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Paragon Mingit[TRID] Mingit
VS BR 124

KDR: 1.84

Score: 32.1m

Last Seen: Jul 21st, 2019 9:01 AM
- OFFLINE - 823.9 hour(s)

Battle Rank 111 (124 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Corvus VA55 Sirius SX12 MANA Anti-Vehicle Turret L100 Python AP Solstice VE3 Flare VE6 Ghost Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.976%22.694%63544117036,9742.15215-0.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.592%1.329A0.28C*-1.241D*HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.429B11.90.167C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.231%1.435%103212126278383090.74821202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.509%0.199C++-0.142C0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.20.212C++49.90.058C+77.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.976%1.951%419612084,869154332093.1535152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.167%-0.292C-0.392C--0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.5-0.025C+15-0.2C24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.174%5.827%684121053212695080.418898105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.224%0.923B*0.34C**0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.566B+23.90.4B27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.623%78.101%68312113,571226871.57451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%1.299A0.716B++-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+2.10.355C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.913%15.385%6811213182112000.1625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.114C+0.148C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.253C*4.20.13C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.1m214.3%348 (20.9k)296 (17.8k)1.8399957,99131,5172.16765124 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214184922.989%20.565%47303:2723

14% Combat Medic44% Engineer18% Heavy Assault12% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:19 PMFeb 20th, 2015 11:32 PMAug 20th, 2019 3:41 AM (4d) (PST)Jul 21st, 2019 5:12 AM (34d) (PST)Jul 21st, 2019 5:01 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7801875930.5340.2900.1101.3130.0791024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,81911,20535,6143217779517,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1810.4h/75.4d 10,327 11,926 15,680 142.6k 3,005 6,373 8,574 84.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B
Kills:1,539
Deaths:797
KDR:1.931
Accuracy:24.503% B
HSR:25.341% C++
Ursa
B++
Kills:1,342
Deaths:483
KDR:2.778
Accuracy:26.919% B++
HSR:23.174% C+
SVA-88
B
Kills:1,235
Deaths:550
KDR:2.245
Accuracy:25.406% B
HSR:24.615% C+
VX29 Polaris
B+
Kills:1,221
Deaths:590
KDR:2.069
Accuracy:27.082% B+
HSR:25.307% C**
NS-15M2
B*
Kills:1,198
Deaths:546
KDR:2.194
Accuracy:28.174% B*
HSR:27.296% C*
Orion VS54
B+
Kills:1,162
Deaths:719
KDR:1.616
Accuracy:23.507% B+
HSR:18.761% D-
Pulsar LSW
B+
Kills:1,157
Deaths:453
KDR:2.554
Accuracy:25.855% B+
HSR:22.645% C
NS-15M AE
C+
Kills:1,148
Deaths:485
KDR:2.367
Accuracy:25.421% C+
HSR:20.732% D
Betelgeuse 54-A
B+
Kills:782
Deaths:359
KDR:2.178
Accuracy:24.454% C-
HSR:34.399% B+
NSX Naginata
A+
Kills:417
Deaths:202
KDR:2.064
Accuracy:21.166% C+
HSR:39.568% A+
Kills:11,201
Deaths (as Heavy Assault):5,184
Deaths (to Heavy Assaults):8,590
KDR:2.16069
Kill Difference:6,017
Playtime:326.189 hours
Usage:18%
Score:6.229m
Score/min:318
Accuracy (listed only):25.249%
HSR (listed only):26.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:2,329
Deaths:2,038
KDR:1.143
Accuracy:28.427% B*
HSR:9.360% D**
Solstice VE3
C*
Kills:1,961
Deaths:1,742
KDR:1.126
Accuracy:24.089% C*
HSR:14.125% D--
Serpent VE92
A
Kills:1,426
Deaths:946
KDR:1.507
Accuracy:30.238% A
HSR:15.147% D-
Pulsar C
B*
Kills:1,238
Deaths:789
KDR:1.569
Accuracy:28.810% B*
HSR:24.960% C**
VX6-7
A+
Kills:1,181
Deaths:596
KDR:1.982
Accuracy:28.808% B*
HSR:29.805% A+
NSX Tanto
B*
Kills:1,168
Deaths:616
KDR:1.896
Accuracy:30.388% B*
HSR:31.250% B*
NS-11C
B*
Kills:1,166
Deaths:699
KDR:1.668
Accuracy:28.165% B*
HSR:19.383% C+
Zenith VX-5
C++
Kills:1,157
Deaths:727
KDR:1.591
Accuracy:26.154% C++
HSR:21.521% C+
NS-7 PDW
B**
Kills:946
Deaths:554
KDR:1.708
Accuracy:30.215% B**
HSR:18.076% C+
Eridani SX5
B+
Kills:690
Deaths:365
KDR:1.890
Accuracy:29.315% B+
HSR:18.551% C+
NSX-P Tanto
A+
Kills:574
Deaths:293
KDR:1.959
Accuracy:29.879% B*
HSR:35.714% A+
Solstice SF
A
Kills:443
Deaths:336
KDR:1.318
Accuracy:30.708% A
HSR:21.445% B++
NS Baron G5AE
B*
Kills:384
Deaths:248
KDR:1.548
Accuracy:54.692% B*
HSR:13.802% C
Eclipse VE3A
A
Kills:348
Deaths:241
KDR:1.444
Accuracy:27.286% C++
HSR:26.437% A
Thanatos VE70
C**
Kills:182
Deaths:145
KDR:1.255
Accuracy:42.913% C**
HSR:15.385% C+
Solstice Burst
B+
Kills:95
Deaths:63
KDR:1.508
Accuracy:28.286% B
HSR:28.421% B+
NSX Tengu
A
Kills:66
Deaths:52
KDR:1.269
Accuracy:45.183% A
HSR:18.182% C-
Kills:15,354
Deaths (as Light Assault):10,450
Deaths (to Light Assaults):5,390
KDR:1.46928
Kill Difference:4,904
Playtime:167.764 hours
Usage:9%
Score:3.088m
Score/min:307
Accuracy (listed only):31.974%
HSR (listed only):21.268%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,961
Deaths:1,742
KDR:1.126
Accuracy:24.089% C*
HSR:14.125% D--
Serpent VE92
A
Kills:1,426
Deaths:946
KDR:1.507
Accuracy:30.238% A
HSR:15.147% D-
Pulsar C
B*
Kills:1,238
Deaths:789
KDR:1.569
Accuracy:28.810% B*
HSR:24.960% C**
VX6-7
A+
Kills:1,181
Deaths:596
KDR:1.982
Accuracy:28.808% B*
HSR:29.805% A+
NSX Tanto
B*
Kills:1,168
Deaths:616
KDR:1.896
Accuracy:30.388% B*
HSR:31.250% B*
NS-11C
B*
Kills:1,166
Deaths:699
KDR:1.668
Accuracy:28.165% B*
HSR:19.383% C+
Zenith VX-5
C++
Kills:1,157
Deaths:727
KDR:1.591
Accuracy:26.154% C++
HSR:21.521% C+
NSX-P Tanto
A+
Kills:574
Deaths:293
KDR:1.959
Accuracy:29.879% B*
HSR:35.714% A+
Solstice SF
A
Kills:443
Deaths:336
KDR:1.318
Accuracy:30.708% A
HSR:21.445% B++
NS Baron G5AE
B*
Kills:384
Deaths:248
KDR:1.548
Accuracy:54.692% B*
HSR:13.802% C
Eclipse VE3A
A
Kills:348
Deaths:241
KDR:1.444
Accuracy:27.286% C++
HSR:26.437% A
Eidolon VE33
B+
Kills:326
Deaths:209
KDR:1.560
Accuracy:30.250% B+
HSR:22.699% C-
Thanatos VE70
C**
Kills:182
Deaths:145
KDR:1.255
Accuracy:42.913% C**
HSR:15.385% C+
Solstice Burst
B+
Kills:95
Deaths:63
KDR:1.508
Accuracy:28.286% B
HSR:28.421% B+
Kills:11,649
Deaths (as Engineer):7,650
Deaths (to Engineers):6,216
KDR:1.52275
Kill Difference:3,999
Playtime:805.509 hours
Usage:44%
Score:12.922m
Score/min:267
Accuracy (listed only):31.476%
HSR (listed only):22.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A++
Kills:2,485
Deaths:1,853
KDR:1.341
Accuracy:32.744% A++
HSR:22.093% C+
Sirius SX12
B*
Kills:2,329
Deaths:2,038
KDR:1.143
Accuracy:28.427% B*
HSR:9.360% D**
NS-11A
B*
Kills:1,156
Deaths:700
KDR:1.651
Accuracy:28.743% B*
HSR:24.135% C**
H-V45
B*
Kills:972
Deaths:559
KDR:1.739
Accuracy:28.289% B*
HSR:24.589% B+
NS-7 PDW
B**
Kills:946
Deaths:554
KDR:1.708
Accuracy:30.215% B**
HSR:18.076% C+
NS-11P
A+
Kills:721
Deaths:290
KDR:2.486
Accuracy:29.891% A+
HSR:24.272% B++
Eridani SX5
B+
Kills:690
Deaths:365
KDR:1.890
Accuracy:29.315% B+
HSR:18.551% C+
CME
B+
Kills:559
Deaths:358
KDR:1.561
Accuracy:29.458% B+
HSR:22.004% C+
Terminus VX-9
C+
Kills:463
Deaths:284
KDR:1.630
Accuracy:25.702% C+
HSR:24.622% C
NS Baron G5AE
B*
Kills:384
Deaths:248
KDR:1.548
Accuracy:54.692% B*
HSR:13.802% C
Equinox VE2
B**
Kills:269
Deaths:187
KDR:1.439
Accuracy:28.932% B+
HSR:28.996% B**
Pulsar VS1
A
Kills:189
Deaths:130
KDR:1.454
Accuracy:29.595% A
HSR:12.698% D*
Thanatos VE70
C**
Kills:182
Deaths:145
KDR:1.255
Accuracy:42.913% C**
HSR:15.385% C+
NSX Tengu
A
Kills:66
Deaths:52
KDR:1.269
Accuracy:45.183% A
HSR:18.182% C-
Equinox VE2 Burst
C+
Kills:65
Deaths:39
KDR:1.667
Accuracy:27.378% C+
HSR:21.539% D
NSX Yumi
A
Kills:64
Deaths:44
KDR:1.455
Accuracy:32.409% B**
HSR:39.063% A
Kills:11,540
Deaths (as Combat Medic):7,846
Deaths (to Combat Medics):3,845
KDR:1.47081
Kill Difference:3,694
Playtime:254.965 hours
Usage:14%
Score:4.807m
Score/min:314
Accuracy (listed only):32.743%
HSR (listed only):21.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,329
Deaths:2,038
KDR:1.143
Accuracy:28.427% B*
HSR:9.360% D**
Ghost
B++
Kills:1,458
Deaths:552
KDR:2.641
Accuracy:43.506% B++
HSR:71.056% C*
NSX Daimyo
B++
Kills:1,242
Deaths:446
KDR:2.785
Accuracy:45.754% B++
HSR:95.733% B+
Artemis VX26
B+
Kills:1,182
Deaths:695
KDR:1.701
Accuracy:30.043% B+
HSR:22.843% C+
NS-7 PDW
B**
Kills:946
Deaths:554
KDR:1.708
Accuracy:30.215% B**
HSR:18.076% C+
XM98
B+
Kills:871
Deaths:330
KDR:2.639
Accuracy:41.392% B+
HSR:64.753% D*
NS-357 Underboss
B*
Kills:726
Deaths:699
KDR:1.039
Accuracy:43.064% B*
HSR:16.529% D
NSX Tomoe
A
Kills:713
Deaths:350
KDR:2.037
Accuracy:32.188% B++
HSR:49.509% A
Eridani SX5
B+
Kills:690
Deaths:365
KDR:1.890
Accuracy:29.315% B+
HSR:18.551% C+
NS-30 Vandal
B*
Kills:473
Deaths:231
KDR:2.048
Accuracy:38.084% B*
HSR:27.484% C++
NS-44 Commissioner
B**
Kills:320
Deaths:342
KDR:0.936
Accuracy:44.341% B**
HSR:17.188% D
NS-61 Emissary
B*
Kills:303
Deaths:308
KDR:0.984
Accuracy:33.369% B*
HSR:17.492% C++
Nyx VX31
C+
Kills:233
Deaths:97
KDR:2.402
Accuracy:34.038% C+
HSR:29.185% C+
Manticore SX40
B++
Kills:229
Deaths:226
KDR:1.013
Accuracy:34.273% B++
HSR:17.467% D
NS-AM7 Archer
B**
Kills:151
Deaths:218
KDR:0.693
Accuracy:66.697% B**
HSR:12.583% C--
Phantom VA23
C
Kills:92
Deaths:54
KDR:1.704
Accuracy:33.388% C
HSR:27.174% C
Beamer VS3
B
Kills:72
Deaths:124
KDR:0.581
Accuracy:29.810% B
HSR:19.444% C-
NSX Tengu
A
Kills:66
Deaths:52
KDR:1.269
Accuracy:45.183% A
HSR:18.182% C-
Kills:12,096
Deaths (as Infiltrator):7,681
Deaths (to Infiltrators):5,235
KDR:1.57479
Kill Difference:4,415
Playtime:220.000 hours
Usage:12%
Score:4.541m
Score/min:344
Accuracy (listed only):37.949%
HSR (listed only):30.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:252
Deaths:119
KDR:2.118
Accuracy:19.285% B++
HSR:15.873% D
Cosmos VM3
B**
Kills:213
Deaths:97
KDR:2.196
Accuracy:20.101% B+
HSR:23.474% B**
Comet VM2
B+
Kills:69
Deaths:58
KDR:1.190
Accuracy:47.831% B+
HSR:1.449% D*
Comet VM2
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:49.615% B+
HSR:1.639% D*
Kills:595
Deaths (as MAX Suit):164
Deaths (to MAX Suits):1,597
KDR:3.62805
Kill Difference:431
Playtime:23.103 hours
Usage:1%
Score:0.560m
Score/min:404
Accuracy (listed only):34.208%
HSR (listed only):10.609%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:469
V. Kills:130 358%
Deaths:83
KDR:5.651
Accuracy:58.202% B++
KPH:60.300 C
VKPH:16.700 C+
Maelstrom Turbo Laser
B+
Kills:158
V. Kills:137 114%
Deaths:381
KDR:0.415
Accuracy:34.136% B+
KPH:4 D-
VKPH:3.500 D--
Kills:627 (158 + 0)
Deaths:464
KDR:1.351
VKDR:0.575
Vehicle Kills:267
Kill Difference:163
Playtime:47.359 hours
Usage:3%
Score:0.388m
Score/min:136
Piloting Accuracy:34.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,102
V. Kills:1,420 148%
Deaths:385
KDR:5.460
Accuracy:60.366% B+
KPH:39.300 B+
VKPH:26.600 A+
Skyguard
C+
Kills:307
V. Kills:291 105%
Deaths:109
KDR:2.817
Accuracy:31.177% C**
KPH:10.200 D
VKPH:9.700 C+
C75 Viper
B+
Kills:264
V. Kills:84 311%
Deaths:48
KDR:5.500
Accuracy:47.186% B++
KPH:31.500 C++
VKPH:10 B+
Kills:2,673 (2,673 + 0)
Deaths:542
KDR:4.932
VKDR:3.312
Vehicle Kills:1,795
Kill Difference:2,131
Playtime:91.966 hours
Usage:5%
Score:1.524m
Score/min:276
Driving Accuracy:47.186%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,236
V. Kills:1,103 112%
Deaths:198
KDR:6.242
Accuracy:52.643% C+
KPH:21.400 C
VKPH:19.100 B++
Supernova PC
C
Kills:532
V. Kills:221 240%
Deaths:26
KDR:20.462
Accuracy:51.365% C*
KPH:18.600 C
VKPH:7.700 C
Supernova VPC
D-
Kills:428
V. Kills:88 481%
Deaths:11
KDR:38.909
Accuracy:57.451% B++
KPH:22.400 D--
VKPH:4.600 D-
Saron HRB
A
Kills:337
V. Kills:257 131%
Deaths:34
KDR:9.912
Accuracy:50.750% B*
KPH:34.300 B*
VKPH:26.100 A
E540 Halberd
B++
Kills:82
V. Kills:36 222%
Deaths:5
KDR:16.400
Accuracy:52.236% B+
KPH:38.600 B++
VKPH:17 C++
Kills:2,615 (2,196 + 419)
Deaths:274
KDR:9.544
VKDR:6.223
Vehicle Kills:1,705
Kill Difference:2,341
Playtime:117.546 hours
Usage:6%
Score:1.736m
Score/min:246
Driving Accuracy:57.451%
Gunner Accuracy:52.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:22.139% B++
KPH:80 B+
VKPH:2.800 C
M20 Basilisk
B
Kills:56
V. Kills:30 181%
Deaths:26
KDR:2.154
Accuracy:49.934% B**
KPH:16.800 C
VKPH:9 B
Kills:113 (0 + 113)
Deaths:29
KDR:3.897
VKDR:1.103
Vehicle Kills:32
Kill Difference:84
Playtime:4.038 hours
Usage:0%
Score:0.062m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:49.934%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 2,4972,4851,8531.341B0.5032.744%A++22.093%C+28.7C+N/A7986.5h10.9B+33.3B*
Sirius SX12 2,3392,3292,0381.143C++0.7028.427%B*9.36%D**25.2C+N/A6892.5h15.3C+53.7B
MANA Anti-Vehicle Turret 3,7602,1405963.591B*1.7558.54%C++4.065%C*21400U16200U7822520.1h6.6B*11.3B++
L100 Python AP 3,5222,1023855.46C*3.6260.366%B+1.855%C39.3B+26.5A+34653.5h6.7C+11.1C++
Solstice VE3 1,9931,9611,7421.126B+0.7124.089%C*14.125%D--11.3C--N/A49173h16.8C+69.6C++
Flare VE6 1,5491,5397971.931B+0.0924.503%B25.341%C++41.6C+N/A12437h10B40.9B+
Ghost 1,4621,4585522.641C+0.8043.506%B++71.056%C*48.1B+N/A14930.3h2B+4.5B++
Serpent VE92 1,4301,4269461.507B+0.3330.238%A15.147%D-34.4C*N/A12141.4h11.2B+37.2B++
Ursa 1,3521,3424832.778A+0.9426.919%B++23.174%C+67.4B**N/A19819.9h9.1B*33.7B++
NSX Daimyo 1,2441,2424462.785C+0.9545.754%B++95.733%B+56.5C*N/A17422h2B*4.4B*
Pulsar C 1,2461,2387891.569C*0.2728.81%B*24.96%C**28.3C+N/A9543.7h10.7B+37.1B+
Supernova FPC 2,3391,2361986.242C+4.4052.643%C+2.346%C+21.4C19.1B++28657.8h5.9C11.1C+
SVA-88 1,2391,2355502.245C*0.4125.406%B24.615%C+60B+N/A21020.6h10.9B+42.9B+
VX29 Polaris 1,2391,2215902.069B+0.2327.082%B+25.307%C**55.5B+N/A16822h11.8C**43.6B+
NS-15M2 1,2121,1985462.194B0.3528.174%B*27.296%C*64.1B++N/A15718.7h11.8B41.9B+
Artemis VX26 1,1841,1826951.701B0.1430.043%B+22.843%C+39.9C**N/A11129.6h10.8B+35.8B+
VX6-7 1,1911,1815961.982B+0.1428.808%B*29.805%A+50.5B++N/A13623.4h12.2C*42.5B+
NSX Tanto 1,1871,1686161.896B*0.0630.388%B*31.25%B*46.7B+N/A11325h13.5C*44.4C**
NS-11C 1,1821,1666991.668B*0.1728.165%B*19.383%C+31.9C**N/A11836.6h13.4B47.5B+
Orion VS54 1,1661,1627191.616C++0.2223.507%B+18.761%D-30.7C+N/A14737.8h11.7B+49.9C*
Pulsar LSW 1,1621,1574532.554B*0.7125.855%B+22.645%C57.9B+N/A21020h10.7B++41.2B+
Zenith VX-5 1,1821,1577271.591B+0.2526.154%C++21.521%C+32C+N/A11136.1h13.2C++50.4C*
NS-11A 1,1711,1567001.651C**0.1928.743%B*24.135%C**42.7B+N/A12527.1h13.2C**46.1B+
NS-15M AE 1,1551,1484852.367C++0.5325.421%C+20.732%D51.3C+N/A16722.4h11.5C++45.3C*
H-V45 9849725591.739C*0.1028.289%B*24.589%B+37.5C**N/A11425.9h13C*45.9B+
NS-7 PDW 9559465541.708B**0.1330.215%B**18.076%C+44.8B*N/A15121.1h13.3B+43.9B+
XM98 8728713302.639B0.8041.392%B+64.753%D*40B*N/A13021.8h2.3B+5.5B+
Betelgeuse 54-A 7897823592.178C+0.3424.454%C-34.399%B+60.2C+N/A23213h11.3C46.3C
Lasher X2 7857735301.458B++0.3835.314%A3.493%C48.6B*N/A14715.9h18.8C**53.3B++
Proximity Mine 752752888.545A+6.7147.261%B+N/A259.3M+N/A7802.9h1.8B3.7B++
NS-357 Underboss 7277266991.039C++0.8043.064%B*16.529%D53.4B+N/A15313.6h4C**9.4B+
NS-11P 7317212902.486A0.6529.891%A+24.272%B++53.8AN/A15513.4h11.9B*39.7B*
NSX Tomoe 7247133502.037B0.2032.188%B++49.509%A47.9B+N/A11214.9h12.2B+37.8B++
Eridani SX5 6946903651.89B++0.0529.315%B+18.551%C+43.1C**N/A16416h11.8C*40.2B
C-4 9756295041.248C+0.5926.119%C++N/A83.9C++46.1A10187.5h1.5C++5.8C*
Frag Grenade 6005991599N/A597.1646.437%C++N/A499.2C++N/A18011.2h3.3B+7.2B+
NSX-P Tanto 5815742931.959B**0.1229.879%B*35.714%A+49.1B**N/A13611.7h12.7B+42.4B++
CME 5645593581.561C**0.2829.458%B+22.004%C+41.1C**N/A10913.6h13.1C**44.5B+
Supernova PC 7535322620.462A*18.6251.365%C*1.88%C18.5C7.7C14528.7h4.5B+8.7B++
NS-30 Vandal 4754732312.048C*0.2138.084%B*27.484%C++42.6C++N/A13611.1h5.4B14.2B+
Spear Anti-Vehicle Phalanx Turret 796471716.634C+4.7955.209%B**3.609%C+51.8B*35.7A5279.1h8.5C*15.4B+
Dual Photon Pods 599469835.651C+3.8158.202%B++1.066%C60.1C16.7C+3947.8h21C**36B+
Terminus VX-9 4734632841.63C++0.2125.702%C+24.622%C37.6C+N/A13512.3h13C+50.6C++
Solstice SF 4544433361.318B0.5230.708%A21.445%B++28.8B+N/A10015.4h11.6C++37.8B+
Supernova VPC 5164281138.909A**37.0757.451%B++1.402%C+22.4D--4.6D-14819.1h3.6C6.3C*
Nemesis VSH9 7374264470.953B+0.8969.475%B**1.174%D19.3C++14.1C++24222.1h8.8C+12.6C**
NSX Naginata 4234172022.064B++0.2221.166%C+39.568%A+56.4B+N/A1507.4h11.3B53.5C**
NS Baron G5AE 3893842481.548C*0.2954.692%B*13.802%C46.8C++N/A1518.2h4.9C-8.9C+
Tank Mine 6553791522.493C+0.6533.38%C+N/A140.4B++102.2A+16972.7h1.9C+5.6B+
Eclipse VE3A 3613482411.444C+0.4027.286%C++26.437%A38.7C+1.4A+999h14.7D54C
Saron HRB 594337349.912B**8.0750.75%B*3.858%A*34.4B*26.2A4269.8h15.8B**31B**
Eidolon VE33 3303262091.56B+0.2830.25%B+22.699%C-32.9B+N/A1199.9h7.6B+25.2B+
NS-44 Commissioner 3233203420.936C+0.9044.341%B**17.188%D49.2B+N/A2036.5h3.9C++8.7B+
Skyguard 5983071092.817C+0.9831.177%C**2.28%C**10.2D9.7C+16330.1h139.8C448.3C+
NS-61 Emissary 3033033080.984C**0.8633.369%B*17.492%C++57.2A+N/A1545.3h12.4B37.2B+
Force-Blade 29628416,2190.018C+1.8248.786%A+N/A0.3C-N/A1816.5h3C+6.2B+
Equinox VE2 2742691871.439C*0.4028.932%B+28.996%B**34.5C*N/A1337.8h13.8C47.6C*
C75 Viper 348264485.5B3.6647.186%B++1.515%C++31.4C++10B+2368.4h18.7D39.6C+
NS Decimator 4112623120.84C1.0058.647%C1.908%C26.7C--15.2C+3259.8h6.1D10.4D
Quasar VM1 2562521192.118B+0.2819.285%B++15.873%D32.7B++N/A1507.7h13.6B+70.3B+
S1 3592362450.963B+0.8859.671%C**2.966%C++22.5C+11.7C+38310.5h6.3C**10.6B
Nyx VX31 234233972.402C**0.5634.038%C+29.185%C+40.9C+N/A1425.7h5.7C+16.6C++
Manticore SX40 2302292261.013C++0.8334.273%B++17.467%D53.3B**N/A1634.3h7.2B21.1B+
Cosmos VM3 215213972.196C*0.3620.101%B+23.474%B**38B+N/A1285.6h13.5C*67.1B+
Lancer VS22 4452042660.767C+1.0769.054%B**N/A10.4C12.3C+22319.6h22.4C*32.5C**
Pulsar VS1 1901891301.454B+0.3929.595%A12.698%D*24.5C+N/A1717.7h14.1C**47.7B+
Thanatos VE70 1821821451.255B+0.5842.913%C**15.385%C+37.1B+N/A1644.9h4.2B+9.8B+
Damascus Edge 1731689,0120.019C-1.8222.163%C--5.357%C0.5CN/A2363.5h2C**8.9C*
Maelstrom Turbo Laser 2951583810.415C-1.4234.136%B+2.532%C+4D-3.5D--8639.6h135.8C397.9C+
Aspis Anti-Aircraft Phalanx Turret 330153433.558C+1.7233.575%AN/A17.2A19.9A++4038.9h129.3B++385.1B++
NS-AM7 Archer 2251512180.693B+1.1566.697%B**12.583%C--8.8B+4.3B**5717.1h24.6C36.9C+
MANA Anti-Personnel Turret 120110215.238N/A3.4018.97%UN/A1100U100U3653100.1h31.3T*165.1T*
Solstice Burst 9695631.508C++0.3328.286%B28.421%B+29.7CN/A903.2h13.5C++47.9C**
Phantom VA23 9292541.704C+0.1433.388%C27.174%C30.7CN/A843h4.4C**13.2C++
E540 Halberd 11882516.4B++14.5652.236%B+1.22%D39B++17.1C++5932.1h5.8C++11.2B+
Anti-Vehicle Grenade 9576176N/A74.1646.733%C--N/A253.3D63.3C20390.3h6.2C+13.3C+
Beamer VS3 75721240.581C+1.2629.81%B19.444%C-18CN/A1244h13.7D--46C+
Comet VM2 10969581.19B+0.6547.831%B+1.449%D*10.3C+6B*2236.7h34.5D--72.2C
NSX Tengu 6666521.269C++0.5745.183%A18.182%C-31.4C+N/A1172.1h18.8D--41.5C+
Equinox VE2 Burst 6665391.667C+0.1727.378%C+21.539%D36.1CN/A1541.8h14.6C--53.4C+
NSX Yumi 6564441.455C++0.3832.409%B**39.063%A26.7CN/A732.4h15.7D--48.5C++
Rocklet Rifle 12663880.716C+1.1255.311%C**N/A25.2C25.2C++4102.5h43.1C77.9C+
Comet VM2 10161541.13C++0.7149.615%B+1.639%D*10.3C6.8B**1595.9h39.1D78.8C
M12 Kobalt 5957319B++17.1622.139%B++26.316%A++81.4B+2.9C+3260.7h16B++72.2B+
M20 Basilisk 8656262.154C0.3149.934%B**3.571%D-17C9.1B2413.3h107.8C+215.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142441.4h
Anti-Vehicle MANA Turret561,5587.7h
Nano-Armor Kit402633,00745.3h
Nanite Revive Grenade01,4340.4h
Medical Applicator413175,87612h
Spitfire Auto-Turret124140.4h
Restoration Kit31580.1h
Motion Spotter2012,1154.2h
Recon Detection Device24760.8h
Shield Recharging Field104310.2h
Ammunition Package463,0881.9h
Medical Kit1162,2812h
Anti-Infantry MANA Turret42620.6h
M12 Kobalt-F01160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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