B**38B++
NSX-P Naginata 3403361522.211B*0.6228.486%B**43.452%A++120A*1.4B2742.8h9.4B*32.9B*
NS-7 PDW 3173134070.769C+0.8320.518%D-8.946%D**12.1DN/A7425.8h14C**68.4C+
C75 Viper 376304793.848C+2.2548.593%B*N/A34.9C**8.3C+2088.7h8.3B**17.2B**
Force-Blade 27925831,5030.008C-1.5929.056%C+N/A0.2C--N/A11542.1h2B+6.7B+
H-V45 AE 2572561232.081B0.4928.095%C+32.422%B+128A**N/A2802h9.5B*33.7B+
S1 4212395370.445C-1.1561.996%B+1.255%D-19.8C15C**43012.1h7.2C+11.6C*
SVA-88 2042041231.659C+0.0621.783%C20.588%D61.8B+N/A6973.3h11B+50.3C*
Lasher X2 2042032710.749C0.8525.71%C+4.926%B+21.4C--N/A1639.5h18.7C**72.8C**
CME 2002001181.695B++0.1028.482%B27.5%B++80A*N/A4062.5h10.7B**37.6B++
C150 Dalton 265184444.182C2.5953.488%A++1.087%C*1840U810U10602900.1h5C-9.3B+
Equinox VE2 169169692.449A0.8531.451%B**31.361%A+80.5MN/A2262.1h10.6B++33.7B*
C-4 238156961.625C++0.0358.78%SN/A91.8C*48.2A25701.7h2D-3.5B*
Serpent VE92 1391382570.537C-1.0618.92%D--6.522%F--9.9D-N/A10213.9h16.7D88D
M60-G Bulldog 158131187.278B*5.6843.633%B*1.527%D-27.3C+5.6C+2974.8h6.4B+14.6B*
The Slasher 1351245,3940.023D1.5737.181%C*N/A0.7C-N/A3177h2B5.4C++
V10 1201201210M**8.4158.182%A**97.5%A*75A++N/A3211.6h1.3A+2.3A
M60-A Bulldog 138119129.917C8.3245.087%C+N/A31.3C+5C++2003.8h5.4B+12.1B
NS-357P Underboss 1151151250.92C0.6738.878%C16.522%D-11.1D*N/A3210.4h3.6C*9.1C++
Saron HRB 176114293.931C2.3444.09%C++2.632%B**19D10.3D2506h19.4B+44B+
L105 Zephyr 117110157.333C+5.7438.036%C-N/A61.1B+3.9D2741.8h3.6A+9.5B**
Tank Mine 181109215.19A3.6085.122%M**N/A155.7B**102.9A32890.7h3.2F-3.8A
Cerberus 99941460.644C0.9526.261%D-23.404%C+17.7DN/A1065.3h8.9D*33.7D*
Supernova PC 12987571.526D0.0751.041%C*1.149%D-16.4D7.9C+3615.3h5.4C++10.5C**
Blueshift VM5 8382302.733C*1.1422.306%B+19.512%C54.7AN/A6161.5h16.2C+72.7B
Blueshift VM5 7270282.5C++0.9122.957%B+21.429%C+50B*1.4A+6311.4h18.8C--81.8C**
M12 Kobalt 6564232B*30.4114.248%D18.75%C++71.1C++1.1D--3890.9h15.3B++107.6C*
Beamer VS3 67631220.516C1.0833.468%B*22.222%C+10.7DN/A1095.9h13.2D-39.4C+
Phantom VA23 63601290.465C-1.1327.05%D*30%C++8.6D*N/A317h7F-25.8F-
Comet VM2 8559890.663C0.9344.247%C++N/A12.8C*5.7B++3224.6h16.5B++37.3B+
M60-G Bulldog 6954114.909C+3.3140.767%C**N/A31.8C8.8C+6461.7h6.3B+15.4B+
VA39 Spectre 57532080.255D1.3422.85%F24.528%D*3.7D*N/A3314.3h8.8D*38.4F
M20 Basilisk 9352401.3D-0.2939.197%C+3.846%D9.8D-7.7C+1895.3h136.9D349.4C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit192308,12719.2h
Spawn Beacon212,0402.4h
G40-F Ranger1510h
Anti-Vehicle MANA Turret31260.4h
Nanite Revive Grenade0540h
Medical Applicator1,021360,34826.5h
Spiker0740h
Motion Spotter121,4801h
Shield Recharging Field41040.1h
Recon Detection Device623,3255.4h
Medical Kit88012,99254.4h
Ammunition Package152180.4h
Anti-Infantry MANA Turret4660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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