Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,708)players online:
ZugieMac (12)  Faber0ne (7)  Adorkalyptic (6)  TheTake (4)  MofkerTwitch (4)  gohanblack235 (2) 35
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (390 days). The data shown below may not be accurate.

Cold Blooded MissBiz[V] MissBiz
VS BR 96

KDR: 1.26

Score: 16.8m

Last Seen: Mar 25th, 2018 12:06 AM
- OFFLINE - 9356.6 hour(s)

Battle Rank 103 (96 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 82%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Solstice VE3 Sirius SX12 NS-7 PDW Blueshift VM5 Blueshift VM5 Serpent VE92 Corvus VA55
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MissBiz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.47%23.832%53524101110,0831.30221-0.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.271%0.269C*0.479B+-0.296CHEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.313C*11.50.192C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.799%1.866%44310322686372280.420063117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.245%-1.082D*-0.476D1.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.7-3.802T*55.3-3.412T*130.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.309%1.564%346510301,3434525632.96468238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.903%-0.265C-0.711D-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.627B+14.80.627B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.784%59.751%3463103248249200.977688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.562%-0.637D-0.483D0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.108C+3.4-0.059C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.182%10.345%346110348762510.1392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.27C-0.835D--1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.09C+4.60.056C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m503.3%348 (20.9k)314 (18.8k)1.2604918,10714,3651.5200196 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103537616.864%18.236%30803:454

13% Combat Medic45% Engineer8% Heavy Assault7% Infiltrator20% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:45 AMMar 6th, 2018 12:06 AMApr 23rd, 2018 2:47 PM (360d) (PST)Mar 24th, 2018 10:29 PM (390d) (PST)Mar 24th, 2018 8:06 PM (390d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791862930.3370.2670.0611.8960.040274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,73311,16617,56720164114218,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
895.5h/37.3d 3,728 3,302 5,983 101.9k 1,772 2,705 2,134 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:354
Deaths:356
KDR:0.994
Accuracy:20.405% C+
HSR:14.689% D**
Flare VE6
B**
Kills:223
Deaths:243
KDR:0.918
Accuracy:22.415% C+
HSR:32.287% B**
Ursa
C-
Kills:190
Deaths:204
KDR:0.931
Accuracy:19.876% C-
HSR:17.895% D-
Pulsar LSW
C
Kills:168
Deaths:114
KDR:1.474
Accuracy:21.429% C
HSR:19.048% D
Kills:935
Deaths (as Heavy Assault):917
Deaths (to Heavy Assaults):4,440
KDR:1.01963
Kill Difference:18
Playtime:69.746 hours
Usage:8%
Score:1.113m
Score/min:266
Accuracy (listed only):21.031%
HSR (listed only):20.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,175
Deaths:1,141
KDR:1.030
Accuracy:21.272% D
HSR:25.021% B
Solstice VE3
C+
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:22.465% C+
HSR:18.283% C
Serpent VE92
A+
Kills:804
Deaths:818
KDR:0.983
Accuracy:20.948% D
HSR:27.736% A+
Eidolon VE33
C++
Kills:533
Deaths:408
KDR:1.306
Accuracy:23.190% D
HSR:26.642% C++
Solstice SF
A
Kills:252
Deaths:231
KDR:1.091
Accuracy:23.887% C+
HSR:25% A
Thanatos VE70
C+
Kills:87
Deaths:109
KDR:0.798
Accuracy:38.182% C+
HSR:10.345% D*
Kills:4,016
Deaths (as Engineer):3,833
Deaths (to Engineers):2,838
KDR:1.04774
Kill Difference:183
Playtime:404.103 hours
Usage:45%
Score:7.443m
Score/min:307
Accuracy (listed only):24.991%
HSR (listed only):22.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,175
Deaths:1,141
KDR:1.030
Accuracy:21.272% D
HSR:25.021% B
Solstice VE3
C+
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:22.465% C+
HSR:18.283% C
Sirius SX12
B
Kills:1,163
Deaths:1,055
KDR:1.102
Accuracy:22.376% C
HSR:20.206% B
NS-7 PDW
B**
Kills:1,158
Deaths:1,144
KDR:1.012
Accuracy:24.126% C+
HSR:24.007% B**
Serpent VE92
A+
Kills:804
Deaths:818
KDR:0.983
Accuracy:20.948% D
HSR:27.736% A+
MKV Suppressed
B**
Kills:524
Deaths:635
KDR:0.825
Accuracy:22.018% D
HSR:25% B**
Solstice SF
A
Kills:252
Deaths:231
KDR:1.091
Accuracy:23.887% C+
HSR:25% A
Eridani SX5
C**
Kills:165
Deaths:125
KDR:1.320
Accuracy:23.470% D
HSR:21.818% C**
Thanatos VE70
C+
Kills:87
Deaths:109
KDR:0.798
Accuracy:38.182% C+
HSR:10.345% D*
Kills:6,493
Deaths (as Light Assault):6,384
Deaths (to Light Assaults):2,490
KDR:1.01707
Kill Difference:109
Playtime:175.814 hours
Usage:20%
Score:3.583m
Score/min:340
Accuracy (listed only):24.305%
HSR (listed only):21.935%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,163
Deaths:1,055
KDR:1.102
Accuracy:22.376% C
HSR:20.206% B
NS-7 PDW
B**
Kills:1,158
Deaths:1,144
KDR:1.012
Accuracy:24.126% C+
HSR:24.007% B**
Corvus VA55
B*
Kills:574
Deaths:731
KDR:0.785
Accuracy:21.067% D
HSR:28.746% B*
MKV Suppressed
B**
Kills:524
Deaths:635
KDR:0.825
Accuracy:22.018% D
HSR:25% B**
CME
B++
Kills:245
Deaths:285
KDR:0.860
Accuracy:24.225% C-
HSR:27.755% B++
Eridani SX5
C**
Kills:165
Deaths:125
KDR:1.320
Accuracy:23.470% D
HSR:21.818% C**
Equinox VE2 Burst
C
Kills:162
Deaths:190
KDR:0.853
Accuracy:22.451% D--
HSR:24.691% C
Pulsar VS1
A
Kills:161
Deaths:196
KDR:0.821
Accuracy:23.736% C+
HSR:29.193% A
H-V45
A
Kills:160
Deaths:205
KDR:0.780
Accuracy:21.670% C-
HSR:31.250% A
NS-11P
B++
Kills:159
Deaths:200
KDR:0.795
Accuracy:22.031% C+
HSR:23.899% B++
Thanatos VE70
C+
Kills:87
Deaths:109
KDR:0.798
Accuracy:38.182% C+
HSR:10.345% D*
Kills:4,558
Deaths (as Combat Medic):4,875
Deaths (to Combat Medics):1,670
KDR:0.93497
Kill Difference:317
Playtime:117.572 hours
Usage:13%
Score:2.398m
Score/min:340
Accuracy (listed only):24.123%
HSR (listed only):24.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,163
Deaths:1,055
KDR:1.102
Accuracy:22.376% C
HSR:20.206% B
NS-7 PDW
B**
Kills:1,158
Deaths:1,144
KDR:1.012
Accuracy:24.126% C+
HSR:24.007% B**
MKV Suppressed
B**
Kills:524
Deaths:635
KDR:0.825
Accuracy:22.018% D
HSR:25% B**
Parallax VX3
C--
Kills:248
Deaths:50
KDR:4.960
Accuracy:35.950% C--
HSR:69.355% D--
Beamer VS3
B+
Kills:187
Deaths:233
KDR:0.803
Accuracy:25.381% C
HSR:26.203% B+
NS-44P Commissioner
C
Kills:167
Deaths:233
KDR:0.717
Accuracy:28.693% D*
HSR:22.156% C
Nyx VX31
C**
Kills:165
Deaths:105
KDR:1.571
Accuracy:33.992% C+
HSR:32.727% C**
Eridani SX5
C**
Kills:165
Deaths:125
KDR:1.320
Accuracy:23.470% D
HSR:21.818% C**
Cerberus
B+
Kills:161
Deaths:138
KDR:1.167
Accuracy:34.888% B+
HSR:24.224% C*
Ghost
D--
Kills:161
Deaths:85
KDR:1.894
Accuracy:30.794% D*
HSR:57.764% D--
NS-44 Commissioner
C
Kills:160
Deaths:198
KDR:0.808
Accuracy:30.936% D
HSR:20.625% C
NS-357 Underboss
B+
Kills:160
Deaths:155
KDR:1.032
Accuracy:34.165% C
HSR:25.625% B+
VA39 Spectre
D
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.700% D--
HSR:31.507% D
Kills:4,492
Deaths (as Infiltrator):4,182
Deaths (to Infiltrators):1,714
KDR:1.07413
Kill Difference:310
Playtime:63.534 hours
Usage:7%
Score:0.703m
Score/min:185
Accuracy (listed only):28.653%
HSR (listed only):30.863%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:923
Deaths:444
KDR:2.079
Accuracy:18.429% C+
HSR:23.944% B+
Blueshift VM5
B+
Kills:822
Deaths:444
KDR:1.851
Accuracy:18.762% C+
HSR:24.331% B+
Comet VM2
A
Kills:115
Deaths:128
KDR:0.898
Accuracy:54.538% A
HSR:4.348% C++
NS-10 Burster
B++
Kills:102
Deaths:94
KDR:1.085
Accuracy:34.035% B++
HSR:1.961% D*
NS-10 Burster
B++
Kills:101
Deaths:94
KDR:1.074
Accuracy:34.131% B++
HSR:3.960% D
Comet VM2
A
Kills:76
Deaths:101
KDR:0.752
Accuracy:56.455% A
HSR:1.316% D**
Kills:2,139
Deaths (as MAX Suit):652.500
Deaths (to MAX Suits):985
KDR:3.27816
Kill Difference:1,486.500
Playtime:59.632 hours
Usage:7%
Score:1.604m
Score/min:448
Accuracy (listed only):36.058%
HSR (listed only):9.977%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:71
V. Kills:7 N/A
Deaths:14
KDR:5.071
Accuracy:42.059% C+
KPH:44.700 C+
VKPH:4.400 D
Kills:71 (0 + 71)
Deaths:14
KDR:5.071
VKDR:0.500
Vehicle Kills:7
Kill Difference:57
Playtime:1.589 hours
Usage:0%
Score:0.029m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:42.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:91
V. Kills:89 101%
Deaths:25
KDR:3.640
Accuracy:28.042% C
KPH:10.400 D
VKPH:10.200 C++
L100 Python HEAT
C+
Kills:88
V. Kills:61 142%
Deaths:32
KDR:2.750
Accuracy:53.557% C*
KPH:15.700 D--
VKPH:10.900 C+
C75 Viper
D--
Kills:63
V. Kills:25 242%
Deaths:31
KDR:2.032
Accuracy:38.467% C+
KPH:9.300 D--
VKPH:3.700 D--
Kills:242 (242 + 0)
Deaths:88
KDR:2.750
VKDR:1.989
Vehicle Kills:175
Kill Difference:154
Playtime:21.081 hours
Usage:2%
Score:0.227m
Score/min:179
Driving Accuracy:38.467%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B++
Kills:538
V. Kills:24 N/A
Deaths:32
KDR:16.813
Accuracy:21.407% C
KPH:76.700 B++
VKPH:3.400 C+
E540 Halberd
C-
Kills:375
V. Kills:221 169%
Deaths:69
KDR:5.435
Accuracy:44.876% C
KPH:23.400 D
VKPH:13.800 C-
Saron HRB
C+
Kills:286
V. Kills:159 179%
Deaths:67
KDR:4.269
Accuracy:42.878% C+
KPH:18 D
VKPH:10 D
Supernova PC
C+
Kills:89
V. Kills:49 178%
Deaths:39
KDR:2.282
Accuracy:52.700% B
KPH:14.400 D
VKPH:7.900 C+
Kills:1,288 (89 + 1,199)
Deaths:207
KDR:6.222
VKDR:2.188
Vehicle Kills:453
Kill Difference:1,081
Playtime:45.137 hours
Usage:5%
Score:0.974m
Score/min:360
Driving Accuracy:52.700%
Gunner Accuracy:42.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:73
V. Kills:32 221%
Deaths:23
KDR:3.174
Accuracy:32.572% D
KPH:12.400 D
VKPH:5.400 D
Kills:73 (0 + 73)
Deaths:23
KDR:3.174
VKDR:1.391
Vehicle Kills:32
Kill Difference:50
Playtime:5.888 hours
Usage:1%
Score:0.046m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:32.572%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:126
V. Kills:8 N/A
Deaths:5
KDR:25.200
Accuracy:33.444% C+
KPH:94.900 B++
VKPH:6 C+
Kills:126 (0 + 126)
Deaths:5
KDR:25.200
VKDR:1.600
Vehicle Kills:8
Kill Difference:121
Playtime:1.328 hours
Usage:0%
Score:0.037m
Score/min:461
Piloting Accuracy:N/A%
Gunner Accuracy:33.444%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,1751,1751,1411.03C+0.2321.272%D25.021%B17.7C-N/A8166.2h10.6B+50C*
Solstice VE3 1,1751,1651,1261.035B+0.2322.465%C+18.283%C14.6CN/A5779.9h13.6B+60.6B
Sirius SX12 1,1651,1631,0551.102C++0.1622.376%C20.206%B26.6C+N/A11743.7h12.1B++53.9B
NS-7 PDW 1,1701,1581,1441.012C++0.2524.126%C+24.007%B**22.8C+N/A9250.8h13.8B57C**
Blueshift VM5 9359234442.079C+0.8218.429%C+23.944%B+34.3C++N/A13226.9h13B**70.6B+
Blueshift VM5 8368224441.851C+0.5918.762%C+24.331%B+30.7C+N/A11826.8h14.6B+78B
Serpent VE92 8148048180.983C+0.2820.948%D27.736%A+21.9CN/A8436.7h12.7C**60.5C++
Corvus VA55 5805747310.785C0.4821.067%D28.746%B*18.1DN/A6331.8h11.7B55.5C+
C-4 8235624881.152C+0.1125.057%C+N/A73.9C+34.3B9357.6h1.8C-7.1C
Proton II PPA 5625383216.813C*15.5521.407%C1.115%D-76.9B*3.4C+4447h6.8B**32B++
Eidolon VE33 5385334081.306C*0.0523.19%D26.642%C++17.7CN/A7230.1h8B+34.7C++
MKV Suppressed 5315246350.825C0.4422.018%D25%B**21C-N/A8125h13.5C**61.2C++
E540 Halberd 596375695.435C4.1744.876%C2.4%C+23.3D13.7C-33416.1h7.1D-15.8D
Orion VS54 3583543560.994C0.2720.405%C+14.689%D**23CN/A14915.4h14.2C+69.7C++
MANA Anti-Vehicle Turret 5853391642.067C+0.8150.043%C-3.835%C**3390C++2460C+908320.1h8.6C17.1C+
Proximity Mine 302302378.162A6.9047.802%B++N/A188.8A+N/A6421.6h1.7B++3.5B*
Saron HRB 445286674.269C+3.0142.878%C+N/A18D10D23615.9h22.8C+53.1C++
Solstice SF 2522522311.091C++0.1723.887%C+25%A24.7C**N/A12610.2h12.1C++50.5C**
Parallax VX3 248248504.96B+3.7035.95%C--69.355%D--19.4C--N/A8012.8h2.9D-8.1D
CME 2462452850.86C-0.4024.225%C-27.755%B++20.9DN/A5411.7h12.7B+52.6C*
Frag Grenade 2312291229N/A227.7446.44%C++N/A458C+4C--18030.5h3.9C+8.3C*
Flare VE6 2252232430.918C-0.3422.415%C+32.287%B**25.9C--N/A1108.6h10.5C*47.1C**
Ursa 1901902040.931C0.3319.876%C-17.895%D-23.5C--N/A988.1h10B+50.1C*
Beamer VS3 1881872330.803C++0.4625.381%C26.203%B+13.6DN/A5313.7h8.5B33.4C++
Force-Blade 2201849,1520.02C+1.2448.902%A+N/A0.4CN/A2477.9h3.6D7.4B+
Pulsar LSW 1691681141.474C+0.2121.429%C19.048%D37.3C+N/A2504.5h10.7B++49.8B
NS-44P Commissioner 1671672330.717C0.5428.693%D*22.156%C22.9DN/A937.3h3.4C*12C
Nyx VX31 1661651051.571C+0.3133.992%C+32.727%C**18.1DN/A979.1h7.1D-20.8C
Eridani SX5 1651651251.32C++0.0623.47%D21.818%C**24.3CN/A1216.8h12.2C++51.8C+
Equinox VE2 Burst 1631621900.853C-0.4122.451%D--24.691%C20.3D-N/A678h13C+57.8C
Cerberus 1611611381.167C++0.0934.888%B+24.224%C*25.6CN/A1066.3h6C++17.2B+
Pulsar VS1 1611611960.821C+0.4423.736%C+29.193%A21.5C+N/A1057.5h12.3B*51.9B+
Ghost 161161851.894C0.6330.794%D*57.764%D--19.2DN/A798.4h2.4C+7.7C-
The Slasher 1811613,6400.044C+1.2232.818%C+N/A1.1CN/A4152h2.4C+7.2C++
NS-44 Commissioner 1601601980.808C+0.4530.936%D20.625%C22.5C-N/A787.1h3.6B11.6C++
H-V45 1611602050.78C0.4821.67%C-31.25%A22.2CN/A1067.2h12.3B+56.7C++
NS-357 Underboss 1611601551.032C++0.2334.165%C25.625%B+25.8C--N/A916.2h3.9B11.5C*
NS-11P 1611592000.795C0.4722.031%C+23.899%B++18.7C--N/A738.5h13B+59.1C**
CAS 14-E 134126525.2B*23.9433.444%C+3.968%A**96.9B++6.2C+4611.3h24B++71.7B+
Comet VM2 2011151280.898C+0.3654.538%A4.348%C++10.3C+7.7A++13711.2h34.7D--63.6C+
Spear Anti-Vehicle Phalanx Turret 1551131011.3B++10.0441.005%C3.54%C29.7C-11.1D--3523.8h9.3C++22.7C++
Tank Mine 161105323.281B+2.0237.859%C**N/A105C+56C13301h1.9C++5B*
NS Decimator 1421031180.873C+0.3964.086%B+1.942%C24D9.1D-3484.3h4.9C+7.7C*
NS-10 Burster 190102941.085C*0.1834.035%B++1.961%D*5.1C4.4B+11420h194.8D*572.3C+
NS-10 Burster 194101941.074C+0.1934.131%B++3.96%D5.1C+4.7B++12320h196.1D--574.5C+
S1 142921210.76C++0.5060.547%B+4.348%B**18.8C-10.2C2714.9h6B+9.9B+
Skyguard 18091253.64B2.3828.042%C1.099%D10.5C--10.2C++2808.7h142.6C508.6C+
Supernova PC 13889392.282C-1.0252.7%B1.124%D-14.4D7.9C+6486.2h10.4F*19.8F
L100 Python HEAT 14988322.75C-1.4953.557%C*3.409%B+15.7D--10.9C+1485.6h10.5F19.6D*
Thanatos VE70 87871090.798C+0.4638.182%C+10.345%D*15.5DN/A805.6h4.6B12C**
Comet VM2 123761010.752C0.5156.455%A1.316%D**8.4D5.2C++1099.1h50.8F89.9C--
VA39 Spectre 7373262.808B**1.5525.7%D--31.507%D13.8C--N/A865.3h7.2C27.9D
M20 Basilisk 10573233.174C++1.9132.572%D4.11%D12.4D5.4D1315.9h91.4C**280.5C+
L105 Zephyr 7871145.071C3.8142.059%C+1.408%B++44.4C+4.4D3071.6h4A9.6B**
C75 Viper 8863312.032C-0.7738.467%C+N/A9.3D--3.7D--756.8h17C44.3C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret257713.6h
Spawn Beacon32150.5h
Nano-Armor Kit360395,65633.3h
AE Medical Applicator17459,0575.7h
AE Nano-Armor Kit1917,3151.2h
Nanite Revive Grenade01,7100.5h
M12 Kobalt0560h
Ammunition Package251,7801.5h
Shield Recharging Field292,3630.8h
Medical Kit4990.2h
Anti-Infantry MANA Turret1530.2h
Medical Applicator29277,1618.2h
Recon Detection Device202,6325h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 2.17s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.