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Veteran MiriaVincent[DPSO] MiriaVincent
VS BR 106

KDR: 6.03

Score: 21.5m

Last Seen: Jul 25th, 2020 6:22 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 109 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 110): 54%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Supernova PC L100 Python AP Nebula VM20 Nebula VM20 L100 Python HEAT Dual Photon Pods Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 3263TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.619%12.129%226513441,5501.17964.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.953%-0.511D-1.35D**0.664B+HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.4-0.099C+15.1-0.062C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.722%1.233%1738313461,94614058313.9333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.266%-0.159C-0.308C0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.20.241C++440.173C++79.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.176%1.513%4568613439,912213402746.3178246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.055%-1.247D*-0.638D1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.5-0.757D-19-0.526D48.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.674%1.748%148213472861871601.52941178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%-0.79D--0.67D-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.525B+15.80.607B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.395%74.221%1482134735313592.59559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.549%0.667B+0.461B+2.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.001C+3.9-0.224C6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m667.5%247 (14.8k)246 (14.8k)6.0261426,7384,4378.86477106 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349135824.113%7.413%17919:367

40% Engineer9% Heavy Assault7% Infiltrator17% Light Assault28% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 3:01 AMMay 29th, 2017 4:15 AMJul 25th, 2020 5:11 PM (64d) (PST)Jul 25th, 2020 2:22 AM (65d) (PST)Jul 25th, 2020 2:22 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9711068650.3050.0510.0232.6520.092427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2486,35351,8951831159614,746

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1460.9h/60.9d 12,595 1,982 6,787 232.4k 1,411 4,804 8,080 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:418
Deaths:183
KDR:2.284
Accuracy:18.256% D*
HSR:15.072% D**
SVA-88
D*
Kills:172
Deaths:101
KDR:1.703
Accuracy:15.561% F-
HSR:18.023% D*
Kills:590
Deaths (as Heavy Assault):284
Deaths (to Heavy Assaults):925
KDR:2.07746
Kill Difference:306
Playtime:125.321 hours
Usage:9%
Score:1.303m
Score/min:173
Accuracy (listed only):16.909%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D**
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D**
HSR:11.791% F
Solstice SF
D
Kills:317
Deaths:355
KDR:0.893
Accuracy:23.206% D
HSR:8.202% D*
Solstice VE3
D--
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D--
HSR:9.091% F-
Kills:934
Deaths (as Engineer):871
Deaths (to Engineers):1,235
KDR:1.07233
Kill Difference:63
Playtime:586.239 hours
Usage:40%
Score:9.505m
Score/min:270
Accuracy (listed only):20.713%
HSR (listed only):9.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D**
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D**
HSR:11.791% F
Sirius SX12
D*
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.295% D*
HSR:7.580% F
Solstice SF
D
Kills:317
Deaths:355
KDR:0.893
Accuracy:23.206% D
HSR:8.202% D*
Solstice VE3
D--
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D--
HSR:9.091% F-
Kills:1,277
Deaths (as Light Assault):1,142
Deaths (to Light Assaults):743
KDR:1.11821
Kill Difference:135
Playtime:244.465 hours
Usage:17%
Score:3.041m
Score/min:207
Accuracy (listed only):20.609%
HSR (listed only):9.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.295% D*
HSR:7.580% F
Parallax VX3
B**
Kills:282
Deaths:43
KDR:6.558
Accuracy:47.007% B**
HSR:83.688% B++
VA39 Spectre
C
Kills:71
Deaths:15
KDR:4.733
Accuracy:31.313% D
HSR:36.620% C
Kills:696
Deaths (as Infiltrator):329
Deaths (to Infiltrators):500
KDR:2.1155
Kill Difference:367
Playtime:95.026 hours
Usage:7%
Score:0.913m
Score/min:160
Accuracy (listed only):32.872%
HSR (listed only):42.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,789
Deaths:397
KDR:4.506
Accuracy:16.457% D--
HSR:16.602% D--
Nebula VM20
D-
Kills:1,773
Deaths:373
KDR:4.753
Accuracy:16.028% D--
HSR:17.315% D-
Blueshift VM5
C--
Kills:1,086
Deaths:255
KDR:4.259
Accuracy:14.622% F
HSR:20.718% C--
Blueshift VM5
D
Kills:980
Deaths:215
KDR:4.558
Accuracy:14.330% F
HSR:19.388% D
Comet VM2
C
Kills:499
Deaths:190
KDR:2.626
Accuracy:44.338% C
HSR:2.605% D-
Comet VM2
D
Kills:396
Deaths:115
KDR:3.443
Accuracy:44.306% D
HSR:1.263% D**
NS-20 Gorgon
C
Kills:327
Deaths:96
KDR:3.406
Accuracy:27.387% C
HSR:15.596% D--
NS-20 Gorgon
C
Kills:279
Deaths:88
KDR:3.170
Accuracy:27.529% C
HSR:16.846% D-
NS-10 Burster
C--
Kills:274
Deaths:78
KDR:3.513
Accuracy:24.074% D*
HSR:4.380% C--
NS-10 Burster
C--
Kills:231
Deaths:78
KDR:2.962
Accuracy:23.975% D**
HSR:4.329% C--
Vortex VM21
C-
Kills:187
Deaths:68
KDR:2.750
Accuracy:41.035% C-
HSR:1.604% D-
Vortex VM21
C
Kills:134
Deaths:67
KDR:2
Accuracy:42.407% C
HSR:2.239% D
Cosmos VM3
C+
Kills:78
Deaths:12
KDR:6.500
Accuracy:14.894% D--
HSR:19.231% C+
Cosmos VM3
B++
Kills:72
Deaths:16
KDR:4.500
Accuracy:15.394% D-
HSR:23.611% B++
Quasar VM1
C+
Kills:64
Deaths:8
KDR:8
Accuracy:15.316% D
HSR:20.313% C+
Kills:8,169
Deaths (as MAX Suit):1,028
Deaths (to MAX Suits):257
KDR:7.9465
Kill Difference:7,141
Playtime:408.601 hours
Usage:28%
Score:6.723m
Score/min:274
Accuracy (listed only):25.473%
HSR (listed only):12.403%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,394
V. Kills:402 346%
Deaths:63
KDR:22.127
Accuracy:50.301% D
KPH:66.400 D
VKPH:19.200 C+
Light PPA
D
Kills:403
V. Kills:36 N/A
Deaths:41
KDR:9.829
Accuracy:36.102% D--
KPH:23 D--
VKPH:2.100 D
V26 Maelstrom Turbo Laser
D*
Kills:149
V. Kills:124 119%
Deaths:140
KDR:1.064
Accuracy:25.315% D*
KPH:2.900 D*
VKPH:2.400 D*
Antares LC
D*
Kills:143
V. Kills:143 99%
Deaths:136
KDR:1.051
Accuracy:27.176% D*
KPH:2.700 D*
VKPH:2.700 D**
Hornet Missiles
D
Kills:59
V. Kills:53 109%
Deaths:3
KDR:19.667
Accuracy:65.410% C*
KPH:34.200 D--
VKPH:30.800 D
Kills:2,148 (695 + 0)
Deaths:383
KDR:5.608
VKDR:1.979
Vehicle Kills:758
Kill Difference:1,765
Playtime:144.061 hours
Usage:10%
Score:1.032m
Score/min:119
Piloting Accuracy:27.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:3,146
V. Kills:619 N/A
Deaths:53
KDR:59.359
Accuracy:33.548% D-
KPH:34.100 C
VKPH:6.700 C
L100 Python AP
C
Kills:1,805
V. Kills:1,016 177%
Deaths:35
KDR:51.571
Accuracy:54.085% C
KPH:23.100 D*
VKPH:13 D*
L100 Python HEAT
D
Kills:1,589
V. Kills:623 255%
Deaths:34
KDR:46.735
Accuracy:51.204% C
KPH:27.800 D
VKPH:10.900 D
Skyguard
D--
Kills:803
V. Kills:640 125%
Deaths:45
KDR:17.844
Accuracy:23.434% D*
KPH:8.600 D--
VKPH:6.900 D--
L100 Python HESH
D-
Kills:145
V. Kills:28 N/A
Deaths:
KDR:
Accuracy:47.228% D
KPH:29.900 D*
VKPH:5.800 D-
Kills:7,488 (7,488 + 0)
Deaths:167
KDR:44.838
VKDR:17.521
Vehicle Kills:2,926
Kill Difference:7,321
Playtime:325.598 hours
Usage:22%
Score:3.080m
Score/min:158
Driving Accuracy:47.228%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:2,367
V. Kills:930 254%
Deaths:80
KDR:29.588
Accuracy:49.293% C
KPH:23.800 C
VKPH:9.400 C+
Supernova FPC
D*
Kills:202
V. Kills:171 117%
Deaths:14
KDR:14.429
Accuracy:48.666% D-
KPH:13.700 D**
VKPH:11.600 D*
Saron HRB
D
Kills:160
V. Kills:83 190%
Deaths:10
KDR:16
Accuracy:32.269% F-
KPH:19.200 D
VKPH:9.900 D
Proton II PPA
C+
Kills:126
V. Kills:3 N/A
Deaths:3
KDR:42
Accuracy:19.709% D--
KPH:69.100 C+
VKPH:1.600 D*
Kills:2,855 (2,569 + 286)
Deaths:107
KDR:26.682
VKDR:11.093
Vehicle Kills:1,187
Kill Difference:2,748
Playtime:124.363 hours
Usage:9%
Score:1.559m
Score/min:209
Driving Accuracy:48.666%
Gunner Accuracy:19.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 3,7653,1465359.358S53.3333.548%D-1.335%C++34.1C6.7C17192.3h11.3C++33.8C+
Supernova PC 3,2972,3678029.588A*23.5649.293%C1.817%C23.8C9.4C+16299.4h4.7C+9.6C+
L100 Python AP 2,8211,8053551.571S45.5454.085%C1.662%C23.1D*13D*15378h8.2D**15.3D
Nebula VM20 1,8181,7893974.506B++1.5216.457%D--16.602%D--18.7D**N/A7095.7h18.5C112.2D*
Nebula VM20 1,8081,7733734.753B*1.2716.028%D--17.315%D-19.7D*N/A7390h17.1D106.9D-
L100 Python HEAT 2,2121,5893446.735M*40.7151.204%C1.573%C--27.8D10.9D16057.2h6.7D13.1C+
Dual Photon Pods 1,7961,3946322.127A*16.1050.301%D1.004%C+66.4D19.1C+42121h33.5F66.7D*
Blueshift VM5 1,1241,0862554.259B+1.7714.622%F20.718%C--14.5D**N/A4675.1h18.5D--126.5F
Blueshift VM5 1,0029802154.558B+1.4714.33%F19.388%D16.1D**N/A5261h17.7D-123.2F
Skyguard 1,4438034517.844A*11.8223.434%D*1.121%D8.6D--6.9D--14193.2h142.5D608.2D*
Spear Anti-Vehicle Phalanx Turret 8055001926.316A*20.2950.241%C+2.8%D27.8D--16.9D-30318h13.6F27C--
Comet VM2 9484991902.626A++3.4044.338%C2.605%D-5.8D*5.2C++7586.6h49.6F**111.9D*
Serpent VE92 4484413721.185C4.8418.833%D**11.791%F8.7D--N/A3450.6h14.6D-77.5D*
Orion VS54 4204181832.284C+3.7418.256%D*15.072%D**18.6D--N/A13122.5h15.3D-84.1C+
Light PPA 439403419.829B+3.8036.102%D--1.241%C++23D--2.1D10517.5h14.3C39.6C
Comet VM2 7083961153.443A**2.5844.306%D1.263%D**6.8D*5.4C+7658.1h49.3F-111.2F--
Sirius SX12 3453432711.266C+4.7620.295%D*7.58%F16.3DN/A6921h14.9C+73.6C--
NS-20 Gorgon 389327963.406A2.6227.387%C15.596%D--9.9D*1.9B3733.1h64.2C+234.3C
Solstice SF 3283173550.893C5.1323.206%D8.202%D*6.1D-N/A2552.3h15.6C--67.3D
Parallax VX3 287282436.558B0.5347.007%B**83.688%B++13.3D*N/A5121.2h3F-6.4D
NS-20 Gorgon 329279883.17B*2.8627.529%C16.846%D-9.8D*1.8C++3728.5h65.6C238.3D
Lasher X2 2832771671.659C*4.3722.71%D--2.527%D-18.8D--N/A7914.7h20.3C89.5C--
NS-10 Burster 471274783.513A*2.5124.074%D*4.38%C--3.7D*2.7D--6473.9h185.4F770.2D**
NS-10 Burster 396231782.962B**3.0623.975%D**4.329%C--3.2D**2.3F5772.3h215F--896.7F**
Supernova FPC 3732021414.429C**8.4048.666%D-N/A13.6D**11.6D*38414.8h8.7T17.8T-
Tank Mine 273190444.318B+1.7146.07%B+N/A111.8C48.8D13911.7h2.7D*5.8C
Vortex VM21 422187682.75C+3.2841.035%C-1.604%D-3.2D*4D--5659.3h66.7D**162.5D--
Solstice VE3 1791761441.222C++4.8020.102%D--9.091%F-10.2DN/A9117.2h15C+74.6C+
SVA-88 1741721011.703C4.3215.561%F-18.023%D*11.5D*N/A5915h16.7F*107.1T-
Saron HRB 2431601016A++9.9732.269%F-1.25%C19.3D10D4258.3h20.9C+64.8D*
V26 Maelstrom Turbo Laser 2731491401.064C-4.9625.315%D*3.356%B*2.9D*2.4D*5551.4h222.3F--878T-
L100 Python HESH 1731451145S138.9747.228%DN/A30.2D*5.8D-2684.8h4.8F-10.1F-
Antares LC 2861431361.051D4.9827.176%D*1.399%C+2.7D*2.7D**4552.5h277.7F--1022F**
Proximity Mine 142141159.4A+3.3745.182%C+N/A108.5C--N/A5361.3h2C-4.5C+
C-4 212136711.915C+4.1134.759%B*N/A56.7D-31.7C+12242.4h1.9F5.5C+
Vortex VM21 294134672C+4.0342.407%C2.239%D2.3D**2.8D**4257.3h92.1F--217.2F
Proton II PPA 129126342B*35.9719.709%D--2.381%B+70C+1.7D*3381.8h9.4C++47.5C
Aspis Anti-Aircraft Phalanx Turret 216112337.333U31.3122.584%D--N/A9.7D9D22911.5h155.5C688.7C
MAX Punch 1321031,0280.1C5.9340.778%C-N/A0.3DN/A1390.6h2.3C++5.7C++
MANA Anti-Vehicle Turret 21286175.059C**0.9754.943%D**2.326%A+860D1260C+5546970.1h14.6F-26.6F*
NS-R3 Swarm 13679253.16S2.8763.754%C+N/A5.4D--3.9D*6614.6h25C++39.3C++
Cosmos VM3 7978126.5M+0.4714.894%D--19.231%C+18.1D--N/A814.3h12.9C*86.8C+
Plasma Grenade 7977177N/A70.9731.376%F*N/A770B++20C**31910.1h2.6B++8.4D
Cosmos VM3 7372164.5B**1.5315.394%D-23.611%B++16.7D*N/A774.3h13.9C+90.6C--
VA39 Spectre 7571154.733B*1.2931.313%D36.62%C11.1D--N/A736.4h7.5D**23.9D--
Quasar VM1 646488M*1.9715.316%D20.313%C+8.4D**N/A1037.6h16.2C--105.7C+
S1 11363232.739A*3.2964.817%B+N/A14.7D*11.6C--5304.3h8.7D*13.4C
Hornet Missiles 11259319.667A13.6465.41%C*N/A34.7D--31.2D7731.7h26.8T*40.9F**
Lancer VS22 14854640.844C5.1861.865%C**N/A4D-6.9D19713.6h59.1F--95.5F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit93175,57914.4h
Anti-Vehicle MANA Turret31691.3h
Nanite Revive Grenade0540h
Motion Spotter03530.3h
Restoration Kit2880.1h
Spitfire Auto-Turret1540.1h
Recon Detection Device47391.6h
Medical Applicator02,6910.3h
Ammunition Package14300.2h

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