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Ascendant Immortal Minio603[TRID] Minio603
VS BR 44

KDR: 1.61

Score: 26.7m

Last Seen: Jan 15th, 2019 6:22 PM
- OFFLINE - 2420.4 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Cobalt
Level Progress (to 45): 78%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 L100 Python HESH Comet VM2 Blueshift VM5 Pulsar LSW Comet VM2 Eridani SX5 Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 1497TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.128%18.734%41522108711,1511.094310.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.53%0.201C++-0.305C-1.938F-HEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.139C++14.20.004C+50.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.949%1.87%788811017,327133326015.49662282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.434%0.003C+-0.47D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.387C**9.70.226C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.819%8.341%136811011,1398724141.30619274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.803%-0.589D0.991B*0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.1-0.01C+35.80.096C+84.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.103%70.744%13621107793147950.535811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.671%1.064B**0.237C++0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.40.244C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.892%8.434%136111088371530.115922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.044D*-1.215D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.383C-5.3-0.086C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m326.7%299 (17.9k)269 (16.1k)1.6126235,27621,8752.0904244 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1109174812.753%12.243%15604:3314

23% Combat Medic41% Engineer11% Heavy Assault11% Infiltrator11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 1:53 PMJul 20th, 2014 8:31 PMFeb 14th, 2019 3:15 PM (71d) (PST)Jan 15th, 2019 3:36 PM (101d) (PST)Jan 15th, 2019 2:22 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5952263690.3540.2200.0431.3450.057231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,69713,53922,1582113381316,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1659h/69.1d 10,452 4,319 18,931 133.9k 2,265 6,343 5,700 59.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,183
Deaths:699
KDR:1.692
Accuracy:21.942% C+
HSR:27.980% B+
Lasher X2
B*
Kills:749
Deaths:450
KDR:1.664
Accuracy:31.406% B*
HSR:3.204% C
Orion VS54
C
Kills:470
Deaths:427
KDR:1.101
Accuracy:19.655% C
HSR:22.553% C
VX29 Polaris
C-
Kills:363
Deaths:330
KDR:1.100
Accuracy:20.952% C-
HSR:17.631% D
Flare VE6
C+
Kills:182
Deaths:184
KDR:0.989
Accuracy:21.473% C+
HSR:24.176% C+
NSX Naginata
A
Kills:73
Deaths:47
KDR:1.553
Accuracy:18.772% D
HSR:36.986% A
Kills:3,020
Deaths (as Heavy Assault):2,137
Deaths (to Heavy Assaults):5,632
KDR:1.4132
Kill Difference:883
Playtime:187.732 hours
Usage:11%
Score:2.463m
Score/min:219
Accuracy (listed only):22.367%
HSR (listed only):22.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:916
Deaths:1,053
KDR:0.870
Accuracy:21.582% C--
HSR:25% B
Solstice VE3
C
Kills:261
Deaths:427
KDR:0.611
Accuracy:21.235% C
HSR:16.092% D
Thanatos VE70
D*
Kills:83
Deaths:114
KDR:0.728
Accuracy:28.892% D*
HSR:8.434% F
Solstice Burst
C--
Kills:59
Deaths:87
KDR:0.678
Accuracy:19.111% D**
HSR:20.339% C--
Kills:1,319
Deaths (as Engineer):1,681
Deaths (to Engineers):4,556
KDR:0.78465
Kill Difference:362
Playtime:681.602 hours
Usage:41%
Score:11.920m
Score/min:291
Accuracy (listed only):22.705%
HSR (listed only):17.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:24.628% C
HSR:11.925% D*
MKV Suppressed
D
Kills:1,151
Deaths:1,692
KDR:0.680
Accuracy:22.245% D
HSR:14.857% D
Pulsar C
B
Kills:916
Deaths:1,053
KDR:0.870
Accuracy:21.582% C--
HSR:25% B
Sirius SX12
C
Kills:473
Deaths:485
KDR:0.975
Accuracy:22.878% C
HSR:12.474% D-
Solstice VE3
C
Kills:261
Deaths:427
KDR:0.611
Accuracy:21.235% C
HSR:16.092% D
Thanatos VE70
D*
Kills:83
Deaths:114
KDR:0.728
Accuracy:28.892% D*
HSR:8.434% F
Solstice Burst
C--
Kills:59
Deaths:87
KDR:0.678
Accuracy:19.111% D**
HSR:20.339% C--
Kills:4,117
Deaths (as Light Assault):5,051
Deaths (to Light Assaults):3,918
KDR:0.81509
Kill Difference:934
Playtime:40.583 hours
Usage:2%
Score:0.315m
Score/min:129
Accuracy (listed only):22.939%
HSR (listed only):15.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:24.628% C
HSR:11.925% D*
Pulsar VS1
C
Kills:1,170
Deaths:1,152
KDR:1.016
Accuracy:21.448% C
HSR:15.043% D-
Corvus VA55
C--
Kills:1,158
Deaths:1,256
KDR:0.922
Accuracy:21.018% D
HSR:19.603% C--
NS-11A
D
Kills:1,156
Deaths:1,411
KDR:0.819
Accuracy:19.800% D-
HSR:16.609% D
MKV Suppressed
D
Kills:1,151
Deaths:1,692
KDR:0.680
Accuracy:22.245% D
HSR:14.857% D
Equinox VE2
C*
Kills:906
Deaths:1,126
KDR:0.805
Accuracy:21.899% D
HSR:22.627% C*
Sirius SX12
C
Kills:473
Deaths:485
KDR:0.975
Accuracy:22.878% C
HSR:12.474% D-
H-V45
D
Kills:224
Deaths:272
KDR:0.824
Accuracy:20.937% D
HSR:15.625% D
Equinox VE2 Burst
D
Kills:160
Deaths:208
KDR:0.769
Accuracy:23.923% D
HSR:13.125% F
Thanatos VE70
D*
Kills:83
Deaths:114
KDR:0.728
Accuracy:28.892% D*
HSR:8.434% F
Kills:7,655
Deaths (as Combat Medic):8,909
Deaths (to Combat Medics):2,071
KDR:0.85924
Kill Difference:1,254
Playtime:383.215 hours
Usage:23%
Score:6.380m
Score/min:277
Accuracy (listed only):22.767%
HSR (listed only):15.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:24.628% C
HSR:11.925% D*
MKV Suppressed
D
Kills:1,151
Deaths:1,692
KDR:0.680
Accuracy:22.245% D
HSR:14.857% D
Sirius SX12
C
Kills:473
Deaths:485
KDR:0.975
Accuracy:22.878% C
HSR:12.474% D-
Ghost
C++
Kills:473
Deaths:179
KDR:2.642
Accuracy:39.338% C+
HSR:69.133% C++
XM98
A+
Kills:320
Deaths:127
KDR:2.520
Accuracy:46.892% A+
HSR:73.125% C+
Artemis VX26
C
Kills:233
Deaths:196
KDR:1.189
Accuracy:24.231% D
HSR:20.172% C
Nyx VX31
B**
Kills:196
Deaths:152
KDR:1.289
Accuracy:38.116% B++
HSR:39.286% B**
NS-44 Commissioner
C++
Kills:189
Deaths:327
KDR:0.578
Accuracy:36.964% C++
HSR:10.053% F
Beamer VS3
B**
Kills:145
Deaths:259
KDR:0.560
Accuracy:34.860% B**
HSR:21.379% C+
NS-61 Emissary
C
Kills:109
Deaths:128
KDR:0.852
Accuracy:26.850% C
HSR:12.844% D
NS-AM7 Archer
B++
Kills:106
Deaths:155
KDR:0.684
Accuracy:57.563% C+
HSR:23.585% B++
Kills:4,569
Deaths (as Infiltrator):4,893
Deaths (to Infiltrators):3,543
KDR:0.93378
Kill Difference:324
Playtime:190.122 hours
Usage:11%
Score:1.938m
Score/min:170
Accuracy (listed only):34.051%
HSR (listed only):28.076%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,590
Deaths:511
KDR:3.112
Accuracy:20.102% C++
HSR:20.252% C+
Comet VM2
B*
Kills:1,367
Deaths:738
KDR:1.852
Accuracy:50.172% B*
HSR:4.682% C*
Blueshift VM5
B
Kills:1,313
Deaths:361
KDR:3.637
Accuracy:20.834% B
HSR:18.736% C-
Comet VM2
B**
Kills:1,178
Deaths:537
KDR:2.194
Accuracy:51.922% B++
HSR:6.282% B**
Quasar VM1
C+
Kills:1,156
Deaths:522
KDR:2.215
Accuracy:15.545% C+
HSR:16.004% D
Cosmos VM3
C-
Kills:1,155
Deaths:461
KDR:2.505
Accuracy:14.527% C-
HSR:17.576% C-
NS-10 Burster
B*
Kills:76
Deaths:78
KDR:0.974
Accuracy:35.034% B*
HSR:3.947% D
NS-10 Burster
A
Kills:75
Deaths:68
KDR:1.103
Accuracy:35.121% B*
HSR:10.667% A
Kills:7,910
Deaths (as MAX Suit):1,638
Deaths (to MAX Suits):1,241
KDR:4.82906
Kill Difference:6,272
Playtime:187.479 hours
Usage:11%
Score:3.721m
Score/min:331
Accuracy (listed only):30.407%
HSR (listed only):12.268%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,517
V. Kills:219 N/A
Deaths:100
KDR:15.170
Accuracy:54.726% B++
KPH:56.100 C*
VKPH:8.100 C+
L100 Python HEAT
C*
Kills:1,166
V. Kills:331 351%
Deaths:147
KDR:7.932
Accuracy:54.089% C*
KPH:30.400 C++
VKPH:8.600 D
C75 Viper
B+
Kills:1,055
V. Kills:192 N/A
Deaths:111
KDR:9.505
Accuracy:45.754% B+
KPH:29.900 C++
VKPH:5.400 D
L100 Python AP
C++
Kills:754
V. Kills:600 125%
Deaths:114
KDR:6.614
Accuracy:59.865% B+
KPH:23.400 C--
VKPH:18.600 C++
Skyguard
D
Kills:218
V. Kills:163 133%
Deaths:74
KDR:2.946
Accuracy:31.922% B+
KPH:9.600 D
VKPH:7.200 D
Kills:4,710 (4,710 + 0)
Deaths:546
KDR:8.626
VKDR:2.756
Vehicle Kills:1,505
Kill Difference:4,164
Playtime:155.683 hours
Usage:9%
Score:1.476m
Score/min:158
Driving Accuracy:31.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,043
V. Kills:317 328%
Deaths:109
KDR:9.569
Accuracy:56.008% B++
KPH:35.300 A
VKPH:10.700 B++
Supernova FPC
C++
Kills:854
V. Kills:624 137%
Deaths:165
KDR:5.176
Accuracy:55.043% C++
KPH:21.300 C
VKPH:15.600 C++
Supernova VPC
A
Kills:720
V. Kills:155 462%
Deaths:19
KDR:37.895
Accuracy:55.272% B+
KPH:60.900 B**
VKPH:13.100 A
Saron HRB
B+
Kills:171
V. Kills:149 114%
Deaths:40
KDR:4.275
Accuracy:47.792% B+
KPH:23.300 C+
VKPH:20.300 B+
E540 Halberd
C+
Kills:122
V. Kills:51 235%
Deaths:22
KDR:5.545
Accuracy:47.093% C+
KPH:28.200 C
VKPH:11.800 D
Kills:2,910 (2,617 + 293)
Deaths:355
KDR:8.197
VKDR:3.651
Vehicle Kills:1,296
Kill Difference:2,555
Playtime:93.051 hours
Usage:6%
Score:1.383m
Score/min:248
Driving Accuracy:55.272%
Gunner Accuracy:47.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:67
V. Kills:40 163%
Deaths:11
KDR:6.091
Accuracy:47.315% C*
KPH:42 C++
VKPH:25.100 C+
E540 Halberd-H
C++
Kills:64
V. Kills:20 305%
Deaths:5
KDR:12.800
Accuracy:52.265% D
KPH:45.700 C++
VKPH:14.300 D-
Kills:131 (0 + 131)
Deaths:16
KDR:8.188
VKDR:3.750
Vehicle Kills:60
Kill Difference:115
Playtime:2.994 hours
Usage:0%
Score:0.081m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:52.265%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:227
V. Kills:4 N/A
Deaths:10
KDR:22.700
Accuracy:16.654% C
KPH:73.200 C**
VKPH:1.300 D-
M20 Basilisk
C
Kills:173
V. Kills:63 270%
Deaths:25
KDR:6.920
Accuracy:33.937% D
KPH:15.600 C
VKPH:5.700 D
M12 Kobalt
C
Kills:142
V. Kills:8 N/A
Deaths:4
KDR:35.500
Accuracy:16.393% C
KPH:45.900 D
VKPH:2.600 C
M20 Basilisk
C+
Kills:137
V. Kills:37 361%
Deaths:23
KDR:5.957
Accuracy:33.178% D
KPH:21 C+
VKPH:5.700 D
M60-G Bulldog
C*
Kills:103
V. Kills:18 N/A
Deaths:21
KDR:4.905
Accuracy:36.655% C*
KPH:30.400 C++
VKPH:5.300 C+
Kills:782 (0 + 782)
Deaths:83
KDR:9.422
VKDR:1.566
Vehicle Kills:130
Kill Difference:699
Playtime:27.225 hours
Usage:2%
Score:0.243m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:36.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:64
V. Kills:29 213%
Deaths:69
KDR:0.928
Accuracy:53.363% B
KPH:9.500 D-
VKPH:4.300 C-
S12 Renegade
N/A
Kills:50
V. Kills:4 N/A
Deaths:25
KDR:2
Accuracy:38.809% N/A
KPH:24.300 N/A
VKPH:1.900 N/A
Kills:114 (114 + 0)
Deaths:94
KDR:1.213
VKDR:0.351
Vehicle Kills:33
Kill Difference:20
Playtime:8.809 hours
Usage:1%
Score:0.039m
Score/min:73
Driving Accuracy:38.809%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,6201,5905113.112B+1.5020.102%C++20.252%C+35.9C*N/A9244.3h20.2D--100.3C+
L100 Python HESH 1,7361,51710015.17B13.5654.726%B++2.044%B+56C*8.1C+17627.1h2.9B+5.4B++
Comet VM2 1,7941,3677381.852A0.2450.172%B*4.682%C*14.4B++4.5C++7895.1h19.4B+38.6B+
Blueshift VM5 1,3321,3133613.637B++2.0220.834%B18.736%C-39.7B+N/A11133.1h19.6D--93.9C+
Pulsar LSW 1,2061,1836991.692C*0.0821.942%C+27.98%B+34.4CN/A9934.4h13.7C62.2C+
Comet VM2 1,5341,1785372.194A+0.5851.922%B++6.282%B**15.7B++4.7C+7875h21.4B+41.2B++
Eridani SX5 1,1811,1741,1930.984C+0.6324.628%C11.925%D*16.7DN/A4670.5h13.4C+54.3C+
Pulsar VS1 1,1881,1701,1521.016C++0.6021.448%C15.043%D-12.3DN/A3695.5h15.1C+70.5C+
L100 Python HEAT 1,4971,1661477.932B*6.3254.089%C*3.002%B30.4C++8.6D15738.3h4.1B**7.5B**
Corvus VA55 1,1751,1581,2560.922C+0.6921.018%D19.603%C--17.4DN/A5066.7h12.8C+60.7C+
NS-11A 1,1701,1561,4110.819C0.7919.8%D-16.609%D18.1DN/A4463.9h15C75.6C-
Quasar VM1 1,1711,1565222.215B+0.6015.545%C+16.004%D23.6C++N/A7248.9h15.9C+102.1C++
Cosmos VM3 1,1621,1554612.505B0.8914.527%C-17.576%C-29.9C++N/A8438.6h15.1C103.6C+
MKV Suppressed 1,1651,1511,6920.68C-0.9322.245%D14.857%D12.1D-N/A3194.8h17C76.5C
C75 Viper 1,2471,0551119.505A7.8945.754%B+N/A29.9C++5.4D12635.3h10.6B++23.1B*
Supernova PC 1,3601,0431099.569B++7.9656.008%B++1.246%D-35.4A10.7B++18929.5h5.2C*9.3B+
Pulsar C 9359161,0530.87C+0.7421.582%C--25%B13.8DN/A4266.2h12.4C++57.4C+
Equinox VE2 9249061,1260.805C0.8121.899%D22.627%C*19DN/A4947.7h14.6C--66.8C-
Supernova FPC 1,4788541655.176C+3.5655.043%C++1.874%C21.3C15.6C++22940.1h6.6D12.1C
L100 Python AP 1,3547541146.614B+5.0059.865%B+3.581%B+23.3C--18.6C++20932.3h7.8C13C+
Lasher X2 7857494501.664B**0.0531.406%B*3.204%C37.1B+1.8A++10420.2h21.6C68.9B+
Frag Grenade 7437391739N/A737.3959.629%A++N/A739B**4C-25321h2.7B**4.6B**
Supernova VPC 8757201937.895M36.2855.272%B+N/A61B**13.1A23811.8h3.5C+6.3C**
S1 9747176531.098B++0.5162.593%B+2.789%C+26.8C*9.6C-22626.8h6.4C**10.2B+
Sirius SX12 4774734850.975C+0.6422.878%C12.474%D-19.1C-N/A6124.8h18.4D80.6C
Ghost 4774731792.642C+1.0339.338%C+69.133%C++29.9CN/A8815.8h2.4C+6.1C++
Orion VS54 4784704271.101C+0.5119.655%C22.553%C15.3DN/A9130.7h13C++66.4C++
MANA Anti-Vehicle Turret 6094222351.796C0.1857.868%C++3.791%C**4220B1870C10116100.1h9.4C--16.2C+
C-4 5724033081.308C+0.3027.883%B+N/A68.3C28.6C+7935.9h1.5C++5.3B
VX29 Polaris 3733633301.1C0.5120.952%C-17.631%D24.4DN/A8314.9h14.4C-68.6C+
Tank Mine 5593291372.401C+0.7936.634%C*N/A109.7C++76.7B+11533h2C+5.5B+
XM98 3213201272.52C*0.9146.892%A+73.125%C+15DN/A4421.4h2.4C**5.2B++
Solstice VE3 2682614270.611C+1.0021.235%C16.092%D5.7D-N/A4545.5h17.7C+83.3C+
Spear Anti-Vehicle Phalanx Turret 353233307.767C++6.1548.07%B3.004%C--38.8C++20C+3616h7.6B+15.9B++
Artemis VX26 2352331961.189C+0.4224.231%D20.172%C24.8CN/A719.4h11.5B47.5C++
M12 Kobalt 2312271022.7B**21.0916.654%C16.3%C73.2C**1.3D-2263.1h15.3B*91.6B+
H-V45 2292242720.824C0.7920.937%D15.625%D21.1C-N/A7510.6h15C-71.9C
Skyguard 381218742.946C++1.3331.922%B+1.376%C--9.6D7.2D11622.7h143.7C450.1C++
Nyx VX31 1961961521.289C0.3238.116%B++39.286%B**18.7DN/A5110.5h7.6D*20C
NS-44 Commissioner 1931893270.578C1.0336.964%C++10.053%F13D-N/A4714.5h4.2C+11.5C++
Flare VE6 1881821840.989C0.6221.473%C+24.176%C+20.9DN/A1008.7h14D--65C
M20 Basilisk 236173256.92A++5.3133.937%D8.671%A15.6C5.7D12211.1h92C**271.2C++
Saron HRB 320171404.275C+2.6647.792%B+N/A23.4C+20.4B+4987.3h29.4D--61.6C
Force-Blade 19916618,1640.009C-1.6040.248%B*N/A0.2DN/A11028h2.9C+7.3B+
Equinox VE2 Burst 1611602080.769C--0.8423.923%D13.125%F20D-N/A638h17.5D**73.3D--
Beamer VS3 1641452590.56C1.0534.86%B**21.379%C+10.1D1.3B**4614.4h19.4F-55.6C
Proximity Mine 144142363.944C+2.3354.688%A+N/A142B+2M4731h2C+3.6B*
M12 Kobalt 150142435.5B**33.8916.393%C16.901%C45.8D2.6C1653.1h23.9D145.9C
M20 Basilisk 174137235.957A++4.3433.178%D6.569%B+21.1C+5.7D1456.5h80.8B++243.7B+
Sticky Grenade 1291291129N/A127.3958.214%B++N/A645DN/A26500.2h2.5C+4.3C*
E540 Halberd 173122225.545C3.9347.093%C+2.459%C+28.4C11.9D4204.3h6.6C--14C
NS-61 Emissary 1091091280.852C++0.7626.85%C12.844%D15.4C--N/A437.1h11.8B+44B+
MAX Punch 1181091,6380.067C1.5544.252%C+N/A0.6CN/A2182.7h1.9C++4.2C*
NS-AM7 Archer 1341061550.684B+0.9357.563%C+23.585%B++8.5B2.3C+5912.4h16B+27.9B+
M60-G Bulldog 121103214.905C*3.2936.655%C*4.854%A30.3C++5.3C+1583.4h7.8C++21.2B
Spear Anti-Vehicle Phalanx Tower 169102251A*49.3951.606%C++3.922%C+40.8C+26.8C+2862.5h9.8C++18.9C**
Thanatos VE70 86831140.728C+0.8828.892%D*8.434%F12.8DN/A746.5h5.3C+18.3C--
NS-10 Burster 12576780.974C++0.6435.034%B*3.947%D4.6C-2.9C-6616.7h175.5D501C++
NS-10 Burster 11275681.103C+0.5135.121%B*10.667%A4.8C2.4D--6215.5h171C-486.9C**
NSX Naginata 7573471.553C*0.0618.772%D36.986%A33.2CN/A1092.2h14.7C-78.3C
Aphelion VEX-4H 10767116.091C++4.4847.315%C*4.478%B*41.9C++25C+4921.6h49.7B+105B+
M40 Fury-F 9364690.928C0.6853.363%BN/A9.6D-4.3C-686.7h17D31.8C
E540 Halberd-H 8464512.8B+11.1952.265%D1.563%C+45.7C++14.3D-3991.4h4.7B*9B+
MANA Anti-Personnel Turret 6359441.341N/A0.2711.914%UN/A590U40U3028600.1h27.5T*230.5T*
Solstice Burst 6159870.678C--0.9319.111%D**20.339%C--9.7D--N/A366.1h16.4D85.8D--
Nemesis VSH9 9756511.098B++0.5167.009%B+N/A8.8C--6.4D2186.4h10.5D-15.6C-
Aspis Anti-Aircraft Phalanx Turret 10952134C*2.3928.414%B+N/A11.6C++12.7B2334.5h138B+485.8B+
S12 Renegade 5450252C0.3938.809%C2%D--23.8D-1.9C+912.1h4.3D11.1C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon144000.4h
Anti-Vehicle MANA Turret311,8772.3h
Hellion G1610h
Nano-Armor Kit1,1271,586,25697.2h
Medical Applicator1,475530,71750.6h
Ammunition Package324,4812.3h
Shield Recharging Field12311,6224h
Medical Kit586392.1h
Anti-Infantry MANA Turret121840.5h
Hardlight Barrier152640.4h
Snowman Soldier5860.2h
Nano-Repair Grenade01660h
Recon Detection Device975,4969.1h
L-30R Vektor4680.2h
Xiphos Anti-Personnel Phalanx Turret0870h

Check the help document for the dictionary if you want to learn more about words used here.


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