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Maj. General MistozonV2[l8l] MistozonV2
TR BR 85

KDR: 3.59

Score: 7.9m

Last Seen: Oct 17th, 2019 6:15 PM
- OFFLINE - 485.2 hour(s)

Battle Rank 85 - Terran Republic on Miller
Level Progress (to 86): 77%
Level 100 Progress: 42% 333h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee SR-7 MSW-R T9 CARV MG-H1 Watchman NS-15M1 RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,639,057 MLG Score: 5307
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.201%26.053%7351112168,2412.904830.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%1.359A0.77B++-0.943D--HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+11.10.222C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.949%0.859%3715212252,0956621931.2687952%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.087%-0.353C--0.667D-1.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.62B+20.90.607B+40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.587%2.679%560212255601771773.16384315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.033%0.926B*0.095C+-1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++4.60.631B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.339%70.575%0512225,791387814.9638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.873%2.013A*0.229C++-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+2.10.344C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m282.9%551 (33.1k)455 (27.3k)3.5946218,2935,0893.7822785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227150728.986%34.817%100903:249

8% Combat Medic37% Heavy Assault32% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 4:42 PMOct 13th, 2019 5:02 PMOct 18th, 2019 3:08 AM (56d) (PST)Oct 17th, 2019 3:03 PM (56d) (PST)Oct 17th, 2019 2:15 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7922095831.0580.2940.3683.1120.0425307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,54912,57034,979631822187327,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.2h/12d 955 6,369 4,963 53.8k 545 875 725 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,204
Deaths:426
KDR:2.826
Accuracy:27.775% B*
HSR:29.319% B++
T9 CARV
A
Kills:1,180
Deaths:451
KDR:2.616
Accuracy:26.588% A
HSR:25.593% B
MG-H1 Watchman
B*
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:27.579% B*
HSR:29.120% B
NS-15M1
B**
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:28.389% B**
HSR:29.588% B*
TMG-50
A
Kills:522
Deaths:198
KDR:2.636
Accuracy:28.583% A
HSR:26.245% C**
Kills:5,243
Deaths (as Heavy Assault):1,780
Deaths (to Heavy Assaults):1,512
KDR:2.94551
Kill Difference:3,463
Playtime:105.458 hours
Usage:37%
Score:2.503m
Score/min:396
Accuracy (listed only):27.783%
HSR (listed only):27.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:742
Deaths:255
KDR:2.910
Accuracy:29.023% B**
HSR:22.776% B+
TRAC-5
A++
Kills:431
Deaths:196
KDR:2.199
Accuracy:30.148% A++
HSR:19.026% C+
Kills:1,173
Deaths (as Light Assault):451
Deaths (to Light Assaults):890
KDR:2.60089
Kill Difference:722
Playtime:47.069 hours
Usage:16%
Score:1.249m
Score/min:442
Accuracy (listed only):29.585%
HSR (listed only):20.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,524
Deaths:581
KDR:4.344
Accuracy:50.189% A++
HSR:71.672% C**
SR-7
B**
Kills:1,227
Deaths:160
KDR:7.669
Accuracy:47.704% B**
HSR:72.698% D
RAMS .50M
A+
Kills:1,165
Deaths:141
KDR:8.262
Accuracy:48.147% A+
HSR:75.880% C
TX1 Repeater
A+
Kills:629
Deaths:300
KDR:2.097
Accuracy:33.662% A+
HSR:22.417% C++
99SV
A*
Kills:441
Deaths:83
KDR:5.313
Accuracy:45.291% A*
HSR:38.549% B
M77-B
A+
Kills:434
Deaths:51
KDR:8.510
Accuracy:47.533% A+
HSR:76.498% C++
NS-44 Commissioner
A+
Kills:365
Deaths:289
KDR:1.263
Accuracy:48.495% A+
HSR:22.466% C+
Kills:6,785
Deaths (as Infiltrator):1,605
Deaths (to Infiltrators):924
KDR:4.22741
Kill Difference:5,180
Playtime:92.512 hours
Usage:32%
Score:2.908m
Score/min:524
Accuracy (listed only):45.860%
HSR (listed only):54.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:742
Deaths:255
KDR:2.910
Accuracy:29.023% B**
HSR:22.776% B+
TRAC-5
A++
Kills:431
Deaths:196
KDR:2.199
Accuracy:30.148% A++
HSR:19.026% C+
Kills:1,173
Deaths (as Engineer):451
Deaths (to Engineers):682
KDR:2.60089
Kill Difference:722
Playtime:15.499 hours
Usage:5%
Score:0.347m
Score/min:373
Accuracy (listed only):29.585%
HSR (listed only):20.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:482
Deaths:217
KDR:2.221
Accuracy:27.072% B**
HSR:24.896% B+
TAR
B+
Kills:349
Deaths:199
KDR:1.754
Accuracy:25.623% B+
HSR:21.490% C+
Kills:831
Deaths (as Combat Medic):416
Deaths (to Combat Medics):494
KDR:1.9976
Kill Difference:415
Playtime:21.925 hours
Usage:8%
Score:0.687m
Score/min:522
Accuracy (listed only):26.347%
HSR (listed only):23.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:187
Deaths:54
KDR:3.463
Accuracy:19.747% B++
HSR:22.460% B++
M1 Heavy Cycler
A+
Kills:171
Deaths:65
KDR:2.631
Accuracy:20.066% A
HSR:25.731% A+
Kills:358
Deaths (as MAX Suit):59.500
Deaths (to MAX Suits):177
KDR:6.01681
Kill Difference:298.500
Playtime:3.892 hours
Usage:1%
Score:0.181m
Score/min:777
Accuracy (listed only):19.906%
HSR (listed only):24.095%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,778
V. Kills:60 N/A
Deaths:141
KDR:12.610
Accuracy:32.746% B+
KPH:88.400 A
VKPH:3 C+
M18 Needler
M
Kills:317
V. Kills:159 198%
Deaths:66
KDR:4.803
Accuracy:35.820% B+
KPH:41.400 M
VKPH:20.800 A++
Kills:2,095 (2,095 + 0)
Deaths:207
KDR:10.121
VKDR:1.058
Vehicle Kills:219
Kill Difference:1,888
Playtime:27.774 hours
Usage:10%
Score:0.480m
Score/min:288
Piloting Accuracy:35.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:334
V. Kills:89 371%
Deaths:27
KDR:12.370
Accuracy:51.617% B**
KPH:52.600 A*
VKPH:14 B*
P2-120 AP
M*
Kills:226
V. Kills:64 348%
Deaths:6
KDR:37.667
Accuracy:48.695% C**
KPH:75.900 M*
VKPH:21.500 B++
Kills:560 (560 + 0)
Deaths:33
KDR:16.970
VKDR:4.636
Vehicle Kills:153
Kill Difference:527
Playtime:9.324 hours
Usage:3%
Score:0.193m
Score/min:345
Driving Accuracy:48.695%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,5292,5245814.344C*0.7550.189%A++71.672%C**86.7A*N/A25029.1h1.9B++3.9B*
M14 Banshee 1,8381,77814112.61B+9.0232.746%B+N/A88.5A3C+29520.1h14.5B+44.2B++
SR-7 1,2271,2271607.669A4.0747.704%B**72.698%D81.3A*N/A30715.1h2B+4.1B+
MSW-R 1,2161,2044262.826B+0.7727.775%B*29.319%B++64B*N/A16218.8h11.3B+40.6B+
T9 CARV 1,1931,1804512.616B**0.9826.588%A25.593%B58.4A+N/A19220.2h12.4B+46.7B++
MG-H1 Watchman 1,1851,1713273.581A0.0127.579%B*29.12%B70.5B**N/A16916.6h12.1B++43.9B++
NS-15M1 1,1721,1663783.085B**0.5128.389%B**29.588%B*66.6B*N/A26717.5h11.6B+40.9B+
RAMS .50M 1,1671,1651418.262A+4.6748.147%A+75.88%C80.3M++N/A41514.5h1.7B*3.6B*
LC3 Jaguar 7487422552.91B**0.6829.023%B**22.776%B+64A+N/A31211.6h11B+37.9B++
TX1 Repeater 6336293002.097A++1.5033.662%A+22.417%C++93.9M++N/A3546.7h8.9B**26.3B**
TMG-50 5305221982.636A0.9628.583%A26.245%C**59.3B**N/A1718.8h10.4B+36.5B++
T1 Cycler 4864822172.221B**1.3727.072%B**24.896%B+46.3AN/A23810.4h12.1B*44.5B*
99SV 442441835.313A**1.7245.291%A*38.549%B65.8MN/A2336.7h4.2B**9.3B**
M77-B 434434518.51M**4.9247.533%A+76.498%C++85.1M**N/A1865.1h2.1B+4.3B*
TRAC-5 4384311962.199A*1.4030.148%A++19.026%C+35B**N/A14512.3h11.6B*38.5B*
NS-44 Commissioner 3673652891.263C**2.3348.495%A+22.466%C+56.2B*N/A1626.5h3.2B++6.6B*
TAR 3533491991.754C**1.8425.623%B+21.49%C+44.7B+N/A1777.8h12.9C*50.4B+
P2-120 HEAT 4233342712.37A8.7851.617%B**4.192%B++53A*14.1B*2946.3h5.1B**9.9A
M18 Needler 476317664.803B*1.2135.82%B+2.208%C++41.2M20.6A++2697.7h57.1B**159.3B**
Frag Grenade 2732671267N/A263.4152.691%B**N/A534C**12B+20970.5h3.5B+6.7B+
ML-7 3532311201.925A*1.6756.499%C+N/A35.5B**18.8B**3076.5h7.4C+13.2C+
P2-120 AP 290226637.667M**34.0748.695%C**N/A75.3M*21.3B+4523h3.9A8A
M1 Heavy Cycler 189187543.463A+0.1319.747%B++22.46%B++60.3A*N/A2683.1h13.4B**68B*
Icikill 1871863,5360.053C++3.5448.944%A1.613%D--1.1C+N/A4172h1.5B**3.1B+
M1 Heavy Cycler 173171652.631B**0.9620.066%A25.731%A+48.9MN/A2183.5h16.8B+83.5B++
Chainblade 76731,2810.057A3.5422.744%C--1.37%D-1.3B**N/A456.4h1.7B*7.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01480.1h
Nano-Armor Kit1015,2680.9h
Medical Applicator3217,7311.1h
Motion Spotter125,3883.2h
Ammunition Package0980h
Medical Kit3212,9294.5h

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