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Signifer Immortal Minio603[TRID] Minio603
VS BR 56

KDR: 1.65

Score: 27.6m

Last Seen: Apr 27th, 2019 9:27 AM
- OFFLINE - 1276.2 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt
Level Progress (to 57): 14%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 L100 Python HESH Comet VM2 Blueshift VM5 Supernova VPC Comet VM2 Pulsar LSW Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 1515TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.198%19.051%42322118811,6691.115580.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.541%0.208C++-0.268C-1.933F-HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.141C++14.20.004C+49.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.414%1.697%874812028,192135927916.02796293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.466%0.045C+-0.566D0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.433B9.10.276C*12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.055%8.19%145812021,2218884381.375278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.193%-0.568D0.936B*0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.40.023C+350.12C+81.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.064%71.625%14521208874153970.567901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%1.062B**0.295C*0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.40.248C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.892%8.434%145112098373830.112314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.048D*-1.22D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.385C-5.3-0.086C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m334.2%300 (18k)267 (16k)1.6527837,12822,4642.1418756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210185912.824%12.217%15704:3615

22% Combat Medic41% Engineer12% Heavy Assault11% Infiltrator11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 1:53 PMJul 20th, 2014 8:31 PMMay 25th, 2019 1:02 PM (25d) (PST)Apr 27th, 2019 6:16 AM (53d) (PST)Apr 27th, 2019 5:27 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6012213800.3580.2170.0441.3910.058239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,03413,28422,7502213383316,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1726.4h/71.9d 10,987 4,536 19,520 144.1k 2,339 6,516 5,984 62.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,183
Deaths:699
KDR:1.692
Accuracy:21.942% C
HSR:27.980% B+
Lasher X2
B*
Kills:769
Deaths:458
KDR:1.679
Accuracy:31.689% B*
HSR:3.251% C
Orion VS54
C+
Kills:596
Deaths:516
KDR:1.155
Accuracy:20.279% C+
HSR:23.826% C+
VX29 Polaris
C
Kills:496
Deaths:432
KDR:1.148
Accuracy:21.817% C
HSR:17.944% D
Flare VE6
C++
Kills:320
Deaths:276
KDR:1.159
Accuracy:21.979% C+
HSR:25.625% C++
NSX Naginata
A
Kills:73
Deaths:47
KDR:1.553
Accuracy:18.772% D
HSR:36.986% A
Kills:3,437
Deaths (as Heavy Assault):2,428
Deaths (to Heavy Assaults):5,777
KDR:1.41557
Kill Difference:1,009
Playtime:205.087 hours
Usage:12%
Score:2.671m
Score/min:217
Accuracy (listed only):22.746%
HSR (listed only):22.602%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:976
Deaths:1,122
KDR:0.870
Accuracy:21.843% C--
HSR:25.820% B+
Solstice VE3
C
Kills:263
Deaths:429
KDR:0.613
Accuracy:21.246% C
HSR:15.970% D
Thanatos VE70
D*
Kills:83
Deaths:114
KDR:0.728
Accuracy:28.892% D*
HSR:8.434% F
Solstice Burst
D
Kills:59
Deaths:87
KDR:0.678
Accuracy:19.111% D**
HSR:20.339% D
Kills:1,381
Deaths (as Engineer):1,752
Deaths (to Engineers):4,642
KDR:0.78824
Kill Difference:371
Playtime:705.617 hours
Usage:41%
Score:12.442m
Score/min:294
Accuracy (listed only):22.773%
HSR (listed only):17.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:24.628% C
HSR:11.925% D*
MKV Suppressed
D
Kills:1,151
Deaths:1,692
KDR:0.680
Accuracy:22.245% D
HSR:14.857% D
Pulsar C
B+
Kills:976
Deaths:1,122
KDR:0.870
Accuracy:21.843% C--
HSR:25.820% B+
Sirius SX12
C
Kills:487
Deaths:499
KDR:0.976
Accuracy:22.943% C
HSR:12.526% D-
Solstice VE3
C
Kills:263
Deaths:429
KDR:0.613
Accuracy:21.246% C
HSR:15.970% D
Thanatos VE70
D*
Kills:83
Deaths:114
KDR:0.728
Accuracy:28.892% D*
HSR:8.434% F
Solstice Burst
D
Kills:59
Deaths:87
KDR:0.678
Accuracy:19.111% D**
HSR:20.339% D
Kills:4,193
Deaths (as Light Assault):5,136
Deaths (to Light Assaults):4,001
KDR:0.81639
Kill Difference:943
Playtime:41.353 hours
Usage:2%
Score:0.318m
Score/min:128
Accuracy (listed only):22.987%
HSR (listed only):15.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:24.628% C
HSR:11.925% D*
Pulsar VS1
C-
Kills:1,170
Deaths:1,152
KDR:1.016
Accuracy:21.448% C-
HSR:15.043% D-
Corvus VA55
C--
Kills:1,158
Deaths:1,256
KDR:0.922
Accuracy:21.018% D
HSR:19.603% C--
NS-11A
D
Kills:1,156
Deaths:1,411
KDR:0.819
Accuracy:19.800% D-
HSR:16.609% D
MKV Suppressed
D
Kills:1,151
Deaths:1,692
KDR:0.680
Accuracy:22.245% D
HSR:14.857% D
Equinox VE2
C*
Kills:925
Deaths:1,139
KDR:0.812
Accuracy:21.952% D
HSR:22.595% C*
Sirius SX12
C
Kills:487
Deaths:499
KDR:0.976
Accuracy:22.943% C
HSR:12.526% D-
H-V45
D
Kills:259
Deaths:294
KDR:0.881
Accuracy:21.115% D
HSR:15.830% D
Equinox VE2 Burst
D
Kills:160
Deaths:208
KDR:0.769
Accuracy:23.923% D
HSR:13.125% F
Thanatos VE70
D*
Kills:83
Deaths:114
KDR:0.728
Accuracy:28.892% D*
HSR:8.434% F
Kills:7,723
Deaths (as Combat Medic):8,958
Deaths (to Combat Medics):2,121
KDR:0.86213
Kill Difference:1,235
Playtime:386.918 hours
Usage:22%
Score:6.462m
Score/min:278
Accuracy (listed only):22.796%
HSR (listed only):15.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:24.628% C
HSR:11.925% D*
MKV Suppressed
D
Kills:1,151
Deaths:1,692
KDR:0.680
Accuracy:22.245% D
HSR:14.857% D
Ghost
C*
Kills:554
Deaths:203
KDR:2.729
Accuracy:39.650% C++
HSR:70.758% C*
Sirius SX12
C
Kills:487
Deaths:499
KDR:0.976
Accuracy:22.943% C
HSR:12.526% D-
XM98
A+
Kills:320
Deaths:127
KDR:2.520
Accuracy:46.892% A+
HSR:73.125% C+
Artemis VX26
C
Kills:233
Deaths:196
KDR:1.189
Accuracy:24.231% D
HSR:20.172% C
Nyx VX31
B**
Kills:196
Deaths:152
KDR:1.289
Accuracy:38.116% B++
HSR:39.286% B**
NS-44 Commissioner
C++
Kills:193
Deaths:331
KDR:0.583
Accuracy:37.201% C++
HSR:10.363% F
Beamer VS3
B**
Kills:145
Deaths:259
KDR:0.560
Accuracy:34.860% B**
HSR:21.379% C+
NS-61 Emissary
C+
Kills:113
Deaths:133
KDR:0.850
Accuracy:26.977% C+
HSR:14.159% C-
NS-AM7 Archer
B++
Kills:108
Deaths:155
KDR:0.697
Accuracy:57.954% C+
HSR:24.074% B++
Kills:4,674
Deaths (as Infiltrator):4,940
Deaths (to Infiltrators):3,657
KDR:0.94615
Kill Difference:266
Playtime:193.352 hours
Usage:11%
Score:1.980m
Score/min:171
Accuracy (listed only):34.154%
HSR (listed only):28.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,608
Deaths:515
KDR:3.122
Accuracy:20.105% C++
HSR:20.149% C+
Comet VM2
B*
Kills:1,399
Deaths:744
KDR:1.880
Accuracy:50.380% B*
HSR:4.575% C++
Blueshift VM5
C**
Kills:1,335
Deaths:365
KDR:3.658
Accuracy:20.838% C**
HSR:18.577% C-
Comet VM2
B*
Kills:1,195
Deaths:543
KDR:2.201
Accuracy:52.062% B++
HSR:6.192% B*
Quasar VM1
C+
Kills:1,156
Deaths:522
KDR:2.215
Accuracy:15.545% C+
HSR:16.004% D
Cosmos VM3
C
Kills:1,155
Deaths:461
KDR:2.505
Accuracy:14.527% D
HSR:17.576% C
NS-10 Burster
B*
Kills:79
Deaths:79
KDR:1
Accuracy:34.978% B*
HSR:5.063% C-
NS-10 Burster
A
Kills:75
Deaths:69
KDR:1.087
Accuracy:35.070% B++
HSR:10.667% A
Kills:8,002
Deaths (as MAX Suit):1,649
Deaths (to MAX Suits):1,267
KDR:4.85264
Kill Difference:6,353
Playtime:189.747 hours
Usage:11%
Score:3.766m
Score/min:331
Accuracy (listed only):30.438%
HSR (listed only):12.350%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,591
V. Kills:226 N/A
Deaths:100
KDR:15.910
Accuracy:54.738% B++
KPH:56.800 C**
VKPH:8.100 C+
L100 Python HEAT
C**
Kills:1,166
V. Kills:331 351%
Deaths:147
KDR:7.932
Accuracy:54.089% C**
KPH:30.400 C+
VKPH:8.600 D
C75 Viper
B+
Kills:1,055
V. Kills:192 N/A
Deaths:111
KDR:9.505
Accuracy:45.754% B+
KPH:29.900 C+
VKPH:5.400 D
L100 Python AP
C++
Kills:772
V. Kills:607 127%
Deaths:114
KDR:6.772
Accuracy:59.784% B+
KPH:23.700 D
VKPH:18.600 C++
Skyguard
B+
Kills:221
V. Kills:164 134%
Deaths:74
KDR:2.986
Accuracy:31.956% B+
KPH:9.700 D
VKPH:7.200 D
Kills:4,805 (4,805 + 0)
Deaths:546
KDR:8.800
VKDR:2.784
Vehicle Kills:1,520
Kill Difference:4,259
Playtime:157.021 hours
Usage:9%
Score:1.500m
Score/min:159
Driving Accuracy:31.956%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,217
V. Kills:231 N/A
Deaths:36
KDR:33.806
Accuracy:56.456% B++
KPH:63.700 B**
VKPH:12.100 B**
Supernova PC
A
Kills:1,122
V. Kills:345 324%
Deaths:112
KDR:10.018
Accuracy:56.098% B*
KPH:36.100 A
VKPH:11.100 B++
Supernova FPC
C*
Kills:1,048
V. Kills:695 151%
Deaths:172
KDR:6.093
Accuracy:55.018% C*
KPH:24.200 C+
VKPH:16 C*
Saron HRB
B+
Kills:176
V. Kills:152 115%
Deaths:40
KDR:4.400
Accuracy:47.940% B+
KPH:23.500 C+
VKPH:20.300 B+
E540 Halberd
C+
Kills:135
V. Kills:55 241%
Deaths:22
KDR:6.136
Accuracy:47.875% C+
KPH:29.600 C+
VKPH:12.100 D
Kills:3,698 (3,387 + 311)
Deaths:382
KDR:9.681
VKDR:3.869
Vehicle Kills:1,478
Kill Difference:3,316
Playtime:105.561 hours
Usage:6%
Score:1.577m
Score/min:249
Driving Accuracy:55.018%
Gunner Accuracy:47.875%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:99
V. Kills:31 309%
Deaths:5
KDR:19.800
Accuracy:55.875% C+
KPH:60 B*
VKPH:18.800 C
Aphelion VEX-4H
C*
Kills:67
V. Kills:40 163%
Deaths:11
KDR:6.091
Accuracy:47.315% C*
KPH:42 C++
VKPH:25.100 C+
Kills:166 (0 + 166)
Deaths:16
KDR:10.375
VKDR:4.438
Vehicle Kills:71
Kill Difference:150
Playtime:3.244 hours
Usage:0%
Score:0.092m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:47.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:235
V. Kills:4 N/A
Deaths:10
KDR:23.500
Accuracy:16.755% C
KPH:72.200 C*
VKPH:1.200 D-
M20 Basilisk
C
Kills:189
V. Kills:69 270%
Deaths:25
KDR:7.560
Accuracy:34.373% D
KPH:16.400 C
VKPH:6 C--
M12 Kobalt
C
Kills:145
V. Kills:8 N/A
Deaths:4
KDR:36.250
Accuracy:16.284% C
KPH:45.800 D
VKPH:2.500 C
M20 Basilisk
C+
Kills:139
V. Kills:37 366%
Deaths:24
KDR:5.792
Accuracy:33.170% D
KPH:20.900 C+
VKPH:5.600 D
M60-G Bulldog
C++
Kills:103
V. Kills:18 N/A
Deaths:21
KDR:4.905
Accuracy:36.583% C++
KPH:30.100 C+
VKPH:5.300 C+
Kills:811 (0 + 811)
Deaths:84
KDR:9.655
VKDR:1.619
Vehicle Kills:136
Kill Difference:727
Playtime:28.008 hours
Usage:2%
Score:0.251m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:36.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:64
V. Kills:29 213%
Deaths:69
KDR:0.928
Accuracy:53.363% B+
KPH:9.500 D-
VKPH:4.300 C-
S12 Renegade
C+
Kills:51
V. Kills:4 N/A
Deaths:26
KDR:1.962
Accuracy:38.779% C
KPH:24.300 D-
VKPH:1.900 C+
Kills:115 (115 + 0)
Deaths:95
KDR:1.211
VKDR:0.347
Vehicle Kills:33
Kill Difference:20
Playtime:8.850 hours
Usage:1%
Score:0.039m
Score/min:73
Driving Accuracy:38.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,6381,6085153.122C**1.4720.105%C++20.149%C+35.9C++N/A9244.8h20.2D*100.3C
L100 Python HESH 1,8171,59110015.91B+14.2654.738%B++1.948%C**56.8C**8.1C+17828h2.9B+5.4B++
Comet VM2 1,8341,3997441.88A0.2350.38%B*4.575%C++14.5B+4.5C++7896.6h19.4B38.6B+
Blueshift VM5 1,3541,3353653.658B+2.0120.838%C**18.577%C-39.7B+N/A11233.6h19.5D*93.7C+
Supernova VPC 1,4481,2173633.806A*32.1556.456%B++N/A63.7B**12.1B**22319.1h3.3C+5.9B
Comet VM2 1,5571,1955432.201A+0.5552.062%B++6.192%B*15.6B+4.7C+7876.5h21.7B+41.7B++
Pulsar LSW 1,2061,1836991.692C++0.0421.942%C27.98%B+34.4CN/A9934.4h13.7C62.2C+
Eridani SX5 1,1811,1741,1930.984C+0.6724.628%C11.925%D*16.7DN/A4670.5h13.4C54.3C+
Pulsar VS1 1,1881,1701,1521.016C++0.6421.448%C-15.043%D-12.3DN/A3795.5h15.1C+70.5C+
L100 Python HEAT 1,4971,1661477.932B*6.2854.089%C**3.002%B30.4C+8.6D15738.3h4.1B**7.5B**
Corvus VA55 1,1751,1581,2560.922C+0.7321.018%D19.603%C--17.4DN/A5066.7h12.8C+60.7C+
Quasar VM1 1,1711,1565222.215B+0.5615.545%C+16.004%D23.6C+N/A7248.9h15.9C+102.1C++
NS-11A 1,1701,1561,4110.819C0.8319.8%D-16.609%D18.1DN/A4463.9h15C75.6C-
Cosmos VM3 1,1621,1554612.505B0.8514.527%D17.576%C29.9C+N/A8438.6h15.1C-103.6C
MKV Suppressed 1,1651,1511,6920.68C--0.9722.245%D14.857%D12.1D-N/A3194.8h17C-76.5C
Supernova PC 1,4671,12211210.018B++8.3756.098%B*1.159%D-36.1A11.1B++19531.1h5.2C++9.2B+
C75 Viper 1,2471,0551119.505B**7.8545.754%B+N/A29.9C+5.4D12735.3h10.6B+23.1B++
Supernova FPC 1,7431,0481726.093C+4.4455.018%C*1.622%C--24.2C+16.1C*23443.3h6.1C11.1C+
Pulsar C 9989761,1220.87C0.7821.843%C--25.82%B+13.7DN/A4271.2h12.4C+56.8C+
Equinox VE2 9439251,1390.812C0.8421.952%D22.595%C*19DN/A4948.7h14.6C--66.6C-
Frag Grenade 7877831783N/A781.3560.04%A*N/A783A4C--26001h2.7B**4.5B**
L100 Python AP 1,3797721146.772B+5.1259.784%B+3.497%B+23.7D18.6C++21032.6h7.7C--12.8C+
Lasher X2 8077694581.679B**0.0331.689%B*3.251%C37.7B1.9B**10520.4h21.7C68.6B+
S1 1,0237516751.113B++0.5462.516%B+2.796%C+26.8C++9.7C-22928h6.5C*10.4B+
Orion VS54 6075965161.155C+0.5020.279%C+23.826%C+17.1DN/A8934.9h13.2C+65.2C+
Ghost 5605542032.729C+1.0839.65%C++70.758%C*30.4CN/A8818.2h2.4C+6C++
VX29 Polaris 5124964321.148C0.5021.817%C17.944%D24.9DN/A8019.9h15.1D69.1C
Sirius SX12 4914874990.976C+0.6822.943%C12.526%D-19.3C-N/A6125.2h18.2D79.4C
MANA Anti-Vehicle Turret 6094222351.796C++0.1457.842%C3.791%B4220C1870C10131650.1h9.4C*16.2C*
C-4 5834123121.321C+0.3328.204%B+N/A69.8C29C+8015.9h1.5C++5.2B+
Tank Mine 5813461392.489C+0.8437.351%C**N/A115.3C*78.3B+11673h2C+5.3B+
XM98 3213201272.52C**0.8746.892%A+73.125%C+15DN/A4421.4h2.4C*5.2B++
Flare VE6 3313202761.159C0.4921.979%C+25.625%C++23.2DN/A8513.8h13.2D60.1C+
Solstice VE3 2702634290.613C1.0421.246%C15.97%D5.8D-N/A4545.7h17.6C82.8C+
H-V45 2652592940.881C0.7721.115%D15.83%D21.2C-N/A7312.2h14.7C-69.8C
M12 Kobalt 2392351023.5B**21.8516.755%C16.596%C71.2C++1.2D-2233.3h15.4B++91.7B
Artemis VX26 2352331961.189C+0.4624.231%D20.172%C24.8C-N/A729.4h11.5C**47.5C+
Spear Anti-Vehicle Phalanx Turret 353233307.767C++6.1147.954%B3.004%C--38.2C+19.7C+3616.1h7.7B16.2B+
Skyguard 385221742.986C+1.3331.956%B+1.357%D9.7D7.2D11722.8h142.3C445.4C++
Nyx VX31 1961961521.289C0.3638.116%B++39.286%B**18.7D-N/A5110.5h7.6D**20C
NS-44 Commissioner 1971933310.583C1.0737.201%C++10.363%F13D-N/A4714.8h4.3C11.5C++
M20 Basilisk 258189257.56A**5.9134.373%D7.937%B*16.4C6C--12411.5h90.4C*263.1C++
Saron HRB 328176404.4C+2.7547.94%B+N/A23.5C+20.3B+5047.5h29.4D--61.2C
Force-Blade 20517118,3110.009C-1.6440.507%B*N/A0.2DN/A11036.5h2.9C+7.1C**
Equinox VE2 Burst 1611602080.769C--0.8823.923%D13.125%F20D-N/A638h17.5D**73.3D--
M12 Kobalt 153145436.25B*34.6016.284%C18.621%C++45.3D2.5C1673.2h24D-147.2C
Beamer VS3 1641452590.56C1.0934.86%B**21.379%C+10.1D-1.3B**4614.4h19.4F*55.6C
Proximity Mine 144142363.944C+2.2954.688%AN/A142B2A**4801h2C3.6B++
M20 Basilisk 176139245.792A+4.1433.17%D6.475%B21.1C+5.6D1446.6h80.9B+244B
E540 Halberd 190135226.136C4.4847.875%C+2.222%C+29.3C+12D4474.6h6.6C--13.8C
Sticky Grenade 1291291129N/A127.3558.363%B++N/A645DN/A26810.2h2.5C+4.4C++
MAX Punch 1241151,6490.07C1.5844.259%C+N/A0.6C-N/A2184.9h1.8C++4.2C*
NS-61 Emissary 1131131330.85C++0.8026.977%C+14.159%C-15.5DN/A447.3h11.8B+43.9B+
NS-AM7 Archer 1361081550.697B+0.9657.954%C+24.074%B++8.5B2.2C6012.7h16.3B+28.1B+
M60-G Bulldog 121103214.905C*3.2536.583%C++4.854%A30.3C++5.3C+1593.4h7.8C+21.3C*
Spear Anti-Vehicle Phalanx Tower 169102251A*49.3551.73%C++3.922%C+40.8C+26.8C+2872.5h9.8C++19C*
E540 Halberd-H 13099519.8B**18.1555.875%C+1.01%D61.9B*19.4C4431.6h4.3B**7.7B*
Thanatos VE70 86831140.728C+0.9228.892%D*8.434%F12.8D-N/A756.5h5.3C+18.3D
NS-10 Burster 12979791C++0.6534.978%B*5.063%C-4.6C--2.9C--6617h171.3D489.7C++
NS-10 Burster 11275691.087C+0.5735.07%B++10.667%A4.7C-2.3D*6115.8h173.6D495C++
NSX Naginata 7573471.553C*0.1018.772%D36.986%A33.2CN/A1142.2h14.7C-78.3C
Aphelion VEX-4H 10767116.091C++4.4447.315%C*4.478%B*41.9C++25C+4981.6h49.7B+105B+
M40 Fury-F 9364690.928C0.7253.363%B+N/A9.6D-4.3C-686.7h17D31.8C-
Nemesis VSH9 10964581.103B++0.5567.3%B++N/A9.3C6.5C2156.9h10D14.8C
MANA Anti-Personnel Turret 6359441.341N/A0.3111.866%UN/A590U40U3078100.1h27.5T*231.4T*
Solstice Burst 6159870.678C--0.9719.111%D**20.339%D9.7D--N/A366.1h16.4D85.8D*
Aspis Anti-Aircraft Phalanx Turret 11254143.857C++2.2028.601%B+N/A11.7C++12.6B2314.6h137.3B+479.9B+
Hades VSH4 104521320.394C1.2676.934%AN/A6.6C-6.6C1277.9h20.5T*26.6F**
S12 Renegade 5551261.962C0.3138.779%C1.961%D--24.3D-1.9C+902.1h4.2D10.9C--

Consumables
  Name Deaths Consumed Time Equipped
Hellion G1610h
Spawn Beacon144280.4h
Anti-Vehicle MANA Turret311,8852.3h
Nano-Armor Kit1,1481,631,58999.5h
Medical Applicator1,503540,67351.4h
Shield Recharging Field12411,7084h
Ammunition Package344,5982.4h
Medical Kit647302.3h
Anti-Infantry MANA Turret131900.5h
Nano-Repair Grenade01980.1h
Snowman Soldier5860.2h
Hardlight Barrier152650.4h
Recon Detection Device1005,6599.4h
L-30R Vektor4680.2h
Xiphos Anti-Personnel Phalanx Turret0870h

Check the help document for the dictionary if you want to learn more about words used here.


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