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Sweetheart MilitanteEnte[H] MilitanteEnte
NC BR 158

KDR: 1.87

Score: 59.9m

Last Seen: Apr 25th, 2020 1:10 PM
- OFFLINE - 919 hour(s)

Battle Rank 118 (158 total) - New Conglomerate on Cobalt
Level Progress (to 119): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M1 NC6 Gauss SAW Carnage AR C-4 Razor GD-23 EM6 NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,484,937 MLG Score: 1187
Fun Score: N/A
Cheeseburgers Flipped: 488TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.739%25.591%68447123669,4422.32902-0.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.804%1.063B**0.676B+0.059C+HEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.505B+9.80.312C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.138%1.165%93312801,11613062650.853864420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.667%-0.645D-0.373C-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.90.459B+27.40.486B+60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.666%1.818%394127960524523860.246637156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.933%0.448B-0.442C--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.669B+5.80.534B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.701%8.105%2481512684,096200611392.04187359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.849%-0.14C0.868B*0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.726B++11.50.715B++21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.23%67.827%248212811,868281660.663352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.186%0.493B+0.051C+0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.10.351C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.523%13.74%248412792,6711883131.41773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.172%0.31C*-0.209C1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.48B+3.10.361C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.9m271.9%535 (32.1k)453 (27.2k)1.8685398,49052,7102.00047158 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283454621.347%21.472%45802:3141

16% Combat Medic23% Engineer31% Heavy Assault7% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 9:21 PMDec 4th, 2015 6:01 PMMay 25th, 2020 9:17 AM (8d) (PST)Apr 25th, 2020 10:29 AM (38d) (PST)Apr 25th, 2020 9:10 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6382413970.7450.3980.1602.1360.0411187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,30514,44223,863452410128227,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2204.7h/91.9d 6,955 21,148 28,600 282.6k 3,217 8,106 5,447 84.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:11,087
Deaths:4,074
KDR:2.721
Accuracy:28.986% B+
HSR:31.848% B+
NS-15M1
B++
Kills:4,349
Deaths:1,632
KDR:2.665
Accuracy:26.628% B+
HSR:29.961% B++
NC6 Gauss SAW
C*
Kills:3,498
Deaths:1,773
KDR:1.973
Accuracy:22.526% C*
HSR:22.184% C
EM6
C+
Kills:2,226
Deaths:1,191
KDR:1.869
Accuracy:23.198% C+
HSR:20.261% D
NC6A GODSAW
C
Kills:1,686
Deaths:597
KDR:2.824
Accuracy:27.429% C
HSR:25.148% C--
GD-22S
C
Kills:1,630
Deaths:1,077
KDR:1.513
Accuracy:22.874% C
HSR:23.742% C
EM1
B+
Kills:1,607
Deaths:754
KDR:2.131
Accuracy:25.245% B+
HSR:26.696% B+
NS-15M2
B+
Kills:1,448
Deaths:471
KDR:3.074
Accuracy:26.648% C*
HSR:31.354% B+
NS-15M AE
C++
Kills:1,336
Deaths:475
KDR:2.813
Accuracy:27.070% C++
HSR:28.668% C+
NC6S Gauss SAW S
C
Kills:1,199
Deaths:741
KDR:1.618
Accuracy:22.763% C
HSR:16.681% D*
NSX Naginata
A
Kills:63
Deaths:43
KDR:1.465
Accuracy:22.842% C+
HSR:39.683% A
MGR-L1 Promise
B**
Kills:56
Deaths:38
KDR:1.474
Accuracy:28.966% B++
HSR:33.929% B**
Kills:30,185
Deaths (as Heavy Assault):12,866
Deaths (to Heavy Assaults):15,253
KDR:2.34611
Kill Difference:17,319
Playtime:676.885 hours
Usage:31%
Score:20.391m
Score/min:502
Accuracy (listed only):25.431%
HSR (listed only):27.513%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B
Kills:2,317
Deaths:1,620
KDR:1.430
Accuracy:26.944% B
HSR:18.515% C--
AF-4 Cyclone
C**
Kills:2,111
Deaths:1,166
KDR:1.810
Accuracy:27.736% C**
HSR:20.606% C++
NS-11C
C**
Kills:2,034
Deaths:1,241
KDR:1.639
Accuracy:26.529% C**
HSR:17.748% C
GD-7F
B+
Kills:1,760
Deaths:1,304
KDR:1.350
Accuracy:24.669% C+
HSR:24.205% B+
AC-X11
C+
Kills:1,433
Deaths:835
KDR:1.716
Accuracy:25.690% C+
HSR:15.841% D*
AF-19 Mercenary
B+
Kills:1,423
Deaths:1,314
KDR:1.083
Accuracy:23.113% C+
HSR:24.877% B+
AF-4A Bandit
B+
Kills:1,385
Deaths:736
KDR:1.882
Accuracy:27.642% C*
HSR:27.437% B+
MKV Suppressed
A+
Kills:1,199
Deaths:534
KDR:2.245
Accuracy:29.080% B+
HSR:30.525% A+
Blitz GD-10
B**
Kills:1,192
Deaths:561
KDR:2.125
Accuracy:28.742% B++
HSR:24.664% B**
Gauss Compact Burst
C++
Kills:1,177
Deaths:525
KDR:2.242
Accuracy:27.042% C+
HSR:27.018% C++
AF-4G Cyclone
C+
Kills:1,177
Deaths:669
KDR:1.759
Accuracy:27.745% C+
HSR:19.456% C
NS-7 PDW
B*
Kills:1,164
Deaths:921
KDR:1.264
Accuracy:26.083% C++
HSR:23.883% B*
Mauler S6
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:38.570% C
HSR:15.146% C+
GD-66 Claw
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:68.269% B++
HSR:12.403% C-
NS Baron G5AE
C+
Kills:1,156
Deaths:702
KDR:1.647
Accuracy:47.091% C+
HSR:15.052% C+
19A Fortuna
C
Kills:969
Deaths:647
KDR:1.498
Accuracy:25.117% D
HSR:19.401% C
MGR-S1 Gladius
B*
Kills:469
Deaths:220
KDR:2.132
Accuracy:32.192% B*
HSR:26.439% B+
NS Baron G5
C+
Kills:428
Deaths:362
KDR:1.182
Accuracy:34.793% D--
HSR:14.252% C+
NC12 Sweeper
C+
Kills:272
Deaths:186
KDR:1.462
Accuracy:42.085% C+
HSR:12.132% C
Tempest
B*
Kills:270
Deaths:165
KDR:1.636
Accuracy:27.915% C++
HSR:28.889% B*
NSX Tanto
B+
Kills:254
Deaths:118
KDR:2.153
Accuracy:30.157% B+
HSR:29.921% B+
Gauss Compact S
B**
Kills:177
Deaths:101
KDR:1.752
Accuracy:29.534% B**
HSR:16.949% C
LA39 Bruiser
B+
Kills:76
Deaths:43
KDR:1.767
Accuracy:68.776% B+
HSR:18.421% B+
Kills:24,766
Deaths (as Light Assault):15,676
Deaths (to Light Assaults):10,445
KDR:1.57987
Kill Difference:9,090
Playtime:446.864 hours
Usage:20%
Score:11.445m
Score/min:427
Accuracy (listed only):33.283%
HSR (listed only):21.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B
Kills:2,317
Deaths:1,620
KDR:1.430
Accuracy:26.944% B
HSR:18.515% C--
NS-11C
C**
Kills:2,034
Deaths:1,241
KDR:1.639
Accuracy:26.529% C**
HSR:17.748% C
GD-7F
B+
Kills:1,760
Deaths:1,304
KDR:1.350
Accuracy:24.669% C+
HSR:24.205% B+
AC-X11
C+
Kills:1,433
Deaths:835
KDR:1.716
Accuracy:25.690% C+
HSR:15.841% D*
AF-19 Mercenary
B+
Kills:1,423
Deaths:1,314
KDR:1.083
Accuracy:23.113% C+
HSR:24.877% B+
AF-4A Bandit
B+
Kills:1,385
Deaths:736
KDR:1.882
Accuracy:27.642% C*
HSR:27.437% B+
Warden
B+
Kills:1,227
Deaths:728
KDR:1.685
Accuracy:27.181% C+
HSR:28.525% B+
Gauss Compact Burst
C++
Kills:1,177
Deaths:525
KDR:2.242
Accuracy:27.042% C+
HSR:27.018% C++
Mauler S6
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:38.570% C
HSR:15.146% C+
GD-66 Claw
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:68.269% B++
HSR:12.403% C-
NS Baron G5AE
C+
Kills:1,156
Deaths:702
KDR:1.647
Accuracy:47.091% C+
HSR:15.052% C+
19A Fortuna
C
Kills:969
Deaths:647
KDR:1.498
Accuracy:25.117% D
HSR:19.401% C
NS Baron G5
C+
Kills:428
Deaths:362
KDR:1.182
Accuracy:34.793% D--
HSR:14.252% C+
NC12 Sweeper
C+
Kills:272
Deaths:186
KDR:1.462
Accuracy:42.085% C+
HSR:12.132% C
NSX Tanto
B+
Kills:254
Deaths:118
KDR:2.153
Accuracy:30.157% B+
HSR:29.921% B+
Gauss Compact S
B**
Kills:177
Deaths:101
KDR:1.752
Accuracy:29.534% B**
HSR:16.949% C
LA39 Bruiser
B+
Kills:76
Deaths:43
KDR:1.767
Accuracy:68.776% B+
HSR:18.421% B+
Kills:18,411
Deaths (as Engineer):12,168
Deaths (to Engineers):10,015
KDR:1.51307
Kill Difference:6,243
Playtime:498.149 hours
Usage:23%
Score:11.150m
Score/min:373
Accuracy (listed only):34.894%
HSR (listed only):19.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C++
Kills:2,786
Deaths:1,830
KDR:1.522
Accuracy:26.040% C++
HSR:21.393% C+
AF-4 Cyclone
C**
Kills:2,111
Deaths:1,166
KDR:1.810
Accuracy:27.736% C**
HSR:20.606% C++
Reaper DMR
B++
Kills:1,952
Deaths:810
KDR:2.410
Accuracy:30.438% B++
HSR:30.072% B+
NS-11P
B++
Kills:1,436
Deaths:731
KDR:1.964
Accuracy:28.590% B++
HSR:22.493% C+
NC9 A-Tross
C+
Kills:1,301
Deaths:667
KDR:1.951
Accuracy:25.985% C+
HSR:22.521% C
NC1 Gauss Rifle
B++
Kills:1,265
Deaths:714
KDR:1.772
Accuracy:27.266% B++
HSR:19.130% C
Gauss Rifle Burst
B
Kills:1,235
Deaths:461
KDR:2.679
Accuracy:30.211% B
HSR:31.903% C**
GR-22
C**
Kills:1,211
Deaths:706
KDR:1.715
Accuracy:26.803% C**
HSR:20.727% C+
MKV Suppressed
A+
Kills:1,199
Deaths:534
KDR:2.245
Accuracy:29.080% B+
HSR:30.525% A+
Blitz GD-10
B**
Kills:1,192
Deaths:561
KDR:2.125
Accuracy:28.742% B++
HSR:24.664% B**
AF-4G Cyclone
C+
Kills:1,177
Deaths:669
KDR:1.759
Accuracy:27.745% C+
HSR:19.456% C
NS-11A
C++
Kills:1,174
Deaths:784
KDR:1.497
Accuracy:26.029% C++
HSR:24.361% C++
NS-7 PDW
B*
Kills:1,164
Deaths:921
KDR:1.264
Accuracy:26.083% C++
HSR:23.883% B*
Mauler S6
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:38.570% C
HSR:15.146% C+
GD-66 Claw
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:68.269% B++
HSR:12.403% C-
NS Baron G5AE
C+
Kills:1,156
Deaths:702
KDR:1.647
Accuracy:47.091% C+
HSR:15.052% C+
MGR-S1 Gladius
B*
Kills:469
Deaths:220
KDR:2.132
Accuracy:32.192% B*
HSR:26.439% B+
Gauss Rifle S
A
Kills:448
Deaths:201
KDR:2.229
Accuracy:32.399% A
HSR:28.348% B*
NS Baron G5
C+
Kills:428
Deaths:362
KDR:1.182
Accuracy:34.793% D--
HSR:14.252% C+
NC12 Sweeper
C+
Kills:272
Deaths:186
KDR:1.462
Accuracy:42.085% C+
HSR:12.132% C
Tempest
B*
Kills:270
Deaths:165
KDR:1.636
Accuracy:27.915% C++
HSR:28.889% B*
Gauss Prime
B*
Kills:221
Deaths:150
KDR:1.473
Accuracy:27.632% C+
HSR:30.769% B*
LA39 Bruiser
B+
Kills:76
Deaths:43
KDR:1.767
Accuracy:68.776% B+
HSR:18.421% B+
Kills:24,866
Deaths (as Combat Medic):14,289
Deaths (to Combat Medics):5,997
KDR:1.74022
Kill Difference:10,577
Playtime:356.803 hours
Usage:16%
Score:11.781m
Score/min:550
Accuracy (listed only):33.933%
HSR (listed only):22.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:2,139
Deaths:2,102
KDR:1.018
Accuracy:41.936% B+
HSR:27.162% B+
AF-4 Cyclone
C**
Kills:2,111
Deaths:1,166
KDR:1.810
Accuracy:27.736% C**
HSR:20.606% C++
SAS-R
C+
Kills:1,768
Deaths:637
KDR:2.776
Accuracy:38.790% C+
HSR:67.986% C+
MKV Suppressed
A+
Kills:1,199
Deaths:534
KDR:2.245
Accuracy:29.080% B+
HSR:30.525% A+
Blitz GD-10
B**
Kills:1,192
Deaths:561
KDR:2.125
Accuracy:28.742% B++
HSR:24.664% B**
LA8 Rebel
B+
Kills:1,191
Deaths:1,066
KDR:1.117
Accuracy:33.918% B+
HSR:24.853% B+
AF-4G Cyclone
C+
Kills:1,177
Deaths:669
KDR:1.759
Accuracy:27.745% C+
HSR:19.456% C
NS-7 PDW
B*
Kills:1,164
Deaths:921
KDR:1.264
Accuracy:26.083% C++
HSR:23.883% B*
NSX Tomoe
B**
Kills:623
Deaths:249
KDR:2.502
Accuracy:30.080% C+
HSR:49.759% B**
NS-30 Vandal
C
Kills:576
Deaths:429
KDR:1.343
Accuracy:32.337% C
HSR:22.569% D
MGR-S1 Gladius
B*
Kills:469
Deaths:220
KDR:2.132
Accuracy:32.192% B*
HSR:26.439% B+
Tempest
B*
Kills:270
Deaths:165
KDR:1.636
Accuracy:27.915% C++
HSR:28.889% B*
NS-357 Underboss
C+
Kills:181
Deaths:221
KDR:0.819
Accuracy:37.002% C+
HSR:20.995% C
AF-18 Stalker
C
Kills:170
Deaths:131
KDR:1.298
Accuracy:26.844% C
HSR:14.706% D--
NC14 Bolt Driver
D
Kills:100
Deaths:76
KDR:1.316
Accuracy:32.606% D
HSR:65% D--
Impetus
C--
Kills:91
Deaths:38
KDR:2.395
Accuracy:31.214% D
HSR:25.275% C--
LA3 Desperado
B+
Kills:81
Deaths:90
KDR:0.900
Accuracy:28.486% C+
HSR:24.691% B+
NC4 Mag-Shot
C++
Kills:63
Deaths:88
KDR:0.716
Accuracy:26.829% C+
HSR:20.635% C++
Kills:14,565
Deaths (as Infiltrator):9,363
Deaths (to Infiltrators):7,140
KDR:1.55559
Kill Difference:5,202
Playtime:157.169 hours
Usage:7%
Score:3.075m
Score/min:326
Accuracy (listed only):31.085%
HSR (listed only):29.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:757
Deaths:364
KDR:2.080
Accuracy:30.926% C--
HSR:13.342% D
AF-41 Hacksaw
C+
Kills:712
Deaths:364
KDR:1.956
Accuracy:31.034% C
HSR:14.607% C+
AF-34 Mattock
B*
Kills:260
Deaths:91
KDR:2.857
Accuracy:26.547% D*
HSR:20.385% B*
AF-34 Mattock
B**
Kills:232
Deaths:91
KDR:2.549
Accuracy:28.245% D*
HSR:22.414% B**
NCM3 Raven
B+
Kills:149
Deaths:134
KDR:1.112
Accuracy:38.138% C
HSR:3.356% B+
NCM3 Raven
C
Kills:147
Deaths:136
KDR:1.081
Accuracy:38.020% C
HSR:0.680% D**
NCM1 Scattercannon
C+
Kills:106
Deaths:132
KDR:0.803
Accuracy:30.066% D--
HSR:15.094% C+
NS-10 Burster
B**
Kills:90
Deaths:79
KDR:1.139
Accuracy:27.534% D
HSR:8.889% B**
NS-10 Burster
D
Kills:72
Deaths:87
KDR:0.828
Accuracy:27.306% D
HSR:2.778% D-
AF-23 Grinder
A
Kills:61
Deaths:48
KDR:1.271
Accuracy:33.538% C--
HSR:19.672% A
NCM2 Falcon
C
Kills:53
Deaths:122
KDR:0.434
Accuracy:38.032% C
HSR:1.887% D*
Kills:2,639
Deaths (as MAX Suit):824
Deaths (to MAX Suits):3,220
KDR:3.20267
Kill Difference:1,815
Playtime:61.130 hours
Usage:3%
Score:2.018m
Score/min:550
Accuracy (listed only):31.762%
HSR (listed only):11.191%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:672
V. Kills:49 N/A
Deaths:301
KDR:2.233
Accuracy:51.282% D
KPH:30.800 D
VKPH:2.200 D-
Breaker Rocket Pods
B++
Kills:334
V. Kills:45 N/A
Deaths:43
KDR:7.767
Accuracy:53.896% B+
KPH:164.300 B++
VKPH:22.100 B+
M20 Mustang
D-
Kills:110
V. Kills:116 94%
Deaths:349
KDR:0.315
Accuracy:26.127% D-
KPH:4.200 D--
VKPH:4.400 D-
Kills:1,116 (782 + 0)
Deaths:693
KDR:1.610
VKDR:0.303
Vehicle Kills:210
Kill Difference:423
Playtime:50.176 hours
Usage:2%
Score:0.576m
Score/min:191
Piloting Accuracy:26.127%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B
Kills:1,662
V. Kills:91 N/A
Deaths:90
KDR:18.467
Accuracy:42.804% B
KPH:75.400 C+
VKPH:4.100 C
C150 Dalton
D
Kills:118
V. Kills:100 117%
Deaths:36
KDR:3.278
Accuracy:37.580% C+
KPH:17.800 D--
VKPH:15.100 D
AP30 Shredder
C
Kills:96
V. Kills:56 168%
Deaths:21
KDR:4.571
Accuracy:25.285% D
KPH:24.300 C
VKPH:14.200 D
L105 Zephyr
B++
Kills:87
V. Kills:12 N/A
Deaths:22
KDR:3.955
Accuracy:48.426% B++
KPH:41.400 C
VKPH:5.700 C--
Kills:1,963 (0 + 1,963)
Deaths:169
KDR:11.615
VKDR:1.533
Vehicle Kills:259
Kill Difference:1,794
Playtime:34.724 hours
Usage:2%
Score:0.724m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:48.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:183
V. Kills:127 143%
Deaths:80
KDR:2.288
Accuracy:51.343% C-
KPH:20.700 D--
VKPH:14.300 D-
L100 Python HESH
C*
Kills:182
V. Kills:24 N/A
Deaths:19
KDR:9.579
Accuracy:45.571% C
KPH:61.400 C*
VKPH:8.100 C+
C75 Viper
C-
Kills:82
V. Kills:17 456%
Deaths:28
KDR:2.929
Accuracy:34.881% C-
KPH:23.600 C-
VKPH:4.900 D
Skyguard
C-
Kills:56
V. Kills:62 89%
Deaths:18
KDR:3.111
Accuracy:22.129% D*
KPH:7.600 D--
VKPH:8.400 C-
Kills:503 (503 + 0)
Deaths:145
KDR:3.469
VKDR:1.586
Vehicle Kills:230
Kill Difference:358
Playtime:22.683 hours
Usage:1%
Score:0.415m
Score/min:305
Driving Accuracy:22.129%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:509
V. Kills:381 133%
Deaths:79
KDR:6.443
Accuracy:38.599% C
KPH:21.300 C
VKPH:16 C+
E540 Halberd
B++
Kills:164
V. Kills:100 162%
Deaths:28
KDR:5.857
Accuracy:43.860% C+
KPH:30.200 C+
VKPH:18.400 B++
Titan-150 AP
C+
Kills:158
V. Kills:143 110%
Deaths:62
KDR:2.548
Accuracy:51.768% C*
KPH:17.400 D-
VKPH:15.700 C+
C85 Canister
D
Kills:134
V. Kills:7 N/A
Deaths:7
KDR:19.143
Accuracy:34.666% D
KPH:50.400 D
VKPH:2.600 D
Kills:965 (158 + 807)
Deaths:176
KDR:5.483
VKDR:3.585
Vehicle Kills:631
Kill Difference:789
Playtime:41.057 hours
Usage:2%
Score:1.175m
Score/min:477
Driving Accuracy:51.768%
Gunner Accuracy:34.666%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,607
V. Kills:50 N/A
Deaths:86
KDR:18.686
Accuracy:51.478% C+
KPH:152.600 B++
VKPH:4.700 D
E540 Halberd-H
B+
Kills:233
V. Kills:143 162%
Deaths:45
KDR:5.178
Accuracy:62.280% B*
KPH:40.100 C
VKPH:24.600 B+
M96 Mjolnir-H
B*
Kills:124
V. Kills:111 111%
Deaths:33
KDR:3.758
Accuracy:60.594% A
KPH:46.600 C+
VKPH:41.700 B*
M12 Kobalt-H
C
Kills:80
V. Kills:4 N/A
Deaths:2
KDR:40
Accuracy:21.326% C
KPH:75.800 D
VKPH:3.800 C
M40 Fury-H
C-
Kills:59
V. Kills:9 N/A
Deaths:11
KDR:5.364
Accuracy:42.695% C++
KPH:58.300 D
VKPH:8.900 C-
Kills:2,103 (0 + 2,103)
Deaths:177
KDR:11.881
VKDR:1.791
Vehicle Kills:317
Kill Difference:1,926
Playtime:21.069 hours
Usage:1%
Score:0.618m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:42.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:328
V. Kills:43 N/A
Deaths:38
KDR:8.632
Accuracy:35.232% C+
KPH:58.800 C*
VKPH:7.700 C
M40 Fury
B+
Kills:291
V. Kills:49 N/A
Deaths:37
KDR:7.865
Accuracy:39.609% B+
KPH:67.600 C**
VKPH:11.400 C++
M12 Kobalt
C*
Kills:169
V. Kills:3 N/A
Deaths:15
KDR:11.267
Accuracy:17.189% C
KPH:76.800 C*
VKPH:1.400 D
M20 Basilisk
C
Kills:133
V. Kills:45 289%
Deaths:32
KDR:4.156
Accuracy:36.810% C
KPH:17 C
VKPH:5.700 C--
M12 Kobalt
B++
Kills:114
V. Kills:1 N/A
Deaths:3
KDR:38
Accuracy:20.193% B+
KPH:102 B++
VKPH:0.900 D*
M20 Basilisk
C
Kills:90
V. Kills:41 214%
Deaths:30
KDR:3
Accuracy:33.732% D
KPH:16.700 C-
VKPH:7.600 C
M60-G Bulldog
C++
Kills:67
V. Kills:19 335%
Deaths:15
KDR:4.467
Accuracy:30.390% D
KPH:24 C--
VKPH:6.800 C++
Kills:1,192 (0 + 1,192)
Deaths:170
KDR:7.012
VKDR:1.182
Vehicle Kills:201
Kill Difference:1,022
Playtime:29.214 hours
Usage:1%
Score:0.655m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:30.390%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:105
V. Kills:3 N/A
Deaths:60
KDR:1.750
Accuracy:34.302% D--
KPH:48.300 C+
VKPH:1.400 C
Kills:105 (105 + 0)
Deaths:60
KDR:1.750
VKDR:0.050
Vehicle Kills:3
Kill Difference:45
Playtime:2.176 hours
Usage:0%
Score:0.013m
Score/min:102
Driving Accuracy:34.302%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,17211,0874,0742.721C++0.8528.986%B+31.848%B+74.4B+N/A233149h8.6B++29.7B+
NS-15M1 4,3814,3491,6322.665B++0.8026.628%B+29.961%B++65.1B+N/A30566.8h11.3B42.3B+
NC6 Gauss SAW 3,5303,4981,7731.973B+0.1022.526%C*22.184%C51.9B+N/A22967.4h9.1C**40.2B+
Carnage AR 2,8022,7861,8301.522C++0.3526.04%C++21.393%C+35.4C+N/A13678.7h12.4B47.4B
C-4 3,3602,4511,7861.372C+0.5024.74%CN/A110.9B+41.1B*140322.1h1.4C++5.5C++
Razor GD-23 2,3252,3171,6201.43B+0.4426.944%B18.515%C--33.5C*N/A16769.1h10.6B+39.5B+
EM6 2,2482,2261,1911.869C++0.0023.198%C+20.261%D58BN/A24438.4h10.2C**43.9C**
NS-44 Commissioner 2,1522,1392,1021.018C+0.8541.936%B+27.162%B+68.1B**N/A29031.4h3.4B+8B+
AF-4 Cyclone 2,1222,1111,1661.81C**0.0627.736%C**20.606%C++44.8C*N/A17347.1h9.4B+33.9B+
NS-11C 2,0482,0341,2411.639B+0.2326.529%C**17.748%C39.9C*N/A16751h12.5B+47.1B+
Reaper DMR 1,9671,9528102.41B+0.5430.438%B++30.072%B+60.2B++N/A17332.4h8B++26.2B++
SAS-R 1,7741,7686372.776C+0.9138.79%C+67.986%C+51.4C*N/A16434.4h2B+5.2C**
GD-7F 1,7701,7601,3041.35C++0.5224.669%C+24.205%B+28.7CN/A9861.4h12B48.7C**
NC6A GODSAW 1,6991,6865972.824C++0.9627.429%C25.148%C--65.1C+N/A25925.9h8.4C++30.5C*
Dual-75 Duster 1,7531,6629018.467C*16.6042.804%BN/A75.2C+4.1C35622.1h4.4B*10.2B++
GD-22S 1,6361,6301,0771.513C+0.3622.874%C23.742%C40.6C+N/A20040.1h9.9B+43.1C**
C85 Canister-H 1,6571,6078618.686C*16.8251.478%C+12.943%B+153B++4.8D54510.5h3.9B**7.6B**
EM1 1,6231,6077542.131B*0.2625.245%B+26.696%B+63.5B*N/A31925.3h12B+47.3B+
NS-15M2 1,4561,4484713.074B+1.2126.648%C*31.354%B+64.1C**N/A27322.6h11B+41.1B+
NS-11P 1,4451,4367311.964B+0.1028.59%B++22.493%C+55.7B++N/A27525.8h11.1B*38.8B*
AC-X11 1,4431,4338351.716B+0.1525.69%C+15.841%D*47.5B+N/A16830.2h9.4C**36.5C*
AF-19 Mercenary 1,4321,4231,3141.083C*0.7923.113%C+24.877%B+23.8C+N/A14359.9h11.5B+50B
AF-4A Bandit 1,3951,3857361.882B0.0127.642%C*27.437%B+47.1C+N/A18929.4h9.7B35B+
NS-15M AE 1,3471,3364752.813C**0.9427.07%C++28.668%C+66.1C+N/A36320.2h10.1B+37.2B+
NC9 A-Tross 1,3111,3016671.951B+0.0825.985%C+22.521%C53.3B+N/A29624.4h9.3C*35.9C*
NC1 Gauss Rifle 1,2671,2657141.772B+0.1027.266%B++19.13%C50.4B**N/A34925.1h10.8B++39.7B++
Gauss Rifle Burst 1,2421,2354612.679B0.8130.211%B31.903%C**73.1B++N/A17716.9h8.8B*29.2B++
Warden 1,2291,2277281.685B0.1827.181%C+28.525%B+34.7B+N/A9935.4h7.5B++27.6B+
GR-22 1,2171,2117061.715C*0.1526.803%C**20.727%C+42.5C*N/A26428.5h12.2B45.4B+
MKV Suppressed 1,2061,1995342.245B**0.3829.08%B+30.525%A+68.9B**N/A39717.4h11.3B++39B+
NC6S Gauss SAW S 1,2041,1997411.618C+0.2522.763%C16.681%D*50.6C+N/A27823.7h9.9C**43.7C++
Blitz GD-10 1,2001,1925612.125B**0.2628.742%B++24.664%B**64.1B**N/A41718.6h11.5B*40.1B+
LA8 Rebel 1,2031,1911,0661.117C++0.7533.918%B+24.853%B+48.6B+N/A11924.5h5.7B+16.8B+
Gauss Compact Burst 1,1851,1775252.242C++0.3727.042%C+27.018%C++54.5C**N/A13921.6h9.8B+36.3B
AF-4G Cyclone 1,1861,1776691.759C+0.1127.745%C+19.456%C46CN/A23725.6h9.5C*34.3C++
NS-11A 1,1931,1747841.497C+0.3726.029%C++24.361%C++40.8C++N/A22128.8h12.5B47.9B
NS-7 PDW 1,1791,1649211.264C*0.6026.083%C++23.883%B*30.2C+N/A17138.5h12.8B+48.9B+
Mauler S6 1,1641,1627661.517B+0.3538.57%C15.146%C+37.1C*N/A12031.3h3.9B*10.2B+
GD-66 Claw 1,1701,1619401.235C+0.6368.269%B++12.403%C-60.2BN/A23019.3h2.2B+3.2B+
Heartstring 1,1641,1581,2220.948C+0.9238.342%C+25.561%C+36.2BN/A21132h2.8C**7.3B+
NS Baron G5AE 1,1731,1567021.647C++0.2247.091%C+15.052%C+50.5C+N/A25422.9h3.9B8.3C+
19A Fortuna 9709696471.498C++0.3725.117%D19.401%C41.6C+N/A16323.3h9.5C++38C+
Frag Grenade 8428361836N/A834.1346.256%C+N/A597.1C*4.3D-30891.4h2.8B++6.1B+
Sticky Grenade 8088051805N/A803.1362.039%B*N/A2012.5A++7.5D108670.4h1B**1.5B**
NS Decimator 1,2207678470.906C0.9663.418%C**3.259%B**34.4C20.3C**50522.3h5.9D-9.3D
AF-41 Hacksaw 7617573642.08C+0.2130.926%C--13.342%D40.1B+N/A20418.9h6.2B+20.1B+
AF-41 Hacksaw 7267123641.956C+0.0931.034%C14.607%C+37.7C**N/A18618.9h6.7B21.7C*
NC05 Jackhammer 7117024381.603C++0.2747.77%C**16.097%C*54.8C++N/A27012.8h5C+10.4C*
M30 Mustang AH 7216723012.233C-0.3651.282%D1.19%C+30.8D2.2D-18821.8h8.5C++16.5C+
NSX Tomoe 6236232492.502B+0.6330.08%C+49.759%B**61.1B+N/A14510.2h11.4B++38B+
Anti-Vehicle Grenade 6726061606N/A604.1354.981%C**N/A550.9B+60C-39341.1h3.6B*6.5B*
NS-30 Vandal 5775764291.343C0.5332.337%C22.569%D30DN/A11719.2h5.8C+18C+
Enforcer ML85 890509796.443C++4.5738.599%C1.965%C+21.3C15.9C+31623.9h11.6C**30.2C++
MGR-S1 Gladius 4784692202.132B+0.2632.192%B*26.439%B+60.1B+1.2B+1437.8h8.7B+27B+
Gauss Rifle S 4604482012.229B**0.3632.399%A28.348%B*61.4A+1.6A+2057.3h9.4B+29.1B++
Mag-Cutter 50944626,0870.017C+1.8527.331%C+6.502%C++0.5C+N/A2956.6h2.6C++9.5C*
Shrike 6604438080.548C1.3256.227%C+2.257%C24.7C+12.1C+42317.9h5.9B10.5B
NS Baron G5 4294283621.182C+0.6934.793%D--14.252%C+37.5C+N/A18711.4h4.3C*12.3C+
Hardlight Dagger 43640721,5660.019C1.8520.905%D6.88%C+0.6C+N/A2716.1h2.2C+10.6C+
Breaker Rocket Pods 379334437.767C+5.9053.896%B+N/A167B*22.5B+12612h12.4B+22.9B+
M40 Fury 371328388.632C++6.7635.232%C+N/A58.6C*7.7C5795.6h9.3B+26.4B+
M40 Fury 340291377.865C+6.0039.609%B+1.031%D67.7C**11.4C++5724.3h11.4C*28.7B+
Tank Mine 4952801871.497D0.3742.302%B+N/A87.5C--67.2C++16743.2h2.8D**6.7C-
NC12 Sweeper 2722721861.462C**0.4142.085%C+12.132%C52.3B++N/A2065.2h3.6B++8.5B+
Tempest 2752701651.636C+0.2327.915%C++28.889%B*44.3CN/A1666.1h9.7C++34.9C*
AF-34 Mattock 262260912.857C+0.9926.547%D*20.385%B*46.4C++N/A1685.6h4.7B++17.5C**
NSX Tanto 2542541182.153B*0.2830.157%B+29.921%B+46.2C*N/A1195.5h10.9B++36.2B+
E540 Halberd-H 376233455.178C3.3162.28%B*1.288%C40.2C24.7B+4085.8h6.5C10.5C+
AF-34 Mattock 234232912.549C+0.6828.245%D*22.414%B**41.4C+N/A1555.6h5.5B++19.6C++
Gauss Prime 2242211501.473C+0.4027.632%C+30.769%B*42.5CN/A1675.2h10.4C**37.7C**
MANA Anti-Personnel Turret 203200982.041N/A0.1717.81%UN/A2000U30U6441600.1h22T*123.5T*
M60-A Bulldog 2031931314.846C+12.9850.319%B2.073%C+28.8C1.5D1886.7h4.5B*8.9B++
L100 Python AP 310183802.288C--0.4251.343%C-2.732%C*20.6D--14.3D-3328.9h7.1D-13.8D-
L100 Python HESH 206182199.579C7.7145.571%C1.099%C-60.7C++8C+3553h2.5B*5.6B+
NS-357 Underboss 1811812210.819C1.0537.002%C+20.995%C75.4B++N/A4562.4h3.7B+10B
Gauss Compact S 1811771011.752B+0.1229.534%B**16.949%C47.8A1.1B++2793.7h9.5B32.2B+
AF-18 Stalker 1701701311.298C+0.5726.844%C14.706%D--32.7C+N/A2225.2h13.3C49.7C+
M12 Kobalt 1721691511.267C9.4017.189%C17.16%C76.8C*1.4D4882.2h13.5B**78.6B+
E540 Halberd 264164285.857C3.9943.86%C+3.659%B+30.4C+18.5B++4225.4h5.3C++12.2C++
Titan-150 AP 301158622.548C--0.6851.768%C*1.899%C17.4D-15.7C+9959.1h5.9D--11.5D
NCM3 Raven 2331491341.112C++0.7638.138%C3.356%B+14.3B++8.1B++24210.4h20B*52.6B+
NCM3 Raven 2301471361.081C*0.7938.02%CN/A14B**7.9B*23810.5h20.1B**52.8B++
C85 Canister 141134719.143C+17.2734.666%D12.687%C+49.6D2.6D2572.7h7.8C++22.6C+
M20 Basilisk 178133324.156C**2.2936.81%C6.015%C++17.1C5.8C--2067.8h78B+212B
M96 Mjolnir-H 235124333.758C1.8960.594%AN/A45.9C41.1B++5612.7h36.7C+60.6C*
C150 Dalton 218118363.278D1.4137.58%C+1.695%A+17.9D--15.2D3556.6h5.5D14.6D
Bouncing Betty 118118383.105C1.2461.177%A++N/A118CN/A8591h2.6F-4.3C++
Spear Anti-Vehicle Phalanx Turret 197118186.556C+4.6939.521%C-5.085%B++36.9C24.7C**4423.2h8.9C+22.6C+
M12 Kobalt 115114338M36.1320.193%B+16.667%D103.6B++N/A4631.1h14.3B++70.8B+
M20 Mustang 2261103490.315D1.5526.127%D-1.818%C+4.2D--4.4D-11126.3h188.4D*721.1F
MANA Anti-Vehicle Turret 187108771.403U0.4748.49%F--N/A1080D790D*2441400.1h7.6C+15.6D*
NCM1 Scattercannon 1071061320.803C--1.0730.066%D--15.094%C+15.8DN/A1446.7h7.7C++25.7C
S12 Renegade 108105601.75C0.1234.302%D--1.905%D--47.7C+1.4C1022.2h2.9B+8.5C+
NC14 Bolt Driver 100100761.316C0.5532.606%D65%D--25.6C+N/A4773.9h3C--9.2C-
NC15 Phoenix 17297961.01C+0.8649.437%DN/A13.1C+10.1C3317.4h8.1B+16.5B+
AP30 Shredder 15296214.571C2.7025.285%DN/A24.6C14.4C--2793.9h56.5B+223.6B+
Impetus 9191382.395C*0.5331.214%D25.275%C--60.7B+N/A4661.5h4.2B+13.3C++
M20 Basilisk 13190303C+1.1333.732%D7.778%B++16.7C-7.6C2215.4h84.6B250.7C++
NS-10 Burster 16090791.139C++0.7327.534%D8.889%B**6.8B+5.3B*16313.3h108B**392.2B+
L105 Zephyr 9987223.955D2.0948.426%B++N/A41.4C5.7C--3682.1h6.5C+13.5C**
M60-A Bulldog 9783233.609C-1.7435.353%CN/A26.8D4.5C--4813.1h5.1C**14.5C*
M60-A Bulldog 8883126.917C5.0544.95%C+N/A20.8D1.3D-1834h6C+13.2C+
C75 Viper 9982282.929C1.0634.881%C-1.22%C+23.4C-4.9D3973.5h10B+28.6B
LA3 Desperado 8381900.9C+0.9728.486%C+24.691%B+27CN/A1593h8.8C++31C*
M12 Kobalt-H 8480240B+38.1321.326%C17.5%C+72.7D-3.6C2551.1h17.9C-84.1C
LA39 Bruiser 7776431.767B+0.1068.776%B+18.421%B+63.3B+N/A4711.2h2.1B+3.1B+
NS-10 Burster 13472870.828C+1.0427.306%D2.778%D-5.1C4.4B+13514.1h139.1C**509.5C++
Hawk GD-68 141691360.507C--1.3662.222%C+4.348%B**11.3C11.8C+3156.1h10.1D-16.3D
M60-G Bulldog 8667154.467C2.6030.39%D2.985%C*23.9C--6.8C++2962.8h7.1C+23.3C+
NC4 Mag-Shot 6563880.716C+1.1526.829%C+20.635%C++39.4B+1.3B*5541.6h7.5B28C**
NSX Naginata 6363431.465C+0.4022.842%C+39.683%A57.3C*N/A2281.1h9.4B*41B+
AF-23 Grinder 6361481.271C0.6033.538%C--19.672%A21DN/A1302.9h9D-26.7D-
M40 Fury-H 6859115.364D3.5042.695%C++3.39%M++59D9C-4191h8.3C+19.4C++
Skyguard 11856183.111C+1.2422.129%D*N/A7.6D--8.4C-2107.4h158.8D*717.4F
MGR-L1 Promise 5756381.474C+0.3928.966%B++33.929%B**43.1CN/A1471.3h15.6C53.7C*
NCM2 Falcon 68531220.434D1.4338.032%C1.887%D*9.3D2.6D--1655.7h10.8C+28.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit525722,87541.1h
Anti-Vehicle MANA Turret218431.5h
Spawn Beacon493,2182.3h
Nanite Revive Grenade01,3570.4h
Medical Kit99510,86013.1h
Medical Applicator658279,31019.1h
Restoration Kit152440.6h
Spitfire Auto-Turret61330.2h
Motion Spotter282,0321.1h
Deconstruction Tool0740h
Recon Detection Device324,0566.2h
Shield Recharging Field328790.4h
Ammunition Package802,2741.3h
Anti-Infantry MANA Turret398372.4h

Check the help document for the dictionary if you want to learn more about words used here.


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