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Harbinger Champion Mingxballz[Ehz] Mingxballz
VS BR 91

KDR: 3.88

Score: 53.7m

Last Seen: Jun 23rd, 2019 4:20 PM
- OFFLINE - 32 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Leader of ELITEHUNTERZ[Ehz] ELITEHUNTERZ
VS outfit on Miller

Members: 1
Level Progress (to 92): 3%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A Blueshift VM5 H-V45 Blueshift VM5 Supernova PC L100 Python HESH Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,578,311 MLG Score: 2061
Fun Score: N/A
Cheeseburgers Flipped: 1465TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.54%23.341%52641116945,4093.093260.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.646%0.27C*0.38C**-1.289D**HEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.364C**10.70.252C*36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.535%2.338%230212081,5406926972.22543221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.036%-0.826D-0.686B+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.60.167C++39.80.252C*94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.622%3.207%738812029,447119226477.92533357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.257%-1.384D**0.424B0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.143C++9.20.294C*25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.593%6.998%3771012003,7878297034.56815538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.845%-1.212D*0.646B+0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.8-0.01C+28.70.301C*93.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.06%73.661%3778120231,90018236217.4986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.37%1.356A0.416B0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+20.368C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.564%26.493%37721208268109320.244973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%-0.493D2.354A*-1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.205C++3.70.233C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ELITEHUNTERZ[Ehz] ELITEHUNTERZ
VS outfit on Miller

Members: 1
53.7m220.3%349 (20.9k)300 (18k)3.87704117,54430,3184.3505891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210717818.217%32.039%58405:5352

13% Combat Medic31% Engineer10% Heavy Assault30% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:22 PMOct 26th, 2018 9:43 PMJun 24th, 2019 12:13 PM (7h) (PST)Jun 23rd, 2019 5:08 PM (1d) (PST)Jun 23rd, 2019 12:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6611704910.6580.1700.2111.5400.0412061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,67010,19229,47839101392218,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2977.5h/124.1d 14,357 37,660 37,697 275.1k 5,615 8,319 7,352 118.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:25.345% C+
HSR:27.645% C++
Betelgeuse 54-A
C+
Kills:1,170
Deaths:419
KDR:2.792
Accuracy:24.023% D
HSR:29.316% C+
NS-15M1
C
Kills:1,170
Deaths:347
KDR:3.372
Accuracy:18.669% D
HSR:19.658% C
Ursa
C+
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:21.771% C+
HSR:24.266% C+
NS-15M2
C--
Kills:1,154
Deaths:340
KDR:3.394
Accuracy:20.769% D
HSR:21.664% C--
Orion VS54
D
Kills:1,154
Deaths:296
KDR:3.899
Accuracy:17.114% D
HSR:20.884% D
SVA-88
C+
Kills:1,153
Deaths:360
KDR:3.203
Accuracy:19.637% D
HSR:25.065% C+
NSX Naginata
B**
Kills:1,122
Deaths:493
KDR:2.276
Accuracy:21.256% C+
HSR:35.829% B**
Kills:9,253
Deaths (as Heavy Assault):2,946
Deaths (to Heavy Assaults):8,638
KDR:3.14087
Kill Difference:6,307
Playtime:293.738 hours
Usage:10%
Score:5.197m
Score/min:295
Accuracy (listed only):21.073%
HSR (listed only):25.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,592
Deaths:455
KDR:3.499
Accuracy:20.704% D
HSR:22.111% B+
Solstice VE3
C*
Kills:1,479
Deaths:309
KDR:4.786
Accuracy:18.775% D-
HSR:21.231% C*
Pulsar C
C+
Kills:1,250
Deaths:362
KDR:3.453
Accuracy:23.435% C+
HSR:20% D
NSX Tanto
B
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:28.110% B
HSR:24.791% C+
NSX-P Tanto
B+
Kills:1,186
Deaths:349
KDR:3.398
Accuracy:27.937% B+
HSR:24.199% C+
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Eclipse VE3A
C++
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:25.579% C
HSR:20.687% C++
Sirius SX12
C**
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D**
HSR:19.657% C**
Serpent VE92
B+
Kills:1,165
Deaths:398
KDR:2.927
Accuracy:20.807% D
HSR:22.575% B+
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
Solstice Burst
C+
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:23.847% D
HSR:23.962% C+
Solstice SF
B++
Kills:1,155
Deaths:518
KDR:2.230
Accuracy:21.456% C--
HSR:21.126% B++
VE-S Canis
C
Kills:794
Deaths:348
KDR:2.282
Accuracy:25.022% C
HSR:10.705% D*
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C-
HSR:24.299% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.858% D
HSR:20.856% C+
NSX Tengu
A*
Kills:74
Deaths:39
KDR:1.897
Accuracy:36.125% C+
HSR:33.784% A*
Phobos VX86
M+
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.417% F-
HSR:35.185% M+
Kills:18,477
Deaths (as Light Assault):6,101
Deaths (to Light Assaults):5,571
KDR:3.02852
Kill Difference:12,376
Playtime:263.637 hours
Usage:9%
Score:3.945m
Score/min:249
Accuracy (listed only):25.618%
HSR (listed only):21.901%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,592
Deaths:455
KDR:3.499
Accuracy:20.704% D
HSR:22.111% B+
Solstice VE3
C*
Kills:1,479
Deaths:309
KDR:4.786
Accuracy:18.775% D-
HSR:21.231% C*
Pulsar C
C+
Kills:1,250
Deaths:362
KDR:3.453
Accuracy:23.435% C+
HSR:20% D
NSX Tanto
B
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:28.110% B
HSR:24.791% C+
NSX-P Tanto
B+
Kills:1,186
Deaths:349
KDR:3.398
Accuracy:27.937% B+
HSR:24.199% C+
Eclipse VE3A
C++
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:25.579% C
HSR:20.687% C++
Serpent VE92
B+
Kills:1,165
Deaths:398
KDR:2.927
Accuracy:20.807% D
HSR:22.575% B+
Eidolon VE33
B++
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:27.398% C+
HSR:31.100% B++
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
Solstice Burst
C+
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:23.847% D
HSR:23.962% C+
Solstice SF
B++
Kills:1,155
Deaths:518
KDR:2.230
Accuracy:21.456% C--
HSR:21.126% B++
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C-
HSR:24.299% A++
Phobos VX86
M+
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.417% F-
HSR:35.185% M+
VE-LR Obelisk
B++
Kills:52
Deaths:28
KDR:1.857
Accuracy:33.566% C**
HSR:38.462% B++
Kills:13,984
Deaths (as Engineer):4,456
Deaths (to Engineers):5,302
KDR:3.13824
Kill Difference:9,528
Playtime:929.686 hours
Usage:31%
Score:16.967m
Score/min:304
Accuracy (listed only):26.959%
HSR (listed only):24.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,083
Deaths:660
KDR:3.156
Accuracy:19.500% D--
HSR:21.123% C+
Pulsar VS1
C*
Kills:1,251
Deaths:159
KDR:7.868
Accuracy:18.684% D--
HSR:22.462% C*
Darkstar
C
Kills:1,202
Deaths:579
KDR:2.076
Accuracy:25.219% C-
HSR:22.379% C
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Sirius SX12
C**
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D**
HSR:19.657% C**
NS-11A
C
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:21.331% D
HSR:19.897% C
NS-11P
B
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:21.672% C
HSR:21.552% B
CME
C++
Kills:1,159
Deaths:313
KDR:3.703
Accuracy:23.169% D
HSR:23.037% C++
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
Terminus VX-9
C
Kills:1,152
Deaths:402
KDR:2.866
Accuracy:21.840% D-
HSR:23.264% C
VE-S Canis
C
Kills:794
Deaths:348
KDR:2.282
Accuracy:25.022% C
HSR:10.705% D*
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C-
HSR:24.299% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.858% D
HSR:20.856% C+
NSX Tengu
A*
Kills:74
Deaths:39
KDR:1.897
Accuracy:36.125% C+
HSR:33.784% A*
Phobos VX86
M+
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.417% F-
HSR:35.185% M+
Kills:16,303
Deaths (as Combat Medic):5,388
Deaths (to Combat Medics):3,242
KDR:3.0258
Kill Difference:10,915
Playtime:397.737 hours
Usage:13%
Score:6.779m
Score/min:284
Accuracy (listed only):25.147%
HSR (listed only):21.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:17,715
Deaths:2,086
KDR:8.492
Accuracy:44.879% B*
HSR:75.484% C
Parsec VX3-A
B+
Kills:8,948
Deaths:1,374
KDR:6.512
Accuracy:45.794% B+
HSR:77.380% C
NS-44 Commissioner
C+
Kills:1,308
Deaths:885
KDR:1.478
Accuracy:36.448% C+
HSR:22.095% C+
Manticore SX40
C*
Kills:1,307
Deaths:801
KDR:1.632
Accuracy:28.666% C+
HSR:22.953% C*
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Sirius SX12
C**
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D**
HSR:19.657% C**
Ghost
C**
Kills:1,165
Deaths:285
KDR:4.088
Accuracy:40.877% C**
HSR:62.489% D
V10
B*
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:45.706% B*
HSR:70.361% D-
XM98
B**
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:44.061% B**
HSR:68.589% D
NS-44L Blackhand
B+
Kills:1,162
Deaths:736
KDR:1.579
Accuracy:46.460% B+
HSR:27.539% D--
VA39 Spectre
B**
Kills:1,162
Deaths:154
KDR:7.545
Accuracy:38.006% B**
HSR:35.714% C
Nyx VX31
B+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:37.263% B+
HSR:25.495% C-
Artemis VX26
C+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.188% D
HSR:22.931% C+
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
NS-357 Underboss
B+
Kills:1,155
Deaths:738
KDR:1.565
Accuracy:38.980% B
HSR:25.022% B+
NS-30 Vandal
B++
Kills:1,144
Deaths:251
KDR:4.558
Accuracy:32.757% C+
HSR:32.518% B++
VE-S Canis
C
Kills:794
Deaths:348
KDR:2.282
Accuracy:25.022% C
HSR:10.705% D*
NS-AM7 Archer
M
Kills:669
Deaths:511
KDR:1.309
Accuracy:49.032% D*
HSR:40.060% M
NS-61 Emissary
C*
Kills:628
Deaths:427
KDR:1.471
Accuracy:28.094% C+
HSR:17.675% C*
Phaseshift VX-S
C+
Kills:399
Deaths:63
KDR:6.333
Accuracy:34.581% C+
HSR:68.672% C-
Beamer VS3
A++
Kills:256
Deaths:7
KDR:36.571
Accuracy:27.500% C++
HSR:35.156% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.858% D
HSR:20.856% C+
Soldier Soaker
C+
Kills:186
Deaths:107
KDR:1.738
Accuracy:24.282% D*
HSR:14.516% C+
NSX Daimyo
D
Kills:185
Deaths:43
KDR:4.302
Accuracy:34.868% D--
HSR:91.351% D
NSX Tengu
A*
Kills:74
Deaths:39
KDR:1.897
Accuracy:36.125% C+
HSR:33.784% A*
NS CandyCannon 3000
D*
Kills:64
Deaths:93
KDR:0.688
Accuracy:22.589% D*
HSR:12.500% D*
Kills:47,809
Deaths (as Infiltrator):11,536
Deaths (to Infiltrators):4,675
KDR:4.14433
Kill Difference:36,273
Playtime:903.066 hours
Usage:30%
Score:16.318m
Score/min:301
Accuracy (listed only):33.160%
HSR (listed only):36.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:2,098
Deaths:445
KDR:4.715
Accuracy:15.478% D-
HSR:23.070% B
Blueshift VM5
B
Kills:2,051
Deaths:445
KDR:4.609
Accuracy:15.015% D--
HSR:22.964% B
Quasar VM1
B+
Kills:1,221
Deaths:261
KDR:4.678
Accuracy:17.160% C**
HSR:21.867% B+
Quasar VM1
B+
Kills:1,203
Deaths:261
KDR:4.609
Accuracy:16.899% C
HSR:23.441% B+
Comet VM2
B**
Kills:1,026
Deaths:358
KDR:2.866
Accuracy:37.310% D
HSR:6.238% B**
Comet VM2
B++
Kills:990
Deaths:358
KDR:2.765
Accuracy:37.441% D-
HSR:5.859% B++
NS-20 Gorgon
C++
Kills:441
Deaths:136
KDR:3.243
Accuracy:23.030% C--
HSR:21.315% C++
NS-20 Gorgon
C*
Kills:392
Deaths:136
KDR:2.882
Accuracy:23.306% D
HSR:20.918% C*
NS-10 Burster
C*
Kills:254
Deaths:106
KDR:2.396
Accuracy:27.776% C
HSR:6.693% C*
NS-10 Burster
B**
Kills:224
Deaths:106
KDR:2.113
Accuracy:27.326% C
HSR:11.607% B**
Kills:9,900
Deaths (as MAX Suit):1,306
Deaths (to MAX Suits):1,589
KDR:7.5804
Kill Difference:8,594
Playtime:183.498 hours
Usage:6%
Score:4.474m
Score/min:406
Accuracy (listed only):24.074%
HSR (listed only):16.397%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,076
V. Kills:188 N/A
Deaths:136
KDR:7.912
Accuracy:45.616% D
KPH:53.400 C-
VKPH:9.300 D
Maelstrom Turbo Laser
C
Kills:464
V. Kills:326 142%
Deaths:179
KDR:2.592
Accuracy:25.716% D--
KPH:12.200 C
VKPH:8.600 C
Photon A2A Missile Pods
C*
Kills:128
V. Kills:113 112%
Deaths:5
KDR:25.600
Accuracy:69.525% D**
KPH:55.200 C++
VKPH:48.700 C*
Kills:1,668 (464 + 0)
Deaths:320
KDR:5.213
VKDR:1.959
Vehicle Kills:627
Kill Difference:1,348
Playtime:60.569 hours
Usage:2%
Score:0.529m
Score/min:146
Piloting Accuracy:25.716%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,697
V. Kills:207 N/A
Deaths:43
KDR:39.465
Accuracy:45.004% C-
KPH:88.400 A++
VKPH:10.800 B++
L100 Python HEAT
B**
Kills:1,177
V. Kills:242 484%
Deaths:33
KDR:35.667
Accuracy:37.278% D**
KPH:45.400 B**
VKPH:9.300 C--
L100 Python AP
A
Kills:1,088
V. Kills:423 257%
Deaths:48
KDR:22.667
Accuracy:47.284% D--
KPH:46.900 A
VKPH:18.300 C+
Skyguard
A
Kills:614
V. Kills:317 193%
Deaths:32
KDR:19.188
Accuracy:21.607% D*
KPH:23.200 A
VKPH:12 B+
C75 Viper
C++
Kills:171
V. Kills:30 N/A
Deaths:12
KDR:14.250
Accuracy:33.931% D
KPH:32.800 C++
VKPH:5.800 C--
Kills:4,747 (4,747 + 0)
Deaths:168
KDR:28.256
VKDR:7.256
Vehicle Kills:1,219
Kill Difference:4,579
Playtime:99.990 hours
Usage:3%
Score:1.399m
Score/min:233
Driving Accuracy:33.931%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:1,908
V. Kills:381 N/A
Deaths:71
KDR:26.873
Accuracy:41.190% D-
KPH:39.200 A+
VKPH:7.800 C+
Supernova FPC
B
Kills:1,658
V. Kills:926 179%
Deaths:139
KDR:11.928
Accuracy:40.029% F
KPH:28.600 B
VKPH:16 C*
Proton II PPA
A*
Kills:1,179
V. Kills:64 N/A
Deaths:8
KDR:147.375
Accuracy:16.478% D*
KPH:119.200 A*
VKPH:6.500 A+
Supernova VPC
A++
Kills:1,134
V. Kills:121 N/A
Deaths:37
KDR:30.649
Accuracy:47.115% C-
KPH:75.800 A++
VKPH:8.100 C++
Saron HRB
B*
Kills:338
V. Kills:177 190%
Deaths:30
KDR:11.267
Accuracy:38.200% D
KPH:33 B*
VKPH:17.300 C*
E540 Halberd
A+
Kills:262
V. Kills:81 320%
Deaths:11
KDR:23.818
Accuracy:44.949% C
KPH:47.400 A+
VKPH:14.600 C
Kills:6,479 (4,700 + 1,779)
Deaths:296
KDR:21.889
VKDR:5.912
Vehicle Kills:1,750
Kill Difference:6,183
Playtime:147.307 hours
Usage:5%
Score:2.065m
Score/min:234
Driving Accuracy:47.115%
Gunner Accuracy:44.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:80
V. Kills:29 267%
Deaths:3
KDR:26.667
Accuracy:36.885% F--
KPH:49.100 B++
VKPH:17.800 D
Kills:80 (0 + 80)
Deaths:3
KDR:26.667
VKDR:9.667
Vehicle Kills:29
Kill Difference:77
Playtime:1.628 hours
Usage:0%
Score:0.034m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:36.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:792
V. Kills:20 N/A
Deaths:25
KDR:31.680
Accuracy:11.765% D*
KPH:56 C
VKPH:1.400 D-
M20 Basilisk
B*
Kills:393
V. Kills:94 414%
Deaths:16
KDR:24.563
Accuracy:35.063% C-
KPH:30.800 B*
VKPH:7.400 C+
M20 Basilisk
B**
Kills:294
V. Kills:73 397%
Deaths:18
KDR:16.333
Accuracy:36.429% C
KPH:33.600 B**
VKPH:8.300 C
M40 Fury
C+
Kills:187
V. Kills:19 N/A
Deaths:10
KDR:18.700
Accuracy:23.789% D**
KPH:44.400 C+
VKPH:4.500 D--
G30 Walker
C*
Kills:132
V. Kills:90 145%
Deaths:9
KDR:14.667
Accuracy:22.017% D*
KPH:15.600 C+
VKPH:10.600 C*
M12 Kobalt
C+
Kills:130
V. Kills:7 N/A
Deaths:3
KDR:43.333
Accuracy:14.258% D
KPH:55.200 C-
VKPH:3 C+
M40 Fury
C+
Kills:119
V. Kills:7 N/A
Deaths:2
KDR:59.500
Accuracy:18.447% F-
KPH:52.800 C+
VKPH:3.100 D*
Kills:2,047 (0 + 2,047)
Deaths:83
KDR:24.663
VKDR:3.735
Vehicle Kills:310
Kill Difference:1,964
Playtime:52.927 hours
Usage:2%
Score:0.635m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:18.447%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:82
V. Kills:2 N/A
Deaths:19
KDR:4.316
Accuracy:19.987% C
KPH:41.400 B+
VKPH:1 C
Kills:82 (82 + 0)
Deaths:19
KDR:4.316
VKDR:0.105
Vehicle Kills:2
Kill Difference:63
Playtime:1.981 hours
Usage:0%
Score:0.012m
Score/min:100
Driving Accuracy:19.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:193
V. Kills:10 N/A
Deaths:10
KDR:19.300
Accuracy:29.183% D
KPH:91.700 B+
VKPH:4.800 C-
Kills:193 (0 + 193)
Deaths:10
KDR:19.300
VKDR:1
Vehicle Kills:10
Kill Difference:183
Playtime:2.105 hours
Usage:0%
Score:0.030m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:29.183%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 17,73517,7152,0868.492A+4.6144.879%B*75.484%C54.9A++N/A157322.7h2B+4.4B++
Parsec VX3-A 8,9738,9481,3746.512B+2.6345.794%B+77.38%C87.6A++N/A239102.1h1.8C**3.8B+
Blueshift VM5 2,1162,0984454.715B**0.8415.478%D-23.07%B38.4C**N/A12754.7h14B++90.1C+
H-V45 2,0912,0836603.156B**0.7219.5%D--21.123%C+25.7CN/A8181.1h12.2B+62.6C+
Blueshift VM5 2,0772,0514454.609B*0.7315.015%D--22.964%B37.5C*N/A12754.7h13.9B+92.5C+
Supernova PC 2,2891,9087126.873M++23.0041.19%D-3.616%B**39.2A+7.8C+18148.7h3.1A7.6B*
L100 Python HESH 1,9041,6974339.465A*35.5945.004%C-2.062%B+88.4A++10.8B++32419.2h2.9B+6.4B+
Supernova FPC 2,5841,65813911.928B*8.0540.029%F5.006%A++28.6B16C*22258h4.9B12.1C
NS-11C 1,6011,5924553.499M+0.3820.704%D22.111%B+29.9C++N/A10853.3h12.9B+62.1C++
Solstice VE3 1,4851,4793094.786S0.9118.775%D-21.231%C*19.3C+N/A12676.5h13.9B+74.3C+
NS-44 Commissioner 1,3131,3088851.478B+2.4036.448%C+22.095%C+23.9CN/A7954.7h3.2B++8.9B+
Manticore SX40 1,3101,3078011.632B++2.2528.666%C+22.953%C*31.7C++N/A8541.2h6.6B+23B+
Pulsar VS1 1,2551,2511597.868S3.9918.684%D--22.462%C*29.6C**N/A16342.3h12.5B++67C++
Pulsar C 1,2541,2503623.453A+0.4223.435%C+20%D54.8B**N/A18522.8h10.7B+45.8C**
Sticky Grenade 1,2481,23911239N/A1,235.1250.46%CN/A1032.5C++7.5C--30811.2h2.1C*4.2C*
Frag Grenade 1,2341,22511225N/A1,221.1242.108%C-N/A875A++6.4C27501.4h2.4A5.7B*
Quasar VM1 1,2311,2212614.678A*0.8017.16%C**21.867%B+52.4A**N/A16023.3h11B**64.1B+
Quasar VM1 1,2111,2032614.609A0.7316.899%C23.441%B+53AN/A13122.7h10.7B**63.3B+
Darkstar 1,2071,2025792.076B+1.8025.219%C-22.379%C47C++N/A14325.6h12.8C++50.6C+
NSX Tanto 1,2001,1943973.008A++0.8728.11%B24.791%C+64.9AN/A14818.4h13.3C*47.3C*
NSX-P Tanto 1,1931,1863493.398M0.4827.937%B+24.199%C+64.5A++N/A18518.4h12.5B+44.6B+
Proton II PPA 1,2431,1798147.375S143.5016.478%D*1.781%C119.1A*6.5A+3039.9h7B*42.5C++
L100 Python HEAT 1,4191,1773335.667S31.7937.278%D**3.144%B+45.4B**9.3C--15925.9h3.5A9.4B++
NS-7 PDW 1,1781,1723673.193M+0.6820.1%D-16.126%C28.1C++N/A9441.7h13.8B68.6C+
VE-H Maw 1,1741,1724472.622B*1.2625.345%C+27.645%C++65.1B+N/A20618h9.4B+37.2B+
Betelgeuse 54-A 1,1751,1704192.792C+1.0924.023%D29.316%C+64.3C+N/A21818.2h10.3C**42.8C+
NS-15M1 1,1781,1703473.372A+0.5118.669%D19.658%C40.3C+N/A15629h11.8B63.2C+
Eclipse VE3A 1,1711,1653763.098B++0.7825.579%C20.687%C++50.7B+N/A12223h12.5C+49C+
Sirius SX12 1,1711,1654162.8A++1.0817.71%D**19.657%C**15.8DN/A5773.6h15.1C+85.1C
Serpent VE92 1,1751,1653982.927A++0.9520.807%D22.575%B+37.6BN/A11031h12.1B58.4C++
Ghost 1,1721,1652854.088B+0.2140.877%C**62.489%D47.4B+N/A14924.6h2B+4.8B+
Eidolon VE33 1,1731,1643243.593A*0.2827.398%C+31.1%B++42.6B**N/A14127.3h6.3B**23.1B++
V10 1,1651,1641448.083A*4.2145.706%B*70.361%D-64A+N/A18818.2h2B+4.3B++
XM98 1,1661,1629711.979S8.1044.061%B**68.589%D73.5M+N/A25715.8h1.9B**4.3B*
NS-44L Blackhand 1,1641,1627361.579B2.3046.46%B+27.539%D--36.2B+N/A10532.1h3.1B**6.8B*
VA39 Spectre 1,1661,1621547.545S3.6738.006%B**35.714%C61.2A**N/A18219h3.9B**10.3B**
NS-11A 1,1691,1613413.405A+0.4721.331%D19.897%C47.4B*N/A11924.5h12.5B+58.7C++
Nyx VX31 1,1641,1613263.561B++0.3237.263%B+25.495%C-62.8B**N/A15018.5h5.3C*14.3B+
Artemis VX26 1,1681,1604112.822A1.0624.188%D22.931%C+43.6B+N/A12226.6h12.7C+52.4C
NS-11P 1,1631,1603733.11A++0.7721.672%C21.552%B35.7B+N/A11132.5h12B++55.2B+
CME 1,1631,1593133.703A**0.1723.169%D23.037%C++51.7B*N/A11922.4h11.7B++50.5C*
Eridani SX5 1,1681,1593733.107A++0.7723.392%D19.845%C+38.3C++N/A11630.3h12.3C++52.6C+
NS Baron G5 1,1691,1583912.962A**0.9234.799%D-17.876%B++44.5B+N/A10326h4.2B+12.1C+
Ursa 1,1691,1582444.746M**0.8721.771%C+24.266%C+54.6B++N/A14621.2h9.6B+44.1B+
MKV Suppressed 1,1681,1583733.105M0.7723.075%C--17.099%C44.2B+N/A10626.2h14.2C++61.4C+
Solstice Burst 1,1661,1563763.074B**0.8023.847%D23.962%C+32.5C+N/A7835.6h13.1C++54.9C+
NS-357 Underboss 1,1641,1557381.565B+2.3138.98%B25.022%B+25.7C--N/A6645h3.5B*8.9B++
Solstice SF 1,1641,1555182.23A1.6521.456%C--21.126%B++29.7B+N/A9138.9h13.1C+61.1C+
NS-15M2 1,1561,1543403.394B**0.4820.769%D21.664%C--45.6C++N/A12925.3h10.6B++51.2C**
Orion VS54 1,1631,1542963.899A0.0217.114%D20.884%D28.2C+N/A19640.9h12B70C+
SVA-88 1,1601,1533603.203B++0.6719.637%D25.065%C+46.7C+N/A15624.7h10.5B+53.3C++
Terminus VX-9 1,1611,1524022.866B*1.0121.84%D-23.264%C37.8C+N/A10630.5h11.7B53.7C+
NS-30 Vandal 1,1521,1442514.558A+0.6832.757%C+32.518%B++52.5B+N/A12921.8h4.9B++15.1B+
Supernova VPC 1,2551,1343730.649A++26.7747.115%C-3.968%A**75.6A++8.1C++24115h2.6B++5.6B+
NSX Naginata 1,1271,1224932.276B*1.6021.256%C+35.829%B**57.2B+N/A19319.6h10.7B+50.4B
L100 Python AP 1,5111,0884822.667M**18.7947.284%D--1.379%D46.9A18.2C+28223.2h5.4B+11.5C++
Dual Photon Pods 1,2641,0761367.912C*4.0345.616%D1.58%B+53.3C-9.3D18120.2h16.9B++37B+
Comet VM2 1,3161,0263582.866A**1.0137.31%D6.238%B**17.4B**4.9B10258.8h18.5B+49.5C*
Comet VM2 1,2799903582.765A*1.1137.441%D-5.859%B++17B*5C+9658.2h18.9B++50.4B+
Lasher X2 9148974162.156A++1.7226.487%C++4.459%C**51.6B**1C*18517.4h19.9C+75.1C**
MANA Anti-Vehicle Turret 1,3118801266.984A3.1149.716%D3.409%C++8800S4310M**1893830.1h5.9B+11.8B+
Anti-Vehicle Grenade 9038271827N/A823.1253.378%C*N/A751.8A++69.1C33371.1h3.1A5.8B**
VE-S Canis 7997943482.282B**1.6025.022%C10.705%D*51.2B+N/A19515.5h12.7C+50.6C+
NS Decimator 1,0707934021.973B**1.9051.402%D*2.648%C**34.3C+12C-23823.1h5.1C+9.9D
M12 Kobalt 8127922531.68A++27.8011.765%D*18.687%C++56.2C1.4D-18114.1h18.1C**153.6C
M12 Kobalt 7417177102.429M**98.5517.577%D-21.199%B++108.6C++3.6C--2696.6h16.3B92.5C+
NS-AM7 Archer 7766695111.309A*2.5749.032%D*40.06%M15.2A++2.4C+8343.9h10.3B*20.9B++
NS-61 Emissary 6346284271.471B*2.4128.094%C+17.675%C*34.1B+N/A12318.4h10.8B+38.4B+
Skyguard 9316143219.188S15.3121.607%D*2.606%B+23.2A12B+17926.5h86.4B**399.8C**
The Slasher 61157516,8490.034C3.8421.752%D--17.391%B++0.5C-N/A11091.7h2.1C**9.9C+
Proximity Mine 5185185010.36A*6.4834.277%D--N/A167.1B*N/A4273.1h1.1A*3.3B**
Maelstrom Turbo Laser 7904641792.592B1.2925.716%D--4.095%B*12.2C8.6C12638.1h92.8B361C++
MANA Anti-Personnel Turret 453450875.172N/A1.2914.964%UN/A4500U30U10981200.1h17.5T*117.2T*
NS-20 Gorgon 4574411363.243A++0.6323.03%C--21.315%C++40.5A*1.5C+11810.9h28.4B+123.2B+
C-4 5104221412.993B**0.8820.295%D-N/A87.9C++18.3D8204.8h1.2B+5.8C*
Phaseshift VX-S 400399636.333B**2.4634.581%C+68.672%C-47.5B**N/A1288.4h2.8C*8.2C*
M20 Basilisk 4873931624.563U20.6935.063%C-8.142%B**30.9B*7.4C+22612.7h75.6B+215.6B+
NS-20 Gorgon 4033921362.882A++1.0023.306%D20.918%C*36A++1D10310.9h32.3B+138.7B+
Saron HRB 5153383011.267A7.3938.2%D2.663%B**32.8B++17.2C*39010.3h18.6B+48.7C**
M20 Basilisk 3672941816.333S12.4636.429%C5.782%C++33.8B**8.4C2088.7h76.7B++210.6B+
E540 Halberd 3432621123.818A+19.9444.949%C2.672%C++47.6A+14.7C3835.5h4.9B++10.9B+
Beamer VS3 256256736.571U32.6927.5%C++35.156%A++30.1C*N/A1978.5h6.2B**22.4B
NS-10 Burster 4172541062.396A++1.4827.776%C6.693%C*7.9B**5B*9732.3h114.3B*411.4B+
Tank Mine 3082422310.522S6.6463.472%A*N/A161.3B**44D11791.5h2.5D--3.9A
NS-10 Burster 3662241062.113A++1.7627.326%C11.607%B**6.9B+4.4B+9332.4h128.6C*470.6C++
Thanatos VE70 2162141301.646B*2.2335.595%C-24.299%A++35.7B+N/A2146h3.9B++10.9B+
Spear Anti-Vehicle Phalanx Turret 2832061712.118B++8.2442.146%C5.34%B++38.1C+14.3D3575.4h8.9C++21.2C++
CAS 14-E 2031931019.3B+15.4229.183%D2.073%C**91.9B+4.8C-2342.1h20.2B*69.3B++
Skorpios 189187812.309B+1.5724.858%D20.856%C+39.8C+N/A1014.7h9.8B++39.6C*
M40 Fury 2061871018.7A*14.8223.789%D**2.674%B**44.5C+4.5D--1864.2h7.8B**32.7B+
Soldier Soaker 1871861071.738B+2.1424.282%D*14.516%C+33.8C--N/A1565.5h4.6B**19.1C++
NSX Daimyo 185185434.302B0.4234.868%D--91.351%D66.1B+N/A2432.8h2.3B+6.6C+
C75 Viper 2011711214.25A*10.3733.931%D1.754%B+32.9C++5.8C--3245.2h11.3B+33.3C*
S1 187147622.371M+1.5144.706%D**4.762%A30.6B+8.3D5764.8h4.7B**10.4B+
G30 Walker 222132914.667S10.7922.017%D*5.303%B+15.5C+10.6C*1718.5h159.6B**724.9C*
M12 Kobalt 137130343.333A39.4614.258%D13.846%D-54.2C-2.9C2772.4h20.1C+141C
Photon A2A Missile Pods 241128525.6S21.7269.525%D**N/A55.7C++49.1C*1622.3h6.5B*9.4B++
M60-A Bulldog 138124341.333A37.4647.287%C++4.032%A+33.5C+3.8C+1263.7h6.4C+13.5C++
M40 Fury 126119259.5S55.6218.447%F-N/A51.7C+3D*1982.3h7B**38C++
Force-Blade 1301138,1360.014C3.8615.505%D*N/A0.1DN/A1902.8h2.7C++17.5C
Nemesis VSH9 144100531.887A*1.9954.5%D*N/A22.7C*10C+3964.4h5.5A10B*
MAX Punch 89871,3130.066C3.8133.481%D-N/A0.5C-N/A1180.1h1.7C++5.2C++
M12 Kobalt-F 8482194.316A0.4419.987%C13.415%B++41B+1C1002h11.6B+58.2B+
Saron HRB-H 10980326.667S22.7936.885%F--1.25%C50B++18.1D3441.6h16.5B**44.7C++
NSX Tengu 7674391.897B++1.9836.125%C+33.784%A*49.3B+1.3A++1931.5h13.2C++36.5C*
NS CandyCannon 3000 6464930.688C++3.1922.589%D*12.5%D*13.1C-N/A294.9h5.6C--24.6D-
M60-A Bulldog 6761230.5B+26.6238.696%D-1.639%C--23.5D2.3D962.6h5.8C*15.1C+
Rocklet Rifle 9858391.487A+2.3943.124%D*N/A20D13.8D--2852.9h56.8D**131.8D**
Phobos VX86 5454431.256C+2.6235.417%F-35.185%M+24.5DN/A1442.2h3.1D-8.9D**
Aspis Anti-Aircraft Phalanx Turret 11352114.727B+0.8524.227%C+N/A10C+11.7C++2175.2h146.1C*603.2C*
VE-LR Obelisk 5252281.857C++2.0233.566%C**38.462%B++52B*N/A3651h6.5C*19.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret252,8763.6h
Cerberus01130.1h
Spawn Beacon174,2302.9h
Nano-Armor Kit4001,152,57387.6h
Nanite Revive Grenade02,5480.7h
Nanite Healing Grenade0530h
Spitfire Auto-Turret141,1081.3h
Restoration Kit331,6351.1h
Motion Spotter29660.6h
Deconstruction Tool02260h
Shield Recharging Field102,3040.9h
Recon Detection Device11337,09647.6h
Ammunition Package4014,1335.6h
Medical Kit1,25016,81835.1h
Anti-Infantry MANA Turret81,4853.5h
Medical Applicator408338,91735.9h
Snowman Soldier0510.1h
Hardlight Barrier21830.2h
Router1650.2h
Nano-Repair Grenade04620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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