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Veteran MiriaVincent[DPSO] MiriaVincent
VS BR 101

KDR: 5.8

Score: 19.2m

Last Seen: Apr 20th, 2019 4:59 AM
- OFFLINE - 13.9 hour(s)

Battle Rank 105 (101 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 113
Level Progress (to 106): 77%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Supernova PC Nebula VM20 Nebula VM20 Dual Photon Pods L100 Python HEAT L100 Python AP Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $517,914 MLG Score: 414
Fun Score: N/A
Cheeseburgers Flipped: 2863TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.621%12.129%226510301,5501.320274.479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.954%-0.483D-1.318D**0.663B+HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.088C+15.1-0.06C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.844%1.4%1748310321,71412252313.935327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.197%-0.164C-0.184C0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.80.232C++44.40.163C++79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.91%1.702%4363610298,576191342544.6667250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.155%-1.266D**-0.577D1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.6-0.774D-19.1-0.526D49.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.769%1.786%153210332801711501.62791185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.104%-0.872D---0.655D-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.527B+150.62B+41.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.623%83.73%1531103425212222.06557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.044A*1.087B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**30.052C+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 113
19.2m622.7%251 (15.1k)250 (15k)5.799723,2514,0098.58069101 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035116324.094%7.264%17519:145

42% Engineer9% Heavy Assault17% Light Assault28% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 3:01 AMMay 29th, 2017 4:15 AMApr 20th, 2019 8:42 AM (1d) (PST)Apr 20th, 2019 12:59 AM (2d) (PST)Apr 20th, 2019 12:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9571088490.3030.0520.0222.4590.092414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4256,46050,9651831148615,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1279.3h/53.3d 11,149 1,689 5,891 188.7k 1,257 4,183 7,054 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:418
Deaths:183
KDR:2.284
Accuracy:18.256% C--
HSR:15.072% D**
Lasher X2
C
Kills:258
Deaths:156
KDR:1.654
Accuracy:22.859% C
HSR:2.713% D
SVA-88
D--
Kills:172
Deaths:101
KDR:1.703
Accuracy:15.561% D**
HSR:18.023% D--
Kills:848
Deaths (as Heavy Assault):440
Deaths (to Heavy Assaults):866
KDR:1.92727
Kill Difference:408
Playtime:109.130 hours
Usage:9%
Score:1.167m
Score/min:178
Accuracy (listed only):18.892%
HSR (listed only):11.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Solstice SF
C+
Kills:298
Deaths:297
KDR:1.003
Accuracy:23.573% C+
HSR:7.047% F
Solstice VE3
C--
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% C--
HSR:9.091% F-
Kills:915
Deaths (as Engineer):813
Deaths (to Engineers):1,138
KDR:1.12546
Kill Difference:102
Playtime:535.265 hours
Usage:42%
Score:8.799m
Score/min:274
Accuracy (listed only):20.836%
HSR (listed only):9.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D--
HSR:11.791% D**
Sirius SX12
D
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D
HSR:7.580% F
Solstice SF
C+
Kills:298
Deaths:297
KDR:1.003
Accuracy:23.573% C+
HSR:7.047% F
Solstice VE3
C--
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% C--
HSR:9.091% F-
Kills:1,258
Deaths (as Light Assault):1,084
Deaths (to Light Assaults):686
KDR:1.16052
Kill Difference:174
Playtime:212.286 hours
Usage:17%
Score:2.699m
Score/min:212
Accuracy (listed only):20.703%
HSR (listed only):8.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D
HSR:7.580% F
Parallax VX3
A+
Kills:252
Deaths:40
KDR:6.300
Accuracy:48.623% A+
HSR:83.730% B++
Kills:595
Deaths (as Infiltrator):311
Deaths (to Infiltrators):450
KDR:1.91318
Kill Difference:284
Playtime:63.314 hours
Usage:5%
Score:0.583m
Score/min:153
Accuracy (listed only):34.463%
HSR (listed only):45.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,629
Deaths:347
KDR:4.695
Accuracy:16.677% C
HSR:16.022% D-
Nebula VM20
C
Kills:1,607
Deaths:324
KDR:4.960
Accuracy:16.223% C
HSR:17.673% D
Blueshift VM5
D
Kills:841
Deaths:190
KDR:4.426
Accuracy:14.784% D--
HSR:18.074% D
Blueshift VM5
D
Kills:730
Deaths:153
KDR:4.771
Accuracy:14.512% D--
HSR:17.123% D
Comet VM2
C++
Kills:461
Deaths:178
KDR:2.590
Accuracy:44.184% C++
HSR:2.603% D-
Comet VM2
C+
Kills:359
Deaths:110
KDR:3.264
Accuracy:43.971% C+
HSR:1.393% D*
NS-20 Gorgon
C+
Kills:279
Deaths:85
KDR:3.282
Accuracy:26.472% C+
HSR:16.129% D
NS-20 Gorgon
C+
Kills:249
Deaths:80
KDR:3.113
Accuracy:26.697% C+
HSR:16.064% D
NS-10 Burster
C
Kills:218
Deaths:66
KDR:3.303
Accuracy:24.102% D
HSR:5.505% C
NS-10 Burster
C+
Kills:188
Deaths:66
KDR:2.848
Accuracy:23.958% D-
HSR:5.319% C+
Vortex VM21
C+
Kills:173
Deaths:67
KDR:2.582
Accuracy:40.961% C+
HSR:1.734% D-
Vortex VM21
C*
Kills:121
Deaths:66
KDR:1.833
Accuracy:42.264% C*
HSR:2.479% D
Quasar VM1
B
Kills:64
Deaths:8
KDR:8
Accuracy:15.316% C+
HSR:20.313% B
Cosmos VM3
C++
Kills:60
Deaths:9
KDR:6.667
Accuracy:15.289% C
HSR:20% C++
Cosmos VM3
C*
Kills:54
Deaths:13
KDR:4.154
Accuracy:15.898% C+
HSR:20.370% C*
Kills:7,033
Deaths (as MAX Suit):881
Deaths (to MAX Suits):245
KDR:7.98297
Kill Difference:6,152
Playtime:358.535 hours
Usage:28%
Score:5.912m
Score/min:275
Accuracy (listed only):25.421%
HSR (listed only):12.053%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,269
V. Kills:365 347%
Deaths:63
KDR:20.143
Accuracy:50.201% C
KPH:61.900 C
VKPH:17.800 C+
Light PPA
D
Kills:314
V. Kills:22 N/A
Deaths:39
KDR:8.051
Accuracy:36.735% D
KPH:27.100 D
VKPH:1.900 D
Maelstrom Turbo Laser
D--
Kills:131
V. Kills:115 113%
Deaths:136
KDR:0.963
Accuracy:25.443% D--
KPH:2.800 D--
VKPH:2.400 D--
Antares LC
D
Kills:114
V. Kills:128 88%
Deaths:136
KDR:0.838
Accuracy:27.619% D
KPH:2.400 D*
VKPH:2.700 D*
Kills:1,828 (559 + 0)
Deaths:374
KDR:4.888
VKDR:1.684
Vehicle Kills:630
Kill Difference:1,454
Playtime:126.494 hours
Usage:10%
Score:0.872m
Score/min:115
Piloting Accuracy:27.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:3,137
V. Kills:615 N/A
Deaths:53
KDR:59.189
Accuracy:33.485% D
KPH:34.100 C**
VKPH:6.700 C
L100 Python HEAT
C+
Kills:1,127
V. Kills:432 260%
Deaths:31
KDR:36.355
Accuracy:51.907% C+
KPH:26.700 C+
VKPH:10.200 C
L100 Python AP
C
Kills:1,112
V. Kills:713 156%
Deaths:32
KDR:34.750
Accuracy:54.362% C
KPH:20.800 D
VKPH:13.300 D
Skyguard
D
Kills:642
V. Kills:559 115%
Deaths:44
KDR:14.591
Accuracy:23.150% D--
KPH:7.800 D-
VKPH:6.800 D
L100 Python HESH
D--
Kills:66
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:43.503% D
KPH:26.600 D--
VKPH:4.800 D--
Kills:6,084 (6,084 + 0)
Deaths:160
KDR:38.025
VKDR:14.569
Vehicle Kills:2,331
Kill Difference:5,924
Playtime:272.218 hours
Usage:21%
Score:2.600m
Score/min:159
Driving Accuracy:43.503%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:2,367
V. Kills:930 254%
Deaths:80
KDR:29.588
Accuracy:49.293% C+
KPH:23.800 C*
VKPH:9.400 C**
Supernova FPC
D-
Kills:191
V. Kills:164 116%
Deaths:13
KDR:14.692
Accuracy:48.087% D
KPH:13.200 D--
VKPH:11.400 D-
Saron HRB
C--
Kills:154
V. Kills:79 193%
Deaths:10
KDR:15.400
Accuracy:31.149% D**
KPH:19.600 C--
VKPH:10 D
Proton II PPA
B+
Kills:126
V. Kills:3 N/A
Deaths:3
KDR:42
Accuracy:19.542% D
KPH:69.800 B+
VKPH:1.700 D--
Kills:2,838 (2,558 + 280)
Deaths:106
KDR:26.774
VKDR:11.094
Vehicle Kills:1,176
Kill Difference:2,732
Playtime:123.521 hours
Usage:10%
Score:1.510m
Score/min:204
Driving Accuracy:48.087%
Gunner Accuracy:19.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 3,7523,1375359.189U53.3933.485%D1.307%C+34.1C**6.7C17091.9h11.3B+33.7B
Supernova PC 3,2972,3678029.588M**23.7949.293%C+1.817%C23.8C*9.4C**16199.4h4.7B+9.6B+
Nebula VM20 1,6531,6293474.695A++1.1016.677%C16.022%D-18.9D-N/A7186.4h18.5C110.9C+
Nebula VM20 1,6361,6073244.96A++0.8416.223%C17.673%D19.9D-N/A7480.8h17.1C+105.4C+
Dual Photon Pods 1,6341,2696320.143A*14.3450.201%C1.103%C61.9C17.8C+40320.5h33.5D-66.7D
L100 Python HEAT 1,5591,1273136.355S30.5651.907%C+2.218%C+26.7C+10.2C16742.2h6.6C+12.6C++
L100 Python AP 1,8251,1123234.75S28.9554.362%C2.518%C+20.8D13.3D15653.5h9.7D*17.8D*
Blueshift VM5 8678411904.426B**1.3714.784%D--18.074%D14D*N/A4360.1h18.5C--125.3D
Blueshift VM5 7417301534.771B**1.0314.512%D--17.123%D16D--N/A5145.7h17.5C120.3C--
Skyguard 1,2016424414.591S8.7923.15%D--1.246%D7.8D-6.8D14182.1h152.3C--657.7D-
Comet VM2 8894611782.59A*3.2144.184%C++2.603%D-5.6D--5.2B+7582h49.9F--113D**
Serpent VE92 4484413721.185C++4.6118.833%D--11.791%D**8.7D-N/A3450.6h14.6C+77.5C
Spear Anti-Vehicle Phalanx Turret 7064331824.056M18.2649.407%B+3.233%C26.7D16.9C-30616.2h13.8D--27.8C
Orion VS54 4204181832.284B+3.5218.256%C--15.072%D**18.8DN/A12822.2h15.3C-84.1C
Comet VM2 6473591103.264M2.5443.971%C+1.393%D*6.6D-5.3C*7554.7h50.2F114.2D*
Sirius SX12 3453432711.266C*4.5320.303%D7.58%F16.3DN/A6821h14.9C++73.6C+
Light PPA 336314398.051B++2.2536.735%D1.592%B+27.1D1.9D12511.6h11.5B31.3C**
Solstice SF 3052982971.003C++4.8023.573%C+7.047%F6.5D-N/A2845.9h15.1C63.9C+
NS-20 Gorgon 328279853.282A*2.5226.472%C+16.129%D10.2D1.8B+3827.4h58.6C+221.5C+
Lasher X2 2622581561.654B**4.1522.859%C2.713%D19.4DN/A8113.3h19.6C++85.9C++
Parallax VX3 254252406.3B*0.5048.623%A+83.73%B++13.7D-N/A5418.4h3D--6.2C+
NS-20 Gorgon 291249803.113A++2.6926.697%C+16.064%D10.2D-1.7C*3924.4h59.6C223.2C
NS-10 Burster 383218663.303M*2.5024.102%D5.505%C3.5D-2.6D6662.7h194.9D*808.6D*
Supernova FPC 3551911314.692A+8.8948.087%DN/A13.3D--11.4D-35714.4h8.8F-18.3F-
NS-10 Burster 333188662.848A*2.9523.958%D-5.319%C+3.1D--2.4D--6061.1h219.9F917.8D**
Solstice VE3 1791761441.222B++4.5820.102%C--9.091%F-10.2C--N/A8617.2h15C**74.6C++
Vortex VM21 399173672.582A+3.2240.961%C+1.734%D-3.1D*4.1D5755h66.7D162.9C
SVA-88 1741721011.703C+4.1015.561%D**18.023%D--11.5D*N/A5815h16.7D**107.1D**
Saron HRB 2331541015.4A*9.6031.149%D**1.299%C19.5C--10D4317.9h19.8B+63.6C
Tank Mine 219151354.314B*1.4947.275%B**N/A107.9C++48.6C--14681.4h2.8D**6C*
Maelstrom Turbo Laser 2461311360.963C4.8425.443%D--3.817%B*2.8D--2.4D--5647.2h228.6D**898.6F-
Proton II PPA 129126342A++36.2019.542%D2.381%B70B+1.7D--3411.8h9.2C**47.1C+
Proximity Mine 1251241111.273A*5.4745.941%B+N/A124C++1B*6141h1.9C++4.1B+
Vortex VM21 274121661.833B**3.9742.264%C*2.479%D2.3D*2.9D--4353.3h94.8D*224.3C-
C-4 179115671.716C*4.0833.48%AN/A52.3D29.1C+11972.2h2D5.9C*
Antares LC 2421141360.838C-4.9627.619%DN/A2.4D*2.7D*4647.2h311.7F-1128.6F-
Aspis Anti-Aircraft Phalanx Turret 208107335.667U29.8722.311%C-N/A10.1C+9.5C23710.6h149.2C*668.7C++
MAX Punch 1291008810.114C+5.6942.23%CN/A0.3C--N/A1341.2h2.3C++5.5C++
MANA Anti-Vehicle Turret 21286175.059A+0.7455.34%C+2.326%D-860D1260D4141550.1h14.6F-26.3D*
Frag Grenade 7775175N/A69.2031.41%F-N/A750B**20A28390.1h2.6B**8.3C*
L100 Python HESH 7866166S60.2043.503%DN/A26.4D--4.8D--3072.5h4.7D--10.7D-
Quasar VM1 646488S2.2015.316%C+20.313%B8.4D*N/A1017.6h16.2C+105.7C++
S1 11363232.739M**3.0664.894%B*N/A14.7D11.6C+5064.3h8.7D13.4C+
Cosmos VM3 606096.667M+0.8715.289%C20%C++16.7D-N/A813.6h13.1B+85.9C**
Cosmos VM3 5554134.154A1.6515.898%C+20.37%C*15D*N/A803.6h14.4C+90.7C++
Lancer VS22 14050630.794C++5.0162.402%C++N/A4D*7.3D-20812.4h58.8D*94.3D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31631.3h
Motion Spotter02240.2h
Restoration Kit1870.1h
Nano-Armor Kit86161,23613.7h
Ammunition Package13010.2h
Medical Applicator01,6720.2h
Recon Detection Device36151.3h

Check the help document for the dictionary if you want to learn more about words used here.


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