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Archon Mimmooo[PGON] Mimmooo
VS BR 81

KDR: 4.37

Score: 18.5m

Last Seen: Nov 13th, 2019 8:53 PM
- OFFLINE - 22.9 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt
Level Progress (to 82): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon Light PPA L100 Python HESH E540 Halberd Maelstrom Turbo Laser Proton II PPA-H M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $145,116 MLG Score: 116
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.988%13.261%345612131,2970.9297493.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.386%0.929B*-1.167D*-0.361C-MIXED (~0.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.092C+17.5-0.228C50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.628%0.607%19454121511,539718314116.0487367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%-0.282C-0.901D--0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30.412B330.379C**62.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.076%0.485%695512143,71593712043.96478308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.949%0.876B*-1.319D**-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++5.30.573B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.507%1.7%12901112086,705627257810.6768260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.228%-0.158C-0.681D0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.716B++11.80.707B++22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.253%17.447%12901121823531640.741325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.258C-3.2T--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.963D--6.5-1.031D*13

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m361%296 (17.8k)269 (16.1k)4.3721531,0867,1105.8371381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219178521.355%1.769%3809:436

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2015 12:50 PMNov 5th, 2019 8:51 PMNov 14th, 2019 9:36 AM (4d) (PST)Nov 13th, 2019 7:19 PM (5d) (PST)Nov 13th, 2019 4:53 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
861268350.4520.1030.0082.1120.133116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,6491,55150,0982760127816,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1147h/47.8d 10,416 550 9,819 145.4k 766 1,689 9,180 59.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:401
Deaths:712
KDR:0.563
Accuracy:28.634% B**
HSR:10.973% F
Pulsar C
C**
Kills:177
Deaths:689
KDR:0.257
Accuracy:25.735% C**
HSR:15.819% D*
Eidolon VE33
B+
Kills:81
Deaths:130
KDR:0.623
Accuracy:31.284% B+
HSR:11.111% F-
Kills:659
Deaths (as Engineer):1,531
Deaths (to Engineers):2,658
KDR:0.43044
Kill Difference:872
Playtime:1,015.766 hours
Usage:89%
Score:17.183m
Score/min:282
Accuracy (listed only):28.551%
HSR (listed only):12.634%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:264
Deaths:246
KDR:1.073
Accuracy:19.519% D
HSR:14.394% D**
Kills:264
Deaths (as Heavy Assault):246
Deaths (to Heavy Assaults):1,152
KDR:1.07317
Kill Difference:18
Playtime:45.052 hours
Usage:4%
Score:0.421m
Score/min:156
Accuracy (listed only):19.519%
HSR (listed only):14.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:401
Deaths:712
KDR:0.563
Accuracy:28.634% B**
HSR:10.973% F
Pulsar C
C**
Kills:177
Deaths:689
KDR:0.257
Accuracy:25.735% C**
HSR:15.819% D*
Kills:578
Deaths (as Light Assault):1,401
Deaths (to Light Assaults):790
KDR:0.41256
Kill Difference:823
Playtime:22.982 hours
Usage:2%
Score:0.381m
Score/min:276
Accuracy (listed only):27.185%
HSR (listed only):13.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C--
Kills:205
Deaths:239
KDR:0.858
Accuracy:24.119% C--
HSR:18.049% D
Kills:205
Deaths (as Combat Medic):239
Deaths (to Combat Medics):285
KDR:0.85774
Kill Difference:34
Playtime:18.846 hours
Usage:2%
Score:0.214m
Score/min:189
Accuracy (listed only):24.119%
HSR (listed only):18.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C*
Kills:235
Deaths:128
KDR:1.836
Accuracy:33.253% C*
HSR:17.447% F-
NS-61 Emissary
B++
Kills:169
Deaths:185
KDR:0.914
Accuracy:32.202% B++
HSR:9.467% D*
Kills:404
Deaths (as Infiltrator):313
Deaths (to Infiltrators):774
KDR:1.29073
Kill Difference:91
Playtime:36.290 hours
Usage:3%
Score:0.260m
Score/min:119
Accuracy (listed only):32.727%
HSR (listed only):13.457%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:5,075
V. Kills:701 N/A
Deaths:339
KDR:14.971
Accuracy:59.536% B*
KPH:79.400 C+
VKPH:11 D
Saron Laser Cannon
B++
Kills:2,789
V. Kills:1,491 187%
Deaths:691
KDR:4.036
Accuracy:29.658% C
KPH:20.900 B++
VKPH:11.200 C**
Light PPA
B+
Kills:2,228
V. Kills:166 N/A
Deaths:233
KDR:9.562
Accuracy:40.098% C+
KPH:63.700 B+
VKPH:4.700 B+
Maelstrom Turbo Laser
B*
Kills:1,447
V. Kills:775 186%
Deaths:327
KDR:4.425
Accuracy:33.341% B
KPH:29.300 B*
VKPH:15.700 B+
Antares LC
B
Kills:986
V. Kills:554 178%
Deaths:224
KDR:4.402
Accuracy:31.830% C+
KPH:24.300 B
VKPH:13.600 C+
Hornet Missiles
C++
Kills:503
V. Kills:323 155%
Deaths:55
KDR:9.145
Accuracy:66.164% B+
KPH:66.300 C+
VKPH:42.600 C++
Kills:13,028 (7,450 + 0)
Deaths:1,869
KDR:6.971
VKDR:2.146
Vehicle Kills:4,010
Kill Difference:11,159
Playtime:330.215 hours
Usage:29%
Score:4.057m
Score/min:205
Piloting Accuracy:31.830%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:487
V. Kills:288 169%
Deaths:34
KDR:14.324
Accuracy:38.457% C++
KPH:43.700 B
VKPH:25.800 C+
L105 Zephyr
A++
Kills:206
V. Kills:87 234%
Deaths:11
KDR:18.727
Accuracy:41.437% C+
KPH:48.800 C++
VKPH:20.600 A++
Dual-75 Duster
B+
Kills:165
V. Kills:4 N/A
Deaths:8
KDR:20.625
Accuracy:43.685% B+
KPH:77.300 C*
VKPH:1.900 D--
AP30 Shredder
C**
Kills:67
V. Kills:45 146%
Deaths:7
KDR:9.571
Accuracy:37.247% C**
KPH:28.300 C+
VKPH:19 C+
Kills:925 (0 + 925)
Deaths:60
KDR:15.417
VKDR:7.067
Vehicle Kills:424
Kill Difference:865
Playtime:19.882 hours
Usage:2%
Score:0.906m
Score/min:759
Piloting Accuracy:N/A%
Gunner Accuracy:37.247%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,137
V. Kills:488 437%
Deaths:169
KDR:12.645
Accuracy:51.128% C**
KPH:45.700 C+
VKPH:10.400 B+
L100 Python HEAT
B+
Kills:547
V. Kills:219 249%
Deaths:71
KDR:7.704
Accuracy:53.563% C++
KPH:35.100 B
VKPH:14 B+
L100 Python AP
C**
Kills:465
V. Kills:186 249%
Deaths:44
KDR:10.568
Accuracy:58.366% C*
KPH:35.300 C**
VKPH:14.100 D
C75 Viper
C**
Kills:271
V. Kills:109 246%
Deaths:42
KDR:6.452
Accuracy:42.389% C*
KPH:24.100 C
VKPH:9.700 C**
Skyguard
B+
Kills:93
V. Kills:45 202%
Deaths:5
KDR:18.600
Accuracy:28.453% C+
KPH:17.700 B+
VKPH:8.600 C
Kills:3,513 (3,513 + 0)
Deaths:331
KDR:10.613
VKDR:3.163
Vehicle Kills:1,047
Kill Difference:3,182
Playtime:92.060 hours
Usage:8%
Score:1.050m
Score/min:190
Driving Accuracy:28.453%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:1,496
V. Kills:616 242%
Deaths:111
KDR:13.478
Accuracy:47.681% C++
KPH:32.600 C++
VKPH:13.400 C-
Saron HRB
B++
Kills:583
V. Kills:273 213%
Deaths:62
KDR:9.403
Accuracy:48.773% B+
KPH:31.500 B++
VKPH:14.800 C+
Supernova FPC
D
Kills:295
V. Kills:133 220%
Deaths:54
KDR:5.463
Accuracy:48.934% D
KPH:20 D
VKPH:9 D*
Kills:2,374 (295 + 2,079)
Deaths:227
KDR:10.458
VKDR:4.502
Vehicle Kills:1,022
Kill Difference:2,147
Playtime:79.161 hours
Usage:7%
Score:1.574m
Score/min:331
Driving Accuracy:48.934%
Gunner Accuracy:48.773%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:1,098
V. Kills:104 N/A
Deaths:66
KDR:16.636
Accuracy:41.777% B+
KPH:77.900 C
VKPH:7.400 B
M12 Kobalt-H
C++
Kills:759
V. Kills:48 N/A
Deaths:50
KDR:15.180
Accuracy:20.582% C--
KPH:86.100 D
VKPH:5.400 C++
E540 Halberd-H
B*
Kills:673
V. Kills:278 241%
Deaths:54
KDR:12.463
Accuracy:59.113% C*
KPH:63.100 B*
VKPH:26.100 B+
Aphelion VEX-4H
B**
Kills:390
V. Kills:196 198%
Deaths:63
KDR:6.190
Accuracy:54.156% B**
KPH:53.400 B++
VKPH:26.800 C+
G40-F Ranger
D
Kills:192
V. Kills:106 179%
Deaths:36
KDR:5.333
Accuracy:30.723% D
KPH:28.300 D
VKPH:15.600 D
Saron HRB-H
C*
Kills:178
V. Kills:98 180%
Deaths:31
KDR:5.742
Accuracy:56.652% C++
KPH:41.500 C*
VKPH:22.900 C+
M40 Fury-H
B++
Kills:114
V. Kills:39 285%
Deaths:10
KDR:11.400
Accuracy:49.684% B++
KPH:70.500 C
VKPH:24.100 B++
M20 Basilisk-H
C**
Kills:87
V. Kills:22 378%
Deaths:3
KDR:29
Accuracy:41.279% C
KPH:69.100 C**
VKPH:17.500 C++
Kills:3,491 (0 + 3,491)
Deaths:313
KDR:11.153
VKDR:2.847
Vehicle Kills:891
Kill Difference:3,178
Playtime:54.811 hours
Usage:5%
Score:0.934m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:41.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:167
V. Kills:53 309%
Deaths:13
KDR:12.846
Accuracy:61.057% B*
KPH:53.900 C+
VKPH:17.100 C-
Kills:167 (0 + 167)
Deaths:13
KDR:12.846
VKDR:4.077
Vehicle Kills:53
Kill Difference:154
Playtime:3.097 hours
Usage:0%
Score:0.053m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:61.057%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 5,7765,07533914.971A10.6059.536%B*N/A79.3C+11D27564h15.3B*25.7B*
Saron Laser Cannon 4,2802,7896914.036B+0.3429.658%CN/A20.9B++11.2C**158133.7h70.9B*239B*
Light PPA 2,3942,2282339.562B**5.1940.098%C+N/A63.7B+4.7B+19035h12C**30C**
L100 Python HESH 2,6252,13716912.645C++8.2751.128%C**N/A45.7C+10.4B+16446.8h3.8C+7.4C++
E540 Halberd 2,1121,49611113.477B9.1047.681%C++N/A32.6C++13.4C-19845.9h5B++10.5B+
Maelstrom Turbo Laser 2,2221,4473274.425B**0.0533.341%BN/A29.3B*15.7B+21049.4h54.3B*162.7B++
Proton II PPA-H 1,2021,0986616.636B+12.2641.777%B+N/A77.9C7.4B21414.1h11.5C+27.6C**
M60-A Bulldog 1,4191,0871572.467U68.0943.779%B++N/A45.1C*13.8A++19024.1h5.4B12.3B++
Antares LC 1,5409862244.402A++0.0331.83%C+1.116%D24.3B13.6C+19740.6h76.3B+239.8B+
M12 Kobalt-H 8077595015.18C10.8120.582%C--10.804%D*86.3D5.5C++2448.8h17C+82.5C+
E540 Halberd-H 9516735412.463C*8.0959.113%C*N/A62.9B*26B+35810.7h4.8B++8.2B++
Saron HRB 856583629.403B*5.0348.773%B+N/A31.5B++14.8C+18418.5h19.3B+39.6B*
L100 Python HEAT 766547717.704B++3.3353.563%C++N/A35.1B14B+19115.6h6.5C+12.2C++
Tank Mine 7595312521.24S16.8739.551%B+N/A331.9S142.5M+20781.6h1.6B+4.1A
Hornet Missiles 826503559.145B*4.7766.164%B+N/A66.2C+42.5C++5097.6h11C++16.6C**
C150 Dalton 7754873414.324B*9.9538.457%C++N/A43.5B25.7C+102611.2h2.6B**6.7B**
L100 Python AP 6514654410.568B**6.2058.366%C*N/A35.2C**14.1D27313.2h5.7C**9.8B
Solstice VE3 4234017120.563C3.8128.634%B**10.973%F2.9D--N/A10139.3h23.9D*83.6C+
Aphelion VEX-4H 586390636.19C++1.8254.156%B**1.538%D--53.4B++26.8C+4047.3h45.3B+83.6B*
M20 Drake 4703111311U306.6335.41%B*1.608%C++27C++13.8C+14811.5h55.6C**157B+
Supernova FPC 428295545.463C+1.0948.934%D1.356%D19.9D9D*92914.8h4.7B+9.7C*
C75 Viper 380271426.452B+2.0842.389%C*N/A24C9.6C**16111.3h15.1C+35.7C++
SVA-88 2722642461.073C3.3019.519%D14.394%D**15.4D--N/A4017.1h15D-77.1D
VA39 Spectre 2392351281.836C*2.5433.253%C*17.447%F-25.3C++N/A789.3h6.5C+19.5C++
L105 Zephyr 2932061118.727A14.3541.437%C+N/A49C++20.7A++5204.2h5.9B+14.3B+
CME 2122052390.858C-3.5124.119%C--18.049%D16.7DN/A4412.3h14C+58.2C+
NS Annihilator 3151971131.743M2.6381.794%C**N/A15.6A9.4B15112.6h7.8A+9.5A+
G40-F Ranger 298192365.333D0.9630.723%DN/A28.2D15.6D2596.8h63.9C**207.9C++
Saron HRB-H 276178315.742C++1.3756.652%C++N/A41.4C*22.8C+2214.3h23.4C**41.3B+
Pulsar C 1891776890.257D4.1225.735%C**15.819%D*3.3D--N/A1252.9h15D58.2C+
NS-61 Emissary 1731691850.914C*3.4632.202%B++9.467%D*13.6DN/A4012.4h15.1C+46.9C**
VLG Missile Launcher 2201671312.846C8.4761.057%B*N/A53.9C+17.1C-2853.1h7.2C11.8C++
Dual-75 Duster 169165820.625B*16.2543.685%B+N/A78.6C*1.9D--4102.1h6.1C++14B+
Quasar VM1 141139413.39B++0.9814.214%D-13.669%D**33.9C+N/A924.1h14.2C+99.9C
Quasar VM1 142139413.39A0.9814.195%C17.986%C33.9B*N/A1034.1h13.9B+98.2C++
M40 Fury-H 1531141011.4C+7.0349.684%B++N/A71.3C24.4B++3641.6h11C22.2C++
Skyguard 13893518.6S14.2328.453%C+N/A17.5B+8.5C2735.3h70.3A247.1B**
M20 Basilisk-H 10987329S24.6341.279%C9.195%B**66.9C*16.9C+2621.3h41.2B++99.9B+
Eidolon VE33 84811300.623C3.7531.284%B+11.111%F-7.4D-N/A2611h13.6D*43.4C
C-4 11379332.394B++1.9841.528%MN/A71.8C30.9C++11901.1h1.6C+3.8B++
AP30 Shredder 1126779.571B+5.2037.247%C**N/A27.9C+18.8C+2432.4h77.2B+207.3B++
A30 Walker 10065513S8.6322.667%C3.077%B**22.4C*12.1C+1522.9h67B**295.4B*
Hyena Missile Launcher 8153212.524B+1.8535.813%B+N/A13.9C7.4C-1323.8h35.7C*99.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04470.3h
Nano-Armor Kit9421,169,79273.7h
Turret AI Module0720.4h
Medical Applicator5934,8412.3h
NSX Amaterasu11580.2h
Spitfire Auto-Turret161,1341.5h
Rampart Wall0580.7h
Welding Device01750h
Deconstruction Tool02920h
M12 Kobalt0580h
Ammunition Package79390.7h
Nano-Repair Grenade05070.1h
Soldier Soaker01360h
Recon Detection Device228001.7h

Check the help document for the dictionary if you want to learn more about words used here.


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