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Primarch Imperator Mittens4kittens[ZAPS] Mittens4kittens
VS BR 99

KDR: 3.02

Score: 54.6m

Last Seen: Apr 22nd, 2019 8:14 PM
- OFFLINE - 48.5 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
Level Progress (to 100): 13%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Orion VS54 Flare VE6 SVA-88 C150 Dalton Supernova PC Betelgeuse 54-A Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,002,051 MLG Score: 801
Fun Score: N/A
Cheeseburgers Flipped: 1366TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.771%21.711%56032100335,7662.16790.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.144%0.911B*0.152C++-0.921D--HEAD ++ (~8.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.459B+10.40.271C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.696%1.32%215310321,1367902711.43616418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.838%0.557B+-0.257C-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.678B+22.20.581B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.14%1.983%16868102716,6951495658511.1672253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%0.213C++-0.395C--1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++4.70.629B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.445%1.778%8111610198,211122029586.72482277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.227%-0.16C-0.657D0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.853B*60.848B*11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.592%80.089%811210331,120106301.05362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.039%0.985B*0.836B++-1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+20.375C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.07%12.364%811510303,6881494332.46854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.559%0.549B+-0.435C---0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.30.325C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
54.6m325.5%453 (27.2k)393 (23.6k)3.019998,34032,5643.4424899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035307518.181%12.14%22104:1640

10% Combat Medic46% Engineer25% Heavy Assault7% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 11:40 PMOct 16th, 2013 2:07 AMApr 22nd, 2019 9:59 PM (2d) (PST)Apr 22nd, 2019 5:04 PM (2d) (PST)Apr 22nd, 2019 4:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8482136350.7080.2340.0862.6290.100801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,90112,79438,10742145158623,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2315.5h/96.5d 13,761 11,938 22,562 365.3k 2,826 8,819 13,884 117.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:6,021
Deaths:2,235
KDR:2.694
Accuracy:23.847% B+
HSR:20.644% D
Flare VE6
B++
Kills:3,391
Deaths:1,208
KDR:2.807
Accuracy:26.077% B++
HSR:24.123% C+
SVA-88
B+
Kills:3,229
Deaths:1,412
KDR:2.287
Accuracy:26.570% B+
HSR:17.002% D*
Betelgeuse 54-A
C--
Kills:2,221
Deaths:764
KDR:2.907
Accuracy:24.098% C--
HSR:20.486% D*
VX29 Polaris
B++
Kills:1,345
Deaths:546
KDR:2.463
Accuracy:26.982% B++
HSR:20.372% C
NS-15M2
C*
Kills:1,329
Deaths:362
KDR:3.671
Accuracy:25.292% C*
HSR:26.486% C++
Ursa
B*
Kills:1,239
Deaths:389
KDR:3.185
Accuracy:26.094% B++
HSR:30.105% B*
Pulsar LSW
C++
Kills:1,229
Deaths:544
KDR:2.259
Accuracy:23.893% C++
HSR:22.701% C+
NS-15M1
B+
Kills:1,211
Deaths:420
KDR:2.883
Accuracy:24.428% B
HSR:27.250% B+
NS-15M AE
C++
Kills:1,207
Deaths:398
KDR:3.033
Accuracy:26.165% C++
HSR:28.252% C++
Lasher X2
A
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:35.330% A
HSR:3.448% C
NS-15MG
C++
Kills:290
Deaths:148
KDR:1.959
Accuracy:25.893% C++
HSR:31.379% C++
NSX Naginata
B**
Kills:100
Deaths:58
KDR:1.724
Accuracy:28.021% B**
HSR:26% C
Kills:23,972
Deaths (as Heavy Assault):9,095
Deaths (to Heavy Assaults):9,139
KDR:2.63573
Kill Difference:14,877
Playtime:587.618 hours
Usage:25%
Score:13.218m
Score/min:375
Accuracy (listed only):26.361%
HSR (listed only):22.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,186
Deaths:675
KDR:1.757
Accuracy:45.717% B+
HSR:12.226% D
Solstice SF
B++
Kills:1,169
Deaths:731
KDR:1.599
Accuracy:27.219% B++
HSR:4.790% F-
Phobos VX86
B++
Kills:1,159
Deaths:598
KDR:1.938
Accuracy:66.667% B++
HSR:13.115% C--
Thanatos VE70
B+
Kills:1,156
Deaths:1,008
KDR:1.147
Accuracy:44.945% B+
HSR:10.900% D--
Serpent VE92
B*
Kills:936
Deaths:580
KDR:1.614
Accuracy:27.866% B*
HSR:20.086% C++
Solstice VE3
D
Kills:557
Deaths:670
KDR:0.831
Accuracy:19.228% D
HSR:14.542% D-
NS Baron G5
B++
Kills:435
Deaths:207
KDR:2.101
Accuracy:50.718% B++
HSR:13.793% C+
Eidolon VE33
B++
Kills:394
Deaths:216
KDR:1.824
Accuracy:32.252% B++
HSR:21.827% C--
NS-11C
B++
Kills:375
Deaths:245
KDR:1.531
Accuracy:27.290% B++
HSR:17.600% C
Pulsar C
B
Kills:321
Deaths:176
KDR:1.824
Accuracy:22.655% C
HSR:24.922% B
Nova
B+
Kills:107
Deaths:72
KDR:1.486
Accuracy:46.579% C*
HSR:16.822% B+
Deimos VA29
B
Kills:80
Deaths:60
KDR:1.333
Accuracy:52.890% D
HSR:18.750% B
Kills:7,875
Deaths (as Engineer):5,238
Deaths (to Engineers):7,012
KDR:1.50344
Kill Difference:2,637
Playtime:1,073.279 hours
Usage:46%
Score:28.942m
Score/min:449
Accuracy (listed only):38.669%
HSR (listed only):15.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,189
Deaths:731
KDR:1.627
Accuracy:27.923% B++
HSR:14.718% D-
Pandora VX25
B+
Kills:1,186
Deaths:675
KDR:1.757
Accuracy:45.717% B+
HSR:12.226% D
NS-11A
B+
Kills:1,171
Deaths:740
KDR:1.582
Accuracy:27.066% B+
HSR:24.936% B+
Pulsar VS1
B++
Kills:1,161
Deaths:690
KDR:1.683
Accuracy:27.112% B++
HSR:21.361% C++
Eridani SX5
C++
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:26.558% C++
HSR:20.241% C++
Phobos VX86
B++
Kills:1,159
Deaths:598
KDR:1.938
Accuracy:66.667% B++
HSR:13.115% C--
Terminus VX-9
C++
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:26.144% C++
HSR:23.210% C
NS-7 PDW
B*
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:26.742% B+
HSR:22.712% B*
Thanatos VE70
B+
Kills:1,156
Deaths:1,008
KDR:1.147
Accuracy:44.945% B+
HSR:10.900% D--
Sirius SX12
B*
Kills:765
Deaths:621
KDR:1.232
Accuracy:28.580% B*
HSR:14.379% D
H-V45 AE
C+
Kills:666
Deaths:322
KDR:2.068
Accuracy:27.750% C+
HSR:26.727% C+
NS Baron G5
B++
Kills:435
Deaths:207
KDR:2.101
Accuracy:50.718% B++
HSR:13.793% C+
VE-S Canis
B+
Kills:343
Deaths:172
KDR:1.994
Accuracy:30.087% B+
HSR:24.198% B+
Corvus VA55
B**
Kills:277
Deaths:168
KDR:1.649
Accuracy:29.198% B**
HSR:19.856% C-
Nova
B+
Kills:107
Deaths:72
KDR:1.486
Accuracy:46.579% C*
HSR:16.822% B+
Deimos VA29
B
Kills:80
Deaths:60
KDR:1.333
Accuracy:52.890% D
HSR:18.750% B
NSX Tengu
B*
Kills:79
Deaths:54
KDR:1.463
Accuracy:42.252% B*
HSR:20.253% C+
NS-11P
B*
Kills:69
Deaths:25
KDR:2.760
Accuracy:27.150% B*
HSR:18.841% C+
Kills:13,321
Deaths (as Combat Medic):7,653
Deaths (to Combat Medics):4,287
KDR:1.74062
Kill Difference:5,668
Playtime:225.244 hours
Usage:10%
Score:4.587m
Score/min:339
Accuracy (listed only):36.338%
HSR (listed only):18.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,186
Deaths:675
KDR:1.757
Accuracy:45.717% B+
HSR:12.226% D
Solstice SF
B++
Kills:1,169
Deaths:731
KDR:1.599
Accuracy:27.219% B++
HSR:4.790% F-
Eridani SX5
C++
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:26.558% C++
HSR:20.241% C++
Phobos VX86
B++
Kills:1,159
Deaths:598
KDR:1.938
Accuracy:66.667% B++
HSR:13.115% C--
NS-7 PDW
B*
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:26.742% B+
HSR:22.712% B*
Thanatos VE70
B+
Kills:1,156
Deaths:1,008
KDR:1.147
Accuracy:44.945% B+
HSR:10.900% D--
Serpent VE92
B*
Kills:936
Deaths:580
KDR:1.614
Accuracy:27.866% B*
HSR:20.086% C++
Sirius SX12
B*
Kills:765
Deaths:621
KDR:1.232
Accuracy:28.580% B*
HSR:14.379% D
Solstice VE3
D
Kills:557
Deaths:670
KDR:0.831
Accuracy:19.228% D
HSR:14.542% D-
NS Baron G5
B++
Kills:435
Deaths:207
KDR:2.101
Accuracy:50.718% B++
HSR:13.793% C+
NS-11C
B++
Kills:375
Deaths:245
KDR:1.531
Accuracy:27.290% B++
HSR:17.600% C
VE-S Canis
B+
Kills:343
Deaths:172
KDR:1.994
Accuracy:30.087% B+
HSR:24.198% B+
Pulsar C
B
Kills:321
Deaths:176
KDR:1.824
Accuracy:22.655% C
HSR:24.922% B
Nova
B+
Kills:107
Deaths:72
KDR:1.486
Accuracy:46.579% C*
HSR:16.822% B+
Deimos VA29
B
Kills:80
Deaths:60
KDR:1.333
Accuracy:52.890% D
HSR:18.750% B
NSX Tengu
B*
Kills:79
Deaths:54
KDR:1.463
Accuracy:42.252% B*
HSR:20.253% C+
Kills:10,987
Deaths (as Light Assault):6,838
Deaths (to Light Assaults):5,509
KDR:1.60676
Kill Difference:4,149
Playtime:124.826 hours
Usage:5%
Score:1.701m
Score/min:227
Accuracy (listed only):36.624%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:26.558% C++
HSR:20.241% C++
NS-7 PDW
B*
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:26.742% B+
HSR:22.712% B*
NS-44 Commissioner
D
Kills:978
Deaths:1,146
KDR:0.853
Accuracy:30.825% D
HSR:18.098% D
Parallax VX3
B+
Kills:914
Deaths:158
KDR:5.785
Accuracy:41.618% B+
HSR:81.729% B+
Sirius SX12
B*
Kills:765
Deaths:621
KDR:1.232
Accuracy:28.580% B*
HSR:14.379% D
VE-S Canis
B+
Kills:343
Deaths:172
KDR:1.994
Accuracy:30.087% B+
HSR:24.198% B+
V10
C*
Kills:206
Deaths:163
KDR:1.264
Accuracy:41.506% C*
HSR:72.816% C--
NS-61 Emissary
B++
Kills:109
Deaths:110
KDR:0.991
Accuracy:26.293% C
HSR:20.184% B++
NS-AM7 Archer
C++
Kills:95
Deaths:157
KDR:0.605
Accuracy:59.397% C++
HSR:4.211% D**
NSX Tengu
B*
Kills:79
Deaths:54
KDR:1.463
Accuracy:42.252% B*
HSR:20.253% C+
NS-30 Vandal
C--
Kills:70
Deaths:38
KDR:1.842
Accuracy:30.045% C--
HSR:12.857% F
Kills:5,878
Deaths (as Infiltrator):3,588
Deaths (to Infiltrators):3,612
KDR:1.63824
Kill Difference:2,290
Playtime:123.761 hours
Usage:5%
Score:1.938m
Score/min:261
Accuracy (listed only):34.900%
HSR (listed only):28.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,067
Deaths:532
KDR:3.885
Accuracy:24.812% A
HSR:15.868% D-
Nebula VM20
A
Kills:2,063
Deaths:532
KDR:3.878
Accuracy:24.160% A
HSR:14.590% D*
Quasar VM1
C**
Kills:1,338
Deaths:521
KDR:2.568
Accuracy:16.981% C**
HSR:13.453% D--
Blueshift VM5
A
Kills:1,294
Deaths:241
KDR:5.369
Accuracy:25.274% A
HSR:20.402% C+
Blueshift VM5
A
Kills:1,272
Deaths:249
KDR:5.108
Accuracy:26.057% A
HSR:19.025% C
Quasar VM1
C+
Kills:1,196
Deaths:369
KDR:3.241
Accuracy:17.984% C+
HSR:12.124% F
Cosmos VM3
B++
Kills:1,194
Deaths:311
KDR:3.839
Accuracy:19.890% B++
HSR:12.982% D*
Cosmos VM3
B++
Kills:1,156
Deaths:311
KDR:3.717
Accuracy:19.672% B++
HSR:13.062% D**
Comet VM2
C++
Kills:597
Deaths:365
KDR:1.636
Accuracy:43.432% C++
HSR:3.015% D
Comet VM2
C++
Kills:447
Deaths:279
KDR:1.602
Accuracy:45.576% C++
HSR:4.251% C+
NS-10 Burster
C+
Kills:119
Deaths:104
KDR:1.144
Accuracy:28.544% C+
HSR:6.723% C+
NS-10 Burster
B*
Kills:51
Deaths:30
KDR:1.700
Accuracy:35.492% B*
HSR:3.922% D
Kills:12,794
Deaths (as MAX Suit):1,922
Deaths (to MAX Suits):2,461
KDR:6.65661
Kill Difference:10,872
Playtime:171.122 hours
Usage:7%
Score:4.248m
Score/min:414
Accuracy (listed only):27.323%
HSR (listed only):11.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:691
V. Kills:108 N/A
Deaths:98
KDR:7.051
Accuracy:53.486% C++
KPH:82.900 C++
VKPH:13 C
Light PPA
B+
Kills:368
V. Kills:25 N/A
Deaths:162
KDR:2.272
Accuracy:44.692% B+
KPH:24.700 D
VKPH:1.700 D
Maelstrom Turbo Laser
D-
Kills:77
V. Kills:77 99%
Deaths:169
KDR:0.456
Accuracy:34.159% B+
KPH:4.500 D-
VKPH:4.500 D-
Kills:1,136 (445 + 0)
Deaths:429
KDR:2.648
VKDR:0.490
Vehicle Kills:210
Kill Difference:707
Playtime:40.336 hours
Usage:2%
Score:0.430m
Score/min:178
Piloting Accuracy:34.159%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,093
V. Kills:1,823 170%
Deaths:198
KDR:15.621
Accuracy:42.358% B+
KPH:11,134,800 U
VKPH:6,562,800 U
L105 Zephyr
U
Kills:1,184
V. Kills:192 N/A
Deaths:40
KDR:29.600
Accuracy:52.794% B**
KPH:4,262,400 U
VKPH:691,200 U
Dual-75 Duster
A++
Kills:1,072
V. Kills:123 N/A
Deaths:31
KDR:34.581
Accuracy:45.735% B*
KPH:96.200 B*
VKPH:11 A++
AP30 Shredder
U
Kills:130
V. Kills:55 232%
Deaths:24
KDR:5.417
Accuracy:19.104% F-
KPH:468,000 U
VKPH:198,000 U
Kills:5,479 (0 + 5,479)
Deaths:293
KDR:18.700
VKDR:7.485
Vehicle Kills:2,193
Kill Difference:5,186
Playtime:11.148 hours
Usage:0%
Score:2.342m
Score/min:3,501
Piloting Accuracy:N/A%
Gunner Accuracy:19.104%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,634
V. Kills:114 N/A
Deaths:83
KDR:19.687
Accuracy:41.665% C*
KPH:100.500 M**
VKPH:7 C
L100 Python HESH
B++
Kills:1,163
V. Kills:104 N/A
Deaths:82
KDR:14.183
Accuracy:54.676% B++
KPH:59 B
VKPH:5.300 D-
Skyguard
B
Kills:177
V. Kills:148 119%
Deaths:27
KDR:6.556
Accuracy:25.399% D
KPH:13.300 C+
VKPH:11.100 B
L100 Python AP
A
Kills:172
V. Kills:101 169%
Deaths:30
KDR:5.733
Accuracy:57.948% C++
KPH:42.200 B**
VKPH:24.800 A
L100 Python HEAT
A*
Kills:91
V. Kills:29 303%
Deaths:6
KDR:15.167
Accuracy:58.320% B++
KPH:60.700 A*
VKPH:19.300 A++
Kills:3,237 (3,237 + 0)
Deaths:228
KDR:14.197
VKDR:2.175
Vehicle Kills:496
Kill Difference:3,009
Playtime:54.844 hours
Usage:2%
Score:1.204m
Score/min:366
Driving Accuracy:58.320%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:9,216
V. Kills:5,325 173%
Deaths:586
KDR:15.727
Accuracy:57.184% B+
KPH:40.700 A+
VKPH:23.500 A++
Supernova PC
A*
Kills:2,221
V. Kills:542 409%
Deaths:163
KDR:13.626
Accuracy:55.092% B++
KPH:42.400 A*
VKPH:10.300 B+
Supernova VPC
A+
Kills:2,021
V. Kills:222 N/A
Deaths:111
KDR:18.207
Accuracy:61.460% A
KPH:72.500 A+
VKPH:8 C+
Proton II PPA
B**
Kills:516
V. Kills:21 N/A
Deaths:13
KDR:39.692
Accuracy:27.848% B+
KPH:88.500 B**
VKPH:3.600 C+
Saron HRB
B++
Kills:475
V. Kills:213 222%
Deaths:30
KDR:15.833
Accuracy:44.424% C++
KPH:32.400 B++
VKPH:14.500 C+
E540 Halberd
C*
Kills:408
V. Kills:261 156%
Deaths:30
KDR:13.600
Accuracy:53.850% B*
KPH:28 C
VKPH:17.900 C*
M12 Kobalt
B+
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:16.287% C*
KPH:87.500 B+
VKPH:3.100 C+
Kills:14,914 (13,458 + 1,456)
Deaths:936
KDR:15.934
VKDR:7.036
Vehicle Kills:6,586
Kill Difference:13,978
Playtime:342.552 hours
Usage:15%
Score:7.560m
Score/min:368
Driving Accuracy:61.460%
Gunner Accuracy:16.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:531
V. Kills:46 N/A
Deaths:22
KDR:24.136
Accuracy:37.786% C--
KPH:79.800 C
VKPH:6.900 D
E540 Halberd-H
C
Kills:81
V. Kills:37 213%
Deaths:11
KDR:7.364
Accuracy:55% C
KPH:35.300 C-
VKPH:16.100 D
Kills:612 (0 + 612)
Deaths:33
KDR:18.545
VKDR:2.515
Vehicle Kills:83
Kill Difference:579
Playtime:8.951 hours
Usage:0%
Score:0.176m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:55%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:355
V. Kills:33 N/A
Deaths:25
KDR:14.200
Accuracy:42.377% B*
KPH:55.700 A++
VKPH:5.200 C
M60-G Bulldog
B*
Kills:223
V. Kills:24 N/A
Deaths:12
KDR:18.583
Accuracy:40.818% B
KPH:55.200 B*
VKPH:5.900 C
M40 Fury
B++
Kills:184
V. Kills:20 N/A
Deaths:6
KDR:30.667
Accuracy:33.433% C
KPH:59.300 B++
VKPH:6.400 D
M12 Kobalt
C+
Kills:176
V. Kills:10 N/A
Deaths:9
KDR:19.556
Accuracy:19.091% C++
KPH:56.800 C+
VKPH:3.200 C+
M12 Kobalt
B+
Kills:166
V. Kills:5 N/A
Deaths:3
KDR:55.333
Accuracy:15.499% C--
KPH:89 B+
VKPH:2.700 C
M40 Fury
C++
Kills:114
V. Kills:11 N/A
Deaths:2
KDR:57
Accuracy:32.533% C--
KPH:56.900 C++
VKPH:5.500 D-
M20 Basilisk
C++
Kills:55
V. Kills:21 250%
Deaths:5
KDR:11
Accuracy:40.211% C++
KPH:17 C
VKPH:6.500 C
Kills:1,273 (0 + 1,273)
Deaths:62
KDR:20.532
VKDR:2
Vehicle Kills:124
Kill Difference:1,211
Playtime:23.709 hours
Usage:1%
Score:0.637m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:40.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:994
V. Kills:30 N/A
Deaths:671
KDR:1.481
Accuracy:37.299% D
KPH:36.100 C-
VKPH:1.100 D
M40 Fury-F
B++
Kills:391
V. Kills:60 N/A
Deaths:288
KDR:1.358
Accuracy:44.779% C
KPH:32.900 B++
VKPH:5.100 C
Kills:1,385 (1,385 + 0)
Deaths:959
KDR:1.444
VKDR:0.094
Vehicle Kills:90
Kill Difference:426
Playtime:39.404 hours
Usage:2%
Score:0.225m
Score/min:95
Driving Accuracy:44.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:220
V. Kills:29 N/A
Deaths:15
KDR:14.667
Accuracy:32.337% C
KPH:91.300 B+
VKPH:12 A++
Kills:220 (0 + 220)
Deaths:15
KDR:14.667
VKDR:1.933
Vehicle Kills:29
Kill Difference:205
Playtime:2.409 hours
Usage:0%
Score:0.043m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:32.337%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,5419,21658615.727A+12.7157.184%B+1.975%C40.7A+23.5A++346226.6h3.9B**6.8B**
Orion VS54 6,0436,0212,2352.694B*0.3323.847%B+20.644%D68.3A++N/A28088.1h10B*41.9B++
Flare VE6 3,4323,3911,2082.807A+0.2126.077%B++24.123%C+86.5A++1A26339.2h8.7B*33.5B++
SVA-88 3,2423,2291,4122.287C**0.7326.57%B+17.002%D*58.4B+N/A20555.3h11.2B42.1B+
C150 Dalton 4,9163,09319815.621A++12.6042.358%B+N/A30930U18230U161620900.1h2.8B*6.7B**
Supernova PC 2,7632,22116313.626A+10.6155.092%B++3.152%B++42.4A*10.3B+26452.4h3.1A5.6A
Betelgeuse 54-A 2,2362,2217642.907C+0.1124.098%C--20.486%D*83.8B+N/A30226.5h10.5C*43.5C+
Nebula VM20 2,0792,0675323.885B**0.8724.812%A15.868%D-55.1AN/A15837.5h13.3B**53.6B*
Nebula VM20 2,0722,0635323.878B**0.8624.16%A14.59%D*55A+N/A15437.5h13.1B**54.4B*
Supernova VPC 2,2432,02111118.207B++15.1961.46%A1.534%C+72.4A+8C+26727.9h2.5B*4B**
C75 Viper 1,7481,6348319.687M**16.6741.665%C*N/A100.2M**7C56416.3h4.7A++11.3A+
Tank Mine 2,4091,4532106.919A*3.9024.415%DN/A133.3B+87.7B*138310.9h1.5B++5.9C**
VX29 Polaris 1,3521,3455462.463B*0.5626.982%B++20.372%C93.4A*N/A37414.4h10.4B++38.6B+
Quasar VM1 1,3451,3385212.568B++0.4516.981%C**13.453%D--29B+N/A10046.2h14.6C**85.8C**
NS-15M2 1,3491,3293623.671A0.6525.292%C*26.486%C++82A+1.2A25616.2h9.8B*38.9B+
Blueshift VM5 1,2971,2942415.369A+2.3525.274%A20.402%C+68.5A*N/A29418.9h13.3B*52.4B*
Blueshift VM5 1,2751,2722495.108A2.0926.057%A19.025%C66.3A*N/A27919.2h13.9B*53.2B*
Ursa 1,2401,2393893.185A*0.1726.094%B++30.105%B*84.9A*N/A23514.6h8.3B**31.9B++
Pulsar LSW 1,2311,2295442.259B++0.7623.893%C++22.701%C+63.4B*N/A21919.4h10.5B++43.8B+
Proximity Mine 1,2201,2191528.02A5.0046.079%B+N/A152.4B++N/A5058h1.2A*2.7A+
S1 1,5701,2137181.689A++1.3362.758%B++2.556%C+44.8A++13.2C+38327.1h4.3B**6.8B**
NS-15M1 1,2121,2114202.883B**0.1424.428%B27.25%B+80.7A+N/A26715h9.8B**40.2B+
NS Decimator 1,5181,2106421.885B**1.1359.169%C+3.141%B*54.8A13.9C46322.1h2.8A4.7B**
NS-15M AE 1,2221,2073983.033B+0.0126.165%C++28.252%C++82.1B*1B++19614.7h9.8B++37.5B+
Quasar VM1 1,2061,1963693.241B+0.2217.984%C+12.124%F35.3C*N/A10733.9h13.2C**73.5C**
Cosmos VM3 1,2011,1943113.839B**0.8219.89%B++12.982%D*45.2AN/A12826.4h10.5A52.7B*
H-V45 1,1951,1897311.627C*1.3927.923%B++14.718%D-38BN/A13831.3h13.2C++47.5B+
Pandora VX25 1,1951,1866751.757B++1.2645.717%B+12.226%D44.1BN/A14326.9h3.6B++7.8B++
L105 Zephyr 1,3761,1844029.6A*26.5852.794%B**N/A11840U1920U27263100.1h5.1B*9.6B**
NS-11A 1,1901,1717401.582B1.4427.066%B+24.936%B+46.3B++N/A13825.3h12.7B+47B+
Solstice SF 1,1861,1697311.599B++1.4227.219%B++4.79%F-19.5C+N/A6960h5.5B*20.2B**
Anti-Vehicle Grenade 1,2191,16811168N/A1,164.9868.679%A*N/A898.5A**39.2D39881.3h2.8A+4.1A
L100 Python HESH 1,2671,1638214.183C*11.1654.676%B++1.806%C*59B5.3D-22719.7h2.8B++5.1B*
Pulsar VS1 1,1691,1616901.683B++1.3427.112%B++21.361%C++48.4A+N/A23024h12.2B*44.9B*
Eridani SX5 1,1651,1614072.853A+0.1726.558%C++20.241%C++83.5A*N/A26713.9h10.6B+39.7B+
Lasher X2 1,1681,1606111.899A+1.1235.33%A3.448%C59.2A++N/A21819.6h17.1B++48.3B*
Phobos VX86 1,1601,1595981.938B+1.0866.667%B++13.115%C--78.8AN/A20614.7h1.8B**2.7B++
Terminus VX-9 1,1651,1595412.142B*0.8826.144%C++23.21%C57.1B*N/A17620.3h10.4B*39.7B+
NS-7 PDW 1,1661,1585622.06A+0.9626.742%B+22.712%B*60.6A++N/A22019.1h11.7B*43.7B+
Thanatos VE70 1,1771,1561,0081.147B1.8744.945%B+10.9%D--22.6CN/A7851.2h4.5B+10.1B+
Cosmos VM3 1,1621,1563113.717B**0.7019.672%B++13.062%D**43.8AN/A13326.4h10.8B**55.1B*
Dual-75 Duster 1,1951,0723134.581M31.5645.735%B*N/A96.6B*11.1A++37411.1h4.9B++10.8B++
C-4 1,3261,0505491.913B+1.1125.895%C+N/A67.7C17.8D62115.5h1.2B+4.6B+
S12 Renegade 1,0249946711.481C1.5437.299%D6.841%B+36.1C-1.1D8927.5h2.4B*6.4B+
NS-44 Commissioner 9939781,1460.853C+2.1730.825%D18.098%D9.1D--N/A34106.9h3.5B+11.3C++
Serpent VE92 9429365801.614B+1.4127.866%B*20.086%C++46.8B*N/A16320h11.2B+40.1B++
Parallax VX3 9149141585.785B*2.7741.618%B+81.729%B+50.8A+N/A16318h1.9B++4.5B++
Sirius SX12 7667656211.232C*1.7928.58%B*14.379%D33.1C**N/A15423.1h12.5B++43.9B+
Dual Photon Pods 799691987.051C++4.0353.486%C++1.737%B++83.3C++13C4498.3h16.7B++31.2B+
H-V45 AE 6786663222.068C*0.9527.75%C+26.727%C+64B+1.2B*15610.4h10.9B+39.4B
Comet VM2 7825973651.636B*1.3843.432%C++3.015%D18.4A+5.7B++15232.5h12.7B**29.3B*
M60-A Bulldog 7075934214.119A+11.1038.502%C++N/A5930U1140U26987300.1h4.9B++12.6B++
Solstice VE3 5645576700.831C++2.1919.228%D14.542%D-15.4C+N/A9636.1h14.9C**77.6C++
M40 Fury-H 5775312224.136B**21.1237.786%C--N/A79.3C6.9D2366.7h4.5B**11.9B**
Proton II PPA 5375161339.692A++36.6727.848%B+1.938%C+89A3.6C+4175.8h9.2C**33B+
Saron HRB 6884753015.833A*12.8144.424%C++3.579%A*32.5B++14.6C+78414.6h12.4A+27.9A
M60-A Bulldog 5264602121.905C**18.8942.219%C-1.304%D-31.9C+4.6C++18514.4h5B++11.9B+
Comet VM2 5954472791.602B++1.4245.576%C++4.251%C+16.8B**5.6B12926.6h15.8B**34.7B*
NS Baron G5 4374352072.101A0.9250.718%B++13.793%C+77.7A*N/A4515.6h3.2A6.4C*
Force-Blade 47343126,6830.016C3.0016.961%D--N/A0.3C-N/A11255.4h2.4C**14.1C+
Frag Grenade 4144121412N/A408.9842.755%CN/A412C2D18941h3.6C**8.5C++
E540 Halberd 6694083013.6B+10.5853.85%B*N/A27.9C17.9C*84714.6h6.1C+11.4B
Eidolon VE33 3963942161.824B+1.2032.252%B++21.827%C--35.8B++N/A14111h8B+24.8B++
M40 Fury-F 4513912881.358C+1.6644.779%C1.79%B**32.9B++5C10911.9h7.7B++17.2B+
NS-11C 3803752451.531B++1.4927.29%B++17.6%C28.8C*N/A11513h14.6C++53.4B+
Light PPA 3933681622.272C0.7544.692%B+N/A24.7D1.7D10614.9h10B+22.5B+
M60-G Bulldog 3883552514.2M**11.1842.377%B*1.127%D*55.5A++5.2C4796.4h5.2B**12.2B**
VE-S Canis 3453431721.994B++1.0330.087%B+24.198%B+45.1C*N/A1197.6h11.5C**38.1B+
Pulsar C 3223211761.824B+1.2022.655%C24.922%B44B++N/A2397.3h11.8C*52C++
NS-15MG 2932901481.959C++1.0625.893%C++31.379%C++52.7C+N/A2085.5h10.3B+39.9C**
Corvus VA55 2772771681.649B++1.3729.198%B**19.856%C-48.6B**N/A2155.7h10.8B++36.9B++
M60-G Bulldog 2472231218.583M**15.5640.818%B2.242%C--55.8B*6C7404h5.3B++12.9B++
CAS 14-E 2492201514.667C++11.6532.337%C1.364%C-91.7B+12.1A++3012.4h29.3C**90.5C**
V10 2062061631.264D-1.7641.506%C*72.816%C--14.8D-N/A5713.9h2.5C6.1C+
M40 Fury 204184630.667M**27.6533.433%C2.174%B+59.4B++6.5D3523.1h7.3B**21.7B*
M12 Kobalt 187182360.667A++57.6525.654%B++21.978%B**121.3C**3.3D3611.5h16.9C**65.9B+
M60-A Bulldog 2191781710.471C+7.4544.082%CN/A29.7C+6.8B++2546h5.5B12.4B
Spear Anti-Vehicle Phalanx Turret 2781781710.471B+7.4543.693%C+3.371%C40.5C*22.7C++6074.4h7.3B+16.7B+
Skyguard 325177276.556A++3.5425.399%D2.26%C*13.3C+11.1B19813.3h101.1B++398B
M12 Kobalt 186176919.556B++16.5419.091%C++17.614%C+56.8C+3.2C+4353.1h20.3C+106.5C*
L100 Python AP 273172305.733C*2.7157.948%C++5.233%A+42B**24.6B**6584.1h4.4B**7.5B**
M12 Kobalt 171166355.333A*52.3115.499%C--13.253%D--87.4B+2.6C4051.9h13B**83.9B+
Hyena Missile Launcher 242151207.55S4.5334.477%C*N/A26C**15.7C**4255.8h29B++84.2B++
AP30 Shredder 185130245.417C+2.4019.104%F-N/A1300U550U20285500.1h44.2A+231.2B+
NS-10 Burster 1651191041.144B1.8828.544%C+6.723%C+9.2A+3.6C++10612.9h81.7A286.3B*
M40 Fury 125114257S53.9832.533%C--1.754%C+57C++5.5D-2532h8.4B*25.9B++
MAX Punch 1101101,9400.057C2.9633.686%D-N/A0.7CN/A2164h1.7C++5.2C++
NS-61 Emissary 1151091100.991C**2.0326.293%C20.184%B++24.8C+1.4A++804.4h14.1C++53.7C++
MANA Anti-Personnel Turret 110109651.677N/A1.3418.77%UN/A1090U10U5616900.1h32.2T*171.5T*
Nova 108107721.486C++1.5346.579%C*16.822%B+41.2C**N/A2122.6h3.3B*7.1B++
NSX Naginata 104100581.724B1.3028.021%B**26%C37C+1.5A++1052.7h13.5C+48.3B
NS-AM7 Archer 144951570.605C**2.4159.397%C++4.211%D**4.7C--2.4C+5320.1h15.1B+25.5B+
L100 Python HEAT 12091615.167M12.1558.32%B++1.099%D--60.7A*19.3A++7321.5h3.9B**6.7A
Nemesis VSH9 15888811.086B++1.9363.986%C*1.136%D-9.9C-7.9C2268.9h8.1C++12.7C*
MANA Anti-Vehicle Turret 11781392.077C+0.9441.291%D--19.753%U810D360D-2620050.1h6B+14.5C++
E540 Halberd-H 11881117.364C+4.3455%C4.938%A*35.2C-16.1D5942.3h5.3B+9.6B+
Deimos VA29 8180601.333C++1.6952.89%D18.75%B44.4C++N/A2561.8h2.3C**4.3C++
NSX Tengu 8379541.463C**1.5642.252%B*20.253%C+49.4B+2.5S1781.6h12.6C**29.9B+
Maelstrom Turbo Laser 154771690.456C-2.5634.159%B+1.299%D4.5D-4.5D-10817.1h129.6C+379.4C++
NS-30 Vandal 7170381.842C++1.1830.045%C--12.857%F58.3B*N/A3921.2h4.8B++15.9B+
NS-11P 7169252.76A+0.2627.15%B*18.841%C+57.5A++1.7M*5381.2h10.2A37.4B**
Hades VSH4 11563511.235A+1.7869.536%C*1.587%C-17C+14.1C**2723.7h8.1C**11.6B+
M12 Kobalt 5957319C+15.9816.287%C*7.018%F81.4B2.9C+2830.7h15.3B+93.9B+
M20 Basilisk 7655511M*7.9840.211%C++9.091%A17.2C6.6C2713.2h70.1B*174.4B*
NS-10 Burster 9151301.7B*1.3235.492%B*3.922%D7.7B**6.1A++1466.6h118B*332.5B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit9960.1h
Motion Spotter232,0476.6h
Nano-Armor Kit1,2981,413,218167.8h
Anti-Vehicle MANA Turret91451.2h
Spawn Beacon391,7233.1h
NS-TMC-01 "His Regards"43351.8h
AE Nano-Armor Kit55,1920.6h
Nanite Revive Grenade01,4550.4h
Medical Applicator601179,84729.3h
Spitfire Auto-Turret281,3271.3h
Ammunition Package376630.8h
Medical Kit1,7219,36974.9h
Anti-Infantry MANA Turret101761h
Nano-Repair Grenade07520.2h
Snowman Soldier3640.1h
Recon Detection Device144611.6h
Shield Recharging Field133660.2h
M20 Drake12170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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