Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,708)players online:
ZugieMac (20)  Adorkalyptic (5)  fbmarder (4)  lored_Shadow (2)  TheTake (2)  plantman188 (1) 34
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (176 days). The data shown below may not be accurate.

Paragon Mikeyspud[GAIZ] Mikeyspud
VS BR 119

KDR: 2.43

Score: 29.1m

Last Seen: Oct 24th, 2018 7:09 PM
- OFFLINE - 4225.8 hour(s)

Battle Rank 100 (119 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 67%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Dual Photon Pods VX6-7 Solstice SF Maelstrom Turbo Laser C-4 NS-11A Solstice VE3 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mikeyspud



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,496,196 MLG Score: 1196
Fun Score: N/A
Cheeseburgers Flipped: 175TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.263%22.026%57832100327,6492.76379-0.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.897%1.009B**0.202C++-0.024C+HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+9.90.308C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.816%1.974%1137410316,58772633729.073195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%-0.168C0.342C**0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.70.381C**35.70.326C**64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.416%2.485%464710282,61691414522.85902180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%0.536B+-0.078C+0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.621B+6.80.457B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.541%0.294%335310321,35975910261.78816132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.327%1.611A+-1.03D*-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.823B++11.30.715B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.639%75.112%335310321,11371111.5654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.513%1.144B**0.523B+-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.90.399B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.646%12.327%3353103272281410.88589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.352%0.684B+-0.441C---0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.541B+30.381C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.1m219.5%381 (22.9k)355 (21.3k)2.4330151,51921,1752.77053119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035139425.29%16.006%40503:5323

21% Combat Medic37% Engineer13% Heavy Assault6% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:13 PMSep 11th, 2017 12:42 AMNov 22nd, 2018 10:28 AM (147d) (PST)Oct 24th, 2018 3:12 PM (176d) (PST)Oct 24th, 2018 3:09 PM (176d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861826040.6290.2580.1011.6080.1041196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,15410,94336,2113816696621,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1366.1h/56.9d 7,147 8,246 9,235 131.8k 2,216 3,757 8,527 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,186
Deaths:463
KDR:2.562
Accuracy:24.874% B+
HSR:25.885% B+
Orion VS54
B*
Kills:1,176
Deaths:433
KDR:2.716
Accuracy:24.963% B*
HSR:18.452% D-
Pulsar LSW
C-
Kills:1,159
Deaths:425
KDR:2.727
Accuracy:20.511% C-
HSR:19.672% D
SVA-88
B+
Kills:1,158
Deaths:427
KDR:2.712
Accuracy:25.797% B+
HSR:27.288% C*
Flare VE6
C++
Kills:1,155
Deaths:550
KDR:2.100
Accuracy:22.939% C++
HSR:19.913% D
Ursa
B**
Kills:529
Deaths:200
KDR:2.645
Accuracy:24.873% B+
HSR:31.191% B**
Betelgeuse 54-A
C*
Kills:496
Deaths:160
KDR:3.100
Accuracy:27.269% C*
HSR:24.194% D-
Kills:6,859
Deaths (as Heavy Assault):2,658
Deaths (to Heavy Assaults):6,027
KDR:2.58051
Kill Difference:4,201
Playtime:175.292 hours
Usage:13%
Score:4.060m
Score/min:386
Accuracy (listed only):24.461%
HSR (listed only):23.799%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C**
Kills:2,174
Deaths:1,473
KDR:1.476
Accuracy:25.946% C**
HSR:16.375% D
Solstice SF
B++
Kills:1,922
Deaths:673
KDR:2.856
Accuracy:27.038% B+
HSR:21.384% B++
Solstice VE3
C+
Kills:1,195
Deaths:85
KDR:14.059
Accuracy:22.365% C+
HSR:19.582% C+
Serpent VE92
B**
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:28.987% B**
HSR:20.259% C++
NS-11C
B++
Kills:1,157
Deaths:582
KDR:1.988
Accuracy:27.347% B++
HSR:18.410% C+
Thanatos VE70
B*
Kills:483
Deaths:284
KDR:1.701
Accuracy:47.564% B*
HSR:12.215% D-
Solstice Burst
B+
Kills:384
Deaths:156
KDR:2.462
Accuracy:27.473% C*
HSR:26.302% B+
Pulsar C
B*
Kills:258
Deaths:130
KDR:1.985
Accuracy:26.067% B
HSR:27.907% B*
Phobos VX86
C+
Kills:167
Deaths:86
KDR:1.942
Accuracy:57.297% C+
HSR:12.575% D
Deimos VA29
C+
Kills:72
Deaths:40
KDR:1.800
Accuracy:60.417% C+
HSR:12.500% D
Kills:8,972
Deaths (as Engineer):4,031
Deaths (to Engineers):4,988
KDR:2.22575
Kill Difference:4,941
Playtime:507.832 hours
Usage:37%
Score:11.948m
Score/min:392
Accuracy (listed only):35.050%
HSR (listed only):18.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C**
Kills:2,174
Deaths:1,473
KDR:1.476
Accuracy:25.946% C**
HSR:16.375% D
Solstice SF
B++
Kills:1,922
Deaths:673
KDR:2.856
Accuracy:27.038% B+
HSR:21.384% B++
Solstice VE3
C+
Kills:1,195
Deaths:85
KDR:14.059
Accuracy:22.365% C+
HSR:19.582% C+
Serpent VE92
B**
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:28.987% B**
HSR:20.259% C++
Sirius SX12
B**
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:29.853% B**
HSR:16.825% C+
NS-11C
B++
Kills:1,157
Deaths:582
KDR:1.988
Accuracy:27.347% B++
HSR:18.410% C+
NS-7 PDW
B*
Kills:1,155
Deaths:572
KDR:2.019
Accuracy:29.139% B*
HSR:21.472% B+
MKV Suppressed
B**
Kills:619
Deaths:346
KDR:1.789
Accuracy:30.327% B*
HSR:25.687% B**
Thanatos VE70
B*
Kills:483
Deaths:284
KDR:1.701
Accuracy:47.564% B*
HSR:12.215% D-
Solstice Burst
B+
Kills:384
Deaths:156
KDR:2.462
Accuracy:27.473% C*
HSR:26.302% B+
Pulsar C
B*
Kills:258
Deaths:130
KDR:1.985
Accuracy:26.067% B
HSR:27.907% B*
Phobos VX86
C+
Kills:167
Deaths:86
KDR:1.942
Accuracy:57.297% C+
HSR:12.575% D
Deimos VA29
C+
Kills:72
Deaths:40
KDR:1.800
Accuracy:60.417% C+
HSR:12.500% D
Kills:11,905
Deaths (as Light Assault):5,526
Deaths (to Light Assaults):3,895
KDR:2.15436
Kill Difference:6,379
Playtime:285.748 hours
Usage:21%
Score:5.287m
Score/min:308
Accuracy (listed only):33.832%
HSR (listed only):19.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,219
Deaths:395
KDR:3.086
Accuracy:24.410% C+
HSR:14.520% D--
Pulsar VS1
B+
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:26.253% B+
HSR:23.850% B+
H-V45
B++
Kills:1,170
Deaths:496
KDR:2.359
Accuracy:27.263% B++
HSR:13.504% D--
CME
B+
Kills:1,161
Deaths:512
KDR:2.268
Accuracy:28.884% B+
HSR:22.222% C+
Equinox VE2
C**
Kills:1,160
Deaths:592
KDR:1.959
Accuracy:26.271% C+
HSR:23.535% C**
Sirius SX12
B**
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:29.853% B**
HSR:16.825% C+
Terminus VX-9
C*
Kills:1,157
Deaths:536
KDR:2.159
Accuracy:26.645% C*
HSR:27.744% C*
Corvus VA55
B++
Kills:1,156
Deaths:463
KDR:2.497
Accuracy:27.950% B++
HSR:27.422% B++
NS-7 PDW
B*
Kills:1,155
Deaths:572
KDR:2.019
Accuracy:29.139% B*
HSR:21.472% B+
Equinox VE2 Burst
B
Kills:1,143
Deaths:494
KDR:2.314
Accuracy:28.103% C++
HSR:30.271% B
MKV Suppressed
B**
Kills:619
Deaths:346
KDR:1.789
Accuracy:30.327% B*
HSR:25.687% B**
Thanatos VE70
B*
Kills:483
Deaths:284
KDR:1.701
Accuracy:47.564% B*
HSR:12.215% D-
Darkstar
C++
Kills:365
Deaths:179
KDR:2.039
Accuracy:26.465% C
HSR:24.932% C++
Phobos VX86
C+
Kills:167
Deaths:86
KDR:1.942
Accuracy:57.297% C+
HSR:12.575% D
Deimos VA29
C+
Kills:72
Deaths:40
KDR:1.800
Accuracy:60.417% C+
HSR:12.500% D
Kills:13,360
Deaths (as Combat Medic):6,039
Deaths (to Combat Medics):2,495
KDR:2.21229
Kill Difference:7,321
Playtime:282.109 hours
Usage:21%
Score:5.879m
Score/min:347
Accuracy (listed only):33.123%
HSR (listed only):20.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:29.853% B**
HSR:16.825% C+
NS-44G Commissioner
C+
Kills:1,157
Deaths:1,047
KDR:1.105
Accuracy:32.568% D
HSR:23.163% C+
NS-7 PDW
B*
Kills:1,155
Deaths:572
KDR:2.019
Accuracy:29.139% B*
HSR:21.472% B+
Beamer VS3
B++
Kills:719
Deaths:433
KDR:1.661
Accuracy:22.925% D
HSR:27.677% B++
MKV Suppressed
B**
Kills:619
Deaths:346
KDR:1.789
Accuracy:30.327% B*
HSR:25.687% B**
Parallax VX3
B+
Kills:599
Deaths:116
KDR:5.164
Accuracy:42.353% B+
HSR:80.968% B+
XM98
B**
Kills:350
Deaths:67
KDR:5.224
Accuracy:45.018% B**
HSR:68.286% D
Phantom VA23
C+
Kills:261
Deaths:138
KDR:1.891
Accuracy:34.754% C+
HSR:23.755% D
Artemis VX26
B*
Kills:216
Deaths:81
KDR:2.667
Accuracy:31.766% B*
HSR:24.537% C**
Nyx VX31
B
Kills:211
Deaths:70
KDR:3.014
Accuracy:36.015% B
HSR:33.175% B
NS-357 Underboss
C+
Kills:190
Deaths:144
KDR:1.319
Accuracy:30.499% D
HSR:21.053% C+
Ghost
C+
Kills:164
Deaths:56
KDR:2.929
Accuracy:38.979% C+
HSR:68.293% C+
Manticore SX40
D-
Kills:164
Deaths:148
KDR:1.108
Accuracy:19.171% F
HSR:15.854% D-
Cerberus
A**
Kills:66
Deaths:60
KDR:1.100
Accuracy:22.230% D*
HSR:42.424% A**
Kills:7,030
Deaths (as Infiltrator):3,855
Deaths (to Infiltrators):2,439
KDR:1.82361
Kill Difference:3,175
Playtime:85.186 hours
Usage:6%
Score:1.301m
Score/min:254
Accuracy (listed only):31.828%
HSR (listed only):35.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:411
Deaths:97
KDR:4.237
Accuracy:25.675% A
HSR:22.628% C**
Blueshift VM5
A
Kills:366
Deaths:87
KDR:4.207
Accuracy:24.933% A
HSR:19.126% C
Quasar VM1
A
Kills:254
Deaths:70
KDR:3.629
Accuracy:21.355% A
HSR:15.354% D
Cosmos VM3
A
Kills:219
Deaths:74
KDR:2.959
Accuracy:21.670% A
HSR:16.438% D
Comet VM2
D
Kills:87
Deaths:66
KDR:1.318
Accuracy:37.657% D
HSR:2.299% D--
Comet VM2
B+
Kills:76
Deaths:61
KDR:1.246
Accuracy:38.799% D
HSR:5.263% B+
Kills:1,413
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):1,221
KDR:6.21099
Kill Difference:1,185.500
Playtime:21.913 hours
Usage:2%
Score:0.615m
Score/min:468
Accuracy (listed only):28.348%
HSR (listed only):13.518%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:3,669
V. Kills:1,197 306%
Deaths:398
KDR:9.219
Accuracy:60.486% B**
KPH:74 C+
VKPH:24.100 B+
Maelstrom Turbo Laser
B+
Kills:1,796
V. Kills:1,547 116%
Deaths:873
KDR:2.057
Accuracy:28.970% C
KPH:16.100 C++
VKPH:13.800 B+
Light PPA
A*
Kills:588
V. Kills:74 N/A
Deaths:69
KDR:8.522
Accuracy:47.562% B*
KPH:68.300 B++
VKPH:8.600 A*
Saron Laser Cannon
B**
Kills:534
V. Kills:488 109%
Deaths:200
KDR:2.670
Accuracy:39.083% A
KPH:17.200 B
VKPH:15.700 B**
Coyote Missiles
B**
Kills:325
V. Kills:103 313%
Deaths:36
KDR:9.028
Accuracy:54.422% C++
KPH:68.500 B**
VKPH:21.700 C+
Kills:6,912 (2,918 + 0)
Deaths:1,576
KDR:4.386
VKDR:2.163
Vehicle Kills:3,409
Kill Difference:5,336
Playtime:205.709 hours
Usage:15%
Score:4.507m
Score/min:365
Piloting Accuracy:39.083%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:561
V. Kills:301 186%
Deaths:120
KDR:4.675
Accuracy:42.253% B+
KPH:2,019,600 U
VKPH:1,083,600 U
L105 Zephyr
A
Kills:132
V. Kills:44 293%
Deaths:6
KDR:22
Accuracy:37.590% D
KPH:56.300 C**
VKPH:18.800 A
CAS30 Tank Buster
N/A
Kills:50
V. Kills:55 89%
Deaths:58
KDR:0.862
Accuracy:33.304% N/A
KPH:5.600 N/A
VKPH:6.200 N/A
Kills:743 (50 + 693)
Deaths:184
KDR:4.038
VKDR:2.174
Vehicle Kills:400
Kill Difference:559
Playtime:11.258 hours
Usage:1%
Score:0.556m
Score/min:823
Piloting Accuracy:33.304%
Gunner Accuracy:37.590%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:360
V. Kills:128 279%
Deaths:38
KDR:9.474
Accuracy:51.652% C+
KPH:32.300 C*
VKPH:11.500 C+
L100 Python AP
A
Kills:340
V. Kills:277 122%
Deaths:70
KDR:4.857
Accuracy:59.668% B
KPH:30.900 C++
VKPH:25.200 A
L100 Python HESH
A
Kills:313
V. Kills:25 N/A
Deaths:6
KDR:52.167
Accuracy:55.824% B*
KPH:82.700 A
VKPH:6.600 C-
C75 Viper
C
Kills:133
V. Kills:48 271%
Deaths:7
KDR:19
Accuracy:44.846% B+
KPH:18.800 D
VKPH:6.800 C
Skyguard
B**
Kills:52
V. Kills:36 141%
Deaths:12
KDR:4.333
Accuracy:35.724% B**
KPH:13.300 C+
VKPH:9.200 C+
Kills:1,198 (1,198 + 0)
Deaths:133
KDR:9.008
VKDR:3.865
Vehicle Kills:514
Kill Difference:1,065
Playtime:36.914 hours
Usage:3%
Score:0.765m
Score/min:345
Driving Accuracy:35.724%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:921
V. Kills:728 126%
Deaths:126
KDR:7.310
Accuracy:58.724% B+
KPH:37.500 A
VKPH:29.600 M++
Supernova PC
C++
Kills:497
V. Kills:209 237%
Deaths:56
KDR:8.875
Accuracy:57.923% B**
KPH:21 C+
VKPH:8.800 C++
Saron HRB
A++
Kills:456
V. Kills:276 165%
Deaths:60
KDR:7.600
Accuracy:51.898% B**
KPH:42.400 A++
VKPH:25.700 B**
Kills:1,874 (1,418 + 456)
Deaths:242
KDR:7.744
VKDR:5.012
Vehicle Kills:1,213
Kill Difference:1,632
Playtime:58.978 hours
Usage:4%
Score:1.631m
Score/min:461
Driving Accuracy:57.923%
Gunner Accuracy:51.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:342
V. Kills:275 124%
Deaths:50
KDR:6.840
Accuracy:59.523% B+
KPH:42.500 C**
VKPH:34.100 B**
Proton II PPA-H
C*
Kills:81
V. Kills:7 N/A
Deaths:9
KDR:9
Accuracy:36.358% C+
KPH:84 C+
VKPH:7.300 C*
Kills:423 (0 + 423)
Deaths:59
KDR:7.169
VKDR:4.780
Vehicle Kills:282
Kill Difference:364
Playtime:9.018 hours
Usage:1%
Score:0.232m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:36.358%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:63
V. Kills:17 350%
Deaths:8
KDR:7.875
Accuracy:47.473% A
KPH:40.300 C+
VKPH:10.900 B
Kills:63 (0 + 63)
Deaths:8
KDR:7.875
VKDR:2.125
Vehicle Kills:17
Kill Difference:55
Playtime:1.563 hours
Usage:0%
Score:0.023m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:47.473%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,8663,6693989.219B+6.7960.486%B**1.581%B+74C+24.1B+53949.6h14.6B*24.1B*
VX6-7 2,1762,1741,4731.476C**0.9625.946%C**16.375%D24.5CN/A8188.9h11.6B+44.7B+
Solstice SF 1,9291,9226732.856A*0.4227.038%B+21.384%B++34.1B*N/A14756.4h10.3C**38.3B+
Maelstrom Turbo Laser 3,3431,7968732.057C++0.3828.97%C2.784%C++16.1C++13.8B+274111.7h66.1B++228.3B+
C-4 2,1671,4656812.151B+0.2823.552%CN/A82.8C++39.7B++83617.7h1.3B+5.6C**
NS-11A 1,2231,2193953.086A++0.6524.41%C+14.52%D--40.9B+N/A18229.8h11.3B*46.4B+
Solstice VE3 1,1981,1958514.059U11.6322.365%C+19.582%C+34.1B**N/A17835h10.4B**46.4B+
NS-15M1 1,1871,1864632.562B*0.1324.874%B+25.885%B+74.6AN/A37815.9h9.7B**39.1B++
Orion VS54 1,1761,1764332.716B*0.2824.963%B*18.452%D-68.4A++N/A31317.2h9.7B**38.8B++
Pulsar VS1 1,1771,1744672.514A++0.0826.253%B+23.85%B+44.1AN/A15726.6h10.6A40.3B*
H-V45 1,1701,1704962.359B+0.0727.263%B++13.504%D--49.6B*N/A16923.6h11.2B*41B++
CME 1,1731,1615122.268B**0.1728.884%B+22.222%C+44.3B+N/A13026.2h11.3B*39.2B++
Serpent VE92 1,1631,1605222.222B**0.2128.987%B**20.259%C++40.6B+N/A15328.6h10B*34.5B*
Equinox VE2 1,1641,1605921.959B*0.4726.271%C+23.535%C**38.9BN/A10729.8h11.6B+44.2B
Pulsar LSW 1,1641,1594252.727B**0.2920.511%C-19.672%D43.4C++N/A17626.7h9.9B*48.3B
Sirius SX12 1,1621,1595772.009B*0.4229.853%B**16.825%C+59.4A+N/A20419.5h12.3B++41.1B+
SVA-88 1,1641,1584272.712B+0.2825.797%B+27.288%C*65.8B*N/A23817.6h9.5B*36.9B+
NS-44G Commissioner 1,1601,1571,0471.105C+1.3332.568%D23.163%C+30.4C-N/A10838.1h3.1B+9.4C*
Terminus VX-9 1,1671,1575362.159B*0.2726.645%C*27.744%C*58.4B*N/A15019.8h10.8B++40.6B+
NS-11C 1,1671,1575821.988A0.4527.347%B++18.41%C+44.7B*N/A13725.9h10.7B*39B*
Corvus VA55 1,1641,1564632.497A++0.0627.95%B++27.422%B++46.6B**N/A13224.8h9.2A32.9B*
Flare VE6 1,1611,1555502.1B++0.3322.939%C++19.913%D51.1B+N/A18122.6h8.2B**35.9B+
NS-7 PDW 1,1671,1555722.019A+0.4129.139%B*21.472%B+52AN/A13922.2h11.7B*40.3B+
Equinox VE2 Burst 1,1541,1434942.314B0.1228.103%C++30.271%B53.4BN/A13221.4h9.9B**35.3B++
Supernova FPC 1,6499211267.31C**4.8858.724%B+3.474%B++37.4A29.6M++60224.6h4.4B++7.5B*
Force-Blade 82178216,7090.047B*2.3917.349%D--N/A1B+N/A3774.6h2B+11.5C+
Beamer VS3 7247194331.661A0.7722.925%D27.677%B++33.3B+N/A11721.6h6.6B++29C++
MKV Suppressed 6296193461.789B**0.6430.327%B*25.687%B**44.2B+N/A10914h13B+43B+
Parallax VX3 5995991165.164B+2.7342.353%B+80.968%B+44.4B**N/A15213.5h1.8B*4.2B++
Light PPA 662588698.522B++6.0947.562%B*1.531%B+68.4B++8.6A*4188.6h10.4B+21.8B+
C150 Dalton 8625611204.675C+2.2442.253%B+N/A5610U3010U41711400.1h3.2B++7.5B*
NS Decimator 8885484701.166C++1.2754.16%D-1.46%D29.9C18.6B37118.3h4.2B+7.8C++
Saron Laser Cannon 1,0225342002.67C**0.2439.083%A2.434%C++17.2B15.7B**31431h106.4B+272.4B++
Ursa 5315292002.645A++0.2124.873%B+31.191%B**60.8B**N/A1878.7h8.8B*35.4B+
Supernova PC 706497568.875B+6.4457.923%B**1.61%C--21.1C+8.9C++22423.6h3.8B**6.5B**
Betelgeuse 54-A 4984961603.1C++0.6727.269%C*24.194%D-127.2A++N/A6283.9h9.2B*33.7B++
Thanatos VE70 4844832841.701B**0.7347.564%B*12.215%D-56.8A+N/A2088.5h3.5B**7.3B*
Saron HRB 732456607.6B+5.1751.898%B**N/A42.6A++25.8B**66110.7h14.7A28.3A
Blueshift VM5 413411974.237B*1.8025.675%A22.628%C**57.9A+N/A2307.1h13.5B*52.7B*
Solstice Burst 3843841562.462B*0.0327.473%C*26.302%B+50.5B+N/A2357.6h9.8B**35.5B++
Blueshift VM5 369366874.207B*1.7724.933%A19.126%C55.5A+N/A2186.6h13.6B*54.6B++
Darkstar 3673651792.039B+0.3926.465%C24.932%C++44.5C+N/A1088.2h11.4B++43.1B+
L100 Python HEAT 488360389.474A7.0451.652%C+1.111%D--32.1C*11.4C+25511.2h3.7A7.1B**
XM98 351350675.224A+2.7945.018%B**68.286%D35.4B+N/A1219.9h2.1B++4.6B*
Saron HRB-H 617342506.84B4.4159.523%B+N/A42.2C**34B*4478.1h20B++33.6B++
L100 Python AP 617340704.857C++2.4259.668%B3.235%C**30.9C++25.2A52911h6.1B10.3B+
Tank Mine 649329913.615B+1.1830.482%CN/A94C91.4B**13343.5h1.4B*4.5B**
Coyote Missiles 428325369.028M++6.5954.422%C++N/A69.1B**21.9C+9444.7h20.6A37.8B**
L100 Python HESH 338313652.167M*49.7355.824%B*2.556%B*82.4A6.6C-3773.8h2.1A3.7A
Phantom VA23 2612611381.891C++0.5434.754%C+23.755%D37.3C+N/A1257h3.8B++10.9B+
Pulsar C 2612581301.985B+0.4526.067%B27.907%B*37.9B+N/A1506.8h10.2B+39.2B+
Quasar VM1 255254703.629A+1.2021.355%A15.354%D36.8AN/A1746.9h13.2B++61.7B+
Cosmos VM3 219219742.959B+0.5321.67%A16.438%D37.1B++N/A1565.9h15.3C70.4B+
Artemis VX26 216216812.667B**0.2331.766%B*24.537%C**49.1B*N/A2124.4h9.4B**29.7B*
Proximity Mine 216216307.2B**4.7751.374%B**N/A166.2B**N/A5731.3h1.7B++3.4B**
Nyx VX31 215211703.014B++0.5836.015%B33.175%B54.1B++1A+1463.9h5B+13.8B+
Frag Grenade 2032021202N/A199.5734.845%D**N/A673.3B*3.3D17130.3h2.7B**7.6B
NS-357 Underboss 1911901441.319B1.1130.499%D21.053%C+32.2CN/A1145.9h3.8B+12.4C++
Phobos VX86 167167861.942B+0.4957.297%C+12.575%D64.2B++N/A2302.6h1.9B*3.3B+
Ghost 164164562.929C++0.5038.979%C+68.293%C+33.5C+N/A1274.9h2B+5.3B+
Manticore SX40 1641641481.108C++1.3319.171%F15.854%D-27.8C+N/A895.9h6.2B++32.4C+
S1 2841631051.552A+0.8856.254%C+N/A23.6C+17.5B+4756.9h5.7B+10.1B+
C75 Viper 181133719M*16.5744.846%B+N/A18.7D6.8C2147.1h11.9B+26.6B++
L105 Zephyr 176132622A+19.5737.59%DN/A57.4B19.1A+2582.3h4.3A11.6B++
Spear Anti-Vehicle Phalanx Turret 183106813.25B**10.8263.163%A++1.887%D*81.5A**59.2M**12751.3h6.1B*9.6B**
The Slasher 94942900.324S2.1129.125%C20.213%B**9.9B**N/A209.5h2.2C++7.4C++
Comet VM2 13387661.318B+1.1237.657%D2.299%D--12.8B6.8A2076.8h15.5B*41.1B+
Proton II PPA-H 888199C+6.5736.358%C+N/A81C+7C++2841h7.3B*20B+
Comet VM2 10876611.246C**1.1938.799%D5.263%B+12.1C++5.1C++1456.3h17B*43.8B++
Deimos VA29 7272401.8B+0.6360.417%C+12.5%D55.4B+N/A2381.3h2.4C++4C++
MANA Anti-Vehicle Turret 14867421.595C0.8465.419%B+2.985%C670D810D6589400.1h9.9D15.1C++
Cerberus 6666601.1C++1.3322.23%D*42.424%A**36.7C++N/A1351.8h4.9B*22C+
M40 Fury 806387.875C**5.4447.473%AN/A39.4C+10.6C**2481.6h17.1C36.1B+
Lancer VS22 14361930.656C+1.7862.968%C*N/A9.7C-13C+2676.3h24.6C++39C*
Skyguard 8852124.333B++1.9035.724%B**1.923%C+13.3C+9.2C+2933.9h120.1C*336.3B++
Anti-Vehicle Grenade 6550150N/A47.5756.584%B++N/A250D75C29480.2h6.4C+11.2C*
CAS30 Tank Buster 10550580.862C1.5733.304%D*2%B*5.6C-6.2C1918.9h53.5C**160.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,0010.7h
Nano-Armor Kit203322,37735.7h
Spawn Beacon189882.4h
Anti-Vehicle MANA Turret162021.4h
Nanite Revive Grenade01,3970.4h
Medical Applicator187126,44311h
Medical Kit837722.3h
Anti-Infantry MANA Turret5850.5h
Quasar V01720.3h
Ammunition Package122140.3h
Recon Detection Device53100.7h
Smoke Grenade01050h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 2.16s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.