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Executor Mistozon[SC] Mistozon
NC BR 162

KDR: 2.67

Score: 63.8m

Last Seen: Aug 21st, 2019 6:33 PM
- OFFLINE - 21.3 hour(s)

Prestige 1, Battle Rank 100 (162 total) - New Conglomerate on Miller - Outfit Officer of Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R M30 Mustang AH GD-7F The Moonshot NC6A GODSAW MGR-S1 Gladius LA80 C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,633,355 MLG Score: 2105
Fun Score: N/A
Cheeseburgers Flipped: 515TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.96%23.857%64352116261,9392.214560.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.178%1.107B**0.434B-0.935D--HEAD ++ (~10.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.506B+9.90.308C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.941%1.674%8755120911,765159722397.36233525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%-0.359C-0.084C+0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.667B+18.30.656B+35.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.509%2.601%418712077,498241517843.10476420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.327%-0.247C0.042C+0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++4.10.67B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.176%6.654%811012041,08217814710.607183229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.421%0.185C++0.532B+1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.453B+24.90.375C**40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.37%68.418%818120625,4863636357.00935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.444%1.412A0.085C+-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.20.307C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.293%14.673%81512094,8731826252.66867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.635%0.063C+0.009C+0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.36C**3.60.266C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 15
63.8m251.4%420 (25.2k)342 (20.5k)2.66848140,51752,6582.85193162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214854624.428%25.598%62503:3378

11% Combat Medic28% Engineer14% Heavy Assault27% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2013 3:13 PMJun 11th, 2016 1:10 AMAug 22nd, 2019 8:47 AM (2d) (PST)Aug 21st, 2019 4:25 PM (3d) (PST)Aug 21st, 2019 2:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601884720.7530.2820.1932.0060.0452105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,59911,29728,302451712120320,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3108.9h/129.5d 9,660 35,970 40,204 374.3k 5,253 8,805 8,361 123.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,812
Deaths:704
KDR:2.574
Accuracy:25.665% D
HSR:23.234% D
EM1
B**
Kills:1,560
Deaths:563
KDR:2.771
Accuracy:26.994% B**
HSR:24.680% B+
MGR-L1 Promise
B++
Kills:1,426
Deaths:573
KDR:2.489
Accuracy:27.374% B++
HSR:26.297% C*
GD-22S
C++
Kills:1,332
Deaths:523
KDR:2.547
Accuracy:23.760% C++
HSR:23.724% C+
LA1 Anchor
C
Kills:1,320
Deaths:538
KDR:2.454
Accuracy:21.803% D
HSR:23.939% C
NS-15M2
B+
Kills:1,180
Deaths:460
KDR:2.565
Accuracy:27.266% B+
HSR:28.305% B
NSX Naginata
B++
Kills:1,160
Deaths:507
KDR:2.288
Accuracy:25.489% B++
HSR:28.190% C+
NS-15M1
C--
Kills:1,160
Deaths:469
KDR:2.473
Accuracy:20.073% C--
HSR:16.552% D-
NC6S Gauss SAW S
C++
Kills:1,160
Deaths:482
KDR:2.407
Accuracy:21.136% C-
HSR:25% C++
EM6
B*
Kills:1,160
Deaths:568
KDR:2.042
Accuracy:18.524% D
HSR:29.310% B*
NC6 Gauss SAW
C*
Kills:1,160
Deaths:444
KDR:2.613
Accuracy:21.369% C*
HSR:20.086% D
NSX-P Naginata
B**
Kills:908
Deaths:380
KDR:2.389
Accuracy:28.348% B**
HSR:24.449% D
Kills:15,338
Deaths (as Heavy Assault):6,211
Deaths (to Heavy Assaults):15,021
KDR:2.46949
Kill Difference:9,127
Playtime:424.104 hours
Usage:14%
Score:8.498m
Score/min:334
Accuracy (listed only):23.983%
HSR (listed only):24.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:2,948
Deaths:1,332
KDR:2.213
Accuracy:29.974% B**
HSR:23.711% B++
MGR-S1 Gladius
B*
Kills:1,647
Deaths:760
KDR:2.167
Accuracy:31.029% B*
HSR:22.344% C++
AF-4 Cyclone
C++
Kills:1,464
Deaths:900
KDR:1.627
Accuracy:25.915% C++
HSR:17.760% C+
AF-19 Mercenary
B
Kills:1,251
Deaths:775
KDR:1.614
Accuracy:24.021% B
HSR:22.862% C*
MKV Suppressed
C
Kills:1,196
Deaths:810
KDR:1.477
Accuracy:22.210% D
HSR:17.475% C
NSX Tanto
B**
Kills:1,193
Deaths:442
KDR:2.699
Accuracy:31.824% B**
HSR:23.722% C
Gauss Compact Burst
B+
Kills:1,179
Deaths:568
KDR:2.076
Accuracy:27.954% C*
HSR:29.262% B+
NSX-P Tanto
B**
Kills:1,177
Deaths:560
KDR:2.102
Accuracy:30.681% B**
HSR:25.149% C+
MGR-C1 Charger
B*
Kills:1,172
Deaths:465
KDR:2.520
Accuracy:31.614% B*
HSR:21.928% C
Gauss Compact S
B+
Kills:1,170
Deaths:443
KDR:2.641
Accuracy:26.774% B+
HSR:19.231% C++
Tempest
C*
Kills:1,169
Deaths:566
KDR:2.065
Accuracy:27.703% C*
HSR:22.583% C*
NSX Tengu
B+
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:40.174% B+
HSR:22.327% C*
GD-66 Claw
B*
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:68.819% B*
HSR:12.920% C
Mauler S6
C++
Kills:1,161
Deaths:451
KDR:2.574
Accuracy:42.070% C++
HSR:14.901% C+
NS Baron G5
A+
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:59.106% A+
HSR:14.224% C+
AF-4A Bandit
C*
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:26.245% C*
HSR:19.483% D
Razor GD-23
B*
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:28.488% B*
HSR:20.862% C+
Blitz GD-10
C++
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:25.201% C++
HSR:15.776% C+
AC-X11
B*
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.223% B*
HSR:20.776% C
NS-11C
B+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:26.571% B+
HSR:20.172% C++
NS-7 PDW
B+
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:26.784% B+
HSR:14.914% C--
AF-57 Piston
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:35.718% C-
HSR:13.621% C+
NC12 Sweeper
B
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:39.527% C
HSR:14.914% B
19A Fortuna
C*
Kills:734
Deaths:395
KDR:1.858
Accuracy:27.380% C*
HSR:19.346% C
LA39 Bruiser
A*
Kills:231
Deaths:89
KDR:2.596
Accuracy:51.750% D-
HSR:26.407% A*
NSX-P Tengu
B**
Kills:141
Deaths:74
KDR:1.905
Accuracy:41.414% B**
HSR:20.567% C+
The Little Helper
A++
Kills:126
Deaths:47
KDR:2.681
Accuracy:65.169% A++
HSR:20.635% B**
Kills:30,729
Deaths (as Light Assault):14,326
Deaths (to Light Assaults):9,151
KDR:2.14498
Kill Difference:16,403
Playtime:551.691 hours
Usage:18%
Score:11.421m
Score/min:345
Accuracy (listed only):34.938%
HSR (listed only):19.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,948
Deaths:1,332
KDR:2.213
Accuracy:29.974% B**
HSR:23.711% B++
AF-19 Mercenary
B
Kills:1,251
Deaths:775
KDR:1.614
Accuracy:24.021% B
HSR:22.862% C*
NSX Tanto
B**
Kills:1,193
Deaths:442
KDR:2.699
Accuracy:31.824% B**
HSR:23.722% C
Gauss Compact Burst
B+
Kills:1,179
Deaths:568
KDR:2.076
Accuracy:27.954% C*
HSR:29.262% B+
NSX-P Tanto
B**
Kills:1,177
Deaths:560
KDR:2.102
Accuracy:30.681% B**
HSR:25.149% C+
MGR-C1 Charger
B*
Kills:1,172
Deaths:465
KDR:2.520
Accuracy:31.614% B*
HSR:21.928% C
Gauss Compact S
B+
Kills:1,170
Deaths:443
KDR:2.641
Accuracy:26.774% B+
HSR:19.231% C++
MGR-M1 Bishop
A++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:43.143% A++
HSR:28.031% C
GD-66 Claw
B*
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:68.819% B*
HSR:12.920% C
Mauler S6
C++
Kills:1,161
Deaths:451
KDR:2.574
Accuracy:42.070% C++
HSR:14.901% C+
NS Baron G5
A+
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:59.106% A+
HSR:14.224% C+
AF-4A Bandit
C*
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:26.245% C*
HSR:19.483% D
Razor GD-23
B*
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:28.488% B*
HSR:20.862% C+
AC-X11
B*
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.223% B*
HSR:20.776% C
NS-11C
B+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:26.571% B+
HSR:20.172% C++
Warden
B+
Kills:1,160
Deaths:601
KDR:1.930
Accuracy:27.569% C++
HSR:28.362% B+
AF-57 Piston
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:35.718% C-
HSR:13.621% C+
NC12 Sweeper
B
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:39.527% C
HSR:14.914% B
19A Fortuna
C*
Kills:734
Deaths:395
KDR:1.858
Accuracy:27.380% C*
HSR:19.346% C
GD Guardian
B++
Kills:284
Deaths:157
KDR:1.809
Accuracy:37.486% B++
HSR:24.648% D
LA39 Bruiser
A*
Kills:231
Deaths:89
KDR:2.596
Accuracy:51.750% D-
HSR:26.407% A*
The Little Helper
A++
Kills:126
Deaths:47
KDR:2.681
Accuracy:65.169% A++
HSR:20.635% B**
Kills:24,230
Deaths (as Engineer):10,690
Deaths (to Engineers):9,399
KDR:2.2666
Kill Difference:13,540
Playtime:885.144 hours
Usage:28%
Score:16.592m
Score/min:312
Accuracy (listed only):36.868%
HSR (listed only):21.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:1,647
Deaths:760
KDR:2.167
Accuracy:31.029% B*
HSR:22.344% C++
AF-4 Cyclone
C++
Kills:1,464
Deaths:900
KDR:1.627
Accuracy:25.915% C++
HSR:17.760% C+
NS-11P
A+
Kills:1,219
Deaths:533
KDR:2.287
Accuracy:30.427% A+
HSR:25.759% B**
Reaper DMR
B**
Kills:1,215
Deaths:555
KDR:2.189
Accuracy:31.253% B**
HSR:23.210% C
GR-22
B**
Kills:1,197
Deaths:479
KDR:2.499
Accuracy:29.705% B**
HSR:25.564% B*
MKV Suppressed
C
Kills:1,196
Deaths:810
KDR:1.477
Accuracy:22.210% D
HSR:17.475% C
Gauss Rifle Burst
B+
Kills:1,172
Deaths:504
KDR:2.325
Accuracy:30.399% B+
HSR:27.474% C+
Tempest
C*
Kills:1,169
Deaths:566
KDR:2.065
Accuracy:27.703% C*
HSR:22.583% C*
NSX Tengu
B+
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:40.174% B+
HSR:22.327% C*
NSX Yumi
B+
Kills:1,167
Deaths:606
KDR:1.926
Accuracy:28.958% B+
HSR:29.820% B+
GD-66 Claw
B*
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:68.819% B*
HSR:12.920% C
Mauler S6
C++
Kills:1,161
Deaths:451
KDR:2.574
Accuracy:42.070% C++
HSR:14.901% C+
NC1 Gauss Rifle
C++
Kills:1,160
Deaths:609
KDR:1.905
Accuracy:20.966% C-
HSR:21.810% C++
NS Baron G5
A+
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:59.106% A+
HSR:14.224% C+
NS-11A
C+
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:24.476% C+
HSR:21.121% C+
Blitz GD-10
C++
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:25.201% C++
HSR:15.776% C+
NC9 A-Tross
C
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:22.478% D
HSR:22.241% C
Carnage AR
C+
Kills:1,160
Deaths:688
KDR:1.686
Accuracy:21.407% D
HSR:20% C+
Gauss Rifle S
C**
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:22.741% C--
HSR:22.586% C**
NS-7 PDW
B+
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:26.784% B+
HSR:14.914% C--
AF-57 Piston
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:35.718% C-
HSR:13.621% C+
NC12 Sweeper
B
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:39.527% C
HSR:14.914% B
LA39 Bruiser
A*
Kills:231
Deaths:89
KDR:2.596
Accuracy:51.750% D-
HSR:26.407% A*
NSX-P Tengu
B**
Kills:141
Deaths:74
KDR:1.905
Accuracy:41.414% B**
HSR:20.567% C+
The Little Helper
A++
Kills:126
Deaths:47
KDR:2.681
Accuracy:65.169% A++
HSR:20.635% B**
Gauss Prime
B+
Kills:73
Deaths:50
KDR:1.460
Accuracy:28.617% B+
HSR:23.288% C+
Kills:27,108
Deaths (as Combat Medic):13,198
Deaths (to Combat Medics):5,387
KDR:2.05395
Kill Difference:13,910
Playtime:351.185 hours
Usage:11%
Score:7.116m
Score/min:338
Accuracy (listed only):34.385%
HSR (listed only):20.548%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:15,342
Deaths:4,030
KDR:3.807
Accuracy:46.788% A
HSR:66.302% C
The Moonshot
D
Kills:2,419
Deaths:423
KDR:5.719
Accuracy:38.604% D
HSR:72.509% D*
MGR-S1 Gladius
B*
Kills:1,647
Deaths:760
KDR:2.167
Accuracy:31.029% B*
HSR:22.344% C++
LA80
C**
Kills:1,644
Deaths:253
KDR:6.498
Accuracy:42.865% C**
HSR:77.737% C+
AF-4 Cyclone
C++
Kills:1,464
Deaths:900
KDR:1.627
Accuracy:25.915% C++
HSR:17.760% C+
EM4 Longshot
B+
Kills:1,342
Deaths:404
KDR:3.322
Accuracy:43.065% B+
HSR:72.504% D-
NC14 Bolt Driver
B++
Kills:1,250
Deaths:425
KDR:2.941
Accuracy:39.665% B++
HSR:69.840% C--
NS-44 Commissioner
B++
Kills:1,243
Deaths:940
KDR:1.322
Accuracy:42.549% B++
HSR:18.423% C--
NS-45 Pilot
B++
Kills:1,200
Deaths:790
KDR:1.519
Accuracy:36.004% B++
HSR:21.750% C--
MKV Suppressed
C
Kills:1,196
Deaths:810
KDR:1.477
Accuracy:22.210% D
HSR:17.475% C
NSX Tomoe
A+
Kills:1,193
Deaths:388
KDR:3.075
Accuracy:36.190% A+
HSR:36.630% C+
Impetus
A++
Kills:1,173
Deaths:396
KDR:2.962
Accuracy:44.310% A++
HSR:28.389% C+
Tempest
C*
Kills:1,169
Deaths:566
KDR:2.065
Accuracy:27.703% C*
HSR:22.583% C*
NSX Tengu
B+
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:40.174% B+
HSR:22.327% C*
NC4 Mag-Shot
A++
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:38.409% A++
HSR:20.890% C*
AF-6 Shadow
B++
Kills:1,166
Deaths:370
KDR:3.151
Accuracy:33.040% C
HSR:33.190% B++
LA3 Desperado
B+
Kills:1,166
Deaths:979
KDR:1.191
Accuracy:31.971% B+
HSR:23.242% B+
AF-8 RailJack
B+
Kills:1,166
Deaths:146
KDR:7.986
Accuracy:41.049% B+
HSR:75.986% C++
NSX Daimyo
B++
Kills:1,163
Deaths:345
KDR:3.371
Accuracy:46.239% B++
HSR:94.669% C*
AF-18 Stalker
B
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:26.078% C
HSR:23.104% B
Blitz GD-10
C++
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:25.201% C++
HSR:15.776% C+
NS-30 Vandal
B
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:35.034% B
HSR:27.931% C++
NS-7 PDW
B+
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:26.784% B+
HSR:14.914% C--
Gauss SPR
A+
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:42.033% A+
HSR:34.483% C++
NS-44L Blackhand
B
Kills:1,159
Deaths:495
KDR:2.341
Accuracy:44.562% B
HSR:39.517% C+
LA8 Rebel
B+
Kills:1,158
Deaths:896
KDR:1.292
Accuracy:33.859% B+
HSR:17.962% C-
The Executive
B+
Kills:355
Deaths:320
KDR:1.109
Accuracy:38.655% B+
HSR:21.127% C-
NSX-P Tengu
B**
Kills:141
Deaths:74
KDR:1.905
Accuracy:41.414% B**
HSR:20.567% C+
Soldier Soaker
B+
Kills:116
Deaths:75
KDR:1.547
Accuracy:37.584% B+
HSR:3.448% F-
Kills:48,009
Deaths (as Infiltrator):18,846
Deaths (to Infiltrators):8,964
KDR:2.54744
Kill Difference:29,163
Playtime:824.080 hours
Usage:27%
Score:18.302m
Score/min:370
Accuracy (listed only):36.517%
HSR (listed only):35.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,177
Deaths:577
KDR:2.040
Accuracy:44.433% B+
HSR:18.267% B+
NCM1 Scattercannon
B++
Kills:1,157
Deaths:543
KDR:2.131
Accuracy:43.347% B++
HSR:17.200% B+
AF-34 Mattock
C
Kills:750
Deaths:299
KDR:2.508
Accuracy:33.965% C
HSR:16.533% C
AF-34 Mattock
C**
Kills:740
Deaths:303
KDR:2.442
Accuracy:32.209% C
HSR:17.838% C**
NCM3 Raven
A
Kills:176
Deaths:91
KDR:1.934
Accuracy:32.993% D-
HSR:4.545% A
NCM3 Raven
M+
Kills:148
Deaths:101
KDR:1.465
Accuracy:31.939% D--
HSR:6.757% M+
NCM2 Falcon
B**
Kills:86
Deaths:71
KDR:1.211
Accuracy:33.657% D
HSR:6.977% B**
Kills:4,234
Deaths (as MAX Suit):992.500
Deaths (to MAX Suits):2,376
KDR:4.26599
Kill Difference:3,241.500
Playtime:64.504 hours
Usage:2%
Score:1.883m
Score/min:487
Accuracy (listed only):36.077%
HSR (listed only):12.588%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:8,236
V. Kills:690 N/A
Deaths:1,025
KDR:8.035
Accuracy:58.283% B
KPH:81.400 B**
VKPH:6.800 B+
Vortek Rotary
C+
Kills:1,392
V. Kills:782 178%
Deaths:892
KDR:1.561
Accuracy:25.180% D--
KPH:14.500 C+
VKPH:8.100 C
Breaker Rocket Pods
C+
Kills:1,293
V. Kills:171 N/A
Deaths:163
KDR:7.933
Accuracy:46.201% C
KPH:80 C+
VKPH:10.600 C
Hornet Missiles
A+
Kills:1,224
V. Kills:666 184%
Deaths:110
KDR:11.127
Accuracy:57.517% C+
KPH:137.300 A+
VKPH:74.700 A
M20 Mustang
C*
Kills:748
V. Kills:474 157%
Deaths:518
KDR:1.444
Accuracy:30.259% C+
KPH:16 C*
VKPH:10.100 C++
M20 Kestrel
B++
Kills:600
V. Kills:411 146%
Deaths:239
KDR:2.510
Accuracy:34.379% B++
KPH:25.600 B+
VKPH:17.600 C**
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:55 89%
Deaths:8
KDR:6.250
Accuracy:83.408% N/A
KPH:75.300 N/A
VKPH:82.800 N/A
Kills:13,543 (10,976 + 0)
Deaths:2,955
KDR:4.583
VKDR:1.099
Vehicle Kills:3,249
Kill Difference:10,588
Playtime:293.459 hours
Usage:9%
Score:4.094m
Score/min:233
Piloting Accuracy:34.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:533
V. Kills:22 N/A
Deaths:23
KDR:23.174
Accuracy:40.045% C*
KPH:57.600 A
VKPH:2.400 C++
CAS30 Tank Buster
B+
Kills:96
V. Kills:66 143%
Deaths:52
KDR:1.846
Accuracy:35.895% D-
KPH:10.500 B+
VKPH:7.200 C++
C150 Dalton
C**
Kills:65
V. Kills:40 159%
Deaths:6
KDR:10.833
Accuracy:24.511% D**
KPH:37.500 C**
VKPH:23.100 C+
Kills:694 (629 + 65)
Deaths:81
KDR:8.568
VKDR:1.580
Vehicle Kills:128
Kill Difference:613
Playtime:20.145 hours
Usage:1%
Score:0.193m
Score/min:160
Piloting Accuracy:35.895%
Gunner Accuracy:24.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:1,571
V. Kills:201 N/A
Deaths:110
KDR:14.282
Accuracy:28.055% D*
KPH:41.700 B++
VKPH:5.300 D
L100 Python AP
A
Kills:1,410
V. Kills:666 211%
Deaths:126
KDR:11.191
Accuracy:52.349% C
KPH:50 A
VKPH:23.600 B*
L100 Python HEAT
B*
Kills:1,160
V. Kills:213 N/A
Deaths:72
KDR:16.111
Accuracy:40.275% D*
KPH:43.800 B*
VKPH:8 D-
L100 Python HESH
B**
Kills:1,084
V. Kills:147 N/A
Deaths:92
KDR:11.783
Accuracy:44.030% C--
KPH:75 B**
VKPH:10.200 B+
Kills:5,225 (5,225 + 0)
Deaths:400
KDR:13.063
VKDR:3.068
Vehicle Kills:1,227
Kill Difference:4,825
Playtime:106.781 hours
Usage:3%
Score:1.467m
Score/min:229
Driving Accuracy:44.030%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,086
V. Kills:166 N/A
Deaths:97
KDR:11.196
Accuracy:39.498% D--
KPH:40 C+
VKPH:6.100 C--
Titan-150 HEAT
A*
Kills:746
V. Kills:215 345%
Deaths:77
KDR:9.688
Accuracy:48.232% C++
KPH:40.900 A*
VKPH:11.800 B++
Titan-150 AP
A**
Kills:441
V. Kills:155 283%
Deaths:25
KDR:17.640
Accuracy:52.637% C**
KPH:47.900 A**
VKPH:16.800 B+
Enforcer ML85
C
Kills:66
V. Kills:34 189%
Deaths:4
KDR:16.500
Accuracy:34.015% D-
KPH:19.800 C
VKPH:10.200 D--
E540 Halberd
A*
Kills:65
V. Kills:58 110%
Deaths:11
KDR:5.909
Accuracy:49.081% B+
KPH:27.500 C+
VKPH:24.600 A*
Kills:2,404 (2,273 + 131)
Deaths:214
KDR:11.234
VKDR:2.935
Vehicle Kills:628
Kill Difference:2,190
Playtime:60.294 hours
Usage:2%
Score:0.926m
Score/min:256
Driving Accuracy:52.637%
Gunner Accuracy:49.081%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
M
Kills:124
V. Kills:66 185%
Deaths:8
KDR:15.500
Accuracy:60.210% C**
KPH:75.400 M
VKPH:40.100 B**
C85 Canister-H
A
Kills:109
V. Kills:11 N/A
Deaths:3
KDR:36.333
Accuracy:64.852% A
KPH:132.600 B+
VKPH:13.400 A
M40 Fury-H
N/A
Kills:50
V. Kills:12 385%
Deaths:1
KDR:50
Accuracy:39.968% N/A
KPH:84.900 N/A
VKPH:20.400 N/A
Kills:283 (0 + 283)
Deaths:12
KDR:23.583
VKDR:7.417
Vehicle Kills:89
Kill Difference:271
Playtime:3.057 hours
Usage:0%
Score:0.106m
Score/min:576
Driving Accuracy:N/A%
Gunner Accuracy:39.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:198
V. Kills:31 N/A
Deaths:16
KDR:12.375
Accuracy:33.090% C+
KPH:45.600 B**
VKPH:7.100 B
M40 Fury
A
Kills:151
V. Kills:38 387%
Deaths:12
KDR:12.583
Accuracy:40.724% B+
KPH:73.400 B++
VKPH:18.500 A
M20 Basilisk
B+
Kills:116
V. Kills:44 258%
Deaths:14
KDR:8.286
Accuracy:41.760% B+
KPH:23.400 C**
VKPH:8.900 B+
M12 Kobalt
C++
Kills:107
V. Kills:2 N/A
Deaths:3
KDR:35.667
Accuracy:16.584% C
KPH:67.800 C++
VKPH:1.300 D-
M20 Basilisk
A
Kills:81
V. Kills:44 180%
Deaths:5
KDR:16.200
Accuracy:41.696% B+
KPH:26.600 B+
VKPH:14.500 A
M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:4
KDR:12.500
Accuracy:31.622% N/A
KPH:51.500 N/A
VKPH:9.300 N/A
Kills:703 (0 + 703)
Deaths:54
KDR:13.019
VKDR:3.111
Vehicle Kills:168
Kill Difference:649
Playtime:16.948 hours
Usage:1%
Score:0.277m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:31.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:115
V. Kills:4 N/A
Deaths:55
KDR:2.091
Accuracy:35.766% D
KPH:12.200 D*
VKPH:0.400 D*
Kills:115 (115 + 0)
Deaths:55
KDR:2.091
VKDR:0.073
Vehicle Kills:4
Kill Difference:60
Playtime:9.464 hours
Usage:0%
Score:0.022m
Score/min:39
Driving Accuracy:35.766%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 15,36615,3424,0303.807B+1.1446.788%A66.302%C71.5A+N/A219214.7h2B+4.4B++
M30 Mustang AH 8,9268,2361,0258.035B+5.3758.283%B1.032%C81.5B**6.8B+254101.1h7.6B13.1B
GD-7F 2,9812,9481,3322.213A0.4629.974%B**23.711%B++54.6B**N/A16154h12.5B41.6B+
The Moonshot 2,4212,4194235.719C*3.0538.604%D72.509%D*56.4C++N/A15142.9h2C--5.1C--
NC6A GODSAW 1,8251,8127042.574C*0.0925.665%D23.234%D65.2C++N/A20127.8h8.1C++31.5C*
MGR-S1 Gladius 1,6651,6477602.167B++0.5031.029%B*22.344%C++57B++N/A15828.9h9.9C*32B+
LA80 1,6441,6442536.498B**3.8342.865%C**77.737%C+76.5A++N/A25221.5h2B+4.6B+
C75 Viper 1,7721,57111014.282A**11.6128.055%D*N/A41.7B++5.3D18537.7h6A21.4B*
EM1 1,5721,5605632.771A++0.1026.994%B**24.68%B+69AN/A19522.6h11.3C**41.8B++
AF-4 Cyclone 1,4721,4649001.627C**1.0425.915%C++17.76%C+27.8CN/A10352.6h10.8C*41.5C**
MGR-L1 Promise 1,4421,4265732.489B**0.1827.374%B++26.297%C*66.9B*N/A22821.3h11.5B*41.9B++
L100 Python AP 2,0761,41012611.19A8.5252.349%C2.34%C+50A23.6B*28628.2h5B+9.5B+
Vortek Rotary 2,1741,3928921.561C+1.1125.18%D--4.741%A+14.5C+8.1C13796.3h48.2B++191.3B+
EM4 Longshot 1,3421,3424043.322C++0.6543.065%B+72.504%D-34.3C*N/A11639.1h2.5C-5.9C+
GD-22S 1,3411,3325232.547B+0.1223.76%C++23.724%C+61.1B*N/A22021.8h9.8B+41.4B+
Auraxium Slasher 1,3471,32321,9870.06C+2.6131.787%C++N/A1.5C+N/A4890.5h1.8B++5.6B+
LA1 Anchor 1,3251,3205382.454C++0.2121.803%D23.939%C33.8C-N/A14839h9.6B44.1C++
Breaker Rocket Pods 1,4641,2931637.933C++5.2646.201%C1.392%B+79.8C+10.6C34516.2h13.1B+28.3B+
Frag Grenade 1,2981,29211292N/A1,289.3347.687%C**N/A478.5C+2.2D--17712.7h3.5B+7.3B+
AF-19 Mercenary 1,2531,2517751.614B**1.0524.021%B22.862%C*16.7C+N/A10874.9h10.3B*42.9B+
NC14 Bolt Driver 1,2541,2504252.941B++0.2739.665%B++69.84%C--32.3B+N/A11138.7h2.5C**6.3B+
NS-44 Commissioner 1,2441,2439401.322B1.3542.549%B++18.423%C--31.9C+N/A11639h3.1B*7.3B*
Bouncing Betty 1,2311,2291637.54A4.8742.903%C+N/A198.2A+N/A5946.2h2.1C-4.8C+
Hornet Missiles 1,8901,22411011.127B**8.4657.517%C+1.225%C-137.5A+74.8A10508.9h9.7B+16.8B+
NS-11P 1,2291,2195332.287B**0.3830.427%A+25.759%B**51AN/A13123.9h13.2B43.4B*
Reaper DMR 1,2361,2155552.189C*0.4831.253%B**23.21%C54.7B*N/A16922.2h9.2B29.4B++
NC05 Jackhammer 1,2091,2045772.087B*0.5852.772%B**16.279%B52.6B+N/A16222.9h4.3B+8.2B+
NS-45 Pilot 1,2061,2007901.519C*1.1536.004%B++21.75%C--88.9B**N/A24913.5h5.5B*15.3B*
GR-22 1,2131,1974792.499B*0.1729.705%B**25.564%B*54.9B**N/A17421.8h12.2B+40.9B++
MKV Suppressed 1,2061,1968101.477B+1.1922.21%D17.475%C34.3C++N/A13034.9h15.6C+70.3C+
NSX Tanto 1,1971,1934422.699A++0.0331.824%B**23.722%C65.2AN/A15018.3h11.7B+36.9B+
NSX Tomoe 1,2021,1933883.075B**0.4136.19%A+36.63%C+71AN/A17716.8h12.5B+34.6B++
NS-15M2 1,1951,1804602.565B+0.1027.266%B+28.305%B55.7B+N/A17621.2h13C+47.7B
Gauss Compact Burst 1,1901,1795682.076C*0.5927.954%C*29.262%B+52.4B+N/A13022.5h11.2C++40.2C*
NCM1 Scattercannon 1,1841,1775772.04C**0.6344.433%B+18.267%B+36.8B**N/A12732h8C+17.9B
NSX-P Tanto 1,1931,1775602.102A0.5730.681%B**25.149%C+58.3A+N/A14020.2h13B+42.4B++
Impetus 1,1831,1733962.962B++0.2944.31%A++28.389%C+73.3A+N/A22116h4.2B+9.5B*
MGR-C1 Charger 1,1841,1724652.52A+0.1531.614%B*21.928%C44.4BN/A9626.4h13.6C+43.2B
Gauss Rifle Burst 1,1851,1725042.325C**0.3430.399%B+27.474%C+54.8B+N/A17421.4h10.7C**35.2B+
Gauss Compact S 1,1791,1704432.641A++0.0326.774%B+19.231%C++51.1A*N/A13822.9h10.7C*39.8B+
Tempest 1,1731,1695662.065B+0.6027.703%C*22.583%C*56.7BN/A16720.6h10.1C+36.5C*
NSX Tengu 1,1761,1696051.932B*0.7440.174%B+22.327%C*52.4B++N/A13222.3h12.1B+30.1B+
NC4 Mag-Shot 1,1791,1689481.232B++1.4438.409%A++20.89%C*52.1A+N/A16622.4h6.4B++16.5B++
NSX Yumi 1,1781,1676061.926B+0.7428.958%B+29.82%B+49.9B+N/A10823.4h11.6C**39.9B+
AF-6 Shadow 1,1701,1663703.151B*0.4833.04%C33.19%B++65.5B**N/A17917.8h5.2B+15.7C**
LA3 Desperado 1,1711,1669791.191B1.4831.971%B+23.242%B+65.5AN/A18117.8h7.2B*22.5B*
AF-8 RailJack 1,1661,1661467.986A*5.3241.049%B+75.986%C++56.1A**N/A21720.8h1.9B*4.7B++
NSX Daimyo 1,1661,1633453.371C++0.7046.239%B++94.669%C*68B+N/A22717.1h2.7C+5.8C**
MGR-M1 Bishop 1,1701,1635382.162B+0.5143.143%A++28.031%C61.2A+N/A13919h5B**11.5B**
GD-66 Claw 1,1671,1614392.645A0.0268.819%B*12.92%C54.5B+N/A19321.3h2.3B+3.4B+
Mauler S6 1,1671,1614512.574A+0.0942.07%C++14.901%C+58.3A++N/A16819.9h4.2B++9.9B+
NC1 Gauss Rifle 1,1671,1606091.905B*0.7620.966%C-21.81%C++26.8C++N/A11843.3h10.5B*49.9B+
NSX Naginata 1,1721,1605072.288B*0.3825.489%B++28.19%C+67.1B*N/A15917.3h10.6B+41.5B+
NS Baron G5 1,1621,1603872.997A**0.3359.106%A+14.224%C+55.2B**N/A17621h3.9B++6.6C++
NS-11A 1,1711,1605542.094B+0.5724.476%C+21.121%C+47.2B++N/A12224.6h13.1C**53.5B
AF-18 Stalker 1,1691,1605542.094B++0.5726.078%C23.104%B55.5B**N/A17520.9h12.3C*47.1C++
AF-4A Bandit 1,1711,1604502.578B**0.0926.245%C*19.483%D48.3B+N/A12224h10.8C++41.1C**
Razor GD-23 1,1681,1604622.511A++0.1628.488%B*20.862%C+37.9B++N/A11730.6h10.6B++37.3B+
Blitz GD-10 1,1621,1605552.09B**0.5825.201%C++15.776%C+45.8B*N/A18925.3h12.9B+51.3B+
AC-X11 1,1731,1606381.818B++0.8529.223%B*20.776%C36.6B+N/A12031.7h9.4B+32.1B+
NS-30 Vandal 1,1611,1604312.691B+0.0235.034%B27.931%C++55.2B++N/A13921h5.5C**15.6B+
NS-11C 1,1681,1605272.201A0.4726.571%B+20.172%C++39.3B+N/A11429.5h12.1B+45.4B+
NC9 A-Tross 1,1641,1606641.747B+0.9222.478%D22.241%C41.9BN/A12927.7h9.7C++43.3C+
Carnage AR 1,1671,1606881.686B0.9821.407%D20%C+39.7B+N/A14829.2h12.5B+58.4C+
Gauss Rifle S 1,1641,1606871.689B+0.9822.741%C--22.586%C**38B+N/A10630.5h11.2C++49.3C+
NS-15M1 1,1621,1604692.473B++0.2020.073%C--16.552%D-49.8BN/A17823.3h11.9B59.3C++
Warden 1,1721,1606011.93B*0.7427.569%C++28.362%B+31.8B+N/A9736.5h7.4B*26.9B+
L100 Python HEAT 1,3731,1607216.111A++13.4440.275%D*4.828%A++43.8B*8D-18426.5h3.2B**7.8B*
NS-7 PDW 1,1621,1606621.752B**0.9226.784%B+14.914%C--24.1C+N/A8948.2h12.4B++46.1B+
Gauss SPR 1,1621,1603063.791A1.1242.033%A+34.483%C++73MN/A16915.9h4.2B*10B**
NC6S Gauss SAW S 1,1651,1604822.407B*0.2621.136%C-25%C++65.9B*N/A21717.6h9.8B+46.6C++
AF-57 Piston 1,1651,1604062.857A++0.1935.718%C-13.621%C+66.3AN/A16817.5h3.7B++10.5C*
EM6 1,1661,1605682.042B0.6318.524%D29.31%B*34.5CN/A16933.6h9.9B+53.4C++
NC12 Sweeper 1,1671,1605182.239B**0.4339.527%C14.914%B56.9AN/A17720.4h4.2B10.5C**
NC6 Gauss SAW 1,1631,1604442.613A0.0621.369%C*20.086%D40.7B+N/A23528.5h8.4B++39.2B+
NS-44L Blackhand 1,1631,1594952.341B*0.3344.562%B39.517%C+53.4A+N/A13621.7h3.9B+8.8B+
LA8 Rebel 1,1641,1588961.292B+1.3833.859%B+17.962%C-41.7B+N/A11727.8h4.7B**13.8B++
NCM1 Scattercannon 1,1691,1575432.131C+0.5443.347%B++17.2%B+38.7C*N/A11729.9h7.6D17.6C++
Titan-150 HESH 1,2521,0869711.196C++8.5339.498%D--3.039%B**40.1C+6.1C--14627.1h2.8B++7.2C++
L100 Python HESH 1,2311,0849211.783C++9.1144.03%C--3.229%A++74.8B**10.1B+31314.5h2.7B++6.2B
Sticky Grenade 9469341934N/A931.3360.46%B*N/A934C+12C+27241h2.4C+4C*
NSX-P Naginata 9249083802.389B*0.2828.348%B**24.449%D60.5B+1.1C+19015h12.2C**42.9B+
Shrike 1,0758065201.55A+1.1251.079%D3.102%C*36.1B**12.1C+30222.3h4.8B**9.3B++
AF-34 Mattock 7617502992.508C+0.1633.965%C16.533%C56.4B**N/A24513.3h6.3B18.6C*
M20 Mustang 1,2227485181.444C+1.2230.259%C+3.476%B*15.9C*10.1C++18046.9h84B+277.7B+
Titan-150 HEAT 961746779.688B**7.0248.232%C++2.681%C+41A*11.8B++23718.2h4B++8.3B++
AF-34 Mattock 7477403032.442C+0.2332.209%C17.838%C**55.2B*N/A26913.4h5.9C*18.5C++
19A Fortuna 7417343951.858B+0.8127.38%C*19.346%C28.8CN/A9425.5h11.1C40.6C+
C-4 8386663272.037B+0.6322.436%DN/A97.9B25.3C9776.8h1.5C++6.8C+
M20 Kestrel 1,0116002392.51C++0.1634.379%B++2.167%B25.6B+17.6C**22323.4h86.7B252B+
L-24R Spur 5555332323.174M**20.5140.045%C*2.064%C++57.3A2.4C++1559.3h19.7B+49.3B+
NS Decimator 6855253271.606B++1.0658.159%C2.667%B+41.3B+12.6C29212.7h4.5C*7.7C++
Tank Mine 711473607.883M5.2131.071%C+N/A157.7B**79.3B+13663h2C+6.5C+
The Slasher 4784644,7270.098B**2.5740.782%B+4.31%D2.4C+N/A7196.9h1.8B++4.3C++
Titan-150 AP 5964412517.64A++14.9752.637%C**1.587%D47.9A**16.8B+4929.2h3.8B+7.2B*
The Executive 3593553201.109C+1.5638.655%B+21.127%C-58.2C+N/A3186.1h6B++15.5B*
Anti-Vehicle Grenade 3212931293N/A290.3343.536%D-N/A293C28D-11981h5.7C++13.1C+
GD Guardian 2862841571.809C+0.8637.486%B++24.648%D22.4D--N/A6112.7h8.1D21.7C+
LA39 Bruiser 232231892.596A0.0751.75%D-26.407%A*45.3C*N/A2245.1h2.9D5.7D
M60-G Bulldog 2291981612.375A*9.7133.09%C+4.545%B**46B**7.2B2084.3h6.4B+19.4B+
Rocklet Rifle 3471951371.423A+1.2549.445%CN/A24.1C18.8C-2698.1h49.6D-100.2D
Icikill 1921912,2960.083B+2.5925.656%C-2.094%D--1.9C+N/A599.8h1.6B*6.2B
Spear Anti-Vehicle Phalanx Turret 2761821710.706B+8.0454.01%B**4.945%B+70A++36.2A+6472.6h7.7C**14.2B++
NCM3 Raven 224176911.934A++0.7332.993%D-4.545%A16.9A*4.6D14210.4h14.3A++43.4B**
M40 Fury 1891511212.583B**9.9140.724%B+1.325%C--71.9B++18.1B**3862.1h16.9C--41.5C+
NCM3 Raven 2001481011.465B*1.2031.939%D--6.757%M+13.6B*4.8D12410.9h17.6B**55.1B+
NSX-P Tengu 142141741.905B*0.7641.414%B**20.567%C+56.4B++N/A4282.5h16.1C-38.8C*
MANA Anti-Vehicle Turret 210134821.634A+1.0346.455%B++4.478%B**1340A760D*3149270.1h8.4A+18.1A++
Mag-Cutter 1601299,7130.013C2.6640.105%B**N/A0.2DN/A1680.8h4.1D--10.3C+
The Little Helper 127126472.681B**0.0165.169%A++20.635%B**74.1AN/A1711.7h3.7B**5.7B**
Enforcer ML65-H 190124815.5M*12.8360.21%C**N/A77.5M41.3B**5931.6h14.8C*24.5B+
M12 Kobalt 1241191119B**116.3326.267%B*16.807%C170A7.1B*5400.7h20.5C+77.9B
M20 Basilisk 160116148.286M5.6241.76%B+3.448%D--23.2C**8.8B+2425h83.6B+200.2B+
Soldier Soaker 117116751.547B+1.1237.584%B+3.448%F-105.5A++N/A3491.1h4.3B*11.6B**
S12 Renegade 119115552.091C+0.5835.766%D8.696%B**12.1D*N/A399.5h4.3D--12D-
C85 Canister-H 120109336.333A*33.6664.852%A10.092%C136.3B+13.8A6130.8h8.4C13C**
M12 Kobalt 109107335.667A*33.0016.584%C27.103%A++66.9C++1.3D-3071.6h17.1B+103C**
Orbital Strike Uplink 1481051105N/A102.33590.476%UN/A350U143.3U13050.3h1.2T*0.2T*
Auraxium Mag-Cutter 127997,9960.012C-2.6614.596%D*1.01%D--0.3CN/A1377.4h3.5F-24.2D*
CAS30 Tank Buster 16296521.846B+0.8235.895%D-2.083%B**10.4B+7.2C++1169.2h55.6C+154.8C+
MANA Anti-Personnel Turret 9594472N/A0.6718.486%UN/A940U10U4868700.1h21.8T*118.1T*
NCM2 Falcon 12586711.211C++1.4633.657%D6.977%B**17.2B+7.8A+2045h11.3C++33.6C+
NS Annihilator 15983870.954B*1.7176.896%D--N/A9.7C+8.8C++2178.6h10.6B+13.8C**
M20 Basilisk 12581516.2S13.5341.696%B+9.877%A+27B+14.7A+2633h88.4B211.9B+
Gauss Prime 7373501.46C+1.2128.617%B+23.288%C+48.7C**N/A2491.5h11C+38.3B
Enforcer ML85 10066416.5A**13.8334.015%D-4.545%A*20C10.3D--2993.3h11.1B+32.6C++
E540 Halberd 12365115.909C+3.2449.081%B+6.154%A++27.1C24.2A++6812.4h10.7T*21.8F-
C150 Dalton 10565610.833B++8.1624.511%D**1.538%B*38.2C**23.5C+4131.7h3.7B+14.9C
M60-A Bulldog 695978.429C5.7636.647%D--5.085%A*16.4D2.8C873.6h5.4B+14.7C+
NSX Amaterasu 54541,1890.045C2.623.868%FN/A0.8DN/A364h2.4C++61.3D--
M40 Fury 5950412.5A9.8331.622%C-N/A50C++9C+4381h10.8B+34.3B
M40 Fury-H 6250150M+47.3339.968%C+2%B**83.3C+20B++4730.6h10C25.1C
Tomcat A2AM Pods 1055086.25B++3.5883.408%B++N/A71.4B+78.6A12060.7h11.2D*13.4D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,7231.2h
Hellion G0690h
Anti-Vehicle MANA Turret181,1021.8h
Nano-Armor Kit394651,88849.2h
Structure Shield Module0580.2h
Repair Module0750.2h
Turret AI Module0650.3h
Nanite Revive Grenade01,0470.3h
Medical Kit1,90817,90237.4h
Medical Applicator627288,82420.9h
Spitfire Auto-Turret121,9241.5h
Restoration Kit2412,0434.6h
Motion Spotter7324,34612.3h
Rampart Wall0861.3h
Deconstruction Tool18890.1h
Welding Device01560.1h
Recon Detection Device22220,70232h
Shield Recharging Field8813,6244.1h
Ammunition Package7315,6007h
Anti-Infantry MANA Turret122210.5h
Snowman Soldier102900.2h
Hardlight Barrier352,9331.8h
Nano-Repair Grenade06170.2h
Orbital Strike Target Designator9741.2h

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