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Paragon Hater Mindcrime[AC] Mindcrime
VS BR 141

KDR: 3.38

Score: 45m

Last Seen: May 23rd, 2018 3:17 PM
- OFFLINE - 10860.3 hour(s)

Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 41%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Ghost NS-44P Commissioner Flare VE6 Pulsar LSW NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,928,038 MLG Score: 5538
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.895%33.618%107225118966,9434.82785-1.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.812%2.091A*1.945A++0.042C+HEAD ++ (~17.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.641B+8.50.402B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.003%2.02%284412101,7337686152.25358281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%-0.141C0.398B0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.20.367C**36.80.306C*65.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.413%2.249%227312111,2458332131.49281582%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.492%0.236C++-0.201C-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.40.726B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.574%2.826%133412108148503180.957647255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.714%0.313C*-0.401C--0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.899B*4.80.88B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.705%78.01%133312113,015114302.63549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.298%1.762A++0.71B++0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.70.471B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.783%7.634%13311213131112010.11686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.099B**-1.382D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++1.90.604B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m258.4%814 (48.8k)667 (40k)3.3787883,36824,6743.49469141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214301031.268%30.77%96202:4413

9% Engineer77% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 9:36 AMSep 21st, 2013 12:13 AMJun 20th, 2018 9:41 PM (424d) (PST)May 23rd, 2018 12:12 PM (452d) (PST)May 23rd, 2018 11:17 AM (452d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8902586321.2350.3660.3803.2920.0395538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,38815,46837,920742223198240,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1125.1h/46.9d 2,860 25,652 15,701 222.2k 921 6,357 2,636 60.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:23,556
Deaths:5,469
KDR:4.307
Accuracy:30.873% B**
HSR:40.402% B**
Orion VS54
A*
Kills:19,528
Deaths:4,996
KDR:3.909
Accuracy:32.646% A*
HSR:31.934% B**
SVA-88
A++
Kills:9,035
Deaths:2,577
KDR:3.506
Accuracy:32.790% A++
HSR:26.962% C*
Flare VE6
A++
Kills:1,414
Deaths:418
KDR:3.383
Accuracy:32.388% A++
HSR:27.157% B
Pulsar LSW
B**
Kills:1,286
Deaths:350
KDR:3.674
Accuracy:28.702% B**
HSR:25.272% C++
NS-15M AE
A+
Kills:1,171
Deaths:330
KDR:3.548
Accuracy:31.772% B**
HSR:41.418% A+
Ursa
B**
Kills:1,162
Deaths:338
KDR:3.438
Accuracy:29.261% B**
HSR:28.485% B+
NS-15MP
B*
Kills:1,162
Deaths:284
KDR:4.092
Accuracy:32.262% B*
HSR:33.477% C**
NS-15M1
B**
Kills:107
Deaths:27
KDR:3.963
Accuracy:28.108% B**
HSR:29.907% B**
SVA-GG
A++
Kills:96
Deaths:25
KDR:3.840
Accuracy:30.665% B*
HSR:42.708% A++
Kills:58,517
Deaths (as Heavy Assault):14,814
Deaths (to Heavy Assaults):7,759
KDR:3.95011
Kill Difference:43,703
Playtime:863.927 hours
Usage:77%
Score:34.316m
Score/min:662
Accuracy (listed only):30.947%
HSR (listed only):32.772%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A+
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:32.033% B*
HSR:33.563% A+
Sirius SX12
A*
Kills:681
Deaths:207
KDR:3.290
Accuracy:36.118% A*
HSR:19.530% C*
Terminus VX-9
B*
Kills:612
Deaths:192
KDR:3.188
Accuracy:30.091% B*
HSR:33.170% B*
NS-11P
A++
Kills:240
Deaths:73
KDR:3.288
Accuracy:31.831% A++
HSR:21.250% C**
Phobos VX86
C
Kills:131
Deaths:59
KDR:2.220
Accuracy:54.783% C
HSR:7.634% D**
NS Baron G5AE
A++
Kills:123
Deaths:43
KDR:2.860
Accuracy:65.608% A++
HSR:25.203% A++
Pulsar VS1
A++
Kills:118
Deaths:41
KDR:2.878
Accuracy:32.989% A++
HSR:22.034% C++
CME
A++
Kills:87
Deaths:28
KDR:3.107
Accuracy:35.504% A++
HSR:27.586% B++
MKV Suppressed
A*
Kills:67
Deaths:14
KDR:4.786
Accuracy:36.238% A*
HSR:29.851% A++
Kills:3,221
Deaths (as Combat Medic):935
Deaths (to Combat Medics):3,189
KDR:3.44492
Kill Difference:2,286
Playtime:20.661 hours
Usage:2%
Score:0.731m
Score/min:590
Accuracy (listed only):39.466%
HSR (listed only):24.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B++
Kills:1,181
Deaths:310
KDR:3.810
Accuracy:32.260% B++
HSR:26.842% B+
Eridani SX5G
A+
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:32.033% B*
HSR:33.563% A+
Serpent VE92
A++
Kills:928
Deaths:460
KDR:2.017
Accuracy:32.379% A++
HSR:20.690% C++
VX6-7
A
Kills:825
Deaths:286
KDR:2.885
Accuracy:31.710% A
HSR:20.121% C+
Sirius SX12
A*
Kills:681
Deaths:207
KDR:3.290
Accuracy:36.118% A*
HSR:19.530% C*
Pulsar C
A+
Kills:438
Deaths:142
KDR:3.085
Accuracy:32.513% A+
HSR:20.548% C-
Solstice SF
A**
Kills:312
Deaths:88
KDR:3.545
Accuracy:37.081% A**
HSR:9.295% D*
Phobos VX86
C
Kills:131
Deaths:59
KDR:2.220
Accuracy:54.783% C
HSR:7.634% D**
NS Baron G5AE
A++
Kills:123
Deaths:43
KDR:2.860
Accuracy:65.608% A++
HSR:25.203% A++
NS-11C
A++
Kills:89
Deaths:40
KDR:2.225
Accuracy:32.740% A++
HSR:21.348% B+
MKV Suppressed
A*
Kills:67
Deaths:14
KDR:4.786
Accuracy:36.238% A*
HSR:29.851% A++
Kills:5,937
Deaths (as Light Assault):1,927
Deaths (to Light Assaults):4,827
KDR:3.08095
Kill Difference:4,010
Playtime:62.962 hours
Usage:6%
Score:2.244m
Score/min:594
Accuracy (listed only):38.497%
HSR (listed only):21.329%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,181
Deaths:310
KDR:3.810
Accuracy:32.260% B++
HSR:26.842% B+
Serpent VE92
A++
Kills:928
Deaths:460
KDR:2.017
Accuracy:32.379% A++
HSR:20.690% C++
VX6-7
A
Kills:825
Deaths:286
KDR:2.885
Accuracy:31.710% A
HSR:20.121% C+
Pulsar C
A+
Kills:438
Deaths:142
KDR:3.085
Accuracy:32.513% A+
HSR:20.548% C-
Solstice SF
A**
Kills:312
Deaths:88
KDR:3.545
Accuracy:37.081% A**
HSR:9.295% D*
Phobos VX86
C
Kills:131
Deaths:59
KDR:2.220
Accuracy:54.783% C
HSR:7.634% D**
NS Baron G5AE
A++
Kills:123
Deaths:43
KDR:2.860
Accuracy:65.608% A++
HSR:25.203% A++
NS-11C
A++
Kills:89
Deaths:40
KDR:2.225
Accuracy:32.740% A++
HSR:21.348% B+
Kills:4,027
Deaths (as Engineer):1,428
Deaths (to Engineers):4,417
KDR:2.82003
Kill Difference:2,599
Playtime:95.844 hours
Usage:9%
Score:4.556m
Score/min:792
Accuracy (listed only):39.884%
HSR (listed only):18.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,867
Deaths:571
KDR:5.021
Accuracy:46.353% B**
HSR:77.886% B*
NS-44P Commissioner
B**
Kills:1,884
Deaths:1,142
KDR:1.650
Accuracy:47.125% B++
HSR:35.510% B**
Eridani SX5G
A+
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:32.033% B*
HSR:33.563% A+
Sirius SX12
A*
Kills:681
Deaths:207
KDR:3.290
Accuracy:36.118% A*
HSR:19.530% C*
Parallax VX3
A*
Kills:88
Deaths:16
KDR:5.500
Accuracy:54% A*
HSR:69.318% D--
MKV Suppressed
A*
Kills:67
Deaths:14
KDR:4.786
Accuracy:36.238% A*
HSR:29.851% A++
Artemis VX26
B*
Kills:61
Deaths:15
KDR:4.067
Accuracy:31.767% B*
HSR:27.869% B++
Phaseshift VX-S
A**
Kills:60
Deaths:6
KDR:10
Accuracy:54.595% A**
HSR:96.667% A+
NS-44B Commissioner
C+
Kills:53
Deaths:59
KDR:0.898
Accuracy:29.937% D--
HSR:22.642% C+
Kills:6,923
Deaths (as Infiltrator):2,308
Deaths (to Infiltrators):2,677
KDR:2.99957
Kill Difference:4,615
Playtime:57.733 hours
Usage:5%
Score:2.216m
Score/min:640
Accuracy (listed only):40.907%
HSR (listed only):45.871%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:729
Deaths:125
KDR:5.832
Accuracy:26.469% A++
HSR:20.439% C+
Nebula VM20
A++
Kills:654
Deaths:125
KDR:5.232
Accuracy:26.902% A++
HSR:20.948% C++
Blueshift VM5
A+
Kills:329
Deaths:76
KDR:4.329
Accuracy:26.155% A+
HSR:26.748% B**
Blueshift VM5
A+
Kills:311
Deaths:76
KDR:4.092
Accuracy:27.383% A+
HSR:27.010% B**
Comet VM2
M**
Kills:59
Deaths:32
KDR:1.844
Accuracy:52.222% B++
HSR:11.864% M**
Comet VM2
A
Kills:59
Deaths:32
KDR:1.844
Accuracy:47.672% B+
HSR:6.780% A
Kills:2,141
Deaths (as MAX Suit):233
Deaths (to MAX Suits):1,774
KDR:9.18884
Kill Difference:1,908
Playtime:13.707 hours
Usage:1%
Score:0.977m
Score/min:1,188
Accuracy (listed only):34.467%
HSR (listed only):18.965%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:552
V. Kills:260 211%
Deaths:229
KDR:2.410
Accuracy:30.826% C+
KPH:26.200 B++
VKPH:12.300 C*
Light PPA
A**
Kills:472
V. Kills:8 N/A
Deaths:101
KDR:4.673
Accuracy:52.519% A+
KPH:122 A**
VKPH:2.100 D
Dual Photon Pods
M**
Kills:381
V. Kills:73 N/A
Deaths:25
KDR:15.240
Accuracy:62.273% A
KPH:272.800 M**
VKPH:52.300 M+
Saron Laser Cannon
B**
Kills:328
V. Kills:272 120%
Deaths:165
KDR:1.988
Accuracy:37.992% B**
KPH:19.900 B+
VKPH:16.500 B**
Antares LC
B*
Kills:103
V. Kills:70 145%
Deaths:35
KDR:2.943
Accuracy:37.132% B*
KPH:24.600 B+
VKPH:16.700 B+
Coyote Missiles
S
Kills:67
V. Kills:13 N/A
Deaths:6
KDR:11.167
Accuracy:55.384% C**
KPH:225.400 S
VKPH:43.700 A+
Hornet Missiles
A+
Kills:66
V. Kills:24 264%
Deaths:6
KDR:11
Accuracy:61.754% C+
KPH:164.900 A+
VKPH:60 B++
Kills:1,969 (1,455 + 0)
Deaths:567
KDR:3.473
VKDR:1.270
Vehicle Kills:720
Kill Difference:1,402
Playtime:47.664 hours
Usage:4%
Score:1.678m
Score/min:587
Piloting Accuracy:37.132%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:175
V. Kills:57 302%
Deaths:17
KDR:10.294
Accuracy:58.081% A*
KPH:630,000 U
VKPH:205,200 U
L105 Zephyr
U
Kills:157
V. Kills:13 N/A
Deaths:9
KDR:17.444
Accuracy:55.280% A+
KPH:565,200 U
VKPH:46,800 U
Kills:332 (0 + 332)
Deaths:26
KDR:12.769
VKDR:2.692
Vehicle Kills:70
Kill Difference:306
Playtime:0.001 hours
Usage:0%
Score:0.171m
Score/min:3,423,720
Piloting Accuracy:N/A%
Gunner Accuracy:55.280%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:763
V. Kills:46 N/A
Deaths:44
KDR:17.341
Accuracy:42.367% C*
KPH:141.900 S
VKPH:8.600 C++
Kills:763 (763 + 0)
Deaths:44
KDR:17.341
VKDR:1.045
Vehicle Kills:46
Kill Difference:719
Playtime:5.376 hours
Usage:0%
Score:0.271m
Score/min:840
Driving Accuracy:42.367%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M
Kills:354
V. Kills:136 258%
Deaths:35
KDR:10.114
Accuracy:55.335% B**
KPH:60.700 M
VKPH:23.300 B**
Supernova FPC
A++
Kills:326
V. Kills:122 265%
Deaths:55
KDR:5.927
Accuracy:44.289% D*
KPH:43.500 A++
VKPH:16.300 C*
Proton II PPA
M+
Kills:234
V. Kills:12 N/A
Deaths:6
KDR:39
Accuracy:30.842% B**
KPH:137.600 M+
VKPH:7.100 A++
Supernova PC
S
Kills:156
V. Kills:18 N/A
Deaths:14
KDR:11.143
Accuracy:51.797% C**
KPH:85.100 S
VKPH:9.800 B
Saron HRB
A++
Kills:56
V. Kills:21 255%
Deaths:9
KDR:6.222
Accuracy:48.065% B+
KPH:43.900 A++
VKPH:16.500 C++
Kills:1,126 (482 + 644)
Deaths:119
KDR:9.462
VKDR:2.597
Vehicle Kills:309
Kill Difference:1,007
Playtime:18.138 hours
Usage:2%
Score:0.947m
Score/min:870
Driving Accuracy:51.797%
Gunner Accuracy:48.065%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:106
V. Kills:2 N/A
Deaths:5
KDR:21.200
Accuracy:37.835% C--
KPH:127.800 B*
VKPH:2.400 D--
Kills:106 (0 + 106)
Deaths:5
KDR:21.200
VKDR:0.400
Vehicle Kills:2
Kill Difference:101
Playtime:0.830 hours
Usage:0%
Score:0.027m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:37.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:141
V. Kills:15 N/A
Deaths:11
KDR:12.818
Accuracy:37.039% C++
KPH:91.500 A++
VKPH:9.700 C++
M40 Fury
M*
Kills:117
V. Kills:9 N/A
Deaths:7
KDR:16.714
Accuracy:36.922% C+
KPH:142.700 M*
VKPH:11 C+
M60-G Bulldog
A++
Kills:85
V. Kills:13 N/A
Deaths:13
KDR:6.538
Accuracy:50.552% A++
KPH:59 A++
VKPH:9 B*
Kills:343 (0 + 343)
Deaths:31
KDR:11.065
VKDR:1.194
Vehicle Kills:37
Kill Difference:312
Playtime:3.803 hours
Usage:0%
Score:0.143m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:50.552%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:103
V. Kills: N/A
Deaths:25
KDR:4.120
Accuracy:44.984% B
KPH:102.700 A++
VKPH:0 F
Kills:103 (103 + 0)
Deaths:25
KDR:4.120
VKDR:0
Vehicle Kills:0
Kill Difference:78
Playtime:1.003 hours
Usage:0%
Score:0.026m
Score/min:427
Driving Accuracy:44.984%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,65723,5565,4694.307B+0.9330.873%B**40.402%B**130.6A++N/A534180.4h8.6A27.7B**
Orion VS54 19,53519,5284,9963.909A++0.5332.646%A*31.934%B**90A**N/A486217h8.5A26.1B+
SVA-88 9,0439,0352,5773.506B*0.1332.79%A++26.962%C*75.4B**N/A372119.9h9.2B**28B**
Ghost 2,8672,8675715.021B*1.6446.353%B**77.886%B*99.5A**N/A45828.8h1.7B**3.6B**
NS-44P Commissioner 1,9091,8841,1421.65B+1.7347.125%B++35.51%B**31.6C--N/A14259.7h2.9B++6.1B++
Flare VE6 1,4151,4144183.383A*0.0032.388%A++27.157%B75.6AN/A46918.7h8B**24.7B*
Pulsar LSW 1,2861,2863503.674A++0.3028.702%B**25.272%C++69.5B*N/A34418.5h9.2B**32.1B*
NS Decimator 1,6641,2217971.532B+1.8564.855%B+3.03%B++49.2B*17.9C*71724.8h3.5B*5.5B*
NS-11CP 1,1851,1813103.81A++0.4332.26%B++26.842%B+101.8B**N/A40811.6h9.6B*29.6B++
NS-15M AE 1,1731,1713303.548B+0.1731.772%B**41.418%A+122A*N/A5319.6h8.9B**28B*
Ursa 1,1621,1623383.438A*0.0629.261%B**28.485%B+90.1A++N/A47912.9h8B**27.5B*
NS-15MP 1,1621,1622844.092B++0.7132.262%B*33.477%C**140A++N/A5288.3h8.5B**26.3B++
Eridani SX5G 1,1641,1622784.18A**0.8032.033%B*33.563%A+108.6A+N/A46610.7h8.3B**25.9B++
S1 1,3181,0687271.469A1.9165.129%B*3.277%C**49.9A++11.7C+61521.4h3.8A5.8A
Serpent VE92 9319284602.017B*1.3632.379%A++20.69%C++57.6AN/A36416.1h8.9B**27.4B**
VX6-7 8268252862.885B**0.4931.71%A20.121%C+64B**N/A32912.9h10B++31.4B*
C75 Viper 8097634417.341M+13.9642.367%C*N/A141.3S8.5C++8405.4h3.8A++9A+
Nebula VM20 7317291255.832A++2.4526.469%A++20.439%C+113.9SN/A5496.4h9.1A*34.5A
Sirius SX12 6816812073.29A*0.0936.118%A*19.53%C*68.8A*N/A4029.9h9.7A26.9B**
Nebula VM20 6546541255.232A+1.8526.902%A++20.948%C++102.2SN/A5066.4h10.5A++38.9B**
Terminus VX-9 6126121923.188B*0.1930.091%B*33.17%B*63.8B**N/A3699.6h9.4B**31.3B**
Maelstrom Turbo Laser 8125522292.41B0.9730.826%C+3.804%B*26.2B++12.3C*46421.1h48.8B*158.3B*
Anti-Vehicle Grenade 5355011501N/A497.6262.104%AN/A1002M+68C87270.5h2.2A++3.5A+
Light PPA 4804721014.673C++1.2952.519%A+N/A121A*2.1D6813.9h6.2B*11.8B*
Pulsar C 4384381423.085B**0.2932.513%A+20.548%C-56.2B**N/A4147.8h9.1B*27.9B*
Sticky Grenade 4224211421N/A417.6280.371%M*N/A4210S10C242180.1h0.7A+0.9A
Dual Photon Pods 4543812515.24A11.8662.273%A1.312%C++272.1M**52.1M+25671.4h13B**20.9B**
E540 Halberd 4903543510.114C++6.7455.335%B**3.672%B*61M23.4B**8795.8h3.5A++6.4A++
Blueshift VM5 329329764.329B*0.9526.155%A+26.748%B**73.1A**N/A5054.5h11.6A44.4B**
Saron Laser Cannon 6003281651.988C++1.3937.992%B**1.524%C-19.9B+16.5B**46616.5h88.3B++232.5B*
Supernova FPC 448326555.927C+2.5544.289%D*4.908%A++43.5A++16.3C*7987.5h3.2A7.2B*
Solstice SF 313312883.545M0.1737.081%A**9.295%D*47.3A++N/A2786.6h6.4B*17.1A
Blueshift VM5 313311764.092B++0.7127.383%A+27.01%B**69.1A*N/A4354.5h13.2B*48.2B*
Force-Blade 33130820,7530.015C3.3637.556%B+N/A0.4CN/A2870h1.9B++5B++
Lasher X2 3012981861.602B*1.7838.828%A++1.342%D**69.3A*N/A4364.3h14.3B**36.7B**
C-4 362273913B**0.3828.157%B+N/A105B+34.2B17982.6h1.1B*3.9B*
NS-11P 240240733.288A*0.0931.831%A++21.25%C**96M**N/A5752.5h9A++28.2A
Proton II PPA 246234639A+35.6230.842%B**1.709%C137.6M+7.1A++9211.7h6.1B**19.8B**
C150 Dalton 2321751710.294B+6.9258.081%A*N/A1750U570U10586600.1h3.2B++5.5A
Nemesis VSH9 2311641760.932B+2.4572.524%A5.488%A++22.8C*9.3C+3587.2h6.9B++9.5B**
L105 Zephyr 170157917.444B**14.0755.28%A+N/A1570U130U6532000.1h3.4A++6.2A+
Supernova PC 1741561411.143B*7.7651.797%C**4.487%A++86.7S10B+12211.8h2A++3.9A++
M40 Fury 1561411112.818A9.4437.039%C++1.418%C94A++10C++5281.5h5.3A+14.4A
Phobos VX86 131131592.22B*1.1654.783%C7.634%D**62.4B+N/A3032.1h1.9B**3.5B+
NS Baron G5AE 123123432.86A+0.5265.608%A++25.203%A++94.6A++N/A2521.3h3.9B+5.9C++
Pulsar VS1 118118412.878A*0.5032.989%A++22.034%C++49.2A+N/A7782.4h10.3A31.1B**
M40 Fury 126117716.714A+13.3436.922%C+N/A146.3M**11.3C+8200.8h5.2A14.1A
M60-A Bulldog 122114619C*15.6246.17%C+N/A60A4.2C+3891.9h3.8A8.1B**
NS-15M1 108107273.963A++0.5828.108%B**29.907%B**82.3A+N/A13121.3h9.6B**34.3B*
M40 Fury-H 108106521.2B*17.8237.835%C--N/A132.5B**2.5D-5420.8h3.6B**9.5A
S12 Renegade 103103254.12C**0.7444.984%B3.884%C--103A++N/A4271h2.8B++6.2B+
Antares LC 173103352.943B*0.4437.132%B*1.942%C++24.5B+16.7B+6404.2h63.7B++171.5B*
NS Decimator-B 13299811.222C2.1661.201%C2.02%C29.1D9.7D2093.4h3.8C++6.2C++
SVA-GG 9796253.84B**0.4630.665%B*42.708%A++106.7B**1.1B+4410.9h10.8C*35.3B
NS-11C 9089402.225A+1.1532.74%A++21.348%B+19.8CN/A2834.5h9.9B**30.3B**
Parallax VX3 8888165.5B++2.1254%A*69.318%D--62.9A*N/A5291.4h1.8B*3.4B**
CME 8787283.107A++0.2735.504%A++27.586%B++45.8B+N/A3731.9h9.1A+25.8A
M60-G Bulldog 9885136.538B++3.1650.552%A++4.706%B**60.7A*9.3B*6231.4h5.4B*10.7B**
Frag Grenade 8281181N/A77.6260.444%A*N/A810A10C++201050.1h1.7A++2.8A+
Blackheart 7878451.733B++1.6535.983%D23.077%C--22.9C+N/A983.4h3.2C*8.9C++
Coyote Missiles 8067611.167M++7.7955.384%C**N/A223.3S43.3A26490.3h24.6B**44.5B**
MKV Suppressed 6767144.786S1.4136.238%A*29.851%A++95.7M+N/A11030.7h9.8B**27.1B*
Hornet Missiles 9066611A+7.6261.754%C+1.515%C+165A+60B++20900.4h5B*8.1B**
Spear Anti-Vehicle Phalanx Turret 8461320.333A*16.9558.95%A+4.918%B+122S46A*23390.5h4A6.9A
Artemis VX26 6161154.067A*0.6931.767%B*27.869%B++55.5B**N/A5931.1h9.2B**29B**
Phaseshift VX-S 6060610M6.6254.595%A**96.667%A+66.7A*N/A4420.9h1.7B**3.1B**
Comet VM2 6459321.844B**1.5352.222%B++11.864%M**34.7M**2.9D--4811.7h9.6A+18.3A
Comet VM2 6859321.844A1.5347.672%B+6.78%A34.7S5.3B+5991.7h8.7A18.2B**
Tank Mine 10558242.417C+0.9634.975%C++N/A52.7D*42.7D13391.1h2.4D7C
Saron HRB 775696.222C*2.8448.065%B+N/A43.1A++16.2C++6731.3h13.3A27.7A
NS-44B Commissioner 5453590.898C+2.4829.937%D--22.642%C+14.3D-N/A793.7h3.6C*12C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,0121.6h
Nano-Armor Kit3076,0705.3h
NSX Naginata0860h
Nanite Revive Grenade0680h
Medical Applicator169,8530.8h
Motion Spotter37650.9h
Medical Kit2,33317,932120.3h
Recon Detection Device64900.7h

Check the help document for the dictionary if you want to learn more about words used here.


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