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Adept Hater Mixilplix[JOKU] Mixilplix
VS BR 21

KDR: 2.4

Score: 29.1m

Last Seen: Jan 12th, 2019 3:53 AM
- OFFLINE - 975.7 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Emerald
Level Progress (to 22): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-GG Orion VS54 Terminus VX-9 Pulsar C Serpent VE92 H-V45 NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,116,692 MLG Score: 1692
Fun Score: N/A
Cheeseburgers Flipped: 409TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.015%29.196%8762599740,3763.23448-0.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.958%1.746A++1.308A-0.8D-HEAD ++ (~14.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.574B+9.60.331C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.87%1.09%154310198267099471.1650287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.326%0.048C+-0.473D0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.7-0.104C+67.3-0.271C110.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.631%4.945%160210207288535040.853458144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.483%1.241B**1.496A+0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++5.20.582B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.496%9.375%25210201607025130.2279231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.354%-0.433C--1.266A0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.581B+15.60.603B+34

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.23%72.574%25310191,0101269110.795902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.739%1.081B**0.356C**0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+20.358C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.1m370.1%426 (25.6k)316 (19k)2.3962954,72422,8372.5971521 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022437525.886%24.783%64204:0219

13% Combat Medic18% Engineer50% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 1:09 PMJul 26th, 2017 2:57 AMFeb 9th, 2019 9:30 AM (12d) (PST)Jan 11th, 2019 11:53 PM (41d) (PST)Jan 11th, 2019 11:53 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691773920.5950.2480.1482.3800.0481692

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,11910,60223,51736159143318,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1532.3h/63.8d 4,587 13,562 15,904 218.8k 1,933 5,438 4,396 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:15,082
Deaths:4,474
KDR:3.371
Accuracy:30.306% B**
HSR:30.798% C++
SVA-GG
B+
Kills:2,482
Deaths:887
KDR:2.798
Accuracy:28.644% B+
HSR:26.430% C
Orion VS54
B**
Kills:1,841
Deaths:787
KDR:2.339
Accuracy:26.661% B**
HSR:29.441% B++
NS-15MB
C
Kills:1,295
Deaths:662
KDR:1.956
Accuracy:24.266% C
HSR:23.475% D
NS-15MP
A
Kills:1,265
Deaths:270
KDR:4.685
Accuracy:34.009% A
HSR:35.731% B+
Flare VE6
B+
Kills:1,256
Deaths:527
KDR:2.383
Accuracy:24.939% B+
HSR:23.965% C+
NS-15M AE
A*
Kills:1,163
Deaths:221
KDR:5.262
Accuracy:36.387% A*
HSR:34.136% B++
Lasher X2 AE
B**
Kills:1,158
Deaths:397
KDR:2.917
Accuracy:38.260% B**
HSR:3.195% C
Lasher X2
B**
Kills:1,158
Deaths:555
KDR:2.086
Accuracy:32.638% B**
HSR:3.109% C-
SVA-88
C*
Kills:1,157
Deaths:642
KDR:1.802
Accuracy:24.235% C*
HSR:19.879% D
Pulsar LSW
A++
Kills:963
Deaths:326
KDR:2.954
Accuracy:32.335% A++
HSR:30.322% B*
Kills:28,820
Deaths (as Heavy Assault):9,748
Deaths (to Heavy Assaults):7,030
KDR:2.9565
Kill Difference:19,072
Playtime:773.358 hours
Usage:50%
Score:15.423m
Score/min:332
Accuracy (listed only):30.244%
HSR (listed only):23.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,490
Deaths:1,146
KDR:1.300
Accuracy:25.880% C**
HSR:20.873% C
Serpent VE92
C**
Kills:1,382
Deaths:1,151
KDR:1.201
Accuracy:25.012% C**
HSR:16.570% D
NS Baron G5AE
A++
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:63.381% A++
HSR:15.172% C+
Eridani SX5
A++
Kills:902
Deaths:309
KDR:2.919
Accuracy:35.390% A++
HSR:27.938% B**
NS Baron G5B
A++
Kills:800
Deaths:303
KDR:2.640
Accuracy:48.291% C*
HSR:22.625% A++
NS-11CB
A
Kills:623
Deaths:249
KDR:2.502
Accuracy:32.317% A
HSR:25.522% B+
VX6-7
A++
Kills:433
Deaths:172
KDR:2.517
Accuracy:33.799% A++
HSR:25.404% B*
Sirius SX12
C**
Kills:160
Deaths:106
KDR:1.509
Accuracy:25.731% C**
HSR:13.125% D
NS-7B PDW
C+
Kills:155
Deaths:111
KDR:1.396
Accuracy:25.021% C+
HSR:13.548% D
Kills:7,105
Deaths (as Light Assault):3,933
Deaths (to Light Assaults):4,348
KDR:1.80651
Kill Difference:3,172
Playtime:176.161 hours
Usage:11%
Score:3.214m
Score/min:304
Accuracy (listed only):34.980%
HSR (listed only):20.086%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,490
Deaths:1,146
KDR:1.300
Accuracy:25.880% C**
HSR:20.873% C
Serpent VE92
C**
Kills:1,382
Deaths:1,151
KDR:1.201
Accuracy:25.012% C**
HSR:16.570% D
NS Baron G5AE
A++
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:63.381% A++
HSR:15.172% C+
NS Baron G5B
A++
Kills:800
Deaths:303
KDR:2.640
Accuracy:48.291% C*
HSR:22.625% A++
NS-11CB
A
Kills:623
Deaths:249
KDR:2.502
Accuracy:32.317% A
HSR:25.522% B+
VX6-7
A++
Kills:433
Deaths:172
KDR:2.517
Accuracy:33.799% A++
HSR:25.404% B*
Kills:5,888
Deaths (as Engineer):3,407
Deaths (to Engineers):4,129
KDR:1.72821
Kill Difference:2,481
Playtime:273.069 hours
Usage:18%
Score:3.796m
Score/min:232
Accuracy (listed only):38.113%
HSR (listed only):21.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,765
Deaths:626
KDR:2.819
Accuracy:31.678% A
HSR:32.635% B*
H-V45
A++
Kills:1,366
Deaths:464
KDR:2.944
Accuracy:33.062% A++
HSR:29.209% B**
Pulsar VS1
M
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:37.234% M
HSR:31.008% A+
Equinox VE2 Burst
A*
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:37.828% A*
HSR:39.655% A+
NS-11AB
A+
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:33.890% A+
HSR:35.776% A+
NS Baron G5AE
A++
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:63.381% A++
HSR:15.172% C+
Eridani SX5
A++
Kills:902
Deaths:309
KDR:2.919
Accuracy:35.390% A++
HSR:27.938% B**
NS Baron G5B
A++
Kills:800
Deaths:303
KDR:2.640
Accuracy:48.291% C*
HSR:22.625% A++
Darkstar
B**
Kills:410
Deaths:169
KDR:2.426
Accuracy:31.271% B**
HSR:28.781% B++
CME
A
Kills:273
Deaths:127
KDR:2.150
Accuracy:32.860% A
HSR:30.037% B**
Sirius SX12
C**
Kills:160
Deaths:106
KDR:1.509
Accuracy:25.731% C**
HSR:13.125% D
NS-7B PDW
C+
Kills:155
Deaths:111
KDR:1.396
Accuracy:25.021% C+
HSR:13.548% D
Kills:10,472
Deaths (as Combat Medic):3,697
Deaths (to Combat Medics):2,394
KDR:2.83257
Kill Difference:6,775
Playtime:202.214 hours
Usage:13%
Score:4.223m
Score/min:348
Accuracy (listed only):36.303%
HSR (listed only):26.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:1,162
Deaths:576
KDR:2.017
Accuracy:50.863% B**
HSR:32.616% B++
Eridani SX5
A++
Kills:902
Deaths:309
KDR:2.919
Accuracy:35.390% A++
HSR:27.938% B**
Ghost
B**
Kills:736
Deaths:168
KDR:4.381
Accuracy:45.691% B**
HSR:73.641% B+
NS-44B Commissioner
B+
Kills:270
Deaths:223
KDR:1.211
Accuracy:31.570% D-
HSR:28.519% B+
Sirius SX12
C**
Kills:160
Deaths:106
KDR:1.509
Accuracy:25.731% C**
HSR:13.125% D
Parallax VX3
D
Kills:158
Deaths:97
KDR:1.629
Accuracy:34.744% D
HSR:68.987% D--
NS-7B PDW
C+
Kills:155
Deaths:111
KDR:1.396
Accuracy:25.021% C+
HSR:13.548% D
Phaseshift VX-S
B+
Kills:116
Deaths:34
KDR:3.412
Accuracy:39.825% B+
HSR:70.690% C
Kills:3,659
Deaths (as Infiltrator):1,624
Deaths (to Infiltrators):2,998
KDR:2.25308
Kill Difference:2,035
Playtime:51.931 hours
Usage:3%
Score:0.707m
Score/min:227
Accuracy (listed only):36.104%
HSR (listed only):41.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:765
Deaths:289
KDR:2.647
Accuracy:19.144% C+
HSR:21.177% C+
Blueshift VM5
B+
Kills:727
Deaths:287
KDR:2.533
Accuracy:18.770% C+
HSR:22.971% B+
Comet VM2
A
Kills:181
Deaths:146
KDR:1.240
Accuracy:54.171% A
HSR:3.315% C-
Comet VM2
A
Kills:137
Deaths:114
KDR:1.202
Accuracy:57.176% A
HSR:3.650% C
NS-10 Burster
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:33.332% B++
HSR:8.235% C*
NS-10 Burster
B++
Kills:84
Deaths:85
KDR:0.988
Accuracy:33.793% B+
HSR:8.333% B++
NS-20 Gorgon
A++
Kills:61
Deaths:20
KDR:3.050
Accuracy:38.358% A++
HSR:31.148% A++
NS-20 Gorgon
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:38.219% N/A
HSR:30% N/A
Kills:2,090
Deaths (as MAX Suit):523.500
Deaths (to MAX Suits):1,386
KDR:3.99236
Kill Difference:1,566.500
Playtime:51.209 hours
Usage:3%
Score:1.689m
Score/min:550
Accuracy (listed only):36.620%
HSR (listed only):16.104%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:490
V. Kills:202 241%
Deaths:67
KDR:7.313
Accuracy:56.612% B+
KPH:56.200 C
VKPH:23.200 B+
Maelstrom Turbo Laser
C++
Kills:284
V. Kills:470 60%
Deaths:378
KDR:0.751
Accuracy:34.301% B+
KPH:6.500 D
VKPH:10.800 C++
Saron Laser Cannon
C--
Kills:52
V. Kills:58 88%
Deaths:104
KDR:0.500
Accuracy:35.115% B+
KPH:5.400 D
VKPH:6 C--
Kills:826 (336 + 0)
Deaths:549
KDR:1.505
VKDR:1.330
Vehicle Kills:730
Kill Difference:277
Playtime:62.030 hours
Usage:4%
Score:0.458m
Score/min:123
Piloting Accuracy:35.115%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:142
V. Kills:300 47%
Deaths:41
KDR:3.463
Accuracy:49.224% B**
KPH:511,200 U
VKPH:1,080,000 U
CAS30 Tank Buster
B++
Kills:66
V. Kills:187 35%
Deaths:122
KDR:0.541
Accuracy:53.421% B*
KPH:3.800 D
VKPH:10.600 B++
L105 Zephyr
A+
Kills:51
V. Kills:20 243%
Deaths:10
KDR:5.100
Accuracy:36.957% D
KPH:44.500 C+
VKPH:17.500 A+
Kills:259 (66 + 193)
Deaths:173
KDR:1.497
VKDR:2.931
Vehicle Kills:507
Kill Difference:86
Playtime:18.744 hours
Usage:1%
Score:0.250m
Score/min:222
Piloting Accuracy:53.421%
Gunner Accuracy:36.957%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:657
V. Kills:384 171%
Deaths:157
KDR:4.185
Accuracy:55.343% C+
KPH:31.400 C*
VKPH:18.300 C++
L100 Python HESH
N/A
Kills:50
V. Kills:10 455%
Deaths:9
KDR:5.556
Accuracy:42.457% N/A
KPH:22.600 N/A
VKPH:4.500 N/A
Kills:707 (707 + 0)
Deaths:166
KDR:4.259
VKDR:2.373
Vehicle Kills:394
Kill Difference:541
Playtime:23.163 hours
Usage:2%
Score:0.432m
Score/min:311
Driving Accuracy:42.457%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:86
V. Kills:67 126%
Deaths:20
KDR:4.300
Accuracy:39.395% C--
KPH:22.700 C+
VKPH:17.700 C*
Supernova FPC
C--
Kills:71
V. Kills:51 137%
Deaths:31
KDR:2.290
Accuracy:42.664% D*
KPH:17.500 D
VKPH:12.600 C--
Supernova PC
C+
Kills:58
V. Kills:23 242%
Deaths:22
KDR:2.636
Accuracy:32.018% F-
KPH:19.400 C
VKPH:7.700 C+
Kills:215 (129 + 86)
Deaths:73
KDR:2.945
VKDR:1.932
Vehicle Kills:141
Kill Difference:142
Playtime:10.852 hours
Usage:1%
Score:0.222m
Score/min:340
Driving Accuracy:32.018%
Gunner Accuracy:39.395%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:153
V. Kills:37 403%
Deaths:18
KDR:8.500
Accuracy:42.728% B++
KPH:59 B+
VKPH:14.300 B**
M40 Fury
C--
Kills:78
V. Kills:18 411%
Deaths:16
KDR:4.875
Accuracy:31.806% D
KPH:35.700 D
VKPH:8.200 C--
M12 Kobalt
A
Kills:74
V. Kills: N/A
Deaths:5
KDR:14.800
Accuracy:24.252% A
KPH:76.200 C++
VKPH:0 D**
Kills:305 (0 + 305)
Deaths:39
KDR:7.821
VKDR:1.410
Vehicle Kills:55
Kill Difference:266
Playtime:5.753 hours
Usage:0%
Score:0.140m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:24.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,20015,0824,4743.371C++0.9730.306%B**30.798%C++50.3CN/A146299.9h9.7B+31.9B*
SVA-GG 2,4962,4828872.798B+0.4028.644%B+26.43%C44.5C--N/A14255.8h10B+34.9B
Orion VS54 1,8561,8417872.339B++0.0626.661%B**29.441%B++47.8B++N/A23738.5h9.4B**35.3B
Terminus VX-9 1,7771,7656262.819A0.4231.678%A32.635%B*42.2C*N/A12641.8h9.9B**31.2B**
Pulsar C 1,4981,4901,1461.3C++1.1025.88%C**20.873%C15.5C--N/A5396.2h9.7B++37.4B+
Serpent VE92 1,3961,3821,1511.201C++1.2025.012%C**16.57%D22.6CN/A10861.1h10.8B++43.2B+
H-V45 1,3801,3664642.944B*0.5533.062%A++29.209%B**45.8B+N/A13229.8h10.4B**31.6B**
NS-15MB 1,3001,2956621.956C++0.4424.266%C23.475%D36DN/A15736h10.8B44.4C++
NS-15MP 1,2801,2652704.685A2.2934.009%A35.731%B+67.6C++N/A16318.7h9.3B++27.2B++
Flare VE6 1,2581,2565272.383B**0.0124.939%B+23.965%C+45.5C*N/A19427.6h8.3B**33.1B++
NS-15M AE 1,1741,1632215.262A+2.8736.387%A*34.136%B++62.5C**N/A14618.6h9B**24.7B*
NS-44 Commissioner AE 1,1701,1625762.017B++0.3850.863%B**32.616%B++42.3CN/A10327.5h3.3C*6.5B++
Pulsar VS1 1,1731,1613723.121A*0.7237.234%M31.008%A+66A**N/A21517.6h10.1A+27.1A
Equinox VE2 Burst 1,1741,1603373.442B**1.0537.828%A*39.655%A+66.7B*N/A14917.4h9.4A24.9B**
NS-11AB 1,1671,1603872.997B*0.6033.89%A+35.776%A+49.4C*N/A11323.5h10B**29.6B*
NS Baron G5AE 1,1681,1603863.005A+0.6163.381%A++15.172%C+48.9C*N/A12023.7h4B+6.3C+
Lasher X2 AE 1,1711,1583972.917A++0.5238.26%B**3.195%C44.7C++N/A10225.9h12.7A33.3B**
Lasher X2 1,1761,1585552.086A++0.3132.638%B**3.109%C-36.6C**N/A12931.6h13.7A41.8B**
SVA-88 1,1641,1576421.802C+0.5924.235%C*19.879%D33.7CN/A19734.3h10.7B+44.1B+
Pulsar LSW 9729633262.954A0.5632.335%A++30.322%B*45.4C++N/A14221.2h9.9B*30.5B*
Eridani SX5 9109023092.919A++0.5235.39%A++27.938%B**57.1B*N/A16115.8h9.9B++27.9B++
C-4 1,0898144361.867B0.5325.989%C++N/A87.5C*29.6C+8419.3h1.6C+6.2C++
NS Baron G5B 8118003032.64A0.2448.291%C*22.625%A++52.6B+N/A20315.2h3.6B*7.5B+
Blueshift VM5 7737652892.647C++0.2519.144%C+21.177%C+36.1C*N/A20721.2h13.3B*69.5B+
Ghost 7467361684.381B+1.9845.691%B**73.641%B+47.5B+N/A14515.5h1.8B*4B*
Blueshift VM5 7367272872.533C++0.1418.77%C+22.971%B+34.5C++N/A20221.1h13.3B*71B+
Nemesis VSH9 1,2177085931.194B**1.2070.554%B**4.237%B*19.8C*14.3B++23335.7h7.3B+10.3B*
L100 Python AP 1,0416571574.185C+1.7955.343%C+5.175%A31.4C*18.4C++32820.9h5.2B++9.4B+
NS-11CB 6346232492.502A0.1132.317%A25.522%B+38C*N/A18216.4h10.9B++33.7B++
Dual Photon Pods 692490677.313C*4.9256.612%B+1.02%C56.3C23.2B+3288.7h26.4C46.6C++
VX6-7 4374331722.517B*0.1233.799%A++25.404%B*43.3B+N/A14310h8.5B**25.1B**
Darkstar 4134101692.426B*0.0331.271%B**28.781%B++47.7C++N/A1188.6h10.2A32.8B**
NSX Masamune 4913731981.884A+0.5167.285%B**3.485%B**47.2B**14.9C++3077.9h8.6B+12.7B++
NS Decimator-B 5413663661C--1.4063.734%C+4.645%A+34.5C-16.5C36710.6h5.2D-8.2D
Maelstrom Turbo Laser 7542843780.751C1.6534.301%B+1.056%D--6.5D10.8C++9343.7h128.3C+374.1C++
CME 2742731272.15B*0.2532.86%A30.037%B**42.7C**N/A1126.4h10.4B**31.7B**
NS-44B Commissioner 2702702231.211C**1.1931.57%D-28.519%B+22DN/A7512.3h2.8B*9C**
Comet VM2 2791811461.24B+1.1654.171%A3.315%C-15.1B++8.2A*18512h19.4B+35.9B+
Frag Grenade 1781781178N/A175.6045.837%C++N/A593.3B+N/A35870.3h3.4B+7.5B+
Tank Mine 304170523.269B+0.8745.019%B*N/A106.3C+83.8B++15301.6h2.8D**6.3C++
Sirius SX12 1601601061.509B+0.8925.731%C**13.125%D34BN/A2654.7h10.6B**41B++
Parallax VX3 158158971.629C0.7734.744%D68.987%D--25.9C+N/A1126.1h2.4C+7C
NS-7B PDW 1551551111.396C*1.0025.021%C+13.548%D25CN/A1106.2h11.3B*45.3B
M40 Fury 190153188.5B+6.1042.728%B++N/A58.8B+14.2B**5362.6h12.7C**29.7B+
C150 Dalton 442142413.463C1.0749.224%B**N/A1420U3000U13992800.1h6.9D*14.1C
Comet VM2 2041371141.202C*1.1957.176%A3.65%C12.7C++6.2B++14610.8h25.6C*44.8B+
Phaseshift VX-S 117116343.412C*1.0239.825%B+70.69%C34.1C++N/A763.4h2.8C**6.9B+
MANA Anti-Vehicle Turret 2031161001.16D1.2439.558%F1.724%D--1160D870D1890930.1h8.2B+20.7C++
Anti-Vehicle Grenade 12998198N/A95.6050.321%C+N/A326.7C103.3C++42600.3h5.6C++11.1C*
Spear Anti-Vehicle Phalanx Turret 15690910B+7.6044.595%C+3.333%C37.5C+27.5B+3732.4h8.8C*19.7B
Lumine Edge 92887,4320.012C2.387.107%F-6.818%D**0.2DN/A1454.8h2.1D*29.3T-
Saron HRB 15386204.3C+1.9039.395%C--1.163%C-22.6C+17.6C*3993.8h17.4B*44.2B+
NS-10 Burster 14585860.988C++1.4133.332%B++8.235%C*6C*4.3B+9614.1h103.2B*309.6B*
NS-10 Burster 15084850.988C+1.4133.793%B+8.333%B++6C*4.7B+10514h105.8B**313.2B**
M40 Fury 9678164.875C2.4831.806%DN/A35.5D8.2C--3282.2h14.9C+47C
M12 Kobalt 7474514.8C+12.4024.252%A18.919%C++74C++N/A2311h13.6B*56B*
Supernova FPC 12271312.29C--0.1142.664%D*2.817%C*17.3D12.4D3544.1h5.8C+13.5D
CAS30 Tank Buster 253661220.541C-1.8653.421%B*N/A3.8D10.6B++7717.6h124F-232.1D-
NS-20 Gorgon 6361203.05A++0.6538.358%A++31.148%A++50.8M++1.7C*2221.2h24.7B++64.3B**
Blackheart 6160321.875B++0.5220.51%F21.667%D26.1C+N/A572.3h2.7C**13.1C+
Supernova PC 8158222.636C0.2432.018%F-N/A19.3C7.7C+2473h4.9B15.3D
Saron Laser Cannon 110521040.5C1.9035.115%B+1.923%C5.4D6C--769.7h119.8B341.1B+
L105 Zephyr 7151105.1C2.7036.957%DN/A46.4C+18.2A++4121.1h5.3B++14.4B
NS-20 Gorgon 5250202.5A0.1038.219%A+30%A++41.7M1.7C**2031.2h30.3B++79.3B*
L100 Python HESH 605095.556C-3.1642.457%D2%B22.7D*4.5D--1532.2h3.9C9.3C-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06050.2h
Anti-Vehicle MANA Turret132831.1h
Motion Spotter31,1260.6h
Nano-Armor Kit175167,37017.8h
Spawn Beacon119600.9h
Restoration Kit10650.1h
AE Nano-Armor Kit2649,2373.4h
AE Medical Applicator212124,4378.2h
NS-61B Emissary01350.1h
Aphelion VEX-4H03910h
Spitfire Auto-Turret83190.6h
G40-F Ranger0720h
Ammunition Package211,2040.6h
Medical Kit1,14711,42217.9h
Anti-Infantry MANA Turret1840.2h
Medical Applicator7030,9902h
Shield Recharging Field252,4310.9h

Check the help document for the dictionary if you want to learn more about words used here.


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