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Paragon Imperator Mittens4kittens[ZAPS] Mittens4kittens
VS BR 162

KDR: 3.2

Score: 63.9m

Last Seen: Mar 31st, 2020 6:11 PM
- OFFLINE - 2779.8 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC C150 Dalton Orion VS54 Flare VE6 SVA-88 Supernova VPC Betelgeuse 54-A Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,019,565 MLG Score: 815
Fun Score: N/A
Cheeseburgers Flipped: 1372TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.822%21.769%56232131736,4602.135291.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.156%0.884B*0.099C+-0.9D--HEAD ++ (~8.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.458B+10.40.273C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.688%1.32%194313461,1368732851.30126397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.831%0.578B+-0.227C-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.68B+22.20.583B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.899%1.76%18498134119,3801609757212.0373256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.861%0.277C*-0.478D1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++4.40.644B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.086%1.682%105418133112,723131350819.69002250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.211%-0.475D-0.686D0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.827B++6.50.839B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.956%76.96%1054313462,296115441.98788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.258%0.903B*0.638B+-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+20.387C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.104%12.555%1054513443,8711541372.51038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.542%0.521B+-0.441C---0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.487B+3.20.334C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.9m382%481 (28.9k)419 (25.1k)3.20346109,31534,1243.6724162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349382417.791%12.022%21404:2843

9% Combat Medic49% Engineer23% Heavy Assault7% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 11:40 PMOct 16th, 2013 2:07 AMApr 17th, 2020 7:55 PM (167d) (PST)Mar 31st, 2020 2:42 PM (184d) (PST)Mar 31st, 2020 2:11 PM (184d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8971996980.7160.2240.0863.1700.113815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,81511,94441,87143135190725,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2543.1h/106d 16,002 13,142 26,213 483.7k 3,088 9,313 17,298 136.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:6,021
Deaths:2,235
KDR:2.694
Accuracy:23.847% C+
HSR:20.644% D-
Flare VE6
C+
Kills:3,391
Deaths:1,208
KDR:2.807
Accuracy:26.077% C+
HSR:24.123% C--
SVA-88
C++
Kills:3,229
Deaths:1,412
KDR:2.287
Accuracy:26.570% C++
HSR:17.002% D*
Betelgeuse 54-A
D--
Kills:2,221
Deaths:764
KDR:2.907
Accuracy:24.098% D--
HSR:20.486% F
VX29 Polaris
C++
Kills:1,345
Deaths:546
KDR:2.463
Accuracy:26.982% C++
HSR:20.372% D
NS-15M2
C-
Kills:1,329
Deaths:362
KDR:3.671
Accuracy:25.292% C-
HSR:26.486% C--
Ursa
C**
Kills:1,239
Deaths:389
KDR:3.185
Accuracy:26.094% C+
HSR:30.105% C**
Pulsar LSW
C-
Kills:1,229
Deaths:544
KDR:2.259
Accuracy:23.893% C-
HSR:22.701% D
NS-15M1
C+
Kills:1,211
Deaths:420
KDR:2.883
Accuracy:24.428% C
HSR:27.250% C+
NS-15M AE
C
Kills:1,207
Deaths:398
KDR:3.033
Accuracy:26.165% C--
HSR:28.252% C
NS-15MG
C
Kills:482
Deaths:255
KDR:1.890
Accuracy:25.569% D
HSR:31.535% C
NSX Naginata
B+
Kills:100
Deaths:58
KDR:1.724
Accuracy:28.021% B+
HSR:26% D
Kills:23,004
Deaths (as Heavy Assault):8,591
Deaths (to Heavy Assaults):9,481
KDR:2.67769
Kill Difference:14,413
Playtime:595.223 hours
Usage:23%
Score:13.390m
Score/min:375
Accuracy (listed only):25.586%
HSR (listed only):24.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,186
Deaths:675
KDR:1.757
Accuracy:45.717% C++
HSR:12.226% D-
Solstice SF
C++
Kills:1,169
Deaths:731
KDR:1.599
Accuracy:27.219% C++
HSR:4.790% F
Phobos VX86
B
Kills:1,159
Deaths:598
KDR:1.938
Accuracy:66.667% B
HSR:13.115% D
Thanatos VE70
C++
Kills:1,156
Deaths:1,008
KDR:1.147
Accuracy:44.945% C++
HSR:10.900% D--
Serpent VE92
C*
Kills:936
Deaths:581
KDR:1.611
Accuracy:27.832% C*
HSR:20.086% C
Solstice VE3
D--
Kills:557
Deaths:670
KDR:0.831
Accuracy:19.228% D*
HSR:14.542% D--
NS Baron G5
B
Kills:435
Deaths:207
KDR:2.101
Accuracy:50.718% B
HSR:13.793% C
Eidolon VE33
C++
Kills:394
Deaths:216
KDR:1.824
Accuracy:32.252% C++
HSR:21.827% D
NS-11C
C+
Kills:375
Deaths:245
KDR:1.531
Accuracy:27.290% C+
HSR:17.600% D
Pulsar C
C+
Kills:321
Deaths:176
KDR:1.824
Accuracy:22.655% D--
HSR:24.922% C+
Deimos VA29
C
Kills:263
Deaths:208
KDR:1.264
Accuracy:50.211% D**
HSR:17.110% C
Nova
C++
Kills:107
Deaths:72
KDR:1.486
Accuracy:46.579% C+
HSR:16.822% C++
Kills:8,058
Deaths (as Engineer):5,387
Deaths (to Engineers):7,419
KDR:1.49582
Kill Difference:2,671
Playtime:1,246.095 hours
Usage:49%
Score:37.079m
Score/min:496
Accuracy (listed only):38.443%
HSR (listed only):15.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,189
Deaths:731
KDR:1.627
Accuracy:27.923% C*
HSR:14.718% D*
Pandora VX25
C++
Kills:1,186
Deaths:675
KDR:1.757
Accuracy:45.717% C++
HSR:12.226% D-
NS-11A
C+
Kills:1,171
Deaths:740
KDR:1.582
Accuracy:27.066% C+
HSR:24.936% C+
Eridani SX5
C
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:26.558% D
HSR:20.241% C
Pulsar VS1
C++
Kills:1,161
Deaths:690
KDR:1.683
Accuracy:27.112% C++
HSR:21.361% C
Terminus VX-9
C
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:26.144% C
HSR:23.210% D
Phobos VX86
B
Kills:1,159
Deaths:598
KDR:1.938
Accuracy:66.667% B
HSR:13.115% D
NS-7 PDW
C*
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:26.742% C
HSR:22.712% C*
Thanatos VE70
C++
Kills:1,156
Deaths:1,008
KDR:1.147
Accuracy:44.945% C++
HSR:10.900% D--
Sirius SX12
C**
Kills:769
Deaths:625
KDR:1.230
Accuracy:28.573% C**
HSR:14.434% D
H-V45 AE
D
Kills:689
Deaths:327
KDR:2.107
Accuracy:27.681% D
HSR:26.415% D
NS Baron G5
B
Kills:435
Deaths:207
KDR:2.101
Accuracy:50.718% B
HSR:13.793% C
VE-S Canis
C+
Kills:343
Deaths:172
KDR:1.994
Accuracy:30.087% C+
HSR:24.198% C+
Corvus VA55
B
Kills:277
Deaths:168
KDR:1.649
Accuracy:29.198% B
HSR:19.856% D-
Deimos VA29
C
Kills:263
Deaths:208
KDR:1.264
Accuracy:50.211% D**
HSR:17.110% C
Nova
C++
Kills:107
Deaths:72
KDR:1.486
Accuracy:46.579% C+
HSR:16.822% C++
NSX Tengu
C**
Kills:79
Deaths:54
KDR:1.463
Accuracy:42.252% C**
HSR:20.253% C--
VE-A Lacerta
D
Kills:78
Deaths:55
KDR:1.418
Accuracy:26.186% D
HSR:19.231% D
NS-11P
C+
Kills:69
Deaths:25
KDR:2.760
Accuracy:27.150% C+
HSR:18.841% D-
Kills:13,609
Deaths (as Combat Medic):7,865
Deaths (to Combat Medics):4,407
KDR:1.73032
Kill Difference:5,744
Playtime:228.584 hours
Usage:9%
Score:4.664m
Score/min:340
Accuracy (listed only):35.658%
HSR (listed only):18.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,186
Deaths:675
KDR:1.757
Accuracy:45.717% C++
HSR:12.226% D-
Solstice SF
C++
Kills:1,169
Deaths:731
KDR:1.599
Accuracy:27.219% C++
HSR:4.790% F
Eridani SX5
C
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:26.558% D
HSR:20.241% C
Phobos VX86
B
Kills:1,159
Deaths:598
KDR:1.938
Accuracy:66.667% B
HSR:13.115% D
NS-7 PDW
C*
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:26.742% C
HSR:22.712% C*
Thanatos VE70
C++
Kills:1,156
Deaths:1,008
KDR:1.147
Accuracy:44.945% C++
HSR:10.900% D--
Serpent VE92
C*
Kills:936
Deaths:581
KDR:1.611
Accuracy:27.832% C*
HSR:20.086% C
Sirius SX12
C**
Kills:769
Deaths:625
KDR:1.230
Accuracy:28.573% C**
HSR:14.434% D
Solstice VE3
D--
Kills:557
Deaths:670
KDR:0.831
Accuracy:19.228% D*
HSR:14.542% D--
NS Baron G5
B
Kills:435
Deaths:207
KDR:2.101
Accuracy:50.718% B
HSR:13.793% C
NS-11C
C+
Kills:375
Deaths:245
KDR:1.531
Accuracy:27.290% C+
HSR:17.600% D
VE-S Canis
C+
Kills:343
Deaths:172
KDR:1.994
Accuracy:30.087% C+
HSR:24.198% C+
Pulsar C
C+
Kills:321
Deaths:176
KDR:1.824
Accuracy:22.655% D--
HSR:24.922% C+
Deimos VA29
C
Kills:263
Deaths:208
KDR:1.264
Accuracy:50.211% D**
HSR:17.110% C
Nova
C++
Kills:107
Deaths:72
KDR:1.486
Accuracy:46.579% C+
HSR:16.822% C++
NSX Tengu
C**
Kills:79
Deaths:54
KDR:1.463
Accuracy:42.252% C**
HSR:20.253% C--
Kills:11,174
Deaths (as Light Assault):6,991
Deaths (to Light Assaults):5,722
KDR:1.59834
Kill Difference:4,183
Playtime:125.257 hours
Usage:5%
Score:1.703m
Score/min:227
Accuracy (listed only):36.455%
HSR (listed only):16.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:1,165
Deaths:212
KDR:5.495
Accuracy:40.535% C+
HSR:80.343% C*
Eridani SX5
C
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:26.558% D
HSR:20.241% C
NS-7 PDW
C*
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:26.742% C
HSR:22.712% C*
NS-44 Commissioner
D-
Kills:1,082
Deaths:1,245
KDR:0.869
Accuracy:31.559% D--
HSR:17.930% D-
Parallax VX3-AE
C
Kills:925
Deaths:235
KDR:3.936
Accuracy:41.321% C
HSR:73.622% F-
Sirius SX12
C**
Kills:769
Deaths:625
KDR:1.230
Accuracy:28.573% C**
HSR:14.434% D
NS-30 Vandal
D
Kills:408
Deaths:221
KDR:1.846
Accuracy:30.608% D-
HSR:24.020% D
VE-S Canis
C+
Kills:343
Deaths:172
KDR:1.994
Accuracy:30.087% C+
HSR:24.198% C+
V10
C
Kills:206
Deaths:163
KDR:1.264
Accuracy:41.506% C
HSR:72.816% D--
NS-AM7 Archer
C++
Kills:128
Deaths:274
KDR:0.467
Accuracy:59.394% C++
HSR:3.125% D**
NS-61 Emissary
C*
Kills:109
Deaths:110
KDR:0.991
Accuracy:26.293% C--
HSR:20.184% C*
NSX Tengu
C**
Kills:79
Deaths:54
KDR:1.463
Accuracy:42.252% C**
HSR:20.253% C--
Kills:7,533
Deaths (as Infiltrator):4,280
Deaths (to Infiltrators):3,822
KDR:1.76005
Kill Difference:3,253
Playtime:165.804 hours
Usage:7%
Score:2.852m
Score/min:287
Accuracy (listed only):35.452%
HSR (listed only):32.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:2,067
Deaths:532
KDR:3.885
Accuracy:24.812% B+
HSR:15.868% D*
Nebula VM20
B+
Kills:2,063
Deaths:532
KDR:3.878
Accuracy:24.160% B+
HSR:14.590% D**
Quasar VM1
C
Kills:1,338
Deaths:521
KDR:2.568
Accuracy:16.981% C
HSR:13.453% D*
Blueshift VM5
B++
Kills:1,294
Deaths:244
KDR:5.303
Accuracy:25.286% B++
HSR:20.402% C--
Blueshift VM5
B++
Kills:1,277
Deaths:252
KDR:5.067
Accuracy:26.064% B++
HSR:19.029% D
Quasar VM1
D
Kills:1,196
Deaths:369
KDR:3.241
Accuracy:17.984% D
HSR:12.124% F-
Cosmos VM3
C+
Kills:1,194
Deaths:311
KDR:3.839
Accuracy:19.890% C+
HSR:12.982% D**
Cosmos VM3
C+
Kills:1,156
Deaths:311
KDR:3.717
Accuracy:19.672% C+
HSR:13.062% D**
Comet VM2
C
Kills:600
Deaths:368
KDR:1.630
Accuracy:43.603% C
HSR:3% D
Comet VM2
C+
Kills:448
Deaths:282
KDR:1.589
Accuracy:45.730% C-
HSR:4.241% C+
NS-10 Burster
C++
Kills:121
Deaths:105
KDR:1.152
Accuracy:28.764% D
HSR:6.612% C++
NS-10 Burster
B
Kills:54
Deaths:31
KDR:1.742
Accuracy:35.679% B
HSR:3.704% D
Kills:12,808
Deaths (as MAX Suit):1,929
Deaths (to MAX Suits):2,496
KDR:6.63971
Kill Difference:10,879
Playtime:171.806 hours
Usage:7%
Score:4.259m
Score/min:413
Accuracy (listed only):27.385%
HSR (listed only):11.589%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:691
V. Kills:108 N/A
Deaths:98
KDR:7.051
Accuracy:53.456% C
KPH:82.900 C
VKPH:13 D
Light PPA
C*
Kills:368
V. Kills:25 N/A
Deaths:162
KDR:2.272
Accuracy:44.692% C*
KPH:24.700 D--
VKPH:1.700 D--
V26 Maelstrom Turbo Laser
D--
Kills:77
V. Kills:77 99%
Deaths:169
KDR:0.456
Accuracy:34.159% B
KPH:4.500 D--
VKPH:4.500 D--
Kills:1,136 (445 + 0)
Deaths:429
KDR:2.648
VKDR:0.490
Vehicle Kills:210
Kill Difference:707
Playtime:40.336 hours
Usage:2%
Score:0.450m
Score/min:186
Piloting Accuracy:34.159%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:6,800
V. Kills:3,748 181%
Deaths:216
KDR:31.482
Accuracy:42.627% B+
KPH:24,480,000 U
VKPH:13,492,800 U
L105 Zephyr
U
Kills:1,265
V. Kills:224 N/A
Deaths:40
KDR:31.625
Accuracy:52.563% B*
KPH:4,554,000 U
VKPH:806,400 U
Dual-75 Duster
A+
Kills:1,199
V. Kills:129 N/A
Deaths:31
KDR:38.677
Accuracy:45.115% B
KPH:96.600 C**
VKPH:10.400 A+
AP30 Shredder
U
Kills:242
V. Kills:112 214%
Deaths:24
KDR:10.083
Accuracy:23.207% F-
KPH:871,200 U
VKPH:403,200 U
Kills:9,506 (0 + 9,506)
Deaths:311
KDR:30.566
VKDR:13.547
Vehicle Kills:4,213
Kill Difference:9,195
Playtime:12.411 hours
Usage:0%
Score:4.569m
Score/min:6,136
Piloting Accuracy:N/A%
Gunner Accuracy:23.207%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,634
V. Kills:114 N/A
Deaths:83
KDR:19.687
Accuracy:41.665% C+
KPH:100.500 A*
VKPH:7 C
L100 Python HESH
B
Kills:1,163
V. Kills:104 N/A
Deaths:82
KDR:14.183
Accuracy:54.676% B
KPH:59 C
VKPH:5.300 D--
L100 Python AP
B
Kills:193
V. Kills:109 175%
Deaths:30
KDR:6.433
Accuracy:54.852% C
KPH:42.600 C+
VKPH:24 B
Skyguard
C++
Kills:183
V. Kills:151 120%
Deaths:27
KDR:6.778
Accuracy:25.454% D--
KPH:13.600 C-
VKPH:11.200 C++
L100 Python HEAT
B**
Kills:91
V. Kills:29 303%
Deaths:6
KDR:15.167
Accuracy:58.320% B+
KPH:60.700 B**
VKPH:19.300 B*
Kills:3,264 (3,264 + 0)
Deaths:228
KDR:14.316
VKDR:2.224
Vehicle Kills:507
Kill Difference:3,036
Playtime:55.448 hours
Usage:2%
Score:1.270m
Score/min:382
Driving Accuracy:58.320%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:11,541
V. Kills:6,251 185%
Deaths:589
KDR:19.594
Accuracy:56.971% C**
KPH:44.300 B*
VKPH:24 B**
Supernova VPC
B*
Kills:2,354
V. Kills:272 N/A
Deaths:111
KDR:21.207
Accuracy:60.373% B*
KPH:74.700 B*
VKPH:8.600 C+
Supernova PC
B*
Kills:2,221
V. Kills:542 409%
Deaths:163
KDR:13.626
Accuracy:55.092% B+
KPH:42.400 B*
VKPH:10.300 C+
Proton II PPA
B+
Kills:517
V. Kills:21 N/A
Deaths:13
KDR:39.769
Accuracy:27.848% C*
KPH:88.600 B+
VKPH:3.600 C
Saron HRB
C++
Kills:475
V. Kills:213 222%
Deaths:30
KDR:15.833
Accuracy:44.174% C
KPH:32.300 C++
VKPH:14.500 C
E540 Halberd
C+
Kills:408
V. Kills:261 156%
Deaths:30
KDR:13.600
Accuracy:53.836% B+
KPH:27.800 D-
VKPH:17.800 C+
M12 Kobalt
B
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:16.287% C+
KPH:87.500 B
VKPH:3.100 C
Kills:17,573 (16,116 + 1,457)
Deaths:939
KDR:18.715
VKDR:8.053
Vehicle Kills:7,562
Kill Difference:16,634
Playtime:380.039 hours
Usage:15%
Score:9.010m
Score/min:395
Driving Accuracy:55.092%
Gunner Accuracy:16.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:531
V. Kills:46 N/A
Deaths:22
KDR:24.136
Accuracy:37.786% D-
KPH:79.800 C-
VKPH:6.900 D
E540 Halberd-H
C-
Kills:146
V. Kills:53 270%
Deaths:11
KDR:13.273
Accuracy:56.480% C-
KPH:41.600 D
VKPH:15.100 D--
Proton II PPA-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:2
KDR:25
Accuracy:39.687% N/A
KPH:62.100 N/A
VKPH:7.400 N/A
Kills:727 (0 + 727)
Deaths:35
KDR:20.771
VKDR:3
Vehicle Kills:105
Kill Difference:692
Playtime:10.973 hours
Usage:0%
Score:0.239m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:39.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:355
V. Kills:33 N/A
Deaths:25
KDR:14.200
Accuracy:42.367% C*
KPH:55.600 B*
VKPH:5.200 C-
M12 Kobalt
C+
Kills:346
V. Kills:19 N/A
Deaths:9
KDR:38.444
Accuracy:19.882% C+
KPH:62 C-
VKPH:3.400 C+
M60-G Bulldog
C+
Kills:231
V. Kills:24 N/A
Deaths:12
KDR:19.250
Accuracy:38.968% C
KPH:52 C+
VKPH:5.400 D
M40 Fury
C++
Kills:184
V. Kills:20 N/A
Deaths:6
KDR:30.667
Accuracy:33.433% D
KPH:59.300 C++
VKPH:6.400 D
M12 Kobalt
C+
Kills:176
V. Kills:5 N/A
Deaths:3
KDR:58.667
Accuracy:15.835% D-
KPH:84.300 C+
VKPH:2.400 D
M40 Fury
C
Kills:114
V. Kills:11 N/A
Deaths:2
KDR:57
Accuracy:32.533% D
KPH:56.900 C
VKPH:5.500 D*
M20 Basilisk
C--
Kills:64
V. Kills:21 291%
Deaths:5
KDR:12.800
Accuracy:38.346% C--
KPH:18.200 C--
VKPH:6 D
Kills:1,470 (0 + 1,470)
Deaths:62
KDR:23.710
VKDR:2.145
Vehicle Kills:133
Kill Difference:1,408
Playtime:27.131 hours
Usage:1%
Score:0.702m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:38.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:1,003
V. Kills:30 N/A
Deaths:676
KDR:1.484
Accuracy:37.313% D-
KPH:34.900 D
VKPH:1 D-
M40 Fury-F
B
Kills:391
V. Kills:60 N/A
Deaths:288
KDR:1.358
Accuracy:44.779% D
KPH:32.900 B
VKPH:5.100 C
Kills:1,394 (1,394 + 0)
Deaths:964
KDR:1.446
VKDR:0.093
Vehicle Kills:90
Kill Difference:430
Playtime:40.634 hours
Usage:2%
Score:0.229m
Score/min:94
Driving Accuracy:44.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:220
V. Kills:29 N/A
Deaths:15
KDR:14.667
Accuracy:32.384% C
KPH:90.200 C++
VKPH:11.900 A++
CAS 14-E
D*
Kills:165
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:28.778% D**
KPH:105.400 T*
VKPH:8.900 D*
Kills:385 (0 + 385)
Deaths:15
KDR:25.667
VKDR:2.867
Vehicle Kills:43
Kill Difference:370
Playtime:4.004 hours
Usage:0%
Score:0.106m
Score/min:443
Piloting Accuracy:N/A%
Gunner Accuracy:28.778%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,79211,54158919.594B++16.3956.971%C**1.646%C+44.3B*24B**377260.3h3.7B++6.5B++
C150 Dalton 10,5486,80021631.481M28.2842.627%B+N/A68000U37480U374654300.1h2.5B+5.8B*
Orion VS54 6,0436,0212,2352.694C++0.5123.847%C+20.644%D-68.3BN/A28288.1h10C**41.9C+
Flare VE6 3,4323,3911,2082.807B+0.4026.077%C+24.123%C--86.5B+1C*26439.2h8.7B+33.5B
SVA-88 3,2423,2291,4122.287C+0.9226.57%C++17.002%D*58.4C+N/A20555.3h11.2C+42.1C++
Supernova VPC 2,6262,35411121.207C++18.0060.373%B*1.359%C+74.7B*8.6C+29231.5h2.5B++4.1B*
Betelgeuse 54-A 2,2362,2217642.907C+0.3024.098%D--20.486%F83.8C+N/A30826.5h10.5C+43.5C--
Supernova PC 2,7632,22116313.626B+10.4255.092%B+3.152%B*42.4B*10.3C+26752.4h3.1B**5.6B**
Nebula VM20 2,0792,0675323.885B+0.6824.812%B+15.868%D*55.1B+N/A15837.5h13.3C*53.6B++
Nebula VM20 2,0722,0635323.878B+0.6724.16%B+14.59%D**55B+N/A15437.5h13.1B+54.4B++
Tank Mine 2,6731,6372237.341A*4.1424.111%D--N/A138.7C*87.8B++140311.8h1.5B++6.1C-
C75 Viper 1,7481,6348319.687A*16.4841.665%C+N/A100.2A*7C57316.3h4.7A+11.3B+
Proximity Mine 1,3641,3631678.162B**4.9641.956%CN/A148.2C*N/A4989.2h1.3A+3.2B*
VX29 Polaris 1,3521,3455462.463C*0.7426.982%C++20.372%D93.4B++N/A37614.4h10.4B38.6C**
Quasar VM1 1,3451,3385212.568C**0.6416.981%C13.453%D*29C+N/A10146.2h14.6C+85.8C+
NS-15M2 1,3491,3293623.671C**0.4725.292%C-26.486%C--82C**1.2C++26316.2h9.8B+38.9C*
Blueshift VM5 1,2971,2942445.303B*2.1025.286%B++20.402%C--68.1AN/A29419h13.3B+52.6B++
Blueshift VM5 1,2801,2772525.067B++1.8626.064%B++19.029%D66.2B**N/A28019.3h13.9B+53.2B+
L105 Zephyr 1,4891,2654031.625M+28.4252.563%B*N/A12650U2240U29247100.1h5.1B++9.8B++
Ursa 1,2401,2393893.185A+0.0226.094%C+30.105%C**84.9B++N/A23614.6h8.3B*31.9B+
Pulsar LSW 1,2311,2295442.259C++0.9423.893%C-22.701%D63.4C+N/A22219.4h10.5C**43.8C++
S1 1,5701,2137181.689B++1.5162.758%C**2.556%C+44.8B++13.2C38927.1h4.3B*6.8B
NS-15M1 1,2121,2114202.883B0.3224.428%C27.25%C+80.7B+N/A26815h9.8B++40.2C**
NS Decimator 1,5181,2106421.885C*1.3259.169%C-3.141%B**54.8B+13.9D47522.1h2.8B++4.7B++
NS-15M AE 1,2221,2073983.033C++0.1726.165%C--28.252%C82.1C++1C+19714.7h9.8B+37.5C++
Dual-75 Duster 1,3281,1993138.677A*35.4745.115%BN/A96.7C**10.4A+36612.4h5.1C**11.3B+
Quasar VM1 1,2061,1963693.241C*0.0417.984%D12.124%F-35.3C--N/A10833.9h13.2C+73.5C
Cosmos VM3 1,2011,1943113.839B**0.6419.89%C+12.982%D**45.2C++N/A12826.4h10.5B*52.7C++
H-V45 1,1951,1897311.627C+1.5827.923%C*14.718%D*37.9CN/A13931.4h13.2C--47.5C+
Pandora VX25 1,1951,1866751.757C++1.4545.717%C++12.226%D-44.1CN/A14426.9h3.6B+7.8B+
NS-11A 1,1901,1717401.582C+1.6227.066%C+24.936%C+46.3C+N/A13925.3h12.7C+47C++
Solstice SF 1,1861,1697311.599B1.6027.219%C++4.79%F19.5CN/A6960h5.5B+20.2B*
Anti-Vehicle Grenade 1,2191,16811168N/A1,164.8068.656%A++N/A898.5A*39.2D39951.3h2.8A4.1A
Parallax VX3 1,1661,1652125.495C*2.2940.535%C+80.343%C*48.7BN/A14923.9h1.9B4.6C**
L100 Python HESH 1,2671,1638214.183C+10.9854.676%B1.806%B+59C5.3D--23419.7h2.8B+5.1B+
Eridani SX5 1,1651,1614072.853B*0.3526.558%D20.241%C83.5B++N/A26813.9h10.6C++39.7C+
Pulsar VS1 1,1691,1616901.683B1.5227.112%C++21.361%C48.4BN/A23424h12.2C**44.9B
Lasher X2 1,1681,1606111.899B+1.3035.33%B+3.448%C59.2C**N/A21919.6h17.1B48.3B+
Terminus VX-9 1,1651,1595412.142C+1.0626.144%C23.21%D57.1C++N/A17720.3h10.4B+39.7C**
Phobos VX86 1,1601,1595981.938C**1.2766.667%B13.115%D78.8B+N/A20714.7h1.8B*2.7B+
NS-7 PDW 1,1661,1585622.06B+1.1426.742%C22.712%C*60.6B+N/A22119.1h11.7B+43.7C**
Thanatos VE70 1,1771,1561,0081.147C+2.0644.945%C++10.9%D--22.6DN/A7951.2h4.5C+10.1C++
Cosmos VM3 1,1621,1563113.717B+0.5119.672%C+13.062%D**43.8C++N/A13426.4h10.8B*55.1B+
NS-44 Commissioner 1,1001,0821,2450.869C2.3331.559%D--17.93%D-9.9D*N/A38108.9h3.5C+11.1C
C-4 1,3621,0785561.939C++1.2626.215%CN/A67.8D17.9D-64115.9h1.2C**4.5C++
S12 Renegade 1,0331,0036761.484C-1.7237.313%D-6.879%B34.8D1D-8728.8h2.4B**6.4B+
Serpent VE92 9429365811.611C++1.5927.832%C*20.086%C46.6C+N/A16420.1h11.2C*40.2C**
Parallax VX3-AE 9289252353.936C0.7341.321%C73.622%F-54.4CN/A18917h1.9D4.7C--
Sirius SX12 7707696251.23C+1.9728.573%C**14.434%D32.7CN/A15423.5h12.5C+43.9C*
M60-A Bulldog 9047604317.674B14.4740.166%C+N/A7600U1440U54022000.1h4.8C**11.9C**
Dual Photon Pods 799691987.051C3.8553.456%C1.737%B**83.3C13D4598.3h16.7B31.3C**
H-V45 AE 7026893272.107C+1.1027.681%D26.415%D62.6C1.2C++15311h11C39.6C
Comet VM2 7866003681.63B+1.5743.603%C3%D18.4B+5.7C**15332.6h12.8B*29.4B
Solstice VE3 5645576700.831C2.3719.228%D*14.542%D--15.3C--N/A10036.4h14.9C+77.6C+
M40 Fury-H 5775312224.136B+20.9337.786%D-N/A79.3C-6.9D2406.7h4.5A11.9B**
Proton II PPA 5385171339.769B++36.5727.848%C*1.934%C++89.1B+3.6C4235.8h9.2C*32.9B
NS-15MG 4864822551.89C1.3125.569%D31.535%C56DN/A2108.6h10.8C+42.4C+
Saron HRB 6884753015.833A+12.6344.174%C3.579%A*32.3C++14.5C79314.7h12.4A28.2B**
M60-A Bulldog 5264602121.905C+18.7042.219%D1.304%D-31.9C-4.6C+18914.4h5B+11.9C++
Comet VM2 5974482821.589C**1.6145.73%C-4.241%C+16.7C*5.6C+13026.8h16B++35B++
Force-Blade 48544227,7990.016C3.1916.041%D*N/A0.3C-N/A11322.7h2.4C+14.8C-
NS Baron G5 4374352072.101A1.1050.718%B13.793%C77.7B**N/A4545.6h3.2B**6.4C++
Plasma Grenade 4224201420N/A416.8042.845%D--N/A420D--2D19141h3.7D8.6D-
E540 Halberd 6694083013.6C+10.4053.836%B+N/A27.8D-17.8C+98914.7h6.1D11.4C+
NS-30 Vandal 4124082211.846C1.3630.608%D-24.02%D51CN/A1928h5.6C18.1C-
Eidolon VE33 3963942161.824C++1.3832.252%C++21.827%D35.8C+N/A14311h8C+24.8C++
M40 Fury-F 4513912881.358C1.8544.779%D1.79%A+32.9B5C11011.9h7.7B+17.2B
NS-11C 3803752451.531C+1.6727.29%C+17.6%D28.8C-N/A11913h14.6C--53.4C+
Light PPA 3933681622.272C--0.9344.692%C*N/A24.7D--1.7D--11114.9h10B22.5B
M60-G Bulldog 3883552514.2A++11.0042.367%C*1.127%D--55.5B*5.2C-4816.4h5.2B*12.2B++
M12 Kobalt 365346938.444B+35.2419.882%C+17.919%C61.8C-3.4C+3895.6h19C+95.4C+
VE-S Canis 3453431721.994B+1.2130.087%C+24.198%C+45.1C-N/A1277.6h11.5C+38.1C+
Pulsar C 3223211761.824C+1.3822.655%D--24.922%C+44C+N/A2457.3h11.8C52C--
M12 Kobalt 3303183106B+102.8024.618%C*20.126%C**117.8C4.4C3692.7h16.4C+66.5C*
Corvus VA55 2772771681.649C++1.5529.198%B19.856%D-48.6C*N/A2175.7h10.8C++36.9B
Deimos VA29 2682632081.264C1.9450.211%D**17.11%C35.5DN/A1657.4h2.3C4.5D
M60-A Bulldog 3042601715.294C+12.0947.888%C+N/A35.6C6C**2657.3h5.1B+10.7B
AP30 Shredder 3542422410.083C+6.8823.207%F-N/A2420U1120U25774700.1h47.8B**206C*
M60-G Bulldog 2552311219.25B*16.0538.968%C2.165%C+52.5C+5.5D6824.4h5.5B+14B
CAS 14-E 2492201514.667C11.4632.384%C1.364%C-91.7C*12.1A++3142.4h29.4C+90.9C+
V10 2062061631.264D*1.9441.506%C72.816%D--14.8D*N/A5813.9h2.5D*6.1D
Hyena Missile Launcher 319202229.182A*5.9833.294%CN/A22.4C+13C+4259h31.7C+95.3C+
L100 Python AP 302193306.433C3.2354.852%C5.181%A++42.9C++24.2B7064.5h4.3B+7.8C*
M40 Fury 204184630.667M27.4633.433%D2.174%B*59.4C++6.5D3543.1h7.3B**21.7B*
Skyguard 334183276.778C*3.5725.454%D--2.186%B+13.7C-11.3C++21013.4h100.2B+393.6C+
Spear Anti-Vehicle Phalanx Turret 2811801710.588C++7.3843.729%D3.333%C40C-22.4C6204.5h7.2B16.6C+
M12 Kobalt 181176358.667A55.4615.835%D-16.477%D83.8C+2.4D3992.1h14.4B++90.9C++
CAS 14-E 1791651165U161.8028.778%D**1.212%D103.1T*8.8D*6431.6h23.8B*82.7B+
E540 Halberd-H 1991461113.273C+10.0756.48%C-2.74%B**41.7D15.1D--5663.5h4.4B+7.8B+
NS-AM7 Archer 1951282740.467C+2.7459.394%C++3.125%D**4.7D2.5C+6127.2h16.2C++27.3C++
NS-10 Burster 1681211051.152C+2.0528.764%D6.612%C++9.2B++3.6C--10613.2h82.5A+286.9B+
M40 Fury 125114257M*53.8032.533%D1.754%C+57C5.5D*2562h8.4B*25.9B+
MAX Punch 1101101,9520.056C--3.1533.625%D-N/A0.7DN/A2164.7h1.7C**5.2C*
MANA Anti-Personnel Turret 110109651.677N/A1.5318.77%UN/A1090U10U5727000.1h32.2T*171.5T*
NS-61 Emissary 1151091100.991C+2.2126.293%C--20.184%C*24.8C-1.4B**824.4h14.1C+53.7C+
Nova 108107721.486C+1.7246.579%C+16.822%C++41.2C+N/A2152.6h3.3B*7.1B+
NSX Naginata 104100581.724C+1.4828.021%B+26%D37D1.5B+1152.7h13.5D-48.3C+
L100 Python HEAT 12091615.167B+11.9658.32%B+1.099%D-60.7B**19.3B*8111.5h3.9B*6.7C**
Nemesis VSH9 15888811.086C++2.1263.986%C+1.136%D--9.9C--7.9C2308.9h8.1C+12.7C+
MANA Anti-Vehicle Turret 11781392.077C-1.1341.291%F**19.753%U810D360D--2686750.1h6B14.5D
NSX Tengu 8379541.463C+1.7442.252%C**20.253%C--49.4C2.5A1931.6h12.6C29.9C++
VE-A Lacerta 8278551.418C1.7926.186%D19.231%D43.3D2.2B++1241.8h9.6B+36.5C++
V26 Maelstrom Turbo Laser 154771690.456D2.7534.159%B1.299%D4.5D--4.5D--11917.1h129.6D379.4C-
NS-11P 7169252.76B++0.4427.15%C+18.841%D-57.5C++1.7B+5461.2h10.2B*37.4B+
M20 Basilisk 8564512.8M**9.6038.346%C--7.813%B++18.3C--6D2773.5h71.5B186.4C**
Hades VSH4 11563511.235C**1.9769.536%C+1.587%D17C14.1C2833.7h8.1C+11.6C+
NS "Jackpot" Decimator 8560401.5C1.7061.125%D-N/A37.5D-15.6D2941.6h4C-6.5C--
M12 Kobalt 5957319C+15.8016.287%C+7.018%F81.4C*2.9C3020.7h15.3B93.9C**
NS-10 Burster 9554311.742C++1.4635.679%B3.704%D7.8C*5.9B*1446.9h116.2B+325.8B++
A30 Walker 9152202.6C0.6024.85%C1.923%C+520U390U11465200.1h145.6D-585.8D-
A30 Walker 10252124.333C**1.1319.129%F-N/A8.4C-8.1C+2636.2h160.7B840.3D
Proton II PPA-H 5650225B+21.8039.687%C+N/A62.5D-7.5C++4920.8h13.7D--34.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4001,493,093178.2h
Anti-Vehicle MANA Turret91451.2h
Nanite Revive Grenade01,4870.4h
Medical Applicator606181,70529.9h
Spawn Beacon411,9933.4h
NS-TMC-01 "His Regards"43351.8h
AE Nano-Armor Kit325194,01223.2h
Motion Spotter364,39011.7h
Spitfire Auto-Turret382,4222.1h
Restoration Kit9960.1h
Recon Detection Device144611.6h
M20 Drake12170.1h
Shield Recharging Field133660.2h
Medical Kit1,7469,48375.8h
Ammunition Package429711.1h
Anti-Infantry MANA Turret101761h
Nano-Repair Grenade01,5700.4h
Snowman Soldier3660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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