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Major MistozonV2[] MistozonV2
TR BR 61

KDR: 3.33

Score: 3.3m

Last Seen: Mar 5th, 2019 8:23 PM
- OFFLINE - 126.3 hour(s)

Battle Rank 61 - Terran Republic on Miller
Level Progress (to 62): 85%
Level 100 Progress: 17% 532h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee T9 CARV 99SV TRAC-5 T1 Cycler TAR P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,190,399 MLG Score: 4149
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.383%23.358%640710262,8772.270721.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.268%0.922B*0.135C++-3.093T-HEAD ++ (~9.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.474B+11.10.289C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.384%0.896%5298210311,4513114045.34381029%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.32%-0.135C2.525A**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.3-0.165C20.5-0.28C40.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.209%4.762%5701103229496763.0625382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.342A1.312A-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.781B++4.90.631B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.294%66.357%0310302,473158515.5535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.072%2.01A*-0.301C-1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.436B2.40.152C++2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m281.9%489 (29.3k)407 (24.4k)3.326127,6902,3123.5272561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103362128.874%30.611%88403:284

13% Combat Medic9% Engineer24% Heavy Assault33% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 4:42 PMJul 19th, 2017 10:48 PMMar 5th, 2019 3:43 PM (17d) (PST)Mar 5th, 2019 5:25 PM (17d) (PST)Mar 5th, 2019 4:23 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7371865510.9590.2880.2942.8340.0464149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,20611,14133,065581718170324,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
133.6h/5.6d 465 2,354 1,921 22.7k 257 410 368 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,152
Deaths:439
KDR:2.624
Accuracy:26.565% A+
HSR:25.781% B+
MG-H1 Watchman
B++
Kills:197
Deaths:76
KDR:2.592
Accuracy:26.572% B++
HSR:23.858% C
Kills:1,349
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):660
KDR:2.61942
Kill Difference:834
Playtime:32.720 hours
Usage:24%
Score:0.717m
Score/min:365
Accuracy (listed only):26.569%
HSR (listed only):24.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:367
Deaths:177
KDR:2.073
Accuracy:30.077% A++
HSR:18.256% C+
Kills:367
Deaths (as Light Assault):177
Deaths (to Light Assaults):364
KDR:2.07345
Kill Difference:190
Playtime:24.734 hours
Usage:19%
Score:0.521m
Score/min:351
Accuracy (listed only):30.077%
HSR (listed only):18.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,952
Deaths:461
KDR:4.234
Accuracy:50.193% A++
HSR:72.131% B+
99SV
A*
Kills:441
Deaths:83
KDR:5.313
Accuracy:45.291% A*
HSR:38.549% B
NS-44 Commissioner
A+
Kills:260
Deaths:200
KDR:1.300
Accuracy:49.232% A+
HSR:19.615% C
TX1 Repeater
A+
Kills:238
Deaths:111
KDR:2.144
Accuracy:33.205% A+
HSR:24.790% B+
RAMS .50M
B+
Kills:80
Deaths:7
KDR:11.429
Accuracy:41.953% B+
HSR:78.750% C+
Kills:2,971
Deaths (as Infiltrator):862
Deaths (to Infiltrators):411
KDR:3.44664
Kill Difference:2,109
Playtime:44.115 hours
Usage:33%
Score:1.215m
Score/min:459
Accuracy (listed only):43.975%
HSR (listed only):46.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:367
Deaths:177
KDR:2.073
Accuracy:30.077% A++
HSR:18.256% C+
Kills:367
Deaths (as Engineer):177
Deaths (to Engineers):353
KDR:2.07345
Kill Difference:190
Playtime:12.604 hours
Usage:9%
Score:0.254m
Score/min:335
Accuracy (listed only):30.077%
HSR (listed only):18.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:359
Deaths:172
KDR:2.087
Accuracy:26.280% B*
HSR:24.791% B+
TAR
C**
Kills:304
Deaths:178
KDR:1.708
Accuracy:24.869% C**
HSR:20.395% C+
Kills:663
Deaths (as Combat Medic):350
Deaths (to Combat Medics):228
KDR:1.89429
Kill Difference:313
Playtime:17.333 hours
Usage:13%
Score:0.551m
Score/min:530
Accuracy (listed only):25.574%
HSR (listed only):22.593%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,246
V. Kills:39 N/A
Deaths:98
KDR:12.714
Accuracy:33.034% B+
KPH:87.400 A
VKPH:2.700 C
M18 Needler
A**
Kills:205
V. Kills:101 201%
Deaths:54
KDR:3.796
Accuracy:33.940% C**
KPH:38 A**
VKPH:18.700 A+
Kills:1,451 (1,451 + 0)
Deaths:152
KDR:9.546
VKDR:0.921
Vehicle Kills:140
Kill Difference:1,299
Playtime:19.639 hours
Usage:15%
Score:0.315m
Score/min:267
Piloting Accuracy:33.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:294
V. Kills:75 387%
Deaths:23
KDR:12.783
Accuracy:53.209% B**
KPH:54.200 A**
VKPH:13.800 B*
Kills:294 (294 + 0)
Deaths:23
KDR:12.783
VKDR:3.261
Vehicle Kills:75
Kill Difference:271
Playtime:5.425 hours
Usage:4%
Score:0.091m
Score/min:281
Driving Accuracy:53.209%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,9561,9524614.234B+0.9150.193%A++72.131%B+82A*N/A22323.8h2B++4B*
M14 Banshee 1,2851,2469812.714B**9.3933.034%B+N/A87.7A2.7C28014.2h14.5B+43.8B++
T9 CARV 1,1641,1524392.624B*0.7026.565%A+25.781%B+58.2A+N/A17719.8h12.4B+46.8B++
99SV 442441835.313A*1.9945.291%A*38.549%B65.8M+N/A2216.7h4.2B**9.3B**
TRAC-5 3723671772.073A++1.2530.077%A++18.256%C+34B**N/A11010.8h11.6B*38.7B*
T1 Cycler 3623591722.087B**1.2426.28%B*24.791%B+48.5A+N/A2297.4h11.5B**43.9B*
TAR 3073041781.708C*1.6224.869%C**20.395%C+44.1B+N/A1696.9h12.8C*51.4B+
P2-120 HEAT 3692942312.783A9.4653.209%B**4.762%B**54.4A**13.9B*2815.4h4.9B**9.3A
NS-44 Commissioner 2612602001.3B2.0349.232%A+19.615%C60.5B**N/A1604.3h3.2B++6.5B*
TX1 Repeater 2402381112.144A++1.1833.205%A+24.79%B+125.3S1.1B*3881.9h7.9A23.9B**
M18 Needler 306205543.796B++0.4733.94%C**2.439%C*38A**18.7A+2345.4h56.9B**167.6B**
MG-H1 Watchman 202197762.592B++0.7326.572%B++23.858%C49.3C**1.3B**1294h12.6B++47.5B+
Frag Grenade 1241211121N/A117.6751.729%B**N/A605B+15A18330.2h3.3B+6.5B++
ML-7 13492491.878A++1.4555.253%C+N/A36.8B**16.8B++2792.5h6.4C**11.6C**
RAMS .50M 8080711.429A**8.1041.953%B+78.75%C+57.1A++N/A1511.4h2B+4.7B+
Icikill 63621,0190.061C*3.2749.711%A1.613%D--1.3C+N/A448.6h1.4A2.8B++
Chainblade 65621,1280.055B**3.2720.611%D1.613%D-1.2B*N/A351.2h1.7B*8.5B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,5781.3h
Spawn Beacon0680h
Nano-Armor Kit89,0880.6h
Medical Applicator2713,9350.8h
Medical Kit1021,1592.1h
Ammunition Package0900h

Check the help document for the dictionary if you want to learn more about words used here.


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