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Executor Mistozon[SC] Mistozon
NC BR 161

KDR: 2.66

Score: 62.3m

Last Seen: Apr 21st, 2019 8:59 PM
- OFFLINE - 31.4 hour(s)

Prestige 1, Battle Rank 100 (161 total) - New Conglomerate on Miller - Outfit Officer of Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 17
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R M30 Mustang AH GD-7F The Moonshot NC6A GODSAW MGR-S1 Gladius LA80 C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,607,084 MLG Score: 2084
Fun Score: N/A
Cheeseburgers Flipped: 504TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.839%23.706%6365298361,0872.230350.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.167%1.119B**0.457B+-0.947D--HEAD ++ (~10.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.508B+9.90.309C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.939%1.681%8805103011,721158322247.40429527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.623%-0.363C-0.077C+0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.667B+18.20.656B+35.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.415%2.658%413710287,337238717263.07373425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.392%-0.244C0.036C+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++4.10.67B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.368%6.446%801010251,05517644610.597734228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.465%0.205C++0.493B+1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.448B25.20.364C**40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.368%68.392%808102725,3233560357.1132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.458%1.405A0.083C+-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.20.305C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.309%14.313%80510304,7791785252.67731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.91%0.073C+-0.048C+0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.60.266C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 17
62.3m251.1%418 (25.1k)340 (20.4k)2.6598137,27551,6112.84327161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035828424.306%25.643%62303:3376

11% Combat Medic28% Engineer14% Heavy Assault26% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2013 3:13 PMJun 11th, 2016 1:10 AMApr 22nd, 2019 5:53 PM (5h) (PST)Apr 21st, 2019 7:13 PM (1d) (PST)Apr 21st, 2019 4:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6581874710.7490.2820.1921.9930.0452084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,50511,23828,267451712120320,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3054h/127.2d 9,469 35,202 39,093 365.2k 5,161 8,671 8,184 120.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C--
Kills:1,812
Deaths:704
KDR:2.574
Accuracy:25.669% D
HSR:23.234% C--
EM1
B**
Kills:1,560
Deaths:563
KDR:2.771
Accuracy:26.994% B**
HSR:24.680% B+
MGR-L1 Promise
B+
Kills:1,426
Deaths:573
KDR:2.489
Accuracy:27.374% B+
HSR:26.297% C*
GD-22S
C++
Kills:1,332
Deaths:523
KDR:2.547
Accuracy:23.760% C++
HSR:23.724% C+
LA1 Anchor
C+
Kills:1,320
Deaths:538
KDR:2.454
Accuracy:21.803% D
HSR:23.939% C+
NC05 Jackhammer
B**
Kills:1,202
Deaths:577
KDR:2.083
Accuracy:52.750% B**
HSR:16.306% B+
NS-15M2
B+
Kills:1,180
Deaths:460
KDR:2.565
Accuracy:27.266% B+
HSR:28.305% B
NSX Naginata
B++
Kills:1,160
Deaths:507
KDR:2.288
Accuracy:25.489% B++
HSR:28.190% C+
NS-15M1
C-
Kills:1,160
Deaths:469
KDR:2.473
Accuracy:20.073% C-
HSR:16.552% D
EM6
B*
Kills:1,160
Deaths:568
KDR:2.042
Accuracy:18.524% D
HSR:29.310% B*
NC6S Gauss SAW S
C*
Kills:1,160
Deaths:482
KDR:2.407
Accuracy:21.136% C-
HSR:25% C*
NC6 Gauss SAW
C*
Kills:1,160
Deaths:444
KDR:2.613
Accuracy:21.369% C*
HSR:20.086% C--
NSX-P Naginata
B*
Kills:262
Deaths:106
KDR:2.472
Accuracy:27.033% B*
HSR:22.901% D-
Kills:15,894
Deaths (as Heavy Assault):6,514
Deaths (to Heavy Assaults):14,725
KDR:2.43998
Kill Difference:9,380
Playtime:422.647 hours
Usage:14%
Score:8.436m
Score/min:333
Accuracy (listed only):26.095%
HSR (listed only):23.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:2,940
Deaths:1,316
KDR:2.234
Accuracy:29.966% B**
HSR:23.776% B++
MGR-S1 Gladius
B++
Kills:1,647
Deaths:760
KDR:2.167
Accuracy:31.029% B++
HSR:22.344% C++
AF-4 Cyclone
C++
Kills:1,463
Deaths:899
KDR:1.627
Accuracy:25.919% C++
HSR:17.772% C+
AF-19 Mercenary
B
Kills:1,251
Deaths:775
KDR:1.614
Accuracy:24.021% B
HSR:22.862% C**
MKV Suppressed
C
Kills:1,196
Deaths:810
KDR:1.477
Accuracy:22.210% D
HSR:17.475% C
NSX Tanto
B**
Kills:1,193
Deaths:442
KDR:2.699
Accuracy:31.824% B**
HSR:23.722% C+
Gauss Compact Burst
B++
Kills:1,179
Deaths:568
KDR:2.076
Accuracy:27.954% C*
HSR:29.262% B++
NSX-P Tanto
B*
Kills:1,177
Deaths:560
KDR:2.102
Accuracy:30.681% B*
HSR:25.149% C+
Gauss Compact S
B+
Kills:1,170
Deaths:443
KDR:2.641
Accuracy:26.774% B+
HSR:19.231% C++
NSX Tengu
B+
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:40.174% B+
HSR:22.327% C*
Tempest
C**
Kills:1,169
Deaths:566
KDR:2.065
Accuracy:27.703% C*
HSR:22.583% C**
Mauler S6
C*
Kills:1,161
Deaths:451
KDR:2.574
Accuracy:42.070% C*
HSR:14.901% C+
GD-66 Claw
B*
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:68.819% B*
HSR:12.920% C
NS-7 PDW
B+
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:26.784% B+
HSR:14.914% C--
NC12 Sweeper
B+
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:39.527% C
HSR:14.914% B+
AC-X11
B*
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.223% B*
HSR:20.776% C+
Blitz GD-10
C*
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:25.201% C*
HSR:15.776% C+
AF-57 Piston
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:35.718% C-
HSR:13.621% C+
Razor GD-23
B*
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:28.488% B*
HSR:20.862% C++
NS Baron G5
A+
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:59.106% A+
HSR:14.224% C+
NS-11C
B+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:26.571% B+
HSR:20.172% C*
AF-4A Bandit
C*
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:26.245% C*
HSR:19.483% C--
MGR-C1 Charger
B++
Kills:888
Deaths:347
KDR:2.559
Accuracy:31.984% B++
HSR:21.960% C
19A Fortuna
C++
Kills:734
Deaths:395
KDR:1.858
Accuracy:27.380% C++
HSR:19.346% C
LA39 Bruiser
A
Kills:137
Deaths:46
KDR:2.978
Accuracy:66.482% B+
HSR:21.898% A
The Little Helper
A++
Kills:126
Deaths:47
KDR:2.681
Accuracy:65.169% A++
HSR:20.635% B*
Kills:30,201
Deaths (as Light Assault):14,074
Deaths (to Light Assaults):8,941
KDR:2.14587
Kill Difference:16,127
Playtime:549.283 hours
Usage:18%
Score:11.372m
Score/min:345
Accuracy (listed only):35.270%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,940
Deaths:1,316
KDR:2.234
Accuracy:29.966% B**
HSR:23.776% B++
AF-19 Mercenary
B
Kills:1,251
Deaths:775
KDR:1.614
Accuracy:24.021% B
HSR:22.862% C**
NSX Tanto
B**
Kills:1,193
Deaths:442
KDR:2.699
Accuracy:31.824% B**
HSR:23.722% C+
Gauss Compact Burst
B++
Kills:1,179
Deaths:568
KDR:2.076
Accuracy:27.954% C*
HSR:29.262% B++
NSX-P Tanto
B*
Kills:1,177
Deaths:560
KDR:2.102
Accuracy:30.681% B*
HSR:25.149% C+
Gauss Compact S
B+
Kills:1,170
Deaths:443
KDR:2.641
Accuracy:26.774% B+
HSR:19.231% C++
MGR-M1 Bishop
A+
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:43.143% A+
HSR:28.031% C
Mauler S6
C*
Kills:1,161
Deaths:451
KDR:2.574
Accuracy:42.070% C*
HSR:14.901% C+
GD-66 Claw
B*
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:68.819% B*
HSR:12.920% C
NC12 Sweeper
B+
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:39.527% C
HSR:14.914% B+
Warden
B+
Kills:1,160
Deaths:601
KDR:1.930
Accuracy:27.569% C++
HSR:28.362% B+
AC-X11
B*
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.223% B*
HSR:20.776% C+
AF-57 Piston
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:35.718% C-
HSR:13.621% C+
Razor GD-23
B*
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:28.488% B*
HSR:20.862% C++
NS Baron G5
A+
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:59.106% A+
HSR:14.224% C+
NS-11C
B+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:26.571% B+
HSR:20.172% C*
AF-4A Bandit
C*
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:26.245% C*
HSR:19.483% C--
MGR-C1 Charger
B++
Kills:888
Deaths:347
KDR:2.559
Accuracy:31.984% B++
HSR:21.960% C
19A Fortuna
C++
Kills:734
Deaths:395
KDR:1.858
Accuracy:27.380% C++
HSR:19.346% C
GD Guardian
B++
Kills:281
Deaths:151
KDR:1.861
Accuracy:37.529% B++
HSR:24.555% D
LA39 Bruiser
A
Kills:137
Deaths:46
KDR:2.978
Accuracy:66.482% B+
HSR:21.898% A
The Little Helper
A++
Kills:126
Deaths:47
KDR:2.681
Accuracy:65.169% A++
HSR:20.635% B*
Kills:23,841
Deaths (as Engineer):10,507
Deaths (to Engineers):9,263
KDR:2.26906
Kill Difference:13,334
Playtime:852.347 hours
Usage:28%
Score:15.634m
Score/min:306
Accuracy (listed only):37.556%
HSR (listed only):20.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:1,647
Deaths:760
KDR:2.167
Accuracy:31.029% B++
HSR:22.344% C++
AF-4 Cyclone
C++
Kills:1,463
Deaths:899
KDR:1.627
Accuracy:25.919% C++
HSR:17.772% C+
Reaper DMR
B**
Kills:1,215
Deaths:555
KDR:2.189
Accuracy:31.253% B**
HSR:23.210% C
GR-22
B**
Kills:1,197
Deaths:479
KDR:2.499
Accuracy:29.705% B**
HSR:25.564% B*
MKV Suppressed
C
Kills:1,196
Deaths:810
KDR:1.477
Accuracy:22.210% D
HSR:17.475% C
Gauss Rifle Burst
B+
Kills:1,172
Deaths:504
KDR:2.325
Accuracy:30.399% B+
HSR:27.474% C+
NSX Tengu
B+
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:40.174% B+
HSR:22.327% C*
Tempest
C**
Kills:1,169
Deaths:566
KDR:2.065
Accuracy:27.703% C*
HSR:22.583% C**
NSX Yumi
B+
Kills:1,167
Deaths:606
KDR:1.926
Accuracy:28.958% B+
HSR:29.820% B+
Mauler S6
C*
Kills:1,161
Deaths:451
KDR:2.574
Accuracy:42.070% C*
HSR:14.901% C+
GD-66 Claw
B*
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:68.819% B*
HSR:12.920% C
NS-7 PDW
B+
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:26.784% B+
HSR:14.914% C--
NC12 Sweeper
B+
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:39.527% C
HSR:14.914% B+
Carnage AR
C+
Kills:1,160
Deaths:688
KDR:1.686
Accuracy:21.407% D
HSR:20% C+
NC9 A-Tross
C
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:22.478% D
HSR:22.241% C
Blitz GD-10
C*
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:25.201% C*
HSR:15.776% C+
NS-11A
C+
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:24.476% C+
HSR:21.121% C+
NC1 Gauss Rifle
C++
Kills:1,160
Deaths:609
KDR:1.905
Accuracy:20.966% C
HSR:21.810% C++
Gauss Rifle S
C**
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:22.741% C--
HSR:22.586% C**
AF-57 Piston
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:35.718% C-
HSR:13.621% C+
NS Baron G5
A+
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:59.106% A+
HSR:14.224% C+
NS-11P
A+
Kills:1,160
Deaths:507
KDR:2.288
Accuracy:30.250% A+
HSR:26.293% B**
LA39 Bruiser
A
Kills:137
Deaths:46
KDR:2.978
Accuracy:66.482% B+
HSR:21.898% A
The Little Helper
A++
Kills:126
Deaths:47
KDR:2.681
Accuracy:65.169% A++
HSR:20.635% B*
Gauss Prime
C**
Kills:56
Deaths:39
KDR:1.436
Accuracy:28.243% C**
HSR:19.643% D
Kills:26,796
Deaths (as Combat Medic):13,043
Deaths (to Combat Medics):5,286
KDR:2.05444
Kill Difference:13,753
Playtime:350.783 hours
Usage:11%
Score:7.108m
Score/min:338
Accuracy (listed only):34.671%
HSR (listed only):20.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:15,226
Deaths:4,000
KDR:3.807
Accuracy:46.809% B**
HSR:66.235% C
The Moonshot
D
Kills:2,372
Deaths:418
KDR:5.675
Accuracy:38.481% D
HSR:72.639% D*
MGR-S1 Gladius
B++
Kills:1,647
Deaths:760
KDR:2.167
Accuracy:31.029% B++
HSR:22.344% C++
LA80
C**
Kills:1,644
Deaths:253
KDR:6.498
Accuracy:42.865% C**
HSR:77.737% C+
AF-4 Cyclone
C++
Kills:1,463
Deaths:899
KDR:1.627
Accuracy:25.919% C++
HSR:17.772% C+
EM4 Longshot
B+
Kills:1,342
Deaths:404
KDR:3.322
Accuracy:43.065% B+
HSR:72.504% D
NC14 Bolt Driver
B++
Kills:1,250
Deaths:425
KDR:2.941
Accuracy:39.665% B++
HSR:69.840% C-
NS-44 Commissioner
B++
Kills:1,243
Deaths:940
KDR:1.322
Accuracy:42.549% B++
HSR:18.423% C--
MKV Suppressed
C
Kills:1,196
Deaths:810
KDR:1.477
Accuracy:22.210% D
HSR:17.475% C
NS-45 Pilot
B++
Kills:1,174
Deaths:774
KDR:1.517
Accuracy:35.982% B++
HSR:21.465% C--
Impetus
A++
Kills:1,173
Deaths:396
KDR:2.962
Accuracy:44.310% A++
HSR:28.389% C+
NSX Tengu
B+
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:40.174% B+
HSR:22.327% C*
Tempest
C**
Kills:1,169
Deaths:566
KDR:2.065
Accuracy:27.703% C*
HSR:22.583% C**
NC4 Mag-Shot
A++
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:38.409% A++
HSR:20.890% C*
AF-8 RailJack
B+
Kills:1,166
Deaths:146
KDR:7.986
Accuracy:41.049% B+
HSR:75.986% C++
LA3 Desperado
B+
Kills:1,166
Deaths:979
KDR:1.191
Accuracy:31.971% B+
HSR:23.242% B+
AF-6 Shadow
B++
Kills:1,166
Deaths:370
KDR:3.151
Accuracy:33.040% C
HSR:33.190% B++
NSX Daimyo
B++
Kills:1,163
Deaths:345
KDR:3.371
Accuracy:46.239% B++
HSR:94.669% C*
NS-7 PDW
B+
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:26.784% B+
HSR:14.914% C--
NS-30 Vandal
B
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:35.034% B
HSR:27.931% C*
Blitz GD-10
C*
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:25.201% C*
HSR:15.776% C+
AF-18 Stalker
B
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:26.078% C
HSR:23.104% B
Gauss SPR
A+
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:42.033% A+
HSR:34.483% C++
NS-44L Blackhand
C**
Kills:1,159
Deaths:495
KDR:2.341
Accuracy:44.562% C**
HSR:39.517% C+
LA8 Rebel
B+
Kills:1,158
Deaths:896
KDR:1.292
Accuracy:33.859% B+
HSR:17.962% C--
NSX Tomoe
A
Kills:462
Deaths:163
KDR:2.834
Accuracy:35.016% A
HSR:36.364% C+
The Executive
B+
Kills:348
Deaths:313
KDR:1.112
Accuracy:38.675% B+
HSR:20.977% C
Soldier Soaker
B
Kills:116
Deaths:75
KDR:1.547
Accuracy:37.584% B
HSR:3.448% F-
Kills:46,940
Deaths (as Infiltrator):18,488
Deaths (to Infiltrators):8,782
KDR:2.53894
Kill Difference:28,452
Playtime:807.802 hours
Usage:26%
Score:17.939m
Score/min:370
Accuracy (listed only):36.296%
HSR (listed only):36.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:1,177
Deaths:577
KDR:2.040
Accuracy:44.433% B++
HSR:18.267% B++
NCM1 Scattercannon
B*
Kills:1,157
Deaths:543
KDR:2.131
Accuracy:43.347% B*
HSR:17.200% B+
AF-34 Mattock
C-
Kills:655
Deaths:261
KDR:2.510
Accuracy:30.681% D
HSR:15.878% C-
AF-34 Mattock
C+
Kills:650
Deaths:265
KDR:2.453
Accuracy:29.329% C--
HSR:16.308% C+
NCM3 Raven
A
Kills:176
Deaths:91
KDR:1.934
Accuracy:32.993% D
HSR:4.545% A
NCM3 Raven
M+
Kills:148
Deaths:101
KDR:1.465
Accuracy:31.939% D-
HSR:6.757% M+
NCM2 Falcon
B*
Kills:86
Deaths:71
KDR:1.211
Accuracy:33.657% D
HSR:6.977% B*
Kills:4,049
Deaths (as MAX Suit):954.500
Deaths (to MAX Suits):2,328
KDR:4.24201
Kill Difference:3,094.500
Playtime:63.170 hours
Usage:2%
Score:1.835m
Score/min:484
Accuracy (listed only):35.197%
HSR (listed only):12.276%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:8,218
V. Kills:689 N/A
Deaths:1,024
KDR:8.025
Accuracy:58.270% B
KPH:81.400 B**
VKPH:6.800 B++
Vortek Rotary
C+
Kills:1,366
V. Kills:768 178%
Deaths:891
KDR:1.533
Accuracy:25.112% D--
KPH:14.200 C+
VKPH:8 C
Breaker Rocket Pods
C+
Kills:1,293
V. Kills:171 N/A
Deaths:163
KDR:7.933
Accuracy:46.201% C
KPH:80 C+
VKPH:10.600 C
Hornet Missiles
A+
Kills:1,224
V. Kills:666 184%
Deaths:110
KDR:11.127
Accuracy:57.517% C+
KPH:137.300 A+
VKPH:74.700 A
M20 Mustang
C*
Kills:748
V. Kills:474 157%
Deaths:518
KDR:1.444
Accuracy:30.259% C+
KPH:16 C*
VKPH:10.100 C+
M20 Kestrel
B++
Kills:586
V. Kills:404 145%
Deaths:236
KDR:2.483
Accuracy:34.336% B++
KPH:25.400 B
VKPH:17.500 C*
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:55 89%
Deaths:8
KDR:6.250
Accuracy:83.408% N/A
KPH:75.300 N/A
VKPH:82.800 N/A
Kills:13,485 (10,918 + 0)
Deaths:2,950
KDR:4.571
VKDR:1.094
Vehicle Kills:3,227
Kill Difference:10,535
Playtime:292.540 hours
Usage:10%
Score:4.072m
Score/min:232
Piloting Accuracy:34.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:327
V. Kills:16 N/A
Deaths:17
KDR:19.235
Accuracy:40.238% C*
KPH:56 B**
VKPH:2.700 C++
CAS30 Tank Buster
B+
Kills:96
V. Kills:66 143%
Deaths:52
KDR:1.846
Accuracy:35.935% D-
KPH:10.600 B+
VKPH:7.300 C+
C150 Dalton
C++
Kills:53
V. Kills:31 166%
Deaths:6
KDR:8.833
Accuracy:24.413% D*
KPH:33.700 C++
VKPH:19.700 C
Kills:476 (423 + 53)
Deaths:75
KDR:6.347
VKDR:1.507
Vehicle Kills:113
Kill Difference:401
Playtime:16.452 hours
Usage:1%
Score:0.160m
Score/min:162
Piloting Accuracy:35.935%
Gunner Accuracy:24.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:1,571
V. Kills:201 N/A
Deaths:110
KDR:14.282
Accuracy:28.055% D--
KPH:41.700 B++
VKPH:5.300 D
L100 Python AP
A+
Kills:1,335
V. Kills:634 210%
Deaths:125
KDR:10.680
Accuracy:52.795% C
KPH:49.200 A+
VKPH:23.400 B*
L100 Python HEAT
B*
Kills:1,160
V. Kills:213 N/A
Deaths:72
KDR:16.111
Accuracy:40.275% D*
KPH:43.800 B*
VKPH:8 D
L100 Python HESH
B*
Kills:1,084
V. Kills:147 N/A
Deaths:92
KDR:11.783
Accuracy:44.030% C--
KPH:75 B*
VKPH:10.200 B+
Kills:5,150 (5,150 + 0)
Deaths:399
KDR:12.907
VKDR:2.995
Vehicle Kills:1,195
Kill Difference:4,751
Playtime:105.728 hours
Usage:3%
Score:1.439m
Score/min:227
Driving Accuracy:44.030%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,086
V. Kills:166 N/A
Deaths:97
KDR:11.196
Accuracy:39.498% D-
KPH:40 C+
VKPH:6.100 C--
Titan-150 HEAT
A*
Kills:746
V. Kills:215 345%
Deaths:77
KDR:9.688
Accuracy:48.232% C++
KPH:40.900 A*
VKPH:11.800 B*
Titan-150 AP
A*
Kills:355
V. Kills:129 273%
Deaths:23
KDR:15.435
Accuracy:52.946% C**
KPH:46.600 A*
VKPH:16.900 B+
Enforcer ML85
C
Kills:66
V. Kills:34 189%
Deaths:4
KDR:16.500
Accuracy:34.015% D-
KPH:19.800 C
VKPH:10.200 D--
E540 Halberd
A*
Kills:65
V. Kills:58 110%
Deaths:11
KDR:5.909
Accuracy:49.081% B+
KPH:27.500 C+
VKPH:24.600 A*
Kills:2,318 (2,187 + 131)
Deaths:212
KDR:10.934
VKDR:2.840
Vehicle Kills:602
Kill Difference:2,106
Playtime:58.699 hours
Usage:2%
Score:0.889m
Score/min:252
Driving Accuracy:52.946%
Gunner Accuracy:49.081%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A**
Kills:124
V. Kills:66 185%
Deaths:8
KDR:15.500
Accuracy:60.211% C**
KPH:75.600 A**
VKPH:40.300 B**
C85 Canister-H
B**
Kills:109
V. Kills:11 N/A
Deaths:3
KDR:36.333
Accuracy:64.852% A+
KPH:132.600 B+
VKPH:13.400 B**
M40 Fury-H
N/A
Kills:50
V. Kills:12 385%
Deaths:1
KDR:50
Accuracy:39.968% N/A
KPH:84.900 N/A
VKPH:20.400 N/A
Kills:283 (0 + 283)
Deaths:12
KDR:23.583
VKDR:7.417
Vehicle Kills:89
Kill Difference:271
Playtime:3.051 hours
Usage:0%
Score:0.105m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:39.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:198
V. Kills:31 N/A
Deaths:16
KDR:12.375
Accuracy:33.090% C+
KPH:45.600 B**
VKPH:7.100 C**
M40 Fury
B**
Kills:151
V. Kills:38 387%
Deaths:12
KDR:12.583
Accuracy:40.696% B+
KPH:73.500 B*
VKPH:18.500 B**
M20 Basilisk
B+
Kills:116
V. Kills:44 258%
Deaths:14
KDR:8.286
Accuracy:41.648% B+
KPH:23.500 C**
VKPH:8.900 B+
M12 Kobalt
C+
Kills:94
V. Kills:1 N/A
Deaths:3
KDR:31.333
Accuracy:16.163% C
KPH:62 C+
VKPH:0.700 D*
M20 Basilisk
A
Kills:79
V. Kills:44 176%
Deaths:5
KDR:15.800
Accuracy:41.701% B+
KPH:26.100 B+
VKPH:14.500 A
M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:4
KDR:12.500
Accuracy:31.622% N/A
KPH:51.500 N/A
VKPH:9.300 N/A
Kills:688 (0 + 688)
Deaths:54
KDR:12.741
VKDR:3.093
Vehicle Kills:167
Kill Difference:634
Playtime:16.846 hours
Usage:1%
Score:0.273m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:31.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:115
V. Kills:4 N/A
Deaths:55
KDR:2.091
Accuracy:35.766% D
KPH:12.200 D*
VKPH:0.400 D
Kills:115 (115 + 0)
Deaths:55
KDR:2.091
VKDR:0.073
Vehicle Kills:4
Kill Difference:60
Playtime:9.464 hours
Usage:0%
Score:0.022m
Score/min:39
Driving Accuracy:35.766%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 15,25015,2264,0003.807B+1.1546.809%B**66.235%C71.3AN/A219213.4h2B+4.4B++
M30 Mustang AH 8,9078,2181,0248.025B5.3758.27%B1.034%C81.4B**6.8B++254101h7.6B13.1B+
GD-7F 2,9712,9401,3162.234A0.4329.966%B**23.776%B++55.3AN/A16353.2h12.5B+41.6B+
The Moonshot 2,3742,3724185.675C*3.0238.481%D72.639%D*56.1C++N/A14842.3h2C-5.1C-
NC6A GODSAW 1,8251,8127042.574C*0.0925.669%D23.234%C--65.2C*N/A20027.8h8.1C++31.5C*
MGR-S1 Gladius 1,6651,6477602.167B+0.4931.029%B++22.344%C++57B++N/A15628.9h9.9C**32B+
LA80 1,6441,6442536.498B**3.8442.865%C**77.737%C+76.8A++N/A25321.4h2B+4.6B+
C75 Viper 1,7721,57111014.282M11.6228.055%D--N/A41.7B++5.3D18537.7h6A21.4B*
EM1 1,5721,5605632.771A+0.1126.994%B**24.68%B+69A+N/A19422.6h11.3C**41.8B+
AF-4 Cyclone 1,4711,4638991.627B1.0325.919%C++17.772%C+27.8C+N/A10352.6h10.8C*41.5C**
MGR-L1 Promise 1,4421,4265732.489B*0.1727.374%B+26.297%C*67.3B**N/A22621.2h11.5B*41.9B++
Vortek Rotary 2,1341,3668911.533C+1.1325.112%D--4.832%A++14.2C+8C13595.9h48.5B++193B+
EM4 Longshot 1,3421,3424043.322C+0.6643.065%B+72.504%D34.3C*N/A11639.1h2.5C-5.9C+
L100 Python AP 1,9691,33512510.68A8.0252.795%C2.472%C+49.3A+23.4B*28227.1h5.1B+9.6B+
GD-22S 1,3411,3325232.547B+0.1123.76%C++23.724%C+61.1B**N/A21921.8h9.8B+41.4B+
LA1 Anchor 1,3251,3205382.454C++0.2121.803%D23.939%C+33.8C-N/A14639h9.6B44.1C++
Breaker Rocket Pods 1,4641,2931637.933C++5.2746.201%C1.392%B+79.8C+10.6C34416.2h13.1B+28.3B+
Frag Grenade 1,2961,29011290N/A1,287.3447.669%C**N/A477.8C+2.2D--17572.7h3.5B+7.3B+
Auraxium Slasher 1,3041,28121,6210.059B+2.6031.452%C++N/A1.5C+N/A4875.4h1.8B+5.7B+
AF-19 Mercenary 1,2531,2517751.614B**1.0524.021%B22.862%C**16.7C+N/A10774.9h10.3B*42.9B+
NC14 Bolt Driver 1,2541,2504252.941B++0.2839.665%B++69.84%C-32.4B+N/A11138.6h2.5C**6.3B+
NS-44 Commissioner 1,2441,2439401.322B1.3442.549%B++18.423%C--31.9C+N/A11539h3.1B*7.3B++
Bouncing Betty 1,2311,2291637.54B**4.8842.891%C+N/A198.2A++N/A5936.2h2.1C-4.8C+
Hornet Missiles 1,8901,22411011.127B**8.4757.517%C+1.225%C-137.5A++74.8A10508.9h9.7B+16.8B+
Reaper DMR 1,2361,2155552.189C*0.4731.253%B**23.21%C54.7B*N/A16822.2h9.2B29.4B++
NC05 Jackhammer 1,2071,2025772.083B*0.5852.75%B**16.306%B+52.5B+N/A16222.9h4.3B+8.2B++
GR-22 1,2131,1974792.499B*0.1629.705%B**25.564%B*54.9B**N/A17321.8h12.2B+40.9B++
MKV Suppressed 1,2061,1968101.477B+1.1822.21%D17.475%C34.3C++N/A13034.9h15.6C+70.3C+
NSX Tanto 1,1971,1934422.699A++0.0431.824%B**23.722%C+65.2AN/A15018.3h11.7B+36.9B+
NS-15M2 1,1951,1804602.565B++0.0927.266%B+28.305%B55.7B+N/A17421.2h13C+47.7B
Gauss Compact Burst 1,1901,1795682.076C*0.5827.954%C*29.262%B++52.4B+N/A13022.5h11.2C++40.2C*
NCM1 Scattercannon 1,1841,1775772.04C*0.6244.433%B++18.267%B++36.8B**N/A12632h8C+17.9B+
NSX-P Tanto 1,1931,1775602.102A0.5630.681%B*25.149%C+58.3A+N/A13920.2h13B+42.4B++
NS-45 Pilot 1,1801,1747741.517C**1.1435.982%B++21.465%C--91AN/A25512.9h5.5B*15.3B*
Impetus 1,1831,1733962.962B++0.3044.31%A++28.389%C+73.3A+N/A22116h4.2B+9.5B*
Gauss Rifle Burst 1,1851,1725042.325B0.3330.399%B+27.474%C+54.8B+N/A17421.4h10.7C**35.2B+
Gauss Compact S 1,1791,1704432.641A++0.0226.774%B+19.231%C++51.1A*N/A13822.9h10.7C*39.8B+
NSX Tengu 1,1761,1696051.932B++0.7340.174%B+22.327%C*52.4B++N/A13222.3h12.1B+30.1B+
Tempest 1,1731,1695662.065B+0.5927.703%C*22.583%C**56.7B+N/A16720.6h10.1C+36.5C*
NC4 Mag-Shot 1,1791,1689481.232B*1.4338.409%A++20.89%C*52.1A+N/A16622.4h6.4B++16.5B++
NSX Yumi 1,1781,1676061.926B+0.7328.958%B+29.82%B+49.9B+N/A10823.4h11.6C**39.9B+
AF-8 RailJack 1,1661,1661467.986A*5.3341.049%B+75.986%C++56.3A**N/A21820.7h1.9B*4.7B++
LA3 Desperado 1,1711,1669791.191B+1.4731.971%B+23.242%B+65.5AN/A18117.8h7.2B*22.5B*
AF-6 Shadow 1,1701,1663703.151B*0.4933.04%C33.19%B++65.5B**N/A17917.8h5.2B+15.7C**
NSX Daimyo 1,1661,1633453.371C++0.7146.239%B++94.669%C*68B++N/A22717.1h2.7C+5.8C**
MGR-M1 Bishop 1,1701,1635382.162B+0.5043.143%A+28.031%C61.2A+N/A13819h5B*11.5B*
Mauler S6 1,1671,1614512.574A+0.0942.07%C*14.901%C+58.3A++N/A16719.9h4.2B++9.9B+
GD-66 Claw 1,1671,1614392.645A0.0168.819%B*12.92%C54.5B+N/A19321.3h2.3B+3.4B+
NS-7 PDW 1,1621,1606621.752B**0.9126.784%B+14.914%C--24.1C+N/A8948.2h12.4B++46.1B+
NS-30 Vandal 1,1611,1604312.691B++0.0335.034%B27.931%C*55.2B++N/A13921h5.5C**15.6B+
NSX Naginata 1,1721,1605072.288B*0.3725.489%B++28.19%C+67.1B**N/A15917.3h10.6B+41.5B+
NS-15M1 1,1621,1604692.473B*0.1920.073%C-16.552%D49.8B+N/A17823.3h11.9B59.3C++
EM6 1,1661,1605682.042B0.6218.524%D29.31%B*34.5C+N/A16833.6h9.9B+53.4C++
NC12 Sweeper 1,1671,1605182.239B**0.4239.527%C14.914%B+56.9AN/A17720.4h4.2B10.5C**
Warden 1,1721,1606011.93B**0.7327.569%C++28.362%B+31.8B++N/A9636.5h7.4B++26.9B+
NC6S Gauss SAW S 1,1651,1604822.407B*0.2521.136%C-25%C*65.9B**N/A21717.6h9.8B+46.6C*
Carnage AR 1,1671,1606881.686C**0.9721.407%D20%C+39.7B+N/A14729.2h12.5B+58.4C++
L100 Python HEAT 1,3731,1607216.111A+13.4540.275%D*4.828%A+43.8B*8D18426.5h3.2A7.8B**
NC9 A-Tross 1,1641,1606641.747B+0.9122.478%D22.241%C41.9BN/A12927.7h9.7C*43.3C+
AC-X11 1,1731,1606381.818B*0.8429.223%B*20.776%C+36.6B+N/A11931.7h9.4B+32.1B+
NC6 Gauss SAW 1,1631,1604442.613A+0.0521.369%C*20.086%C--40.7B+N/A23228.5h8.4B++39.2B+
Blitz GD-10 1,1621,1605552.09B**0.5725.201%C*15.776%C+45.8B*N/A18825.3h12.9B+51.3B+
NS-11A 1,1711,1605542.094B*0.5724.476%C+21.121%C+47.2B*N/A12224.6h13.1B53.5B
AF-18 Stalker 1,1691,1605542.094B++0.5726.078%C23.104%B55.5AN/A17520.9h12.3C*47.1C++
NC1 Gauss Rifle 1,1671,1606091.905B++0.7520.966%C21.81%C++26.8C*N/A11643.3h10.5B*49.9B+
Gauss Rifle S 1,1641,1606871.689B+0.9722.741%C--22.586%C**38B+N/A10630.5h11.2C++49.3C+
AF-57 Piston 1,1651,1604062.857A+0.2035.718%C-13.621%C+66.3A+N/A16717.5h3.7B++10.5C**
Razor GD-23 1,1681,1604622.511A++0.1528.488%B*20.862%C++37.9B++N/A11730.6h10.6B++37.3B+
NS Baron G5 1,1621,1603872.997A**0.3459.106%A+14.224%C+55.2B**N/A17621h3.9B++6.6C*
Gauss SPR 1,1621,1603063.791A+1.1342.033%A+34.483%C++73MN/A16915.9h4.2B**10B**
NS-11P 1,1701,1605072.288B**0.3730.25%A+26.293%B**50.4AN/A13123h13.2B+43.7B++
NS-11C 1,1681,1605272.201A+0.4626.571%B+20.172%C*39.3B++N/A11429.5h12.1B++45.4B+
AF-4A Bandit 1,1711,1604502.578B**0.0826.245%C*19.483%C--48.3B+N/A12224h10.8C*41.1C**
NS-44L Blackhand 1,1631,1594952.341B**0.3244.562%C**39.517%C+53.4A++N/A13621.7h3.9B+8.8B+
LA8 Rebel 1,1641,1588961.292B+1.3733.859%B+17.962%C--41.7B+N/A11727.8h4.7B**13.8B++
NCM1 Scattercannon 1,1691,1575432.131C+0.5343.347%B*17.2%B+38.7C*N/A11629.9h7.6D-17.6C++
Titan-150 HESH 1,2521,0869711.196C++8.5439.498%D-3.039%B*40.1C+6.1C--14627.1h2.8B++7.2C++
L100 Python HESH 1,2311,0849211.783C++9.1244.03%C--3.229%A+74.8B*10.1B+31214.5h2.7B++6.2B+
MGR-C1 Charger 8938883472.559B**0.1031.984%B++21.96%C45.3B+N/A9819.6h13.8C+43.1C**
Shrike 1,0758065201.55A++1.1151.079%D3.102%C*36.1B**12.1C+30222.3h4.8B**9.3B++
Sticky Grenade 8097991799N/A796.3459.987%B*N/A887.8C+11.1C+25410.9h2.4C+4C**
M20 Mustang 1,2227485181.444C+1.2230.259%C+3.476%B**15.9C*10.1C+17946.9h84B+277.7B+
Titan-150 HEAT 961746779.688B**7.0348.232%C++2.681%C+41A*11.8B*23618.2h4B++8.3B*
19A Fortuna 7417343951.858B+0.8027.38%C++19.346%C28.8CN/A9325.5h11.1C40.6C+
C-4 8336613252.034B+0.6322.303%DN/A98.7B+25.7C9726.7h1.5C++6.8C+
AF-34 Mattock 6656552612.51C+0.1530.681%D15.878%C-54.6B++N/A25212h5.7B+18.5C*
AF-34 Mattock 6566502652.453C+0.2129.329%C--16.308%C+53.7B+N/A27912.1h5.3B18.1C++
M20 Kestrel 9905862362.483C++0.1834.336%B++2.218%B+25.4B17.5C*22223.1h87.1B253.7B+
NS Decimator 6765203271.59B++1.0758.073%C2.692%B+41.3B+12.4C-28512.6h4.5C*7.7C*
Tank Mine 703467607.783M5.1230.967%C+N/A155.7B**78.7B+13833h2C+6.5C+
NSX Tomoe 4654621632.834B*0.1735.016%A36.364%C+58.5B*N/A1517.9h12.7B+36.4B++
The Slasher 4544404,1560.106B**2.5540.505%B+4.545%D2.5C+N/A7173.7h1.8B+4.3B+
Titan-150 AP 4843552315.435A12.7852.946%C**1.972%C-46.7A*17B+5207.6h4.1B+7.7B++
The Executive 3523483131.112C+1.5538.675%B+20.977%C59C++N/A3275.9h6B++15.4B**
L-24R Spur 3433271719.235A++16.5840.238%C*N/A56.4B**2.8C*1695.8h22.6B56.3B+
Anti-Vehicle Grenade 3212931293N/A290.3443.516%D-N/A293C28D11991h5.7C++13C+
GD Guardian 2832811511.861C+0.8037.529%B++24.555%D22.5D--N/A6112.5h8C21.3C++
NSX-P Naginata 2652621062.472B*0.1927.033%B*22.901%D-48.5C*N/A1485.4h11.9C**44B+
M60-G Bulldog 2291981612.375A*9.7233.09%C+4.545%B**46B**7.2C**2084.3h6.4B+19.4B+
Rocklet Rifle 3471951341.455A+1.2049.41%CN/A24.7C+19.2C-2727.9h49.2D99.5D
Icikill 1911902,2820.083B+2.5825.593%C-2.105%D--1.9C+N/A598.7h1.6B**6.2B+
NCM3 Raven 224176911.934A++0.7332.993%D4.545%A16.9A*4.6D14210.4h14.3A++43.4B**
Spear Anti-Vehicle Phalanx Turret 2671751610.938B++8.2853.474%B**5.143%B+67.3A++35.4A6462.6h7.7B14.3B++
M40 Fury 1891511212.583B**9.9240.696%B+1.325%C--71.9B++18.1B**3872.1h16.9C41.5C+
NCM3 Raven 2001481011.465B*1.1931.939%D-6.757%M+13.6B**4.8D12410.9h17.6B**55.1B+
LA39 Bruiser 138137462.978A++0.3266.482%B+21.898%A62.3B**N/A4202.2h2.6C+3.9C*
MANA Anti-Vehicle Turret 210134821.634U1.0346.455%U4.478%S1340U760U3131930.1h8.4T*18.1T*
Mag-Cutter 1601299,7130.013C2.6540.105%B**N/A0.2C-N/A1680.8h4.1D--10.3C*
The Little Helper 127126472.681B**0.0265.169%A++20.635%B*74.1AN/A1701.7h3.7B**5.7B**
Enforcer ML65-H 190124815.5M++12.8460.211%C**N/A77.5M41.3B**5941.6h14.7B24.4B+
M12 Kobalt 1241191119B**116.3426.267%B*16.807%C170A7.1B*5350.7h20.5C+77.9B
M20 Basilisk 160116148.286M5.6341.648%B+3.448%D--23.7C**9B+2424.9h82.8B+198.9B+
Soldier Soaker 117116751.547B+1.1137.584%B3.448%F-105.5A++N/A3381.1h4.3A11.6B**
S12 Renegade 119115552.091C+0.5735.766%D8.696%B**12.1D*N/A399.5h4.3D-12D-
C85 Canister-H 120109336.333A*33.6764.852%A+10.092%C136.3B+13.8A6090.8h8.4C13C**
Auraxium Mag-Cutter 127997,9560.012C-2.6514.615%D--1.01%D--0.3DN/A1376.1h3.5F-24.1D*
CAS30 Tank Buster 16296521.846B+0.8135.935%D-2.083%B**10.7B+7.3C+1189h55.5C+154.4C+
MANA Anti-Personnel Turret 9594472N/A0.6618.486%UN/A940U10U4741100.1h21.8T*118.1T*
M12 Kobalt 9594331.333A++28.6716.163%C26.596%A++62.7C+N/A2891.5h17.5B+108.1C*
NCM2 Falcon 12586711.211C*1.4533.657%D6.977%B*17.2B+7.8A+2045h11.3C++33.6C+
NS Annihilator 15983870.954B**1.7176.896%D--N/A9.7C+8.8C++2168.6h10.6B+13.8C**
M20 Basilisk 12379515.8S13.1441.701%B+10.127%A++26.3B+14.7A2623h90.3C**216.4B+
Enforcer ML85 10066416.5A**13.8434.015%D-4.545%A++20C10.3D-2963.3h11.1B+32.6C++
E540 Halberd 12365115.909C+3.2549.081%B+6.154%A++27.1C+24.2A++6722.4h10.7T*21.8F
M60-A Bulldog 695978.429C5.7736.647%D--5.085%A*16.4D2.8C873.6h5.4C**14.7C+
Gauss Prime 5656391.436C+1.2228.243%C**19.643%D50.9B+N/A3001.1h10.5C**37.3B+
NSX Amaterasu 54541,1790.046C++2.613.868%D**N/A0.9C-N/A363.5h2.4C**61.3D
C150 Dalton 845368.833B+6.1724.413%D*1.887%A+33.1C+19.4C3921.6h3.5B+14.5C
Tomcat A2AM Pods 1055086.25B++3.5983.408%B+N/A71.4B+78.6A+12060.7h11.2D--13.4D--
M40 Fury-H 6250150M**47.3439.968%C+2%B**83.3C+20B++4670.6h10C25.1C
M40 Fury 5950412.5A9.8431.622%CN/A50C*9C+4381h10.8B+34.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7023,44111.7h
Restoration Kit2412,0354.6h
Nano-Armor Kit388636,39348.5h
Anti-Vehicle MANA Turret181,1021.8h
Spawn Beacon51,6831.2h
Hellion G0690h
Turret AI Module0590.3h
Repair Module0670.2h
Structure Shield Module0540.2h
Nanite Revive Grenade01,0450.3h
Medical Kit1,83417,34536.5h
Medical Applicator627288,43820.8h
Spitfire Auto-Turret121,9141.5h
Welding Device0610h
Deconstruction Tool18890.1h
Rampart Wall0791.2h
Recon Detection Device22220,69732h
Shield Recharging Field8813,6244.1h
Ammunition Package6814,6596.8h
Anti-Infantry MANA Turret122210.5h
Orbital Strike Target Designator7551h
Nano-Repair Grenade05850.1h
Snowman Soldier102900.2h
Hardlight Barrier282,4591.5h

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