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Castellan MisterPanda322[] MisterPanda322
VS BR 63

KDR: 1.72

Score: 19.1m

Last Seen: Nov 8th, 2018 2:56 PM
- OFFLINE - 22.2 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 2%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF C-4 Pandora VX25 S12 Renegade VA39 Spectre M12 Kobalt NS-44 Commissioner NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.721%24.191%550910135,3450.4888871.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.19%0.322C*0.54B+-3.165T-HEAD ++ (~12.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.303C*11.80.171C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.048%2.302%913101986916303690.532802235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.795%0.795B++-0.203C-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.531B+8.90.29C*9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.429%10.554%4411310095,827112912825.15664454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.807%-1.088D*1.569A+1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.156C++24.40.381C**75.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.555%70.623%441210202,3761771171.34086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.262%-0.522D0.228C++-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.32C4.1-0.293C8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.512%15.273%441310193,228734434.39184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.555%-0.159C0.149C++0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.157C++4.40.094C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m232.1%304 (18.2k)267 (16k)1.7186838,75822,5511.971863 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022236218.889%14.459%27303:108

38% Engineer15% Heavy Assault26% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2017 5:51 PMAug 22nd, 2017 1:42 PMNov 22nd, 2018 8:28 PM (86d) (PST)Nov 8th, 2018 11:41 AM (101d) (PST)Nov 8th, 2018 10:56 AM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801833970.5430.3160.0781.4190.068550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,82810,97423,8543319585416,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1190.2h/49.6d 5,708 5,604 16,353 101.3k 1,188 3,871 4,879 41.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D-
Kills:627
Deaths:659
KDR:0.951
Accuracy:17.261% D-
HSR:20.096% D--
Lasher X2
B+
Kills:609
Deaths:653
KDR:0.933
Accuracy:30.174% B+
HSR:3.777% C+
Orion VS54
B+
Kills:212
Deaths:325
KDR:0.652
Accuracy:19.372% C
HSR:29.245% B+
Kills:1,448
Deaths (as Heavy Assault):1,637
Deaths (to Heavy Assaults):5,084
KDR:0.88454
Kill Difference:189
Playtime:183.122 hours
Usage:15%
Score:2.964m
Score/min:270
Accuracy (listed only):22.269%
HSR (listed only):17.706%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A**
Kills:1,882
Deaths:563
KDR:3.343
Accuracy:31.191% C+
HSR:67.694% A**
NS-44 Commissioner
C+
Kills:1,246
Deaths:1,295
KDR:0.962
Accuracy:35.855% C+
HSR:20.305% C
VE-S Canis
C
Kills:547
Deaths:666
KDR:0.821
Accuracy:23.575% D
HSR:18.464% C
XM98
B*
Kills:494
Deaths:209
KDR:2.364
Accuracy:34.759% C
HSR:81.781% B*
NS-61 Emissary
B+
Kills:451
Deaths:616
KDR:0.732
Accuracy:23.281% D
HSR:20.177% B+
Soldier Soaker
B++
Kills:300
Deaths:307
KDR:0.977
Accuracy:33.652% C+
HSR:19.667% B++
NS-AM7 Archer
C
Kills:130
Deaths:351
KDR:0.370
Accuracy:57.138% C
HSR:10% D-
Beamer VS3
B**
Kills:73
Deaths:122
KDR:0.598
Accuracy:23.331% D
HSR:31.507% B**
Kills:5,123
Deaths (as Infiltrator):4,129
Deaths (to Infiltrators):4,116
KDR:1.24074
Kill Difference:994
Playtime:314.715 hours
Usage:26%
Score:4.395m
Score/min:233
Accuracy (listed only):32.848%
HSR (listed only):33.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,829
Deaths:3,051
KDR:0.927
Accuracy:24.193% C+
HSR:16.083% C+
Pandora VX25
C+
Kills:2,407
Deaths:1,962
KDR:1.227
Accuracy:38.380% C+
HSR:14.416% C+
NS-11CB
C-
Kills:1,236
Deaths:1,880
KDR:0.657
Accuracy:20.852% D
HSR:18.608% C-
VE-LR Obelisk
A++
Kills:823
Deaths:318
KDR:2.588
Accuracy:31.320% C+
HSR:47.874% A++
Deimos VA29
B
Kills:505
Deaths:489
KDR:1.033
Accuracy:57.546% C
HSR:18.416% B
Thanatos VE70
C++
Kills:316
Deaths:379
KDR:0.834
Accuracy:38.225% C+
HSR:16.772% C++
Kills:8,116
Deaths (as Engineer):8,079
Deaths (to Engineers):4,579
KDR:1.00458
Kill Difference:37
Playtime:451.955 hours
Usage:38%
Score:7.866m
Score/min:290
Accuracy (listed only):35.086%
HSR (listed only):22.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,829
Deaths:3,051
KDR:0.927
Accuracy:24.193% C+
HSR:16.083% C+
Pandora VX25
C+
Kills:2,407
Deaths:1,962
KDR:1.227
Accuracy:38.380% C+
HSR:14.416% C+
NS-11CB
C-
Kills:1,236
Deaths:1,880
KDR:0.657
Accuracy:20.852% D
HSR:18.608% C-
VE-S Canis
C
Kills:547
Deaths:666
KDR:0.821
Accuracy:23.575% D
HSR:18.464% C
Deimos VA29
B
Kills:505
Deaths:489
KDR:1.033
Accuracy:57.546% C
HSR:18.416% B
Thanatos VE70
C++
Kills:316
Deaths:379
KDR:0.834
Accuracy:38.225% C+
HSR:16.772% C++
Kills:7,840
Deaths (as Light Assault):8,427
Deaths (to Light Assaults):3,384
KDR:0.93034
Kill Difference:587
Playtime:177.856 hours
Usage:15%
Score:2.749m
Score/min:258
Accuracy (listed only):33.795%
HSR (listed only):17.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:2,407
Deaths:1,962
KDR:1.227
Accuracy:38.380% C+
HSR:14.416% C+
VE-S Canis
C
Kills:547
Deaths:666
KDR:0.821
Accuracy:23.575% D
HSR:18.464% C
Deimos VA29
B
Kills:505
Deaths:489
KDR:1.033
Accuracy:57.546% C
HSR:18.416% B
Thanatos VE70
C++
Kills:316
Deaths:379
KDR:0.834
Accuracy:38.225% C+
HSR:16.772% C++
Kills:3,775
Deaths (as Combat Medic):3,496
Deaths (to Combat Medics):1,953
KDR:1.07981
Kill Difference:279
Playtime:20.211 hours
Usage:2%
Score:0.424m
Score/min:350
Accuracy (listed only):39.432%
HSR (listed only):17.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:456
Deaths:272
KDR:1.676
Accuracy:13.760% C
HSR:25% A
Blueshift VM5
C
Kills:423
Deaths:216
KDR:1.958
Accuracy:15.197% D-
HSR:19.385% C
Comet VM2
C+
Kills:290
Deaths:285
KDR:1.018
Accuracy:41.266% C+
HSR:3.448% C
Comet VM2
B*
Kills:256
Deaths:282
KDR:0.908
Accuracy:41.673% C
HSR:6.250% B*
Kills:1,425
Deaths (as MAX Suit):527.500
Deaths (to MAX Suits):839
KDR:2.70142
Kill Difference:897.500
Playtime:38.655 hours
Usage:3%
Score:0.661m
Score/min:285
Accuracy (listed only):27.974%
HSR (listed only):13.521%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:263
V. Kills:112 233%
Deaths:93
KDR:2.828
Accuracy:46.780% B++
KPH:34.400 C**
VKPH:14.600 A++
Skyguard
M+
Kills:99
V. Kills:49 198%
Deaths:14
KDR:7.071
Accuracy:28.451% C+
KPH:33.200 M+
VKPH:16.400 A++
Kills:362 (362 + 0)
Deaths:107
KDR:3.383
VKDR:1.505
Vehicle Kills:161
Kill Difference:255
Playtime:10.630 hours
Usage:1%
Score:0.153m
Score/min:240
Driving Accuracy:28.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:392
V. Kills:121 321%
Deaths:113
KDR:3.469
Accuracy:51.405% C**
KPH:28.900 B++
VKPH:8.900 C++
Saron HRB
B**
Kills:282
V. Kills:129 217%
Deaths:34
KDR:8.294
Accuracy:45.394% C*
KPH:34.800 B**
VKPH:15.900 C+
Supernova FPC
B**
Kills:214
V. Kills:83 255%
Deaths:36
KDR:5.944
Accuracy:53.849% C+
KPH:35.300 B**
VKPH:13.700 C
E540 Halberd
B++
Kills:118
V. Kills:50 231%
Deaths:21
KDR:5.619
Accuracy:41.163% D-
KPH:39.500 B++
VKPH:16.700 C+
Kills:1,006 (606 + 400)
Deaths:204
KDR:4.931
VKDR:1.877
Vehicle Kills:383
Kill Difference:802
Playtime:30.719 hours
Usage:3%
Score:0.435m
Score/min:236
Driving Accuracy:53.849%
Gunner Accuracy:41.163%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:993
V. Kills:115 N/A
Deaths:72
KDR:13.792
Accuracy:36.228% C+
KPH:115.600 B+
VKPH:13.400 A*
M12 Kobalt-H
A++
Kills:936
V. Kills:79 N/A
Deaths:59
KDR:15.864
Accuracy:19.070% D-
KPH:134.300 C++
VKPH:11.300 A++
E540 Halberd-H
A*
Kills:648
V. Kills:242 267%
Deaths:41
KDR:15.805
Accuracy:61.910% B+
KPH:88.500 A*
VKPH:33.100 A
Saron HRB-H
A+
Kills:261
V. Kills:132 196%
Deaths:34
KDR:7.676
Accuracy:62.823% B*
KPH:63.600 A+
VKPH:32.200 B*
M20 Basilisk-H
C++
Kills:60
V. Kills:16 353%
Deaths:11
KDR:5.455
Accuracy:32.874% D--
KPH:61.600 C++
VKPH:16.400 C+
Kills:2,898 (0 + 2,898)
Deaths:217
KDR:13.355
VKDR:2.691
Vehicle Kills:584
Kill Difference:2,681
Playtime:27.958 hours
Usage:2%
Score:0.569m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:32.874%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,552
V. Kills:174 N/A
Deaths:43
KDR:36.093
Accuracy:14.138% D
KPH:75.300 C++
VKPH:8.400 A*
M20 Basilisk
B++
Kills:273
V. Kills:61 440%
Deaths:53
KDR:5.151
Accuracy:32.884% D
KPH:28.400 B++
VKPH:6.400 C
G30 Walker
A+
Kills:236
V. Kills:68 342%
Deaths:24
KDR:9.833
Accuracy:29.873% C+
KPH:29.600 A+
VKPH:8.500 C
M60-G Bulldog
A
Kills:190
V. Kills:37 N/A
Deaths:15
KDR:12.667
Accuracy:36.356% C++
KPH:48.300 A
VKPH:9.400 B*
M20 Basilisk
A
Kills:180
V. Kills:44 400%
Deaths:21
KDR:8.571
Accuracy:30.567% D-
KPH:37.300 A
VKPH:9.100 C+
M12 Kobalt
C
Kills:161
V. Kills:7 N/A
Deaths:9
KDR:17.889
Accuracy:15.196% D
KPH:50.900 C
VKPH:2.200 C--
M40 Fury
A
Kills:80
V. Kills:40 195%
Deaths:12
KDR:6.667
Accuracy:34.017% C
KPH:31.100 C--
VKPH:15.500 A
G30 Walker
A++
Kills:55
V. Kills:16 324%
Deaths:3
KDR:18.333
Accuracy:20.804% D*
KPH:26.400 A++
VKPH:7.700 C
Kills:2,727 (0 + 2,727)
Deaths:180
KDR:15.150
VKDR:2.483
Vehicle Kills:447
Kill Difference:2,547
Playtime:54.766 hours
Usage:5%
Score:0.510m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:20.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:2,039
V. Kills:68 N/A
Deaths:713
KDR:2.860
Accuracy:39.289% C
KPH:88.900 B**
VKPH:3 B*
M40 Fury-F
B+
Kills:80
V. Kills:34 229%
Deaths:105
KDR:0.762
Accuracy:47.406% C+
KPH:21.200 C+
VKPH:9 B+
V30-F Starfall
B**
Kills:63
V. Kills:35 175%
Deaths:51
KDR:1.235
Accuracy:64.407% C*
KPH:42.300 B**
VKPH:23.500 B**
Kills:2,182 (2,182 + 0)
Deaths:869
KDR:2.511
VKDR:0.158
Vehicle Kills:137
Kill Difference:1,313
Playtime:28.182 hours
Usage:2%
Score:0.414m
Score/min:245
Driving Accuracy:64.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:61
V. Kills:23 254%
Deaths:4
KDR:15.250
Accuracy:36.546% C+
KPH:40.400 B*
VKPH:15.200 C*
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:5.750
Vehicle Kills:23
Kill Difference:57
Playtime:1.512 hours
Usage:0%
Score:0.017m
Score/min:189
Piloting Accuracy:N/A%
Gunner Accuracy:36.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,0282,8293,0510.927C+0.7924.193%C+16.083%C+26.1B+1.8M+71108.4h10.2B42.3B+
C-4 3,2112,5161,5131.663C*0.0628.585%B+N/A105.3B+29.1C+51823.9h1.1B*3.9B*
Pandora VX25 2,4402,4071,9621.227C*0.4938.38%C+14.416%C+35.8C+N/A8567.3h4.6C+12C++
S12 Renegade 2,1072,0397132.86C+1.1439.289%C3.139%D89B**3B*26122.9h3.1B8C*
VA39 Spectre 1,8991,8825633.343A1.6231.191%C+67.694%A**29BN/A6865h4.6B*14.7B+
M12 Kobalt 1,7261,5524336.093B*34.3714.138%D20.039%B+75.3C++8.4A*17820.6h17.9C*126.5C+
NS-44 Commissioner 1,2541,2461,2950.962C+0.7635.855%C+20.305%C21.8C-N/A6257.1h3.8C*10.7C*
NS-11CB 1,2721,2361,8800.657C1.0620.852%D18.608%C-16C--N/A4277.2h18.9C--90.5C-
Proton II PPA-H 1,1089937213.792C*12.0736.228%C+N/A115.5B+13.4A*3258.6h13.3D36.8C
M12 Kobalt-H 1,0159365915.864C+14.1519.07%D-20.62%B*133.7C++11.3A++3287h16.5C+86.5C
M12 Kobalt 9418903624.722C+23.0020.736%C25.281%A++136.9B+7.8B++3616.5h18.5C++89C++
Tank Mine 1,2108523172.688C++0.9731.129%C+N/A139.7B++58.7C+8136.1h1.4B*4.4B**
VE-LR Obelisk 8408233182.588B+0.8731.32%C+47.874%A++38.6C*N/A9121.3h6B+19.2B
Sticky Grenade 8508221822N/A820.2862.722%AN/A1174.3B+40M++29610.7h1.9B+3B+
MANA Anti-Personnel Turret 7517475561.344N/A0.3716.941%UN/A7470U40U11115800.1h19.5T*115.2T*
E540 Halberd-H 8906484115.805B++14.0961.91%B+N/A88.8A*33.2A3637.3h5.8C**9.3B+
NSX Naginata 6446276590.951C0.7717.261%D-20.096%D--29.6C-N/A7621.2h14C81.2C
Lasher X2 6296096530.933C+0.7930.174%B+3.777%C+45.4B++1.5B*11513.4h21.7C71.8B
VE-S Canis 5545476660.821C0.9023.575%D18.464%C23.2C--N/A6623.6h13.2C+56.2C+
Proximity Mine 5165151922.682C0.9645.795%B+N/A112C+N/A2954.6h1.9C++4B+
Deimos VA29 5115054891.033C+0.6957.546%C18.416%B36.9C+N/A11013.7h2.5C+4.3C++
XM98 4944942092.364C*0.6534.759%C81.781%B*34.1C**N/A8514.5h2.2B+6.4C**
Quasar VM1 4684562721.676C++0.0413.76%C25%A27.8B+N/A8116.4h17.9D129.9C+
NS-61 Emissary 4624516160.732C+0.9923.281%D20.177%B+15.2DN/A3729.6h16.4C+70.4C
Frag Grenade 4654421442N/A440.2846.108%C++N/A442C+23A++13751h3.8C++8.3C*
Lumine Edge 43743612,7600.034C1.6810.244%D**16.514%C++0.9C--N/A2477.5h1.2B+11.6D
Blueshift VM5 4384232161.958C+0.2415.197%D-19.385%C32C+1.1B**8613.2h18.6D122.6D
Rocklet Rifle 7224194161.007B+0.7152.116%C+N/A33.8B+24.4C+34112.4h31.7B+60.8B+
Supernova PC 5133921133.469C1.7551.405%C**4.082%A28.8B++8.9C++13813.6h5.1C*10B
Thanatos VE70 3203163790.834C+0.8838.225%C+16.772%C++23.2CN/A8313.6h5.8C--15.2C+
NS Decimator 3933162611.211C*0.5159.214%C+1.582%C--34C+8.3D-1559.3h3.9B+6.5B+
NS Annihilator 5143142991.05B**0.6781.145%C++N/A18.2A++11.6B**18917.3h9.3B*11.4B*
Soldier Soaker 3053003070.977C+0.7433.652%C+19.667%B++26.3DN/A7911.4h8.7F-25.8D
Comet VM2 3802902851.018C*0.7041.266%C+3.448%C15.5B*4.8C**8518.7h23.4C+56.6C++
Saron HRB 411282348.294B++6.5845.394%C*1.773%C++34.8B**15.9C+2388.1h24.7C54.3C++
M20 Basilisk 334273535.151B**3.4332.884%D11.355%A*28.4B++6.4C1269.6h68B++206.7B+
C75 Viper 375263932.828C1.1146.78%B++1.141%C34.2C**14.5A++2227.7h16.6C35.5C*
Saron HRB-H 393261347.676B+5.9662.823%B*N/A63.7A+32.2B*3644.1h28C+44.5C*
Comet VM2 3462562820.908C+0.8141.673%C6.25%B*13.8B4.9C+6518.5h26.9C++64.5C++
G30 Walker 304236249.833A++8.1129.873%C+5.085%B+29.5A+8.5C1258h125.2B**419.3B*
Spear Anti-Vehicle Phalanx Turret 332229249.542B+7.8247.72%B3.057%D47.7B+21.5C+2524.8h8.3B17.4B+
Supernova FPC 297214365.944C++4.2353.849%C+N/A35.1B**13.6C4406.1h6.3C11.7C+
Orion VS54 2162123250.652C-1.0719.372%C29.245%B+18.4DN/A12311.5h14.3C74C+
M60-G Bulldog 2271901512.667M+10.9536.356%C++N/A48.7A9.5B*1523.9h8.8C24.3C++
M20 Basilisk 224180218.571M*6.8530.567%D-6.111%C*37.5A9.2C+1734.8h47.4A155.1B**
Force-Blade 1771746,0150.029C*1.6915.311%D*27.012%M+0.6C+N/A2279.5h2.6C++16.9C-
M12 Kobalt 168161917.889B+16.1715.196%D17.391%C+50.3C-2.2C--1633.2h21.9C144.1C
MANA Anti-Vehicle Turret 1961431081.324D0.3949.828%D--N/A1430D530D-1048350.1h6.1B+12.2B+
Orbital Strike Uplink 1961411141U139.28702.778%UN/A705U275U31490.2h1.8T*0.3T*
NS-AM7 Archer 1971303510.37C1.3557.138%C10%D-5.8C3C*3522.4h23.4C+40.9C+
E540 Halberd 168118215.619C3.9041.163%D-N/A39.3B++16.7C+2633h4.7B*11.4B
Skyguard 14899147.071A*5.3528.451%C+N/A33M+16.3A++2853h79.3B**278.6B**
Hunter QCX 112941460.644C+1.0716.167%F20.213%C13.1C+2.5C+517.2h6.7C++41.2D
M40 Fury 12080126.667C++4.9534.017%CN/A30.8D15.4A1932.6h30.7F90.2F
S1 121801460.548C1.1756.187%C+2.5%C+22.9C+11.7C+4083.5h5.6B+9.9B+
M40 Fury-F 114801050.762C0.9647.406%C+1.25%C**21.1C+8.9B+1323.8h14.3C30.1C+
Beamer VS3 76731220.598C+1.1223.331%D31.507%B**12.6DN/A595.8h10.7C+46C+
V30-F Starfall 9863511.235C+0.4864.407%C*4.762%S42B**23.3B*2711.5h19.3C30C
M20 Wyvern 8461415.25A++13.5336.546%C+9.836%A+40.7B*15.3C*1891.5h58.2B++159.4B++
M20 Basilisk-H 7660115.455C+3.7432.874%D--13.333%M+60C++16C+2591h40.5B++123.3B+
G30 Walker 7155318.333S16.6120.804%D*5.455%B+26.2A++7.6C862.1h63.9A**307.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,3731h
Nano-Armor Kit520565,97343.5h
Flail Targeting Dart84603.2h
Spawn Beacon39600.6h
Anti-Vehicle MANA Turret86560.7h
Turret AI Module0720.1h
Cortium Silo11270.2h
Nanite Revive Grenade01770.1h
Medical Applicator17750,1787.3h
Deconstruction Tool11,5570.1h
Spitfire Auto-Turret412,0492h
Xiphos Anti-Personnel Tower1640.2h
Xiphos Anti-Personnel Phalanx Tower01550h
Anti-Infantry MANA Turret771,4912.1h
Router0680.1h
Nano-Repair Grenade01,0190.3h
Orbital Strike Target Designator14741.5h
Shield Recharging Field44140.2h
Recon Detection Device201,7482.8h
Ammunition Package264,3971.4h

Check the help document for the dictionary if you want to learn more about words used here.


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