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Archon MisterSuspicious[TOBY] MisterSuspicious
VS BR 76

KDR: 3.99

Score: 6.5m

Last Seen: Jan 29th, 2019 6:59 PM
- OFFLINE - 410.5 hour(s)

Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Leader of Your name is Toby[TOBY] Your name is Toby
VS outfit on Emerald

Members: 0
Level Progress (to 77): 91%
Level 100 Progress: 35% 393h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A Orion VS54 Ghost NS-44 Commissioner VX29 Polaris Pulsar LSW VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,917,477 MLG Score: 8727
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.012%35.91%122111101114,6344.51527-0.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.767%2.528A**2.344A*-1.393D**HEAD ++ (~18.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.649B+8.90.375C**17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.456%0.781%321110212561101302.32727195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.214C++-0.757D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.8-0.446C--91.8-0.734D-140.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.655%66.788%0210202,192240139.09544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.755%2.497A**-0.023C+0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+2.40.255C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.997%16.379%01102111625400.454902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.045A*0.369C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.577B+3.70.242C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Your name is Toby[TOBY] Your name is Toby
VS outfit on Emerald

Members: 0
6.5m171.9%523 (31.4k)446 (26.8k)3.9857119,2474,8294.1747876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022243235.669%35.252%125703:028

71% Heavy Assault17% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2018 10:28 PMFeb 1st, 2018 7:39 PMFeb 13th, 2019 9:45 AM (2d) (PST)Jan 29th, 2019 4:30 PM (17d) (PST)Jan 29th, 2019 2:59 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0522298231.3100.3290.4622.3670.0678727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,14213,75749,385792028142426,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
244.9h/10.2d 913 6,785 5,276 34.8k 427 1,227 985 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:2,536
Deaths:561
KDR:4.521
Accuracy:33.553% A++
HSR:39.156% A++
Betelgeuse 54-A
A
Kills:2,523
Deaths:565
KDR:4.465
Accuracy:31.612% A
HSR:36.583% B++
Orion VS54
A*
Kills:2,424
Deaths:581
KDR:4.172
Accuracy:32.439% A*
HSR:38.119% A++
VX29 Polaris
A*
Kills:1,175
Deaths:244
KDR:4.816
Accuracy:34.932% A*
HSR:38.809% A*
Pulsar LSW
A**
Kills:1,172
Deaths:278
KDR:4.216
Accuracy:36.585% A**
HSR:34.983% A+
VE-H Maw
A+
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:34.007% A+
HSR:36.698% B**
Kills:10,999
Deaths (as Heavy Assault):2,450
Deaths (to Heavy Assaults):1,588
KDR:4.48939
Kill Difference:8,549
Playtime:173.967 hours
Usage:71%
Score:4.820m
Score/min:462
Accuracy (listed only):33.855%
HSR (listed only):37.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,120
Deaths:313
KDR:3.578
Accuracy:34.173% A*
HSR:28.036% A+
Eridani SX5
A**
Kills:471
Deaths:119
KDR:3.958
Accuracy:35.298% A++
HSR:37.792% A**
Solstice VE3
A*
Kills:261
Deaths:96
KDR:2.719
Accuracy:33.680% A*
HSR:27.969% A+
Thanatos VE70
M+
Kills:116
Deaths:39
KDR:2.974
Accuracy:65.997% M+
HSR:16.379% C++
Kills:1,968
Deaths (as Light Assault):567
Deaths (to Light Assaults):948
KDR:3.4709
Kill Difference:1,401
Playtime:20.499 hours
Usage:8%
Score:0.564m
Score/min:458
Accuracy (listed only):42.287%
HSR (listed only):27.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:2,058
Deaths:342
KDR:6.018
Accuracy:52.653% A*
HSR:68.173% C+
NS-44 Commissioner
A*
Kills:1,704
Deaths:671
KDR:2.539
Accuracy:55.116% A*
HSR:30.927% A
Eridani SX5
A**
Kills:471
Deaths:119
KDR:3.958
Accuracy:35.298% A++
HSR:37.792% A**
VA39 Spectre
A*
Kills:134
Deaths:28
KDR:4.786
Accuracy:44.860% A*
HSR:45.522% B+
NS-357 Underboss
A++
Kills:79
Deaths:38
KDR:2.079
Accuracy:48.971% A+
HSR:35.443% A++
Kills:4,446
Deaths (as Infiltrator):1,198
Deaths (to Infiltrators):647
KDR:3.71119
Kill Difference:3,248
Playtime:42.593 hours
Usage:17%
Score:1.007m
Score/min:394
Accuracy (listed only):47.379%
HSR (listed only):43.572%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,120
Deaths:313
KDR:3.578
Accuracy:34.173% A*
HSR:28.036% A+
Solstice VE3
A*
Kills:261
Deaths:96
KDR:2.719
Accuracy:33.680% A*
HSR:27.969% A+
Thanatos VE70
M+
Kills:116
Deaths:39
KDR:2.974
Accuracy:65.997% M+
HSR:16.379% C++
Kills:1,497
Deaths (as Engineer):448
Deaths (to Engineers):599
KDR:3.34152
Kill Difference:1,049
Playtime:5.658 hours
Usage:2%
Score:0.130m
Score/min:384
Accuracy (listed only):44.617%
HSR (listed only):24.128%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:256
V. Kills:130 195%
Deaths:78
KDR:3.282
Accuracy:39.456% A
KPH:31.900 A++
VKPH:16.200 B**
Kills:256 (256 + 0)
Deaths:78
KDR:3.282
VKDR:1.667
Vehicle Kills:130
Kill Difference:178
Playtime:8.026 hours
Usage:3%
Score:0.100m
Score/min:208
Piloting Accuracy:39.456%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:56
V. Kills:12 431%
Deaths:6
KDR:9.333
Accuracy:59.979% A*
KPH:112.100 S
VKPH:24 S
Kills:56 (56 + 0)
Deaths:6
KDR:9.333
VKDR:2
Vehicle Kills:12
Kill Difference:50
Playtime:0.500 hours
Usage:0%
Score:0.014m
Score/min:455
Driving Accuracy:59.979%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,5572,5365614.52A++0.5333.553%A++39.156%A++84A+N/A18830.2h10.4B++31.1B*
Betelgeuse 54-A 2,5612,5235654.465B+0.4831.612%A36.583%B++93.1B*1.4A+23127.1h9.8B+31.1B*
Orion VS54 2,4582,4245814.172A++0.1932.439%A*38.119%A++76.7A*1.1A++19531.6h9.7B**29.8B+
Ghost 2,0702,0583426.018B**2.0352.653%A*68.173%C+69.1AN/A16729.8h2.2C**4.2B++
NS-44 Commissioner 1,7061,7046712.539A+1.4555.116%A*30.927%A112.1M++N/A30815.2h3B*5.4B**
VX29 Polaris 1,1911,1752444.816M++0.8334.932%A*38.809%A*88.3A++1.2A+32713.3h9.6B**27.5B*
Pulsar LSW 1,1841,1722784.216A**0.2336.585%A**34.983%A+83.7A+N/A19514h10.6B++28.9B*
VE-H Maw 1,1771,1692215.29M1.3034.007%A+36.698%B**84.1B**N/A21713.9h8.2B**24.1B*
Serpent VE92 1,1281,1203133.578A**0.4134.173%A*28.036%A+88.2MN/A21512.7h9.4B**27.6B**
S1 1,1657362413.054S0.9369.771%A+1.223%D-51.1A++29.8A**38814.4h6.8C+9.7B+
Eridani SX5 4744711193.958M0.0335.298%A++37.792%A**94.2A*N/A3765h9.2B*25.9B*
C-4 335278456.178M*2.1934.361%A+N/A231.7M**47.5A12931.2h1.1B*3.2B**
Solstice VE3 263261962.719M+1.2733.68%A*27.969%A+59.3MN/A2294.4h9.6B**28.4B++
Saron Laser Cannon 386256783.282B+0.7039.456%AN/A32A++16.3B**2088h91.8B+232.8B*
Force-Blade 2212204,7360.046B++3.9436.741%B+4.091%C1C++N/A3224.1h1.7B*4.7B++
VA39 Spectre 135134284.786A*0.8044.86%A*45.522%B+78.8M++N/A2061.7h4.3B**9.6B**
Thanatos VE70 116116392.974A**1.0165.997%M+16.379%C++82.9M+N/A2491.4h3.7B*5.6B**
NS-357 Underboss 7979382.079B**1.9148.971%A+35.443%A++158SN/A3530.5h3A6.2B**
Anti-Vehicle Grenade 9469169N/A65.0142.393%D--N/A172.5D--62.5C-8310.4h7.8D-18.3D-
Rocklet Rifle 10959331.788A*2.2065.886%A+N/A36.9B++31.3B+5891.6h51.5D--78.2C+
C75 Viper 685669.333A5.3559.979%A*N/A112S24S4540.5h10.3B++17.1B**
Frag Grenade 5856156N/A52.0146.185%C++N/A560C**20A+13820.1h4.1C+8.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,5830.7h
Spawn Beacon0780h
Nano-Armor Kit48,1410.7h
Medical Applicator04900h
M40 Fury0500h
Medical Kit2663,6973.3h
Recon Detection Device21320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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