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Veteran MiriaVincent[DPSO] MiriaVincent
VS BR 102

KDR: 5.83

Score: 19.8m

Last Seen: Aug 19th, 2019 6:39 AM
- OFFLINE - 15.4 hour(s)

Battle Rank 106 (102 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 137
Level Progress (to 107): 79%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Supernova PC Nebula VM20 Nebula VM20 Dual Photon Pods L100 Python HEAT L100 Python AP Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 2957TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.621%12.129%226512091,5501.268414.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.954%-0.493D-1.33D**0.66B+HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.092C+15.1-0.061C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.718%1.364%1745312111,75912653613.9603328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.206%-0.173C-0.194C0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.227C++44.70.16C++80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.962%1.657%4400612088,812195354844.9592248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.157%-1.268D**-0.57D1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.1-0.796D-19.3-0.546D49.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.814%1.786%149212122801751501.59091185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%-0.867D---0.657D-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.529B+15.10.622B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.267%83.65%1491121326312342.13821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.003A*1.073B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.372C**30.058C+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 137
19.8m633.6%251 (15.1k)250 (15k)5.82824,0584,1288.60732102 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214121524.103%7.316%17619:147

42% Engineer9% Heavy Assault17% Light Assault28% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 3:01 AMMay 29th, 2017 4:15 AMAug 19th, 2019 3:34 AM (2d) (PST)Aug 19th, 2019 2:39 AM (2d) (PST)Aug 19th, 2019 2:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9611078540.3040.0520.0222.5080.092419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6836,44451,2391831150614,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1319.8h/55d 11,473 1,760 6,127 198.6k 1,292 4,349 7,283 76.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:418
Deaths:183
KDR:2.284
Accuracy:18.256% C--
HSR:15.072% D**
SVA-88
D--
Kills:172
Deaths:101
KDR:1.703
Accuracy:15.561% F
HSR:18.023% D--
Kills:590
Deaths (as Heavy Assault):284
Deaths (to Heavy Assaults):885
KDR:2.07746
Kill Difference:306
Playtime:114.416 hours
Usage:9%
Score:1.208m
Score/min:176
Accuracy (listed only):16.909%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Solstice SF
C+
Kills:308
Deaths:320
KDR:0.963
Accuracy:23.443% C+
HSR:6.818% F
Solstice VE3
D
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D
HSR:9.091% F-
Kills:925
Deaths (as Engineer):836
Deaths (to Engineers):1,162
KDR:1.10646
Kill Difference:89
Playtime:548.712 hours
Usage:42%
Score:9.020m
Score/min:274
Accuracy (listed only):20.793%
HSR (listed only):9.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Sirius SX12
D-
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D-
HSR:7.580% F
Solstice SF
C+
Kills:308
Deaths:320
KDR:0.963
Accuracy:23.443% C+
HSR:6.818% F
Solstice VE3
D
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D
HSR:9.091% F-
Kills:1,268
Deaths (as Light Assault):1,107
Deaths (to Light Assaults):706
KDR:1.14544
Kill Difference:161
Playtime:219.123 hours
Usage:17%
Score:2.788m
Score/min:212
Accuracy (listed only):20.670%
HSR (listed only):8.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D-
HSR:7.580% F
Parallax VX3
A
Kills:263
Deaths:41
KDR:6.415
Accuracy:48.267% A
HSR:83.650% B++
Kills:606
Deaths (as Infiltrator):312
Deaths (to Infiltrators):463
KDR:1.94231
Kill Difference:294
Playtime:66.088 hours
Usage:5%
Score:0.604m
Score/min:152
Accuracy (listed only):34.285%
HSR (listed only):45.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,662
Deaths:361
KDR:4.604
Accuracy:16.715% C
HSR:16.125% D-
Nebula VM20
C
Kills:1,638
Deaths:337
KDR:4.861
Accuracy:16.296% C
HSR:17.521% D
Blueshift VM5
C-
Kills:913
Deaths:204
KDR:4.475
Accuracy:14.678% D--
HSR:18.839% C-
Blueshift VM5
C--
Kills:801
Deaths:167
KDR:4.796
Accuracy:14.312% D--
HSR:18.477% C--
Comet VM2
C++
Kills:477
Deaths:182
KDR:2.621
Accuracy:44.303% C++
HSR:2.725% D
Comet VM2
C+
Kills:373
Deaths:113
KDR:3.301
Accuracy:44.176% C+
HSR:1.340% D*
NS-20 Gorgon
C+
Kills:292
Deaths:85
KDR:3.435
Accuracy:26.566% C+
HSR:15.411% D
NS-20 Gorgon
C+
Kills:251
Deaths:80
KDR:3.138
Accuracy:26.664% C+
HSR:16.335% D
NS-10 Burster
C-
Kills:229
Deaths:67
KDR:3.418
Accuracy:24.204% D
HSR:5.240% C-
NS-10 Burster
C
Kills:200
Deaths:67
KDR:2.985
Accuracy:24.118% D-
HSR:5% C
Vortex VM21
C+
Kills:178
Deaths:67
KDR:2.657
Accuracy:41.115% C+
HSR:1.685% D-
Vortex VM21
C++
Kills:122
Deaths:66
KDR:1.848
Accuracy:42.413% C++
HSR:2.459% D
Cosmos VM3
C+
Kills:69
Deaths:9
KDR:7.667
Accuracy:14.998% C-
HSR:18.841% C+
Cosmos VM3
B++
Kills:68
Deaths:13
KDR:5.231
Accuracy:15.655% C
HSR:22.059% B++
Quasar VM1
C**
Kills:64
Deaths:8
KDR:8
Accuracy:15.316% C+
HSR:20.313% C**
Kills:7,337
Deaths (as MAX Suit):913
Deaths (to MAX Suits):246
KDR:8.03614
Kill Difference:6,424
Playtime:370.299 hours
Usage:28%
Score:6.117m
Score/min:275
Accuracy (listed only):25.435%
HSR (listed only):12.158%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,292
V. Kills:372 346%
Deaths:63
KDR:20.508
Accuracy:50.195% C+
KPH:62.700 C
VKPH:18.100 C+
Light PPA
D
Kills:334
V. Kills:27 N/A
Deaths:41
KDR:8.146
Accuracy:36.505% D
KPH:26 D
VKPH:2.100 D
Maelstrom Turbo Laser
D-
Kills:133
V. Kills:116 114%
Deaths:140
KDR:0.950
Accuracy:25.417% D--
KPH:2.700 D-
VKPH:2.400 D--
Antares LC
D
Kills:118
V. Kills:130 90%
Deaths:136
KDR:0.868
Accuracy:27.569% D
KPH:2.500 D*
VKPH:2.700 D*
Kills:1,877 (585 + 0)
Deaths:380
KDR:4.939
VKDR:1.697
Vehicle Kills:645
Kill Difference:1,497
Playtime:129.563 hours
Usage:10%
Score:0.894m
Score/min:115
Piloting Accuracy:27.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:3,137
V. Kills:615 N/A
Deaths:53
KDR:59.189
Accuracy:33.485% D
KPH:34.100 C*
VKPH:6.700 C
L100 Python HEAT
C+
Kills:1,214
V. Kills:472 257%
Deaths:34
KDR:35.706
Accuracy:51.943% C+
KPH:26.900 C
VKPH:10.400 C
L100 Python AP
C
Kills:1,209
V. Kills:760 159%
Deaths:35
KDR:34.543
Accuracy:54.521% C
KPH:21.300 D
VKPH:13.400 D-
Skyguard
D-
Kills:691
V. Kills:585 118%
Deaths:45
KDR:15.356
Accuracy:23.283% D--
KPH:8.100 D--
VKPH:6.800 D-
L100 Python HESH
D-
Kills:117
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:48.557% C+
KPH:29.500 D-
VKPH:5 D-
Kills:6,368 (6,368 + 0)
Deaths:167
KDR:38.132
VKDR:14.683
Vehicle Kills:2,452
Kill Difference:6,201
Playtime:283.339 hours
Usage:21%
Score:2.707m
Score/min:159
Driving Accuracy:48.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:2,367
V. Kills:930 254%
Deaths:80
KDR:29.588
Accuracy:49.293% C+
KPH:23.800 C++
VKPH:9.400 C*
Supernova FPC
D
Kills:194
V. Kills:166 116%
Deaths:14
KDR:13.857
Accuracy:48.282% D
KPH:13.400 D--
VKPH:11.500 D
Saron HRB
C--
Kills:154
V. Kills:79 193%
Deaths:10
KDR:15.400
Accuracy:31.209% D**
KPH:19.500 C--
VKPH:10 D
Proton II PPA
B+
Kills:126
V. Kills:3 N/A
Deaths:3
KDR:42
Accuracy:19.542% D
KPH:69.800 B+
VKPH:1.700 D--
Kills:2,841 (2,561 + 280)
Deaths:107
KDR:26.551
VKDR:11.009
Vehicle Kills:1,178
Kill Difference:2,734
Playtime:123.573 hours
Usage:9%
Score:1.522m
Score/min:205
Driving Accuracy:48.282%
Gunner Accuracy:19.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 3,7523,1375359.189U53.3633.485%D1.307%C+34.1C*6.7C17191.9h11.3B+33.7C*
Supernova PC 3,2972,3678029.588M**23.7649.293%C+1.817%C23.8C++9.4C*16299.4h4.7B+9.6B+
Nebula VM20 1,6871,6623614.604A1.2216.715%C16.125%D-18.8D-N/A7188.3h18.6C--111.2C+
Nebula VM20 1,6671,6383374.861A0.9716.296%C17.521%D19.9D-N/A7482.5h17.3C+105.9C+
Dual Photon Pods 1,6641,2926320.508A*14.6850.195%C+1.084%C62.7C18.1C+40920.6h33.6D--66.9D
L100 Python HEAT 1,6861,2143435.706S29.8851.943%C+2.059%C26.9C10.4C16545.2h6.6C+12.8C+
L100 Python AP 1,9691,2093534.543S28.7254.521%C2.316%C+21.2D13.4D-15556.9h9.4D--17.2D--
Blueshift VM5 9429132044.475B*1.3514.678%D--18.839%C-14.4D*N/A4563.6h18.3D124.4D
Blueshift VM5 8158011674.796B**1.0314.312%D--18.477%C--16.2D--N/A5149.4h17.2C120.3D
Skyguard 1,2766914515.356S9.5323.283%D--1.158%D8.1D--6.9D-14185.4h148.6D638D--
Comet VM2 9154771822.621A*3.2144.303%C++2.725%D5.7D--5.2B+7583.7h50F--112.8D*
Spear Anti-Vehicle Phalanx Turret 7464611924.263M18.4449.8%B+3.037%C--27.4D17C-30616.8h13.5D--27.1C
Serpent VE92 4484413721.185C++4.6418.833%D--11.791%D**8.7D-N/A3450.6h14.6C77.5C-
Orion VS54 4204181832.284B+3.5418.256%C--15.072%D**18.8DN/A12922.2h15.3C--84.1C+
Comet VM2 6693731133.301M+2.5344.176%C+1.34%D*6.7D-5.3C*7655.8h50.2F113.5D--
Sirius SX12 3453432711.266C*4.5620.303%D-7.58%F16.3DN/A6821h14.9C++73.6C+
Light PPA 361334418.146B++2.3236.505%D1.497%B+26.1D2.1D12512.8h12.1C**33.3C*
Solstice SF 3173083200.963C+4.8723.443%C+6.818%F6.4D-N/A2747.8h15.2C65C+
NS-20 Gorgon 343292853.435A*2.3926.566%C+15.411%D10.1D-1.8B+3828.8h59.6C224.4C+
Parallax VX3 267263416.415B*0.5948.267%A83.65%B++13.8D-N/A5419.1h3D--6.1C++
Lasher X2 2662621601.638B**4.1922.533%C-2.672%D19.1DN/A8013.7h19.7C++87.5C+
NS-20 Gorgon 294251803.138A++2.6926.664%C+16.335%D10D-1.7C++3825h60.7C227.7C
NS-10 Burster 402229673.418M**2.4124.204%D5.24%C-3.5D-2.7D6665.2h194.3D*802.7D*
NS-10 Burster 352200672.985M2.8424.118%D-5%C3.1D*2.4D--6063.6h217.1F900.3D**
Supernova FPC 3601941413.857B**8.0348.282%DN/A13.4D--11.4D36614.5h8.8F-18.3F-
Vortex VM21 407178672.657B**3.1741.115%C+1.685%D-3.2D*4.1D5756h66.4D161.5C
Solstice VE3 1791761441.222B++4.6120.102%D9.091%F-10.2DN/A8717.2h15C*74.6C+
SVA-88 1741721011.703C+4.1315.561%F18.023%D--11.5D*N/A5915h16.7F107.1F
Tank Mine 233162374.378B*1.4546.477%B**N/A108C+47.3C--14101.5h2.7D*5.9C**
Saron HRB 2331541015.4A*9.5731.209%D**1.299%C19.5C--10D4317.9h19.9B+63.8C-
Maelstrom Turbo Laser 2491331400.95C4.8825.417%D--3.759%B*2.7D-2.4D--5548.5h233.9F920.2F-
Proximity Mine 130129158.6A++2.7745.522%B+N/A117.3C+N/A5911.1h1.9C++4.2B+
Proton II PPA 129126342A++36.1719.542%D2.381%B70B+1.7D--3411.8h9.2C*47.1C+
Vortex VM21 275122661.848B++3.9842.413%C++2.459%D2.3D*2.8D--4254.2h96.2D**226.7D
C-4 187120691.739C*4.0933.666%A+N/A52.2D29.1C+11992.3h2D-5.8C++
Antares LC 2481181360.868C4.9627.569%DN/A2.5D*2.7D*4647.6h303.9F-1102.3F-
L100 Python HESH 1371171117S111.1748.557%C+N/A29.3D-5D-2744h5D10.4D
Aspis Anti-Aircraft Phalanx Turret 210108336U30.1722.46%C--N/A10C+9.4C23410.8h151.4C++674.2C+
MAX Punch 1291009130.11C+5.7241.848%CN/A0.3DN/A1352.8h2.3C+5.5C++
MANA Anti-Vehicle Turret 21286175.059A*0.7754.967%C++2.326%D-860C+1260B+5535900.1h14.6F--26.6D--
Frag Grenade 7876176N/A70.1731.587%F-N/A760B**20A29870.1h2.6B**8.3C*
Cosmos VM3 696997.667M**1.8414.998%C-18.841%C+17.3D-N/A784h13.3B88.6C+
Cosmos VM3 6968135.231A*0.6015.655%C22.059%B++17D--N/A794h13.5C*86.2C++
Quasar VM1 646488S2.1715.316%C+20.313%C**8.4D*N/A1017.6h16.2C+105.7C++
S1 11363232.739M**3.0964.894%B*N/A14.7D11.6C+5164.3h8.7D13.4C+
Lancer VS22 14653630.841C++4.9962.406%C++N/A4.2D--7.4D20712.5h56.4D*90.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31671.3h
Nano-Armor Kit86165,53513.9h
Spitfire Auto-Turret1510.1h
Restoration Kit2880.1h
Motion Spotter02590.2h
Ammunition Package13390.2h
Medical Applicator02,5670.3h
Recon Detection Device36351.4h

Check the help document for the dictionary if you want to learn more about words used here.


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