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Veteran MiriaVincent[DPSO] MiriaVincent
VS BR 102

KDR: 5.84

Score: 20m

Last Seen: Oct 16th, 2019 5:42 AM
- OFFLINE - 21.4 hour(s)

Battle Rank 107 (102 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
Level Progress (to 108): 6%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Supernova PC Nebula VM20 Nebula VM20 Dual Photon Pods L100 Python AP L100 Python HEAT Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 2989TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.621%12.129%226512111,5501.262224.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.954%-0.493D-1.33D**0.66B+HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.092C+15.1-0.061C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.708%1.355%1757312131,77112553914.0556328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.199%-0.173C-0.194C0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.227C++44.60.16C++80.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.95%1.641%4419612108,899196359545.1726247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.17%-1.268D**-0.57D1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.4-0.796D-19.4-0.546D50

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.814%1.786%147212142801781501.56425185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%-0.867D---0.657D-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.529B+15.10.622B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.246%83.396%1471121526512342.1371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.003A*1.073B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.372C**30.058C+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
20m640.4%251 (15.1k)249 (14.9k)5.844624,2964,1578.62689102 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216122824.104%7.326%17719:147

42% Engineer9% Heavy Assault17% Light Assault28% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 3:01 AMMay 29th, 2017 4:15 AMOct 16th, 2019 7:45 AM (14h) (PST)Oct 16th, 2019 1:42 AM (20h) (PST)Oct 16th, 2019 1:42 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9611078540.3040.0520.0222.5330.092419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6566,42251,2341831152614,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1333.6h/55.6d 11,566 1,780 6,196 202.7k 1,304 4,393 7,357 76.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:418
Deaths:183
KDR:2.284
Accuracy:18.256% C--
HSR:15.072% D**
SVA-88
D--
Kills:172
Deaths:101
KDR:1.703
Accuracy:15.561% D**
HSR:18.023% D--
Kills:590
Deaths (as Heavy Assault):284
Deaths (to Heavy Assaults):889
KDR:2.07746
Kill Difference:306
Playtime:115.619 hours
Usage:9%
Score:1.218m
Score/min:176
Accuracy (listed only):16.909%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Solstice SF
C+
Kills:309
Deaths:328
KDR:0.942
Accuracy:23.451% C+
HSR:6.796% F
Solstice VE3
C--
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% C--
HSR:9.091% F-
Kills:926
Deaths (as Engineer):844
Deaths (to Engineers):1,168
KDR:1.09716
Kill Difference:82
Playtime:554.313 hours
Usage:42%
Score:9.089m
Score/min:273
Accuracy (listed only):20.795%
HSR (listed only):9.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Sirius SX12
D-
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D-
HSR:7.580% F
Solstice SF
C+
Kills:309
Deaths:328
KDR:0.942
Accuracy:23.451% C+
HSR:6.796% F
Solstice VE3
C--
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% C--
HSR:9.091% F-
Kills:1,269
Deaths (as Light Assault):1,115
Deaths (to Light Assaults):706
KDR:1.13812
Kill Difference:154
Playtime:220.966 hours
Usage:17%
Score:2.807m
Score/min:212
Accuracy (listed only):20.672%
HSR (listed only):8.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D-
HSR:7.580% F
Parallax VX3
A+
Kills:265
Deaths:41
KDR:6.463
Accuracy:48.246% A+
HSR:83.396% B++
Kills:608
Deaths (as Infiltrator):312
Deaths (to Infiltrators):467
KDR:1.94872
Kill Difference:296
Playtime:67.272 hours
Usage:5%
Score:0.615m
Score/min:152
Accuracy (listed only):34.274%
HSR (listed only):45.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:1,679
Deaths:364
KDR:4.613
Accuracy:16.662% C-
HSR:16.200% D-
Nebula VM20
C-
Kills:1,652
Deaths:340
KDR:4.859
Accuracy:16.240% C-
HSR:17.494% D
Blueshift VM5
C-
Kills:936
Deaths:209
KDR:4.478
Accuracy:14.621% D--
HSR:19.017% C-
Blueshift VM5
C--
Kills:811
Deaths:171
KDR:4.743
Accuracy:14.215% D*
HSR:18.619% C--
Comet VM2
C++
Kills:477
Deaths:184
KDR:2.592
Accuracy:44.320% C++
HSR:2.725% D
Comet VM2
C+
Kills:373
Deaths:114
KDR:3.272
Accuracy:44.194% C+
HSR:1.340% D*
NS-20 Gorgon
C+
Kills:295
Deaths:87
KDR:3.391
Accuracy:26.988% C+
HSR:15.254% D
NS-20 Gorgon
C++
Kills:254
Deaths:82
KDR:3.098
Accuracy:27.159% C++
HSR:16.142% D
NS-10 Burster
C-
Kills:233
Deaths:67
KDR:3.478
Accuracy:24.195% D
HSR:5.150% C-
NS-10 Burster
C
Kills:200
Deaths:67
KDR:2.985
Accuracy:24.115% D-
HSR:5% C
Vortex VM21
C+
Kills:180
Deaths:67
KDR:2.687
Accuracy:41.348% C+
HSR:1.667% D-
Vortex VM21
C*
Kills:122
Deaths:66
KDR:1.848
Accuracy:42.622% C*
HSR:2.459% D
Cosmos VM3
C+
Kills:69
Deaths:9
KDR:7.667
Accuracy:14.998% C-
HSR:18.841% C+
Cosmos VM3
B++
Kills:68
Deaths:13
KDR:5.231
Accuracy:15.655% C
HSR:22.059% B++
Quasar VM1
C*
Kills:64
Deaths:8
KDR:8
Accuracy:15.316% C+
HSR:20.313% C*
Kills:7,413
Deaths (as MAX Suit):924
Deaths (to MAX Suits):247
KDR:8.02273
Kill Difference:6,489
Playtime:374.305 hours
Usage:28%
Score:6.166m
Score/min:275
Accuracy (listed only):25.510%
HSR (listed only):12.152%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,298
V. Kills:374 346%
Deaths:63
KDR:20.603
Accuracy:50.195% C+
KPH:63 C
VKPH:18.200 C+
Light PPA
D
Kills:336
V. Kills:27 N/A
Deaths:41
KDR:8.195
Accuracy:36.469% D
KPH:25.900 D
VKPH:2.100 D
Maelstrom Turbo Laser
D--
Kills:137
V. Kills:117 116%
Deaths:140
KDR:0.979
Accuracy:25.446% D--
KPH:2.800 D--
VKPH:2.400 D--
Antares LC
D
Kills:118
V. Kills:130 90%
Deaths:136
KDR:0.868
Accuracy:27.558% D
KPH:2.500 D*
VKPH:2.700 D*
Kills:1,889 (591 + 0)
Deaths:380
KDR:4.971
VKDR:1.705
Vehicle Kills:648
Kill Difference:1,509
Playtime:130.026 hours
Usage:10%
Score:0.897m
Score/min:115
Piloting Accuracy:27.558%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:3,137
V. Kills:615 N/A
Deaths:53
KDR:59.189
Accuracy:33.488% D
KPH:34.100 C**
VKPH:6.700 C
L100 Python AP
C
Kills:1,250
V. Kills:782 160%
Deaths:35
KDR:35.714
Accuracy:54.580% C
KPH:21.500 D
VKPH:13.400 D-
L100 Python HEAT
C+
Kills:1,238
V. Kills:483 256%
Deaths:34
KDR:36.412
Accuracy:51.881% C+
KPH:26.800 C
VKPH:10.500 C
Skyguard
D
Kills:705
V. Kills:591 119%
Deaths:45
KDR:15.667
Accuracy:23.301% D--
KPH:8.100 D--
VKPH:6.800 D
L100 Python HESH
D-
Kills:128
V. Kills:23 N/A
Deaths:
KDR:
Accuracy:49.071% C++
KPH:30.200 D-
VKPH:5.400 D-
Kills:6,458 (6,458 + 0)
Deaths:167
KDR:38.671
VKDR:14.934
Vehicle Kills:2,494
Kill Difference:6,291
Playtime:287.697 hours
Usage:22%
Score:2.737m
Score/min:159
Driving Accuracy:49.071%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:2,367
V. Kills:930 254%
Deaths:80
KDR:29.588
Accuracy:49.293% C+
KPH:23.800 C++
VKPH:9.400 C*
Supernova FPC
D
Kills:202
V. Kills:171 117%
Deaths:14
KDR:14.429
Accuracy:48.666% D
KPH:13.700 D--
VKPH:11.600 D
Saron HRB
C--
Kills:154
V. Kills:79 193%
Deaths:10
KDR:15.400
Accuracy:31.209% D**
KPH:19.500 C--
VKPH:10 D
Proton II PPA
B+
Kills:126
V. Kills:3 N/A
Deaths:3
KDR:42
Accuracy:19.542% D
KPH:69.800 B+
VKPH:1.700 D--
Kills:2,849 (2,569 + 280)
Deaths:107
KDR:26.626
VKDR:11.056
Vehicle Kills:1,183
Kill Difference:2,742
Playtime:123.886 hours
Usage:9%
Score:1.528m
Score/min:206
Driving Accuracy:48.666%
Gunner Accuracy:19.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 3,7523,1375359.189U53.3433.488%D1.307%C+34.1C**6.7C17192h11.3B+33.8C*
Supernova PC 3,2972,3678029.588M*23.7449.293%C+1.817%C23.8C++9.4C*16299.4h4.7B+9.6B+
Nebula VM20 1,7041,6793644.613A1.2316.662%C-16.2%D-18.9D-N/A7189h18.5C111.1C+
Nebula VM20 1,6811,6523404.859A+0.9916.24%C-17.494%D19.8D-N/A7483.3h17.2C+106C+
Dual Photon Pods 1,6721,2986320.603A*14.7650.195%C+1.079%C63C18.2C+40920.6h33.6D--66.8D
L100 Python AP 2,0321,2503535.714S29.8754.58%C2.24%C+21.5D13.4D-15558.2h9.2D*16.9D--
L100 Python HEAT 1,7211,2383436.412S30.5751.881%C+2.019%C26.9C10.5C16346.1h6.6C+12.7C++
Blueshift VM5 9669362094.478B**1.3714.621%D--19.017%C-14.5D*N/A4564.6h18C123.4D
Blueshift VM5 8258111714.743B**1.1014.215%D*18.619%C--16.1D--N/A5150.5h17.2C121.3D
Skyguard 1,2967054515.667S9.8223.301%D--1.135%D8.1D--6.8D14087.2h148.2D635.8D--
Comet VM2 9154771842.592A*3.2544.32%C++2.725%D5.7D--5.2B+7583.8h50.1F--113D*
Spear Anti-Vehicle Phalanx Turret 7544671924.579M18.7349.738%B+2.998%C-27.5D16.9C-30517h13.4D--27C
Serpent VE92 4484413721.185C++4.6618.833%D--11.791%D**8.7D-N/A3450.6h14.6C+77.5C
Orion VS54 4204181832.284B++3.5618.256%C--15.072%D**18.8DN/A12922.2h15.3C-84.1C+
Comet VM2 6693731143.272M2.5744.194%C+1.34%D*6.7D-5.3C*7655.9h50.3D**113.8D--
Sirius SX12 3453432711.266C*4.5820.303%D-7.58%F16.3DN/A6821h14.9C++73.6C+
Light PPA 363336418.195B++2.3536.469%D1.488%B25.8D2.1D12413h12.2C**33.5C*
Solstice SF 3193093280.942C+4.9023.451%C+6.796%F6.4D--N/A2748.4h15.3C65.1C+
NS-20 Gorgon 348295873.391A*2.4526.988%C+15.254%D10D-1.8B+3729.4h62.1C230.3C+
Parallax VX3 269265416.463B**0.6248.246%A+83.396%B++13.7D-N/A5319.3h3D--6.1C++
Lasher X2 2662621601.638B**4.2122.533%C-2.672%D19.1DN/A8013.7h19.7C++87.5C+
NS-20 Gorgon 298254823.098A++2.7527.159%C++16.142%D9.9D-1.7C++3825.6h63.5C-233.7C
NS-10 Burster 409233673.478M**2.3724.195%D5.15%C-3.5D-2.7C--6566.2h193.9D*801.5D*
Supernova FPC 3732021414.429B**8.5848.666%DN/A13.6D--11.6D36414.8h8.7F-17.8F-
NS-10 Burster 352200672.985A**2.8624.115%D-5%C3.1D--2.4D--5964.6h220.6F914.7D**
Vortex VM21 410180672.687A3.1641.348%C+1.667%D-3.2D*4.1D5756.2h66.5D160.8C
Solstice VE3 1791761441.222B++4.6220.102%C--9.091%F-10.2DN/A8717.2h15C**74.6C+
SVA-88 1741721011.703C+4.1415.561%D**18.023%D--11.5D*N/A5915h16.7F107.1F
Tank Mine 233162384.263B*1.5846.242%B*N/A108C+47.3C--13981.5h2.7D*5.9C**
Saron HRB 2331541015.4A*9.5631.209%D**1.299%C19.5C--10D4317.9h19.9B+63.8C
Maelstrom Turbo Laser 2541371400.979C4.8725.446%D--3.65%B*2.8D--2.4D--5648.8h229.1F900.2F-
Proximity Mine 131130158.667A+2.8245.037%B+N/A118.2C+N/A5861.1h1.9C++4.2B+
L100 Python HESH 1511281128S122.1649.071%C++N/A30.5D-5.5D2754.2h5D*10.1D
Proton II PPA 129126342A++36.1619.542%D2.381%B70B+1.7D--3411.8h9.2B47.1C+
C-4 193124691.797C**4.0533.901%AN/A53.9D30C++12102.3h1.9D5.7C*
Vortex VM21 275122661.848B*4.0042.622%C*2.459%D2.2D*2.8D--4254.4h97.3D**228.2D
Antares LC 2481181360.868C4.9827.558%DN/A2.5D*2.7D*4647.7h304.3F-1104.4F-
Aspis Anti-Aircraft Phalanx Turret 210108336U30.1622.42%C-N/A9.8C+9.3C23211h152.3C++679.2C+
MAX Punch 1291009240.108C+5.7441.848%CN/A0.3CN/A1356.6h2.3C+5.5C+
MANA Anti-Vehicle Turret 21286175.059A0.7954.967%C2.326%C860C1260B**5537600.1h14.6C26.6D
Frag Grenade 7876176N/A70.1631.447%F-N/A760A20A30540.1h2.6B**8.4C++
Cosmos VM3 696997.667M**1.8214.998%C-18.841%C+17.3D-N/A784h13.3B+88.6C++
Cosmos VM3 6968135.231A++0.6115.655%C22.059%B++17D-N/A794h13.5C**86.2C++
Quasar VM1 646488S2.1615.316%C+20.313%C*8.4D*N/A1017.6h16.2C+105.7C++
S1 11363232.739M**3.1164.894%B*N/A14.7D11.6C+5184.3h8.7D13.4C+
Lancer VS22 14653630.841C++5.0062.267%C++N/A4.2D-7.3D20512.7h56.7D*91.1D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31671.3h
Nano-Armor Kit87167,46614h
Spitfire Auto-Turret1510.1h
Restoration Kit2880.1h
Motion Spotter02730.2h
Ammunition Package13490.2h
Medical Applicator02,5670.3h
Recon Detection Device36451.4h

Check the help document for the dictionary if you want to learn more about words used here.


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