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Castellan Mikolla[DHMR] Mikolla
VS BR 65

KDR: 2.79

Score: 39.5m

Last Seen: Feb 16th, 2019 7:50 PM
- OFFLINE - 43.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
Level Progress (to 66): 27%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS V10 Sirius SX12 NS-11AB NS-11C Pulsar C NS-11A NS-44G Commissioner Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,725,827 MLG Score: 4577
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.692%18.755%6515297065,1793.69098-0.896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.738%2.662M-0.296C-0.641DHEAD (~1.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.626B+9.70.321C*18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.624%2.232%410210201,7926517932.74847226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.051%0.547B+0.577B+0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.405B40.80.229C++55

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.083%2.204%193410181,95120183690.96632527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.472%1.579A+-0.266C-1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.877B*2.70.784B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.431%1.031%251102119413071420.148431136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.047B**-0.846D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.753B++13.80.649B+15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.699%74.537%256101611,503199895.75438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.487%1.902A++0.485B+-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+2.10.34C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.92%9.701%25310192,577130611.9732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.336%2.371A*-0.961D--1.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.798B++1.90.616B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
39.5m199.6%706 (42.4k)605 (36.3k)2.7948593,17233,3372.9213265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022180031.735%23.878%75801:5757

17% Combat Medic12% Engineer20% Heavy Assault24% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:45 PMJul 19th, 2014 2:50 PMFeb 18th, 2019 12:03 AM (9h) (PST)Feb 16th, 2019 4:33 PM (2d) (PST)Feb 16th, 2019 3:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0423496931.4290.5110.3412.9480.0484577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,50720,95241,555863120177336,327

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1086.4h/45.3d 4,216 22,248 15,028 192.2k 1,129 3,758 3,109 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:1,661
Deaths:487
KDR:3.411
Accuracy:33.894% A**
HSR:19.145% D
SVA-88
A+
Kills:1,278
Deaths:383
KDR:3.337
Accuracy:31.296% A+
HSR:21.909% C-
Pulsar LSW
A*
Kills:1,242
Deaths:378
KDR:3.286
Accuracy:34.320% A*
HSR:20.451% C--
Ursa
A++
Kills:1,231
Deaths:449
KDR:2.742
Accuracy:33.225% A++
HSR:18.684% D
Flare VE6
A**
Kills:1,196
Deaths:332
KDR:3.602
Accuracy:36.543% A**
HSR:21.154% C-
VE-H Maw
B+
Kills:1,193
Deaths:712
KDR:1.676
Accuracy:29.007% B+
HSR:25.398% C+
NSX Naginata
B++
Kills:1,186
Deaths:693
KDR:1.711
Accuracy:26.110% B++
HSR:30.186% C**
SVA-GG
B*
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:30.761% B*
HSR:21.592% D--
Betelgeuse 54-A
A++
Kills:1,178
Deaths:322
KDR:3.658
Accuracy:33.543% A++
HSR:16.129% F-
NS-15M2
A*
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:36.136% A*
HSR:20.102% D
NS-15M1
A*
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:34.206% A*
HSR:21.533% C+
NS-15MB
A++
Kills:1,161
Deaths:327
KDR:3.550
Accuracy:37.820% A++
HSR:18.174% D*
NS-15MG
A++
Kills:1,161
Deaths:288
KDR:4.031
Accuracy:36.146% A++
HSR:19.897% D--
NS-15M AE
A*
Kills:1,160
Deaths:310
KDR:3.742
Accuracy:36.472% A*
HSR:18.793% D-
VX29 Polaris
M
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:38.475% M
HSR:20.259% C
NS-15MP
A+
Kills:1,157
Deaths:411
KDR:2.815
Accuracy:35.704% A+
HSR:18.410% D*
Lasher X2 AE
B++
Kills:57
Deaths:34
KDR:1.676
Accuracy:35.130% B++
HSR:3.509% C+
Kills:19,537
Deaths (as Heavy Assault):6,593
Deaths (to Heavy Assaults):9,076
KDR:2.96329
Kill Difference:12,944
Playtime:212.821 hours
Usage:20%
Score:8.228m
Score/min:644
Accuracy (listed only):34.046%
HSR (listed only):19.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
M++
Kills:2,961
Deaths:972
KDR:3.046
Accuracy:40.026% M++
HSR:18.845% C++
NS-11C
A*
Kills:2,795
Deaths:995
KDR:2.809
Accuracy:34.434% A*
HSR:17.889% C+
Pulsar C
A++
Kills:2,753
Deaths:708
KDR:3.888
Accuracy:33.205% A++
HSR:18.598% D
Phobos VX86
A*
Kills:1,408
Deaths:578
KDR:2.436
Accuracy:84.894% A*
HSR:9.588% D--
NS-11CB
A++
Kills:1,330
Deaths:645
KDR:2.062
Accuracy:34.008% A++
HSR:19.925% C
NS-7G PDW
B**
Kills:1,295
Deaths:519
KDR:2.495
Accuracy:31.022% B**
HSR:16.139% C
Solstice VE3
A
Kills:1,252
Deaths:248
KDR:5.048
Accuracy:30.038% A
HSR:19.649% C+
Eridani SX5
M*
Kills:1,244
Deaths:423
KDR:2.941
Accuracy:44.503% M*
HSR:12.460% D--
Solstice SF
B**
Kills:1,202
Deaths:514
KDR:2.339
Accuracy:29.917% B**
HSR:19.384% B+
Eclipse VE3A
A++
Kills:1,202
Deaths:499
KDR:2.409
Accuracy:35.030% A++
HSR:11.065% F
Serpent VE92
B**
Kills:1,196
Deaths:415
KDR:2.882
Accuracy:29.411% B**
HSR:14.130% D--
NS-11CP
B*
Kills:1,196
Deaths:579
KDR:2.066
Accuracy:33.231% B*
HSR:20.903% C
VX6-7
B*
Kills:1,181
Deaths:334
KDR:3.536
Accuracy:28.603% B*
HSR:16.173% D-
NS-11CG
A
Kills:1,180
Deaths:537
KDR:2.197
Accuracy:33.574% A
HSR:17.119% D
MKV-G Suppressed
A*
Kills:1,169
Deaths:478
KDR:2.446
Accuracy:41.480% A*
HSR:8.896% D**
Zenith VX-5
A**
Kills:1,163
Deaths:359
KDR:3.240
Accuracy:38.057% A**
HSR:15.477% D--
Deimos VA29
A++
Kills:710
Deaths:317
KDR:2.240
Accuracy:83.183% A++
HSR:8.592% D*
Solstice Burst
A
Kills:701
Deaths:316
KDR:2.218
Accuracy:33.776% A
HSR:26.391% B
Skorpios
M++
Kills:472
Deaths:242
KDR:1.950
Accuracy:39.527% M++
HSR:9.958% D**
Nova
C**
Kills:459
Deaths:194
KDR:2.366
Accuracy:48.266% C**
HSR:11.765% D
Eridani SX5G
M+
Kills:413
Deaths:179
KDR:2.307
Accuracy:42.778% M+
HSR:14.528% D
Kills:27,282
Deaths (as Light Assault):10,051
Deaths (to Light Assaults):6,021
KDR:2.71436
Kill Difference:17,231
Playtime:267.492 hours
Usage:25%
Score:8.052m
Score/min:502
Accuracy (listed only):40.427%
HSR (listed only):15.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M++
Kills:2,961
Deaths:972
KDR:3.046
Accuracy:40.026% M++
HSR:18.845% C++
NS-11AB
A+
Kills:2,804
Deaths:1,045
KDR:2.683
Accuracy:34.770% A+
HSR:18.474% D-
NS-11A
A*
Kills:2,249
Deaths:690
KDR:3.259
Accuracy:35.456% A*
HSR:16.007% D
Phobos VX86
A*
Kills:1,408
Deaths:578
KDR:2.436
Accuracy:84.894% A*
HSR:9.588% D--
H-V45
A+
Kills:1,310
Deaths:403
KDR:3.251
Accuracy:31.896% A+
HSR:17.786% C-
NS-7G PDW
B**
Kills:1,295
Deaths:519
KDR:2.495
Accuracy:31.022% B**
HSR:16.139% C
Corvus VA55
A++
Kills:1,274
Deaths:477
KDR:2.671
Accuracy:32.541% A++
HSR:18.289% D
Eridani SX5
M*
Kills:1,244
Deaths:423
KDR:2.941
Accuracy:44.503% M*
HSR:12.460% D--
Terminus VX-9
M
Kills:1,195
Deaths:424
KDR:2.818
Accuracy:38.208% M
HSR:21.088% D
Darkstar
B**
Kills:1,184
Deaths:572
KDR:2.070
Accuracy:32.354% B**
HSR:17.145% D--
CME
B**
Kills:1,170
Deaths:453
KDR:2.583
Accuracy:32.718% B**
HSR:19.744% C
MKV-G Suppressed
A*
Kills:1,169
Deaths:478
KDR:2.446
Accuracy:41.480% A*
HSR:8.896% D**
NS-11P
M*
Kills:1,167
Deaths:374
KDR:3.120
Accuracy:39.017% M*
HSR:18.938% C+
Pulsar VS1
M+
Kills:1,162
Deaths:374
KDR:3.107
Accuracy:37.527% M+
HSR:18.503% C
NS-11AG
A*
Kills:1,162
Deaths:446
KDR:2.605
Accuracy:39.316% A*
HSR:15.921% D--
Equinox VE2
M
Kills:1,161
Deaths:454
KDR:2.557
Accuracy:40.140% M
HSR:22.567% C*
Deimos VA29
A++
Kills:710
Deaths:317
KDR:2.240
Accuracy:83.183% A++
HSR:8.592% D*
Skorpios
M++
Kills:472
Deaths:242
KDR:1.950
Accuracy:39.527% M++
HSR:9.958% D**
Nova
C**
Kills:459
Deaths:194
KDR:2.366
Accuracy:48.266% C**
HSR:11.765% D
Eridani SX5G
M+
Kills:413
Deaths:179
KDR:2.307
Accuracy:42.778% M+
HSR:14.528% D
Kills:25,969
Deaths (as Combat Medic):9,614
Deaths (to Combat Medics):4,173
KDR:2.70116
Kill Difference:16,355
Playtime:179.570 hours
Usage:17%
Score:8.603m
Score/min:798
Accuracy (listed only):42.481%
HSR (listed only):15.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:2,795
Deaths:995
KDR:2.809
Accuracy:34.434% A*
HSR:17.889% C+
Pulsar C
A++
Kills:2,753
Deaths:708
KDR:3.888
Accuracy:33.205% A++
HSR:18.598% D
Phobos VX86
A*
Kills:1,408
Deaths:578
KDR:2.436
Accuracy:84.894% A*
HSR:9.588% D--
NS-11CB
A++
Kills:1,330
Deaths:645
KDR:2.062
Accuracy:34.008% A++
HSR:19.925% C
Solstice VE3
A
Kills:1,252
Deaths:248
KDR:5.048
Accuracy:30.038% A
HSR:19.649% C+
Solstice SF
B**
Kills:1,202
Deaths:514
KDR:2.339
Accuracy:29.917% B**
HSR:19.384% B+
Eclipse VE3A
A++
Kills:1,202
Deaths:499
KDR:2.409
Accuracy:35.030% A++
HSR:11.065% F
Serpent VE92
B**
Kills:1,196
Deaths:415
KDR:2.882
Accuracy:29.411% B**
HSR:14.130% D--
NS-11CP
B*
Kills:1,196
Deaths:579
KDR:2.066
Accuracy:33.231% B*
HSR:20.903% C
VX6-7
B*
Kills:1,181
Deaths:334
KDR:3.536
Accuracy:28.603% B*
HSR:16.173% D-
NS-11CG
A
Kills:1,180
Deaths:537
KDR:2.197
Accuracy:33.574% A
HSR:17.119% D
Zenith VX-5
A**
Kills:1,163
Deaths:359
KDR:3.240
Accuracy:38.057% A**
HSR:15.477% D--
Deimos VA29
A++
Kills:710
Deaths:317
KDR:2.240
Accuracy:83.183% A++
HSR:8.592% D*
Solstice Burst
A
Kills:701
Deaths:316
KDR:2.218
Accuracy:33.776% A
HSR:26.391% B
Nova
C**
Kills:459
Deaths:194
KDR:2.366
Accuracy:48.266% C**
HSR:11.765% D
Eidolon VE33
A++
Kills:137
Deaths:138
KDR:0.993
Accuracy:37.390% A++
HSR:9.489% F--
Kills:19,865
Deaths (as Engineer):7,376
Deaths (to Engineers):6,752
KDR:2.69319
Kill Difference:12,489
Playtime:132.789 hours
Usage:12%
Score:3.249m
Score/min:408
Accuracy (listed only):40.439%
HSR (listed only):16.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A
Kills:5,832
Deaths:985
KDR:5.921
Accuracy:49.834% A
HSR:80.367% B
Sirius SX12
M++
Kills:2,961
Deaths:972
KDR:3.046
Accuracy:40.026% M++
HSR:18.845% C++
NS-44G Commissioner
A+
Kills:1,809
Deaths:1,151
KDR:1.572
Accuracy:54.715% A+
HSR:17.413% D
Ghost
A
Kills:1,460
Deaths:386
KDR:3.782
Accuracy:48.149% A
HSR:77.603% B*
NS-7G PDW
B**
Kills:1,295
Deaths:519
KDR:2.495
Accuracy:31.022% B**
HSR:16.139% C
Parallax VX3
A+
Kills:1,245
Deaths:283
KDR:4.399
Accuracy:48.798% A+
HSR:78.554% C++
Eridani SX5
M*
Kills:1,244
Deaths:423
KDR:2.941
Accuracy:44.503% M*
HSR:12.460% D--
NS-30G Vandal
B**
Kills:1,169
Deaths:443
KDR:2.639
Accuracy:44.791% B**
HSR:19.418% D-
MKV-G Suppressed
A*
Kills:1,169
Deaths:478
KDR:2.446
Accuracy:41.480% A*
HSR:8.896% D**
Nyx VX31
A
Kills:1,163
Deaths:442
KDR:2.631
Accuracy:41.870% A
HSR:25.881% C
NS-30B Vandal
B*
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:40.496% B*
HSR:31.438% B+
NS-357G Underboss
A++
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:53.439% A++
HSR:14.655% D--
XM98
A++
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:49.130% A++
HSR:78.793% B+
VA39 Spectre
A++
Kills:1,160
Deaths:360
KDR:3.222
Accuracy:43.362% A++
HSR:29.828% D
Parsec VX3-A
C++
Kills:646
Deaths:159
KDR:4.063
Accuracy:43.266% C++
HSR:79.876% C++
Spiker
A++
Kills:488
Deaths:317
KDR:1.539
Accuracy:40.865% A++
HSR:17.623% C-
Skorpios
M++
Kills:472
Deaths:242
KDR:1.950
Accuracy:39.527% M++
HSR:9.958% D**
Eridani SX5G
M+
Kills:413
Deaths:179
KDR:2.307
Accuracy:42.778% M+
HSR:14.528% D
Manticore SX40
B*
Kills:219
Deaths:58
KDR:3.776
Accuracy:31.285% C**
HSR:28.311% B*
NS-61G Emissary
A++
Kills:213
Deaths:201
KDR:1.060
Accuracy:39.538% A++
HSR:15.493% C
Beamer VS3
C*
Kills:51
Deaths:
KDR:
Accuracy:28.779% C*
HSR:19.608% C
Kills:26,490
Deaths (as Infiltrator):8,888
Deaths (to Infiltrators):5,112
KDR:2.98042
Kill Difference:17,602
Playtime:258.674 hours
Usage:24%
Score:9.881m
Score/min:637
Accuracy (listed only):42.745%
HSR (listed only):33.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,364
Deaths:337
KDR:4.047
Accuracy:25.161% B**
HSR:18.768% C-
Blueshift VM5
B**
Kills:1,282
Deaths:326
KDR:3.933
Accuracy:24.530% B**
HSR:21.061% C+
Comet VM2
A+
Kills:191
Deaths:99
KDR:1.929
Accuracy:56.031% A+
HSR:4.712% C*
Comet VM2
A
Kills:144
Deaths:85
KDR:1.694
Accuracy:57.727% A
HSR:4.167% C+
Kills:2,981
Deaths (as MAX Suit):423.500
Deaths (to MAX Suits):1,910
KDR:7.03896
Kill Difference:2,557.500
Playtime:31.761 hours
Usage:3%
Score:1.454m
Score/min:763
Accuracy (listed only):40.862%
HSR (listed only):12.177%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:1,308
V. Kills:412 317%
Deaths:139
KDR:9.410
Accuracy:58.544% B++
KPH:70.100 C+
VKPH:22.100 B
Maelstrom Turbo Laser
B+
Kills:484
V. Kills:364 133%
Deaths:189
KDR:2.561
Accuracy:38.600% A
KPH:19.300 B+
VKPH:14.500 B+
Light PPA
A**
Kills:59
V. Kills:4 N/A
Deaths:24
KDR:2.458
Accuracy:59.893% A**
KPH:42.100 C+
VKPH:2.900 C
Kills:1,851 (543 + 0)
Deaths:352
KDR:5.259
VKDR:2.216
Vehicle Kills:780
Kill Difference:1,499
Playtime:45.118 hours
Usage:4%
Score:0.827m
Score/min:306
Piloting Accuracy:59.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:283
V. Kills:22 N/A
Deaths:15
KDR:18.867
Accuracy:57.109% B*
KPH:77.200 B**
VKPH:6 D
Kills:283 (283 + 0)
Deaths:15
KDR:18.867
VKDR:1.467
Vehicle Kills:22
Kill Difference:268
Playtime:3.668 hours
Usage:0%
Score:0.084m
Score/min:381
Driving Accuracy:57.109%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,342
V. Kills:219 N/A
Deaths:89
KDR:15.079
Accuracy:56.066% B++
KPH:70.400 S
VKPH:11.500 B**
Saron HRB
A++
Kills:194
V. Kills:92 209%
Deaths:13
KDR:14.923
Accuracy:47.431% B+
KPH:41.100 A++
VKPH:19.500 B+
Supernova FPC
A**
Kills:172
V. Kills:104 164%
Deaths:37
KDR:4.649
Accuracy:58.914% B++
KPH:44.200 A++
VKPH:26.800 A**
Supernova VPC
A
Kills:154
V. Kills:14 N/A
Deaths:1
KDR:154
Accuracy:62.762% A
KPH:64.600 B**
VKPH:5.900 C-
Proton II PPA
A+
Kills:112
V. Kills:5 N/A
Deaths:6
KDR:18.667
Accuracy:33.202% A+
KPH:71.900 B+
VKPH:3.200 C
Kills:1,974 (1,668 + 306)
Deaths:146
KDR:13.521
VKDR:2.973
Vehicle Kills:434
Kill Difference:1,828
Playtime:31.605 hours
Usage:3%
Score:0.959m
Score/min:506
Driving Accuracy:62.762%
Gunner Accuracy:33.202%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 5,8365,8329855.921B**3.1349.834%A80.367%B97.2M++N/A37860h1.8B*3.7B*
Sirius SX12 2,9642,9619723.046A++0.2540.026%M++18.845%C++127.1SN/A50823.3h9.4A23.5B**
NS-11AB 2,8312,8041,0452.683B++0.1134.77%A+18.474%D-136.1M++1.3A+73520.6h10.6B*30.5B*
NS-11C 2,7972,7959952.809A*0.0134.434%A*17.889%C+96.4M*N/A37229h10.3B**29.8B**
Pulsar C 2,7582,7537083.888A++1.0933.205%A++18.598%D88A**N/A39631.3h9.3B++28B++
NS-11A 2,2532,2496903.259A0.4635.456%A*16.007%D107.6M**N/A51620.9h10.3B**29.1B**
NS-44G Commissioner 1,8111,8091,1511.572C**1.2254.715%A+17.413%D112.4AN/A40316.1h2.9B+5.4B++
Orion VS54 1,6661,6614873.411A0.6233.894%A**19.145%D124SN/A115013.4h9.8B*28.8B+
Ghost 1,4621,4603863.782B0.9948.149%A77.603%B*65.2B**N/A29022.4h1.9B++3.9B*
Phobos VX86 1,4081,4085782.436B**0.3684.894%A*9.588%D--165.6SN/A6198.5h1.6A1.9B**
Blueshift VM5 1,3701,3643374.047B++1.2525.161%B**18.768%C-68.2A*N/A26620h13.7B*54.6B*
Supernova PC 1,5611,3428915.079A+12.2856.066%B++2.385%C+70.3S11.5B**41019.1h2.5A++4.4A+
NS-11CB 1,3481,3306452.062B*0.7334.008%A++19.925%C106.4A*1.4A*46012.5h12.2B+35.8B++
H-V45 1,3111,3104033.251B**0.4631.896%A+17.786%C-100MN/A41813.1h10A31.3B**
Dual Photon Pods 1,7201,3081399.41B+6.6258.544%B++1.376%C++69.9C+22B43118.7h15.5B*26.5B*
NS-7G PDW 1,2971,2955192.495A++0.3031.022%B**16.139%C46.9B*N/A13727.6h12B++38.6B++
Blueshift VM5 1,2851,2823263.933B++1.1424.53%B**21.061%C+66.8A*N/A27519.2h14.1B+57.5B++
SVA-88 1,2781,2783833.337B*0.5431.296%A+21.909%C-104.8A*N/A44112.2h9.5B*30.4B*
Corvus VA55 1,2781,2744772.671A++0.1232.541%A++18.289%D81.1A**N/A27815.7h9.7B**29.9B**
Solstice VE3 1,2571,2522485.048S2.2530.038%A19.649%C+63.6M+N/A32619.7h10.1B**33.6B+
Parallax VX3 1,2451,2452834.399B+1.6048.798%A+78.554%C++66.2A*N/A28718.8h2.2C*4.4B++
Eridani SX5 1,2471,2444232.941A++0.1544.503%M*12.46%D--141.4SN/A8728.8h8.3B**18.6B**
Pulsar LSW 1,2471,2423783.286A+0.4934.32%A*20.451%C--147.9M**N/A7068.4h9.3B**27.1B**
Ursa 1,2331,2314492.742A++0.0533.225%A++18.684%D89.9A*N/A44813.7h9B*27B*
Solstice SF 1,2021,2025142.339A+0.4629.917%B**19.384%B+64.3M+N/A31718.7h10.7C**35.6B++
Eclipse VE3A 1,2061,2024992.409B**0.3935.03%A++11.065%F121.4M*N/A3989.9h11.2B+31.9B*
Flare VE6 1,1971,1963323.602A*0.8136.543%A**21.154%C-123.3M+N/A6359.7h8.4B*22.9B*
Serpent VE92 1,1961,1964152.882A++0.0929.411%B**14.13%D--71.6A++N/A27916.7h11.4B+38.8B++
NS-11CP 1,2161,1965792.066C*0.7333.231%B*20.903%C109.7A1.8A++41310.9h12.6C+38C**
Terminus VX-9 1,1981,1954242.818B*0.0238.208%M21.088%D109.6M++N/A56810.9h9.8B**25.6B**
VE-H Maw 1,2161,1937121.676C++1.1229.007%B+25.398%C+85.2B**1.6A+24114h11.3C+38.9C**
NSX Naginata 1,2141,1866931.711B1.0826.11%B++30.186%C**84.7A++2M++17814h11.7C*44.7B+
Darkstar 1,1851,1845722.07B+0.7232.354%B**17.145%D--117.2M++N/A38610.1h11.3B++34.8B*
VX6-7 1,1841,1813343.536A++0.7428.603%B*16.173%D-55.4B*N/A19221.3h10.4B++36.4B++
SVA-GG 1,1881,1814882.42C**0.3730.761%B*21.592%D--119.3B**N/A2539.9h11.2C++36.3C**
NS-11CG 1,1921,1805372.197A++0.6033.574%A17.119%D95.9A+1B*22012.3h12.9B38.4B++
Betelgeuse 54-A 1,1801,1783223.658C*0.8633.543%A++16.129%F-170.7M++N/A6676.9h10.2B30.4B*
NS-15M2 1,1761,1743033.875A1.0836.136%A*20.102%D152.5M**N/A5477.7h10.6B++29.4B*
CME 1,1721,1704532.583A0.2132.718%B**19.744%C79.6A++N/A30114.7h11.5B++35B*
NS-30G Vandal 1,1731,1694432.639B**0.1644.791%B**19.418%D-106.3A*N/A58711h4.9B10.9B++
MKV-G Suppressed 1,1711,1694782.446B+0.3541.48%A*8.896%D**108.2M**N/A50810.8h10.6B+25.5B*
NS-11P 1,1731,1673743.12A++0.3339.017%M*18.938%C+122.8SN/A4299.5h10.5A26.9A
Nyx VX31 1,1631,1634422.631C*0.1641.87%A25.881%C105.7MN/A45011h4.9B+11.7B++
Zenith VX-5 1,1641,1633593.24A*0.4538.057%A**15.477%D--129.2M**N/A6579h10.1B**26.5B**
Pulsar VS1 1,1631,1623743.107A*0.3137.527%M+18.503%C113.9SN/A58410.2h9.7A+25.8A+
NS-11AG 1,1641,1624462.605C**0.1939.316%A*15.921%D--126.3M++N/A6449.2h10.9B++27.7B++
NS-15M1 1,1671,1613263.561A++0.7734.206%A*21.533%C+96A*N/A39112.1h9.7B**28.3B**
Equinox VE2 1,1631,1614542.557A+0.2440.14%M22.567%C*109.5A*N/A38410.6h10.1B*25.3B**
NS-30B Vandal 1,1621,1613733.113B++0.3240.496%B*31.438%B+112.7A*N/A43910.3h4.8B+11.8B++
NS-15MB 1,1611,1613273.55A+0.7637.82%A++18.174%D*148.8A*N/A5287.8h10.2B+27.1B+
NS-15MG 1,1631,1612884.031A1.2436.146%A++19.897%D--161.3A**N/A5377.2h10.3B+28.4B+
NS-15M AE 1,1611,1603103.742B*0.9536.472%A*18.793%D-143.2MN/A6588.1h10.5B+28.9B*
NS-357G Underboss 1,1631,1607061.643B+1.1553.439%A++14.655%D--150.6A*N/A7377.7h3.4B++6.3B*
XM98 1,1601,1602115.498A++2.7049.13%A++78.793%B+117.2M**N/A6909.9h1.7A3.5B**
VX29 Polaris 1,1671,1603503.314A++0.5238.475%M20.259%C127.5M++N/A4489.1h10.3B++26.7B*
VA39 Spectre 1,1621,1603603.222B**0.4343.362%A++29.828%D104.5SN/A38811.1h4.2B**9.6B**
NS-15MP 1,1661,1574112.815C**0.0235.704%A+18.41%D*141.1A++1.1B++2988.2h10.7C++30B+
C-4 1,6541,1265831.931B+0.8623.66%CN/A58.6C-27.5C+75019.2h1.1B*4.6B+
Deimos VA29 7117103172.24B*0.5583.183%A++8.592%D*165.1SN/A8704.3h1.7B**2B*
Solstice Burst 7107013162.218B+0.5833.776%A26.391%B94.7A*1.2A+2397.4h12.3B+36.5B++
Parsec VX3-A 6476461594.063C+1.2743.266%C++79.876%C++93.6A*N/A3596.9h1.8B4.2B
NS Decimator 7385564001.39B+1.4071.627%AN/A57.9A+19B6419.6h4B+5.6B*
Spiker 4884883171.539B+1.2640.865%A++17.623%C-152.5M**N/A6043.2h6.9B+16.9B**
Maelstrom Turbo Laser 8484841892.561B0.2338.6%A4.545%A19.4B+14.6B+21225h109.3C++283.2B+
Skorpios 4734722421.95C**0.8439.527%M++9.958%D**138.8SN/A6523.4h9.6B*24.4A
Nova 4594591942.366B*0.4348.266%C**11.765%D139.1SN/A5033.3h2.9B**6B*
Force-Blade 45043522,1580.02C+2.7752.042%A++N/A0.7C+N/A3650.6h2.1B+3.9B++
Frag Grenade 4314271427N/A424.2146.345%C++N/A1067.5A**10C*45680.4h1.7A++3.7A
Eridani SX5G 4174131792.307B*0.4942.778%M+14.528%D129.1A*1.3A++5563.2h9B*21.1B**
L100 Python HESH 3052831518.867B++16.0757.109%B*1.767%C++76.5B**5.9D3813.7h2.6B*4.5B**
Manticore SX40 219219583.776M+0.9831.285%C**28.311%B*52.1B*N/A1904.2h6B*19.3B++
NS Decimator-G 3302142310.926C--1.8765.122%C*1.402%D--38.9C21.1C++2595.5h5.3D8.1C
NS-61G Emissary 2152132011.06C**1.7339.538%A++15.493%C142M**1.3B++3771.5h9.9B*25B*
Saron HRB 2861941314.923A*12.1347.431%B+1.031%D41.3A++19.6B+5674.7h13.8A29.2A
Comet VM2 269191991.929A0.8756.031%A+4.712%C*23.6A*9.6M3218.1h16.5B++29.4B*
Supernova FPC 276172374.649C+1.8558.914%B++2.326%C+44.1A++26.7A**9763.9h5.1B8.7B+
Supernova VPC 1681541154U151.2162.762%A1.299%C64.2B**5.8C-3292.4h2.3B**3.7B**
Spear Anti-Vehicle Phalanx Turret 219146236.348C+3.5557.104%A1.37%D**63.5A+31.7B**8282.3h7.2B+12.6B*
Comet VM2 192144851.694B*1.1057.727%A4.167%C+21.2A++7.1B**2506.8h22B+38.1B++
Eidolon VE33 1391371380.993C+1.8037.39%A++9.489%F--16.3CN/A1118.4h9.3C++24.8B+
Proton II PPA 117112618.667B15.8733.202%A+N/A70B+3.1C5801.6h10.5C+31.7B++
Tank Mine 17897791.228D1.5734.582%C++N/A42.2D*35.2D--10492.3h1.2A3.6A+
Auraxium Force-Blade 84837,6520.011D2.7830.832%C++2.41%D0.4C--N/A2190.8h1.8B+5.9B+
Light PPA 6359242.458C0.3459.893%A**N/A42.1C+2.9C3071.4h9.4B+15.8B++
Lasher X2 AE 5857341.676B+1.1235.13%B++3.509%C+95A*1.7B++1860.6h10.2A++29B**
Sticky Grenade 5857157N/A54.2187.18%SN/A570D10C+79950.1h1.8B+2.1B*
Beamer VS3 5151151U48.2128.779%C*19.608%C46.4B**N/A5371.1h5.8B**20.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit87164,01213.2h
Spawn Beacon11490.4h
Anti-Vehicle MANA Turret7730.3h
AE Nano-Armor Kit45,3920.3h
Nanite Revive Grenade05430.2h
Medical Applicator192105,6667.7h
Medical Kit5996,73546.1h
Recon Detection Device332,6134.9h

Check the help document for the dictionary if you want to learn more about words used here.


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