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Paragon Mist[TIDY] Mist
VS BR 137

KDR: 2.99

Score: 41.8m

Last Seen: May 6th, 2018 7:22 PM
- OFFLINE - 6871.3 hour(s)

Battle Rank 100 (137 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 C-4 Force-Blade Betelgeuse 54-A NS Decimator NS-44P Commissioner Proximity Mine NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,848,527 MLG Score: 2277
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.378%22.31%6783099237,8893.64879-0.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.785%1.818A++0.251C*-0.675DHEAD ++ (~7.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+9.30.345C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.118%1.413%636410181,41539717233.5552882%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.744%1.44A-0.176C0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.20.018C+80.9-0.527D77.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.458%3.247%214510171,0479145141.14551203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.909%1.225B**0.404B-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.60.636B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
81.007%5.246%425910139156102801.5326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.836%4.164S0.223C++3.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.069C+89.3-1.266D**20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.608%76.839%425310191,91790442.12057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.944%2.039A*0.636B+-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.423B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.751%12.554%425110211,163908161.27943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.776B++-0.393C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B40.174C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m284.8%723 (43.4k)600 (36k)2.9947259,57719,8943.19825137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022188029.873%17.849%53303:3027

9% Combat Medic23% Engineer34% Heavy Assault13% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:03 AMMay 6th, 2018 7:23 PMJun 4th, 2018 5:13 PM (257d) (PST)May 6th, 2018 3:23 PM (286d) (PST)May 6th, 2018 3:22 PM (286d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1422029400.8560.2860.1532.8750.1542277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,52212,11056,41251179173936,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1160.3h/48.3d 4,049 10,634 14,812 200.2k 1,573 4,628 10,705 79.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:10,213
Deaths:2,715
KDR:3.762
Accuracy:29.321% A++
HSR:23.989% C+
Betelgeuse 54-A
B+
Kills:1,956
Deaths:414
KDR:4.725
Accuracy:28.083% B+
HSR:25.358% D
NS-15M1
A
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:29.843% A
HSR:24.571% C**
Lasher X2
B++
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:30.524% B++
HSR:3.356% C
Flare VE6
A
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:29.788% A
HSR:21.035% C--
VX29 Polaris
B++
Kills:1,160
Deaths:357
KDR:3.249
Accuracy:27.455% B++
HSR:18.448% D
SVA-88
B*
Kills:1,156
Deaths:307
KDR:3.765
Accuracy:27.580% B*
HSR:22.405% C
Pulsar LSW
A+
Kills:77
Deaths:30
KDR:2.567
Accuracy:30.726% A+
HSR:27.273% B+
Kills:18,048
Deaths (as Heavy Assault):5,060
Deaths (to Heavy Assaults):5,993
KDR:3.5668
Kill Difference:12,988
Playtime:399.234 hours
Usage:34%
Score:15.639m
Score/min:653
Accuracy (listed only):29.165%
HSR (listed only):20.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,168
Deaths:404
KDR:2.891
Accuracy:31.488% A+
HSR:19.435% C++
Thanatos VE70
B**
Kills:1,163
Deaths:351
KDR:3.313
Accuracy:50.751% B**
HSR:12.554% D
Pulsar C
B**
Kills:1,162
Deaths:316
KDR:3.677
Accuracy:30.284% B**
HSR:17.470% D--
Solstice VE3
A+
Kills:1,157
Deaths:254
KDR:4.555
Accuracy:31.034% A+
HSR:20.830% C*
VX6-7
B**
Kills:1,155
Deaths:321
KDR:3.598
Accuracy:30.307% B**
HSR:19.827% C+
Serpent VE92
A+
Kills:1,153
Deaths:245
KDR:4.706
Accuracy:31.101% A+
HSR:17.780% C
Eidolon VE33
A+
Kills:718
Deaths:213
KDR:3.371
Accuracy:36.373% A+
HSR:32.173% B*
Eclipse VE3A
B+
Kills:185
Deaths:57
KDR:3.246
Accuracy:29.538% B+
HSR:15.135% D-
Kills:7,861
Deaths (as Engineer):2,161
Deaths (to Engineers):4,087
KDR:3.63767
Kill Difference:5,700
Playtime:267.263 hours
Usage:23%
Score:7.895m
Score/min:492
Accuracy (listed only):33.860%
HSR (listed only):19.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:1,168
Deaths:404
KDR:2.891
Accuracy:31.488% A+
HSR:19.435% C++
Eridani SX5
A++
Kills:1,166
Deaths:608
KDR:1.918
Accuracy:35.300% A++
HSR:17.324% C
Thanatos VE70
B**
Kills:1,163
Deaths:351
KDR:3.313
Accuracy:50.751% B**
HSR:12.554% D
Pulsar C
B**
Kills:1,162
Deaths:316
KDR:3.677
Accuracy:30.284% B**
HSR:17.470% D--
Solstice VE3
A+
Kills:1,157
Deaths:254
KDR:4.555
Accuracy:31.034% A+
HSR:20.830% C*
Eridani SX5G
B++
Kills:1,157
Deaths:259
KDR:4.467
Accuracy:32.001% B++
HSR:19.706% C+
MKV Suppressed
B**
Kills:1,156
Deaths:261
KDR:4.429
Accuracy:31.286% B**
HSR:21.367% B
VX6-7
B**
Kills:1,155
Deaths:321
KDR:3.598
Accuracy:30.307% B**
HSR:19.827% C+
Serpent VE92
A+
Kills:1,153
Deaths:245
KDR:4.706
Accuracy:31.101% A+
HSR:17.780% C
Sirius SX12
B*
Kills:986
Deaths:415
KDR:2.376
Accuracy:29.017% B*
HSR:19.473% C**
Eclipse VE3A
B+
Kills:185
Deaths:57
KDR:3.246
Accuracy:29.538% B+
HSR:15.135% D-
Kills:11,608
Deaths (as Light Assault):3,491
Deaths (to Light Assaults):3,722
KDR:3.32512
Kill Difference:8,117
Playtime:211.542 hours
Usage:18%
Score:8.303m
Score/min:654
Accuracy (listed only):32.919%
HSR (listed only):18.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,166
Deaths:608
KDR:1.918
Accuracy:35.300% A++
HSR:17.324% C
Thanatos VE70
B**
Kills:1,163
Deaths:351
KDR:3.313
Accuracy:50.751% B**
HSR:12.554% D
Terminus VX-9
B++
Kills:1,161
Deaths:302
KDR:3.844
Accuracy:28.989% B++
HSR:20.500% D
Eridani SX5G
B++
Kills:1,157
Deaths:259
KDR:4.467
Accuracy:32.001% B++
HSR:19.706% C+
Pulsar VS1
A++
Kills:1,156
Deaths:333
KDR:3.471
Accuracy:32.063% A++
HSR:20.761% C+
MKV Suppressed
B**
Kills:1,156
Deaths:261
KDR:4.429
Accuracy:31.286% B**
HSR:21.367% B
Sirius SX12
B*
Kills:986
Deaths:415
KDR:2.376
Accuracy:29.017% B*
HSR:19.473% C**
H-V45
B+
Kills:788
Deaths:226
KDR:3.487
Accuracy:27.170% B+
HSR:20.305% C+
NS-11P
B**
Kills:574
Deaths:299
KDR:1.920
Accuracy:27.877% B**
HSR:18.119% C+
CME
B*
Kills:485
Deaths:113
KDR:4.292
Accuracy:31.243% B*
HSR:17.732% D
Corvus VA55
B**
Kills:212
Deaths:47
KDR:4.511
Accuracy:30.336% B**
HSR:27.359% B++
Kills:10,004
Deaths (as Combat Medic):3,214
Deaths (to Combat Medics):2,254
KDR:3.11263
Kill Difference:6,790
Playtime:103.668 hours
Usage:9%
Score:4.975m
Score/min:800
Accuracy (listed only):32.367%
HSR (listed only):19.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:1,183
Deaths:1,050
KDR:1.127
Accuracy:46.594% B++
HSR:24.176% C+
Eridani SX5
A++
Kills:1,166
Deaths:608
KDR:1.918
Accuracy:35.300% A++
HSR:17.324% C
NS-30 Vandal
B**
Kills:1,159
Deaths:316
KDR:3.668
Accuracy:40.210% B**
HSR:24.245% C
NS-44 Commissioner
A+
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:48.406% A+
HSR:28.325% B*
V10
A
Kills:1,157
Deaths:105
KDR:11.019
Accuracy:49.359% A
HSR:84.270% B*
Eridani SX5G
B++
Kills:1,157
Deaths:259
KDR:4.467
Accuracy:32.001% B++
HSR:19.706% C+
MKV Suppressed
B**
Kills:1,156
Deaths:261
KDR:4.429
Accuracy:31.286% B**
HSR:21.367% B
NS-44G Commissioner
B+
Kills:1,152
Deaths:710
KDR:1.623
Accuracy:44.582% B+
HSR:30.035% B+
Sirius SX12
B*
Kills:986
Deaths:415
KDR:2.376
Accuracy:29.017% B*
HSR:19.473% C**
Ghost
A
Kills:627
Deaths:157
KDR:3.994
Accuracy:47.977% A
HSR:62.679% C--
Artemis VX26
A+
Kills:548
Deaths:130
KDR:4.215
Accuracy:34.609% A+
HSR:14.599% D*
Beamer VS3
C*
Kills:264
Deaths:140
KDR:1.886
Accuracy:28.919% C*
HSR:16.288% D-
Parallax VX3
B**
Kills:133
Deaths:11
KDR:12.091
Accuracy:45.624% B**
HSR:78.947% C++
NS CandyCannon 3000
B**
Kills:58
Deaths:69
KDR:0.841
Accuracy:46.330% B**
HSR:24.138% D
Kills:11,904
Deaths (as Infiltrator):4,806
Deaths (to Infiltrators):2,500
KDR:2.4769
Kill Difference:7,098
Playtime:155.160 hours
Usage:13%
Score:4.256m
Score/min:457
Accuracy (listed only):40.015%
HSR (listed only):33.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:293
Deaths:71
KDR:4.127
Accuracy:20.810% C*
HSR:21.843% C++
Blueshift VM5
B+
Kills:239
Deaths:71
KDR:3.366
Accuracy:19.921% C++
HSR:23.849% B+
Comet VM2
A
Kills:78
Deaths:38
KDR:2.053
Accuracy:56.654% A
HSR:6.410% B**
NS-10 Burster
A++
Kills:67
Deaths:28
KDR:2.393
Accuracy:42.037% A++
HSR:7.463% C+
Comet VM2
B**
Kills:60
Deaths:38
KDR:1.579
Accuracy:52.916% B**
HSR:3.333% C-
Kills:737
Deaths (as MAX Suit):123
Deaths (to MAX Suits):1,260
KDR:5.99187
Kill Difference:614
Playtime:19.069 hours
Usage:2%
Score:0.714m
Score/min:624
Accuracy (listed only):38.467%
HSR (listed only):12.580%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M
Kills:636
V. Kills:502 126%
Deaths:43
KDR:14.791
Accuracy:65.590% A+
KPH:63.400 C
VKPH:50 M
Maelstrom Turbo Laser
C++
Kills:340
V. Kills:272 125%
Deaths:207
KDR:1.643
Accuracy:36.471% B*
KPH:13.800 C+
VKPH:11.100 C++
Light PPA
C+
Kills:242
V. Kills:22 N/A
Deaths:38
KDR:6.368
Accuracy:43.192% C**
KPH:34.700 C
VKPH:3.200 C+
Saron Laser Cannon
M*
Kills:197
V. Kills:771 26%
Deaths:80
KDR:2.463
Accuracy:58.799% S
KPH:8.300 C-
VKPH:32.500 M*
Kills:1,415 (779 + 0)
Deaths:368
KDR:3.845
VKDR:4.258
Vehicle Kills:1,567
Kill Difference:1,047
Playtime:65.338 hours
Usage:6%
Score:1.492m
Score/min:381
Piloting Accuracy:58.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:229
V. Kills:22 N/A
Deaths:12
KDR:19.083
Accuracy:45.677% B++
KPH:100.600 M**
VKPH:9.700 B+
L100 Python AP
B+
Kills:103
V. Kills:55 184%
Deaths:17
KDR:6.059
Accuracy:56.835% C+
KPH:36.100 B+
VKPH:19.300 C**
L100 Python HESH
A++
Kills:95
V. Kills:2 N/A
Deaths:5
KDR:19
Accuracy:58.242% B**
KPH:90.100 A++
VKPH:1.900 F
Kills:427 (427 + 0)
Deaths:34
KDR:12.559
VKDR:2.324
Vehicle Kills:79
Kill Difference:393
Playtime:6.185 hours
Usage:1%
Score:0.207m
Score/min:559
Driving Accuracy:58.242%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:440
V. Kills:344 128%
Deaths:91
KDR:4.835
Accuracy:54.229% C++
KPH:20.900 C
VKPH:16.300 C**
Proton II PPA
A++
Kills:199
V. Kills:17 N/A
Deaths:8
KDR:24.875
Accuracy:24.961% C++
KPH:85.200 B**
VKPH:7.300 A++
Supernova PC
A
Kills:180
V. Kills:54 327%
Deaths:17
KDR:10.588
Accuracy:60.845% A
KPH:31.600 B*
VKPH:9.500 B
Saron HRB
B*
Kills:93
V. Kills:52 175%
Deaths:7
KDR:13.286
Accuracy:51.157% B*
KPH:24.300 C+
VKPH:13.600 C
E540 Halberd
A+
Kills:51
V. Kills:36 138%
Deaths:6
KDR:8.500
Accuracy:49.240% C++
KPH:37.400 B+
VKPH:26.400 A+
Kills:963 (620 + 343)
Deaths:129
KDR:7.465
VKDR:3.899
Vehicle Kills:503
Kill Difference:834
Playtime:34.267 hours
Usage:3%
Score:0.865m
Score/min:421
Driving Accuracy:60.845%
Gunner Accuracy:49.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:56
V. Kills:1 N/A
Deaths:4
KDR:14
Accuracy:31.454% D
KPH:118 B+
VKPH:2.100 D*
Kills:56 (0 + 56)
Deaths:4
KDR:14
VKDR:0.250
Vehicle Kills:1
Kill Difference:52
Playtime:0.475 hours
Usage:0%
Score:0.030m
Score/min:1,049
Driving Accuracy:N/A%
Gunner Accuracy:31.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:229
V. Kills:54 416%
Deaths:18
KDR:12.722
Accuracy:91.180% S
KPH:29.900 D-
VKPH:7.100 D
M40 Fury
D*
Kills:91
V. Kills:25 350%
Deaths:11
KDR:8.273
Accuracy:95.456% S
KPH:14 D*
VKPH:3.800 D*
M12 Kobalt
A*
Kills:66
V. Kills:2 N/A
Deaths:3
KDR:22
Accuracy:30.888% A*
KPH:136.500 A++
VKPH:4.100 C**
M60-G Bulldog
M*
Kills:65
V. Kills:9 N/A
Deaths:8
KDR:8.125
Accuracy:53.298% A+
KPH:108.600 M*
VKPH:15 A
M20 Basilisk
M++
Kills:65
V. Kills:14 433%
Deaths:8
KDR:8.125
Accuracy:38.694% C+
KPH:56.400 M++
VKPH:12.100 B**
M12 Kobalt
S
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:29.959% A**
KPH:365.200 S
VKPH:6.500 A+
Kills:572 (0 + 572)
Deaths:49
KDR:11.673
VKDR:2.143
Vehicle Kills:105
Kill Difference:523
Playtime:16.554 hours
Usage:1%
Score:0.242m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:29.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,23010,2132,7153.762A+0.7729.321%A++23.989%C+93MN/A463109.8h9.7B**33.1B
C-4 3,4152,1275403.939A++0.9423.55%CN/A93.7B56.7A++166622.7h1.1B*4.5B++
Force-Blade 2,1232,06212,5000.165S2.8359.576%A**N/A3.5MN/A15584.5h1.7B*2.9B*
Betelgeuse 54-A 1,9601,9564144.725B+1.7328.083%B+25.358%D117.8A+N/A57616.6h10B+35.7B+
NS Decimator 1,7511,2236271.951B**1.0464.662%B+1.39%D55.3A23.9B*68922.1h3.9B+6B++
NS-44P Commissioner 1,1871,1831,0501.127C+1.8746.594%B++24.176%C+46.4C+N/A22425.5h3.2B6.9B+
Proximity Mine 1,1731,1721259.376A++6.3842.158%C+N/A234.4A*N/A8235h1.6B*3.9B++
NS-11C 1,1811,1684042.891A*0.1031.488%A+19.435%C++64.9A++N/A37418h11.8B++37.5B*
Eridani SX5 1,1711,1666081.918B++1.0835.3%A++17.324%C52.3B++N/A28622.3h11.2B+31.7B++
NS-15M1 1,1691,1643533.297A+0.3029.843%A24.571%C**93.1A++N/A51912.5h10.3B*34.4B*
Thanatos VE70 1,1791,1633513.313M+0.3250.751%B**12.554%D47.9B**N/A21724.3h4B++7.9B*
Lasher X2 1,1671,1625082.287A*0.7130.524%B++3.356%C62.8AN/A28318.5h14.2A46.6B*
Pulsar C 1,1671,1623163.677A+0.6830.284%B**17.47%D--35.3C**N/A19932.9h10.2B+33.8B+
Terminus VX-9 1,1751,1613023.844A+0.8528.989%B++20.5%D88A*1.1A46313.2h10B**34.5B*
Flare VE6 1,1611,1603763.085A++0.0929.788%A21.035%C--94.3A++N/A37312.3h8.4B*28.2B++
VX29 Polaris 1,1631,1603573.249A+0.2527.455%B++18.448%D100A*N/A54511.6h10.5B++38.4B+
NS-30 Vandal 1,1611,1593163.668A0.6740.21%B**24.245%C84A*N/A34013.8h4.7B*11.6B*
NS-44 Commissioner 1,1661,1585752.014B**0.9848.406%A+28.325%B*139.5S1A5788.3h2.7B**5.6B**
V10 1,1581,15710511.019M++8.0249.359%A84.27%B*47.8B++N/A25024.2h1.8B*3.6B*
Solstice VE3 1,1731,1572544.555S1.5631.034%A+20.83%C*85.7S1.2M49913.5h11.8B++38B+
Eridani SX5G 1,1701,1572594.467M++1.4732.001%B++19.706%C+94.1A1.1A+48312.3h10.7C**33.6B+
Pulsar VS1 1,1691,1563333.471M0.4832.063%A++20.761%C+96.3S1.1A++41912h10.6A33.1B**
MKV Suppressed 1,1691,1562614.429S1.4331.286%B**21.367%B109.1M**1.2M42210.6h11.4B+36.3B++
SVA-88 1,1611,1563073.765B**0.7727.58%B*22.405%C80.8AN/A38314.3h10B++36.2B++
VX6-7 1,1701,1553213.598A++0.6030.307%B**19.827%C+79.7A++1A38914.5h10.1B++33.2B*
Serpent VE92 1,1691,1532454.706M*1.7131.101%A+17.78%C102.9M*1.4M35711.2h10.8B++34.9B++
NS-44G Commissioner 1,1721,1527101.623B1.3744.582%B+30.035%B+72.5B1.3B**33415.9h3B+6.7B+
Sticky Grenade 1,0041,00211002N/A999.0158.83%B*N/A2004A*4D-98170.5h1.1A1.9B**
Sirius SX12 9969864152.376A0.6229.017%B*19.473%C**64.9A++N/A23615.2h12.7B+43.9B+
Anti-Vehicle Grenade 1,2459711971N/A968.0166.05%A++N/A971M274A*72901h3A4.6A
H-V45 7997882263.487A0.4927.17%B+20.305%C+75A++1A+39810.5h10.3B**37.9B*
Eidolon VE33 7197182133.371A++0.3836.373%A+32.173%B*57.9A++N/A34712.4h6.3B**17.2B**
Dual Photon Pods 1,1386364314.791A11.8065.59%A+N/A63.6C50.2M58810h24.9C+38B+
Ghost 6306271573.994B+1.0047.977%A62.679%C--66B**N/A3229.5h1.9B++3.9B*
The Slasher 6756275,4140.116A+2.8845.574%B*7.974%C2.4C+N/A11265.5h2.1C*4.6B+
NS-11P 5765742991.92B++1.0727.877%B**18.119%C+42.8B*N/A21013.4h11.2B**40.2B*
S1 1,2355673101.829A*1.1762.999%B++4.056%B+40.2B**47.4S76914.1h5.7B+9B++
Artemis VX26 5505481304.215A**1.2234.609%A+14.599%D*114.2M**N/A4674.8h9.3B**26.9B**
CME 4914851134.292M+1.3031.243%B*17.732%D115.5M*1.4A*4344.2h10.4B**33.4B*
Supernova FPC 784440914.835C+1.8454.229%C++2.955%C**21C16.4C**38421h5.5C++10.2C*
Frag Grenade 4074021402N/A399.0150.506%B++N/A1005A*12.5B+63490.4h2.1A+4.2B**
Maelstrom Turbo Laser 6123402071.643C+1.3536.471%B*2.353%C+13.8C+11.1C++35624.6h86.4B+236.8B+
Tank Mine 1,387301555.473A+2.4858.996%A++N/A150.5B**543U49402h4.5T*7.6D
Blueshift VM5 294293714.127B*1.1320.81%C*21.843%C++44.4B++N/A2676.6h12.4B**59.8B++
Blackheart 2892882771.04C+1.9535.695%D29.167%C+26.2C+N/A13011h3.6C++10C++
Beamer VS3 2672641401.886A+1.1128.919%C*16.288%D-37.2B+N/A2977.1h6.5B*22.6C**
Light PPA 264242386.368B+3.3743.192%C**N/A34.6C3.1C+2147h9.8B+22.7B+
Blueshift VM5 241239713.366B+0.3719.921%C++23.849%B+36.2C*N/A2626.6h14.8B74.3B
M40 Fury 2832291812.722B*9.7391.18%SN/A29.7D-7D1937.7h160T*175.5T*
C75 Viper 2512291219.083M*16.0945.677%B++1.31%C+99.6M**9.6B+7432.3h4.2A++9.1A
Corvus VA55 215212474.511M**1.5230.336%B**27.359%B++84.8M1.2A*4182.5h10.2B*33.6B*
Proton II PPA 216199824.875B++21.8824.961%C++1.508%D86.5B**7.4A*4712.3h6.4B**25.7B*
Saron Laser Cannon 968197802.463C**0.5358.799%S3.553%B*8.3C-32.4M*36723.8h339.3F-577C
Eclipse VE3A 185185573.246A++0.2529.538%B+15.135%D-88.1A++N/A2722.1h9.9B*33.6B*
Supernova PC 2341801710.588B*7.5960.845%A5.556%A**31.6B*9.5B3425.7h3.6B**5.9A
Parallax VX3 1331331112.091A**9.1045.624%B**78.947%C++73.9M+N/A4961.8h1.8B*4B*
Lancer VS22 1,208123602.05A++0.9475.261%A++N/A10.7C94.3U70511.5h41.7C--55.3C+
L100 Python AP 158103176.059B+3.0656.835%C+4.854%B**35.5B+19C*3862.9h5.1B++9B+
MAX Punch 1841021380.739S2.2669.167%A+N/A6.6B*5.3M3815.5h3.3C+4.7C++
L100 Python HESH 9795519B++16.0158.242%B**3.158%A+86.4A+1.8F-6271.1h2.2B**3.8B**
Saron HRB 14593713.286A++10.2951.157%B*3.226%A+24.5C+13.7C4853.8h15B**29.3A
Spear Anti-Vehicle Phalanx Turret 14592811.5B++8.5157.55%A6.522%A70.8A++40.8A++11471.3h7.5B+13B*
MANA Anti-Personnel Turret 9291263.5N/A0.5136.473%UN/A910U10U4540900.1h27.3T*74.8T*
M40 Fury 11691118.273B+5.2895.456%S1.099%D14D*3.8D*1486.5h410T*429.5T*
Nemesis VSH9 1,17090243.75S0.7687.534%M**11.111%S20.9C**251.2U10814.3h21.8T*24.9F*
Comet VM2 9878382.053A0.9456.654%A6.41%B**22.3A++5.7B+3303.5h12.9A22.8B**
Pulsar LSW 7777302.567B**0.4330.726%A+27.273%B+96.3A++N/A18610.8h10B*32.5B*
NS AutoBlade 73715010.142A2.8556.275%AN/A2.9C**N/A1124.9h2C**3.5B+
NS-10 Burster 11667282.393A**0.6042.037%A++7.463%C+10.8A*7.9M+2336.2h131.3C*312.3B*
M12 Kobalt 6866322B*19.0130.888%A*15.152%D132A++4C**6670.5h14.8B*47.9B*
M60-G Bulldog 746588.125B*5.1353.298%A+6.154%A*108.3M++15A6500.6h4.6B**8.6B**
M20 Basilisk 796588.125A**5.1338.694%C+12.308%M54.2M+11.7B**6101.2h46.2A119.4B**
Comet VM2 7960381.579B*1.4252.916%B**3.333%C-16.2B**5.1B+3973.7h16.2B++30.6B++
NS CandyCannon 3000 5858690.841C**2.1546.33%B**24.138%D27.6C++N/A1052.1h3.5B+7.5B*
M12 Kobalt 5756156A++53.0129.959%A**25%A+280S5B++11460.2h9.1A++30.3B**
Proton II PPA-H 5756414C*11.0131.454%DN/A112B+2D*10450.5h5.7A18.1B++
E540 Halberd 875168.5C+5.5149.24%C++5.882%A*36.4B+25.7A10461.4h5.1B+10.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter265,1387.2h
Nano-Armor Kit245289,24033h
Spawn Beacon17010.8h
Anti-Vehicle MANA Turret17690.8h
Nanite Revive Grenade05370.2h
Medical Applicator229160,36714.4h
Spitfire Auto-Turret161,7611.8h
Ammunition Package51,7570.7h
Medical Kit1,94410,93894.8h
Anti-Infantry MANA Turret154560.9h
Shield Recharging Field183,2001.2h
Recon Detection Device293,2096.2h
Smoke Grenade01250h

Check the help document for the dictionary if you want to learn more about words used here.


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