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Field Marshal MilitaryCommander[RO] MilitaryCommander
TR BR 217

KDR: 1.21

Score: 133.2m

Last Seen: Aug 3rd, 2020 9:26 PM
- OFFLINE - 29.6 hour(s)

Prestige 1, Battle Rank 100 (217 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS AS16 NightHawk LC2 Lynx T9A "Butcher" C-4 MSW-R AMR-66 NS-44 Commissioner NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 315TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.136%24.763%72142130767,5270.7273250.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.086%1.526A+0.549B+-1.56FHEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.466B+11.50.192C++28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.968%0.962%313134672825452560.285939283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.087%-0.663D-0.56D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204-0.256C63.2-0.188C140.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.788%1.34%58513441,41841954690.338021302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.455%0.751B++-0.75D--0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.65B+6.60.473B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.831%10.079%1201113382,649392412420.674905213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.134%1.35A1.342A1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-0.02C+62.4-0.55D60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.251%59.253%120713423,5077362290.476365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.502%0.797B++-0.501D1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.184C++3.3-0.022C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.643%15.354%1204134583,639842119979.93219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.944%0.483B+0.104C+-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.42B3.60.253C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
133.2m401.9%529 (31.7k)442 (26.5k)1.21379198,983163,9351.33012217 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13491368918.843%17.505%33001:5025

23% Combat Medic25% Engineer7% Heavy Assault8% Infiltrator29% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2016 11:26 PMJan 11th, 2019 11:18 PMAug 3rd, 2020 7:46 PM (6d) (PST)Aug 3rd, 2020 7:11 PM (6d) (PST)Aug 3rd, 2020 5:26 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5593562030.6600.5440.1162.8240.042419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,52421,34212,18240337169326,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5024h/209.3d 19,071 34,831 121,898 851.2k 10,252 13,466 12,779 168.4m

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:82,259
Deaths:47,921
KDR:1.717
Accuracy:47.708% B+
HSR:15.304% C++
LC2 Lynx
B+
Kills:19,173
Deaths:17,844
KDR:1.074
Accuracy:29.236% B+
HSR:21.755% C
MKV Suppressed
B++
Kills:1,932
Deaths:1,764
KDR:1.095
Accuracy:31.531% B++
HSR:24.741% B
TRAC-5
B
Kills:1,213
Deaths:1,875
KDR:0.647
Accuracy:26.584% B
HSR:17.972% C-
TRAC-5 S
B++
Kills:1,206
Deaths:1,336
KDR:0.903
Accuracy:29.678% B++
HSR:14.262% C-
MG-S1 Jackal
C
Kills:847
Deaths:583
KDR:1.453
Accuracy:27.752% C
HSR:21.488% C
TRS-12 Uppercut
B+
Kills:763
Deaths:1,084
KDR:0.704
Accuracy:38.523% F-
HSR:19.397% B+
NS-7 PDW
C+
Kills:640
Deaths:444
KDR:1.441
Accuracy:25.946% C
HSR:19.531% C+
TAS-16 Blackjack
C+
Kills:515
Deaths:464
KDR:1.110
Accuracy:57.668% D
HSR:15.922% C+
HC1 Cougar
B+
Kills:509
Deaths:473
KDR:1.076
Accuracy:27.115% C+
HSR:28.880% B+
PDW-16 Hailstorm
C++
Kills:344
Deaths:246
KDR:1.398
Accuracy:27.319% C++
HSR:19.477% C++
SMG-46 Armistice
C
Kills:252
Deaths:201
KDR:1.254
Accuracy:25.872% D
HSR:17.857% C
MG-C1 Kindred
C++
Kills:249
Deaths:238
KDR:1.046
Accuracy:26.725% C-
HSR:26.506% C++
NS-66 Punisher
C+
Kills:226
Deaths:417
KDR:0.542
Accuracy:23.325% D--
HSR:27.876% C+
NSX Tengu
C+
Kills:216
Deaths:185
KDR:1.168
Accuracy:37.847% C
HSR:22.685% C+
NSX-P Tengu
C+
Kills:150
Deaths:172
KDR:0.872
Accuracy:25.763% F-
HSR:24% C+
T5 AMC
B**
Kills:115
Deaths:101
KDR:1.139
Accuracy:30.958% B**
HSR:24.348% B
FA1 Barrage
A+
Kills:102
Deaths:127
KDR:0.803
Accuracy:45.878% C++
HSR:22.549% A+
NS Baron G5
B
Kills:75
Deaths:65
KDR:1.154
Accuracy:45.508% C
HSR:17.333% B
NS-11C
C+
Kills:63
Deaths:52
KDR:1.212
Accuracy:26.114% C+
HSR:17.460% D
Kills:110,849
Deaths (as Light Assault):75,592
Deaths (to Light Assaults):24,989
KDR:1.46641
Kill Difference:35,257
Playtime:1,458.859 hours
Usage:29%
Score:42.574m
Score/min:486
Accuracy (listed only):32.853%
HSR (listed only):20.967%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C*
Kills:6,014
Deaths:4,991
KDR:1.205
Accuracy:28.124% C*
HSR:30.629% C+
MSW-R
B+
Kills:4,658
Deaths:3,198
KDR:1.457
Accuracy:29.354% B+
HSR:28.789% C+
NS-15M2
C*
Kills:3,098
Deaths:2,507
KDR:1.236
Accuracy:26.166% C
HSR:33.215% C*
NS-15 Gallows
D
Kills:2,184
Deaths:1,817
KDR:1.202
Accuracy:26.856% D
HSR:29.258% D
T32 Bull
B+
Kills:2,167
Deaths:1,853
KDR:1.169
Accuracy:29.000% B+
HSR:25.565% C
T16 Rhino
B++
Kills:1,668
Deaths:1,650
KDR:1.011
Accuracy:28.015% B++
HSR:25.360% C+
T9 CARV
B++
Kills:1,502
Deaths:1,692
KDR:0.888
Accuracy:27.157% B++
HSR:24.234% C
T9 CARV-S
C*
Kills:761
Deaths:840
KDR:0.906
Accuracy:24.384% C+
HSR:31.012% C*
MG-H1 Watchman
C
Kills:703
Deaths:807
KDR:0.871
Accuracy:25.247% C
HSR:23.755% D-
TMG-50
B+
Kills:547
Deaths:545
KDR:1.004
Accuracy:25.581% C++
HSR:32.541% B+
NSX-P Naginata
C
Kills:211
Deaths:212
KDR:0.995
Accuracy:23.108% D
HSR:29.384% C
NSX Naginata
C
Kills:210
Deaths:213
KDR:0.986
Accuracy:22.424% D
HSR:29.524% C
Kills:23,723
Deaths (as Heavy Assault):20,325
Deaths (to Heavy Assaults):32,730
KDR:1.16718
Kill Difference:3,398
Playtime:364.445 hours
Usage:7%
Score:8.387m
Score/min:384
Accuracy (listed only):26.285%
HSR (listed only):28.606%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:82,259
Deaths:47,921
KDR:1.717
Accuracy:47.708% B+
HSR:15.304% C++
TORQ-9
B+
Kills:2,782
Deaths:2,716
KDR:1.024
Accuracy:29.190% B+
HSR:24.012% C-
T1S Cycler
B+
Kills:2,458
Deaths:2,351
KDR:1.046
Accuracy:29.398% B+
HSR:14.768% D*
TAR
B+
Kills:2,069
Deaths:1,840
KDR:1.124
Accuracy:28.591% B+
HSR:24.070% C+
MKV Suppressed
B++
Kills:1,932
Deaths:1,764
KDR:1.095
Accuracy:31.531% B++
HSR:24.741% B
MG-S1 Jackal
C
Kills:847
Deaths:583
KDR:1.453
Accuracy:27.752% C
HSR:21.488% C
TRS-12 Uppercut
B+
Kills:763
Deaths:1,084
KDR:0.704
Accuracy:38.523% F-
HSR:19.397% B+
Cycler TRV
C**
Kills:659
Deaths:527
KDR:1.250
Accuracy:28.126% C**
HSR:22.307% C+
NS-7 PDW
C+
Kills:640
Deaths:444
KDR:1.441
Accuracy:25.946% C
HSR:19.531% C+
T1 Cycler
C**
Kills:535
Deaths:526
KDR:1.017
Accuracy:27.049% C**
HSR:24.112% C+
TAS-16 Blackjack
C+
Kills:515
Deaths:464
KDR:1.110
Accuracy:57.668% D
HSR:15.922% C+
PDW-16 Hailstorm
C++
Kills:344
Deaths:246
KDR:1.398
Accuracy:27.319% C++
HSR:19.477% C++
SMG-46 Armistice
C
Kills:252
Deaths:201
KDR:1.254
Accuracy:25.872% D
HSR:17.857% C
NSX Yumi
B**
Kills:241
Deaths:198
KDR:1.217
Accuracy:34.868% B**
HSR:8.299% F-
NS-66 Punisher
C+
Kills:226
Deaths:417
KDR:0.542
Accuracy:23.325% D--
HSR:27.876% C+
NSX Tengu
C+
Kills:216
Deaths:185
KDR:1.168
Accuracy:37.847% C
HSR:22.685% C+
SABR-13
C*
Kills:204
Deaths:216
KDR:0.944
Accuracy:29.897% C*
HSR:22.059% D-
NSX-P Tengu
C+
Kills:150
Deaths:172
KDR:0.872
Accuracy:25.763% F-
HSR:24% C+
NS-11A
C++
Kills:111
Deaths:88
KDR:1.261
Accuracy:24.763% C--
HSR:27.027% C++
FA1 Barrage
A+
Kills:102
Deaths:127
KDR:0.803
Accuracy:45.878% C++
HSR:22.549% A+
NS Baron G5
B
Kills:75
Deaths:65
KDR:1.154
Accuracy:45.508% C
HSR:17.333% B
Kills:97,380
Deaths (as Combat Medic):62,135
Deaths (to Combat Medics):17,701
KDR:1.56723
Kill Difference:35,245
Playtime:1,136.753 hours
Usage:23%
Score:36.886m
Score/min:541
Accuracy (listed only):32.977%
HSR (listed only):20.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:82,259
Deaths:47,921
KDR:1.717
Accuracy:47.708% B+
HSR:15.304% C++
LC2 Lynx
B+
Kills:19,173
Deaths:17,844
KDR:1.074
Accuracy:29.236% B+
HSR:21.755% C
AMR-66
B*
Kills:4,259
Deaths:3,671
KDR:1.160
Accuracy:36.292% B*
HSR:17.563% D*
TRAC-5
B
Kills:1,213
Deaths:1,875
KDR:0.647
Accuracy:26.584% B
HSR:17.972% C-
TRAC-5 S
B++
Kills:1,206
Deaths:1,336
KDR:0.903
Accuracy:29.678% B++
HSR:14.262% C-
TRS-12 Uppercut
B+
Kills:763
Deaths:1,084
KDR:0.704
Accuracy:38.523% F-
HSR:19.397% B+
TAS-16 Blackjack
C+
Kills:515
Deaths:464
KDR:1.110
Accuracy:57.668% D
HSR:15.922% C+
HC1 Cougar
B+
Kills:509
Deaths:473
KDR:1.076
Accuracy:27.115% C+
HSR:28.880% B+
MG-HBR1 Dragoon
B+
Kills:281
Deaths:284
KDR:0.989
Accuracy:39.701% B+
HSR:37.367% B+
MG-C1 Kindred
C++
Kills:249
Deaths:238
KDR:1.046
Accuracy:26.725% C-
HSR:26.506% C++
T5 AMC
B**
Kills:115
Deaths:101
KDR:1.139
Accuracy:30.958% B**
HSR:24.348% B
FA1 Barrage
A+
Kills:102
Deaths:127
KDR:0.803
Accuracy:45.878% C++
HSR:22.549% A+
NS Baron G5
B
Kills:75
Deaths:65
KDR:1.154
Accuracy:45.508% C
HSR:17.333% B
NS-11C
C+
Kills:63
Deaths:52
KDR:1.212
Accuracy:26.114% C+
HSR:17.460% D
Kills:110,782
Deaths (as Engineer):75,535
Deaths (to Engineers):22,605
KDR:1.46663
Kill Difference:35,247
Playtime:1,243.414 hours
Usage:25%
Score:25.516m
Score/min:342
Accuracy (listed only):36.264%
HSR (listed only):21.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:3,503
Deaths:4,447
KDR:0.788
Accuracy:39.619% C+
HSR:30.460% B+
MKV Suppressed
B++
Kills:1,932
Deaths:1,764
KDR:1.095
Accuracy:31.531% B++
HSR:24.741% B
TSAR-42
B+
Kills:1,620
Deaths:1,178
KDR:1.375
Accuracy:45.406% B+
HSR:57.778% F
T4 AMP
B+
Kills:1,464
Deaths:1,795
KDR:0.816
Accuracy:32.013% B+
HSR:17.281% D
MG-S1 Jackal
C
Kills:847
Deaths:583
KDR:1.453
Accuracy:27.752% C
HSR:21.488% C
M77-B
C*
Kills:762
Deaths:625
KDR:1.219
Accuracy:41.795% C*
HSR:65.486% F
NS-AM7 Archer
A+
Kills:647
Deaths:1,602
KDR:0.404
Accuracy:70.425% A+
HSR:14.992% C-
NS-357 Underboss
C**
Kills:642
Deaths:808
KDR:0.795
Accuracy:39.531% C+
HSR:28.816% C**
NS-7 PDW
C+
Kills:640
Deaths:444
KDR:1.441
Accuracy:25.946% C
HSR:19.531% C+
RAMS .50M
B**
Kills:518
Deaths:366
KDR:1.415
Accuracy:49.076% B**
HSR:65.444% F-
TX1 Repeater
B*
Kills:494
Deaths:791
KDR:0.625
Accuracy:30.969% B*
HSR:25.911% B+
PDW-16 Hailstorm
C++
Kills:344
Deaths:246
KDR:1.398
Accuracy:27.319% C++
HSR:19.477% C++
NS-44L Showdown
C++
Kills:319
Deaths:603
KDR:0.529
Accuracy:33.393% D--
HSR:37.618% C++
TRAP-M1
B+
Kills:295
Deaths:264
KDR:1.117
Accuracy:31.771% C+
HSR:33.220% B+
SMG-46 Armistice
C
Kills:252
Deaths:201
KDR:1.254
Accuracy:25.872% D
HSR:17.857% C
NS-66 Punisher
C+
Kills:226
Deaths:417
KDR:0.542
Accuracy:23.325% D--
HSR:27.876% C+
NSX Tengu
C+
Kills:216
Deaths:185
KDR:1.168
Accuracy:37.847% C
HSR:22.685% C+
HSR-1
C*
Kills:210
Deaths:197
KDR:1.066
Accuracy:39.142% C*
HSR:24.762% D
SR-7
B++
Kills:187
Deaths:132
KDR:1.417
Accuracy:48.212% B++
HSR:72.727% D-
TS2 Inquisitor
C+
Kills:169
Deaths:175
KDR:0.966
Accuracy:29.918% C+
HSR:14.793% D--
NSX-P Tengu
C+
Kills:150
Deaths:172
KDR:0.872
Accuracy:25.763% F-
HSR:24% C+
Soldier Soaker
B*
Kills:132
Deaths:167
KDR:0.790
Accuracy:45.604% B*
HSR:9.848% D-
NS-357 IA
C
Kills:107
Deaths:181
KDR:0.591
Accuracy:47.680% C
HSR:32.710% C
NSX Tomoe
A+
Kills:95
Deaths:126
KDR:0.754
Accuracy:38.502% A+
HSR:24.211% F
TX2 Emperor
B**
Kills:78
Deaths:98
KDR:0.796
Accuracy:25.427% D
HSR:32.051% B**
99SV
C
Kills:65
Deaths:89
KDR:0.730
Accuracy:32.921% C
HSR:26.154% D*
NSX Daimyo
D-
Kills:60
Deaths:58
KDR:1.034
Accuracy:38.407% D-
HSR:88.333% D**
SOAS-20
B++
Kills:58
Deaths:34
KDR:1.706
Accuracy:34.162% B++
HSR:25.862% C*
Kills:16,032
Deaths (as Infiltrator):17,748
Deaths (to Infiltrators):22,627
KDR:0.90331
Kill Difference:1,716
Playtime:405.986 hours
Usage:8%
Score:7.235m
Score/min:297
Accuracy (listed only):36.405%
HSR (listed only):32.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:998
Deaths:605
KDR:1.650
Accuracy:40.413% C
HSR:3.006% C+
M6 Onslaught
B*
Kills:960
Deaths:368
KDR:2.609
Accuracy:24.435% B*
HSR:23.125% C*
MRC3 Mercy
C++
Kills:910
Deaths:340
KDR:2.676
Accuracy:19.961% C++
HSR:22.198% C+
M6 Onslaught
B++
Kills:871
Deaths:377
KDR:2.310
Accuracy:24.047% B++
HSR:25.373% B+
M3 Pounder HEG
C-
Kills:825
Deaths:580
KDR:1.422
Accuracy:41.391% C-
HSR:2.545% C-
MRC3 Mercy
C+
Kills:823
Deaths:324
KDR:2.540
Accuracy:19.962% C+
HSR:23.208% C+
M2 Mutilator
A
Kills:359
Deaths:233
KDR:1.541
Accuracy:23.552% A
HSR:20.056% C+
M2 Mutilator
A
Kills:320
Deaths:240
KDR:1.333
Accuracy:23.623% A
HSR:20.625% C*
M1 Heavy Cycler
B+
Kills:265
Deaths:206
KDR:1.286
Accuracy:18.640% B+
HSR:20.377% C**
M1 Heavy Cycler
C+
Kills:214
Deaths:145
KDR:1.476
Accuracy:19.075% C+
HSR:19.626% C
Kills:6,545
Deaths (as MAX Suit):1,709
Deaths (to MAX Suits):5,674
KDR:3.82972
Kill Difference:4,836
Playtime:39.413 hours
Usage:1%
Score:1.113m
Score/min:470
Accuracy (listed only):25.510%
HSR (listed only):18.014%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:581
V. Kills:36 N/A
Deaths:32
KDR:18.156
Accuracy:29.130% C-
KPH:40.400 D
VKPH:2.500 D
Hellfire Rocket Pods
C--
Kills:270
V. Kills:68 391%
Deaths:41
KDR:6.585
Accuracy:50.955% C+
KPH:49.900 D-
VKPH:12.600 C--
M18 Needler
D--
Kills:81
V. Kills:109 74%
Deaths:326
KDR:0.248
Accuracy:31.108% C
KPH:2.800 D*
VKPH:3.800 D--
M18 Rotary
C+
Kills:66
V. Kills:38 169%
Deaths:55
KDR:1.200
Accuracy:33.474% C+
KPH:10.200 D
VKPH:5.900 D-
Kills:998 (728 + 0)
Deaths:454
KDR:2.198
VKDR:0.553
Vehicle Kills:251
Kill Difference:544
Playtime:55.207 hours
Usage:1%
Score:0.349m
Score/min:106
Piloting Accuracy:33.474%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:139
V. Kills:103 134%
Deaths:20
KDR:6.950
Accuracy:35.822% C-
KPH:35.600 C-
VKPH:26.400 C
L105 Zephyr
C-
Kills:70
V. Kills:19 350%
Deaths:12
KDR:5.833
Accuracy:37.263% D--
KPH:28.900 D--
VKPH:7.800 C-
Kills:209 (0 + 209)
Deaths:32
KDR:6.531
VKDR:3.813
Vehicle Kills:122
Kill Difference:177
Playtime:6.328 hours
Usage:0%
Score:0.113m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:37.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:454
V. Kills:67 N/A
Deaths:40
KDR:11.350
Accuracy:46.006% D
KPH:65.800 C+
VKPH:9.700 C+
C75 Viper
B+
Kills:172
V. Kills:34 N/A
Deaths:45
KDR:3.822
Accuracy:48.929% B+
KPH:42.500 C+
VKPH:8.400 C
L100 Python AP
B+
Kills:160
V. Kills:76 208%
Deaths:1
KDR:160
Accuracy:57.839% C++
KPH:52 B+
VKPH:24.700 B+
Kills:786 (786 + 0)
Deaths:86
KDR:9.140
VKDR:2.058
Vehicle Kills:177
Kill Difference:700
Playtime:14.013 hours
Usage:0%
Score:0.293m
Score/min:349
Driving Accuracy:57.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:342
V. Kills:67 N/A
Deaths:18
KDR:19
Accuracy:40.127% D
KPH:49.600 C--
VKPH:9.700 C
P2-120 HEAT
B
Kills:290
V. Kills:160 180%
Deaths:84
KDR:3.452
Accuracy:54.100% B**
KPH:25.200 C--
VKPH:13.900 B
P2-120 AP
C+
Kills:96
V. Kills:46 204%
Deaths:7
KDR:13.714
Accuracy:47.424% C+
KPH:28.600 D
VKPH:13.700 D--
E540 Halberd
C*
Kills:84
V. Kills:49 168%
Deaths:19
KDR:4.421
Accuracy:43.428% C+
KPH:26.700 C-
VKPH:15.600 C*
MR11 Gatekeeper
C
Kills:54
V. Kills:44 120%
Deaths:14
KDR:3.857
Accuracy:32.300% D**
KPH:20.500 D
VKPH:16.700 C
Kills:866 (728 + 138)
Deaths:142
KDR:6.099
VKDR:2.577
Vehicle Kills:366
Kill Difference:724
Playtime:27.524 hours
Usage:1%
Score:0.528m
Score/min:320
Driving Accuracy:47.424%
Gunner Accuracy:32.300%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:452
V. Kills:298 151%
Deaths:141
KDR:3.206
Accuracy:60.750% A+
KPH:82.300 A
VKPH:54.200 A++
P525 Marauder-H
A**
Kills:133
V. Kills:15 N/A
Deaths:9
KDR:14.778
Accuracy:42.818% B+
KPH:145.900 B+
VKPH:16.500 A**
E540 Halberd-H
A*
Kills:129
V. Kills:99 129%
Deaths:11
KDR:11.727
Accuracy:79.322% M+
KPH:63.100 B
VKPH:48.400 A*
Kills:714 (0 + 714)
Deaths:161
KDR:4.435
VKDR:2.559
Vehicle Kills:412
Kill Difference:553
Playtime:8.451 hours
Usage:0%
Score:0.347m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:79.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:600
V. Kills:34 N/A
Deaths:15
KDR:40
Accuracy:27.727% A+
KPH:125.600 B**
VKPH:7.100 A
M12 Kobalt
B*
Kills:422
V. Kills:24 N/A
Deaths:9
KDR:46.889
Accuracy:24.428% B**
KPH:115.100 B+
VKPH:6.500 B*
M20 Basilisk
M++
Kills:314
V. Kills:176 177%
Deaths:64
KDR:4.906
Accuracy:60.650% A*
KPH:46.400 A+
VKPH:26 M++
M20 Basilisk
A*
Kills:302
V. Kills:101 296%
Deaths:29
KDR:10.414
Accuracy:59.199% A*
KPH:49.300 A++
VKPH:16.500 A*
M40 Fury
M++
Kills:167
V. Kills:68 242%
Deaths:39
KDR:4.282
Accuracy:53.283% A++
KPH:60.100 C*
VKPH:24.500 M++
M60-G Bulldog
C++
Kills:160
V. Kills:32 485%
Deaths:12
KDR:13.333
Accuracy:35.679% D
KPH:60.600 C++
VKPH:12.100 C+
G40-F Ranger
A
Kills:83
V. Kills:53 154%
Deaths:22
KDR:3.773
Accuracy:44.243% B*
KPH:33.500 B**
VKPH:21.400 A
G30 Walker
A**
Kills:80
V. Kills:33 235%
Deaths:9
KDR:8.889
Accuracy:43.947% A++
KPH:41.400 A**
VKPH:17.100 B++
G40-F Ranger
M+
Kills:66
V. Kills:35 183%
Deaths:9
KDR:7.333
Accuracy:45.739% A
KPH:57.100 M+
VKPH:30.300 A*
M60-G Bulldog
B+
Kills:61
V. Kills:11 N/A
Deaths:7
KDR:8.714
Accuracy:39.958% C+
KPH:54.700 B+
VKPH:9.900 C*
Kills:2,255 (0 + 2,255)
Deaths:215
KDR:10.488
VKDR:2.637
Vehicle Kills:567
Kill Difference:2,040
Playtime:33.434 hours
Usage:1%
Score:0.769m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:39.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:1,567
V. Kills:74 N/A
Deaths:20
KDR:78.350
Accuracy:45.092% A++
KPH:183.200 A**
VKPH:8.700 B+
Pelter Rocket Pod
A
Kills:566
V. Kills:97 N/A
Deaths:42
KDR:13.476
Accuracy:51.132% C*
KPH:101.300 A
VKPH:17.400 C--
Kills:2,133 (0 + 2,133)
Deaths:62
KDR:34.403
VKDR:2.758
Vehicle Kills:171
Kill Difference:2,071
Playtime:14.138 hours
Usage:0%
Score:0.355m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:51.132%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AS16 NightHawk 84,23282,25947,9211.717C+0.5047.708%B+15.304%C++77.7B++1.9A++2401058.4h3.6B+7.6B+
LC2 Lynx 19,51819,17317,8441.074C0.1429.236%B+21.755%C39.2CN/A110488.9h12.9C++44.1B
T9A "Butcher" 6,1286,0144,9911.205C--0.0128.124%C*30.629%C+84.8C++1.6B+26970.9h11.8D42C+
C-4 6,7985,5933,2161.739C+0.5331.368%B+N/A152.4B++32.8C++88536.7h1B*3.1B++
MSW-R 4,7344,6583,1981.457C0.2429.354%B+28.789%C+69.4C*1.1C**28267.1h10.7C++36.6B
AMR-66 4,5594,2593,6711.16C0.0536.292%B*17.563%D*40.4C++2.8M++130105.5h6.4B++17.6B++
NS-44 Commissioner 3,5553,5034,4470.788C0.4339.619%C+30.46%B+35.2C-N/A11399.6h3.6C+9.1C++
NS-15M2 3,1623,0982,5071.236C0.0226.166%C33.215%C*56C1.2C++20555.3h12C45.9C+
TORQ-9 2,8222,7822,7161.024C0.1929.19%B+24.012%C-33DN/A9984.2h13.4C+46C**
T1S Cycler 2,6012,4582,3511.046C0.1729.398%B+14.768%D*35.1C2A*12070h7.7A+26B**
T7 Mini-Chaingun 2,3842,3272,0751.121C0.0923.281%B+17.276%B+57C++1.4C**17340.8h15.1C65C**
NS-15 Gallows 2,2462,1841,8171.202D0.0126.856%D29.258%D72.6C-2.1B20530.1h11.9D-44.3D
T32 Bull 2,2092,1671,8531.169C0.0429%B+25.565%C49.5C1C*14543.8h11.7C+40.2C**
TAR 2,0992,0691,8401.124C0.0928.591%B+24.07%C+37.6CN/A14255h11.8C++41.3B
NS Decimator 2,7792,0632,1630.954C-0.2667.848%B++1.212%D53.2B18.5C+34538.8h4C++5.9B
Rocklet Rifle 3,6481,9572,8760.68C0.5367.611%A++N/A33.9C++29.3C++39357.8h44.5D-65.8C+
MKV Suppressed 1,9791,9321,7641.095C-0.1231.531%B++24.741%B38.2CN/A10450.6h13.8C+43.7C*
T16 Rhino 1,7101,6681,6501.011C0.2028.015%B++25.36%C+57.3C++1.4B++22629.1h14.1D50.3C*
TSAR-42 1,6281,6201,1781.375D0.1645.406%B+57.778%F47.4CN/A19134.2h2.5D--5.5C+
CAS 14-E 1,6411,5672078.35A**77.1445.092%A++N/A182.2A**8.6B+4738.6h22.3B+49.4B*
T9 CARV 1,5331,5021,6920.888C-0.3327.157%B++24.234%C48.1C+1B25331.2h12.8C+47C**
T4 AMP 1,4791,4641,7950.816C0.4032.013%B+17.281%D23.1DN/A6763.5h14C+43.9C**
TRAC-5 1,2331,2131,8750.647D0.5726.584%B17.972%C-23CN/A12852.7h13.7C+51.6C*
TRAC-5 S 1,2981,2061,3360.903C0.3129.678%B++14.262%C-28.2C+2.1A*9242.8h8.5B*28.6B++
M3 Pounder HEG 1,1639986051.65C0.4440.413%C3.006%C+25.7C*4.2C++14238.9h23.1D--57.2D
M6 Onslaught 9829603682.609C+1.4024.435%B*23.125%C*65.8B**1.5B*21214.6h21.3D--87.2C*
Tank Mine 1,4109156641.378D-0.1634.664%CN/A99.5C-53.8C-9099.2h2C+5.7C+
MRC3 Mercy 9409103402.676C+1.4619.961%C++22.198%C+51.7B+1.7A19517.6h21D-105.4C+
Ripper 92489435,1290.025C-1.1919.898%D10.85%D1.1C-N/A4784.8h1.7D8.4C+
Frag Grenade 9058751875N/A873.7959.866%A+N/A729.2B+25A38921.2h2.8B+4.6B*
M6 Onslaught 9038713772.31C+1.1024.047%B++25.373%B+56.2B++2.1A*19415.5h24.2F-100.5C+
MG-S1 Jackal 8758475831.453C+0.2427.752%C21.488%C52.3C+1.7B**22716.2h11.7C42.3C+
M3 Pounder HEG 9738255801.422C0.2141.391%C-2.545%C-21.5C3.9C10838.3h28.6F-69D*
MRC3 Mercy 8448233242.54C+1.3319.962%C+23.208%C+51.4B+1.3B++18616h21.5D--107.9C+
TRS-12 Uppercut 7777631,0840.704D0.5138.523%F-19.397%B+25.5D-N/A10129.9h3.3D**8.7D**
M77-B 7707626251.219D0.0141.795%C*65.486%F32.3CN/A9523.6h2.9D--7C
T9 CARV-S 7777618400.906C--0.3124.384%C+31.012%C*49.7C1C*16515.3h14.6D--59.9C
MG-H1 Watchman 7197038070.871C-0.3425.247%C23.755%D-48.8C-1.1C25814.4h15.4D61C
Icikill 70767021,8140.031C--1.1814.705%D*2.09%D-1.4CN/A4473.1h2C++13.9C
Cycler TRV 6756595271.25C0.0428.126%C**22.307%C+40.7C1B+16316.2h11.2B39.9B+
NS-AM7 Archer 8836471,6020.404C0.8170.425%A+14.992%C-12.4B+4.5B**8452.2h15.3C++21.8B+
NS-357 Underboss 6486428080.795C0.4239.531%C+28.816%C**32.1DN/A13420h4.8D*12.1C-
NS-7 PDW 6936404441.441C+0.2325.946%C19.531%C+62.7B+5.2S24810.2h14.1C54.2C+
M12 Kobalt 6346001540B+38.7927.727%A+21%B+125B**7.1A4524.8h17.7C+63.9B+
NS-TMC-01 "His Regards" 59659343,3010.014C--1.2014.636%D--1.518%D-0.5C--N/A21121.1h1.8B+12.1C+
M14 Banshee 6175813218.156B+16.9429.13%C-N/A40.3D2.5D13914.4h20.4C+70C+
Pelter Rocket Pod 6635664213.476C12.2651.132%C*N/A101.1A17.3C--3345.6h20.9C+40.8C++
TMG-50 5655475451.004C--0.2125.581%C++32.541%B+44.8C1.5B+20412.2h11.8C46.2C+
T1 Cycler 5525355261.017C0.2027.049%C**24.112%C+30.6C1B+24817.5h11.8B43.7B+
RAMS .50M 5225183661.415D0.2049.076%B**65.444%F-48BN/A17110.8h2.5D-5C++
TAS-16 Blackjack 5235154641.11C0.1057.668%D15.922%C+54.2C+N/A2259.5h2.3C+4.1C+
HC1 Cougar 5285094731.076C0.1427.115%C+28.88%B+35.6C1.3B+14214.3h10.2C**37.5C**
TX1 Repeater 4974947910.625C0.5930.969%B*25.911%B+15.1D-N/A6032.8h12C*38.8B+
L100 Python HESH 5214544011.35C-10.1446.006%DN/A65.8C+9.7C+2736.9h3.2C+7C
G20 Vulcan-H 7504521413.206C-1.9960.75%A+2.655%C+82.2A54.2A++7225.5h130.4D--214.6C
T2 Striker 8324341,0640.408D0.8163.505%B**N/A17.6C+16.1C++23124.7h46.3D72.9C++
Chainblade 43443038,4050.011C-1.2023.769%C--7.674%B0.4C-N/A11104.3h2.3C*9.5C++
M12 Kobalt 446422946.889B++45.6824.428%B**20.853%C**114.1B+6.5B*3633.7h18.3D74.9B
M12 Kobalt 4214092020.45D19.2425.968%B++13.936%D--110.5C3.2D2623.7h20.6D--79.2C+
MANA Anti-Personnel Turret 4013913001.303N/A0.0925.577%UN/A3910U100U9231400.1h25.4T*99.2T*
M2 Mutilator 3733592331.541C0.3323.552%A20.056%C+60.8A+2.4M++2155.9h16.5C+70.3B+
PDW-16 Hailstorm 3533442461.398C+0.1827.319%C++19.477%C++59.3B+1.6A+2805.8h13.6C+49.8C++
P2-120 HESH 4093421819C+17.7940.127%DN/A49.6C--9.7C2116.9h4.6C+11.5C+
M2 Mutilator 3243202401.333C0.1223.623%A20.625%C*54.2AN/A2095.9h18.3D77.5B+
NS-44L Showdown 3223196030.529D0.6833.393%D--37.618%C++29.3C-N/A10010.9h3.5C+10.5C
M20 Basilisk 490314644.906C+3.6960.65%A*3.822%D-46.2A+25.9M++3766.8h124.7D--205.6C**
M20 Basilisk 4033022910.414B**9.2059.199%A*6.623%C**49.5A++16.6A*4276.1h90C+152.1B+
TRAP-M1 2992952641.117D0.1031.771%C+33.22%B+46.1C+N/A1416.4h9.4C+29.7C+
P2-120 HEAT 450290843.452D2.2454.1%B**3.103%C++25.2C--13.9B22111.5h11.2D**20.7D
MG-HBR1 Dragoon 2842812840.989D0.2239.701%B+37.367%B+30.5C--N/A1329.2h7.3C18.3C++
Hellfire Rocket Pods 338270416.585C--5.3750.955%C+N/A50D-12.6C--2915.4h27.2C+53.3C+
M1 Heavy Cycler 2702652061.286C0.0718.64%B+20.377%C**35.8B+N/A1907.4h20.3D109C*
NS-03 Thumper 2692625220.502D0.7141.356%B+3.817%A*46C+1.2C1785.7h9.6D--23.3C+
SMG-46 Armistice 2592522011.254C+0.0425.872%D17.857%C47.5C+1.3A++3035.3h14.5C56.2C
MG-C1 Kindred 2512492381.046C0.1726.725%C-26.506%C++38.3C--N/A2426.5h10.4C++38.8C+
NSX Yumi 2712411981.217C0.0034.868%B**8.299%F-41.6C5.2S1445.8h6.1A++17.4A
Claymore 239238862.767D1.5514.247%F--N/A74.4D*N/A2893.2h1.3D-9.2T*
NS-66 Punisher 2362264170.542D-0.6723.325%D--27.876%C+17.4D-N/A8413h15.2D*65.1D*
NSX Tengu 2252161851.168C--0.0537.847%C22.685%C+44.1C1.8B++2384.9h14D37C
M1 Heavy Cycler 2192141451.476D0.2619.075%C+19.626%C38.9C+N/A1435.5h17.4C--91C++
Auraxium Chainblade 2252129,1090.023C1.1920.521%D3.774%C--1.6C+N/A5134.1h2C++10C+
NSX-P Naginata 2162112120.995D0.2223.108%D29.384%C48D1.1C-3294.4h11.7C+50.8C+
HSR-1 2132101971.066C--0.1539.142%C*24.762%D42C-N/A1155h5.7C-14.5C+
NSX Naginata 2142102130.986D0.2322.424%D29.524%C44.7DN/A2594.7h12.8D56.9C
SABR-13 2112042160.944C-0.2729.897%C*22.059%D-28.3D1C*1217.2h11.1C+37.2C++
Xiphos Anti-Personnel Phalanx Tower 2021971197B**195.7925.054%DN/A197C5D-5281h10B+40.1B
SR-7 1911871321.417D0.2048.212%B++72.727%D-43.5CN/A1564.3h2.4D4.9C+
Hunter QCX 2431846180.298D0.9232.822%D5.435%D*7.4D-2.4C6024.8h23D*70.2D*
C75 Viper 206172453.822C-2.6148.929%B+1.744%B++43C+8.5C3484h13.8C+28.2C++
TS2 Inquisitor 1761691750.966C0.2529.918%C+14.793%D--33.8D1.4B++1405h12.1D40.4C
M40 Fury 235167394.282C-3.0753.283%A++N/A59.6C++24.3M++4082.8h28.8F**54.1D-
Sticky Grenade 1641631163N/A161.7964.036%AN/A815C-5D-35410.2h2.6C-4C++
L100 Python AP 2361601160U158.7957.839%C++N/A51.6B+24.5B+5173.1h4.1B7.1B+
ML-7 2511603970.403D0.8170.131%A1.25%D--24.6C14C+5516.5h8.7D-12.4C
M60-G Bulldog 1921601213.333C+12.1235.679%DN/A61.5C++12.3C+2472.6h8.1D*22.8D*
NS Annihilator 2471551940.799C+0.4187.537%A*N/A19.1A+11.4B+2178.1h11.5C13.1C++
NSX-P Tengu 1601501720.872D0.3425.763%F-24%C+57.7C+3.8M3622.6h13.3C51.8D--
C150 Dalton 242139206.95D5.7435.822%C-N/A35.6C-26.4C3183.9h3.8C+10.5C+
P525 Marauder-H 148133914.778C13.5642.818%B+N/A147.8B+16.7A**5840.9h9.4D--22C
Soldier Soaker 1341321670.79C-0.4245.604%B*9.848%D-69.5C++1.1C+2821.9h7.6D*16.6C++
M60-G Bulldog 151130718.571C--17.3639.644%D**3.846%A68.4C--11.1D2151.9h6.8D--17.3D*
E540 Halberd-H 2281291111.727C+10.5179.322%M+1.55%C+64.5B+49.5A**6242h11.4F14.4D--
NSX Amaterasu 1211216,8480.018D1.206.556%D**1.653%F0.7C--N/A3166.7h2C*30.5C-
T5 AMC 1191151011.139C+0.0730.958%B**24.348%B47.9B+1.7A*2902.4h11.7B+37.8B++
NS-11A 115111881.261C0.0524.763%C--27.027%C++30.8D1.1B+3303.6h11.1B+44.7C*
MAX Punch 1101091,7600.062C--1.1549.854%BN/A1.3CN/A586.6h1.6C*3.1B+
NS-357 IA 1091071810.591D0.6247.68%C32.71%C62.9C+1.2B+2781.7h3.5C7.3C+
FA1 Barrage 1031021270.803C0.4145.878%C++22.549%A+31.9CN/A3823.2h4.6C+10.1C++
P2-120 AP 14296713.714B12.5047.424%C+N/A28.2D13.5D--8863.4h6C++12.7C++
NSX Tomoe 96951260.754C--0.4638.502%A+24.211%F33.9DN/A1912.8h18.7F-48.6C
Anti-Vehicle Grenade 13794194N/A92.7947.887%C--N/A188D--86C16400.5h8.4F17.6D*
Spear Anti-Vehicle Phalanx Turret 13793313D1.7951.537%C**6.452%A+62B+29.3C*5611.5h7.8C++15C**
The Slasher 91904,3610.021D1.1918.012%D*N/A1.1CN/A583.9h1.6B*8.9C+
G30 Walker 15189273.296D2.0842.086%C++2.247%D35.6C-24.8B+3112.5h212.9C-505.8C+
E540 Halberd 13384194.421D3.2143.428%C+1.19%D--27.1C15.8C*3853.1h9.3T-21.5F-
G40-F Ranger 13683223.773D-2.5644.243%B*N/A33.2B**21.2A3532.5h123.5C*279B*
M18 Needler 190813260.248D0.9731.108%C2.469%B++2.8D*3.8D--5629h317.6F-1020.9F-
G30 Walker 1138098.889B7.6843.947%A++2.5%D42.1A**17.4B++3051.9h161.6B++367.7B**
TX2 Emperor 8078980.796C0.4225.427%D32.051%B**17.3D-N/A854.5h8.4C++33C+
MANA Anti-Vehicle Turret 137751510.497D0.7262.804%B+4%C+25D20.7D3053h15.8D25.2C--
NS Baron G5 7675651.154C0.0645.508%C17.333%B44.1C+N/A3001.7h4.1C*9.1C+
L105 Zephyr 8970125.833D4.6237.263%D--N/A29.2D--7.9C-2662.4h8.1D--21.8D-
M18 Rotary 10466551.2C-0.0133.474%C+1.515%C10.3D5.9D-996.4h127.8C+381.7C+
Spear Anti-Vehicle Phalanx Tower 10266322C--20.7954.109%C+1.515%D*34.7D18.9D2711.9h14.9D**27.5D--
G40-F Ranger 1016697.333C6.1245.739%A1.515%C++55M29.2A++4801.2h80.8B**176.6B**
99SV 6565890.73D--0.4832.921%C26.154%D*31CN/A4142.1h6.6D--19.9D
NS-11C 6563521.212C+0.0026.114%C+17.46%D33.2C1.1B+5211.9h10.8B++41.3B+
M60-G Bulldog 726178.714C+7.5039.958%C+3.279%B+55.5B+10C*3201.1h9.3D*23.2C-
NSX Daimyo 6160581.034D0.1838.407%D-88.333%D**40D-N/A2641.5h3.6F-9.4F-
SOAS-20 5958341.706C+0.4934.162%B++25.862%C*34.1C--N/A2511.7h10.2C*29.8B++
M20 Basilisk 775878.286C--7.0753.413%C*1.724%D**64.4B+21.1C+4440.9h75.1B+140.7B+
Cortium Bomb 655796.333B*5.1260.345%D-N/A81.4D11.4D--3030.7h1.2B+2B+
Spear Anti-Vehicle Phalanx Turret 975469D7.7951.63%C-1.852%D-28.4D-22.6C-2101.9h14.4D27.8D
MR11 Gatekeeper 9854143.857C-2.6432.3%D**12.963%S20.8D16.9C2352.6h54C167.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,8752,531,139183.6h
Anti-Vehicle MANA Turret311,0321.3h
Spawn Beacon18525,37822.7h
Ordnance Dampener21901.5h
Hardlight Canopy193870.9h
Repair Module24041.2h
Turret AI Module02760.9h
Structure Shield Module23341.4h
Skywall Shield Emitter42801.7h
Bunker2740.5h
Sunderer Garage1570.6h
Rampart Wall156265.5h
Nanite Revive Grenade07,0712h
Medical Applicator6,9151,784,724158.9h
Blast Wall01530.8h
Cortium Silo12950.8h
Hoplon Anti-Aircraft Phalanx Tower12160.6h
Motion Spotter15314,89112.9h
Restoration Kit7,58244,34986.9h
Welding Device06,5260.7h
WLT-Mandible Mining Laser2268,607100.5h
Xiphos Anti-Personnel Tower01970.6h
Spitfire Auto-Turret1184,9155.8h
Ammunition Package14422,6027h
Recon Detection Device624,3645.9h
Smoke Grenade04,5951.3h
Shield Recharging Field1,08367,33335.1h
Medical Kit2211,3923h
Anti-Infantry MANA Turret711,8222.6h
WLT-Howler Mining Laser01,8310.6h
Infantry Tower51321.4h
Elysium Spawn Tube41670.7h
Spear Anti-Vehicle Turret1890.6h
Pillbox11241.3h
Router326903.1h
Nano-Repair Grenade01,3450.4h
Hardlight Barrier2753,5426.7h

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