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Lt. Commander Field Marshal MikeInTraining[STR] MikeInTraining
TR BR 48

KDR: 5.98

Score: 83.1m

Last Seen: Feb 6th, 2019 6:16 PM
- OFFLINE - 372.6 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Emerald - Outfit Officer of TR Special Tactics and Response[STR] TR Special Tactics and Response
TR outfit on Emerald

Members: 163
Level Progress (to 49): 43%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT Hellfire Rocket Pods L100 Python HESH M3 Pounder HEG C-4 M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,338,570 MLG Score: 1070
Fun Score: N/A
Cheeseburgers Flipped: 3112TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.122%17.543%3713698639,7593.68892.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.377%0.009C+-0.484D-1.106D*HEAD ++ (~6.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.238C++120.157C++45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.549%1.405%1941410189,895544427718.156231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.279%-0.722D--0.183C0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.90.144C++42.10.205C++95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.656%2.258%63778101438,980827961647.1342405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.899%-0.218C-0.229C0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+4.90.611B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.225%7.005%7081410085,0686578157.71385621%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.533%-0.922D--0.666B+-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.40.254C*23.20.412B65.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.648%69.867%7086101610,1889992810.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.001%0.694B+0.179C++0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.40.254C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.76%11.536%708410185,019125873.9865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.402%0.361C**-0.596D-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.10.368C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR Special Tactics and Response[STR] TR Special Tactics and Response
TR outfit on Emerald

Members: 163
83.1m209.5%388 (23.3k)374 (22.4k)5.98044155,97026,0807.0498548 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022645419.278%12.571%24208:3357

9% Combat Medic44% Engineer17% Heavy Assault12% Infiltrator6% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:16 PMDec 31st, 2018 9:10 AMFeb 21st, 2019 6:39 PM (6h) (PST)Feb 6th, 2019 6:36 PM (15d) (PST)Feb 6th, 2019 2:16 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9231677560.7020.1170.0881.6710.0951070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,35910,02145,3384275100622,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3701.1h/154.2d 27,890 19,607 38,977 371k 7,413 15,545 21,108 204.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:2,828
Deaths:693
KDR:4.081
Accuracy:17.550% C
HSR:17.009% D-
MSW-R
D
Kills:2,688
Deaths:635
KDR:4.233
Accuracy:19.617% D
HSR:19.271% D
T9 CARV-S
C
Kills:1,685
Deaths:475
KDR:3.547
Accuracy:20.159% C
HSR:20.653% C--
T32 Bull
C+
Kills:1,427
Deaths:283
KDR:5.042
Accuracy:23.410% C+
HSR:22.004% C
T7 Mini-Chaingun
C
Kills:1,415
Deaths:461
KDR:3.069
Accuracy:15.707% C
HSR:9.682% D-
T16 Rhino
C+
Kills:1,358
Deaths:420
KDR:3.233
Accuracy:20.401% C+
HSR:18.483% D
TMG-50
C+
Kills:1,255
Deaths:368
KDR:3.410
Accuracy:20.332% C+
HSR:17.371% D-
NS-15M2
D
Kills:1,211
Deaths:347
KDR:3.490
Accuracy:20.252% D
HSR:20.727% D
NSX Naginata
C
Kills:1,210
Deaths:318
KDR:3.805
Accuracy:20.366% C
HSR:23.141% D
T9A "Butcher"
D
Kills:1,169
Deaths:363
KDR:3.220
Accuracy:20.916% D
HSR:21.985% D
MG-H1 Watchman
C+
Kills:717
Deaths:162
KDR:4.426
Accuracy:23.106% C+
HSR:20.084% D
Kills:16,963
Deaths (as Heavy Assault):4,525
Deaths (to Heavy Assaults):6,858
KDR:3.74873
Kill Difference:12,438
Playtime:633.607 hours
Usage:17%
Score:12.415m
Score/min:327
Accuracy (listed only):20.165%
HSR (listed only):19.128%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:2,211
Deaths:979
KDR:2.258
Accuracy:20.111% D
HSR:16.599% D
TRAC-5
C+
Kills:1,911
Deaths:13
KDR:147
Accuracy:21.193% C+
HSR:12.768% D*
TS4 Haymaker
B+
Kills:1,835
Deaths:843
KDR:2.177
Accuracy:45.984% B+
HSR:9.755% D--
FA1 Barrage
C**
Kills:1,569
Deaths:725
KDR:2.164
Accuracy:42.786% C**
HSR:10.070% D--
TRAC-5 S
C+
Kills:1,450
Deaths:367
KDR:3.951
Accuracy:22.964% C+
HSR:5.241% F-
LC2 Lynx
C++
Kills:1,209
Deaths:501
KDR:2.413
Accuracy:20.901% C--
HSR:22.002% C++
T5 AMC
D
Kills:1,200
Deaths:410
KDR:2.927
Accuracy:19.506% D
HSR:15.667% D
TAS-16 Blackjack
B
Kills:1,105
Deaths:440
KDR:2.511
Accuracy:57.181% C
HSR:17.195% B
NS-11C
C--
Kills:923
Deaths:466
KDR:1.981
Accuracy:21.248% C--
HSR:16.143% C--
AS16 NightHawk
B+
Kills:510
Deaths:200
KDR:2.550
Accuracy:42.923% B+
HSR:10.196% D--
HC1 Cougar
C+
Kills:286
Deaths:111
KDR:2.577
Accuracy:23.322% C+
HSR:18.881% D
AMR-66
B++
Kills:125
Deaths:16
KDR:7.813
Accuracy:27.249% C++
HSR:29.600% B++
TRAC-Shot
D-
Kills:101
Deaths:39
KDR:2.590
Accuracy:20.386% D*
HSR:13.861% D-
Kills:14,435
Deaths (as Engineer):5,110
Deaths (to Engineers):5,298
KDR:2.82485
Kill Difference:9,325
Playtime:1,636.214 hours
Usage:44%
Score:37.412m
Score/min:381
Accuracy (listed only):29.673%
HSR (listed only):15.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:2,741
Deaths:1,057
KDR:2.593
Accuracy:25.423% C+
HSR:8.938% D*
LC3 Jaguar
D
Kills:2,211
Deaths:979
KDR:2.258
Accuracy:20.111% D
HSR:16.599% D
TRAC-5
C+
Kills:1,911
Deaths:13
KDR:147
Accuracy:21.193% C+
HSR:12.768% D*
TS4 Haymaker
B+
Kills:1,835
Deaths:843
KDR:2.177
Accuracy:45.984% B+
HSR:9.755% D--
FA1 Barrage
C**
Kills:1,569
Deaths:725
KDR:2.164
Accuracy:42.786% C**
HSR:10.070% D--
NS-7 PDW
B++
Kills:1,460
Deaths:480
KDR:3.042
Accuracy:28.633% B++
HSR:12.329% D-
TRAC-5 S
C+
Kills:1,450
Deaths:367
KDR:3.951
Accuracy:22.964% C+
HSR:5.241% F-
LC2 Lynx
C++
Kills:1,209
Deaths:501
KDR:2.413
Accuracy:20.901% C--
HSR:22.002% C++
T5 AMC
D
Kills:1,200
Deaths:410
KDR:2.927
Accuracy:19.506% D
HSR:15.667% D
TAS-16 Blackjack
B
Kills:1,105
Deaths:440
KDR:2.511
Accuracy:57.181% C
HSR:17.195% B
PDW-16 Hailstorm
C
Kills:1,090
Deaths:424
KDR:2.571
Accuracy:21.736% C-
HSR:13.945% C
NS-11C
C--
Kills:923
Deaths:466
KDR:1.981
Accuracy:21.248% C--
HSR:16.143% C--
MKV Suppressed
B+
Kills:742
Deaths:244
KDR:3.041
Accuracy:28.341% B+
HSR:22.507% B+
AS16 NightHawk
B+
Kills:510
Deaths:200
KDR:2.550
Accuracy:42.923% B+
HSR:10.196% D--
HC1 Cougar
C+
Kills:286
Deaths:111
KDR:2.577
Accuracy:23.322% C+
HSR:18.881% D
MG-S1 Jackal
C+
Kills:206
Deaths:83
KDR:2.482
Accuracy:26.336% C+
HSR:14.078% D-
TRAC-Shot
D-
Kills:101
Deaths:39
KDR:2.590
Accuracy:20.386% D*
HSR:13.861% D-
Kills:20,549
Deaths (as Light Assault):7,382
Deaths (to Light Assaults):5,116
KDR:2.78366
Kill Difference:13,167
Playtime:239.569 hours
Usage:6%
Score:4.619m
Score/min:321
Accuracy (listed only):28.763%
HSR (listed only):14.128%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:2,741
Deaths:1,057
KDR:2.593
Accuracy:25.423% C+
HSR:8.938% D*
TS4 Haymaker
B+
Kills:1,835
Deaths:843
KDR:2.177
Accuracy:45.984% B+
HSR:9.755% D--
FA1 Barrage
C**
Kills:1,569
Deaths:725
KDR:2.164
Accuracy:42.786% C**
HSR:10.070% D--
NS-7 PDW
B++
Kills:1,460
Deaths:480
KDR:3.042
Accuracy:28.633% B++
HSR:12.329% D-
TAR
D--
Kills:1,382
Deaths:529
KDR:2.612
Accuracy:18.835% D--
HSR:13.965% D--
Cycler TRV
C
Kills:1,175
Deaths:402
KDR:2.923
Accuracy:18.324% D--
HSR:18.128% C
TORQ-9
D
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:19.551% D--
HSR:18.236% D
T1 Cycler
C-
Kills:1,156
Deaths:311
KDR:3.717
Accuracy:19.785% C-
HSR:18.599% C-
NS-11P
C+
Kills:1,154
Deaths:297
KDR:3.886
Accuracy:21.139% C
HSR:19.237% C+
TAS-16 Blackjack
B
Kills:1,105
Deaths:440
KDR:2.511
Accuracy:57.181% C
HSR:17.195% B
PDW-16 Hailstorm
C
Kills:1,090
Deaths:424
KDR:2.571
Accuracy:21.736% C-
HSR:13.945% C
MKV Suppressed
B+
Kills:742
Deaths:244
KDR:3.041
Accuracy:28.341% B+
HSR:22.507% B+
T1B Cycler
C-
Kills:726
Deaths:183
KDR:3.967
Accuracy:22.850% D
HSR:23.692% C-
AS16 NightHawk
B+
Kills:510
Deaths:200
KDR:2.550
Accuracy:42.923% B+
HSR:10.196% D--
MG-S1 Jackal
C+
Kills:206
Deaths:83
KDR:2.482
Accuracy:26.336% C+
HSR:14.078% D-
Kills:18,019
Deaths (as Combat Medic):6,492
Deaths (to Combat Medics):2,594
KDR:2.77557
Kill Difference:11,527
Playtime:334.705 hours
Usage:9%
Score:9.342m
Score/min:465
Accuracy (listed only):29.322%
HSR (listed only):15.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:2,923
Deaths:262
KDR:11.157
Accuracy:41.637% B+
HSR:78.823% C++
SMG-46 Armistice
C+
Kills:2,741
Deaths:1,057
KDR:2.593
Accuracy:25.423% C+
HSR:8.938% D*
TSAR-42
C+
Kills:2,709
Deaths:251
KDR:10.793
Accuracy:38.637% C+
HSR:66.593% C+
NS-7 PDW
B++
Kills:1,460
Deaths:480
KDR:3.042
Accuracy:28.633% B++
HSR:12.329% D-
SR-7
B+
Kills:1,452
Deaths:85
KDR:17.082
Accuracy:43.752% B+
HSR:79.132% C++
TX1 Repeater
C
Kills:1,209
Deaths:883
KDR:1.369
Accuracy:22.365% C
HSR:15.385% D-
M77-B
A
Kills:1,174
Deaths:114
KDR:10.298
Accuracy:45.482% A
HSR:75.980% C+
99SV
B+
Kills:1,168
Deaths:153
KDR:7.634
Accuracy:34.340% B+
HSR:34.589% C+
PDW-16 Hailstorm
C
Kills:1,090
Deaths:424
KDR:2.571
Accuracy:21.736% C-
HSR:13.945% C
Bighorn .50M
C+
Kills:762
Deaths:48
KDR:15.875
Accuracy:42.454% C+
HSR:74.147% D-
MKV Suppressed
B+
Kills:742
Deaths:244
KDR:3.041
Accuracy:28.341% B+
HSR:22.507% B+
NS-357 Underboss
C++
Kills:587
Deaths:342
KDR:1.716
Accuracy:37.393% C++
HSR:16.525% D
SOAS-20
C*
Kills:518
Deaths:149
KDR:3.477
Accuracy:25.797% C-
HSR:22.394% C*
KSR-35
C+
Kills:364
Deaths:55
KDR:6.618
Accuracy:30.173% D
HSR:27.198% C+
TX2 Emperor
D
Kills:326
Deaths:302
KDR:1.079
Accuracy:24.712% D
HSR:9.202% F
MG-S1 Jackal
C+
Kills:206
Deaths:83
KDR:2.482
Accuracy:26.336% C+
HSR:14.078% D-
NS-AM7 Archer
B**
Kills:188
Deaths:75
KDR:2.507
Accuracy:52.262% D-
HSR:26.596% B**
NS-44L Blackhand
C-
Kills:53
Deaths:26
KDR:2.038
Accuracy:37.809% C-
HSR:28.302% D--
Kills:19,672
Deaths (as Infiltrator):5,033
Deaths (to Infiltrators):3,197
KDR:3.9086
Kill Difference:14,639
Playtime:458.976 hours
Usage:12%
Score:8.757m
Score/min:318
Accuracy (listed only):33.738%
HSR (listed only):34.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:3,273
Deaths:209
KDR:15.660
Accuracy:42.575% B+
HSR:3.514% C*
M3 Pounder HEG
B**
Kills:2,997
Deaths:194
KDR:15.449
Accuracy:45.794% B+
HSR:4.805% B**
MRC3 Mercy
C+
Kills:2,463
Deaths:216
KDR:11.403
Accuracy:16.526% C+
HSR:18.067% C-
MRC3 Mercy
C+
Kills:2,437
Deaths:216
KDR:11.282
Accuracy:16.902% C+
HSR:17.850% C--
M6 Onslaught
C++
Kills:1,816
Deaths:200
KDR:9.080
Accuracy:17.567% C++
HSR:16.245% D
M2 Mutilator
B*
Kills:1,639
Deaths:210
KDR:7.805
Accuracy:17.732% B*
HSR:17.145% C
M2 Mutilator
B*
Kills:1,614
Deaths:210
KDR:7.686
Accuracy:18.057% B*
HSR:18.525% C+
M1 Heavy Cycler
C+
Kills:1,520
Deaths:275
KDR:5.527
Accuracy:13.689% C+
HSR:14.737% D
M6 Onslaught
C**
Kills:1,483
Deaths:163
KDR:9.098
Accuracy:18.813% C**
HSR:16.318% D
MR1 Fracture
A++
Kills:1,343
Deaths:150
KDR:8.953
Accuracy:38.078% C*
HSR:8.265% A++
M1 Heavy Cycler
C+
Kills:1,228
Deaths:223
KDR:5.507
Accuracy:13.541% C-
HSR:19.137% C+
MR1 Fracture
A+
Kills:1,097
Deaths:150
KDR:7.313
Accuracy:39.479% C**
HSR:7.293% A+
NS-10 Burster
C
Kills:325
Deaths:63
KDR:5.159
Accuracy:27.273% C
HSR:4.615% C
NS-10 Burster
C++
Kills:290
Deaths:62
KDR:4.677
Accuracy:27.697% C+
HSR:6.552% C++
NS-20 Gorgon
C+
Kills:107
Deaths:23
KDR:4.652
Accuracy:22.446% C
HSR:18.692% C+
NS-20 Gorgon
A+
Kills:85
Deaths:23
KDR:3.696
Accuracy:23.236% C
HSR:27.059% A+
Kills:23,717
Deaths (as MAX Suit):1,293.500
Deaths (to MAX Suits):2,214
KDR:18.33552
Kill Difference:22,423.500
Playtime:389.742 hours
Usage:11%
Score:10.558m
Score/min:452
Accuracy (listed only):24.963%
HSR (listed only):13.676%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:5,960
V. Kills:1,494 399%
Deaths:421
KDR:14.157
Accuracy:54.545% B++
KPH:49.600 C-
VKPH:12.400 C+
M18 Rotary
A
Kills:1,922
V. Kills:1,925 100%
Deaths:343
KDR:5.604
Accuracy:26.884% D
KPH:19.500 B+
VKPH:19.500 A
M14 Banshee
C**
Kills:1,527
V. Kills:100 N/A
Deaths:133
KDR:11.481
Accuracy:23.848% D--
KPH:54.100 C**
VKPH:3.500 C+
M18 Needler
B+
Kills:486
V. Kills:633 77%
Deaths:102
KDR:4.765
Accuracy:25.889% D--
KPH:9.700 C
VKPH:12.600 B+
Tomcat A2AM Pods
C**
Kills:107
V. Kills:114 93%
Deaths:6
KDR:17.833
Accuracy:70.880% F
KPH:47.300 C+
VKPH:50.400 C**
Hornet Missiles
B+
Kills:101
V. Kills:50 198%
Deaths:3
KDR:33.667
Accuracy:60.631% C+
KPH:96.600 B+
VKPH:47.800 B+
Kills:10,103 (3,935 + 0)
Deaths:1,008
KDR:10.023
VKDR:4.282
Vehicle Kills:4,316
Kill Difference:9,095
Playtime:300.442 hours
Usage:8%
Score:4.250m
Score/min:236
Piloting Accuracy:25.889%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:5,767
V. Kills:472 N/A
Deaths:102
KDR:56.539
Accuracy:51.804% B+
KPH:84.500 A
VKPH:6.900 C
C75 Viper
M+
Kills:2,012
V. Kills:174 N/A
Deaths:39
KDR:51.590
Accuracy:32.187% D
KPH:78.400 M+
VKPH:6.800 C
L100 Python AP
A++
Kills:1,280
V. Kills:494 259%
Deaths:42
KDR:30.476
Accuracy:53.574% C
KPH:51.700 A++
VKPH:19.900 B+
L100 Python HEAT
A*
Kills:415
V. Kills:91 451%
Deaths:7
KDR:59.286
Accuracy:51.172% C+
KPH:62.800 A*
VKPH:13.800 B+
Skyguard
A*
Kills:307
V. Kills:150 203%
Deaths:22
KDR:13.955
Accuracy:26.236% C-
KPH:27 A*
VKPH:13.200 B**
Kills:9,781 (9,781 + 0)
Deaths:212
KDR:46.137
VKDR:6.514
Vehicle Kills:1,381
Kill Difference:9,569
Playtime:136.653 hours
Usage:4%
Score:2.558m
Score/min:312
Driving Accuracy:26.236%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:12,026
V. Kills:5,366 224%
Deaths:290
KDR:41.469
Accuracy:39.739% D
KPH:54 A*
VKPH:24.100 B**
P2-120 HESH
A++
Kills:9,884
V. Kills:854 N/A
Deaths:149
KDR:66.336
Accuracy:44.220% C**
KPH:93.500 A++
VKPH:8.100 C+
P2-120 HEAT
A*
Kills:7,289
V. Kills:2,015 362%
Deaths:156
KDR:46.724
Accuracy:40.000% C
KPH:50.600 A*
VKPH:14 B**
E540 Halberd
M+
Kills:329
V. Kills:198 165%
Deaths:17
KDR:19.353
Accuracy:46.618% B++
KPH:42.400 A++
VKPH:25.500 M+
G30 Vulcan
B+
Kills:88
V. Kills:60 144%
Deaths:20
KDR:4.400
Accuracy:31.460% C**
KPH:24.700 C**
VKPH:16.800 B+
P525 Marauder
A+
Kills:77
V. Kills:7 N/A
Deaths:1
KDR:77
Accuracy:23.933% B+
KPH:78 B
VKPH:7.100 A+
M20 Basilisk
B+
Kills:72
V. Kills:22 313%
Deaths:12
KDR:6
Accuracy:25.508% C
KPH:20.100 B+
VKPH:6.100 C+
MR11 Gatekeeper
A++
Kills:65
V. Kills:60 107%
Deaths:9
KDR:7.222
Accuracy:37.442% C
KPH:30.800 A
VKPH:28.400 A++
Kills:29,830 (29,199 + 631)
Deaths:654
KDR:45.612
VKDR:13.122
Vehicle Kills:8,582
Kill Difference:29,176
Playtime:490.637 hours
Usage:13%
Score:10.244m
Score/min:348
Driving Accuracy:40.000%
Gunner Accuracy:37.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,319
V. Kills:29 N/A
Deaths:19
KDR:69.421
Accuracy:26.923% D--
KPH:151.800 B**
VKPH:3.300 D-
G20 Vulcan-H
B*
Kills:103
V. Kills:37 271%
Deaths:12
KDR:8.583
Accuracy:46.744% C+
KPH:59 B*
VKPH:21.200 C-
Kills:1,422 (0 + 1,422)
Deaths:31
KDR:45.871
VKDR:2.129
Vehicle Kills:66
Kill Difference:1,391
Playtime:10.434 hours
Usage:0%
Score:0.450m
Score/min:718
Driving Accuracy:N/A%
Gunner Accuracy:46.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,346
V. Kills:36 N/A
Deaths:12
KDR:112.167
Accuracy:14.484% D
KPH:101.100 B**
VKPH:2.700 C
M40 Fury
A
Kills:509
V. Kills:78 N/A
Deaths:18
KDR:28.278
Accuracy:27.231% D--
KPH:85.500 A
VKPH:13.100 B+
M20 Basilisk
A
Kills:501
V. Kills:130 382%
Deaths:13
KDR:38.539
Accuracy:32.064% D
KPH:34.300 A
VKPH:8.900 C**
M20 Basilisk
B++
Kills:327
V. Kills:111 292%
Deaths:18
KDR:18.167
Accuracy:34.374% C-
KPH:30.400 B++
VKPH:10.300 C*
M60-G Bulldog
B+
Kills:198
V. Kills:30 N/A
Deaths:13
KDR:15.231
Accuracy:32.602% C+
KPH:40.300 B+
VKPH:6.100 C+
M40 Fury
C++
Kills:91
V. Kills:7 N/A
Deaths:7
KDR:13
Accuracy:27.602% D-
KPH:47.100 C++
VKPH:3.600 D*
G30 Walker
B**
Kills:55
V. Kills:16 324%
Deaths:3
KDR:18.333
Accuracy:23.144% D-
KPH:25.300 B**
VKPH:7.400 C
M12 Kobalt
B**
Kills:53
V. Kills:4 N/A
Deaths:1
KDR:53
Accuracy:19.204% B+
KPH:86.100 B+
VKPH:6.500 B**
Kills:3,080 (0 + 3,080)
Deaths:85
KDR:36.235
VKDR:4.847
Vehicle Kills:412
Kill Difference:2,995
Playtime:54.273 hours
Usage:1%
Score:0.904m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:19.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,39212,02629041.469S35.4939.739%D4.524%B+54A*24.1B**392222.8h5.3B*13.5B+
P2-120 HESH 10,7389,88414966.336M**60.3644.22%C**N/A93.5A++8.1C+315105.7h3.8B*8.5B*
P2-120 HEAT 9,3047,28915646.724S40.7440%C1.646%D-50.6A*14B**257144.1h4.6B**11.6B**
Hellfire Rocket Pods 7,4545,96042114.157B*8.1854.545%B++N/A49.6C-12.4C+263120.2h18.4C**33.7B+
L100 Python HESH 6,2395,76710256.539S50.5651.804%B+1.058%C--84.6A6.9C26668.2h2.6B*4.9B*
M3 Pounder HEG 3,5263,27320915.66S9.6842.575%B+3.514%C*38.9A**3C+16384.2h9.5A22.3B*
C-4 3,4863,0199893.053A2.9331.308%B**N/A126.8B**19.6D87223.8h0.9B**2.8B**
M3 Pounder HEG 3,2172,99719415.448S9.4745.794%B+4.805%B**38.7A*2.8D15377.4h10.7B**23.3B*
RAMS .50M 2,9282,92326211.156A*5.1841.637%B+78.823%C++45.3B**N/A15164.5h2.1B5B+
T9 CARV 2,8392,8286934.081A++1.9017.55%C17.009%D-40.2B++N/A19370.3h11.2B*63.8B+
SMG-46 Armistice 2,7502,7411,0572.593A+3.3925.423%C+8.938%D*34C*N/A11580.7h11.8B*46.4B+
TSAR-42 2,7142,70925110.793A*4.8138.637%C+66.593%C+51.3B+N/A15952.8h2.1B+5.5B
MSW-R 2,7042,6886354.233B**1.7519.617%D19.271%D46.9BN/A18257.3h11.3B+57.9C++
MRC3 Mercy 2,4872,46321611.403S5.4216.526%C+18.067%C-36.5B++N/A14667.4h17.9B+108.1B+
MRC3 Mercy 2,4472,43721611.282S5.3016.902%C+17.85%C--36.2B+N/A14367.3h18.4B+108.7B+
Claymore 2,2522,2515739.491S33.5141.751%B**N/A206.5B**N/A62910.9h1.1B*2.6B*
LC3 Jaguar 2,2252,2119792.258B++3.7220.111%D16.599%D18.1C--N/A71122.1h11.6B+57.8C++
C75 Viper 2,1862,0123951.59S45.6132.187%DN/A78.3M+6.8C42925.7h4.3A13.4A
M18 Rotary 3,8471,9223435.603A++0.3826.884%D2.966%C**19.5B+19.5A22998.5h116.4C**432.9C++
TRAC-5 1,9221,91113147U141.0221.193%C+12.768%D*25.6B+N/A25974.7h13.8B+65.1B+
NS Decimator 2,2241,8716502.878A*3.1054.926%D2.619%C**48.1B*9.1D30038.9h2.9A5.3B**
TS4 Haymaker 1,8351,8358432.177B**3.8045.984%B+9.755%D--41.1B+N/A16544.6h3.1B**6.8B*
M6 Onslaught 1,8211,8162009.08M**3.1017.567%C++16.245%D40.5B+N/A16144.8h19.9C113.4C*
T9 CARV-S 1,6951,6854753.547A2.4320.159%C20.653%C--39.4C+N/A16042.8h10.6B++52.6C**
M2 Mutilator 1,6491,6392107.805M**1.8217.732%B*17.145%C45.3A++N/A19336.2h17.1C++96.3B+
M2 Mutilator 1,6181,6142107.686S1.7118.057%B*18.525%C+44.5A+N/A18936.3h17.8C++98.6B+
FA1 Barrage 1,5721,5697252.164A+3.8242.786%C**10.07%D--39.8B++N/A13239.4h3.6B**8.3B++
M14 Banshee 1,6271,52713311.481B*5.5023.848%D--N/A54.1C**3.5C+21028.2h16.9B+70.8B
M1 Heavy Cycler 1,5321,5202755.527M**0.4513.689%C+14.737%D24.9B+N/A9461.1h22.9D-167.6C+
M6 Onslaught 1,4891,4831639.098M*3.1218.813%C**16.318%D41.5B++N/A17035.7h19.4C+103.1B
NS-7 PDW 1,4641,4604803.042M++2.9428.633%B++12.329%D-41.2B++N/A17735.4h11.1B**38.6B++
ML-7 1,8351,4554003.638S2.3457.489%C++3.093%C*37.2B**9.7C30239.1h4.2A7.3B**
SR-7 1,4551,4528517.082S11.1043.752%B+79.132%C++59.5AN/A20124.4h1.9B+4.4B+
TRAC-5 S 1,4831,4503673.951M**2.0322.964%C+5.241%F-37.8AN/A17538.4h5.1A++22.4B**
T32 Bull 1,4361,4272835.042M++0.9423.41%C+22.004%C59.5B*N/A21224h11B+47.1B+
T7 Mini-Chaingun 1,4221,4154613.069A**2.9115.707%C9.682%D-37.9C**N/A16837.3h13.7B+87.5C**
TAR 1,3871,3825292.612B*3.3718.835%D--13.965%D--27.2CN/A11850.8h13.4C+71.3C
T16 Rhino 1,3651,3584203.233A*2.7520.401%C+18.483%D40.5BN/A15433.5h12.7B62.4C**
M12 Kobalt 1,3821,34612112.167S106.1914.484%D17.385%C+101.2B**2.7C31813.3h14.6B*100.6C**
MR1 Fracture 1,6371,3431508.953U2.9738.078%C*8.265%A++23M*5C+14458.3h18.7A+49B**
P525 Marauder-H 1,3481,3191969.421S63.4426.923%D--N/A151.6B**3.3D-5848.7h4.8B*17.9B
L100 Python AP 1,7741,2804230.476S24.5053.574%C2.188%C51.6A++19.9B+30024.8h4.2B**7.8B**
TMG-50 1,2631,2553683.41A*2.5720.332%C+17.371%D-35.3C++N/A14735.6h10.9B53.6C**
M1 Heavy Cycler 1,2401,2282235.507M+0.4713.541%C-19.137%C+28.7C++N/A8242.8h19.8D146.5C
NS-15M2 1,2201,2113473.49B**2.4920.252%D20.727%D36.4CN/A10333.3h12.4C*61.1C+
NSX Naginata 1,2181,2103183.805A*2.1820.366%C23.141%D45.3C++N/A13226.7h11.6C**56.8C*
LC2 Lynx 1,2221,2095012.413B**3.5720.901%C--22.002%C++21CN/A7957.5h15.3C++73C+
TX1 Repeater 1,2141,2098831.369B*4.6122.365%C15.385%D-38.9B+N/A14631.1h10B*44.5B+
T5 AMC 1,2141,2004102.927A*3.0519.506%D15.667%D17.4CN/A9169h14.8C++75.9C+
Cycler TRV 1,1801,1754022.923A+3.0618.324%D--18.128%C26.4CN/A9744.5h13.2C++71.8C
M77-B 1,1751,17411410.298S4.3245.482%A75.98%C+49.1A+N/A21623.9h2.2B+4.9B++
T9A "Butcher" 1,1801,1693633.22B++2.7620.916%D21.985%D48.9CN/A16023.9h12C57.3C
99SV 1,1761,1681537.634M**1.6534.34%B+34.589%C+44.4A+N/A14526.3h4.6B++13.4B++
TORQ-9 1,1791,1682744.263A*1.7219.551%D--18.236%D33.2C+N/A10435.2h13.9B+71.3C+
T1 Cycler 1,1611,1563113.717A**2.2619.785%C-18.599%C-30.7B+N/A18537.6h14.1C**71.5C++
NS-11P 1,1571,1542973.886A**2.0921.139%C19.237%C+30.6C++N/A14537.7h12.9B+60.9C*
TAS-16 Blackjack 1,1071,1054402.511A3.4757.181%C17.195%B52.9B+N/A16220.9h2.1B++3.7B+
MR1 Fracture 1,3501,0971507.313U1.3339.479%C**7.293%A+18.8M+4.3C12658.3h23.7A+60B**
PDW-16 Hailstorm 1,0911,0904242.571A++3.4121.736%C-13.945%C32.3C*N/A13033.7h12B++55.3B+
Tank Mine 1,6631,0788213.146S7.1729.605%CN/A123.9B+67.2C++11268.7h1.3B**4.3B**
Frag Grenade 1,0391,03311033N/A1,027.0244.299%C+N/A1291.3M**7.5C+47230.8h1.7A++3.9A
NS-11C 9359234661.981A4.0021.248%C--16.143%C--14.2DN/A5464.8h12.6B+59.3C**
ASP-30 Grounder 1,2749192224.14S1.8456.724%D3.373%C*24.7B*9.5C+20537.2h4.9A+8.7B**
Anti-Vehicle Grenade 9509121912N/A906.0269.548%A*N/A1140M**47.5D44650.8h2.2A++3.2A+
Bighorn .50M 7687624815.875M++9.8942.454%C+74.147%D-62.5B+N/A15412.2h2C4.7C+
MKV Suppressed 7467422443.041A**2.9428.341%B+22.507%B+40.5B+N/A12318.3h11.7B+41.3B+
Chainblade 82673914,7190.05B*5.9338.434%B*N/A0.6C+N/A21325.8h2.3B+6B+
T1B Cycler 7317261833.967A2.0122.85%D23.692%C-43C+N/A12216.9h14.4D63.2C-
MG-H1 Watchman 7277171624.426A++1.5523.106%C+20.084%D53.9B+N/A15413.3h13.5B+58.6B+
M12 Kobalt 7207065141.2S135.2219.582%C18.414%C*153.5B*3C3534.6h14.9B+76.2B
MANA Anti-Vehicle Turret 1,1216821325.167M0.8148.359%C--2.346%D42.6B+27.4C+67016h6.4B++13.1B++
Sticky Grenade 6496461646N/A640.0264.258%A+N/A1615A+7.5C--57950.4h1.5B*2.4B*
NS-357 Underboss 5915873421.716B*4.2637.393%C++16.525%D54.4B+N/A14710.8h4.3C+11.5C*
SOAS-20 5285181493.477A+2.5025.797%C-22.394%C*35.5C++N/A12314.6h13.8C53.6C
AS16 NightHawk 5125102002.55A3.4342.923%B+10.196%D--50B++N/A19610.2h3.3B**7.7B++
M40 Fury 5875091828.278A**22.3027.231%D--1.965%C*84.8A13B4116h10B++36.6C*
Spear Anti-Vehicle Phalanx Turret 7325052421.042A**15.0648.906%B+4.951%B+60.8A+27.3B+6528.3h6B+12.2B*
M20 Basilisk 6315011338.538U32.5632.064%D7.385%B+34.3A8.9C**22714.6h56B**174.7B++
M18 Needler 1,1194861024.765B**1.2225.889%D--3.292%B++9.7C12.6B+17050.2h119.2B+460.4C*
L100 Python HEAT 506415759.286U53.3151.172%C+2.41%C+62.9A*13.8B+3866.6h4.2B**8.1B*
MAX Punch 4003801,2930.294A++5.6942.35%C+N/A1CN/A3372.7h1.7C++4.1C**
KSR-35 367364556.618A*0.6430.173%D27.198%C+36CN/A10010.1h4.7C+15.7C
T2 Striker 7303511272.764S3.2259.076%B++N/A13.2C++14.2B+41526.6h29.7B*50.2B*
E540 Halberd 5273291719.353A++13.3746.618%B++5.775%B**42.2A++25.4M+10597.8h5.8C++12.4B+
M20 Basilisk 4383271818.167S12.1934.374%C-7.339%B+30.6B++10.4C*23510.7h79.4B+230.9B+
TX2 Emperor 3343263021.079C*4.9024.712%D9.202%F33.3C++N/A1199.8h8.6B+34.9C++
NS-10 Burster 568325635.159S0.8227.273%C4.615%C7.3A5.4A+13344.6h129.2B*473.6B+
Skyguard 4573072213.955S7.9726.236%C-N/A26.9A*13.2B**30311.4h78.9B*300.8B*
NS-10 Burster 518290624.677S1.3027.697%C+6.552%C++6.2B+4.9B**12046.9h155.1C++560.1C*
HC1 Cougar 2942861112.577A+3.4023.322%C+18.881%D23.1C+N/A11412.4h13.3C+57.2C+
MG-S1 Jackal 209206832.482A3.5026.336%C+14.078%D-22.4C-N/A669.2h10.5C**39.7B+
M60-G Bulldog 2281981315.231A**9.2532.602%C+N/A40.4B+6.1C+2344.9h6.2B+18.9B+
NS-AM7 Archer 229188752.507S3.4752.262%D-26.596%B**10.3B++2.2C6718.3h12.2B++23.3B++
Auraxium Chainblade 1891845,7150.032C+5.9529.249%C+3.261%D0.3CN/A1560.9h1.6B**5.5B
MANA Anti-Personnel Turret 158154354.4N/A1.5822.649%UN/A1540U40U9609400.1h32.9T*145.1T*
AMR-66 126125167.813S1.8327.249%C++29.6%B++37.9B**N/A3213.3h9.3C++34.1C**
Tomcat A2AM Pods 221107617.833M**11.8570.88%FN/A46.5C+49.6C**5582.3h5.9A8.3B**
NS-20 Gorgon 110107234.652M**1.3322.446%C18.692%C+41.2A**1.2C-1192.6h21.1B++93.9B++
G20 Vulcan-H 140103128.583A2.6046.744%C+2.913%C+60.6B*21.8C13831.7h61.3A131.2B**
TRAC-Shot 101101392.59B**3.3920.386%D*13.861%D-20.6DN/A664.9h11.9C+58.5C--
Hornet Missiles 151101333.667S27.6960.631%C+N/A101B++50B+8951h8B++13.2B++
M60-A Bulldog 10194423.5C++17.5241.418%C--3.191%B+37.6C++2.8C1912.5h4.7B+11.4B+
M40 Fury 9891713B*7.0227.602%D-4.396%M+47.9C++3.7D*3081.9h9.8B++35.5B+
G30 Vulcan 14888204.4C++1.5831.46%C**3.409%C+24.4C*16.7B+4903.6h113.5C360.7C++
NS-20 Gorgon 9385233.696A*2.2823.236%C27.059%A+32.7A++3.1A*1132.6h27.2B++116.9B++
P525 Marauder 8477177A**71.0223.933%B+2.597%B*77C**7A+4811h6.1C*25.6B+
M20 Basilisk 9472126M0.0225.508%C4.167%D20B+6.1C+2863.6h68.4B++268.2B+
MR11 Gatekeeper 1256597.222B++1.2437.442%C1.538%C-31A28.6A++7482.1h46B+122.9B+
Aspis Anti-Aircraft Phalanx Turret 1286379A++3.0227.444%C**N/A10.9C+11.2C+3485.8h170.4C620.9C*
M9 SKEP Launcher 7857144.071S1.9159.341%D*3.509%B*24.8B+9.1C6852.3h5.7B**9.6B*
G30 Walker 7155318.333S12.3523.144%D-5.455%B+25B**7.3C2402.2h106.3A+459.2B*
M12 Kobalt 5753153A*47.0219.204%B+11.321%F88.3B+6.7B**4430.6h15.6B+81.1B+
NS-44L Blackhand 5353262.038B*3.9437.809%C-28.302%D--35.3B++N/A1181.5h4.6C++12.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret119104.3h
Motion Spotter145,6924.1h
Nano-Armor Kit3361,433,135109h
Nanite Revive Grenade04,0571.1h
Spawn Beacon42480.6h
Nanite Healing Grenade0520h
Medical Applicator499733,98253.3h
Restoration Kit491,0181.1h
Spitfire Auto-Turret181,3862.3h
Ammunition Package83,6751.5h
Medical Kit1582,3863.3h
Anti-Infantry MANA Turret102,0573.8h
Nano-Repair Grenade02110.1h
Recon Detection Device7020,76534h
Smoke Grenade03260.1h
Shield Recharging Field275,1151.8h

Check the help document for the dictionary if you want to learn more about words used here.


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