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Lt. Colonel MistozonV2[] MistozonV2
TR BR 69

KDR: 3.52

Score: 4.3m

Last Seen: May 2nd, 2019 12:11 PM
- OFFLINE - 15.7 hour(s)

Battle Rank 69 - Terran Republic on Miller
Level Progress (to 70): 4%
Level 100 Progress: 23% 456h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee T9 CARV RAMS .50M 99SV TRAC-5 MG-H1 Watchman TX1 Repeater
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,073,605 MLG Score: 4855
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.482%23.288%640811893,4612.344851.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.044%1.241B**0.387C**-1.578FHEAD ++ (~9.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.46B+11.10.224C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.747%0.983%5194211951,6273616043.9731011%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.845%-0.384C--0.565D-1.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.615B+210.604B+41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.156%4.487%51811196312110822.83636376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.093B**1.218B**-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++50.604B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.315%68.757%0311943,380203616.6502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.19%1.997A++0.107C+-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.20.302C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m309.8%534 (32k)450 (27k)3.516729,4672,6923.7080269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR119776929.169%33.58%97903:314

11% Combat Medic8% Engineer23% Heavy Assault37% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 4:42 PMJul 19th, 2017 10:48 PMMay 2nd, 2019 8:27 AM (22d) (PST)May 2nd, 2019 9:09 AM (22d) (PST)May 2nd, 2019 8:11 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
74518655910.2840.3363.2330.0434855

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,68911,16433,525601720194326,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.7h/6.6d 515 3,179 2,374 30.6k 298 487 408 7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,180
Deaths:451
KDR:2.616
Accuracy:26.588% A+
HSR:25.593% B+
MG-H1 Watchman
B++
Kills:364
Deaths:127
KDR:2.866
Accuracy:26.922% B++
HSR:26.374% C+
Kills:1,544
Deaths (as Heavy Assault):578
Deaths (to Heavy Assaults):762
KDR:2.67128
Kill Difference:966
Playtime:35.894 hours
Usage:23%
Score:0.787m
Score/min:365
Accuracy (listed only):26.755%
HSR (listed only):25.983%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:419
Deaths:190
KDR:2.205
Accuracy:30.151% A++
HSR:19.093% C++
LC3 Jaguar
B+
Kills:208
Deaths:68
KDR:3.059
Accuracy:26.273% B+
HSR:20.192% C+
Kills:627
Deaths (as Light Assault):258
Deaths (to Light Assaults):453
KDR:2.43023
Kill Difference:369
Playtime:31.943 hours
Usage:20%
Score:0.800m
Score/min:418
Accuracy (listed only):28.212%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,979
Deaths:469
KDR:4.220
Accuracy:50.038% A++
HSR:71.956% B+
RAMS .50M
A+
Kills:960
Deaths:121
KDR:7.934
Accuracy:47.975% A+
HSR:76.042% C
99SV
A*
Kills:441
Deaths:83
KDR:5.313
Accuracy:45.291% A*
HSR:38.549% B
TX1 Repeater
A+
Kills:359
Deaths:167
KDR:2.150
Accuracy:32.583% A+
HSR:23.120% B
NS-44 Commissioner
A++
Kills:268
Deaths:205
KDR:1.307
Accuracy:49.423% A++
HSR:19.403% C
Kills:4,007
Deaths (as Infiltrator):1,045
Deaths (to Infiltrators):493
KDR:3.83445
Kill Difference:2,962
Playtime:58.134 hours
Usage:37%
Score:1.835m
Score/min:526
Accuracy (listed only):45.062%
HSR (listed only):45.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:419
Deaths:190
KDR:2.205
Accuracy:30.151% A++
HSR:19.093% C++
LC3 Jaguar
B+
Kills:208
Deaths:68
KDR:3.059
Accuracy:26.273% B+
HSR:20.192% C+
Kills:627
Deaths (as Engineer):258
Deaths (to Engineers):398
KDR:2.43023
Kill Difference:369
Playtime:12.865 hours
Usage:8%
Score:0.261m
Score/min:338
Accuracy (listed only):28.212%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:359
Deaths:172
KDR:2.087
Accuracy:26.280% B*
HSR:24.791% B+
TAR
C**
Kills:304
Deaths:178
KDR:1.708
Accuracy:24.869% C**
HSR:20.395% C+
Kills:663
Deaths (as Combat Medic):350
Deaths (to Combat Medics):254
KDR:1.89429
Kill Difference:313
Playtime:17.392 hours
Usage:11%
Score:0.551m
Score/min:528
Accuracy (listed only):25.574%
HSR (listed only):22.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):115
KDR:0
Kill Difference:UNR
Playtime:0.920 hours
Usage:1%
Score:0.023m
Score/min:425
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,395
V. Kills:46 N/A
Deaths:109
KDR:12.798
Accuracy:32.807% B+
KPH:86.400 A+
VKPH:2.900 C
M18 Needler
M
Kills:232
V. Kills:114 202%
Deaths:59
KDR:3.932
Accuracy:35.197% B+
KPH:37.900 M
VKPH:18.600 A+
Kills:1,627 (1,627 + 0)
Deaths:168
KDR:9.685
VKDR:0.952
Vehicle Kills:160
Kill Difference:1,459
Playtime:22.251 hours
Usage:14%
Score:0.372m
Score/min:279
Piloting Accuracy:35.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:312
V. Kills:81 380%
Deaths:23
KDR:13.565
Accuracy:52.156% B**
KPH:54.400 A**
VKPH:14.100 B**
Kills:312 (312 + 0)
Deaths:23
KDR:13.565
VKDR:3.522
Vehicle Kills:81
Kill Difference:289
Playtime:5.733 hours
Usage:4%
Score:0.099m
Score/min:287
Driving Accuracy:52.156%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,9831,9794694.22C**0.7050.038%A++71.956%B+82.1A*N/A22524.1h2B++4B*
M14 Banshee 1,4411,39510912.798B*9.2832.807%B+N/A86.6A+2.9C29516.1h14.4B++44B++
T9 CARV 1,1931,1804512.616B*0.9026.588%A+25.593%B+58.4A++N/A18120.2h12.4B+46.7B++
RAMS .50M 9619601217.934A4.4247.975%A+76.042%C78.7M*N/A41112.2h1.7B**3.6B*
99SV 442441835.313A*1.8045.291%A*38.549%B65.8M+N/A2226.7h4.2B**9.3B**
TRAC-5 4264191902.205A++1.3130.151%A++19.093%C++35.8AN/A12511.7h11.6B*38.5B*
MG-H1 Watchman 3703641272.866B**0.6526.922%B++26.374%C+58.7B++1B+1536.2h12.5B++46.5B++
TX1 Repeater 3613591672.15A++1.3732.583%A+23.12%B105.6M**N/A4073.4h8.6B**26.4B**
T1 Cycler 3623591722.087B**1.4326.28%B*24.791%B+48.5A++N/A2357.4h11.5B**43.9B*
P2-120 HEAT 3933122313.565A10.0552.156%B**4.487%B*54.7A**14.2B**2875.7h5B**9.5A
TAR 3073041781.708C*1.8124.869%C**20.395%C+44.1B++N/A1736.9h12.8C*51.4B+
NS-44 Commissioner 2692682051.307B2.2149.423%A++19.403%C59.6B**N/A1654.5h3.2B++6.5B*
M18 Needler 346232593.932B++0.4235.197%B+2.586%C**38M18.7A+2366.1h60.4B**171.5B**
LC3 Jaguar 208208683.059B**0.4626.273%B+20.192%C+63A++N/A4333.3h11.4B+43.3B+
Frag Grenade 1441411141N/A137.4851.307%B*N/A470C+10B20530.3h3.3B+6.5B++
ML-7 13894521.808A++1.7154.722%C+N/A36.2A16.9B*2782.6h6.6C*12.1C++
Icikill 84831,3810.06C++3.4649.393%A+1.205%D*1.2C+N/A469.2h1.5B**3B*
Chainblade 65621,1280.055B**3.4620.611%D1.613%D1.2B*N/A451.3h1.7B*8.5B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0800.1h
Nano-Armor Kit99,5400.6h
Medical Applicator2713,9350.8h
Motion Spotter93,3591.8h
Ammunition Package0910h
Medical Kit1261,3752.4h

Check the help document for the dictionary if you want to learn more about words used here.


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