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Lt. General MistozonV2[l8l] MistozonV2
TR BR 88

KDR: 3.49

Score: 8.8m

Last Seen: May 23rd, 2020 3:27 PM
- OFFLINE - 567.8 hour(s)

Battle Rank 88 - Terran Republic on Miller
Level Progress (to 89): 0%
Level 100 Progress: 47% 312h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee SR-7 MSW-R TMG-50 T9 CARV MG-H1 Watchman NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,497,694 MLG Score: 5194
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.318%26.665%75514133310,5083.086960.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.8%1.369A0.837B++-0.648DHEAD ++ (~12.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.48B+10.90.236C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.033%0.883%3286213452,1527822227.5897965%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.08%-0.339C--0.635D-1.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.619B+210.605B+40.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.628%2.551%516213455881971922.9697305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.826%0.832B++0.032C+-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.762B++4.50.636B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.153%70.58%0513426,159454813.5363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.937%1.989A++0.228C++-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+2.10.348C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m271.1%536 (32.2k)441 (26.5k)3.4937621,2846,0923.6766388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1347173229.014%34.246%99403:1710

7% Combat Medic41% Heavy Assault30% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 4:42 PMOct 13th, 2019 5:02 PMMay 30th, 2020 8:35 AM (44d) (PST)May 23rd, 2020 11:53 AM (51d) (PST)May 23rd, 2020 11:27 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7932185751.0630.3040.3642.9940.0415194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,59113,07534,516641822180226,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333.6h/13.9d 1,114 7,289 5,783 59.9k 628 1,021 817 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,204
Deaths:426
KDR:2.826
Accuracy:27.775% B++
HSR:29.319% B+
TMG-50
B**
Kills:1,187
Deaths:371
KDR:3.199
Accuracy:28.765% B**
HSR:26.369% C++
T9 CARV
A
Kills:1,180
Deaths:451
KDR:2.616
Accuracy:26.588% A
HSR:25.593% C*
MG-H1 Watchman
B++
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:27.579% B++
HSR:29.120% C++
NS-15M1
B*
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:28.389% B*
HSR:29.588% B++
T9A "Butcher"
B+
Kills:1,036
Deaths:324
KDR:3.198
Accuracy:28.133% B+
HSR:30.019% C++
T16 Rhino
A++
Kills:119
Deaths:56
KDR:2.125
Accuracy:31.251% A++
HSR:33.613% A+
Kills:7,063
Deaths (as Heavy Assault):2,333
Deaths (to Heavy Assaults):1,838
KDR:3.02743
Kill Difference:4,730
Playtime:136.297 hours
Usage:41%
Score:3.147m
Score/min:385
Accuracy (listed only):28.354%
HSR (listed only):29.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:933
Deaths:334
KDR:2.793
Accuracy:29.071% B*
HSR:22.830% C**
TRAC-5
A+
Kills:439
Deaths:202
KDR:2.173
Accuracy:30.186% A+
HSR:18.679% C+
HC1 Cougar
A*
Kills:74
Deaths:17
KDR:4.353
Accuracy:27.404% B+
HSR:37.838% A*
Kills:1,446
Deaths (as Light Assault):553
Deaths (to Light Assaults):1,034
KDR:2.61483
Kill Difference:893
Playtime:52.371 hours
Usage:16%
Score:1.355m
Score/min:431
Accuracy (listed only):28.887%
HSR (listed only):26.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,670
Deaths:616
KDR:4.334
Accuracy:50.082% A+
HSR:71.273% C++
SR-7
B*
Kills:1,227
Deaths:160
KDR:7.669
Accuracy:47.704% B*
HSR:72.698% D-
RAMS .50M
A
Kills:1,165
Deaths:141
KDR:8.262
Accuracy:48.147% A
HSR:75.880% C
M77-B
A
Kills:656
Deaths:91
KDR:7.209
Accuracy:46.065% A
HSR:75.915% C+
TX1 Repeater
A+
Kills:630
Deaths:303
KDR:2.079
Accuracy:33.633% A+
HSR:22.381% C++
NS-44 Commissioner
A
Kills:486
Deaths:392
KDR:1.240
Accuracy:48.146% A
HSR:26.132% B+
99SV
A*
Kills:441
Deaths:83
KDR:5.313
Accuracy:45.291% A*
HSR:38.549% C**
Kills:7,275
Deaths (as Infiltrator):1,786
Deaths (to Infiltrators):1,092
KDR:4.07335
Kill Difference:5,489
Playtime:98.789 hours
Usage:30%
Score:3.062m
Score/min:517
Accuracy (listed only):45.581%
HSR (listed only):54.690%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:496
Deaths:226
KDR:2.195
Accuracy:27.109% B*
HSR:24.798% C**
TAR
C**
Kills:387
Deaths:218
KDR:1.775
Accuracy:25.804% C**
HSR:21.447% C+
Kills:883
Deaths (as Combat Medic):444
Deaths (to Combat Medics):624
KDR:1.98874
Kill Difference:439
Playtime:23.216 hours
Usage:7%
Score:0.713m
Score/min:512
Accuracy (listed only):26.457%
HSR (listed only):23.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:933
Deaths:334
KDR:2.793
Accuracy:29.071% B*
HSR:22.830% C**
TRAC-5
A+
Kills:439
Deaths:202
KDR:2.173
Accuracy:30.186% A+
HSR:18.679% C+
HC1 Cougar
A*
Kills:74
Deaths:17
KDR:4.353
Accuracy:27.404% B+
HSR:37.838% A*
Kills:1,446
Deaths (as Engineer):553
Deaths (to Engineers):812
KDR:2.61483
Kill Difference:893
Playtime:16.705 hours
Usage:5%
Score:0.366m
Score/min:365
Accuracy (listed only):28.887%
HSR (listed only):26.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:197
Deaths:65
KDR:3.031
Accuracy:20.508% B*
HSR:21.320% C**
M1 Heavy Cycler
A+
Kills:178
Deaths:76
KDR:2.342
Accuracy:20.746% A
HSR:25.281% A+
Kills:375
Deaths (as MAX Suit):70.500
Deaths (to MAX Suits):203
KDR:5.31915
Kill Difference:304.500
Playtime:4.126 hours
Usage:1%
Score:0.186m
Score/min:751
Accuracy (listed only):20.627%
HSR (listed only):23.300%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,833
V. Kills:63 N/A
Deaths:141
KDR:13
Accuracy:32.836% B+
KPH:87.900 B**
VKPH:3 C
M18 Needler
A*
Kills:319
V. Kills:159 199%
Deaths:66
KDR:4.833
Accuracy:35.891% B++
KPH:40.500 A*
VKPH:20.200 A
Kills:2,152 (2,152 + 0)
Deaths:207
KDR:10.396
VKDR:1.072
Vehicle Kills:222
Kill Difference:1,945
Playtime:28.746 hours
Usage:9%
Score:0.491m
Score/min:285
Piloting Accuracy:35.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:66
V. Kills:29 220%
Deaths:3
KDR:22
Accuracy:59.322% B
KPH:71 A**
VKPH:31.200 A++
Kills:66 (66 + 0)
Deaths:3
KDR:22
VKDR:9.667
Vehicle Kills:29
Kill Difference:63
Playtime:0.929 hours
Usage:0%
Score:0.028m
Score/min:502
Driving Accuracy:59.322%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:334
V. Kills:89 371%
Deaths:27
KDR:12.370
Accuracy:51.617% B**
KPH:52.600 A++
VKPH:14 B*
P2-120 AP
M+
Kills:254
V. Kills:73 343%
Deaths:6
KDR:42.333
Accuracy:46.451% C+
KPH:71.700 M+
VKPH:20.600 B
Kills:588 (588 + 0)
Deaths:33
KDR:17.818
VKDR:4.909
Vehicle Kills:162
Kill Difference:555
Playtime:9.892 hours
Usage:3%
Score:0.200m
Score/min:337
Driving Accuracy:46.451%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,6752,6706164.334C**0.8450.082%A+71.273%C++85.6A+N/A24631.2h1.9B++3.9B*
M14 Banshee 1,8961,83314113B+9.5132.836%B+N/A87.7B**3C29220.9h14.5B+44.2B+
SR-7 1,2271,2271607.669A4.1847.704%B*72.698%D-81.3A++N/A30715.1h2C**4.1B+
MSW-R 1,2161,2044262.826C*0.6727.775%B++29.319%B+64B+N/A16518.8h11.3C**40.6B+
TMG-50 1,2151,1873713.199A0.2928.765%B**26.369%C++64.2B*1.5A+16418.5h10.3B35.7B++
T9 CARV 1,1931,1804512.616B+0.8826.588%A25.593%C*58.4B**N/A19520.2h12.4B+46.7B+
MG-H1 Watchman 1,1851,1713273.581A0.0927.579%B++29.12%C++70.5B+N/A17016.6h12.1B++43.9B+
NS-15M1 1,1721,1663783.085B**0.4128.389%B*29.588%B++66.6B+N/A26717.5h11.6C*40.9B+
RAMS .50M 1,1671,1651418.262A+4.7748.147%A75.88%C80.3MN/A41614.5h1.7B*3.6B*
T9A "Butcher" 1,0471,0363243.198B++0.3028.133%B+30.019%C++73.5C**N/A19314.1h10.6C**37.8B+
LC3 Jaguar 9409333342.793B*0.7029.071%B*22.83%C**63.5B**N/A27714.7h10.9B+37.4B++
M77-B 656656917.209M3.7246.065%A75.915%C+80M+N/A1828.2h2B++4.3B*
TX1 Repeater 6346303032.079A++1.4133.633%A+22.381%C++92.6M+N/A3546.8h8.8B**26.3B**
T1 Cycler 5004962262.195B++1.3027.109%B*24.798%C**47.2B**N/A24010.5h12B++44.4B++
NS-44 Commissioner 4884863921.24C++2.2548.146%A26.132%B+57.9B+N/A1628.4h3.2B+6.5B*
99SV 442441835.313M1.8245.291%A*38.549%C**65.8A*N/A2346.7h4.2B*9.3B**
TRAC-5 4464392022.173A++1.3230.186%A+18.679%C+34.6B++N/A14512.7h11.5B++38.3B*
TAR 3913872181.775C*1.7225.804%C**21.447%C+44C**N/A1708.8h13C+50.3C**
Frag Grenade 3473391339N/A335.5152.639%B*N/A565C++13.3C*20630.6h3.4C++6.4B+
P2-120 HEAT 4233342712.37B**8.8851.617%B**4.192%B++53A++14.1B*2966.3h5.1B*9.9B**
M18 Needler 478319664.833B+1.3435.891%B++2.194%C++40.4A*20.1A2657.9h58.6B**163.4B**
ML-7 4402871412.035A++1.4655.927%C+1.045%D*35.4B*18.9B*2998.1h7.5C13.3C+
P2-120 AP 327254642.333M**38.8446.451%C+N/A72.6M+20.9B+4123.5h3.8A8.2B**
Icikill 2182163,8900.056C+3.4449.289%B**1.389%D*1.1CN/A4188.8h1.4B**2.9B+
M1 Heavy Cycler 199197653.031B*0.4620.508%B*21.32%C**59.7A++N/A2563.3h14.1B++68.5B++
M1 Heavy Cycler 180178762.342B++1.1520.746%A25.281%A+48.1A*N/A2123.7h17.6C*84.7B++
T16 Rhino 119119562.125B++1.3731.251%A++33.613%A+59.5B*N/A1712h12.3C**39.3B++
HC1 Cougar 7674174.353M0.8627.404%B+37.838%A*92.5A*2.5M++4180.8h9B**32.7B++
Chainblade 76731,3060.056B**3.4421.913%D1.37%D1.3B**N/A457.7h1.7B*7.9B
L100 Python AP 9566322A+18.5159.322%BN/A73.3A**32.2A++5010.9h3.7B**6.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1216,8651h
Spawn Beacon01880.1h
Medical Applicator3618,6191.1h
Motion Spotter135,7443.4h
Ammunition Package0980h
Medical Kit4153,6135.4h

Check the help document for the dictionary if you want to learn more about words used here.


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