Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,427)players online:
Nefinub (54)  VTGone (15)  iHacksx (14)  milsimprodigy (5)  TheFactions (4)  aspzn (3) 95
stats.dasanfall.com
Warden MinecraftSteve22[DlQ] MinecraftSteve22
NC BR 64

KDR: 6.33

Score: 2.9m

Last Seen: Jan 10th, 2019 1:03 AM
- OFFLINE - 245.4 hour(s)

Battle Rank 64 - New Conglomerate on Emerald - Outfit Leader of MINECRAFTSTEVE22[DlQ] MINECRAFTSTEVE22
NC outfit on Emerald

Members: 4
Level Progress (to 65): 39%
Level 100 Progress: 15% 336h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock GD-66 Claw AF-57 Piston M12 Kobalt S12 Renegade L100 Python HESH AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MinecraftSteve22



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,236,133 MLG Score: 7383
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.937%42.633%1575310193190.4455315.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.449%3.126M++3.383M*1.087B**HEAD ++ (~24.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.731B++7.40.478B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.106%0.357%18441102128032358.48485778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.072A*-1.458F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.897B*2.50.803B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.628%90.503%0210201794913.65306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.189%1.802A++1.52A+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.441B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.967%20.741%0210201,350611222.1311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.981%1.778A++1.244B**1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.716B++2.40.515B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MINECRAFTSTEVE22[DlQ] MINECRAFTSTEVE22
NC outfit on Emerald

Members: 4
2.9m270.8%790 (47.4k)670 (40.2k)6.330388,5651,3536.4715564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022114731.56%21.074%66503:142

24% Engineer26% Heavy Assault11% Infiltrator36% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2017 9:25 PMNov 3rd, 2017 10:44 PMJan 18th, 2019 1:36 AM (2d) (PST)Jan 9th, 2019 10:04 PM (10d) (PST)Jan 9th, 2019 9:03 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2716236481.9620.3100.4145.4270.0427383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,26537,39238,8731181925326340,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
72.8h/3d 191 1,805 2,298 23.7k 75 335 183 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:100
Deaths:17
KDR:5.882
Accuracy:37.130% A**
HSR:39% A++
NC05 Jackhammer AE
B*
Kills:72
Deaths:26
KDR:2.769
Accuracy:51.880% B+
HSR:20.833% B*
NC6 Gauss SAW
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:35.019% N/A
HSR:34% N/A
Kills:222
Deaths (as Heavy Assault):51
Deaths (to Heavy Assaults):396
KDR:4.35294
Kill Difference:171
Playtime:19.096 hours
Usage:26%
Score:0.565m
Score/min:493
Accuracy (listed only):41.343%
HSR (listed only):31.278%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A++
Kills:825
Deaths:320
KDR:2.578
Accuracy:78.978% A++
HSR:21.455% A
AF-57 Piston
A+
Kills:525
Deaths:161
KDR:3.261
Accuracy:53.575% A
HSR:19.619% A+
AF-4 Cyclone
M+
Kills:117
Deaths:58
KDR:2.017
Accuracy:36.027% A*
HSR:37.607% M+
MGR-S1 Gladius
S
Kills:102
Deaths:28
KDR:3.643
Accuracy:37.806% A*
HSR:51.961% S
Kills:1,569
Deaths (as Light Assault):567
Deaths (to Light Assaults):211
KDR:2.7672
Kill Difference:1,002
Playtime:2.216 hours
Usage:3%
Score:0.060m
Score/min:449
Accuracy (listed only):51.597%
HSR (listed only):32.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A++
Kills:825
Deaths:320
KDR:2.578
Accuracy:78.978% A++
HSR:21.455% A
AF-57 Piston
A+
Kills:525
Deaths:161
KDR:3.261
Accuracy:53.575% A
HSR:19.619% A+
Kills:1,350
Deaths (as Engineer):481
Deaths (to Engineers):159
KDR:2.80665
Kill Difference:869
Playtime:17.293 hours
Usage:24%
Score:0.429m
Score/min:414
Accuracy (listed only):66.277%
HSR (listed only):20.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M+
Kills:117
Deaths:58
KDR:2.017
Accuracy:36.027% A*
HSR:37.607% M+
MGR-S1 Gladius
S
Kills:102
Deaths:28
KDR:3.643
Accuracy:37.806% A*
HSR:51.961% S
EM4 Longshot
B*
Kills:90
Deaths:12
KDR:7.500
Accuracy:44.710% B*
HSR:84.445% B*
NSX Daimyo
B**
Kills:89
Deaths:43
KDR:2.070
Accuracy:48.072% B**
HSR:96.629% B*
Kills:398
Deaths (as Infiltrator):141
Deaths (to Infiltrators):142
KDR:2.8227
Kill Difference:257
Playtime:8.120 hours
Usage:11%
Score:0.190m
Score/min:389
Accuracy (listed only):41.654%
HSR (listed only):67.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,427
Deaths:302
KDR:8.036
Accuracy:43.559% B**
HSR:21.014% B**
AF-34 Mattock
A
Kills:2,237
Deaths:302
KDR:7.407
Accuracy:47.467% A
HSR:21.279% B*
Kills:4,664
Deaths (as MAX Suit):302
Deaths (to MAX Suits):66
KDR:15.44371
Kill Difference:4,362
Playtime:26.117 hours
Usage:36%
Score:1.679m
Score/min:1,072
Accuracy (listed only):45.513%
HSR (listed only):21.146%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:280
V. Kills:34 N/A
Deaths:18
KDR:15.556
Accuracy:62.106% A+
KPH:93.100 A++
VKPH:11.300 B++
Kills:280 (280 + 0)
Deaths:18
KDR:15.556
VKDR:1.889
Vehicle Kills:34
Kill Difference:262
Playtime:3.009 hours
Usage:4%
Score:0.050m
Score/min:277
Driving Accuracy:62.106%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:443
V. Kills:5 N/A
Deaths:84
KDR:5.274
Accuracy:52.599% A
KPH:187.400 S
VKPH:2.100 C*
Kills:443 (443 + 0)
Deaths:84
KDR:5.274
VKDR:0.060
Vehicle Kills:5
Kill Difference:359
Playtime:2.364 hours
Usage:3%
Score:0.075m
Score/min:526
Driving Accuracy:52.599%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,4582,4273028.036A+1.7143.559%B**21.014%B**96.3M+1.2A31625.2h4.2B**9.6B**
AF-34 Mattock 2,2562,2373027.407A+1.0847.467%A21.279%B*88.8MN/A28425.2h4.9B**10.3B**
GD-66 Claw 8368253202.578B**3.7578.978%A++21.455%A91.7A*1.2A++2789h1.8B**2.3B*
AF-57 Piston 5265251613.261A*3.0753.575%A19.619%A+93.8MN/A2805.6h3.3B**6.1B++
M12 Kobalt 4634451445S438.6726.353%B**16.854%C+222.5A*9A+6332h12.9B++49B*
S12 Renegade 448443845.274B+1.0652.599%A3.612%C--184.6S2.1C*5262.4h2.3A4.3A
L100 Python HESH 3142801815.556B+9.2362.106%A+N/A93.3A++11.3B++2773h2.5B*4B**
AF-4 Cyclone 117117582.017B++4.3136.027%A*37.607%M+45B+N/A2102.6h7.3A20.3B**
MGR-S1 Gladius 103102283.643A+2.6937.806%A*51.961%S92.7A*N/A2521.1h7.6B*20B**
LA1 Anchor 101100175.882A+0.4537.13%A**39%A++125M++1.3A4330.8h7.4A19.9B**
EM4 Longshot 9190127.5A+1.1744.71%B*84.445%B*81.8M++N/A1961.1h1.5A3.3B**
NSX Daimyo 8989432.07C4.2648.072%B**96.629%B*74.2B*N/A1791.2h2.1B++4.4B++
NC05 Jackhammer AE 7372262.769B**3.5651.88%B+20.833%B*120A*1.7A*2700.6h3.8B++7.4B+
Mag-Cutter 68659080.072A++6.2643.701%A1.538%D2A*N/A633.2h1.7B*3.9B++
NS Decimator 8464183.556M++2.7769.106%B**3.125%B+91.4M**28.6A+5670.7h2.7A3.8A+
NC6 Gauss SAW 515086.25S0.0835.019%M+34%A++71.4A*1.4A*5600.7h7.3B**21B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01070h
Restoration Kit231990.2h
Nano-Armor Kit2630,5043.3h
Ammunition Package1660h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.26s
Server spent 1.85s on queries, 1.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.