Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,901)players online:
Nefinub (55)  Ahorn (19)  ALonesomeBrick (8)  AlphaPsi (5)  francistech94 (1)  chxpo9 (1) 89
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (65 days). The data shown below may not be accurate.

Commander Field Marshal MikeInTraining[TRM] MikeInTraining
TR BR 55

KDR: 6.02

Score: 84m

Last Seen: Apr 14th, 2019 10:50 PM
- OFFLINE - 1070.1 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Emerald
Level Progress (to 56): 84%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT L100 Python HESH Hellfire Rocket Pods M3 Pounder HEG C-4 M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MikeInTraining



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,347,327 MLG Score: 1077
Fun Score: N/A
Cheeseburgers Flipped: 3135TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.126%17.574%37136117440,0823.689432.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.364%-0.001C+-0.494D-1.082D*HEAD ++ (~7.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.235C++12.10.156C++45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.549%1.398%1944412069,943547427818.1773232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.26%-0.719D--0.18C0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.60.147C++420.207C++95.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.814%2.201%65678120240,073828992548.339404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%-0.208C-0.242C0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+4.80.613B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.161%7.076%7061411965,1026618217.70695621%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.554%-0.928D--0.659B+-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.50.257C*23.20.418B65.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.7%69.783%7066120410,44110143210.2968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.973%0.706B++0.175C++0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.397B2.40.256C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.729%11.551%706412065,030126973.96063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.406%0.352C**-0.603D-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+3.10.368C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
84m209.8%388 (23.3k)374 (22.4k)6.01988158,08826,2617.0996255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210666519.289%12.58%24308:3357

9% Combat Medic44% Engineer17% Heavy Assault12% Infiltrator6% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:16 PMMar 25th, 2019 12:54 AMApr 23rd, 2019 6:24 PM (56d) (PST)Apr 15th, 2019 12:57 AM (65d) (PST)Apr 14th, 2019 6:50 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9291667630.7050.1170.0891.6790.0961077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,7139,96845,7454275101622,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3738.8h/155.8d 28,355 19,888 39,508 376.7k 7,496 15,682 21,481 208.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:2,828
Deaths:693
KDR:4.081
Accuracy:17.550% C
HSR:17.009% D-
MSW-R
D
Kills:2,688
Deaths:635
KDR:4.233
Accuracy:19.617% D
HSR:19.271% D
T9 CARV-S
C
Kills:1,685
Deaths:475
KDR:3.547
Accuracy:20.159% C
HSR:20.653% C--
T32 Bull
C+
Kills:1,427
Deaths:283
KDR:5.042
Accuracy:23.410% C+
HSR:22.004% C
T7 Mini-Chaingun
C
Kills:1,415
Deaths:461
KDR:3.069
Accuracy:15.707% C
HSR:9.682% D-
T16 Rhino
C+
Kills:1,358
Deaths:420
KDR:3.233
Accuracy:20.401% C+
HSR:18.483% D
TMG-50
C+
Kills:1,255
Deaths:368
KDR:3.410
Accuracy:20.332% C+
HSR:17.371% D-
NS-15M2
D
Kills:1,211
Deaths:347
KDR:3.490
Accuracy:20.252% D
HSR:20.727% D
NSX Naginata
C
Kills:1,210
Deaths:318
KDR:3.805
Accuracy:20.366% C
HSR:23.141% D
T9A "Butcher"
D
Kills:1,169
Deaths:363
KDR:3.220
Accuracy:20.916% D
HSR:21.985% D
MG-H1 Watchman
C+
Kills:890
Deaths:215
KDR:4.140
Accuracy:22.350% C+
HSR:21.124% D
Kills:17,136
Deaths (as Heavy Assault):4,578
Deaths (to Heavy Assaults):6,906
KDR:3.74312
Kill Difference:12,558
Playtime:639.178 hours
Usage:17%
Score:12.499m
Score/min:326
Accuracy (listed only):20.096%
HSR (listed only):19.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:2,211
Deaths:979
KDR:2.258
Accuracy:20.110% D
HSR:16.599% D
TRAC-5
C+
Kills:1,911
Deaths:13
KDR:147
Accuracy:21.193% C+
HSR:12.768% D*
TS4 Haymaker
B
Kills:1,835
Deaths:843
KDR:2.177
Accuracy:45.984% B
HSR:9.755% D--
FA1 Barrage
C*
Kills:1,569
Deaths:725
KDR:2.164
Accuracy:42.786% C*
HSR:10.070% D--
TRAC-5 S
C++
Kills:1,450
Deaths:367
KDR:3.951
Accuracy:22.964% C++
HSR:5.241% F-
LC2 Lynx
C++
Kills:1,209
Deaths:501
KDR:2.413
Accuracy:20.901% C--
HSR:22.002% C++
T5 AMC
D
Kills:1,200
Deaths:410
KDR:2.927
Accuracy:19.506% D
HSR:15.667% D-
TAS-16 Blackjack
B+
Kills:1,106
Deaths:440
KDR:2.514
Accuracy:57.133% C
HSR:17.269% B+
NS-11C
C--
Kills:963
Deaths:474
KDR:2.032
Accuracy:21.315% C--
HSR:16.096% D
AS16 NightHawk
C**
Kills:520
Deaths:208
KDR:2.500
Accuracy:42.776% C**
HSR:10.192% D--
HC1 Cougar
C+
Kills:295
Deaths:117
KDR:2.521
Accuracy:23.302% C+
HSR:18.983% D
AMR-66
B++
Kills:125
Deaths:16
KDR:7.813
Accuracy:27.249% C++
HSR:29.600% B++
TRAC-Shot
D--
Kills:123
Deaths:55
KDR:2.236
Accuracy:21.363% D--
HSR:13.008% D--
Kills:14,517
Deaths (as Engineer):5,148
Deaths (to Engineers):5,314
KDR:2.81993
Kill Difference:9,369
Playtime:1,658.288 hours
Usage:44%
Score:37.992m
Score/min:382
Accuracy (listed only):29.737%
HSR (listed only):15.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:2,741
Deaths:1,057
KDR:2.593
Accuracy:25.423% C+
HSR:8.938% D*
LC3 Jaguar
D
Kills:2,211
Deaths:979
KDR:2.258
Accuracy:20.110% D
HSR:16.599% D
TRAC-5
C+
Kills:1,911
Deaths:13
KDR:147
Accuracy:21.193% C+
HSR:12.768% D*
TS4 Haymaker
B
Kills:1,835
Deaths:843
KDR:2.177
Accuracy:45.984% B
HSR:9.755% D--
FA1 Barrage
C*
Kills:1,569
Deaths:725
KDR:2.164
Accuracy:42.786% C*
HSR:10.070% D--
NS-7 PDW
B++
Kills:1,460
Deaths:480
KDR:3.042
Accuracy:28.633% B++
HSR:12.329% D-
TRAC-5 S
C++
Kills:1,450
Deaths:367
KDR:3.951
Accuracy:22.964% C++
HSR:5.241% F-
LC2 Lynx
C++
Kills:1,209
Deaths:501
KDR:2.413
Accuracy:20.901% C--
HSR:22.002% C++
T5 AMC
D
Kills:1,200
Deaths:410
KDR:2.927
Accuracy:19.506% D
HSR:15.667% D-
TAS-16 Blackjack
B+
Kills:1,106
Deaths:440
KDR:2.514
Accuracy:57.133% C
HSR:17.269% B+
PDW-16 Hailstorm
C
Kills:1,090
Deaths:424
KDR:2.571
Accuracy:21.736% C-
HSR:13.945% C
NS-11C
C--
Kills:963
Deaths:474
KDR:2.032
Accuracy:21.315% C--
HSR:16.096% D
MKV Suppressed
B+
Kills:742
Deaths:244
KDR:3.041
Accuracy:28.341% B+
HSR:22.507% B+
AS16 NightHawk
C**
Kills:520
Deaths:208
KDR:2.500
Accuracy:42.776% C**
HSR:10.192% D--
HC1 Cougar
C+
Kills:295
Deaths:117
KDR:2.521
Accuracy:23.302% C+
HSR:18.983% D
MG-S1 Jackal
C++
Kills:223
Deaths:87
KDR:2.563
Accuracy:26.388% C++
HSR:14.798% D
TRAC-Shot
D--
Kills:123
Deaths:55
KDR:2.236
Accuracy:21.363% D--
HSR:13.008% D--
Kills:20,648
Deaths (as Light Assault):7,424
Deaths (to Light Assaults):5,146
KDR:2.78125
Kill Difference:13,224
Playtime:241.053 hours
Usage:6%
Score:4.640m
Score/min:321
Accuracy (listed only):28.815%
HSR (listed only):14.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:2,741
Deaths:1,057
KDR:2.593
Accuracy:25.423% C+
HSR:8.938% D*
TS4 Haymaker
B
Kills:1,835
Deaths:843
KDR:2.177
Accuracy:45.984% B
HSR:9.755% D--
FA1 Barrage
C*
Kills:1,569
Deaths:725
KDR:2.164
Accuracy:42.786% C*
HSR:10.070% D--
NS-7 PDW
B++
Kills:1,460
Deaths:480
KDR:3.042
Accuracy:28.633% B++
HSR:12.329% D-
TAR
D--
Kills:1,382
Deaths:529
KDR:2.612
Accuracy:18.835% D--
HSR:13.965% D--
Cycler TRV
C+
Kills:1,175
Deaths:402
KDR:2.923
Accuracy:18.324% D-
HSR:18.128% C+
TORQ-9
D
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:19.551% D--
HSR:18.236% D
T1 Cycler
C-
Kills:1,156
Deaths:311
KDR:3.717
Accuracy:19.785% C--
HSR:18.599% C-
NS-11P
C+
Kills:1,154
Deaths:297
KDR:3.886
Accuracy:21.139% C
HSR:19.237% C+
TAS-16 Blackjack
B+
Kills:1,106
Deaths:440
KDR:2.514
Accuracy:57.133% C
HSR:17.269% B+
PDW-16 Hailstorm
C
Kills:1,090
Deaths:424
KDR:2.571
Accuracy:21.736% C-
HSR:13.945% C
MKV Suppressed
B+
Kills:742
Deaths:244
KDR:3.041
Accuracy:28.341% B+
HSR:22.507% B+
T1B Cycler
C-
Kills:731
Deaths:185
KDR:3.951
Accuracy:22.764% D
HSR:23.529% C-
AS16 NightHawk
C**
Kills:520
Deaths:208
KDR:2.500
Accuracy:42.776% C**
HSR:10.192% D--
MG-S1 Jackal
C++
Kills:223
Deaths:87
KDR:2.563
Accuracy:26.388% C++
HSR:14.798% D
Kills:18,052
Deaths (as Combat Medic):6,506
Deaths (to Combat Medics):2,609
KDR:2.77467
Kill Difference:11,546
Playtime:334.954 hours
Usage:9%
Score:9.346m
Score/min:465
Accuracy (listed only):29.306%
HSR (listed only):15.433%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:2,923
Deaths:262
KDR:11.157
Accuracy:41.637% B+
HSR:78.823% C+
TSAR-42
C++
Kills:2,787
Deaths:259
KDR:10.761
Accuracy:38.849% C++
HSR:66.595% C+
SMG-46 Armistice
C+
Kills:2,741
Deaths:1,057
KDR:2.593
Accuracy:25.423% C+
HSR:8.938% D*
NS-7 PDW
B++
Kills:1,460
Deaths:480
KDR:3.042
Accuracy:28.633% B++
HSR:12.329% D-
SR-7
B+
Kills:1,452
Deaths:85
KDR:17.082
Accuracy:43.752% B+
HSR:79.132% C++
TX1 Repeater
C
Kills:1,209
Deaths:883
KDR:1.369
Accuracy:22.365% C
HSR:15.385% D-
M77-B
A
Kills:1,174
Deaths:114
KDR:10.298
Accuracy:45.482% A
HSR:75.980% C+
99SV
B+
Kills:1,168
Deaths:153
KDR:7.634
Accuracy:34.340% B+
HSR:34.589% C+
PDW-16 Hailstorm
C
Kills:1,090
Deaths:424
KDR:2.571
Accuracy:21.736% C-
HSR:13.945% C
Bighorn .50M
C+
Kills:937
Deaths:52
KDR:18.019
Accuracy:41.919% C+
HSR:72.679% D--
MKV Suppressed
B+
Kills:742
Deaths:244
KDR:3.041
Accuracy:28.341% B+
HSR:22.507% B+
NS-357 Underboss
C++
Kills:633
Deaths:374
KDR:1.693
Accuracy:37.134% C++
HSR:16.904% D
SOAS-20
C*
Kills:525
Deaths:152
KDR:3.454
Accuracy:25.830% C-
HSR:22.095% C*
KSR-35
C+
Kills:364
Deaths:55
KDR:6.618
Accuracy:30.173% D-
HSR:27.198% C+
TX2 Emperor
C--
Kills:326
Deaths:302
KDR:1.079
Accuracy:24.712% C--
HSR:9.202% F
MG-S1 Jackal
C++
Kills:223
Deaths:87
KDR:2.563
Accuracy:26.388% C++
HSR:14.798% D
NS-AM7 Archer
B**
Kills:192
Deaths:77
KDR:2.494
Accuracy:52.239% D-
HSR:26.563% B**
NS-44L Blackhand
C-
Kills:53
Deaths:26
KDR:2.038
Accuracy:37.809% C-
HSR:28.302% D--
Kills:19,999
Deaths (as Infiltrator):5,086
Deaths (to Infiltrators):3,229
KDR:3.93217
Kill Difference:14,913
Playtime:465.149 hours
Usage:12%
Score:8.865m
Score/min:318
Accuracy (listed only):33.709%
HSR (listed only):34.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:3,289
Deaths:210
KDR:15.662
Accuracy:42.635% B+
HSR:3.557% C**
M3 Pounder HEG
B**
Kills:3,007
Deaths:195
KDR:15.421
Accuracy:45.838% B+
HSR:4.789% B**
MRC3 Mercy
C+
Kills:2,470
Deaths:216
KDR:11.435
Accuracy:16.510% C+
HSR:18.016% C--
MRC3 Mercy
C+
Kills:2,439
Deaths:216
KDR:11.292
Accuracy:16.886% C+
HSR:17.876% C--
M6 Onslaught
C*
Kills:1,816
Deaths:200
KDR:9.080
Accuracy:17.567% C*
HSR:16.245% D
M2 Mutilator
B++
Kills:1,657
Deaths:215
KDR:7.707
Accuracy:17.691% B++
HSR:17.139% C
M2 Mutilator
B++
Kills:1,642
Deaths:215
KDR:7.637
Accuracy:18.020% B++
HSR:18.514% C+
M1 Heavy Cycler
C+
Kills:1,520
Deaths:275
KDR:5.527
Accuracy:13.689% C+
HSR:14.737% D
M6 Onslaught
B
Kills:1,483
Deaths:163
KDR:9.098
Accuracy:18.813% B
HSR:16.318% D
MR1 Fracture
A++
Kills:1,351
Deaths:151
KDR:8.947
Accuracy:38.105% C*
HSR:8.216% A++
M1 Heavy Cycler
C+
Kills:1,228
Deaths:223
KDR:5.507
Accuracy:13.541% C--
HSR:19.137% C+
MR1 Fracture
A+
Kills:1,107
Deaths:151
KDR:7.331
Accuracy:39.491% C**
HSR:7.227% A+
NS-10 Burster
C
Kills:328
Deaths:64
KDR:5.125
Accuracy:27.187% C
HSR:4.573% C
NS-10 Burster
C+
Kills:305
Deaths:63
KDR:4.841
Accuracy:27.593% C+
HSR:6.230% C+
NS-20 Gorgon
C+
Kills:107
Deaths:23
KDR:4.652
Accuracy:22.437% C
HSR:18.692% C+
NS-20 Gorgon
A+
Kills:85
Deaths:23
KDR:3.696
Accuracy:23.226% C
HSR:27.059% A+
Kills:23,834
Deaths (as MAX Suit):1,301.500
Deaths (to MAX Suits):2,221
KDR:18.31272
Kill Difference:22,532.500
Playtime:392.588 hours
Usage:11%
Score:10.620m
Score/min:451
Accuracy (listed only):24.952%
HSR (listed only):13.645%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:5,960
V. Kills:1,494 399%
Deaths:421
KDR:14.157
Accuracy:54.545% B++
KPH:49.600 C-
VKPH:12.400 C+
M18 Rotary
A+
Kills:1,922
V. Kills:1,925 100%
Deaths:343
KDR:5.604
Accuracy:26.884% D
KPH:19.500 B+
VKPH:19.500 A+
M14 Banshee
B+
Kills:1,575
V. Kills:101 N/A
Deaths:135
KDR:11.667
Accuracy:24.025% D--
KPH:54.500 B+
VKPH:3.500 C++
M18 Needler
B+
Kills:486
V. Kills:633 77%
Deaths:103
KDR:4.718
Accuracy:25.895% D--
KPH:9.700 C
VKPH:12.600 B+
Tomcat A2AM Pods
C**
Kills:107
V. Kills:114 93%
Deaths:6
KDR:17.833
Accuracy:70.880% D*
KPH:47.300 C+
VKPH:50.400 C**
Hornet Missiles
B++
Kills:102
V. Kills:50 200%
Deaths:3
KDR:34
Accuracy:60.220% C+
KPH:97.500 B++
VKPH:47.800 B+
Kills:10,152 (3,983 + 0)
Deaths:1,011
KDR:10.042
VKDR:4.270
Vehicle Kills:4,317
Kill Difference:9,141
Playtime:301.135 hours
Usage:8%
Score:4.260m
Score/min:236
Piloting Accuracy:25.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:5,964
V. Kills:498 N/A
Deaths:106
KDR:56.264
Accuracy:51.748% B+
KPH:84.200 A
VKPH:7 C
C75 Viper
M+
Kills:2,012
V. Kills:174 N/A
Deaths:39
KDR:51.590
Accuracy:32.187% D
KPH:78.400 M+
VKPH:6.800 C
L100 Python AP
A++
Kills:1,398
V. Kills:538 259%
Deaths:43
KDR:32.512
Accuracy:53.993% C+
KPH:52.600 A++
VKPH:20.200 B+
L100 Python HEAT
A*
Kills:415
V. Kills:91 451%
Deaths:7
KDR:59.286
Accuracy:51.172% C+
KPH:62.800 A*
VKPH:13.800 B+
Skyguard
A*
Kills:307
V. Kills:150 203%
Deaths:22
KDR:13.955
Accuracy:26.223% C-
KPH:26.800 A*
VKPH:13.100 B**
Kills:10,096 (10,096 + 0)
Deaths:217
KDR:46.525
VKDR:6.687
Vehicle Kills:1,451
Kill Difference:9,879
Playtime:141.196 hours
Usage:4%
Score:2.622m
Score/min:310
Driving Accuracy:26.223%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:12,723
V. Kills:5,581 228%
Deaths:299
KDR:42.552
Accuracy:39.990% D
KPH:54.700 A*
VKPH:24 B**
P2-120 HESH
A++
Kills:9,965
V. Kills:878 N/A
Deaths:149
KDR:66.879
Accuracy:44.232% C**
KPH:93.200 A++
VKPH:8.200 C+
P2-120 HEAT
A*
Kills:7,289
V. Kills:2,015 362%
Deaths:156
KDR:46.724
Accuracy:40.000% C+
KPH:50.600 A*
VKPH:14 B**
E540 Halberd
M++
Kills:337
V. Kills:201 167%
Deaths:17
KDR:19.824
Accuracy:46.825% B++
KPH:43.300 A++
VKPH:25.900 M++
G30 Vulcan
B+
Kills:88
V. Kills:60 144%
Deaths:20
KDR:4.400
Accuracy:31.460% C*
KPH:24.700 C**
VKPH:16.800 B+
P525 Marauder
A
Kills:77
V. Kills:7 N/A
Deaths:1
KDR:77
Accuracy:23.933% B+
KPH:78 B+
VKPH:7.100 A
M20 Basilisk
B
Kills:72
V. Kills:22 313%
Deaths:12
KDR:6
Accuracy:25.643% C
KPH:20.100 B
VKPH:6.100 C+
MR11 Gatekeeper
A
Kills:65
V. Kills:60 107%
Deaths:9
KDR:7.222
Accuracy:37.505% C
KPH:30.700 B*
VKPH:28.400 A
Kills:30,616 (29,977 + 639)
Deaths:663
KDR:46.178
VKDR:13.309
Vehicle Kills:8,824
Kill Difference:29,953
Playtime:501.726 hours
Usage:13%
Score:10.473m
Score/min:348
Driving Accuracy:40.000%
Gunner Accuracy:37.505%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,319
V. Kills:29 N/A
Deaths:19
KDR:69.421
Accuracy:26.923% D--
KPH:151.800 B**
VKPH:3.300 D-
G20 Vulcan-H
B++
Kills:103
V. Kills:37 271%
Deaths:12
KDR:8.583
Accuracy:46.744% C+
KPH:59 B++
VKPH:21.200 C-
Kills:1,422 (0 + 1,422)
Deaths:31
KDR:45.871
VKDR:2.129
Vehicle Kills:66
Kill Difference:1,391
Playtime:10.434 hours
Usage:0%
Score:0.453m
Score/min:724
Driving Accuracy:N/A%
Gunner Accuracy:46.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,362
V. Kills:37 N/A
Deaths:13
KDR:104.769
Accuracy:14.449% D
KPH:99.900 B**
VKPH:2.700 C
M40 Fury
A
Kills:509
V. Kills:78 N/A
Deaths:18
KDR:28.278
Accuracy:27.231% D--
KPH:85.500 A
VKPH:13.100 B+
M20 Basilisk
A
Kills:507
V. Kills:132 381%
Deaths:14
KDR:36.214
Accuracy:32.107% D
KPH:34.600 A
VKPH:9 B
M20 Basilisk
B++
Kills:327
V. Kills:111 292%
Deaths:18
KDR:18.167
Accuracy:34.405% C--
KPH:30.400 B++
VKPH:10.300 C*
M60-G Bulldog
B+
Kills:198
V. Kills:30 N/A
Deaths:13
KDR:15.231
Accuracy:32.602% C
KPH:40.200 B+
VKPH:6.100 C+
M40 Fury
C++
Kills:91
V. Kills:7 N/A
Deaths:7
KDR:13
Accuracy:27.641% D-
KPH:47 C++
VKPH:3.600 D*
M12 Kobalt
B*
Kills:57
V. Kills:4 N/A
Deaths:1
KDR:57
Accuracy:19.123% B
KPH:83.800 B
VKPH:5.900 B*
G30 Walker
B**
Kills:55
V. Kills:16 324%
Deaths:3
KDR:18.333
Accuracy:23.088% D--
KPH:25.100 B**
VKPH:7.300 D
Kills:3,106 (0 + 3,106)
Deaths:87
KDR:35.701
VKDR:4.770
Vehicle Kills:415
Kill Difference:3,019
Playtime:54.741 hours
Usage:1%
Score:0.913m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:23.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 18,30412,72329942.552S36.5339.99%D4.291%B+54.7A*24B**389232.7h5.3B*13.2B+
P2-120 HESH 10,8439,96514966.879S60.8644.232%C**N/A93.2A++8.2C+314106.9h3.8B*8.5B*
P2-120 HEAT 9,3047,28915646.724S40.7040%C+1.646%D-50.6A*14B**257144.1h4.6B**11.6B**
L100 Python HESH 6,4625,96410656.264S50.2451.748%B+1.023%C--84.1A7C26470.9h2.6B*4.9B*
Hellfire Rocket Pods 7,4545,96042114.157B*8.1454.545%B++N/A49.6C-12.4C+263120.2h18.4C**33.7B+
M3 Pounder HEG 3,5443,28921015.662S9.6442.635%B+3.557%C**38.8A**3C+16384.7h9.5A22.3B*
C-4 3,4963,0299913.057B**2.9631.31%B**N/A127.3B**19.6D87223.8h0.9B**2.8A
M3 Pounder HEG 3,2293,00719515.421S9.4045.838%B+4.789%B**38.7A*2.9D15377.8h10.7B**23.4B*
RAMS .50M 2,9282,92326211.156A*5.1441.637%B+78.823%C+45.3B**N/A15164.5h2.1C**5B+
T9 CARV 2,8392,8286934.081A++1.9417.55%C17.009%D-40.2B++N/A19470.3h11.2B*63.8B+
TSAR-42 2,7962,78725910.761A+4.7438.849%C++66.595%C+51.5B++N/A15854.1h2.1B+5.5B+
SMG-46 Armistice 2,7502,7411,0572.593A+3.4325.423%C+8.938%D*34C**N/A11580.7h11.8B*46.4B+
MSW-R 2,7042,6886354.233B**1.7919.617%D19.271%D46.9BN/A18357.3h11.3B+57.9C++
MRC3 Mercy 2,4942,47021611.435S5.4216.51%C+18.016%C--36.5B++N/A14667.7h17.9B+108.2B
MRC3 Mercy 2,4492,43921611.292M**5.2716.886%C+17.876%C--36B+N/A14267.7h18.4B+109.1B
Claymore 2,2582,2575739.596S33.5841.677%B**N/A207.1B**N/A62810.9h1.1B*2.6B*
LC3 Jaguar 2,2252,2119792.258B++3.7620.11%D16.599%D18.1C--N/A71122.3h11.6B+57.8C++
C75 Viper 2,1862,0123951.59S45.5732.187%DN/A78.3M+6.8C43125.7h4.3A+13.4A
M18 Rotary 3,8471,9223435.603A++0.4226.884%D2.966%B19.5B+19.5A+22998.5h116.4C**432.9C++
TRAC-5 1,9221,91113147U140.9821.193%C+12.768%D*25.5B+N/A26074.8h13.8B+65.1B
NS Decimator 2,2351,8806512.888A*3.1355.004%D2.66%C**48.1B*9.1D-30039.1h2.9A5.3B**
TS4 Haymaker 1,8351,8358432.177B**3.8445.984%B9.755%D--41.1B+N/A16544.6h3.1B**6.8B*
M6 Onslaught 1,8211,8162009.08M**3.0617.567%C*16.245%D40.5B+N/A16144.8h19.9C113.4C*
T9 CARV-S 1,6951,6854753.547A+2.4720.159%C20.653%C--39.4C+N/A16142.8h10.6B+52.6C**
M2 Mutilator 1,6671,6572157.707M**1.6917.691%B++17.139%C45A++N/A19136.8h17.1C++96.8B+
M2 Mutilator 1,6491,6422157.637M**1.6218.02%B++18.514%C+44.5A+N/A18836.9h17.7C+98.4B+
M14 Banshee 1,6761,57513511.667B++5.6524.025%D--N/A54.5B+3.5C++20928.9h16.9B+70.4B
FA1 Barrage 1,5721,5697252.164B**3.8642.786%C*10.07%D--39.8B++N/A13239.4h3.6B**8.3B*
M1 Heavy Cycler 1,5321,5202755.527M*0.4913.689%C+14.737%D24.9B+N/A9461.1h22.9D--167.6C+
M6 Onslaught 1,4891,4831639.098M**3.0818.813%B16.318%D41.5B+N/A17035.7h19.4C+103.1B
NS-7 PDW 1,4641,4604803.042M2.9828.633%B++12.329%D-41.2B++N/A17735.4h11.1B**38.6B++
ML-7 1,8351,4554003.638S2.3857.489%C++3.093%C++37.2A9.7C30339.1h4.2A7.3B**
SR-7 1,4551,4528517.082M*11.0643.752%B+79.132%C++59.5B**N/A20124.4h1.9B+4.4B+
TRAC-5 S 1,4831,4503673.951M**2.0722.964%C++5.241%F-37.8AN/A17538.4h5.1A+22.4B**
T32 Bull 1,4361,4272835.042M+0.9823.41%C+22.004%C59.5B*N/A21224h11B+47.1B+
T7 Mini-Chaingun 1,4221,4154613.069A**2.9515.707%C9.682%D-37.9C**N/A16837.3h13.7B+87.5C**
L100 Python AP 1,9361,3984332.512S26.4953.993%C+2.003%C-52.6A++20.2B+29826.6h4.1B++7.6B*
TAR 1,3871,3825292.612B*3.4118.835%D--13.965%D--27.2C+N/A11950.8h13.4C+71.3C
M12 Kobalt 1,3991,36213104.769S98.7514.449%D17.621%C+100.1B**2.7C31213.6h14.7B++101.5C**
T16 Rhino 1,3651,3584203.233A*2.7920.401%C+18.483%D40.5B+N/A15533.5h12.7B62.4C**
MR1 Fracture 1,6491,3511518.947U2.9338.105%C*8.216%A++22.8M++5C+14459.2h19A+49.7B**
P525 Marauder-H 1,3481,3191969.421S63.4026.923%D--N/A151.6B**3.3D-5848.7h4.8B*17.9B
TMG-50 1,2631,2553683.41A*2.6120.332%C+17.371%D-35.3C++N/A14735.6h10.9B53.6C**
M1 Heavy Cycler 1,2401,2282235.507M+0.5113.541%C--19.137%C+28.7C++N/A8242.8h19.8D146.5C
NS-15M2 1,2201,2113473.49B**2.5320.252%D20.727%D36.4CN/A10433.3h12.4C*61.1C+
NSX Naginata 1,2181,2103183.805A*2.2120.366%C23.141%D45.3C++N/A13226.7h11.6C**56.8C*
TX1 Repeater 1,2141,2098831.369B*4.6522.365%C15.385%D-38.9B+N/A14731.1h10B*44.5B+
LC2 Lynx 1,2221,2095012.413B**3.6120.901%C--22.002%C++21CN/A7957.5h15.3C++73C+
T5 AMC 1,2141,2004102.927A*3.0919.506%D15.667%D-17.4CN/A9169h14.8C++75.9C+
Cycler TRV 1,1801,1754022.923A+3.1018.324%D-18.128%C+26.4C+N/A9744.5h13.2C++71.8C
M77-B 1,1751,17411410.298S4.2845.482%A75.98%C+49.1A++N/A21623.9h2.2B+4.9B++
T9A "Butcher" 1,1801,1693633.22B*2.8020.916%D21.985%D48.9CN/A16023.9h12C57.3C
TORQ-9 1,1791,1682744.263A*1.7619.551%D--18.236%D33.2C+N/A10435.2h13.9B+71.3C+
99SV 1,1761,1681537.634M**1.6134.34%B+34.589%C+44.4A+N/A14626.3h4.6B++13.4B++
T1 Cycler 1,1611,1563113.717A*2.3019.785%C--18.599%C-30.7B+N/A18637.6h14.1C*71.5C+
NS-11P 1,1571,1542973.886A**2.1321.139%C19.237%C+30.6C++N/A14537.7h12.9B+60.9C*
MR1 Fracture 1,3661,1071517.331U1.3139.491%C**7.227%A+18.7M4.4C+12659.2h24A60.7B**
TAS-16 Blackjack 1,1081,1064402.514A3.5157.133%C17.269%B+52.9B+N/A16220.9h2.1B++3.7B+
PDW-16 Hailstorm 1,0911,0904242.571A++3.4521.736%C-13.945%C32.3C**N/A13033.7h12B++55.3B+
Tank Mine 1,6751,0888213.268S7.2529.823%CN/A125.1B+67.5C++11288.7h1.3B**4.3B**
Frag Grenade 1,0441,03811038N/A1,031.9844.302%C+N/A1297.5M**7.5C+47070.8h1.7A++3.9A
NS-11C 9759634742.032B**3.9921.315%C--16.096%D14.6DN/A5565.8h12.6B+58.9C*
Bighorn .50M 9439375218.019M**12.0041.919%C+72.679%D--61.2B+N/A15115.3h2.1D-4.9C
ASP-30 Grounder 1,2929292234.166S1.8556.678%D-3.337%C*24.6B*9.6C+20437.7h4.9A+8.7B**
Anti-Vehicle Grenade 9509121912N/A905.9869.548%A*N/A1140M*47.5D44670.8h2.2A++3.2A+
MG-H1 Watchman 9058902154.14A++1.8822.35%C+21.124%D50.9B+N/A14117.5h14.1B63B
M12 Kobalt 8558395167.8S161.7819.768%C18.117%C++158.3B**3C3575.3h14.6B+73.9B
MKV Suppressed 7467422443.041A**2.9828.341%B+22.507%B+40.5B+N/A12318.3h11.7B++41.3B+
Chainblade 82673914,7190.05B*5.9738.434%B++N/A0.6C+N/A21325.8h2.3B+6B+
T1B Cycler 7367311853.951B**2.0722.764%D23.529%C-42.7C+N/A12117.1h14.4D63.4C-
MANA Anti-Vehicle Turret 1,1216821325.167A*0.8548.359%D2.346%D42.6B+27.4C+67116h6.4B++13.1B++
Sticky Grenade 6536501650N/A643.9864.226%AN/A1625A+7.5C--58200.4h1.5B*2.4B*
NS-357 Underboss 6376333741.693B++4.3337.134%C++16.904%D54.1B+N/A14811.7h4.3C+11.6C*
SOAS-20 5355251523.454A+2.5725.83%C-22.095%C*35.5C++N/A12314.8h13.8C-53.3C
AS16 NightHawk 5225202082.5A3.5242.776%C**10.192%D--50B++N/A19610.4h3.3B++7.7B++
M40 Fury 5875091828.278M22.2627.231%D--1.965%C*84.8A13B4116h10B++36.6C*
M20 Basilisk 6395071436.214U30.1932.107%D7.298%B+34.5A9B23114.7h55.6B**173.3B++
Spear Anti-Vehicle Phalanx Turret 7335062421.083A**15.0648.871%B+4.941%B+61A27.3B+6528.3h6B+12.3B*
M18 Needler 1,1194861034.718B**1.3025.895%D--3.292%B++9.7C12.6B+17050.2h119.5B+461.4C*
L100 Python HEAT 506415759.286U53.2751.172%C+2.41%C+62.9A*13.8B+3876.6h4.2B+8.1B*
MAX Punch 4023821,3010.294A++5.7342.315%C+N/A1CN/A3375.5h1.7C++4.1C**
KSR-35 367364556.618A*0.6030.173%D-27.198%C+36CN/A10010.1h4.7C+15.7C
T2 Striker 7373551282.773S3.2558.87%B++N/A13.2C*14.3B++41426.8h29.7B*50.5B*
E540 Halberd 5383371719.824A++13.8046.825%B++5.638%B**43.2A++25.8M++10887.8h5.7C*12.2B+
NS-10 Burster 573328645.125S0.8927.187%C4.573%C7.3B**5.4A13245.1h129.3B*475.5B+
M20 Basilisk 4383271818.167S12.1534.405%C--7.339%B+30.6B*10.4C*23610.7h79.5B+231B
TX2 Emperor 3343263021.079C++4.9424.712%C--9.202%F33.3C++N/A1199.8h8.6B34.9C++
Skyguard 4573072213.955S7.9426.223%C-N/A26.7A*13B**30111.5h79B**301.1B*
NS-10 Burster 540305634.841S1.1827.593%C+6.23%C+6.4B++4.9B**12047.5h148.8C++539.3C*
HC1 Cougar 3032951172.521A+3.5023.302%C+18.983%D22.7CN/A11113h13.5C57.9C+
MG-S1 Jackal 226223872.563A3.4626.388%C++14.798%D23CN/A679.7h10.5C**39.9B+
M60-G Bulldog 2281981315.231A*9.2132.602%CN/A40.4B+6.1C+2344.9h6.2B+18.9B+
NS-AM7 Archer 234192772.494S3.5352.239%D-26.563%B**10.4B++2.3C6718.5h12B++23B++
Auraxium Chainblade 1951905,8390.033C+5.9929.508%C+3.158%D0.3C-N/A1575h1.6B**5.5B+
MANA Anti-Personnel Turret 158154354.4N/A1.6222.649%UN/A1540U40U9639300.1h32.9T*145.1T*
AMR-66 126125167.813S1.7927.249%C++29.6%B++37.9B**N/A3253.3h9.3C++34.1C**
TRAC-Shot 123123552.236B*3.7821.363%D--13.008%D--19.2DN/A616.4h13.5D63.1D-
Tomcat A2AM Pods 221107617.833M+11.8170.88%D*N/A46.5C+49.6C*5602.3h5.9A8.3B**
NS-20 Gorgon 110107234.652M**1.3722.437%C18.692%C+39.6A*1.1D1182.7h21.1B++94B++
G20 Vulcan-H 140103128.583A2.5646.744%C+2.913%C+60.6B*21.8C14141.7h61.3A131.2B**
Hornet Missiles 152102334S27.9860.22%C+N/A102B*50B+9031h8.1B++13.4B++
M60-A Bulldog 10194423.5C++17.4841.418%D3.191%B+36.2C++2.7C1902.6h4.7B*11.4B+
M40 Fury 9891713B++6.9827.641%D-4.396%M+47.9C++3.7D*3151.9h9.8B++35.6B
G30 Vulcan 14888204.4C++1.6231.46%C*3.409%C+24.4C**16.7B+4973.6h113.5C360.7C++
NS-20 Gorgon 9385233.696A*2.3223.226%C27.059%A+31.5A+3A*1122.7h27.2B++116.9B+
P525 Marauder 8477177S70.9823.933%B+2.597%B*77B7A4811h6.1C*25.6B+
M20 Basilisk 9472126A*0.0225.643%C4.167%C--20C**6.1C+2873.6h69B++269B+
MR11 Gatekeeper 1256597.222B++1.2037.505%C1.538%C-31B*28.6A+7532.1h46.2B+123.2B
Aspis Anti-Aircraft Phalanx Turret 1286379A*2.9827.444%C*N/A10.9C+11.2C+3485.8h170.4C620.9C++
M9 SKEP Launcher 7857144.071S1.9559.341%D*3.509%B*24.8B+9.1C6922.3h5.7B**9.6B*
M12 Kobalt 6157157M50.9819.123%B10.526%F-81.4C**5.7B*4220.7h15.1B+78.8B+
G30 Walker 7155318.333S12.3123.088%D--5.455%B+25B**7.3D2432.2h106.8A+462.7B*
NS-44L Blackhand 5353262.038B++3.9837.809%C-28.302%D--35.3B+N/A1181.5h4.6C+12.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42640.6h
Anti-Vehicle MANA Turret119104.3h
Nano-Armor Kit3381,452,225109.8h
Nanite Revive Grenade04,0591.1h
Nanite Healing Grenade0520h
Medical Applicator500734,36053.3h
Spitfire Auto-Turret191,4472.4h
Motion Spotter145,7414.2h
Restoration Kit491,0181.1h
Shield Recharging Field275,1151.8h
Recon Detection Device7021,03034.3h
Smoke Grenade03260.1h
Ammunition Package83,7531.5h
Medical Kit1602,4153.3h
Anti-Infantry MANA Turret102,0573.8h
Nano-Repair Grenade02360.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.88s on queries, 2.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.