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Legate MisterAafVS[NCEv] MisterAafVS
VS BR 75

KDR: 2.03

Score: 6.5m

Last Seen: Jun 17th, 2018 5:19 AM
- OFFLINE - 481.2 hour(s)

Battle Rank 75 - Vanu Sovereignty on Emerald
Level Progress (to 76): 92%
Level 100 Progress: 34% 659h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon VX29 Polaris Supernova FPC CME Terminus VX-9 Pulsar C V26 Maelstrom Turbo Laser NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.544%21.401%5892013294,8271.799780.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.633%1.218B**0.044C+0.181C++HEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.401B12.20.143C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.045%0.584%527313461,3713276954.17988197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.286%-0.125C-0.911D---1.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.4-0.228C71.9-0.351C-127.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.732%1.14%937313469652084804.63942201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.948%1.617A+-0.879D---1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++5.20.58B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.562%6.931%272313463031732581.74138117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.501%0.771B++0.582B+1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.284C*38.40.046C+47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.088%85.484%272113486224810.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.923B*1.186B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.20.313C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.124%14.754%272113486118300.331522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.028C+-0.013C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*3.90.195C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m246.3%314 (18.8k)281 (16.9k)2.03210,8595,3442.5727975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134942323.617%11.401%26904:180

23% Combat Medic35% Engineer24% Heavy Assault14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2017 6:14 PMApr 3rd, 2018 6:40 PMJun 22nd, 2018 2:55 PM (888d) (PST)Jun 17th, 2018 2:58 AM (894d) (PST)Jun 17th, 2018 1:19 AM (894d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7851945910.4730.2330.0541.4010.096607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,12211,62935,4932814384616,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
382.9h/16d 2,890 1,238 4,442 32.2k 486 955 2,207 18m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:432
Deaths:242
KDR:1.785
Accuracy:28.493% C++
HSR:26.852% C++
NS-11C
C+
Kills:272
Deaths:182
KDR:1.495
Accuracy:27.222% C+
HSR:13.971% D*
NS Baron G5AE
C+
Kills:180
Deaths:94
KDR:1.915
Accuracy:39.889% D*
HSR:16.667% C+
Solstice VE3
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:29.292% B+
HSR:23.926% B
NS Baron G5
B**
Kills:68
Deaths:41
KDR:1.659
Accuracy:45.997% C+
HSR:20.588% B**
Thanatos VE70
C+
Kills:61
Deaths:40
KDR:1.525
Accuracy:42.124% C+
HSR:14.754% C
Kills:1,176
Deaths (as Engineer):724
Deaths (to Engineers):1,065
KDR:1.62431
Kill Difference:452
Playtime:134.841 hours
Usage:35%
Score:2.240m
Score/min:277
Accuracy (listed only):35.503%
HSR (listed only):19.460%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:695
Deaths:359
KDR:1.936
Accuracy:27.242% C++
HSR:19.856% D
Pulsar LSW
B+
Kills:240
Deaths:118
KDR:2.034
Accuracy:28.430% B+
HSR:26.667% C+
NS-15M AE
D
Kills:190
Deaths:117
KDR:1.624
Accuracy:25.198% D
HSR:19.474% D*
Orion VS54
C*
Kills:165
Deaths:117
KDR:1.410
Accuracy:25.722% C*
HSR:26.061% C
NS-15M2
C
Kills:162
Deaths:99
KDR:1.636
Accuracy:25.823% C
HSR:18.519% D*
Kills:1,452
Deaths (as Heavy Assault):810
Deaths (to Heavy Assaults):1,361
KDR:1.79259
Kill Difference:642
Playtime:91.250 hours
Usage:24%
Score:1.388m
Score/min:254
Accuracy (listed only):26.483%
HSR (listed only):22.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:432
Deaths:242
KDR:1.785
Accuracy:28.493% C++
HSR:26.852% C++
NS-11C
C+
Kills:272
Deaths:182
KDR:1.495
Accuracy:27.222% C+
HSR:13.971% D*
NS Baron G5AE
C+
Kills:180
Deaths:94
KDR:1.915
Accuracy:39.889% D*
HSR:16.667% C+
NS-7 PDW
C+
Kills:164
Deaths:121
KDR:1.355
Accuracy:26.709% C
HSR:19.512% C+
Solstice VE3
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:29.292% B+
HSR:23.926% B
MKV Suppressed
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:27.275% C
HSR:21.605% C+
Eridani SX5-AE
D-
Kills:162
Deaths:104
KDR:1.558
Accuracy:26.499% D*
HSR:22.222% D-
NS Baron G5
B**
Kills:68
Deaths:41
KDR:1.659
Accuracy:45.997% C+
HSR:20.588% B**
Thanatos VE70
C+
Kills:61
Deaths:40
KDR:1.525
Accuracy:42.124% C+
HSR:14.754% C
Kills:1,664
Deaths (as Light Assault):1,059
Deaths (to Light Assaults):852
KDR:1.57129
Kill Difference:605
Playtime:53.283 hours
Usage:14%
Score:0.837m
Score/min:262
Accuracy (listed only):32.611%
HSR (listed only):20.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C+
Kills:507
Deaths:338
KDR:1.500
Accuracy:28.035% C+
HSR:21.105% D
Terminus VX-9
C
Kills:507
Deaths:357
KDR:1.420
Accuracy:26.639% C
HSR:23.669% D
NS-11A
C
Kills:319
Deaths:222
KDR:1.437
Accuracy:26.179% C
HSR:18.495% D-
NS Baron G5AE
C+
Kills:180
Deaths:94
KDR:1.915
Accuracy:39.889% D*
HSR:16.667% C+
Pulsar VS1
B*
Kills:175
Deaths:161
KDR:1.087
Accuracy:31.355% B*
HSR:21.714% C
NS-7 PDW
C+
Kills:164
Deaths:121
KDR:1.355
Accuracy:26.709% C
HSR:19.512% C+
MKV Suppressed
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:27.275% C
HSR:21.605% C+
Eridani SX5-AE
D-
Kills:162
Deaths:104
KDR:1.558
Accuracy:26.499% D*
HSR:22.222% D-
NS Baron G5
B**
Kills:68
Deaths:41
KDR:1.659
Accuracy:45.997% C+
HSR:20.588% B**
Thanatos VE70
C+
Kills:61
Deaths:40
KDR:1.525
Accuracy:42.124% C+
HSR:14.754% C
Kills:2,305
Deaths (as Combat Medic):1,588
Deaths (to Combat Medics):544
KDR:1.45151
Kill Difference:717
Playtime:87.361 hours
Usage:23%
Score:1.789m
Score/min:341
Accuracy (listed only):32.070%
HSR (listed only):20.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:164
Deaths:121
KDR:1.355
Accuracy:26.709% C
HSR:19.512% C+
MKV Suppressed
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:27.275% C
HSR:21.605% C+
Eridani SX5-AE
D-
Kills:162
Deaths:104
KDR:1.558
Accuracy:26.499% D*
HSR:22.222% D-
NS-44P Commissioner
D-
Kills:158
Deaths:124
KDR:1.274
Accuracy:33.911% D*
HSR:21.519% D-
Beamer VS3
C+
Kills:127
Deaths:99
KDR:1.283
Accuracy:27.514% C+
HSR:18.110% D
NS-30 Vandal
C+
Kills:100
Deaths:30
KDR:3.333
Accuracy:35.176% C+
HSR:21% D-
NS-AM7 Archer
B*
Kills:65
Deaths:74
KDR:0.878
Accuracy:64.854% B*
HSR:9.231% D--
NS-357 Underboss
C
Kills:64
Deaths:61
KDR:1.049
Accuracy:31.380% D*
HSR:23.438% C
NS-44 Commissioner
C
Kills:63
Deaths:95
KDR:0.663
Accuracy:36.562% C
HSR:12.698% D**
Parallax VX3-AE
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:41.088% C-
HSR:85.484% B+
Kills:1,127
Deaths (as Infiltrator):826
Deaths (to Infiltrators):586
KDR:1.36441
Kill Difference:301
Playtime:11.910 hours
Usage:3%
Score:0.150m
Score/min:210
Accuracy (listed only):35.097%
HSR (listed only):25.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):237
KDR:0
Kill Difference:UNR
Playtime:3.076 hours
Usage:1%
Score:0.052m
Score/min:280
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:798
V. Kills:437 182%
Deaths:344
KDR:2.320
Accuracy:36.266% B*
KPH:25 B+
VKPH:13.700 C*
V26 Maelstrom Turbo Laser
B+
Kills:431
V. Kills:232 185%
Deaths:135
KDR:3.193
Accuracy:35.641% B+
KPH:28.300 B+
VKPH:15.200 C++
Antares LC
C+
Kills:308
V. Kills:167 183%
Deaths:107
KDR:2.879
Accuracy:28.092% D--
KPH:25 C+
VKPH:13.500 C-
Light PPA
B+
Kills:142
V. Kills:20 N/A
Deaths:34
KDR:4.176
Accuracy:35.125% D*
KPH:39.800 D
VKPH:5.600 B+
Kills:1,679 (1,679 + 0)
Deaths:620
KDR:2.708
VKDR:1.381
Vehicle Kills:856
Kill Difference:1,059
Playtime:63.043 hours
Usage:16%
Score:0.618m
Score/min:163
Piloting Accuracy:35.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:209
V. Kills:48 427%
Deaths:10
KDR:20.900
Accuracy:60.537% B**
KPH:72.200 C*
VKPH:16.600 A++
L100 Python AP
C+
Kills:168
V. Kills:102 163%
Deaths:27
KDR:6.222
Accuracy:59.011% C*
KPH:34.700 C-
VKPH:21.100 C+
Kills:377 (377 + 0)
Deaths:37
KDR:10.189
VKDR:4.054
Vehicle Kills:150
Kill Difference:340
Playtime:7.740 hours
Usage:2%
Score:0.125m
Score/min:270
Driving Accuracy:59.011%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:588
V. Kills:311 188%
Deaths:67
KDR:8.776
Accuracy:56.769% C*
KPH:30.400 C+
VKPH:16.100 C
Saron HRB
A++
Kills:118
V. Kills:78 149%
Deaths:17
KDR:6.941
Accuracy:62.929% A++
KPH:52.400 A+
VKPH:34.600 B**
Kills:706 (588 + 118)
Deaths:84
KDR:8.405
VKDR:4.631
Vehicle Kills:389
Kill Difference:622
Playtime:21.577 hours
Usage:6%
Score:0.327m
Score/min:253
Driving Accuracy:56.769%
Gunner Accuracy:62.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:84
V. Kills:46 179%
Deaths:7
KDR:12
Accuracy:60.919% B+
KPH:49 C*
VKPH:26.800 C+
Proton II PPA-H
B**
Kills:54
V. Kills:6 N/A
Deaths:1
KDR:54
Accuracy:38.234% C
KPH:102.900 C+
VKPH:11.400 B**
Kills:138 (0 + 138)
Deaths:8
KDR:17.250
VKDR:6.500
Vehicle Kills:52
Kill Difference:130
Playtime:2.239 hours
Usage:1%
Score:0.050m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:38.234%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:120
V. Kills:28 414%
Deaths:3
KDR:40
Accuracy:48.258% B+
KPH:65.200 A**
VKPH:15.200 A++
M12 Kobalt
A
Kills:99
V. Kills:7 N/A
Deaths:1
KDR:99
Accuracy:27.258% A
KPH:98.800 B
VKPH:7 A
G30 Walker
B**
Kills:70
V. Kills:38 179%
Deaths:7
KDR:10
Accuracy:32.822% C++
KPH:25.500 B**
VKPH:13.900 B+
Kills:289 (0 + 289)
Deaths:11
KDR:26.273
VKDR:6.636
Vehicle Kills:73
Kill Difference:278
Playtime:5.584 hours
Usage:1%
Score:0.078m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:32.822%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 1,2357983442.32C+0.2936.266%B*N/A25B+13.7C*16231.9h83.4B+230.1B++
VX29 Polaris 7036953591.936C+0.1027.242%C++19.856%D42.6C--N/A10016.3h11.4C+41.7C*
Supernova FPC 899588678.776C6.7456.769%C*1.531%C30.5C+16.1C21219.3h5.6D9.9C-
CME 5155073381.5C*0.5328.035%C+21.105%D33.4C--N/A7815.2h13.6C48.6C+
Terminus VX-9 5135073571.42C+0.6126.639%C23.669%D29.8DN/A9217h13.7D--51.5C-
Pulsar C 4404322421.785C+0.2528.493%C++26.852%C++35.4CN/A8712.2h11.9C41.9C+
V26 Maelstrom Turbo Laser 6634311353.193C++1.1635.641%B+N/A28.4B+15.3C++18115.2h67.5B+189.5B+
NS-11A 3243192221.437C+0.6026.179%C18.495%D-29.3DN/A11010.9h14.2D54.2C
Antares LC 4753081072.879C++0.8528.092%D--N/A25C+13.6C15712.3h87.1C*310.1C++
Lasher X2 3012891691.71C*0.3227.077%C-2.076%D--32.1D1.3C+819h23.1D--85.2C
NS-11C 2752721821.495C+0.5427.222%C+13.971%D*33.2CN/A788.2h13.2C+48.6C++
Plasma Grenade 2512471247N/A244.9762.348%A++N/A823.3B*13.3C+19100.3h2.9B4.7B*
Pulsar LSW 2422401182.034C+0.0028.43%B+26.667%C+42.9C--N/A1175.6h11.7C+41.3C++
L100 Python HESH 2572091020.9C++18.8760.537%B**N/A72.1C*16.6A++3022.9h3.4C5.7C*
NS-15M AE 1921901171.624C0.4125.198%D19.474%D*40.4D-N/A954.7h10B39.9C+
NS Baron G5AE 181180941.915C*0.1239.889%D*16.667%C+56.3C+N/A1413.2h3.6B+9C+
Pulsar VS1 1831751611.087C0.9531.355%B*21.714%C23.3D1.1B*737.5h18.1F-57.7C+
S1 2331751161.509B+0.5254.212%DN/A33.7C+11.2C--2085.2h5.7C*10.4C+
NS Decimator 233169662.561B++0.5362.172%C+1.775%C+49.7C*18.8C+2893.4h3.9C++6.3C*
L100 Python AP 270168276.222C4.1959.011%C*N/A35C21.3C+2504.8h6.2C-10.5C+
Orion VS54 1671651171.41C0.6225.722%C*26.061%C35.9C--N/A1574.6h11.3C+43.9C+
NS-7 PDW 1671641211.355C+0.6826.709%C19.512%C+31.5CN/A725.2h16.2D-60.5C
Solstice VE3 1651631251.304C**0.7329.292%B+23.926%B31.3C+N/A1285.2h15C+51.1C+
MKV Suppressed 1701621101.473C+0.5627.275%C21.605%C+33.8C--1.7A++744.8h15C--54.8C
Eridani SX5-AE 1621621041.558C--0.4726.499%D*22.222%D-35.2D-N/A794.6h13.4F--50.6F-
NS-15M2 166162991.636C0.4025.823%C18.519%D*40.5D1C+1164h12.7D49.3C
Force-Blade 1851613,5520.045B+1.9919.9%D-4.969%C+0.9C+N/A2182.7h2.2C*11.1C+
NS-44P Commissioner 1581581241.274C+0.7633.911%D*21.519%D-22.6D--N/A537h3C*8.8C
Light PPA 162142344.176C2.1435.125%D*N/A39.4D5.6B+1203.6h20D--56.9D--
Beamer VS3 128127991.283B0.7527.514%C+18.11%D26.5CN/A714.8h6.1B*22.2B+
M20 Basilisk 148120340U37.9748.258%B+N/A66.7M15.6A++3211.8h57.6B+119.3B++
Saron HRB 196118176.941C+4.9162.929%A++N/A51.3A33.9B**6042.3h17.4B+27.7B**
NS-30 Vandal 102100303.333C++1.3035.176%C+21%D-55.6C+1.1B*1321.8h6.7D*19D
M12 Kobalt 10699199M++96.9727.258%A19.192%C+99B7A2421h20.1C73.7C*
Saron HRB-H 13084712B+9.9760.919%B+1.19%C49.4C*27.1C++3751.7h32.5D*53.4D
G30 Walker 10870710B**7.9732.822%C++N/A25.9B**14.1B+1712.7h189.9C*578.5C**
NS Baron G5 7068411.659B+0.3745.997%C+20.588%B**52.3C*1.5A++1151.3h4B8.6C+
NS-AM7 Archer 8965740.878B+1.1564.854%B*9.231%D--8.4C+3.1C**507.7h17.1C+26.3C*
NS-357 Underboss 6564611.049C+0.9831.38%D*23.438%C30.5DN/A1042.1h4C+12.8D
Lancer VS22 11064481.333C+0.7053.493%DN/A15.6C11.2C1534.1h12.6B+23.5B
NS-44 Commissioner 6663950.663C-1.3736.562%C12.698%D**27.4D1.3B**892.3h4.3D11.6C
Parallax VX3-AE 626287.75B++5.7241.088%C-85.484%B+32.6D--N/A831.9h2.2F5.3D--
Thanatos VE70 6161401.525C**0.5142.124%C+14.754%C38.1C+N/A1141.6h3.9B+9.3C**
Proton II PPA-H 6054154A**51.9738.234%CN/A108C+12A3600.5h13.1D-34.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit92159,29313.6h
Spawn Beacon0900.1h
Nanite Revive Grenade03700.1h
Medical Applicator181133,2069.2h
Motion Spotter12430.2h
Restoration Kit571,2111.4h
Deconstruction Tool02810h
VS Triumph Flare Gun01630.3h
Recon Detection Device41810.2h
Shield Recharging Field81,2490.3h
Ammunition Package51,1890.4h
Medical Kit1401,8175.7h
Anti-Infantry MANA Turret1920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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