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Director General MissGermanyxXxOdinsSSXxX[Vgas] MissGermanyxXxOdinsSSXxX
NC BR 94

KDR: 0.9

Score: 16.6m

Last Seen: Jan 17th, 2019 8:39 AM
-

Prestige 1, Battle Rank 94 - New Conglomerate on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 NS-11CP NS Baron G5AE AF-4AE Cyclone NS-15M AE GR-22AE AF-4A Bandit AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $41,283 MLG Score: 33
Fun Score: N/A
Cheeseburgers Flipped: 381TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.431%18.759%3831511827,3990.6249150.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.112%-0.135C-0.311C-1.624FHEAD ++ (~8.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.7-0.054C+16.1-0.125C62.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.194%2.41%2711196836981130.11891173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.687M-0.501D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.698B+23.50.409B12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.919%64.103%271119678144540.0539792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.215D*-0.195C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.267C3.4-0.06C+9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.46%14.218%271119621177940.270513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.75D--0.074C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.508D6.5-0.329C-13.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.6m877.1%247 (14.8k)233 (14k)0.89760317,37419,3561.007794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC119777616.631%11.65%19403:416

78% Engineer7% Heavy Assault15% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2017 3:56 PMFeb 11th, 2019 11:03 PMFeb 12th, 2019 1:29 AM (103d) (PST)Jan 17th, 2019 4:45 AM (129d) (PST)Jan 17th, 2019 4:39 AM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
240169710.2440.2720.0282.4420.03433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,37010,1264,24415162147213,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1186h/49.4d 2,131 2,024 9,038 173.8k 984 4,279 2,434 17m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C--
Kills:1,187
Deaths:1,907
KDR:0.622
Accuracy:20.236% D--
HSR:22.241% C--
NC6 Gauss SAW
D-
Kills:234
Deaths:298
KDR:0.785
Accuracy:15.653% D-
HSR:17.949% D-
NSX-P Naginata
D*
Kills:170
Deaths:288
KDR:0.590
Accuracy:16.085% D*
HSR:17.647% D**
LA1 Anchor
D--
Kills:166
Deaths:270
KDR:0.615
Accuracy:19.352% D--
HSR:15.060% D*
GD-22S
C
Kills:164
Deaths:302
KDR:0.543
Accuracy:18.165% D-
HSR:21.951% C
MGR-L1 Promise AE
D**
Kills:163
Deaths:231
KDR:0.706
Accuracy:17.644% F-
HSR:15.951% D**
EM1
D
Kills:162
Deaths:346
KDR:0.468
Accuracy:16.371% D--
HSR:16.667% D
MGR-L1 Promise
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:15.300% N/A
HSR:18% N/A
Kills:2,296
Deaths (as Heavy Assault):3,718
Deaths (to Heavy Assaults):5,549
KDR:0.61754
Kill Difference:1,422
Playtime:86.535 hours
Usage:7%
Score:0.627m
Score/min:121
Accuracy (listed only):17.351%
HSR (listed only):18.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:1,197
Deaths:1,687
KDR:0.710
Accuracy:23.803% D--
HSR:17.962% D
NS Baron G5AE
C-
Kills:1,189
Deaths:1,995
KDR:0.596
Accuracy:33.962% D*
HSR:12.952% C-
AF-4AE Cyclone
D
Kills:1,189
Deaths:1,608
KDR:0.739
Accuracy:21.207% F-
HSR:20.606% D
AF-4A Bandit
D
Kills:830
Deaths:1,421
KDR:0.584
Accuracy:19.055% D**
HSR:17.952% D
AF-57 Piston
C++
Kills:211
Deaths:277
KDR:0.762
Accuracy:32.460% D
HSR:14.218% C++
Blitz GD-10
D
Kills:179
Deaths:325
KDR:0.551
Accuracy:17.539% D*
HSR:12.291% D
MGR-S1 Gladius
D**
Kills:174
Deaths:328
KDR:0.530
Accuracy:14.711% F--
HSR:12.069% D**
NSX-P Tanto
D**
Kills:171
Deaths:315
KDR:0.543
Accuracy:18.022% D**
HSR:15.790% D**
NS-11C
A++
Kills:137
Deaths:229
KDR:0.598
Accuracy:22.846% C+
HSR:29.197% A++
Gauss Compact S
A+
Kills:62
Deaths:126
KDR:0.492
Accuracy:18.635% D--
HSR:27.419% A+
Kills:5,339
Deaths (as Light Assault):8,311
Deaths (to Light Assaults):3,173
KDR:0.6424
Kill Difference:2,972
Playtime:179.811 hours
Usage:15%
Score:1.377m
Score/min:128
Accuracy (listed only):22.224%
HSR (listed only):18.045%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:1,197
Deaths:1,687
KDR:0.710
Accuracy:23.803% D--
HSR:17.962% D
NS Baron G5AE
C-
Kills:1,189
Deaths:1,995
KDR:0.596
Accuracy:33.962% D*
HSR:12.952% C-
AF-4A Bandit
D
Kills:830
Deaths:1,421
KDR:0.584
Accuracy:19.055% D**
HSR:17.952% D
AF-57 Piston
C++
Kills:211
Deaths:277
KDR:0.762
Accuracy:32.460% D
HSR:14.218% C++
NSX-P Tanto
D**
Kills:171
Deaths:315
KDR:0.543
Accuracy:18.022% D**
HSR:15.790% D**
NS-11C
A++
Kills:137
Deaths:229
KDR:0.598
Accuracy:22.846% C+
HSR:29.197% A++
Gauss Compact S
A+
Kills:62
Deaths:126
KDR:0.492
Accuracy:18.635% D--
HSR:27.419% A+
Kills:3,797
Deaths (as Engineer):6,050
Deaths (to Engineers):2,917
KDR:0.6276
Kill Difference:2,253
Playtime:919.957 hours
Usage:78%
Score:13.139m
Score/min:238
Accuracy (listed only):24.112%
HSR (listed only):19.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
D
Kills:1,189
Deaths:1,608
KDR:0.739
Accuracy:21.207% F-
HSR:20.606% D
NC4-FB Mag-Shot
C
Kills:328
Deaths:589
KDR:0.557
Accuracy:23.333% D**
HSR:19.512% C
Blitz GD-10
D
Kills:179
Deaths:325
KDR:0.551
Accuracy:17.539% D*
HSR:12.291% D
MGR-S1 Gladius
D**
Kills:174
Deaths:328
KDR:0.530
Accuracy:14.711% F--
HSR:12.069% D**
NS-AM7 AE/NC Archer
C-
Kills:108
Deaths:212
KDR:0.509
Accuracy:49.372% D*
HSR:16.667% C-
EM4-AE Longshot
F--
Kills:78
Deaths:82
KDR:0.951
Accuracy:26.919% F--
HSR:64.103% F--
Kills:2,056
Deaths (as Infiltrator):3,144
Deaths (to Infiltrators):3,687
KDR:0.65394
Kill Difference:1,088
Playtime:59.972 hours
Usage:5%
Score:0.552m
Score/min:153
Accuracy (listed only):25.514%
HSR (listed only):24.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C-
Kills:1,189
Deaths:1,995
KDR:0.596
Accuracy:33.962% D*
HSR:12.952% C-
AF-4AE Cyclone
D
Kills:1,189
Deaths:1,608
KDR:0.739
Accuracy:21.207% F-
HSR:20.606% D
GR-22AE
D*
Kills:1,173
Deaths:1,890
KDR:0.621
Accuracy:19.928% F-
HSR:16.454% D*
AF-57 Piston
C++
Kills:211
Deaths:277
KDR:0.762
Accuracy:32.460% D
HSR:14.218% C++
Blitz GD-10
D
Kills:179
Deaths:325
KDR:0.551
Accuracy:17.539% D*
HSR:12.291% D
MGR-S1 Gladius
D**
Kills:174
Deaths:328
KDR:0.530
Accuracy:14.711% F--
HSR:12.069% D**
Kills:4,115
Deaths (as Combat Medic):6,423
Deaths (to Combat Medics):2,205
KDR:0.64067
Kill Difference:2,308
Playtime:33.871 hours
Usage:3%
Score:0.317m
Score/min:156
Accuracy (listed only):23.301%
HSR (listed only):14.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:716
Deaths:374
KDR:1.914
Accuracy:17.349% D**
HSR:15.503% B
AF-41 Hacksaw
D-
Kills:638
Deaths:374
KDR:1.706
Accuracy:19.226% D*
HSR:12.226% D-
Kills:1,354
Deaths (as MAX Suit):374
Deaths (to MAX Suits):586
KDR:3.62032
Kill Difference:980
Playtime:47.709 hours
Usage:4%
Score:0.564m
Score/min:197
Accuracy (listed only):18.287%
HSR (listed only):13.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:61
V. Kills:36 165%
Deaths:48
KDR:1.271
Accuracy:35.831% B*
KPH:11.300 C+
VKPH:6.700 C-
Kills:61 (61 + 0)
Deaths:48
KDR:1.271
VKDR:0.750
Vehicle Kills:36
Kill Difference:13
Playtime:5.397 hours
Usage:0%
Score:0.035m
Score/min:109
Piloting Accuracy:35.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:321
V. Kills:212 151%
Deaths:38
KDR:8.447
Accuracy:66.375% B**
KPH:29.700 D**
VKPH:19.600 C
C75 Viper
N/A
Kills:50
V. Kills:22 217%
Deaths:12
KDR:4.167
Accuracy:46.234% N/A
KPH:45.200 N/A
VKPH:19.900 N/A
Kills:371 (371 + 0)
Deaths:50
KDR:7.420
VKDR:4.680
Vehicle Kills:234
Kill Difference:321
Playtime:11.934 hours
Usage:1%
Score:0.159m
Score/min:222
Driving Accuracy:46.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:87
V. Kills:53 161%
Deaths:19
KDR:4.579
Accuracy:60.622% A
KPH:20.800 C
VKPH:12.700 C-
Kills:87 (87 + 0)
Deaths:19
KDR:4.579
VKDR:2.789
Vehicle Kills:53
Kill Difference:68
Playtime:4.176 hours
Usage:0%
Score:0.064m
Score/min:256
Driving Accuracy:60.622%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:83
V. Kills:31 259%
Deaths:16
KDR:5.188
Accuracy:65.194% A+
KPH:63.700 D
VKPH:23.800 M**
Kills:83 (0 + 83)
Deaths:16
KDR:5.188
VKDR:1.938
Vehicle Kills:31
Kill Difference:67
Playtime:1.303 hours
Usage:0%
Score:0.057m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:65.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9051,3871,2901.075C0.1829.747%B*N/A41.7D-15.6D--20733.3h1.3B+4.5B++
NS-11CP 1,2611,1971,6870.71D0.1923.803%D--17.962%D13.5D--N/A3588.5h17.9D**75D**
NS Baron G5AE 1,2331,1891,9950.596D0.3033.962%D*12.952%C-16.4D--N/A5472.6h6.3F18.4C
AF-4AE Cyclone 1,2361,1891,6080.739D--0.1621.207%F-20.606%D14.2D*N/A3683.7h12.1D--57.1D**
NS-15M AE 1,2441,1871,9070.622D0.2820.236%D--22.241%C--13D*N/A4191.3h18.2F--89.9D**
GR-22AE 1,2071,1731,8900.621D0.2819.928%F-16.454%D*14.8D*N/A3679h16.7F84F--
AF-4A Bandit 8648301,4210.584D0.3119.055%D**17.952%D7.4D*N/A27112.2h15.8F83F
AF-41 Hacksaw 7327163741.914C+1.0217.349%D**15.503%B20.9DN/A6134.3h4.8B*28C
AF-41 Hacksaw 6596383741.706C0.8119.226%D*12.226%D-18.6D-N/A5534.3h6.2B+32.1D
Sticky Grenade 3473351335N/A334.1045.971%DN/A558.3D-20B*17470.6h3.2D-6.9D
NC4-FB Mag-Shot 3373285890.557D0.3423.333%D**19.512%C16.7D--N/A6719.6h9.1D--39F
LB00 Python AP 533321388.447C-7.5566.375%B**N/A29.7D**19.6C21110.8h6.6F-10D--
G30 Walker 5143182313.826A12.9342.25%C*2.201%C-40.8C**25.1B+7367.8h158B++374B++
NC6 Gauss SAW 2452342980.785C0.1115.653%D-17.949%D-16.6DN/A9814.1h12.7C--81C-
Bouncing Betty 2212211415.786M**14.8934.261%D*N/A100.5C--N/A3572.2h2C5.9D-
AF-57 Piston 2152112770.762C-0.1432.46%D14.218%C++12.8D--N/A4016.5h6.5D*19.9D
Tank Mine 268197209.85M**8.9532.696%C+N/A179.1A++64.5C++10001.1h1.6B+4.8B*
Blitz GD-10 1831793250.551C-0.3517.539%D*12.291%D9.8D-N/A2818.2h19D108.1D-
MGR-S1 Gladius 1791743280.53C--0.3714.711%F--12.069%D**7D--N/A3025h13.6D92.2F-
NSX-P Tanto 1751713150.543C-0.3518.022%D**15.79%D**9.9D-N/A3417.2h14.7C*81.8C-
NSX-P Naginata 1781702880.59D0.3116.085%D*17.647%D**8.9D*N/A4819h17.2D--107D*
NS "Heatwave" Decimator 2561691960.862C0.0452%D*1.183%C--26.4D--13.6D1466.4h4.9D-9.5D*
LA1 Anchor 1711662700.615D0.2819.352%D--15.06%D*11.2D*N/A4814.8h14.1F72.9D*
GD-22S 1691643020.543C--0.3518.165%D-21.951%C9.1D*N/A3818.1h18.1F--99.6D**
MGR-L1 Promise AE 1741632310.706D0.1917.644%F-15.951%D**8.2D**N/A3319.8h19.7F-111.4F--
EM1 1641623460.468D0.4316.371%D--16.667%D8.4D*N/A4819.3h23D*140.4F
Rocklet Rifle 2651481510.98B+0.0848.746%C-N/A29C++22.9C+2895.1h28.2B++57.9B+
NS-11C 1441372290.598C-0.3022.846%C+29.197%A++11.8DN/A6911.6h20.9D*91.4D
M60-G Bulldog 1701341310.308C9.4145.132%C--N/A58.3C-15.7C*1732.3h10.7D23.8D
The Slasher 13112211,7410.01D-0.8921.355%D--2.459%D--0.2C--N/A1537.3h2B+9.6C+
NS-AM7 AE/NC Archer 1551082120.509C0.3949.372%D*16.667%C-4.9D2.1C2322h24.8D*50.1F
M12 Kobalt 103100616.667C15.7716.758%D--15%D62.5D-1.9D-2351.6h24.9D148.4D--
Titan-150 AP 14087194.579C+3.6860.622%AN/A20.7C12.6C-2564.2h5.4C8.9B
C85 Canister-H 11483165.188C4.2965.194%A+2.41%F--63.8D23.8M**7291.3h23.5T*36F**
EM4-AE Longshot 8278820.951D--0.0526.919%F--64.103%F--9.3FN/A268.4h3.4T*12.5T*
Hawk GD-68 12777820.939B+0.0457.664%DN/A14.8C+9.6C+1445.2h7.2B+12.5C**
Orbital Strike Uplink 10168168N/A67.10577.143%UN/A340U165U36220.2h3T*0.5T*
Gauss Compact S 66621260.492C-0.4118.635%D--27.419%A+8.5D-N/A487.3h13.9D74.7D
M20 Mustang 9761481.271C+0.3735.831%B*N/A11.3C+6.7C-1095.4h143.3C400C+
MGR-L1 Promise 5150760.658D0.2415.3%F18%D-9.1D*N/A945.5h17.2C112.2D--
C75 Viper 7250124.167C+3.2746.234%B*N/A45.5B*20M++3281.1h11.5B25B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21700.2h
Nano-Armor Kit103502,50228.2h
Anti-Vehicle MANA Turret1580.1h
Medical Applicator8620,5732.1h
Medical Kit2711,5898.2h
Repair Module02830.9h
Turret AI Module03291.4h
Structure Shield Module01850.6h
Skywall Shield Emitter01320.6h
Bunker0500.3h
AE Nano-Armor Kit314,4970.7h
AE Medical Applicator0840h
Blast Wall01130.7h
Cortium Silo02600.8h
Sunderer Garage0730.4h
Restoration Kit1486125.2h
Nanite Revive Grenade03360.1h
Spitfire Auto-Turret423,1454.1h
Deconstruction Tool01,4630.1h
Rampart Wall02602h
Hoplon Anti-Aircraft Phalanx Tower01940.9h
Xiphos Anti-Personnel Tower01590.9h
Welding Device17,1950.8h
Spear Anti-Vehicle Tower21110.6h
Ammunition Package434,1301.7h
Anti-Infantry MANA Turret72340.4h
Router02000.2h
Hardlight Barrier226801.1h
Nano-Repair Grenade09360.3h
Pillbox0850.6h
Vehicle Gate11761.7h
Elysium Spawn Tube01180.4h
Orbital Strike Target Designator8540.7h
Solid Wall01461.1h
Flail Targeting Dart0710.3h
Pain Spire01650.8h
Routing Spire0820.2h
Recon Detection Device111,9132.1h
Spear Anti-Vehicle Turret0630.5h

Check the help document for the dictionary if you want to learn more about words used here.


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