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Veteran MiriaVincent[DPSO] MiriaVincent
VS BR 105

KDR: 5.97

Score: 21.3m

Last Seen: May 26th, 2020 6:58 AM
- OFFLINE - 21.8 hour(s)

Battle Rank 109 (105 total) - Vanu Sovereignty on Connery
Level Progress (to 110): 44%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Supernova PC Nebula VM20 Nebula VM20 L100 Python AP L100 Python HEAT Dual Photon Pods Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 3222TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.621%12.129%226512781,5501.187744.781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.954%-0.506D-1.345D**0.662B+HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.096C+15.1-0.061C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.602%1.267%1698312801,89413856913.6259332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.245%-0.164C-0.202C0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.50.23C++440.161C++79.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.139%1.554%4528612779,655209392145.9762246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.105%-1.269D**-0.565D1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.4-0.805D-19.3-0.555D49.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.553%1.754%148212812851851591.53226178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.383%-0.869D---0.661D-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.533B+15.70.625B+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.977%74.359%1482128135113492.6194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%2.018A*1.023B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.387C**3.90.077C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.3m662.6%248 (14.9k)247 (14.8k)5.9690926,2644,4008.77159105 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283133824.056%7.466%18019:367

41% Engineer9% Heavy Assault6% Infiltrator17% Light Assault28% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 3:01 AMMay 29th, 2017 4:15 AMMay 26th, 2020 8:32 AM (2d) (PST)May 26th, 2020 3:03 AM (2d) (PST)May 26th, 2020 2:58 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9661078590.3050.0510.0232.6290.092428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9366,41451,5221831158614,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1435.9h/59.8d 12,331 1,961 6,676 226.5k 1,386 4,712 7,917 83.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:418
Deaths:183
KDR:2.284
Accuracy:18.256% D
HSR:15.072% D**
SVA-88
D--
Kills:172
Deaths:101
KDR:1.703
Accuracy:15.561% F
HSR:18.023% D--
Kills:590
Deaths (as Heavy Assault):284
Deaths (to Heavy Assaults):920
KDR:2.07746
Kill Difference:306
Playtime:123.748 hours
Usage:9%
Score:1.288m
Score/min:173
Accuracy (listed only):16.909%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D*
HSR:11.791% D**
Solstice SF
C
Kills:317
Deaths:354
KDR:0.895
Accuracy:23.238% C
HSR:8.202% D*
Solstice VE3
D
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D
HSR:9.091% F-
Kills:934
Deaths (as Engineer):870
Deaths (to Engineers):1,224
KDR:1.07356
Kill Difference:64
Playtime:584.393 hours
Usage:41%
Score:9.488m
Score/min:271
Accuracy (listed only):20.724%
HSR (listed only):9.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:441
Deaths:372
KDR:1.185
Accuracy:18.833% D*
HSR:11.791% D**
Sirius SX12
D--
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D--
HSR:7.580% F
Solstice SF
C
Kills:317
Deaths:354
KDR:0.895
Accuracy:23.238% C
HSR:8.202% D*
Solstice VE3
D
Kills:176
Deaths:144
KDR:1.222
Accuracy:20.102% D
HSR:9.091% F-
Kills:1,277
Deaths (as Light Assault):1,141
Deaths (to Light Assaults):738
KDR:1.11919
Kill Difference:136
Playtime:238.269 hours
Usage:17%
Score:2.990m
Score/min:209
Accuracy (listed only):20.619%
HSR (listed only):9.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:343
Deaths:271
KDR:1.266
Accuracy:20.303% D--
HSR:7.580% F
Parallax VX3
B**
Kills:281
Deaths:42
KDR:6.690
Accuracy:47.386% B**
HSR:83.630% B++
VA39 Spectre
C+
Kills:70
Deaths:12
KDR:5.833
Accuracy:31.905% C+
HSR:37.143% C+
Kills:694
Deaths (as Infiltrator):325
Deaths (to Infiltrators):496
KDR:2.13538
Kill Difference:369
Playtime:84.729 hours
Usage:6%
Score:0.784m
Score/min:154
Accuracy (listed only):33.198%
HSR (listed only):42.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,773
Deaths:391
KDR:4.535
Accuracy:16.478% D
HSR:16.639% D-
Nebula VM20
D
Kills:1,759
Deaths:367
KDR:4.793
Accuracy:16.050% D
HSR:17.396% D
Blueshift VM5
C
Kills:1,075
Deaths:252
KDR:4.266
Accuracy:14.623% D**
HSR:20.651% C
Blueshift VM5
C--
Kills:972
Deaths:212
KDR:4.585
Accuracy:14.337% D*
HSR:19.239% C--
Comet VM2
C+
Kills:498
Deaths:190
KDR:2.621
Accuracy:44.384% C+
HSR:2.610% D-
Comet VM2
C
Kills:396
Deaths:115
KDR:3.443
Accuracy:44.364% C
HSR:1.263% D**
NS-20 Gorgon
C+
Kills:318
Deaths:95
KDR:3.347
Accuracy:27.057% C+
HSR:15.723% D-
NS-20 Gorgon
C+
Kills:276
Deaths:87
KDR:3.172
Accuracy:27.151% C+
HSR:16.667% D
NS-10 Burster
D
Kills:268
Deaths:78
KDR:3.436
Accuracy:24.125% D--
HSR:4.478% D
NS-10 Burster
C-
Kills:229
Deaths:78
KDR:2.936
Accuracy:24.020% D*
HSR:4.367% C-
Vortex VM21
C+
Kills:187
Deaths:68
KDR:2.750
Accuracy:41.089% C+
HSR:1.604% D
Vortex VM21
C+
Kills:131
Deaths:67
KDR:1.955
Accuracy:42.462% C+
HSR:2.290% D
Cosmos VM3
C++
Kills:78
Deaths:12
KDR:6.500
Accuracy:14.894% D
HSR:19.231% C++
Cosmos VM3
B**
Kills:72
Deaths:16
KDR:4.500
Accuracy:15.394% D
HSR:23.611% B**
Quasar VM1
C*
Kills:64
Deaths:8
KDR:8
Accuracy:15.316% C
HSR:20.313% C*
Kills:8,096
Deaths (as MAX Suit):1,018
Deaths (to MAX Suits):257
KDR:7.95285
Kill Difference:7,078
Playtime:403.539 hours
Usage:28%
Score:6.666m
Score/min:275
Accuracy (listed only):25.449%
HSR (listed only):12.405%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,373
V. Kills:395 347%
Deaths:63
KDR:21.794
Accuracy:50.157% C
KPH:66.200 C
VKPH:19 C+
Light PPA
D
Kills:378
V. Kills:32 N/A
Deaths:41
KDR:9.220
Accuracy:35.658% D-
KPH:23.900 D-
VKPH:2 D
Maelstrom Turbo Laser
D--
Kills:143
V. Kills:121 117%
Deaths:140
KDR:1.021
Accuracy:25.291% D*
KPH:2.800 D--
VKPH:2.400 D--
Antares LC
D
Kills:134
V. Kills:139 96%
Deaths:136
KDR:0.985
Accuracy:27.340% D
KPH:2.600 D*
VKPH:2.700 D*
Hornet Missiles
C--
Kills:54
V. Kills:49 108%
Deaths:3
KDR:18
Accuracy:65.025% C**
KPH:31.300 D-
VKPH:28.400 C--
Kills:2,082 (655 + 0)
Deaths:383
KDR:5.436
VKDR:1.922
Vehicle Kills:736
Kill Difference:1,699
Playtime:140.276 hours
Usage:10%
Score:1.015m
Score/min:121
Piloting Accuracy:27.340%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:3,146
V. Kills:619 N/A
Deaths:53
KDR:59.359
Accuracy:33.548% D
KPH:34.100 C+
VKPH:6.700 C
L100 Python AP
C
Kills:1,663
V. Kills:952 175%
Deaths:35
KDR:47.514
Accuracy:54.279% C
KPH:22.800 D-
VKPH:13 D--
L100 Python HEAT
C
Kills:1,485
V. Kills:586 253%
Deaths:34
KDR:43.677
Accuracy:51.751% C+
KPH:27.400 C
VKPH:10.800 C
Skyguard
D--
Kills:792
V. Kills:635 125%
Deaths:45
KDR:17.600
Accuracy:23.456% D--
KPH:8.600 D--
VKPH:6.900 D--
L100 Python HESH
D
Kills:145
V. Kills:28 N/A
Deaths:
KDR:
Accuracy:47.228% C
KPH:29.900 D--
VKPH:5.800 D
Kills:7,231 (7,231 + 0)
Deaths:167
KDR:43.299
VKDR:16.886
Vehicle Kills:2,820
Kill Difference:7,064
Playtime:316.643 hours
Usage:22%
Score:3.011m
Score/min:158
Driving Accuracy:47.228%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:2,367
V. Kills:930 254%
Deaths:80
KDR:29.588
Accuracy:49.293% C+
KPH:23.800 C+
VKPH:9.400 C++
Supernova FPC
D-
Kills:202
V. Kills:171 117%
Deaths:14
KDR:14.429
Accuracy:48.666% D
KPH:13.700 D*
VKPH:11.600 D-
Saron HRB
D
Kills:159
V. Kills:82 192%
Deaths:10
KDR:15.900
Accuracy:32.107% D**
KPH:19.200 D
VKPH:9.900 D
Proton II PPA
C++
Kills:126
V. Kills:3 N/A
Deaths:3
KDR:42
Accuracy:19.709% D-
KPH:69.100 C++
VKPH:1.600 D*
Kills:2,854 (2,569 + 285)
Deaths:107
KDR:26.673
VKDR:11.084
Vehicle Kills:1,186
Kill Difference:2,747
Playtime:124.303 hours
Usage:9%
Score:1.552m
Score/min:208
Driving Accuracy:48.666%
Gunner Accuracy:19.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 3,7653,1465359.358S53.3933.548%D1.335%C+34.1C+6.7C17192.3h11.3C**33.8C+
Supernova PC 3,2972,3678029.588M+23.6249.293%C+1.817%C23.8C+9.4C++16299.4h4.7C++9.6C*
Nebula VM20 1,8011,7733914.535B**1.4316.478%D16.639%D-18.8D--N/A7094.4h18.4C111.7C--
Nebula VM20 1,7941,7593674.793B**1.1816.05%D17.396%D19.8D--N/A7488.7h17C106.2C
L100 Python AP 2,6151,6633547.514S41.5454.279%C1.804%C22.8D-13D--15473h8.4D-15.5D
L100 Python HEAT 2,0711,4853443.676S37.7151.751%C+1.684%D27.4C10.8C16254.1h6.8C-13.1C
Dual Photon Pods 1,7681,3736321.794A*15.8250.157%C1.02%C66C19C+42220.8h33.3D*66.4D-
Blueshift VM5 1,1111,0752524.266B++1.7014.623%D**20.651%C14.5D*N/A4674.1h18.5D-126.4D*
Blueshift VM5 9939722124.585B*1.3814.337%D*19.239%C--16.2D*N/A5360h17.6D122.7D--
Skyguard 1,4277924517.6S11.6323.456%D--1.136%D8.6D--6.9D--14292.3h143D609.8D--
Comet VM2 9464981902.621A++3.3544.384%C+2.61%D-5.8D--5.2C**7586.3h49.6F*111.8D**
Spear Anti-Vehicle Phalanx Turret 7994971926.158A*20.1949.91%B+2.817%D27.6D16.8D30318h13.4D--26.8C-
Serpent VE92 4484413721.185C+4.7818.833%D*11.791%D**8.7D-N/A3450.6h14.6C--77.5D
Orion VS54 4204181832.284C*3.6918.256%D15.072%D**18.6DN/A13022.5h15.3D84.1C+
Comet VM2 7083961153.443A*2.5344.364%C1.263%D**6.8D--5.4C++7657.9h49.2F-110.8D**
Light PPA 410378419.22B+3.2535.658%D-1.323%C++23.9D-2D11315.8h13.1C+36.8C+
Sirius SX12 3453432711.266C++4.7020.303%D--7.58%F16.3DN/A6921h14.9C+73.6C
NS-20 Gorgon 376318953.347A++2.6227.057%C+15.723%D-9.8D--1.8C++3732.5h64D236.6C-
Solstice SF 3283173540.895C+5.0723.238%C8.202%D*6.1D--N/A2552.2h15.6D-67.1C-
Parallax VX3 286281426.69B*0.7247.386%B**83.63%B++13.4D--N/A5220.9h3D*6.3C+
Lasher X2 2832771671.659B+4.3122.784%D2.527%D19DN/A8014.6h20.1C+88.4C+
NS-20 Gorgon 325276873.172A+2.8027.151%C+16.667%D9.9D--1.8C++3827.9h64C-235.7C--
NS-10 Burster 462268783.436A**2.5324.125%D--4.478%D3.7D--2.7D6572.7h185.9D*770.4D*
NS-10 Burster 393229782.936B**3.0324.02%D*4.367%C-3.2D*2.3D*5871.1h212.5F884.7F-
Supernova FPC 3732021414.429B++8.4648.666%DN/A13.6D*11.6D-37814.8h8.7F*17.8F--
Vortex VM21 422187682.75B*3.2241.089%C+1.604%D3.2D*4D-5658.6h65.9D--160.3D
Tank Mine 264183434.256B++1.7145.799%B++N/A107.6C+47.6D13831.7h2.7D*5.9C+
Solstice VE3 1791761441.222B+4.7520.102%D9.091%F-10.2DN/A9017.2h15C++74.6C+
SVA-88 1741721011.703C+4.2715.561%F18.023%D--11.5D*N/A5915h16.7F-107.1F--
Saron HRB 2411591015.9A++9.9332.107%D**1.258%C19.2D9.9D4258.3h20.8C++64.8D
L100 Python HESH 1731451145S139.0347.228%CN/A30.2D--5.8D2604.8h4.8D10.1D-
Maelstrom Turbo Laser 2641431401.021C4.9525.291%D*3.497%B+2.8D--2.4D--5550.8h227.8F-900.6F--
Proximity Mine 139138159.2A+3.2344.918%C++N/A115CN/A5451.2h2C-4.4C++
C-4 210135701.929C*4.0434.413%AN/A58.7D32.6C*12292.3h1.9D--5.5C++
Antares LC 2731341360.985C--4.9827.34%D1.493%C2.6D*2.7D*4551.2h289.4F--1058.3F--
Vortex VM21 289131671.955B4.0142.462%C+2.29%D2.3D*2.8D*4256.7h93.2F-219.4D--
Proton II PPA 129126342B**36.0319.709%D-2.381%B+70C++1.7D*3381.8h9.4C+47.5C
Aspis Anti-Aircraft Phalanx Turret 213110336.667U30.7022.516%DN/A9.6C9C-23111.4h155.5C+690.5C+
MAX Punch 1321031,0180.101C+5.8740.995%CN/A0.3D-N/A1385.5h2.3C++5.7C++
MANA Anti-Vehicle Turret 21286175.059B0.9154.943%C2.326%C860C1260M++5537600.1h14.6D**26.6F
Cosmos VM3 7978126.5M++0.5314.894%D19.231%C++18.1D-N/A814.3h12.9B+86.8C+
Plasma Grenade 7876176N/A70.0331.415%F-N/A760B*20B++32220.1h2.7B++8.5C+
NS-R3 Swarm 12572243S2.9763.224%C+N/A5.3D3.9D*6513.7h25.2B+39.8B+
Cosmos VM3 7372164.5A1.4715.394%D23.611%B**16.7D--N/A774.3h13.9C+90.6C+
VA39 Spectre 7470125.833A++0.1431.905%C+37.143%C+11.5D-N/A756.1h7.4D-23.3C-
Quasar VM1 646488M**2.0315.316%C20.313%C*8.4D*N/A1037.6h16.2C105.7C+
S1 11363232.739M++3.2364.817%B*N/A14.7D-11.6C5274.3h8.7D--13.4C
Hornet Missiles 10354318A*12.0365.025%C**N/A31.8D-28.8C-7481.7h26.4T*40.6F*
Lancer VS22 14854640.844C+5.1361.834%C++N/A4D-7D19913.4h58.4F94.5F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit92174,72914.4h
Anti-Vehicle MANA Turret31691.3h
Nanite Revive Grenade0540h
Restoration Kit2880.1h
Motion Spotter03290.3h
Spitfire Auto-Turret1540.1h
Recon Detection Device47331.6h
Ammunition Package14150.2h
Medical Applicator02,6910.3h

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