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Archon Sweetheart MildlyUpset[] MildlyUpset
VS BR 78

KDR: 1.9

Score: 14.7m

Last Seen: Jan 1st, 2019 8:19 PM
- OFFLINE - 21.7 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Emerald
Level Progress (to 79): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Serpent VE92 Orion VS54 Solstice VE3 SVA-88 Pulsar VS1 Pulsar LSW Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,553,742 MLG Score: 1242
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.745%27.941%97119100311,3561.631140.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.91%2.671M1.118B**-0.766D-HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.568B+11.20.214C++21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.562%1.548%1306410184,00654319747.37753203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.916%1.381A-0.052C+-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.50.27C*59.4-0.122C+58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.8%2.61%566410181,1114928062.25355138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.063%3.013M++-0.005C+-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++60.523B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.9%1.495%265310196025484851.09854124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.474%3.04M++-0.728D-1.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.697B+24.70.373C**11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.739%57.407%265110215430000.179402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.758A++-0.639D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+2.40.247C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.622%23.991%26521020842479181.75417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.3%1.431A1.884A++-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.564B+3.40.305C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m667.6%622 (37.3k)340 (20.4k)1.9049923,59912,3882.1441778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022140834.3%15.509%53203:307

13% Combat Medic44% Engineer22% Heavy Assault7% Infiltrator14% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 11:29 PMDec 31st, 1969 6:00 PMJan 2nd, 2019 7:17 AM (48d) (PST)Jan 1st, 2019 4:20 PM (49d) (PST)Jan 1st, 2019 4:19 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8971467510.5450.2860.0854.4980.1291242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8268,73445,09233175270820,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.5h/30.1d 2,963 3,660 7,487 194.7k 329 2,323 5,567 38.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,248
Deaths:739
KDR:1.689
Accuracy:34.735% A*
HSR:19.792% C+
Solstice VE3
M*
Kills:1,209
Deaths:889
KDR:1.360
Accuracy:41.423% M*
HSR:24.152% B*
Pulsar C
A++
Kills:499
Deaths:372
KDR:1.341
Accuracy:33.835% A++
HSR:32.265% A++
Thanatos VE70
A*
Kills:448
Deaths:284
KDR:1.577
Accuracy:60.733% A*
HSR:21.205% B**
Deimos VA29
A++
Kills:394
Deaths:268
KDR:1.470
Accuracy:54.228% D
HSR:27.157% A++
VX6-7
A++
Kills:138
Deaths:100
KDR:1.380
Accuracy:31.625% A
HSR:30.435% A++
Kills:3,936
Deaths (as Engineer):2,652
Deaths (to Engineers):2,590
KDR:1.48416
Kill Difference:1,284
Playtime:316.763 hours
Usage:44%
Score:7.680m
Score/min:404
Accuracy (listed only):42.763%
HSR (listed only):25.834%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,216
Deaths:781
KDR:1.557
Accuracy:31.769% A*
HSR:27.961% B+
SVA-88
A+
Kills:1,177
Deaths:733
KDR:1.606
Accuracy:31.479% A+
HSR:32.795% B**
Pulsar LSW
A*
Kills:1,165
Deaths:675
KDR:1.726
Accuracy:34.376% A*
HSR:24.807% C++
VX29 Polaris
A++
Kills:577
Deaths:331
KDR:1.743
Accuracy:34.025% A++
HSR:31.543% B**
VE-H Maw
B**
Kills:298
Deaths:183
KDR:1.628
Accuracy:31.937% B**
HSR:33.557% B*
Lasher X2 AE
A**
Kills:164
Deaths:77
KDR:2.130
Accuracy:49.534% A**
HSR:0.610% D*
Kills:4,597
Deaths (as Heavy Assault):2,780
Deaths (to Heavy Assaults):3,521
KDR:1.6536
Kill Difference:1,817
Playtime:158.329 hours
Usage:22%
Score:3.094m
Score/min:326
Accuracy (listed only):35.520%
HSR (listed only):25.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,248
Deaths:739
KDR:1.689
Accuracy:34.735% A*
HSR:19.792% C+
Solstice VE3
M*
Kills:1,209
Deaths:889
KDR:1.360
Accuracy:41.423% M*
HSR:24.152% B*
Pulsar C
A++
Kills:499
Deaths:372
KDR:1.341
Accuracy:33.835% A++
HSR:32.265% A++
VE-S Canis
A++
Kills:476
Deaths:242
KDR:1.967
Accuracy:37.415% A++
HSR:25.420% B+
Thanatos VE70
A*
Kills:448
Deaths:284
KDR:1.577
Accuracy:60.733% A*
HSR:21.205% B**
NS-7 PDW
A*
Kills:427
Deaths:299
KDR:1.428
Accuracy:36.580% A*
HSR:24.356% B**
Deimos VA29
A++
Kills:394
Deaths:268
KDR:1.470
Accuracy:54.228% D
HSR:27.157% A++
Eridani SX5-AE
B*
Kills:141
Deaths:119
KDR:1.185
Accuracy:33.874% B*
HSR:17.731% D-
VX6-7
A++
Kills:138
Deaths:100
KDR:1.380
Accuracy:31.625% A
HSR:30.435% A++
Kills:4,980
Deaths (as Light Assault):3,312
Deaths (to Light Assaults):1,878
KDR:1.50362
Kill Difference:1,668
Playtime:100.111 hours
Usage:14%
Score:1.693m
Score/min:282
Accuracy (listed only):40.494%
HSR (listed only):24.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:1,169
Deaths:774
KDR:1.510
Accuracy:33.962% A*
HSR:27.459% B**
VE-S Canis
A++
Kills:476
Deaths:242
KDR:1.967
Accuracy:37.415% A++
HSR:25.420% B+
Corvus VA55
A++
Kills:468
Deaths:351
KDR:1.333
Accuracy:32.172% A+
HSR:35.256% A++
Thanatos VE70
A*
Kills:448
Deaths:284
KDR:1.577
Accuracy:60.733% A*
HSR:21.205% B**
NS-7 PDW
A*
Kills:427
Deaths:299
KDR:1.428
Accuracy:36.580% A*
HSR:24.356% B**
Deimos VA29
A++
Kills:394
Deaths:268
KDR:1.470
Accuracy:54.228% D
HSR:27.157% A++
H-V45
A++
Kills:217
Deaths:172
KDR:1.262
Accuracy:32.638% A++
HSR:27.189% B*
Eridani SX5-AE
B*
Kills:141
Deaths:119
KDR:1.185
Accuracy:33.874% B*
HSR:17.731% D-
Equinox VE2 Burst
A
Kills:78
Deaths:79
KDR:0.987
Accuracy:28.459% C*
HSR:38.462% A
Kills:3,818
Deaths (as Combat Medic):2,588
Deaths (to Combat Medics):1,660
KDR:1.47527
Kill Difference:1,230
Playtime:92.370 hours
Usage:13%
Score:1.522m
Score/min:275
Accuracy (listed only):38.896%
HSR (listed only):27.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:684
Deaths:647
KDR:1.057
Accuracy:48.881% A+
HSR:36.404% A*
VE-S Canis
A++
Kills:476
Deaths:242
KDR:1.967
Accuracy:37.415% A++
HSR:25.420% B+
NS-7 PDW
A*
Kills:427
Deaths:299
KDR:1.428
Accuracy:36.580% A*
HSR:24.356% B**
Eridani SX5-AE
B*
Kills:141
Deaths:119
KDR:1.185
Accuracy:33.874% B*
HSR:17.731% D-
NS-30 Vandal
A++
Kills:104
Deaths:84
KDR:1.238
Accuracy:44.390% A++
HSR:40.385% A++
Soldier Soaker
A
Kills:75
Deaths:65
KDR:1.154
Accuracy:46.609% A
HSR:21.333% B*
NS-357 Underboss
A+
Kills:65
Deaths:69
KDR:0.942
Accuracy:48.781% A+
HSR:27.692% B*
Ghost
B**
Kills:54
Deaths:24
KDR:2.250
Accuracy:46.739% B**
HSR:57.407% D--
Kills:2,026
Deaths (as Infiltrator):1,549
Deaths (to Infiltrators):1,235
KDR:1.30794
Kill Difference:477
Playtime:47.787 hours
Usage:7%
Score:0.676m
Score/min:236
Accuracy (listed only):42.909%
HSR (listed only):31.341%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,589
V. Kills:845 188%
Deaths:620
KDR:2.563
Accuracy:47.090% M
KPH:60.600 S
VKPH:32.200 M*
Dual Photon Pods
M**
Kills:1,089
V. Kills:436 249%
Deaths:181
KDR:6.017
Accuracy:73.931% A**
KPH:149.500 A
VKPH:59.900 M**
Hornet Missiles
A*
Kills:1,068
V. Kills:624 171%
Deaths:188
KDR:5.681
Accuracy:75.914% A+
KPH:148.500 A
VKPH:86.800 A*
Maelstrom Turbo Laser
M*
Kills:751
V. Kills:622 121%
Deaths:434
KDR:1.730
Accuracy:51.417% M*
KPH:43.100 A**
VKPH:35.700 M*
Light PPA
S
Kills:577
V. Kills:64 N/A
Deaths:110
KDR:5.245
Accuracy:55.010% A++
KPH:131 M
VKPH:14.500 S
Kills:5,074 (2,917 + 0)
Deaths:1,533
KDR:3.310
VKDR:1.690
Vehicle Kills:2,591
Kill Difference:3,541
Playtime:62.493 hours
Usage:9%
Score:2.379m
Score/min:634
Piloting Accuracy:55.010%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:209
V. Kills:159 131%
Deaths:58
KDR:3.603
Accuracy:72.100% A++
KPH:57.400 A**
VKPH:43.700 S
L100 Python HEAT
S
Kills:147
V. Kills:61 237%
Deaths:27
KDR:5.444
Accuracy:74.391% A*
KPH:86.900 S
VKPH:36 S
Kills:356 (356 + 0)
Deaths:85
KDR:4.188
VKDR:2.588
Vehicle Kills:220
Kill Difference:271
Playtime:5.335 hours
Usage:1%
Score:0.199m
Score/min:622
Driving Accuracy:74.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:635
V. Kills:407 156%
Deaths:190
KDR:3.342
Accuracy:71.466% A*
KPH:42.300 A++
VKPH:27.100 M
Supernova VPC
S
Kills:431
V. Kills:120 356%
Deaths:45
KDR:9.578
Accuracy:71.964% A**
KPH:89.700 A**
VKPH:25 S
Saron HRB
U
Kills:331
V. Kills:236 140%
Deaths:34
KDR:9.735
Accuracy:73.130% M*
KPH:176.600 U
VKPH:125.900 U
Supernova PC
M**
Kills:120
V. Kills:44 267%
Deaths:25
KDR:4.800
Accuracy:69.220% A*
KPH:58.100 M*
VKPH:21.300 M**
Kills:1,517 (1,186 + 331)
Deaths:294
KDR:5.160
VKDR:2.745
Vehicle Kills:807
Kill Difference:1,223
Playtime:23.766 hours
Usage:3%
Score:0.826m
Score/min:580
Driving Accuracy:69.220%
Gunner Accuracy:73.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
S
Kills:233
V. Kills:146 159%
Deaths:48
KDR:4.854
Accuracy:72.360% M++
KPH:138.600 S
VKPH:86.800 S
Proton II PPA-H
S
Kills:232
V. Kills:19 N/A
Deaths:12
KDR:19.333
Accuracy:58.569% A**
KPH:363.800 S
VKPH:29.800 S
Saron HRB-H
S
Kills:182
V. Kills:150 121%
Deaths:25
KDR:7.280
Accuracy:82.194% M++
KPH:116.700 S
VKPH:96.200 S
Kills:647 (0 + 647)
Deaths:85
KDR:7.612
VKDR:3.706
Vehicle Kills:315
Kill Difference:562
Playtime:3.879 hours
Usage:1%
Score:0.318m
Score/min:1,365
Driving Accuracy:N/A%
Gunner Accuracy:82.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:89
V. Kills:19 445%
Deaths:4
KDR:22.250
Accuracy:49.377% B**
KPH:114.600 S
VKPH:24.500 S
Kills:89 (0 + 89)
Deaths:4
KDR:22.250
VKDR:4.750
Vehicle Kills:19
Kill Difference:85
Playtime:0.777 hours
Usage:0%
Score:0.037m
Score/min:795
Driving Accuracy:N/A%
Gunner Accuracy:49.377%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,4341,5896202.563B0.6647.09%M1.447%C--60.6S32.3M*43326.2h79.5B++168.8B**
Serpent VE92 1,2761,2487391.689B+0.2234.735%A*19.792%C+29.8C++N/A10741.9h11B++31.5B*
Orion VS54 1,2501,2167811.557C++0.3531.769%A*27.961%B+33C++N/A13436.8h11B+34.8B
Solstice VE3 1,2601,2098891.36B*0.5441.423%M*24.152%B*16C+N/A6075.6h16.4C+39.7B+
SVA-88 1,2041,1777331.606C+0.3031.479%A+32.795%B**46.3C+1.1A++16025.4h11.2B35.7B++
Pulsar VS1 1,1911,1697741.51B+0.3933.962%A*27.459%B**26.4C++N/A8244.3h11.7B**34.4B**
Pulsar LSW 1,2011,1656751.726C*0.1834.376%A*24.807%C++29.7C-N/A10639.2h11.7B34B++
Dual Photon Pods 1,5251,0891816.017C+4.1173.931%A**N/A149.2A59.7M**10767.3h21.5C**29.1B++
Hornet Missiles 1,6921,0681885.681C*3.7875.914%A+N/A148.3A86.7A*12067.2h8.8C**11.6B+
Maelstrom Turbo Laser 1,3737514341.73C+0.1751.417%M*3.595%B+43.2A**35.7M*54317.4h108.5C++211.1B++
NS-44 Commissioner 6876846471.057C++0.8548.881%A+36.404%A*39.5C*N/A14417.3h2.9B**5.9B**
Supernova FPC 1,0426351903.342C1.4471.466%A*2.835%C*42.3A++27.1M42615h6C+8.4B++
VX29 Polaris 5955773311.743C**0.1634.025%A++31.543%B**50.2C**1.6A**16211.5h11.6B34B++
Light PPA 6415771105.245C*3.3455.01%A++N/A131.1M14.5S5294.4h11.9B21.7B+
Pulsar C 5244993721.341C++0.5633.835%A++32.265%A++18.4C-N/A6527.1h13.1C+38.7B+
VE-S Canis 4834762421.967B++0.0637.415%A++25.42%B+31.1CN/A8615.3h9.9B++26.4B++
Corvus VA55 4784683511.333C**0.5732.172%A+35.256%A++28.5C+N/A8116.4h10.1B*31.4B**
Thanatos VE70 4624482841.577B*0.3360.733%A*21.205%B**30.1C++N/A9314.9h4.4B+7.3B*
Supernova VPC 551431459.578C+7.6771.964%A**N/A89.8A**25S4074.8h3.7C5.2B+
NS-7 PDW 4274272991.428B++0.4836.58%A*24.356%B**21.9CN/A7619.5h13B+35.5B*
Deimos VA29 3983942681.47C*0.4354.228%D27.157%A++39C+N/A12610.1h2.2B+4C++
NS Decimator 6223712601.427B+0.4874.376%A++1.348%D41.2B+27.9A4249h5.2C+7B+
Saron HRB 567331349.735B**7.8373.13%M*N/A174.2U124.2U23521.9h16.7B*22.9A+
C-4 5043241592.038B+0.1328.925%B+N/A95.3B52.9A++9843.4h1.2B+4B*
VE-H Maw 3042981831.628C+0.2831.937%B**33.557%B*58.4C**1.2B++2455.1h8.7B*27.4B++
Aphelion VEX-4H 379233484.854C+2.9572.36%M++4.292%B++137.1S85.9S15911.7h64.8C+89.6B++
Proton II PPA-H 2512321219.333B++17.4358.569%A**N/A386.7S31.7S10040.6h8.8B+14.9B*
Tank Mine 377222872.552C+0.6545.689%B*N/A82.2C-57.4C+8882.7h1.6B+3.5A+
H-V45 2232171721.262C+0.6432.638%A++27.189%B*39.5B1.1A++1715.5h11.4B++34.9B**
L100 Python AP 368209583.603C+1.7072.1%A++3.828%B+58.1A**44.2S6883.6h6.8C++9.4B+
Saron HRB-H 332182257.28B+5.3882.194%M++1.648%C++113.8S93.8S12631.6h33.3D40.5B+
Force-Blade 2001719,6550.018C+1.8936.287%B+8.187%C*0.3CN/A1558.2h3.3C9C**
Lasher X2 AE 168164772.13B*0.2349.534%A**N/A60.7B++1.5B+1482.7h13.3B**26.8B**
Rocklet Rifle 3071551011.535A++0.3775.217%A**N/A36B++35.3B*5614.3h30.2B++40.1B*
L100 Python HEAT 208147275.444C**3.5474.391%A*1.361%D-86.5S35.9S4771.7h6C*8.1B*
Eridani SX5-AE 1411411191.185C0.7233.874%B*17.731%D-26.6DN/A815.3h10.5C*31B+
VX6-7 1411381001.38C++0.5231.625%A30.435%A++40.6BN/A1963.4h12.3C*39B+
Supernova PC 164120254.8C+2.9069.22%A*N/A57.1M*21M**4812.1h4.2B++6.1B**
NS-30 Vandal 105104841.238C0.6744.39%A++40.385%A++16.5D--N/A516.3h5.2B+11.7B*
Lancer VS22 18195831.145B+0.7668.293%B*1.053%C16.7B+15.1B1995.7h13.9B+20.3B+
Heartstring 111941000.94C+0.9665.78%A+17.021%D21.4C+3.9C+1104.4h7.4C11.2C*
M20 Basilisk 10889422.25S20.3549.377%B**5.618%C+111.3S23.8S7940.8h37A+74.8A+
Equinox VE2 Burst 8078790.987C0.9228.459%C*38.462%A28.9C--N/A842.7h10.2B**35.7B++
Soldier Soaker 7575651.154C+0.7546.609%A21.333%B*41.7CN/A2001.8h6.4C+13.8B++
NS-357 Underboss 6565690.942C+0.9648.781%A+27.692%B*72.2B**N/A3970.9h3.1B**6.3B**
Spear Anti-Vehicle Phalanx Turret 10663415.75A13.8575.562%M++4.762%B105M**71.7S14880.6h8.5C**11.3B**
Lumine Edge 6159610.967M**0.9436.41%B*11.864%D24.6A*N/A1142.4h1.2B+3.3B+
Proximity Mine 5858229S27.1053.211%AN/A290M**N/A11530.2h2C3.8B++
Ghost 5454242.25C+0.3546.739%B**57.407%D--33.8C+N/A1691.6h2.4C+5.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02310.1h
Anti-Vehicle MANA Turret72320.2h
Motion Spotter81,4450.6h
Snowman Soldier72670.2h
Spawn Beacon01300.1h
Nano-Armor Kit4594,50317.6h
AE Nano-Armor Kit97207,46071.3h
AE Medical Applicator13434,2715.2h
Spitfire Auto-Turret53380.3h
Ammunition Package91,3750.9h
Medical Kit5502,8509.1h
Medical Applicator52,7980.2h
Shield Recharging Field94230.3h

Check the help document for the dictionary if you want to learn more about words used here.


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