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Predator MisterDiddleSticks[] MisterDiddleSticks
VS BR 107

KDR: 6.68

Score: 22.2m

Last Seen: Apr 13th, 2018 7:46 AM
- OFFLINE - 6463.8 hour(s)

Battle Rank 118 (107 total) - Vanu Sovereignty on Briggs
Level Progress (to 119): 59%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Sirius SX12 Thanatos VE70 Pulsar C Solstice VE3 Phobos VX86 Proximity Mine VA39 Spectre Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $745,596 MLG Score: 596
Fun Score: N/A
Cheeseburgers Flipped: 545TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.17%18.211%4044397916,1395.855950.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.56%0.214C++-0.381C--0.509DHEAD ++ (~7.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*11.20.213C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.725%2.29%170210202621271602.04688163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.86%-1.44D**0.632B+-1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.10.018C+37.50.292C*120.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.374%3.863%1148410181,5792036397.7402247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%0.144C++0.801B++-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++3.60.712B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.438%1.037%305310194821351963.57037245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.011%-1.088D*-0.844D--0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.582B+12.10.693B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.09%71.47%305710156,1552435225.3292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.849%-0.291C0.284C*-0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.116C+2.90.091C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.274%10.918%305510174,1403332112.4324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.481%-0.096C+-0.719D--0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.313C*3.70.248C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m351.4%179 (10.7k)110 (6.6k)6.6794939,0755,8507.37932107 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022275422.248%22.063%49134:2915

12% Engineer23% Heavy Assault37% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 5:00 AMJul 25th, 2016 12:53 PMApr 14th, 2018 11:40 AM (313d) (PST)Apr 13th, 2018 4:19 AM (314d) (PST)Apr 13th, 2018 3:46 AM (314d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
225331920.1930.0290.0430.7370.017596

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,4951,98611,50912234416,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3377.7h/140.7d 4,094 8,621 11,734 149.4k 1,725 8,740 3,435 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:954
Deaths:166
KDR:5.747
Accuracy:24.309% C+
HSR:3.040% C--
Orion VS54
C*
Kills:393
Deaths:51
KDR:7.706
Accuracy:21.709% C*
HSR:19.847% D
Ursa
B+
Kills:270
Deaths:55
KDR:4.909
Accuracy:16.711% D--
HSR:27.778% B+
VX29 Polaris
C-
Kills:266
Deaths:30
KDR:8.867
Accuracy:21.102% C-
HSR:15.414% D--
Pulsar LSW
D
Kills:260
Deaths:36
KDR:7.222
Accuracy:19.048% D
HSR:17.692% D-
Flare VE6
D
Kills:258
Deaths:29
KDR:8.897
Accuracy:19.291% D
HSR:20.155% D
SVA-GG
D*
Kills:187
Deaths:54
KDR:3.463
Accuracy:18.485% D**
HSR:20.321% D*
NS-15MP
C
Kills:159
Deaths:8
KDR:19.875
Accuracy:25.751% C
HSR:18.868% D*
NSX Naginata
C-
Kills:157
Deaths:3
KDR:52.333
Accuracy:17.704% D-
HSR:24.841% C-
Kills:2,904
Deaths (as Heavy Assault):432
Deaths (to Heavy Assaults):1,629
KDR:6.72222
Kill Difference:2,472
Playtime:773.139 hours
Usage:23%
Score:4.750m
Score/min:102
Accuracy (listed only):20.456%
HSR (listed only):18.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D--
Kills:2,091
Deaths:591
KDR:3.538
Accuracy:19.072% D--
HSR:10.665% D*
Thanatos VE70
C+
Kills:1,818
Deaths:312
KDR:5.827
Accuracy:39.340% C+
HSR:11.936% D-
Pulsar C
C
Kills:1,289
Deaths:263
KDR:4.901
Accuracy:22.349% C
HSR:17.998% D-
Solstice VE3
C+
Kills:1,214
Deaths:267
KDR:4.547
Accuracy:21.701% C+
HSR:14.086% D--
Phobos VX86
D
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:49.530% D
HSR:8.503% D*
Solstice SF
C
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:22.395% C
HSR:15.617% C
Zenith VX-5
C+
Kills:1,154
Deaths:125
KDR:9.232
Accuracy:25.115% C+
HSR:18.544% C-
Serpent VE92
C--
Kills:1,152
Deaths:301
KDR:3.827
Accuracy:21.201% C--
HSR:13.889% D--
Eridani SX5
D--
Kills:666
Deaths:161
KDR:4.137
Accuracy:19.077% D**
HSR:12.613% D--
Deimos VA29
D
Kills:530
Deaths:137
KDR:3.869
Accuracy:44.146% D**
HSR:12.830% D
Pandora VX25
D
Kills:326
Deaths:79
KDR:4.127
Accuracy:33.559% D
HSR:9.509% D**
Nova
C--
Kills:290
Deaths:58
KDR:5
Accuracy:33.368% D--
HSR:12.414% C--
VX6-7
C+
Kills:246
Deaths:58
KDR:4.241
Accuracy:23.166% C
HSR:20.732% C+
Solstice Burst
B+
Kills:216
Deaths:45
KDR:4.800
Accuracy:23.038% D
HSR:27.778% B+
MKV Suppressed
D
Kills:180
Deaths:21
KDR:8.571
Accuracy:22.769% D
HSR:14.444% D
NSX Tanto
C
Kills:160
Deaths:6
KDR:26.667
Accuracy:23.005% D
HSR:22.500% C
NS-11CP
D--
Kills:159
Deaths:25
KDR:6.360
Accuracy:23.866% D--
HSR:14.465% D*
NS-7 PDW
C
Kills:72
Deaths:7
KDR:10.286
Accuracy:22.808% C
HSR:11.111% D--
Eclipse VE3A
D--
Kills:65
Deaths:2
KDR:32.500
Accuracy:22.545% D--
HSR:10.769% F
Eridani SX5G
D
Kills:60
Deaths:4
KDR:15
Accuracy:24.520% D
HSR:10% D*
Eridani SX5-AE
D
Kills:59
Deaths:1
KDR:59
Accuracy:26.724% D
HSR:10.170% F
Kills:14,082
Deaths (as Light Assault):3,095
Deaths (to Light Assaults):1,243
KDR:4.54992
Kill Difference:10,987
Playtime:776.328 hours
Usage:23%
Score:4.667m
Score/min:100
Accuracy (listed only):26.823%
HSR (listed only):14.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:2,091
Deaths:591
KDR:3.538
Accuracy:19.072% D--
HSR:10.665% D*
VA39 Spectre
B*
Kills:1,161
Deaths:43
KDR:27
Accuracy:31.224% C+
HSR:47.631% B*
V10
B+
Kills:1,157
Deaths:17
KDR:68.059
Accuracy:37.946% C
HSR:81.936% B+
Parallax VX3
B+
Kills:1,157
Deaths:57
KDR:20.298
Accuracy:36.884% C
HSR:80.812% B+
XM98
B
Kills:1,157
Deaths:39
KDR:29.667
Accuracy:37.219% C+
HSR:77.701% B
Phaseshift VX-S
C+
Kills:1,155
Deaths:64
KDR:18.047
Accuracy:29.230% D-
HSR:71.515% C+
Beamer VS3
D
Kills:903
Deaths:220
KDR:4.105
Accuracy:22.205% D
HSR:15.725% D-
Nyx VX31
B**
Kills:898
Deaths:36
KDR:24.944
Accuracy:31.619% C-
HSR:38.641% B**
Eridani SX5
D--
Kills:666
Deaths:161
KDR:4.137
Accuracy:19.077% D**
HSR:12.613% D--
Cerberus
D
Kills:225
Deaths:76
KDR:2.961
Accuracy:26.366% D
HSR:13.778% D--
Phantom VA23
C
Kills:208
Deaths:14
KDR:14.857
Accuracy:33.495% C
HSR:22.115% D-
Artemis VX26
B*
Kills:205
Deaths:39
KDR:5.256
Accuracy:21.556% D*
HSR:28.293% B*
Ghost
D*
Kills:193
Deaths:6
KDR:32.167
Accuracy:31.319% D*
HSR:48.187% F-
MKV Suppressed
D
Kills:180
Deaths:21
KDR:8.571
Accuracy:22.769% D
HSR:14.444% D
NS-30 Vandal
B+
Kills:176
Deaths:26
KDR:6.769
Accuracy:31.332% C
HSR:30.682% B+
Parallax VX3-AE
C**
Kills:175
Deaths:9
KDR:19.444
Accuracy:37.407% D
HSR:82.857% C**
Spiker
D-
Kills:174
Deaths:49
KDR:3.551
Accuracy:23.781% D-
HSR:13.793% D--
NS-357 Underboss
D*
Kills:160
Deaths:37
KDR:4.324
Accuracy:26.133% D*
HSR:11.250% D*
NS-357P Underboss
D
Kills:160
Deaths:43
KDR:3.721
Accuracy:36.613% D
HSR:12.500% D*
NSX Tomoe
D
Kills:159
Deaths:11
KDR:14.455
Accuracy:22.895% D*
HSR:30.818% D
Manticore SX40
A
Kills:157
Deaths:24
KDR:6.542
Accuracy:38.101% A
HSR:10.828% D**
NS-44 Commissioner
C-
Kills:92
Deaths:42
KDR:2.190
Accuracy:32.561% C-
HSR:6.522% F--
NS-7 PDW
C
Kills:72
Deaths:7
KDR:10.286
Accuracy:22.808% C
HSR:11.111% D--
Eridani SX5G
D
Kills:60
Deaths:4
KDR:15
Accuracy:24.520% D
HSR:10% D*
Beamer VS3-FB
B+
Kills:60
Deaths:2
KDR:30
Accuracy:34.311% B+
HSR:11.667% F
NS-AM7 Archer
B
Kills:59
Deaths:15
KDR:3.933
Accuracy:47.744% D**
HSR:20.339% B
Eridani SX5-AE
D
Kills:59
Deaths:1
KDR:59
Accuracy:26.724% D
HSR:10.170% F
NS-61 Emissary
D-
Kills:52
Deaths:15
KDR:3.467
Accuracy:22.259% D-
HSR:11.539% D-
Kills:12,971
Deaths (as Infiltrator):1,669
Deaths (to Infiltrators):705
KDR:7.77172
Kill Difference:11,302
Playtime:1,233.136 hours
Usage:37%
Score:8.830m
Score/min:119
Accuracy (listed only):29.542%
HSR (listed only):29.933%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:1,818
Deaths:312
KDR:5.827
Accuracy:39.340% C+
HSR:11.936% D-
Pulsar C
C
Kills:1,289
Deaths:263
KDR:4.901
Accuracy:22.349% C
HSR:17.998% D-
Solstice VE3
C+
Kills:1,214
Deaths:267
KDR:4.547
Accuracy:21.701% C+
HSR:14.086% D--
Phobos VX86
D
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:49.530% D
HSR:8.503% D*
Solstice SF
C
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:22.395% C
HSR:15.617% C
Zenith VX-5
C+
Kills:1,154
Deaths:125
KDR:9.232
Accuracy:25.115% C+
HSR:18.544% C-
Eidolon VE33
C**
Kills:1,154
Deaths:58
KDR:19.897
Accuracy:29.309% C**
HSR:25.130% C+
Serpent VE92
C--
Kills:1,152
Deaths:301
KDR:3.827
Accuracy:21.201% C--
HSR:13.889% D--
Deimos VA29
D
Kills:530
Deaths:137
KDR:3.869
Accuracy:44.146% D**
HSR:12.830% D
Pandora VX25
D
Kills:326
Deaths:79
KDR:4.127
Accuracy:33.559% D
HSR:9.509% D**
Nova
C--
Kills:290
Deaths:58
KDR:5
Accuracy:33.368% D--
HSR:12.414% C--
VX6-7
C+
Kills:246
Deaths:58
KDR:4.241
Accuracy:23.166% C
HSR:20.732% C+
Solstice Burst
B+
Kills:216
Deaths:45
KDR:4.800
Accuracy:23.038% D
HSR:27.778% B+
NSX Tanto
C
Kills:160
Deaths:6
KDR:26.667
Accuracy:23.005% D
HSR:22.500% C
NS-11CP
D--
Kills:159
Deaths:25
KDR:6.360
Accuracy:23.866% D--
HSR:14.465% D*
Eclipse VE3A
D--
Kills:65
Deaths:2
KDR:32.500
Accuracy:22.545% D--
HSR:10.769% F
Kills:12,108
Deaths (as Engineer):2,368
Deaths (to Engineers):1,226
KDR:5.11318
Kill Difference:9,740
Playtime:412.001 hours
Usage:12%
Score:2.369m
Score/min:96
Accuracy (listed only):28.602%
HSR (listed only):16.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:2,091
Deaths:591
KDR:3.538
Accuracy:19.072% D--
HSR:10.665% D*
Thanatos VE70
C+
Kills:1,818
Deaths:312
KDR:5.827
Accuracy:39.340% C+
HSR:11.936% D-
Phobos VX86
D
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:49.530% D
HSR:8.503% D*
Eridani SX5
D--
Kills:666
Deaths:161
KDR:4.137
Accuracy:19.077% D**
HSR:12.613% D--
Deimos VA29
D
Kills:530
Deaths:137
KDR:3.869
Accuracy:44.146% D**
HSR:12.830% D
Pandora VX25
D
Kills:326
Deaths:79
KDR:4.127
Accuracy:33.559% D
HSR:9.509% D**
Nova
C--
Kills:290
Deaths:58
KDR:5
Accuracy:33.368% D--
HSR:12.414% C--
Corvus VA55
C
Kills:184
Deaths:22
KDR:8.364
Accuracy:22.850% C
HSR:11.413% F
MKV Suppressed
D
Kills:180
Deaths:21
KDR:8.571
Accuracy:22.769% D
HSR:14.444% D
Equinox VE2
C+
Kills:169
Deaths:8
KDR:21.125
Accuracy:25.769% C+
HSR:21.302% C+
H-V45
C
Kills:160
Deaths:21
KDR:7.619
Accuracy:21.647% C--
HSR:18.125% C
Pulsar VS1
C**
Kills:160
Deaths:21
KDR:7.619
Accuracy:24.943% C**
HSR:21.875% C++
NS-7 PDW
C
Kills:72
Deaths:7
KDR:10.286
Accuracy:22.808% C
HSR:11.111% D--
Eridani SX5G
D
Kills:60
Deaths:4
KDR:15
Accuracy:24.520% D
HSR:10% D*
Terminus VX-9
B+
Kills:60
Deaths:10
KDR:6
Accuracy:18.018% F
HSR:30% B+
CME
B+
Kills:59
Deaths:9
KDR:6.556
Accuracy:25.831% C+
HSR:25.424% B+
Eridani SX5-AE
D
Kills:59
Deaths:1
KDR:59
Accuracy:26.724% D
HSR:10.170% F
Kills:8,060
Deaths (as Combat Medic):1,747
Deaths (to Combat Medics):587
KDR:4.61362
Kill Difference:6,313
Playtime:109.479 hours
Usage:3%
Score:0.661m
Score/min:101
Accuracy (listed only):27.881%
HSR (listed only):14.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:261
Deaths:57
KDR:4.579
Accuracy:16.065% C++
HSR:17.241% C
Nebula VM20
C+
Kills:249
Deaths:46
KDR:5.413
Accuracy:17.810% C+
HSR:17.269% D
Nebula VM20
C+
Kills:212
Deaths:46
KDR:4.609
Accuracy:17.180% C+
HSR:17.453% D
Quasar VM1
C--
Kills:205
Deaths:45
KDR:4.556
Accuracy:15.733% C--
HSR:16.585% D
Blueshift VM5
C+
Kills:177
Deaths:44
KDR:4.023
Accuracy:14.586% D--
HSR:19.774% C+
Blueshift VM5
D--
Kills:170
Deaths:42
KDR:4.048
Accuracy:14.899% D--
HSR:15.882% D--
Cosmos VM3
C+
Kills:159
Deaths:42
KDR:3.786
Accuracy:16.012% C+
HSR:18.868% C+
Cosmos VM3
C++
Kills:159
Deaths:43
KDR:3.698
Accuracy:16.747% C++
HSR:19.497% C+
Comet VM2
C
Kills:140
Deaths:39
KDR:3.590
Accuracy:38.997% C
HSR:3.571% C
Vortex VM21
A++
Kills:109
Deaths:45
KDR:2.422
Accuracy:34.632% D
HSR:8.257% A++
Vortex VM21
C
Kills:104
Deaths:45
KDR:2.311
Accuracy:33.639% D-
HSR:2.885% C
Comet VM2
M++
Kills:101
Deaths:29
KDR:3.483
Accuracy:38.946% D
HSR:10.891% M++
Kills:2,046
Deaths (as MAX Suit):261.500
Deaths (to MAX Suits):332
KDR:7.82409
Kill Difference:1,784.500
Playtime:68.273 hours
Usage:2%
Score:0.954m
Score/min:233
Accuracy (listed only):22.937%
HSR (listed only):14.014%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:183
V. Kills:15 N/A
Deaths:103
KDR:1.777
Accuracy:27.694% F
KPH:10.100 D*
VKPH:0.800 D*
Dual Photon Pods
C++
Kills:89
V. Kills:12 N/A
Deaths:2
KDR:44.500
Accuracy:46.667% D
KPH:78.900 C++
VKPH:10.600 D
Maelstrom Turbo Laser
D--
Kills:79
V. Kills:56 139%
Deaths:137
KDR:0.577
Accuracy:22.432% D**
KPH:3.300 D--
VKPH:2.300 D*
Kills:351 (262 + 0)
Deaths:242
KDR:1.450
VKDR:0.343
Vehicle Kills:83
Kill Difference:109
Playtime:43.573 hours
Usage:1%
Score:0.143m
Score/min:55
Piloting Accuracy:22.432%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:59
V. Kills:23 246%
Deaths:4
KDR:14.750
Accuracy:60.684% A*
KPH:212,400 U
VKPH:82,800 U
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:5.750
Vehicle Kills:23
Kill Difference:55
Playtime:0.001 hours
Usage:0%
Score:0.025m
Score/min:757,650
Piloting Accuracy:N/A%
Gunner Accuracy:60.684%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:153
V. Kills:60 251%
Deaths:10
KDR:15.300
Accuracy:37.470% D**
KPH:24.900 C
VKPH:9.800 C
Skyguard
C
Kills:53
V. Kills:52 100%
Deaths:2
KDR:26.500
Accuracy:26.371% C--
KPH:8.800 D
VKPH:8.700 C
C75 Viper
C--
Kills:52
V. Kills:10 N/A
Deaths:5
KDR:10.400
Accuracy:29.341% D--
KPH:20 C--
VKPH:3.800 D--
Kills:258 (258 + 0)
Deaths:17
KDR:15.176
VKDR:7.176
Vehicle Kills:122
Kill Difference:241
Playtime:14.739 hours
Usage:0%
Score:0.151m
Score/min:171
Driving Accuracy:29.341%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,005
V. Kills:302 332%
Deaths:79
KDR:12.722
Accuracy:43.184% D
KPH:21.700 C+
VKPH:6.500 D
Saron HRB
B**
Kills:322
V. Kills:87 366%
Deaths:25
KDR:12.880
Accuracy:36.517% D-
KPH:35.200 B**
VKPH:9.500 D
Supernova FPC
D
Kills:246
V. Kills:177 138%
Deaths:13
KDR:18.923
Accuracy:44.636% D--
KPH:16.400 D
VKPH:11.800 D
Supernova VPC
D*
Kills:175
V. Kills:12 N/A
Deaths:8
KDR:21.875
Accuracy:38.531% D**
KPH:21 D*
VKPH:1.400 F
Proton II PPA
C*
Kills:80
V. Kills:5 N/A
Deaths:6
KDR:13.333
Accuracy:25.148% C*
KPH:37.600 D
VKPH:2.400 D
M20 Basilisk
A++
Kills:80
V. Kills:18 421%
Deaths:7
KDR:11.429
Accuracy:16.538% F-
KPH:32 A++
VKPH:7.200 C++
Kills:1,908 (1,426 + 482)
Deaths:138
KDR:13.826
VKDR:4.355
Vehicle Kills:601
Kill Difference:1,770
Playtime:83.313 hours
Usage:2%
Score:0.576m
Score/min:115
Driving Accuracy:38.531%
Gunner Accuracy:16.538%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:1
KDR:50
Accuracy:27.935% N/A
KPH:49.600 N/A
VKPH:3 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:3
Vehicle Kills:3
Kill Difference:49
Playtime:1.009 hours
Usage:0%
Score:0.008m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:27.935%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,1072,0915913.538A*3.1419.072%D--10.665%D*23.9C+N/A6787.4h12.7B+66.5C++
Thanatos VE70 1,8241,8183125.827S0.8539.34%C+11.936%D-34.2BN/A11953.2h4.2B+10.7B+
Pulsar C 1,2971,2892634.901A*1.7822.349%C17.998%D-23.5C+N/A6154.8h10.6B+47.3C*
Solstice VE3 1,2191,2142674.547S2.1321.701%C+14.086%D--17.9C+N/A6168h12.3B++56.6C**
Phobos VX86 1,1831,1762854.126M2.5549.53%D8.503%D*23.3DN/A5850.5h2.7C5.4C+
Proximity Mine 1,1811,17311510.2A*3.5241.66%C+N/A56.1D**N/A15420.9h2.2D5.2C
VA39 Spectre 1,1761,1614327U20.3231.224%C+47.631%B*17.5CN/A4366.3h5B++15.9B+
Solstice SF 1,1701,1593473.34A**3.3422.395%C15.617%C16.9CN/A5068.5h10.3B46.1B
V10 1,1631,1571768.059U61.3837.946%C81.936%B+10.8D*N/A25107h2.2C*5.9C++
Parallax VX3 1,1631,1575720.298S13.6236.884%C80.812%B+16.4DN/A4270.4h1.9B++5.1B+
XM98 1,1621,1573929.667U22.9937.219%C+77.701%B12.5DN/A3192.3h2.2B+5.9B+
Phaseshift VX-S 1,1711,1556418.047S11.3729.23%D-71.515%C+11.8DN/A2997.8h3.3C+11.2C+
Zenith VX-5 1,1631,1541259.232S2.5525.115%C+18.544%C-6.9D--N/A17167.7h13.2C++52.6C*
Eidolon VE33 1,1691,1545819.897U13.2229.309%C**25.13%C+15.7CN/A4173.4h8.3B+28.3B+
Serpent VE92 1,1591,1523013.827M2.8521.201%C--13.889%D--14DN/A3782.1h12.2B57.5C++
Supernova PC 1,3071,0057912.722B**6.0443.184%D3.184%B+21.8C+6.5D10046.2h3.4B**7.9B*
Lasher X2 9689541665.747S0.9324.309%C+3.04%C--9.8D-N/A2596.9h19.4C++79.7C*
Beamer VS3 9149032204.105S2.5722.205%D15.725%D-10.8DN/A2983.4h9.7C++43.9C+
Nyx VX31 9038983624.944S18.2631.619%C-38.641%B**16.8D-N/A4053.5h6C+19C+
C-4 1,0737823562.197B+4.4817.928%D**N/A24.1D*9D**17232.4h2.2D*12.5F-
Eridani SX5 6736661614.137M+2.5419.077%D**12.613%D--6.3D--N/A18105.9h12C*63C
Deimos VA29 5365301373.869A*2.8144.146%D**12.83%D7.6D*N/A2470.1h3D6.9D-
Lancer VS22 8344351064.104S2.5853.701%D--4.138%B++8.7D8D-9750h21.1C**39.2C*
Orion VS54 396393517.706S1.0321.709%C*19.847%D6.6D--N/A4159.2h12.2B56.3C++
Pandora VX25 326326794.127M2.5533.559%D9.509%D**10.4D--N/A3131.3h4.4C++13.1C+
Saron HRB 4093222512.88A++6.2036.517%D-N/A35.4B**9.6D1839.1h9A*24.5A+
Nova 292290585M+1.6833.368%D--12.414%C--11.2D--N/A3326h4.4C++13.2C
Ursa 271270554.909S1.7716.711%D--27.778%B+5.6D*N/A2347.8h11.9C+71.2C
VX29 Polaris 268266308.867S2.1921.102%C-15.414%D--6D*N/A1944.5h11.1B+52.7C*
Quasar VM1 269261574.579A*2.1016.065%C++17.241%C18.1CN/A7114.4h16.4C+102.3C++
Pulsar LSW 262260367.222S0.5419.048%D17.692%D-7D*N/A2937.2h12.7C+66.6C+
Flare VE6 260258298.897S2.2219.291%D20.155%D7.8D*N/A2833.2h9.4B+48.9C*
Nebula VM20 255249465.413A++1.2717.81%C+17.269%D25.2C-N/A749.9h16.5C++92.5C++
Supernova FPC 4232461318.923A*12.2444.636%D--4.878%A+16.4D11.8D14115h4.8B+10.8C++
VX6-7 251246584.241A*2.4423.166%C20.732%C+12.3DN/A5220h14C+60.3C+
Spear Anti-Vehicle Phalanx Turret 3732332116.5U109.8249.842%B+3.433%C44B26.4B+3755.3h7.4B+14.9B++
Cerberus 229225762.961A*3.7226.366%D13.778%D--4.5D--N/A1349.5h7.3D27.6D
Solstice Burst 219216454.8A**1.8823.038%D27.778%B+16.9DN/A4312.8h13.4C++58.2C+
Nebula VM20 219212464.609A2.0717.18%C+17.453%D21.4DN/A649.9h18.7D108.9C+
Phantom VA23 2082081414.857M+8.1833.495%C22.115%D-13DN/A4116h6.6D**19.8D
Artemis VX26 210205395.256M*1.4221.556%D*28.293%B*8.7D*N/A2523.6h13.3C61.6D
Quasar VM1 208205454.556A2.1215.733%C--16.585%D17.1D--N/A4812h17.5D*111.2D
Nemesis VSH9 369199375.378S1.3061.129%C+2.513%C+5.7D4.9D-9135h9.5C--15.5C-
Ghost 194193632.167S25.4931.319%D*48.187%F-12.6D--N/A5115.3h2.8D8.9D-
SVA-GG 189187543.463B**3.2218.485%D**20.321%D*5.2D**N/A1736.1h14.3D-77.6D
Corvus VA55 185184228.364S1.6822.85%C11.413%F15DN/A4712.3h12.2C++53.2C++
Light PPA 1981831031.777C4.9027.694%F1.093%C10.1D*N/A3318.2h15.4C+55.6C
MKV Suppressed 183180218.571S1.8922.769%D14.444%D6.6D*N/A1927.1h13.7C*60.2C++
Blueshift VM5 183177444.023B*2.6614.586%D--19.774%C+20.1DN/A728.8h17.4C119C--
NS-30 Vandal 177176266.769M++0.0931.332%C30.682%B+10.1D*N/A3017.4h6.5C20.8C+
Parallax VX3-AE 178175919.444S12.7637.407%D82.857%C**10.9D**N/A3416.1h2C+5.4C
Supernova VPC 187175821.875B**15.2038.531%D**4.571%M++21.1D*1.4F788.3h2.5B*6.4C*
Spiker 177174493.551M+3.1323.781%D-13.793%D--2.8D--N/A761.1h11.7C-49.1D
Blueshift VM5 171170424.048B*2.6314.899%D--15.882%D--21DN/A658.1h16.8C+113C-
Equinox VE2 170169821.125U14.4525.769%C+21.302%C+9.5DN/A3017.7h12.8C++49.6C*
Tank Mine 272169218.048M+1.3728.034%CN/A28.6F17.5D**2455.9h4.1T*14.5T*
NS-357 Underboss 161160374.324M**2.3626.133%D*11.25%D*18DN/A678.9h5.4D--20.5D*
Blackheart 163160236.957S0.2827.189%D*27.5%C7.9D-N/A1820.2h3.7C++13.5C
H-V45 160160217.619M*0.9421.647%C--18.125%C13.6DN/A4611.8h13.7C+63.1C+
Pulsar VS1 160160217.619S0.9424.943%C**21.875%C++11.9DN/A6513.4h14.3C*57.1B+
NS-357P Underboss 162160433.721A++2.9636.613%D12.5%D*3.5D**N/A845.9h5.4F-14.8D**
NSX Tanto 161160626.667U19.9923.005%D22.5%C9.6D-N/A2216.6h13.3C*57.8C+
Cosmos VM3 165159423.786B**2.8916.012%C+18.868%C+23.7C-N/A776.7h13.1C**81.8C**
Cosmos VM3 163159433.698A2.9816.747%C++19.497%C+21.5C-N/A667.4h14.6C+87.4C++
NS-15MP 162159819.875S13.2025.751%C18.868%D*16.7D*N/A399.5h10.6C*41.3C++
NSX Tomoe 1601591114.455S7.7822.895%D*30.818%D6.9D*N/A1623h17.5D76.6D--
NS-11CP 161159256.36M**0.3223.866%D--14.465%D*5.6D*N/A1328.2h12.9C+53.9C
NSX Naginata 162157352.333U45.6517.704%D-24.841%C-6D*N/A1526h15.1C--85.5C-
Manticore SX40 164157246.542S0.1438.101%A10.828%D**3D*N/A1952h12.4D**32.6C+
S1 195155315S1.6849.46%D-3.871%B+9.2D--2.4D**9616.9h4.4B**9B++
L100 Python HEAT 2131531015.3M8.6237.47%D**5.882%A*25.1C9.8C1496.1h4.1B**11B+
Comet VM2 171140393.59M*3.0938.997%C3.571%C13.3B+3D9410.5h14.1B*36B+
Hades VSH4 195133304.433S2.2561.134%D-1.504%C--6.6C-3.1D4120.1h7.8B+12.7C*
Aspis Anti-Aircraft Phalanx Turret 2671181011.8M*5.1230.261%B*N/A15.9B**20.1A++2827.4h114.4B**377.9B*
Vortex VM21 182109452.422A++4.2634.632%D8.257%A++9B+6B+6812.1h22.2B**64.1B++
NSX Masamune 163106147.571S0.8944.881%D**N/A9.9D*5.3D5610.7h10.5B23.3C++
Vortex VM21 181104452.311B**4.3733.639%D-2.885%C8.7C+6.4C++7612h22.9B++68.1B+
Comet VM2 121101293.483M+3.2038.946%D10.891%M++12.3C++2.4D**678.2h18B*46.2B+
NS-44 Commissioner 9392422.19A4.4932.561%C-6.522%F--4.6D*N/A2020.2h3.2B++9.8B+
Dual Photon Pods 10189244.5S37.8246.667%DN/A80.9C++10.9D5661.1h16.1B*34.6B+
Sticky Grenade 8989189N/A82.3237.736%FN/A296.7D*N/A9190.3h4D**10.7F
Proton II PPA 8580613.333C+6.6525.148%C*1.25%D38.1D2.4D1202.1h11.2C44.5C++
M20 Basilisk 9880711.429M*4.7516.538%F-1.25%F32A++7.2C++1162.5h25.6A*154.9B**
Maelstrom Turbo Laser 135791370.577C6.1022.432%D**5.063%A+3.3D--2.3D*4724.3h88.7B+395.6C+
Lumine Edge 76741,1340.065C+6.6117.973%D-12.162%D0.1DN/A0796.8h1.3B7.1C+
NS-7 PDW 7372710.286U3.6122.808%C11.111%D--3.6D*N/A1720.1h16.8C73.8C+
Frag Grenade 7272172N/A65.3239.515%DN/A360DN/A19200.2h3.8C++9.7C+
NS Decimator 20967611.167U4.4959.852%C+N/A9.6D**20.3B+2277h8.4F--14.1F-
Eclipse VE3A 6565232.5U25.8222.545%D--10.769%F2.4D**N/A727.5h10.5B+46.7C++
Eridani SX5G 6060415U8.3224.52%D10%D*8.8D--N/A216.8h9.8B+40C*
Terminus VX-9 6160106S0.6818.018%F30%B+4.1D**N/A1414.5h12.6C++70.1D
Beamer VS3-FB 6060230U23.3234.311%B+11.667%F5.3D*N/A1111.3h9C26.1C++
NS Annihilator 16260106U0.6878.375%DN/A2.4F-4F5525.3h19.5F--24.8F--
C150 Dalton 8259414.75A8.0760.684%A*N/A590U230U2525500.1h6D-9.9B+
NS-AM7 Archer 8059153.933S2.7547.744%D**20.339%B2.8D-1D--2220.8h13.6B+28.5B+
CME 605996.556S0.1225.831%C+25.424%B+5D*N/A1311.8h19.4F75D
Eridani SX5-AE 6159159U52.3226.724%D10.17%F4.8D*N/A1312.3h13.6C-50.9C
MANA Anti-Personnel Turret 5656124.667N/A2.0129.42%UN/A560UN/A1473900.1h26.9T*91.4T*
Skyguard 10553226.5U19.8226.371%C--N/A8.8D8.7C1826h87.3B**330.9B++
C75 Viper 6252510.4A3.7229.341%D--N/A20C--3.8D--1972.6h11.7B+40C+
NS-61 Emissary 5252153.467M**3.2122.259%D-11.539%D-2.8D*N/A918.7h15.5C+69.6C
The Slasher 5050182.778U3.9086.784%M**10%C+3.2C+N/A9715.4h14.8T*17.1D-
M40 Fury-H 5350150M43.3227.935%D**N/A50D-3D-1401h6.5B+23.3C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit21190.4h
Motion Spotter46,9039.4h
Decoy Grenade03400.1h
Nano-Armor Kit51113,64412h
Anti-Vehicle MANA Turret01970.9h
Turret AI Module0860.3h
Repair Module0940.2h
Structure Shield Module0880.3h
Cortium Silo04320.8h
AE Medical Applicator05220.5h
AE Nano-Armor Kit06,2951h
RD-GG Recon Device04701.2h
Nanite Revive Grenade03000.1h
Medical Applicator5158,6676.7h
Blast Wall0510.2h
Deconstruction Tool04,5591h
Spitfire Auto-Turret37711.8h
Ammunition Package66563.3h
Medical Kit62131.1h
Anti-Infantry MANA Turret21591h
Lumifiber Rampart Wall0830.6h
Recon Detection Device63,7167.4h
Shield Recharging Field01420.2h
Smoke Grenade0960h

Check the help document for the dictionary if you want to learn more about words used here.


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