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Veteran MiriaVincent[DPSO] MiriaVincent
VS BR 101

KDR: 5.83

Score: 19.5m

Last Seen: Jun 24th, 2019 4:57 AM
- OFFLINE - 17.6 hour(s)

Battle Rank 106 (101 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 162
Level Progress (to 107): 27%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Supernova PC Nebula VM20 Nebula VM20 Dual Photon Pods L100 Python HEAT L100 Python AP Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 2925TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.621%12.129%226512051,5501.297074.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.954%-0.489D-1.325D**0.661B+HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.091C+15.1-0.061C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.701%1.387%1716312071,73012552713.7302328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.242%-0.158C-0.185C0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.232C++44.60.161C++80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.933%1.679%4383612048,698194349344.835249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.156%-1.265D**-0.568D1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.9-0.783D-19.3-0.536D49.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.814%1.786%151212082801741501.60919185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%-0.872D---0.657D-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.529B+15.10.622B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.269%83.529%1511120925512232.09016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.015A*1.083B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**30.052C+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 162
19.5m628.4%251 (15.1k)250 (15k)5.8276423,7014,0678.61347101 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210119424.096%7.295%17619:147

42% Engineer9% Heavy Assault17% Light Assault28% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 3:01 AMMay 29th, 2017 4:15 AMJun 24th, 2019 8:49 PM (22h) (PST)Jun 24th, 2019 12:57 AM (2d) (PST)Jun 24th, 2019 12:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9601088520.3030.0520.0222.4840.092417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,5846,45151,1331831149614,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1302.3h/54.3d 11,330 1,729 6,002 194.1k 1,271 4,286 7,184 75m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:418
Deaths:183
KDR:2.284
Accuracy:18.256% C--
HSR:15.072% D**
SVA-88
D--
Kills:172
Deaths:101
KDR:1.703
Accuracy:15.561% F
HSR:18.023% D--
Kills:590
Deaths (as Heavy Assault):284
Deaths (to Heavy Assaults):875
KDR:2.07746
Kill Difference:306
Playtime:112.632 hours
Usage:9%
Score:1.194m
Score/min:177
Accuracy (listed only):16.909%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Solstice SF
C+
Kills:301
Deaths:306
KDR:0.984
Accuracy:23.455% C+
HSR:6.977% F
Solstice VE3
D
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D
HSR:9.091% F-
Kills:918
Deaths (as Engineer):822
Deaths (to Engineers):1,149
KDR:1.11679
Kill Difference:96
Playtime:541.907 hours
Usage:42%
Score:8.890m
Score/min:273
Accuracy (listed only):20.797%
HSR (listed only):9.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Sirius SX12
D-
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D-
HSR:7.580% F
Solstice SF
C+
Kills:301
Deaths:306
KDR:0.984
Accuracy:23.455% C+
HSR:6.977% F
Solstice VE3
D
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D
HSR:9.091% F-
Kills:1,261
Deaths (as Light Assault):1,093
Deaths (to Light Assaults):693
KDR:1.15371
Kill Difference:168
Playtime:215.822 hours
Usage:17%
Score:2.738m
Score/min:211
Accuracy (listed only):20.673%
HSR (listed only):8.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D-
HSR:7.580% F
Parallax VX3
A
Kills:255
Deaths:41
KDR:6.220
Accuracy:48.269% A
HSR:83.529% B++
Kills:598
Deaths (as Infiltrator):312
Deaths (to Infiltrators):455
KDR:1.91667
Kill Difference:286
Playtime:64.554 hours
Usage:5%
Score:0.595m
Score/min:154
Accuracy (listed only):34.286%
HSR (listed only):45.555%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,654
Deaths:358
KDR:4.620
Accuracy:16.755% C
HSR:16.143% D-
Nebula VM20
C
Kills:1,628
Deaths:334
KDR:4.874
Accuracy:16.329% C
HSR:17.568% D
Blueshift VM5
C--
Kills:885
Deaths:195
KDR:4.538
Accuracy:14.683% D--
HSR:18.644% C--
Blueshift VM5
D
Kills:759
Deaths:158
KDR:4.804
Accuracy:14.337% D*
HSR:17.523% D
Comet VM2
C++
Kills:471
Deaths:181
KDR:2.602
Accuracy:44.260% C++
HSR:2.760% D
Comet VM2
C+
Kills:369
Deaths:112
KDR:3.295
Accuracy:44.126% C+
HSR:1.355% D**
NS-20 Gorgon
C+
Kills:287
Deaths:85
KDR:3.376
Accuracy:26.540% C+
HSR:15.679% D
NS-20 Gorgon
C+
Kills:251
Deaths:80
KDR:3.138
Accuracy:26.659% C+
HSR:16.335% D
NS-10 Burster
C
Kills:222
Deaths:67
KDR:3.313
Accuracy:24.136% D
HSR:5.405% C
NS-10 Burster
C
Kills:196
Deaths:67
KDR:2.925
Accuracy:24.047% D-
HSR:5.102% C
Vortex VM21
C+
Kills:176
Deaths:67
KDR:2.627
Accuracy:41.025% C+
HSR:1.705% D-
Vortex VM21
C++
Kills:121
Deaths:66
KDR:1.833
Accuracy:42.310% C++
HSR:2.479% D
Cosmos VM3
C++
Kills:66
Deaths:9
KDR:7.333
Accuracy:15.206% C-
HSR:19.697% C++
Quasar VM1
C**
Kills:64
Deaths:8
KDR:8
Accuracy:15.316% C+
HSR:20.313% C**
Cosmos VM3
B**
Kills:62
Deaths:13
KDR:4.769
Accuracy:15.830% C
HSR:24.194% B**
Kills:7,211
Deaths (as MAX Suit):900
Deaths (to MAX Suits):245
KDR:8.01222
Kill Difference:6,311
Playtime:366.294 hours
Usage:28%
Score:6.025m
Score/min:274
Accuracy (listed only):25.437%
HSR (listed only):12.327%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,283
V. Kills:369 347%
Deaths:63
KDR:20.365
Accuracy:50.253% C+
KPH:62.500 C
VKPH:18 C+
Light PPA
D
Kills:316
V. Kills:22 N/A
Deaths:41
KDR:7.707
Accuracy:36.411% D
KPH:26.900 D
VKPH:1.900 D
Maelstrom Turbo Laser
D--
Kills:131
V. Kills:115 113%
Deaths:140
KDR:0.936
Accuracy:25.337% D--
KPH:2.700 D--
VKPH:2.400 D--
Antares LC
D
Kills:118
V. Kills:130 90%
Deaths:136
KDR:0.868
Accuracy:27.569% D
KPH:2.500 D*
VKPH:2.700 D*
Kills:1,848 (565 + 0)
Deaths:380
KDR:4.863
VKDR:1.674
Vehicle Kills:636
Kill Difference:1,468
Playtime:128.029 hours
Usage:10%
Score:0.879m
Score/min:114
Piloting Accuracy:27.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:3,137
V. Kills:615 N/A
Deaths:53
KDR:59.189
Accuracy:33.485% D
KPH:34.100 C*
VKPH:6.700 C
L100 Python HEAT
C+
Kills:1,171
V. Kills:455 257%
Deaths:32
KDR:36.594
Accuracy:51.878% C+
KPH:26.900 C
VKPH:10.500 C
L100 Python AP
C
Kills:1,169
V. Kills:738 158%
Deaths:34
KDR:34.382
Accuracy:54.442% C
KPH:21.100 D
VKPH:13.300 D-
Skyguard
D-
Kills:660
V. Kills:570 116%
Deaths:45
KDR:14.667
Accuracy:23.217% D--
KPH:7.900 D--
VKPH:6.800 D-
L100 Python HESH
D
Kills:96
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:47.459% C+
KPH:29.100 D--
VKPH:5.800 D
Kills:6,233 (6,233 + 0)
Deaths:164
KDR:38.006
VKDR:14.616
Vehicle Kills:2,397
Kill Difference:6,069
Playtime:277.895 hours
Usage:21%
Score:2.651m
Score/min:159
Driving Accuracy:47.459%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:2,367
V. Kills:930 254%
Deaths:80
KDR:29.588
Accuracy:49.293% C+
KPH:23.800 C++
VKPH:9.400 C**
Supernova FPC
D
Kills:194
V. Kills:166 116%
Deaths:14
KDR:13.857
Accuracy:48.282% D
KPH:13.400 D--
VKPH:11.500 D
Saron HRB
D
Kills:154
V. Kills:79 193%
Deaths:10
KDR:15.400
Accuracy:31.209% D**
KPH:19.500 D
VKPH:10 D
Proton II PPA
B+
Kills:126
V. Kills:3 N/A
Deaths:3
KDR:42
Accuracy:19.542% D
KPH:69.800 B+
VKPH:1.700 D--
Kills:2,841 (2,561 + 280)
Deaths:107
KDR:26.551
VKDR:11.009
Vehicle Kills:1,178
Kill Difference:2,734
Playtime:123.573 hours
Usage:9%
Score:1.519m
Score/min:205
Driving Accuracy:48.282%
Gunner Accuracy:19.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 3,7523,1375359.189U53.3633.485%D1.307%C+34.1C*6.7C17091.9h11.3B+33.7C*
Supernova PC 3,2972,3678029.588M**23.7649.293%C+1.817%C23.8C++9.4C**16299.4h4.7B+9.6B+
Nebula VM20 1,6791,6543584.62A1.2116.755%C16.143%D-18.9D-N/A7187.7h18.6C--111C+
Nebula VM20 1,6571,6283344.874A0.9516.329%C17.568%D19.9D-N/A7482h17.3C105.8C+
Dual Photon Pods 1,6521,2836320.365A*14.5450.253%C+1.091%C62.6C18C+40620.5h33.5D--66.6D
L100 Python HEAT 1,6261,1713236.594S30.7751.878%C+2.135%C26.9C10.5C16643.5h6.6C+12.7C+
L100 Python AP 1,9071,1693434.382S28.5554.442%C2.395%C+21.1D13.3D-15655.5h9.5D*17.4D--
Blueshift VM5 9128851954.538B*1.2914.683%D--18.644%C--14.2D*N/A4462.2h18.3D124.4D
Blueshift VM5 7707591584.804B**1.0214.337%D*17.523%D15.8D*N/A5048.1h17.5C--122.3D
Skyguard 1,2306604514.667S8.8423.217%D--1.212%D7.9D--6.8D-14183.7h152.1D655.1D--
Comet VM2 9054711812.602A*3.2344.26%C++2.76%D5.7D--5.2B+7583.2h49.9F--112.8D**
Spear Anti-Vehicle Phalanx Turret 7364541825.222M19.3949.734%B+3.084%C--27.2D16.9C-30416.7h13.6D-27.4C
Serpent VE92 4484413721.185C++4.6418.833%D--11.791%D**8.7D-N/A3450.6h14.6C77.5C-
Orion VS54 4204181832.284B+3.5418.256%C--15.072%D**18.8DN/A12922.2h15.3C--84.1C+
Comet VM2 6633691123.295M+2.5344.126%C+1.355%D**6.7D-5.3C++7555.4h49.9F113.2D*
Sirius SX12 3453432711.266C*4.5620.303%D-7.58%F16.3DN/A6821h14.9C++73.6C+
Light PPA 338316417.707B1.8836.411%D1.582%B+27D1.9D12411.7h11.7B32.1C*
Solstice SF 3093013060.984C+4.8423.455%C+6.977%F6.4D-N/A2746.7h15C64.1C+
NS-20 Gorgon 338287853.376A*2.4526.54%C+15.679%D10.1D-1.8B3728.5h59.8C225.4C+
Lasher X2 2662621581.658B**4.1722.55%C-2.672%D19.3DN/A8013.6h19.7C++87.5C+
Parallax VX3 258255416.22B*0.3948.269%A83.529%B++13.6D-N/A5318.7h3D--6.2C+
NS-20 Gorgon 294251803.138A++2.6926.659%C+16.335%D10.1D-1.7C++3924.8h60.1C225.4C
NS-10 Burster 390222673.313M**2.5124.136%D5.405%C3.4D--2.6D6564.6h197.4D*818D*
NS-10 Burster 345196672.925A**2.9024.047%D-5.102%C3.1D*2.4D--6063h218.2F907.4D**
Supernova FPC 3601941413.857A8.0348.282%DN/A13.4D--11.4D-36314.5h8.8F-18.3F-
Solstice VE3 1791761441.222B++4.6120.102%D9.091%F-10.2DN/A8717.2h15C*74.6C+
Vortex VM21 403176672.627B**3.2041.025%C+1.705%D-3.2D*4.1D5755.5h66.2D161.4C
SVA-88 1741721011.703C+4.1215.561%F18.023%D--11.5D*N/A5915h16.7F107.1F
Tank Mine 228158354.514B**1.3146.875%B**N/A112.9C++50C-14621.4h2.8D**5.9C**
Saron HRB 2331541015.4A*9.5731.209%D**1.299%C19.5D10D4307.9h19.9B+63.8C-
Maelstrom Turbo Laser 2461311400.936C4.8925.337%D--3.817%B++2.7D--2.4D--5548.2h233.4F921.2F-
Proximity Mine 1271261210.5A*4.6745.298%BN/A126C+1B++5971h1.9C+4.1B+
Proton II PPA 129126342A++36.1719.542%D2.381%B70B+1.7D--3411.8h9.2C*47.1C+
Vortex VM21 274121661.833B++3.9942.31%C++2.479%D2.3D*2.8D--4353.7h95.6D*226D
C-4 185119691.725C*4.1033.381%A+N/A54.1D30C++12012.2h2D-5.9C++
Antares LC 2481181360.868C4.9627.569%DN/A2.5D*2.7D*4647.6h303.9F-1102.3F-
Aspis Anti-Aircraft Phalanx Turret 210108336U30.1722.372%C-N/A10C+9.4C23510.8h149.7C++669.2C+
MAX Punch 1291009000.111C+5.7241.924%CN/A0.3DN/A1348.8h2.3C+5.5C++
L100 Python HESH 11596196S90.1747.459%C+N/A29.1D--5.8D2693.3h5.2D**10.9D--
MANA Anti-Vehicle Turret 21286175.059B+0.7755.039%C2.326%C--860C1260B+5527900.1h14.6F--26.5F-
Frag Grenade 7876176N/A70.1731.638%F-N/A760A20A*30410.1h2.6B**8.3C*
Cosmos VM3 666697.333M**1.5115.206%C-19.697%C++17.4D-N/A813.8h13.1B+85.9C++
Quasar VM1 646488S2.1715.316%C+20.313%C**8.4D*N/A1017.6h16.2C105.7C++
S1 11363232.739M**3.0964.894%B*N/A14.7D11.6C+5094.3h8.7D-13.4C+
Cosmos VM3 6362134.769A++1.0615.83%C24.194%B**16.3D--N/A813.8h13.8C+87.4C++
Lancer VS22 14653630.841C++4.9962.382%C++N/A4.2D*7.4D--20812.5h56.1D*90D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31661.3h
Nano-Armor Kit86162,50613.7h
Restoration Kit1870.1h
Motion Spotter02490.2h
Ammunition Package13080.2h
Medical Applicator02,5080.3h
Recon Detection Device36251.4h

Check the help document for the dictionary if you want to learn more about words used here.


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