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Praetor Champion Mingxballz[Ehz] Mingxballz
VS BR 82

KDR: 3.88

Score: 51.3m

Last Seen: Jan 23rd, 2019 8:07 PM
- OFFLINE - 2041.2 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller
Level Progress (to 83): 19%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A H-V45 Supernova PC Blueshift VM5 Blueshift VM5 L100 Python HESH Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,519,514 MLG Score: 2014
Fun Score: N/A
Cheeseburgers Flipped: 1406TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.541%23.14%5224199444,0013.141810.733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.663%0.283C*0.373C**-1.31D**HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.367C**10.70.254C*36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.54%2.338%240210331,5406636952.32277221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.113%-0.828D-0.676B+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.20.167C++39.70.252C*94.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.743%3.271%749810279,234115425748.00173359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.341%-1.38D**0.426B0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.149C++8.80.298C*24.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.112%7.149%3741010253,6797956784.62767542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.654%-1.211D*0.695B+0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.3-0.014C+27.80.296C*92.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.051%73.285%3748102730,08017345717.3372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.659%1.356A0.403B0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.363C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.595%24.299%37411034214102520.20878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.486D1.938A++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.176C++3.90.202C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.3m214.8%344 (20.6k)297 (17.8k)3.8752112,40829,0074.353582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035671018.253%31.581%57605:5752

14% Combat Medic31% Engineer9% Heavy Assault30% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:22 PMOct 26th, 2018 9:43 PMFeb 16th, 2019 7:03 PM (61d) (PST)Jan 23rd, 2019 4:58 PM (85d) (PST)Jan 23rd, 2019 4:07 PM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6571684890.6500.1680.2051.4860.0412014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,44210,08529,35739101289217,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2880.5h/120d 13,874 35,499 35,969 256.8k 5,478 7,998 7,141 113.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:25.345% C+
HSR:27.645% C++
Betelgeuse 54-A
C+
Kills:1,170
Deaths:419
KDR:2.792
Accuracy:24.023% C--
HSR:29.316% C+
NS-15M1
C
Kills:1,170
Deaths:347
KDR:3.372
Accuracy:18.669% D
HSR:19.658% C
Ursa
C+
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:21.771% C+
HSR:24.266% C+
Orion VS54
D
Kills:1,154
Deaths:296
KDR:3.899
Accuracy:17.114% D
HSR:20.884% D
NS-15M2
C--
Kills:1,154
Deaths:340
KDR:3.394
Accuracy:20.769% D
HSR:21.664% C--
SVA-88
C+
Kills:1,153
Deaths:360
KDR:3.203
Accuracy:19.637% D
HSR:25.065% C+
Lasher X2
C*
Kills:808
Deaths:373
KDR:2.166
Accuracy:26.137% C++
HSR:4.332% C*
NSX Naginata
A+
Kills:153
Deaths:80
KDR:1.913
Accuracy:20.309% C
HSR:37.909% A+
Kills:9,092
Deaths (as Heavy Assault):2,906
Deaths (to Heavy Assaults):8,288
KDR:3.1287
Kill Difference:6,186
Playtime:272.299 hours
Usage:9%
Score:4.713m
Score/min:288
Accuracy (listed only):21.530%
HSR (listed only):23.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,592
Deaths:455
KDR:3.499
Accuracy:20.704% D
HSR:22.111% B+
Solstice VE3
C**
Kills:1,479
Deaths:309
KDR:4.786
Accuracy:18.775% D
HSR:21.231% C**
Pulsar C
C+
Kills:1,250
Deaths:362
KDR:3.453
Accuracy:23.435% C+
HSR:20% C--
NSX Tanto
B
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:28.110% B
HSR:24.791% C+
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
NSX-P Tanto
B+
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:27.832% B+
HSR:24.144% C+
Eclipse VE3A
C++
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:25.579% C
HSR:20.687% C++
Sirius SX12
C**
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D*
HSR:19.657% C**
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
Solstice Burst
C+
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:23.847% D
HSR:23.962% C+
Serpent VE92
B+
Kills:1,156
Deaths:396
KDR:2.919
Accuracy:20.776% D
HSR:22.751% B+
Solstice SF
B++
Kills:1,155
Deaths:518
KDR:2.230
Accuracy:21.456% C-
HSR:21.126% B++
VE-S Canis
C
Kills:616
Deaths:265
KDR:2.325
Accuracy:25.688% C
HSR:10.390% D*
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C
HSR:24.299% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.956% D
HSR:20.856% C+
Kills:18,144
Deaths (as Light Assault):5,930
Deaths (to Light Assaults):5,314
KDR:3.0597
Kill Difference:12,214
Playtime:262.185 hours
Usage:9%
Score:3.922m
Score/min:249
Accuracy (listed only):24.460%
HSR (listed only):20.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,592
Deaths:455
KDR:3.499
Accuracy:20.704% D
HSR:22.111% B+
Solstice VE3
C**
Kills:1,479
Deaths:309
KDR:4.786
Accuracy:18.775% D
HSR:21.231% C**
Pulsar C
C+
Kills:1,250
Deaths:362
KDR:3.453
Accuracy:23.435% C+
HSR:20% C--
NSX Tanto
B
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:28.110% B
HSR:24.791% C+
NSX-P Tanto
B+
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:27.832% B+
HSR:24.144% C+
Eclipse VE3A
C++
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:25.579% C
HSR:20.687% C++
Eidolon VE33
B++
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:27.398% C+
HSR:31.100% B++
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
Solstice Burst
C+
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:23.847% D
HSR:23.962% C+
Serpent VE92
B+
Kills:1,156
Deaths:396
KDR:2.919
Accuracy:20.776% D
HSR:22.751% B+
Solstice SF
B++
Kills:1,155
Deaths:518
KDR:2.230
Accuracy:21.456% C-
HSR:21.126% B++
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C
HSR:24.299% A++
VE-LR Obelisk
B++
Kills:52
Deaths:28
KDR:1.857
Accuracy:33.566% C*
HSR:38.462% B++
Kills:13,903
Deaths (as Engineer):4,407
Deaths (to Engineers):5,146
KDR:3.15475
Kill Difference:9,496
Playtime:894.339 hours
Usage:31%
Score:16.188m
Score/min:302
Accuracy (listed only):26.298%
HSR (listed only):24.041%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,083
Deaths:660
KDR:3.156
Accuracy:19.500% D-
HSR:21.123% C+
Pulsar VS1
C**
Kills:1,251
Deaths:159
KDR:7.868
Accuracy:18.684% D--
HSR:22.462% C**
Darkstar
C
Kills:1,202
Deaths:579
KDR:2.076
Accuracy:25.219% C--
HSR:22.379% C
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Sirius SX12
C**
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D*
HSR:19.657% C**
NS-11A
C
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:21.331% D
HSR:19.897% C
NS-11P
B
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:21.672% C
HSR:21.552% B
CME
C++
Kills:1,159
Deaths:313
KDR:3.703
Accuracy:23.169% D
HSR:23.037% C++
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
NS Baron G5
B++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:34.799% D-
HSR:17.876% B++
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
Terminus VX-9
C
Kills:1,152
Deaths:402
KDR:2.866
Accuracy:21.840% D
HSR:23.264% C
VE-S Canis
C
Kills:616
Deaths:265
KDR:2.325
Accuracy:25.688% C
HSR:10.390% D*
Thanatos VE70
A++
Kills:214
Deaths:130
KDR:1.646
Accuracy:35.595% C
HSR:24.299% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.956% D
HSR:20.856% C+
Kills:15,997
Deaths (as Combat Medic):5,223
Deaths (to Combat Medics):3,115
KDR:3.0628
Kill Difference:10,774
Playtime:392.672 hours
Usage:14%
Score:6.615m
Score/min:281
Accuracy (listed only):23.782%
HSR (listed only):19.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:17,715
Deaths:2,086
KDR:8.492
Accuracy:44.879% B*
HSR:75.484% C
Parsec VX3-A
B++
Kills:7,177
Deaths:1,092
KDR:6.572
Accuracy:46.185% B++
HSR:76.829% C
NS-44 Commissioner
C+
Kills:1,308
Deaths:885
KDR:1.478
Accuracy:36.448% C+
HSR:22.095% C+
Manticore SX40
C++
Kills:1,307
Deaths:801
KDR:1.632
Accuracy:28.666% C+
HSR:22.953% C++
NS-7 PDW
C
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:20.100% D-
HSR:16.126% C
Sirius SX12
C**
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:17.710% D*
HSR:19.657% C**
Ghost
C**
Kills:1,165
Deaths:285
KDR:4.088
Accuracy:40.877% C**
HSR:62.489% D
V10
B*
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:45.706% B*
HSR:70.361% D
XM98
B**
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:44.061% B**
HSR:68.589% D
NS-44L Blackhand
B+
Kills:1,162
Deaths:736
KDR:1.579
Accuracy:46.460% B+
HSR:27.539% D--
VA39 Spectre
B**
Kills:1,162
Deaths:154
KDR:7.545
Accuracy:38.006% B**
HSR:35.714% C
Nyx VX31
B+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:37.263% B+
HSR:25.495% C-
Artemis VX26
C+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.188% D
HSR:22.931% C+
Eridani SX5
C+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:23.392% D
HSR:19.845% C+
MKV Suppressed
C
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:23.075% C--
HSR:17.099% C
NS-357 Underboss
B+
Kills:1,155
Deaths:738
KDR:1.565
Accuracy:38.980% C**
HSR:25.022% B+
NS-30 Vandal
B++
Kills:1,144
Deaths:251
KDR:4.558
Accuracy:32.757% C+
HSR:32.518% B++
NS-AM7 Archer
M
Kills:668
Deaths:501
KDR:1.333
Accuracy:49.058% D*
HSR:40.120% M
VE-S Canis
C
Kills:616
Deaths:265
KDR:2.325
Accuracy:25.688% C
HSR:10.390% D*
Phaseshift VX-S
C
Kills:399
Deaths:63
KDR:6.333
Accuracy:34.581% C
HSR:68.672% C
NS-61 Emissary
C*
Kills:395
Deaths:255
KDR:1.549
Accuracy:29.620% C*
HSR:16.203% C+
Beamer VS3
A++
Kills:256
Deaths:7
KDR:36.571
Accuracy:27.500% C+
HSR:35.156% A++
Skorpios
C+
Kills:187
Deaths:81
KDR:2.309
Accuracy:24.956% D
HSR:20.856% C+
Soldier Soaker
C+
Kills:186
Deaths:107
KDR:1.738
Accuracy:24.282% D--
HSR:14.516% C+
NSX Daimyo
D
Kills:136
Deaths:31
KDR:4.387
Accuracy:32.365% D**
HSR:91.912% D
NS CandyCannon 3000
D*
Kills:64
Deaths:93
KDR:0.688
Accuracy:22.589% D*
HSR:12.500% D*
Kills:45,503
Deaths (as Infiltrator):10,938
Deaths (to Infiltrators):4,458
KDR:4.16008
Kill Difference:34,565
Playtime:876.947 hours
Usage:30%
Score:15.562m
Score/min:296
Accuracy (listed only):33.053%
HSR (listed only):36.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,881
Deaths:415
KDR:4.533
Accuracy:15.271% D-
HSR:23.020% B
Blueshift VM5
C**
Kills:1,844
Deaths:415
KDR:4.443
Accuracy:14.819% D-
HSR:22.614% C**
Quasar VM1
B++
Kills:1,221
Deaths:261
KDR:4.678
Accuracy:17.160% B
HSR:21.867% B++
Quasar VM1
B+
Kills:1,203
Deaths:261
KDR:4.609
Accuracy:16.899% C
HSR:23.441% B+
Comet VM2
B**
Kills:1,026
Deaths:358
KDR:2.866
Accuracy:37.310% D
HSR:6.238% B**
Comet VM2
B*
Kills:990
Deaths:358
KDR:2.765
Accuracy:37.441% D-
HSR:5.859% B*
NS-20 Gorgon
B
Kills:425
Deaths:132
KDR:3.220
Accuracy:23.169% C--
HSR:21.412% B
NS-20 Gorgon
B+
Kills:382
Deaths:132
KDR:2.894
Accuracy:23.415% C--
HSR:21.204% B+
NS-10 Burster
C**
Kills:248
Deaths:103
KDR:2.408
Accuracy:27.697% C
HSR:6.855% C**
NS-10 Burster
B**
Kills:221
Deaths:103
KDR:2.146
Accuracy:27.256% C
HSR:11.765% B**
Kills:9,441
Deaths (as MAX Suit):1,269
Deaths (to MAX Suits):1,542
KDR:7.43972
Kill Difference:8,172
Playtime:176.036 hours
Usage:6%
Score:4.266m
Score/min:404
Accuracy (listed only):24.044%
HSR (listed only):16.427%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,076
V. Kills:188 N/A
Deaths:136
KDR:7.912
Accuracy:45.833% D
KPH:53.400 C-
VKPH:9.300 D
Maelstrom Turbo Laser
C
Kills:464
V. Kills:326 142%
Deaths:179
KDR:2.592
Accuracy:25.714% D--
KPH:12.200 C
VKPH:8.600 C
Photon A2A Missile Pods
C*
Kills:128
V. Kills:113 112%
Deaths:5
KDR:25.600
Accuracy:69.525% F
KPH:55.200 C++
VKPH:48.700 C*
Kills:1,668 (464 + 0)
Deaths:320
KDR:5.213
VKDR:1.959
Vehicle Kills:627
Kill Difference:1,348
Playtime:60.549 hours
Usage:2%
Score:0.528m
Score/min:145
Piloting Accuracy:25.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,687
V. Kills:207 N/A
Deaths:43
KDR:39.233
Accuracy:45.175% C
KPH:88.800 A++
VKPH:10.900 B++
L100 Python HEAT
B**
Kills:1,177
V. Kills:242 484%
Deaths:33
KDR:35.667
Accuracy:37.278% D**
KPH:45.400 B**
VKPH:9.300 C-
L100 Python AP
A+
Kills:1,024
V. Kills:406 252%
Deaths:46
KDR:22.261
Accuracy:47.584% D--
KPH:46.200 A+
VKPH:18.300 C++
Skyguard
A
Kills:546
V. Kills:284 192%
Deaths:30
KDR:18.200
Accuracy:21.385% D*
KPH:22.500 A
VKPH:11.700 B+
C75 Viper
C++
Kills:151
V. Kills:25 N/A
Deaths:11
KDR:13.727
Accuracy:33.412% D
KPH:31.600 C++
VKPH:5.200 D
Kills:4,585 (4,585 + 0)
Deaths:163
KDR:28.129
VKDR:7.141
Vehicle Kills:1,164
Kill Difference:4,422
Playtime:96.116 hours
Usage:3%
Score:1.345m
Score/min:233
Driving Accuracy:33.412%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,908
V. Kills:381 N/A
Deaths:71
KDR:26.873
Accuracy:41.190% D-
KPH:39.200 A++
VKPH:7.800 C+
Supernova FPC
B
Kills:1,607
V. Kills:908 177%
Deaths:137
KDR:11.730
Accuracy:39.968% F
KPH:28 B
VKPH:15.800 C++
Proton II PPA
A*
Kills:1,179
V. Kills:64 N/A
Deaths:8
KDR:147.375
Accuracy:16.478% D*
KPH:119.200 A*
VKPH:6.500 A+
Supernova VPC
A++
Kills:1,134
V. Kills:121 N/A
Deaths:37
KDR:30.649
Accuracy:47.115% C-
KPH:75.800 A++
VKPH:8.100 C++
Saron HRB
B*
Kills:331
V. Kills:175 188%
Deaths:30
KDR:11.033
Accuracy:38.007% D
KPH:33 B*
VKPH:17.400 C*
E540 Halberd
A+
Kills:232
V. Kills:73 314%
Deaths:11
KDR:21.091
Accuracy:43.208% D
KPH:47.900 A+
VKPH:15.100 C
Kills:6,391 (4,649 + 1,742)
Deaths:294
KDR:21.738
VKDR:5.857
Vehicle Kills:1,722
Kill Difference:6,097
Playtime:145.773 hours
Usage:5%
Score:2.022m
Score/min:231
Driving Accuracy:47.115%
Gunner Accuracy:43.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:80
V. Kills:29 267%
Deaths:3
KDR:26.667
Accuracy:36.885% F--
KPH:49.100 B++
VKPH:17.800 D
Kills:80 (0 + 80)
Deaths:3
KDR:26.667
VKDR:9.667
Vehicle Kills:29
Kill Difference:77
Playtime:1.628 hours
Usage:0%
Score:0.033m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:36.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:775
V. Kills:19 N/A
Deaths:24
KDR:32.292
Accuracy:11.781% D*
KPH:55.900 C
VKPH:1.400 D-
M20 Basilisk
B*
Kills:369
V. Kills:90 405%
Deaths:14
KDR:26.357
Accuracy:33.897% D
KPH:31.200 B*
VKPH:7.600 C+
M20 Basilisk
B*
Kills:266
V. Kills:65 403%
Deaths:17
KDR:15.647
Accuracy:36.268% C
KPH:32.500 B*
VKPH:7.900 C
M40 Fury
C+
Kills:187
V. Kills:19 N/A
Deaths:10
KDR:18.700
Accuracy:23.764% D*
KPH:44.500 C+
VKPH:4.500 D--
M12 Kobalt
C+
Kills:130
V. Kills:7 N/A
Deaths:3
KDR:43.333
Accuracy:14.179% D
KPH:55.700 C
VKPH:3 C+
G30 Walker
C*
Kills:130
V. Kills:89 144%
Deaths:9
KDR:14.444
Accuracy:22.191% D--
KPH:15.500 C++
VKPH:10.600 C*
M40 Fury
C+
Kills:119
V. Kills:7 N/A
Deaths:2
KDR:59.500
Accuracy:18.447% F-
KPH:52.800 C+
VKPH:3.100 D*
Kills:1,976 (0 + 1,976)
Deaths:79
KDR:25.013
VKDR:3.747
Vehicle Kills:296
Kill Difference:1,897
Playtime:51.040 hours
Usage:2%
Score:0.614m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:18.447%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:82
V. Kills:2 N/A
Deaths:19
KDR:4.316
Accuracy:19.987% C
KPH:42 B+
VKPH:1 C
Kills:82 (82 + 0)
Deaths:19
KDR:4.316
VKDR:0.105
Vehicle Kills:2
Kill Difference:63
Playtime:1.951 hours
Usage:0%
Score:0.012m
Score/min:101
Driving Accuracy:19.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:189
V. Kills:10 N/A
Deaths:10
KDR:18.900
Accuracy:29.347% D
KPH:93 B+
VKPH:4.900 C-
Kills:189 (0 + 189)
Deaths:10
KDR:18.900
VKDR:1
Vehicle Kills:10
Kill Difference:179
Playtime:2.032 hours
Usage:0%
Score:0.029m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:29.347%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 17,73517,7152,0868.492A+4.6244.879%B*75.484%C54.9A++N/A157322.7h2B+4.4B++
Parsec VX3-A 7,1977,1771,0926.572B+2.7046.185%B++76.829%C85.5A*N/A22783.9h1.8C**3.9B+
H-V45 2,0912,0836603.156B**0.7219.5%D-21.123%C+25.7CN/A8081.1h12.2B+62.6C+
Supernova PC 2,2891,9087126.873M**23.0041.19%D-3.616%B**39.2A++7.8C+18148.7h3.1A7.6B*
Blueshift VM5 1,8961,8814154.533B**0.6615.271%D-23.02%B38BN/A12449.5h14B++91.8C+
Blueshift VM5 1,8661,8444154.443B**0.5714.819%D-22.614%C**37.3C**N/A12549.5h13.9B++94C+
L100 Python HESH 1,8941,6874339.233A*35.3645.175%C2.075%B+88.8A++10.9B++32319h2.9B+6.4B+
Supernova FPC 2,5151,60713711.73B**7.8539.968%F5.165%A++28B15.8C++21657.4h4.9B+12.4C
NS-11C 1,6011,5924553.499M+0.3820.704%D22.111%B+29.9C*N/A10753.3h12.9B+62.1C*
Solstice VE3 1,4851,4793094.786S0.9118.775%D21.231%C**19.3C++N/A12476.5h13.9B+74.3C++
NS-44 Commissioner 1,3131,3088851.478B+2.4036.448%C+22.095%C+23.9CN/A7854.7h3.2B++8.9B+
Manticore SX40 1,3101,3078011.632B++2.2428.666%C+22.953%C++31.7C++N/A8541.2h6.6B+23B+
Pulsar VS1 1,2551,2511597.868S3.9918.684%D--22.462%C**29.6BN/A16242.3h12.5B++67C++
Pulsar C 1,2541,2503623.453A++0.4223.435%C+20%C--54.8AN/A18422.8h10.7B+45.8B
Quasar VM1 1,2311,2212614.678A*0.8017.16%B21.867%B++52.4MN/A15923.3h11A64.1B+
Frag Grenade 1,2231,21411214N/A1,210.1242.111%CN/A867.1A++6.4C27331.4h2.4A5.7B*
Quasar VM1 1,2111,2032614.609A0.7316.899%C23.441%B+53A+N/A13022.7h10.7B**63.3B+
Darkstar 1,2071,2025792.076B+1.8025.219%C--22.379%C47C++N/A14325.6h12.8C++50.6C+
NSX Tanto 1,2001,1943973.008A*0.8728.11%B24.791%C+64.9A+N/A14718.4h13.3C*47.3B
Sticky Grenade 1,1991,19011190N/A1,186.1250.265%C+N/A1081.8B8.2C-30421.1h2.2C*4.3C*
Proton II PPA 1,2431,1798147.375S143.5016.478%D*1.781%C119.1A*6.5A+3039.9h7B*42.5C*
L100 Python HEAT 1,4191,1773335.667S31.7937.278%D**3.144%B+45.4B**9.3C-15925.9h3.5A9.4B++
VE-H Maw 1,1741,1724472.622B**1.2525.345%C+27.645%C++65.1B+N/A20318h9.4B+37.2B+
NS-7 PDW 1,1781,1723673.193M++0.6820.1%D-16.126%C28.1C++N/A9441.7h13.8B68.6C+
Betelgeuse 54-A 1,1751,1704192.792C+1.0824.023%C--29.316%C+64.3C+N/A21218.2h10.3C**42.8C+
NS-15M1 1,1781,1703473.372A+0.5018.669%D19.658%C40.3C++N/A15529h11.8B+63.2C++
NSX-P Tanto 1,1751,1683453.386M0.4927.832%B+24.144%C+64.2A++N/A18218.2h12.5B++44.8B+
Eclipse VE3A 1,1711,1653763.098B++0.7825.579%C20.687%C++50.7B+N/A12223h12.5C+49C+
Sirius SX12 1,1711,1654162.8A++1.0817.71%D*19.657%C**15.8DN/A5673.6h15.1C++85.1C
Ghost 1,1721,1652854.088B+0.2140.877%C**62.489%D47.4B+N/A14524.6h2B+4.8B+
Eidolon VE33 1,1731,1643243.593A*0.2827.398%C+31.1%B++42.6B**N/A14027.3h6.3B**23.1B++
V10 1,1651,1641448.083A**4.2145.706%B*70.361%D64A+N/A18818.2h2B+4.3B++
XM98 1,1661,1629711.979S8.1044.061%B**68.589%D73.5M++N/A25615.8h1.9B**4.3B*
NS-44L Blackhand 1,1641,1627361.579B2.3046.46%B+27.539%D--36.4B++N/A10531.9h3.1B**6.8B++
VA39 Spectre 1,1661,1621547.545S3.6738.006%B**35.714%C61.2MN/A17919h3.9B**10.3B**
Nyx VX31 1,1641,1613263.561B**0.3137.263%B+25.495%C-62.8B**N/A14918.5h5.3B14.3B+
NS-11A 1,1691,1613413.405A*0.4721.331%D19.897%C47.4B*N/A11824.5h12.5B+58.7C++
NS-11P 1,1631,1603733.11A++0.7721.672%C21.552%B35.7B+N/A11132.5h12B++55.2B+
Artemis VX26 1,1681,1604112.822A1.0524.188%D22.931%C+43.6B+N/A12226.6h12.7C+52.4C+
CME 1,1631,1593133.703A**0.1723.169%D23.037%C++51.7B*N/A11822.4h11.7B++50.5C**
Eridani SX5 1,1681,1593733.107A++0.7723.392%D19.845%C+38.3C*N/A11530.3h12.3C++52.6C+
NS Baron G5 1,1691,1583912.962A**0.9134.799%D-17.876%B++44.5B+N/A10326h4.2B+12.1C+
Ursa 1,1691,1582444.746S0.8721.771%C+24.266%C+54.6B++N/A14521.2h9.6B++44.1B+
MKV Suppressed 1,1681,1583733.105M0.7723.075%C--17.099%C44.2B+N/A10526.2h14.2C*61.4C++
Solstice Burst 1,1661,1563763.074A0.8023.847%D23.962%C+32.5C+N/A7735.6h13.1C*54.9C++
Serpent VE92 1,1661,1563962.919A++0.9620.776%D22.751%B+37.5B+N/A10930.8h12.1B+58.5C++
NS-357 Underboss 1,1641,1557381.565B+2.3138.98%C**25.022%B+25.7C--N/A6645h3.5B++8.9B++
Solstice SF 1,1641,1555182.23A1.6521.456%C-21.126%B++29.7B+N/A9138.9h13.1C+61.1C+
Orion VS54 1,1631,1542963.899A++0.0217.114%D20.884%D28.2C+N/A19140.9h12B+70C++
NS-15M2 1,1561,1543403.394B**0.4820.769%D21.664%C--45.6C++N/A12725.3h10.6B++51.2C**
SVA-88 1,1601,1533603.203B++0.6719.637%D25.065%C+46.7C++N/A15624.7h10.5B+53.3C++
Terminus VX-9 1,1611,1524022.866A+1.0121.84%D23.264%C37.8C+N/A10530.5h11.7B53.7C+
NS-30 Vandal 1,1521,1442514.558A++0.6832.757%C+32.518%B++52.5B++N/A12721.8h4.9B++15.1B+
Supernova VPC 1,2551,1343730.649A++26.7747.115%C-3.968%M75.6A++8.1C++24015h2.6B*5.6B+
Dual Photon Pods 1,2641,0761367.912C*4.0445.833%D1.58%B+53.3C-9.3D18120.2h16.7B++36.5B+
Comet VM2 1,3161,0263582.866A**1.0137.31%D6.238%B**17.4A4.9B10258.8h18.5B+49.5B
L100 Python AP 1,4301,0244622.261M**18.3947.584%D--1.465%D46.1A+18.3C++28422.2h5.5B+11.6C*
Comet VM2 1,2799903582.765A*1.1137.441%D-5.859%B*17B**5C+9658.2h18.9B++50.4B+
MANA Anti-Vehicle Turret 1,3018731266.929A**3.0549.613%C-3.436%C+8730A++4280B+13207100.1h5.9B+11.8B+
Anti-Vehicle Grenade 8788081808N/A804.1253.551%C**N/A734.5A++63.6C33401.1h3.1A5.8B**
Lasher X2 8208083732.166A++1.7126.137%C++4.332%C*50.8B**N/A18415.9h20C++76.7C**
M12 Kobalt 7947752432.292A++28.4211.781%D*19.097%C**55.8C1.4D-17813.9h18.1B153.3C
NS Decimator 9817333691.986B**1.8950.979%D*2.729%B+34.7C+11.8C--23221.1h4.9C+9.7C-
NS-AM7 Archer 7746685011.333A*2.5449.058%D*40.12%M15.6A++2.5C+8442.8h10.2B*20.7B++
VE-S Canis 6216162652.325B**1.5525.688%C10.39%D*55.5B+N/A21411.1h12.3C++47.9C++
The Slasher 60256815,6070.036C3.8422.13%D-17.43%B++0.6CN/A11026.9h2.1C**9.7C+
Skyguard 8305463018.2S14.3221.385%D*2.747%B++22.5A11.7B+17724.3h87.8B**410.6C**
Proximity Mine 5175175010.34A*6.4634.381%D-N/A172.3B**N/A4233h1.1A**3.3B**
Maelstrom Turbo Laser 7904641792.592C**1.2825.714%D--4.095%B**12.2C8.6C12638.1h92.8B360.8C++
MANA Anti-Personnel Turret 453450875.172N/A1.3014.964%UN/A4500U30U10797100.1h17.5T*117.2T*
NS-20 Gorgon 4414251323.22A++0.6623.169%C--21.412%B41.7A**1.6C++12110.2h28.6B+123.3B+
C-4 5044161412.95B**0.9320.09%D--N/A86.7C++18.3D7964.8h1.2B+5.9C*
Phaseshift VX-S 400399636.333A2.4634.581%C68.672%C47.5B**N/A1288.4h2.8C*8.2C*
NS-61 Emissary 3993952551.549B**2.3329.62%C*16.203%C+37.6B++N/A13710.5h10.4B+35.1B++
NS-20 Gorgon 3933821322.894A++0.9823.415%C--21.204%B+37.5A*1.1D10710.2h32.1B+137.2B+
M20 Basilisk 4593691426.357S22.4833.897%D8.401%B**31.3B*7.6C+23411.8h70.6B*208.2B+
Saron HRB 5063313011.033A7.1638.007%D2.719%A33.1B*17.5C*39310h18.3B++48.2B
M20 Basilisk 3312661715.647S11.7736.268%C6.015%C++32.4B*7.9C2058.2h78.3B++215.8B+
Beamer VS3 256256736.571U32.7027.5%C+35.156%A++30.1C*N/A1948.5h6.2B*22.4C**
NS-10 Burster 4082481032.408A++1.4727.697%C6.855%C**7.7B**5B*9732.1h116B*418.9B+
Tank Mine 3002362210.727S6.8563.02%A*N/A157.3B**42.7D11921.5h2.4D3.9A
E540 Halberd 3052321121.091B**17.2243.208%D3.017%B48.3A+15.2C4034.8h4.8B*11B+
NS-10 Burster 3622211032.146A++1.7327.256%C11.765%B**6.9B+4.4B+9332.2h129.3C*474.3C*
Thanatos VE70 2162141301.646B**2.2335.595%C24.299%A++35.7B+N/A2096h3.9B++10.9B+
Spear Anti-Vehicle Phalanx Turret 2832061712.118B++8.2442.194%C5.34%B++38.1C++14.3D3555.4h8.9C*21.1C*
M12 Kobalt 193190447.5B**43.6215.698%D*15.263%C-135.7B+2.1D--4051.4h12.4B**79.3C**
CAS 14-E 1991891018.9B+15.0229.347%D2.116%B+94.5B++5C2392h20.2B**68.9B+
M40 Fury 2061871018.7A*14.8223.764%D*2.674%B**44.5C+4.5D--1864.2h7.7B**32.6B+
Skorpios 189187812.309B+1.5724.956%D20.856%C+39.8C+N/A1004.7h9.8B++39.4C**
Soldier Soaker 1871861071.738B+2.1424.282%D--14.516%C+33.8C-N/A1565.5h4.6B**19.1C++
NSX Naginata 153153801.913B+1.9620.309%C37.909%A+51B+N/A2073h9.6B++47.4B+
C75 Viper 1761511113.727A*9.8533.412%D1.987%B++31.5C++5.2D3284.8h11.3B+33.7B
S1 187147622.371M++1.5044.706%D*4.762%A30.6B+8.3D5694.8h4.7B**10.4B+
NSX Daimyo 136136314.387B+0.5132.365%D**91.912%D59.1BN/A2502.3h2.4C**7.3C
M12 Kobalt 137130343.333A++39.4614.179%D13.846%D-56.5C3C+2772.3h19.7C+139.2C+
G30 Walker 219130914.444S10.5722.191%D--5.385%B+15.5C++10.6C*1718.4h159.4B**718.1C**
Photon A2A Missile Pods 241128525.6S21.7269.525%FN/A55.7C++49.1C*1622.3h6.5B**9.4B+
M60-A Bulldog 138124341.333A37.4647.287%C++4.032%A+33.5C+3.8C+1263.7h6.4C+13.5C*
M40 Fury 126119259.5S55.6218.447%F-N/A51.7C+3D*1982.3h7B**38C*
Force-Blade 1301138,1360.014C3.8615.505%D*N/A0.1DN/A1902.8h2.7C++17.5C--
Nemesis VSH9 12989531.679A++2.2054.807%D--N/A21.2C**9.5C+3854.2h5.6B**10.2B*
MAX Punch 89871,2700.069C3.8133.409%D-N/A0.5C-N/A2172.6h1.7C++5.1C++
M12 Kobalt-F 8482194.316A0.4419.987%C13.415%B++41B+1C1012h11.6B+58.2B+
Saron HRB-H 10980326.667S22.7936.885%F--1.25%C50B++18.1D3411.6h16.5B**44.7C*
NS CandyCannon 3000 6464930.688C++3.1922.589%D*12.5%D*13.1CN/A294.9h5.6C--24.6D--
M60-A Bulldog 6761230.5B+26.6238.696%D-1.639%D23.5C--2.3D962.6h5.8C**15.1C+
Rocklet Rifle 9858381.526A++2.3543.111%D*N/A20.7D14.3D-2732.8h55.3D*128.3D*
Aspis Anti-Aircraft Phalanx Turret 11352114.727B+0.8524.227%C+N/A10C+11.7C++2155.2h146.1C**603.2C**
VE-LR Obelisk 5252281.857C++2.0233.566%C*38.462%B++57.8B**N/A3120.9h6.5C**19.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret242,8633.5h
Nanite Revive Grenade02,4170.7h
Cerberus01130.1h
Spawn Beacon153,7252.7h
Nano-Armor Kit3771,080,70983.4h
Motion Spotter29320.5h
Spitfire Auto-Turret87600.9h
Restoration Kit301,4691h
Nanite Healing Grenade0530h
Deconstruction Tool02260h
Ammunition Package3913,2685.3h
Medical Kit1,19515,94034.5h
Anti-Infantry MANA Turret81,4853.5h
Medical Applicator401332,52835.5h
Nano-Repair Grenade03740.1h
Snowman Soldier0510.1h
Hardlight Barrier21790.2h
Router1610.2h
Recon Detection Device11035,82145.7h
Shield Recharging Field102,3040.9h

Check the help document for the dictionary if you want to learn more about words used here.


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