Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (89 days). The data shown below may not be accurate.

Primarch Champion Mingxballz[Ehz] Mingxballz
VS BR 96

KDR: 3.87

Score: 55.5m

Last Seen: Aug 24th, 2019 8:19 AM
- OFFLINE - 2139.8 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller
Level Progress (to 97): 78%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A Blueshift VM5 Blueshift VM5 H-V45 Supernova FPC Supernova PC Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mingxballz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,614,590 MLG Score: 2090
Fun Score: N/A
Cheeseburgers Flipped: 1494TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.612%23.437%53041118546,2683.061270.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.604%0.273C*0.374C**-1.228D*HEAD ++ (~12.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.365C**10.70.253C*36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.625%2.336%224212241,5417116982.16433220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.992%-0.81D-0.701B++0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.90.168C++400.249C++94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.861%3.066%760812189,914122628288.08646350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.279%-1.375D**0.344C**0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.122C+9.10.274C*24.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.92%6.966%3761012163,8478577194.48891534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.854%-1.136D*0.602B+0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.4-0.017C+29.30.272C*93.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.083%73.83%3768121832,75918736517.4808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.275%1.372A0.439B0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.375C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.564%26.493%37621224268113320.236332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%-0.502D2.305A*-1.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.204C++3.70.233C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.5m224.8%354 (21.2k)305 (18.3k)3.87463120,77631,1714.3468396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1226746718.306%32.096%58805:5153

13% Combat Medic31% Engineer10% Heavy Assault30% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:22 PMOct 26th, 2018 9:43 PMSep 8th, 2019 10:22 PM (73d) (PST)Aug 24th, 2019 5:01 AM (89d) (PST)Aug 24th, 2019 4:19 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6691714980.6630.1710.2131.5840.0422090

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,11710,24529,87240101395318,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3037.8h/126.6d 14,719 38,764 39,169 288.7k 5,696 8,437 7,632 121.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:1,186
Deaths:453
KDR:2.618
Accuracy:25.250% C+
HSR:27.487% C++
Betelgeuse 54-A
C+
Kills:1,182
Deaths:423
KDR:2.794
Accuracy:23.989% C--
HSR:29.272% C+
NS-15M1
C
Kills:1,170
Deaths:347
KDR:3.372
Accuracy:18.669% D
HSR:19.658% C
NSX Naginata
B**
Kills:1,166
Deaths:509
KDR:2.291
Accuracy:21.422% C+
HSR:35.420% B**
Ursa
C+
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:21.771% C+
HSR:24.266% C+
NS-15M2
C--
Kills:1,154
Deaths:340
KDR:3.394
Accuracy:20.769% D
HSR:21.664% C--
Orion VS54
D
Kills:1,154
Deaths:296
KDR:3.899
Accuracy:17.114% D
HSR:20.884% D
SVA-88
C+
Kills:1,153
Deaths:360
KDR:3.203
Accuracy:19.637% D
HSR:25.065% C+
Kills:9,323
Deaths (as Heavy Assault):2,972
Deaths (to Heavy Assaults):8,872
KDR:3.13694
Kill Difference:6,351
Playtime:301.979 hours
Usage:10%
Score:5.367m
Score/min:296
Accuracy (listed only):21.078%
HSR (listed only):25.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,736
Deaths:511
KDR:3.397
Accuracy:24.400% C+
HSR:22.293% C+
NS-11C
B+
Kills:1,592
Deaths:455
KDR:3.499
Accuracy:20.704% D
HSR:22.111% B+
Solstice VE3
C*
Kills:1,479
Deaths:309
KDR:4.786
Accuracy:18.775% D
HSR:21.231% C*
NSX Tanto
B
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:28.110% B
HSR:24.791% C+
NSX-P Tanto
B+
Kills:1,186
Deaths:349
KDR:3.398
Accuracy:27.937% B+
HSR:24.199% C+
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Serpent VE92
B+
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:20.836% D
HSR:22.564% B+
Sirius SX12
C++
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D*
HSR:19.657% C++
Eclipse VE3A
C++
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:25.579% C
HSR:20.687% C++
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
Solstice Burst
C+
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:23.847% D
HSR:23.962% C+
Solstice SF
B++
Kills:1,155
Deaths:518
KDR:2.230
Accuracy:21.447% C--
HSR:21.126% B++
VE-S Canis
C
Kills:832
Deaths:366
KDR:2.273
Accuracy:25.057% C
HSR:11.058% D*
NSX Tengu
B*
Kills:248
Deaths:97
KDR:2.557
Accuracy:38.171% C*
HSR:26.210% B*
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C
HSR:24.299% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.858% D
HSR:20.856% C+
Phobos VX86
M+
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.417% F-
HSR:35.185% M+
Kills:19,180
Deaths (as Light Assault):6,328
Deaths (to Light Assaults):5,744
KDR:3.03097
Kill Difference:12,852
Playtime:273.838 hours
Usage:9%
Score:4.266m
Score/min:260
Accuracy (listed only):25.779%
HSR (listed only):21.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,736
Deaths:511
KDR:3.397
Accuracy:24.400% C+
HSR:22.293% C+
NS-11C
B+
Kills:1,592
Deaths:455
KDR:3.499
Accuracy:20.704% D
HSR:22.111% B+
Solstice VE3
C*
Kills:1,479
Deaths:309
KDR:4.786
Accuracy:18.775% D
HSR:21.231% C*
NSX Tanto
B
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:28.110% B
HSR:24.791% C+
NSX-P Tanto
B+
Kills:1,186
Deaths:349
KDR:3.398
Accuracy:27.937% B+
HSR:24.199% C+
Serpent VE92
B+
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:20.836% D
HSR:22.564% B+
Eclipse VE3A
C++
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:25.579% C
HSR:20.687% C++
Eidolon VE33
B*
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:27.398% C+
HSR:31.100% B*
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
Solstice Burst
C+
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:23.847% D
HSR:23.962% C+
Solstice SF
B++
Kills:1,155
Deaths:518
KDR:2.230
Accuracy:21.447% C--
HSR:21.126% B++
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C
HSR:24.299% A++
VE-LR Obelisk
A+
Kills:181
Deaths:68
KDR:2.662
Accuracy:29.116% C-
HSR:44.751% A+
Phobos VX86
M+
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.417% F-
HSR:35.185% M+
Kills:14,604
Deaths (as Engineer):4,647
Deaths (to Engineers):5,432
KDR:3.14267
Kill Difference:9,957
Playtime:952.458 hours
Usage:31%
Score:17.679m
Score/min:309
Accuracy (listed only):26.711%
HSR (listed only):25.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,083
Deaths:660
KDR:3.156
Accuracy:19.500% D--
HSR:21.123% C+
Pulsar VS1
C*
Kills:1,251
Deaths:159
KDR:7.868
Accuracy:18.684% D--
HSR:22.462% C*
Darkstar
C
Kills:1,202
Deaths:579
KDR:2.076
Accuracy:25.219% C-
HSR:22.379% C
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Sirius SX12
C++
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D*
HSR:19.657% C++
NS-11A
C
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:21.331% D
HSR:19.897% C
NS-11P
C**
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:21.672% C
HSR:21.552% C**
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
CME
C+
Kills:1,159
Deaths:313
KDR:3.703
Accuracy:23.169% D
HSR:23.037% C+
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
Terminus VX-9
C-
Kills:1,152
Deaths:402
KDR:2.866
Accuracy:21.840% D-
HSR:23.264% C-
VE-S Canis
C
Kills:832
Deaths:366
KDR:2.273
Accuracy:25.057% C
HSR:11.058% D*
NSX Tengu
B*
Kills:248
Deaths:97
KDR:2.557
Accuracy:38.171% C*
HSR:26.210% B*
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C
HSR:24.299% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.858% D
HSR:20.856% C+
Phobos VX86
M+
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.417% F-
HSR:35.185% M+
Kills:16,515
Deaths (as Combat Medic):5,464
Deaths (to Combat Medics):3,317
KDR:3.02251
Kill Difference:11,051
Playtime:398.683 hours
Usage:13%
Score:6.816m
Score/min:285
Accuracy (listed only):25.270%
HSR (listed only):21.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:17,715
Deaths:2,086
KDR:8.492
Accuracy:44.879% B*
HSR:75.484% C
Parsec VX3-A
B++
Kills:9,743
Deaths:1,526
KDR:6.385
Accuracy:45.784% B++
HSR:77.522% C
NS-44 Commissioner
C+
Kills:1,308
Deaths:885
KDR:1.478
Accuracy:36.448% C+
HSR:22.095% C+
Manticore SX40
C++
Kills:1,307
Deaths:801
KDR:1.632
Accuracy:28.666% C+
HSR:22.953% C++
Ghost
B
Kills:1,174
Deaths:292
KDR:4.021
Accuracy:40.911% B
HSR:62.521% D
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Sirius SX12
C++
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D*
HSR:19.657% C++
V10
B*
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:45.706% B*
HSR:70.361% D-
XM98
B**
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:44.061% B**
HSR:68.589% D
NS-44L Blackhand
B+
Kills:1,162
Deaths:736
KDR:1.579
Accuracy:46.460% B+
HSR:27.539% D--
VA39 Spectre
B**
Kills:1,162
Deaths:154
KDR:7.545
Accuracy:38.006% B**
HSR:35.714% C
Nyx VX31
B+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:37.263% B+
HSR:25.495% C-
Artemis VX26
C+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.188% D
HSR:22.931% C+
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
NS-357 Underboss
B
Kills:1,155
Deaths:738
KDR:1.565
Accuracy:38.980% C*
HSR:25.022% B
NS-30 Vandal
B++
Kills:1,144
Deaths:251
KDR:4.558
Accuracy:32.757% C+
HSR:32.518% B++
VE-S Canis
C
Kills:832
Deaths:366
KDR:2.273
Accuracy:25.057% C
HSR:11.058% D*
NS-61 Emissary
C++
Kills:744
Deaths:527
KDR:1.412
Accuracy:28.372% C+
HSR:17.204% C++
NS-AM7 Archer
A**
Kills:684
Deaths:524
KDR:1.305
Accuracy:49.127% D*
HSR:40.059% A**
Phaseshift VX-S
C
Kills:399
Deaths:63
KDR:6.333
Accuracy:34.581% C
HSR:68.672% C
Beamer VS3
A++
Kills:256
Deaths:7
KDR:36.571
Accuracy:27.500% C+
HSR:35.156% A++
NSX Tengu
B*
Kills:248
Deaths:97
KDR:2.557
Accuracy:38.171% C*
HSR:26.210% B*
NSX Daimyo
C-
Kills:240
Deaths:69
KDR:3.478
Accuracy:35.932% D-
HSR:92.500% C-
Soldier Soaker
C+
Kills:221
Deaths:116
KDR:1.905
Accuracy:26.478% D-
HSR:14.027% C+
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.858% D
HSR:20.856% C+
NS CandyCannon 3000
D*
Kills:64
Deaths:93
KDR:0.688
Accuracy:22.589% D*
HSR:12.500% D*
Kills:49,046
Deaths (as Infiltrator):11,919
Deaths (to Infiltrators):4,800
KDR:4.11494
Kill Difference:37,127
Playtime:917.274 hours
Usage:30%
Score:16.813m
Score/min:305
Accuracy (listed only):33.372%
HSR (listed only):36.286%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:2,148
Deaths:454
KDR:4.731
Accuracy:15.559% D-
HSR:22.998% C**
Blueshift VM5
B
Kills:2,094
Deaths:454
KDR:4.612
Accuracy:15.115% D-
HSR:23.209% B
Quasar VM1
B+
Kills:1,221
Deaths:261
KDR:4.678
Accuracy:17.160% C**
HSR:21.867% B+
Quasar VM1
B+
Kills:1,203
Deaths:261
KDR:4.609
Accuracy:16.899% C
HSR:23.441% B+
Comet VM2
B**
Kills:1,026
Deaths:358
KDR:2.866
Accuracy:37.310% D
HSR:6.238% B**
Comet VM2
B*
Kills:990
Deaths:358
KDR:2.765
Accuracy:37.441% D-
HSR:5.859% B*
NS-20 Gorgon
C*
Kills:472
Deaths:151
KDR:3.126
Accuracy:23.037% D
HSR:21.186% C*
NS-20 Gorgon
C++
Kills:430
Deaths:151
KDR:2.848
Accuracy:23.307% D
HSR:20.930% C++
NS-10 Burster
C*
Kills:255
Deaths:106
KDR:2.406
Accuracy:27.841% C
HSR:6.667% C*
NS-10 Burster
B**
Kills:224
Deaths:106
KDR:2.113
Accuracy:27.391% C
HSR:11.607% B**
Kills:10,063
Deaths (as MAX Suit):1,330
Deaths (to MAX Suits):1,631
KDR:7.56617
Kill Difference:8,733
Playtime:187.071 hours
Usage:6%
Score:4.583m
Score/min:408
Accuracy (listed only):24.106%
HSR (listed only):16.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,076
V. Kills:188 N/A
Deaths:136
KDR:7.912
Accuracy:45.616% D
KPH:53.400 C-
VKPH:9.300 D
Maelstrom Turbo Laser
C
Kills:465
V. Kills:326 142%
Deaths:179
KDR:2.598
Accuracy:25.839% D-
KPH:12.100 C
VKPH:8.500 C
Photon A2A Missile Pods
C**
Kills:128
V. Kills:113 112%
Deaths:5
KDR:25.600
Accuracy:69.525% D**
KPH:55.200 C+
VKPH:48.700 C**
Kills:1,669 (465 + 0)
Deaths:320
KDR:5.216
VKDR:1.959
Vehicle Kills:627
Kill Difference:1,349
Playtime:60.855 hours
Usage:2%
Score:0.530m
Score/min:145
Piloting Accuracy:25.839%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,721
V. Kills:211 N/A
Deaths:43
KDR:40.023
Accuracy:45.059% C-
KPH:88.800 A++
VKPH:10.900 B++
L100 Python HEAT
B**
Kills:1,177
V. Kills:242 484%
Deaths:33
KDR:35.667
Accuracy:37.278% D**
KPH:45.400 B**
VKPH:9.300 C--
L100 Python AP
B**
Kills:1,088
V. Kills:423 257%
Deaths:48
KDR:22.667
Accuracy:47.270% D*
KPH:46.900 B**
VKPH:18.200 C+
Skyguard
A
Kills:629
V. Kills:327 192%
Deaths:34
KDR:18.500
Accuracy:21.597% D*
KPH:23.600 A
VKPH:12.200 B++
C75 Viper
B
Kills:227
V. Kills:51 437%
Deaths:12
KDR:18.917
Accuracy:33.967% D
KPH:35.600 B
VKPH:8 C+
Kills:4,842 (4,842 + 0)
Deaths:170
KDR:28.482
VKDR:7.376
Vehicle Kills:1,254
Kill Difference:4,672
Playtime:101.590 hours
Usage:3%
Score:1.442m
Score/min:237
Driving Accuracy:33.967%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,028
V. Kills:1,071 189%
Deaths:139
KDR:14.590
Accuracy:41.663% D**
KPH:31.400 B+
VKPH:16.600 C*
Supernova PC
A+
Kills:1,910
V. Kills:382 499%
Deaths:71
KDR:26.901
Accuracy:41.178% D-
KPH:39.200 A+
VKPH:7.800 C
Proton II PPA
A*
Kills:1,183
V. Kills:65 N/A
Deaths:8
KDR:147.875
Accuracy:16.549% D*
KPH:118.500 A*
VKPH:6.500 A+
Supernova VPC
A++
Kills:1,134
V. Kills:121 N/A
Deaths:37
KDR:30.649
Accuracy:47.115% C
KPH:75.800 A++
VKPH:8.100 C+
Saron HRB
B*
Kills:338
V. Kills:177 190%
Deaths:30
KDR:11.267
Accuracy:38.226% D
KPH:32.900 B*
VKPH:17.200 C*
E540 Halberd
A++
Kills:272
V. Kills:84 320%
Deaths:11
KDR:24.727
Accuracy:44.885% C
KPH:47.900 A++
VKPH:14.800 C+
Kills:6,865 (5,072 + 1,793)
Deaths:296
KDR:23.193
VKDR:6.419
Vehicle Kills:1,900
Kill Difference:6,569
Playtime:154.153 hours
Usage:5%
Score:2.179m
Score/min:236
Driving Accuracy:47.115%
Gunner Accuracy:44.885%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:80
V. Kills:29 267%
Deaths:3
KDR:26.667
Accuracy:36.885% F--
KPH:49.100 B++
VKPH:17.800 D
Kills:80 (0 + 80)
Deaths:3
KDR:26.667
VKDR:9.667
Vehicle Kills:29
Kill Difference:77
Playtime:1.628 hours
Usage:0%
Score:0.034m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:36.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:792
V. Kills:20 N/A
Deaths:25
KDR:31.680
Accuracy:11.765% D*
KPH:55.900 C+
VKPH:1.400 D-
M20 Basilisk
B*
Kills:422
V. Kills:100 418%
Deaths:17
KDR:24.824
Accuracy:35.481% C
KPH:31.400 B*
VKPH:7.400 C+
M20 Basilisk
B**
Kills:311
V. Kills:78 394%
Deaths:18
KDR:17.278
Accuracy:36.489% C
KPH:34.300 B**
VKPH:8.600 C+
M40 Fury
C++
Kills:187
V. Kills:19 N/A
Deaths:10
KDR:18.700
Accuracy:23.785% D*
KPH:44.300 C++
VKPH:4.500 D--
G30 Walker
C**
Kills:132
V. Kills:90 145%
Deaths:9
KDR:14.667
Accuracy:22.017% D*
KPH:15.600 C+
VKPH:10.600 C**
M12 Kobalt
C+
Kills:130
V. Kills:7 N/A
Deaths:3
KDR:43.333
Accuracy:14.258% D
KPH:55.200 C
VKPH:3 C+
M40 Fury
C++
Kills:119
V. Kills:7 N/A
Deaths:2
KDR:59.500
Accuracy:18.423% F-
KPH:52.700 C++
VKPH:3.100 D*
Kills:2,093 (0 + 2,093)
Deaths:84
KDR:24.917
VKDR:3.821
Vehicle Kills:321
Kill Difference:2,009
Playtime:54.011 hours
Usage:2%
Score:0.653m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:18.423%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C**
Kills:82
V. Kills:2 N/A
Deaths:19
KDR:4.316
Accuracy:19.987% C-
KPH:41.400 C**
VKPH:1 C
Kills:82 (82 + 0)
Deaths:19
KDR:4.316
VKDR:0.105
Vehicle Kills:2
Kill Difference:63
Playtime:1.981 hours
Usage:0%
Score:0.012m
Score/min:101
Driving Accuracy:19.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:193
V. Kills:10 N/A
Deaths:10
KDR:19.300
Accuracy:29.098% D
KPH:91.500 B+
VKPH:4.700 C-
Kills:193 (0 + 193)
Deaths:10
KDR:19.300
VKDR:1
Vehicle Kills:10
Kill Difference:183
Playtime:2.109 hours
Usage:0%
Score:0.030m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:29.098%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 17,73517,7152,0868.492A+4.6244.879%B*75.484%C54.9A+N/A157322.7h2B+4.4B++
Parsec VX3-A 9,7719,7431,5266.385B++2.5145.784%B++77.522%C88.1A++N/A253110.6h1.7B+3.8B++
Blueshift VM5 2,1712,1484544.731B**0.8615.559%D-22.998%C**38.1C**N/A12756.4h13.9B*89.4C++
Blueshift VM5 2,1212,0944544.612B**0.7415.115%D-23.209%B37.1C*N/A12756.4h13.9B++92C+
H-V45 2,0912,0836603.156B**0.7219.5%D--21.123%C+25.7CN/A8181.1h12.2B+62.6C+
Supernova FPC 3,0992,02813914.59A10.7241.663%D**4.142%A31.4B+16.6C*22564.6h4.8B11.4C
Supernova PC 2,2921,9107126.901M*23.0341.178%D-3.613%B**39.2A+7.8C18248.7h3.1A7.6B*
Pulsar C 1,7441,7365113.397A0.4824.4%C+22.293%C+62AN/A22828h10.5B+43.2B+
L100 Python HESH 1,9321,7214340.023A**36.1545.059%C-2.034%B+88.7A++10.9B++32619.4h2.9B++6.4B+
NS-11C 1,6011,5924553.499M+0.3820.704%D22.111%B+29.9C++N/A10853.3h12.9B+62.1C++
Solstice VE3 1,4851,4793094.786S0.9118.775%D21.231%C*19.3C+N/A12776.5h13.9B+74.3C++
NS-44 Commissioner 1,3131,3088851.478B+2.4036.448%C+22.095%C+23.9CN/A8054.7h3.2B++8.9B+
Manticore SX40 1,3101,3078011.632B++2.2428.666%C+22.953%C++31.7C++N/A8541.2h6.6B+23B+
Pulsar VS1 1,2551,2511597.868S3.9918.684%D--22.462%C*29.6C**N/A16542.3h12.5B++67C++
Sticky Grenade 1,2491,24011240N/A1,236.1350.42%CN/A1033.3C**7.5D30931.2h2.1C**4.2C**
Plasma Grenade 1,2481,23911239N/A1,235.1342.229%C-N/A885A++6.4C27621.4h2.4A5.7B*
Quasar VM1 1,2311,2212614.678A*0.8017.16%C**21.867%B+52.4A**N/A16123.3h11A64.1B+
Quasar VM1 1,2111,2032614.609A0.7316.899%C23.441%B+53B**N/A13122.7h10.7B**63.3B+
Darkstar 1,2071,2025792.076B+1.8025.219%C-22.379%C47C++N/A14325.6h12.8C*50.6C+
NSX Tanto 1,2001,1943973.008A++0.8728.11%B24.791%C+64.9AN/A14818.4h13.3C*47.3B
VE-H Maw 1,1881,1864532.618B**1.2625.25%C+27.487%C++64.8B+N/A20918.3h9.4B+37.4B+
NSX-P Tanto 1,1931,1863493.398M++0.4827.937%B+24.199%C+64.5A+N/A18718.4h12.5B+44.6B+
Proton II PPA 1,2481,1838147.875S144.0016.549%D*1.775%C118.3A*6.5A+30110h7.1B*42.6C*
Betelgeuse 54-A 1,1871,1824232.794C+1.0823.989%C--29.272%C+62.5C+N/A21618.9h10.3B42.7C++
L100 Python HEAT 1,4191,1773335.667S31.7937.278%D**3.144%B+45.4B**9.3C--16025.9h3.5A9.4B+
Ghost 1,1811,1742924.021B+0.1540.911%B62.521%D47.3BN/A15124.8h2B+4.8B+
NS-7 PDW 1,1781,1723673.193M++0.6820.1%D-16.126%C28.1C++N/A9441.7h13.8B68.6C+
Serpent VE92 1,1801,1704002.925A+0.9520.836%D22.564%B+37.6C**N/A11131.1h12.1B+58.2C++
NS-15M1 1,1781,1703473.372A0.5018.669%D19.658%C40.3C+N/A15629h11.8B63.2C+
NSX Naginata 1,1721,1665092.291B**1.5821.422%C+35.42%B**58B+N/A19820.1h10.8B+50.2B
Sirius SX12 1,1711,1654162.8A+1.0717.71%D*19.657%C++15.8DN/A5773.6h15.1C++85.1C
Eclipse VE3A 1,1711,1653763.098B++0.7825.579%C20.687%C++50.7B+N/A12223h12.5C+49C+
Eidolon VE33 1,1731,1643243.593A++0.2827.398%C+31.1%B*42.6B**N/A14327.3h6.3B**23.1B++
V10 1,1651,1641448.083A++4.2145.706%B*70.361%D-64AN/A18818.2h2B+4.3B++
XM98 1,1661,1629711.979S8.1044.061%B**68.589%D73.5A*N/A25815.8h1.9B*4.3B*
NS-44L Blackhand 1,1641,1627361.579B+2.3046.46%B+27.539%D--36.2B++N/A10532.1h3.1B**6.8B++
VA39 Spectre 1,1661,1621547.545M*3.6738.006%B**35.714%C61.2A*N/A18419h3.9B**10.3B**
NS-11A 1,1691,1613413.405A++0.4721.331%D19.897%C47.4B++N/A12024.5h12.5B+58.7C++
Nyx VX31 1,1641,1613263.561B++0.3137.263%B+25.495%C-62.8B**N/A15018.5h5.3B14.3B+
Artemis VX26 1,1681,1604112.822A1.0524.188%D22.931%C+43.6B+N/A12226.6h12.7C+52.4C+
NS-11P 1,1631,1603733.11A*0.7621.672%C21.552%C**35.7BN/A11132.5h12B++55.2B+
Eridani SX5 1,1681,1593733.107A*0.7723.392%D19.845%C+38.3C++N/A11630.3h12.3C++52.6C+
CME 1,1631,1593133.703M++0.1723.169%D23.037%C+51.7B+N/A11922.4h11.7B++50.5C*
Ursa 1,1691,1582444.746M**0.8721.771%C+24.266%C+54.6B+N/A14721.2h9.6B++44.1B+
NS Baron G5 1,1691,1583912.962M0.9134.799%D-17.876%B++44.5B+N/A10426h4.2B+12.1C+
MKV Suppressed 1,1681,1583733.105M0.7723.075%C--17.099%C44.2B+N/A10626.2h14.2C*61.4C++
Solstice Burst 1,1661,1563763.074A0.8023.847%D23.962%C+32.5CN/A7835.6h13.1C*54.9C+
NS-357 Underboss 1,1641,1557381.565B+2.3138.98%C*25.022%B25.7C--N/A6645h3.5B++8.9B++
Solstice SF 1,1641,1555182.23A+1.6421.447%C--21.126%B++29.7B+N/A9138.9h13.1C+61.2C+
NS-15M2 1,1561,1543403.394B*0.4820.769%D21.664%C--45.6C++N/A13025.3h10.6B++51.2C**
Orion VS54 1,1631,1542963.899A++0.0217.114%D20.884%D28.2C+N/A20040.9h12B+70C+
SVA-88 1,1601,1533603.203B**0.6719.637%D25.065%C+46.7C++N/A15724.7h10.5B+53.3C++
Terminus VX-9 1,1611,1524022.866B++1.0121.84%D-23.264%C-37.8C+N/A10730.5h11.7B+53.7C+
NS-30 Vandal 1,1521,1442514.558A+0.6832.757%C+32.518%B++52.5B+N/A13021.8h4.9B++15.1B+
Supernova VPC 1,2551,1343730.649A++26.7747.115%C3.968%M+75.6A++8.1C+24215h2.6B*5.6B+
L100 Python AP 1,5111,0884822.667M*18.7947.27%D*1.379%D46.9B**18.2C+28423.2h5.4B+11.5C+
Dual Photon Pods 1,2641,0761367.912C**4.0445.616%D1.58%B+53.3C-9.3D18120.2h16.9B++37B+
Comet VM2 1,3161,0263582.866M1.0137.31%D6.238%B**17.4B**4.9B+10258.8h18.5B+49.5C**
Lasher X2 1,0341,0144802.113A+1.7626.833%C++4.339%C*52B**1C+18419.5h19.8C++73.8C**
Comet VM2 1,2799903582.765A*1.1137.441%D-5.859%B*17B*5C++9658.2h18.9B*50.4B+
M12 Kobalt 9889597137S133.1318.709%D21.481%B++118.4C*3.6C--3168.1h16.7B89.4C++
MANA Anti-Vehicle Turret 1,3118801266.984S3.1149.716%D3.409%B+8800U4310S1895700.1h5.9B+11.8B+
Anti-Vehicle Grenade 9118331833N/A829.1353.234%BN/A757.3A++70.9C32961.1h3.1A5.9B**
VE-S Canis 8378323662.273B**1.6025.057%C11.058%D*50.4BN/A19216.5h12.7C+50.9C+
NS Decimator 1,0918074201.921B**1.9551.511%D*2.602%B+34.3C+12.1C-23923.5h5.1C+9.9D
M12 Kobalt 8127922531.68A++27.8111.765%D*18.687%C++55.8C+1.4D-18214.2h18.1B+153.6C
NS-61 Emissary 7507445271.412B*2.4628.372%C+17.204%C++34B+N/A12221.9h11B38.7B+
NS-AM7 Archer 7936845241.305A*2.5749.127%D*40.059%A**14.9A+2.4C+8345.8h10.3B*20.9B++
Skyguard 9566293418.5S14.6321.597%D*2.544%B+23.6A12.2B++18226.7h85.3B*395C**
The Slasher 61958117,6520.033C3.8421.533%D--17.212%B+0.5C--N/A11128.6h2.1C**10C+
Proximity Mine 5205205010.4A*6.5334.392%D-N/A167.7B**N/A4313.1h1.1A**3.3B**
NS-20 Gorgon 4904721513.126A++0.7523.037%D21.186%C*39.7A++1.5C+12411.9h29.4B+127.8B+
Maelstrom Turbo Laser 7914651792.598B1.2825.839%D-4.086%B**12.1C8.5C12538.4h93.4C**361.4C++
MANA Anti-Personnel Turret 458455885.17N/A1.3014.993%UN/A4550U30U11208200.1h17.5T*117T*
NS-20 Gorgon 4464301512.848A++1.0323.307%D20.93%C++36.1A++1.3C11211.9h32.8B+140.6B+
C-4 5104221412.993B**0.8820.367%D--N/A87.9C++18.3D8334.8h1.2B+5.8C++
M20 Basilisk 5224221724.824U20.9535.481%C7.82%B*31.3B*7.4C+22413.5h77.1B+217.4B+
Phaseshift VX-S 400399636.333A2.4634.581%C68.672%C47.5B*N/A1308.4h2.8C**8.2C*
Saron HRB 5153383011.267B**7.3938.226%D2.663%B**32.8B*17.2C*39310.3h18.7B++48.9B
M20 Basilisk 3893111817.278S13.4036.489%C6.109%C*34.2B**8.6C+2149.1h75.1B++205.8B++
E540 Halberd 3562721124.727B**20.8544.885%C2.574%C*47.7A+14.7C+4005.7h4.9B++10.9B+
Beamer VS3 256256736.571U32.7027.5%C+35.156%A++30.1C*N/A1998.5h6.2B**22.4C**
NS-10 Burster 4192551062.406A++1.4727.841%C6.667%C*7.9B*5.1B*9832.4h114.5B*411.2B+
NSX Tengu 250248972.557A+1.3238.171%C*26.21%B*56.4B++N/A1464.4h13.3C++35C**
Tank Mine 3132462410.25M**6.3863.627%A*N/A164B**44.7D12011.5h2.5D--3.9A
NSX Daimyo 240240693.478C++0.4035.932%D-92.5%C-63.2B+N/A2253.8h2.3B+6.4C++
C75 Viper 2782271218.917M**15.0433.967%D1.322%C+35.5B8C+3316.4h11.6B+34.3C*
NS-10 Burster 3662241062.113A++1.7627.391%C11.607%B**6.9B+4.4B+9332.5h129.4C*472.3C++
Soldier Soaker 2222211161.905B++1.9726.478%D-14.027%C+35.1CN/A1516.3h4.6B++17.2B
Thanatos VE70 2162141301.646B*2.2335.595%C24.299%A++35.7B+N/A2176h3.9B++10.9B+
Spear Anti-Vehicle Phalanx Turret 2832061712.118B++8.2442.146%C5.34%B*38.1C+14.3D3595.4h8.9C*21.2C++
CAS 14-E 2031931019.3B+15.4329.098%D2.073%B91.9B+4.8C-2352.1h20.2B*69.5B++
Skorpios 189187812.309B+1.5724.858%D20.856%C+39.8C+N/A1014.7h9.8B++39.6C*
M40 Fury 2061871018.7A*14.8323.785%D*2.674%B**44.5C++4.5D--1864.2h7.8B**32.7B+
VE-LR Obelisk 182181682.662B++1.2129.116%C-44.751%A+51.7B++N/A2513.5h5.5B++19B+
S1 187147622.371M*1.5044.706%D*4.762%A30.6B+8.3D5854.8h4.7B**10.4B+
G30 Walker 222132914.667S10.7922.017%D*5.303%B+15.5C+10.6C**1718.5h159.6B*724.9C++
M12 Kobalt 137130343.333B**39.4614.258%D13.846%D-54.2C2.9C2792.4h20.1C+141C+
Photon A2A Missile Pods 241128525.6S21.7369.525%D**N/A55.7C+49.1C**1622.3h6.5B**9.4B++
M60-A Bulldog 138124341.333A37.4647.287%C++4.032%A++33.5C+3.8C+1263.7h6.4C+13.5C*
M40 Fury 126119259.5S55.6318.423%F-N/A51.7C+3D**1982.3h7B**38C**
Force-Blade 1301138,1360.014C3.8615.505%D*N/A0.1DN/A1902.8h2.7C++17.5C--
Nemesis VSH9 154106581.828A*2.0554.302%D*N/A22.1B+10C+3814.8h5.5A10.2B*
MAX Punch 89871,3430.065C3.8133.554%D-N/A0.5CN/A1183.6h1.7C++5.2C++
M12 Kobalt-F 8482194.316B**0.4419.987%C-13.415%B+41C**1C1012h11.6B+58.2B
Saron HRB-H 10980326.667S22.7936.885%F--1.25%C50B++18.1D3471.6h16.5B**44.7C*
Rocklet Rifle 12978441.773A*2.1044.352%D-N/A24.4C15.9D3383.2h49.4D111.3D
G30 Walker 9668168U64.1324.453%F-1.471%D--40B16.5C2241.7h106.6A436B
NS CandyCannon 3000 6464930.688C++3.1922.589%D*12.5%D*13.1C-N/A294.9h5.6C24.6D-
M60-A Bulldog 6761230.5B++26.6338.696%D-1.639%D23.5C--2.3D962.6h5.8C**15.1C+
Phobos VX86 5454431.256C+2.6235.417%F-35.185%M+24.5DN/A1452.2h3.1D-8.9D**
Aspis Anti-Aircraft Phalanx Turret 11352114.727B+0.8524.227%C+N/A10C+11.7C*2165.2h146.1C**603.2C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret252,8773.6h
Spawn Beacon184,5183.1h
Nano-Armor Kit4231,190,80789.7h
Restoration Kit341,6591.1h
Nanite Revive Grenade02,5580.7h
Nanite Healing Grenade0530h
Spitfire Auto-Turret161,1821.5h
Motion Spotter21,0480.6h
Welding Device0930h
Deconstruction Tool02260h
Cerberus01130.1h
Shield Recharging Field102,3800.9h
Recon Detection Device11437,67148.3h
Ammunition Package4314,3825.7h
Medical Kit1,31017,49735.8h
Anti-Infantry MANA Turret91,4933.5h
Medical Applicator411342,01636h
Snowman Soldier0510.1h
Router11110.2h
Nano-Repair Grenade05110.1h
Hardlight Barrier21900.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.84s
Server spent 2.91s on queries, 2.07s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.