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Harbinger MiyamaeKanako[PZDC] MiyamaeKanako
VS BR 90

KDR: 4.63

Score: 11.7m

Last Seen: Feb 4th, 2019 2:30 PM
- OFFLINE - 1905.4 hour(s)

Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 23%
Level 100 Progress: 62% 173h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Light PPA Ghost NS-11C NS-15M2 Dual Photon Pods Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,490,988 MLG Score: 5988
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.713%21.92%60715102031,3696.10292-1.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.116%1.289A0.184C++-0.182CHEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+9.80.314C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.132%0.869%3032210333,798211187182020%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.522%1.13B**-0.672D-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.889B*8.60.837B++9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.931%1.67%30731032539300621.7907856%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.356%0.78B++-0.598D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.40.648B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.74%1.595%29211034439229211.90871995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.702B++-0.703D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.867B*6.90.825B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.041%68.837%292210332,22758223.8199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.926%0.904B*0.112C+-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.468B+2.20.322C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.7m129.6%690 (41.4k)567 (34k)4.632240,9958,8504.7371790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035346328.284%20.812%58902:2011

66% Heavy Assault12% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2014 12:47 PMDec 14th, 2018 11:17 PMMar 5th, 2019 11:29 AM (50d) (PST)Feb 4th, 2019 10:33 AM (79d) (PST)Feb 4th, 2019 10:30 AM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2982761,0221.9810.4280.4122.6130.0355988

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,89116,53261,3591192625157234,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
344.9h/14.4d 929 8,532 9,032 54.1k 416 1,094 720 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:14,506
Deaths:2,840
KDR:5.108
Accuracy:26.883% C++
HSR:22.611% D--
SVA-88
B+
Kills:6,550
Deaths:1,367
KDR:4.792
Accuracy:26.530% B+
HSR:22.580% C
NS-15M2
B**
Kills:1,258
Deaths:247
KDR:5.093
Accuracy:30.086% B**
HSR:29.809% B+
Orion VS54
B**
Kills:1,190
Deaths:276
KDR:4.312
Accuracy:25.986% B**
HSR:23.950% C+
Pulsar LSW
B++
Kills:1,172
Deaths:243
KDR:4.823
Accuracy:27.119% B++
HSR:21.416% C
Flare VE6
A+
Kills:1,159
Deaths:289
KDR:4.010
Accuracy:30.633% A+
HSR:24.073% C+
VX29 Polaris
B**
Kills:342
Deaths:107
KDR:3.196
Accuracy:29.267% B**
HSR:16.959% D-
Ursa
A++
Kills:78
Deaths:15
KDR:5.200
Accuracy:31.936% A++
HSR:16.667% D--
Kills:26,255
Deaths (as Heavy Assault):5,384
Deaths (to Heavy Assaults):2,775
KDR:4.87649
Kill Difference:20,871
Playtime:227.843 hours
Usage:66%
Score:8.437m
Score/min:617
Accuracy (listed only):28.555%
HSR (listed only):22.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:1,668
Deaths:435
KDR:3.834
Accuracy:32.248% A++
HSR:19.065% C+
Solstice VE3
A+
Kills:1,194
Deaths:305
KDR:3.915
Accuracy:30.682% A+
HSR:18.593% C+
Eridani SX5
B**
Kills:1,029
Deaths:294
KDR:3.500
Accuracy:32.026% B**
HSR:13.217% D-
NS-11CB
B**
Kills:628
Deaths:159
KDR:3.950
Accuracy:30.906% B**
HSR:15.127% D-
Kills:4,519
Deaths (as Light Assault):1,193
Deaths (to Light Assaults):1,752
KDR:3.78793
Kill Difference:3,326
Playtime:52.919 hours
Usage:15%
Score:1.664m
Score/min:524
Accuracy (listed only):31.465%
HSR (listed only):16.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:2,027
Deaths:419
KDR:4.838
Accuracy:40.812% C**
HSR:68.426% C+
Eridani SX5
B**
Kills:1,029
Deaths:294
KDR:3.500
Accuracy:32.026% B**
HSR:13.217% D-
NS-44 Commissioner
B++
Kills:463
Deaths:270
KDR:1.715
Accuracy:42.564% B++
HSR:14.039% D*
XM98
B*
Kills:200
Deaths:27
KDR:7.407
Accuracy:43.431% B*
HSR:73% C+
Beamer VS3-FB
B++
Kills:81
Deaths:62
KDR:1.306
Accuracy:36.386% B++
HSR:12.346% F
NS-30 Vandal
C+
Kills:51
Deaths:8
KDR:6.375
Accuracy:32.828% C+
HSR:19.608% D-
Kills:3,851
Deaths (as Infiltrator):1,080
Deaths (to Infiltrators):1,436
KDR:3.56574
Kill Difference:2,771
Playtime:42.414 hours
Usage:12%
Score:1.164m
Score/min:457
Accuracy (listed only):38.008%
HSR (listed only):33.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,668
Deaths:435
KDR:3.834
Accuracy:32.248% A++
HSR:19.065% C+
Solstice VE3
A+
Kills:1,194
Deaths:305
KDR:3.915
Accuracy:30.682% A+
HSR:18.593% C+
NS-11CB
B**
Kills:628
Deaths:159
KDR:3.950
Accuracy:30.906% B**
HSR:15.127% D-
Kills:3,490
Deaths (as Engineer):899
Deaths (to Engineers):1,368
KDR:3.88209
Kill Difference:2,591
Playtime:18.741 hours
Usage:5%
Score:0.446m
Score/min:397
Accuracy (listed only):31.279%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:2,596
V. Kills:53 N/A
Deaths:287
KDR:9.045
Accuracy:42.755% C**
KPH:165.400 M**
VKPH:3.400 C+
Dual Photon Pods
S
Kills:1,202
V. Kills:68 N/A
Deaths:59
KDR:20.373
Accuracy:58.374% B++
KPH:387.500 S
VKPH:21.900 C**
Saron Laser Cannon
A*
Kills:53
V. Kills:39 133%
Deaths:24
KDR:2.208
Accuracy:23.460% D**
KPH:31.700 A++
VKPH:23.400 A*
Kills:3,851 (2,649 + 0)
Deaths:370
KDR:10.408
VKDR:0.432
Vehicle Kills:160
Kill Difference:3,481
Playtime:20.468 hours
Usage:6%
Score:0.610m
Score/min:496
Piloting Accuracy:23.460%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:273
V. Kills:21 N/A
Deaths:20
KDR:13.650
Accuracy:47.931% B*
KPH:127.500 S
VKPH:9.800 B+
L100 Python HESH
S
Kills:211
V. Kills:9 N/A
Deaths:11
KDR:19.182
Accuracy:50.602% C*
KPH:149.800 S
VKPH:6.400 C--
Kills:484 (484 + 0)
Deaths:31
KDR:15.613
VKDR:0.968
Vehicle Kills:30
Kill Difference:453
Playtime:3.550 hours
Usage:1%
Score:0.116m
Score/min:544
Driving Accuracy:50.602%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M++
Kills:107
V. Kills:20 N/A
Deaths:5
KDR:21.400
Accuracy:52.677% C*
KPH:100.400 M++
VKPH:18.800 M+
Proton II PPA
M*
Kills:63
V. Kills:2 N/A
Deaths:2
KDR:31.500
Accuracy:35.561% A++
KPH:150.200 M*
VKPH:4.800 B+
Supernova PC
M++
Kills:55
V. Kills:12 423%
Deaths:6
KDR:9.167
Accuracy:57.093% B*
KPH:54.600 M++
VKPH:11.900 B**
Kills:225 (162 + 63)
Deaths:13
KDR:17.308
VKDR:2.615
Vehicle Kills:34
Kill Difference:212
Playtime:2.492 hours
Usage:1%
Score:0.068m
Score/min:455
Driving Accuracy:57.093%
Gunner Accuracy:35.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:439
V. Kills:5 N/A
Deaths:31
KDR:14.161
Accuracy:43.740% B++
KPH:466.200 S
VKPH:5.300 C
Kills:439 (0 + 439)
Deaths:31
KDR:14.161
VKDR:0.161
Vehicle Kills:5
Kill Difference:408
Playtime:0.942 hours
Usage:0%
Score:0.061m
Score/min:1,084
Driving Accuracy:N/A%
Gunner Accuracy:43.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,54414,5062,8405.108B++0.4826.883%C++22.611%D--151.1MN/A35696h9.9B+37B+
SVA-88 6,5666,5501,3674.792A+0.1626.53%B+22.58%C114.3MN/A30857.3h10B++37.8B+
Light PPA 2,6492,5962879.045B*4.4142.755%C**N/A165.4M**3.4C+39915.7h7.3B++17.2B+
Ghost 2,0292,0274194.838B++0.2140.812%C**68.426%C+80.8A++N/A25425.1h2.1B+5.3B+
NS-11C 1,6761,6684353.834M*0.8032.248%A++19.065%C+115SN/A28714.5h10B**31B**
NS-15M2 1,2581,2582475.093A*0.4630.086%B**29.809%B+144.6M**N/A4308.7h9.9B*32.8B++
Dual Photon Pods 1,2701,2025920.373A*15.7458.374%B++N/A387.7S21.9C**10583.1h11.4A19.5B**
Solstice VE3 1,2091,1943053.915S0.7230.682%A+18.593%C+88.4S1.1A*30413.5h10.2B**33.3B*
Orion VS54 1,1941,1902764.312A++0.3225.986%B**23.95%C+90.8MN/A46513.1h9.8B**37.8B++
Pulsar LSW 1,1761,1722434.823M++0.1927.119%B++21.416%C148.4SN/A4307.9h9.8B*36B++
Flare VE6 1,1631,1592894.01M0.6230.633%A+24.073%C+148.6SN/A4767.8h8.9B*29B*
Eridani SX5 1,0331,0292943.5A*1.1332.026%B**13.217%D-115.6M*N/A2568.9h9.1B**28.4B++
S1 1,3121,0183712.744M**1.8961.555%B+3.635%B+59.9M+17.3B+33017h3.8A6.3A
Frag Grenade 6516471647N/A642.3753.853%B**N/A718.9B**4.4C-23060.9h2.8B**5.1B**
NS-11CB 6336281593.95M**0.6830.906%B**15.127%D-76.6A++N/A1698.2h11.1B*35.8B*
NS-44 Commissioner 4684632701.715B++2.9242.564%B++14.039%D*84.2A*N/A2425.5h2.9B**6.8B*
Proton II PPA-H 4444393114.161C**9.5343.74%B++1.595%C+487.8S5.6C10820.9h6.9B*15.8B*
VX29 Polaris 3423421073.196A+1.4429.267%B**16.959%D-114M+N/A4113h11B+37.4B+
C75 Viper 2942732013.65A*9.0247.931%B*N/A130S10B+6062.1h6.6A13.7A
L100 Python HESH 2202111119.182B++14.5550.602%C*2.844%A150.7S6.4C--4471.4h2A+3.9B**
XM98 200200277.407A**2.7743.431%B*73%C+100SN/A3192h2.2B+5.1B++
Supernova VPC 127107521.4B**16.7752.677%C*N/A97.3M+18.2M4671.1h2.3B**4.4B*
Force-Blade 96947,6770.012C4.6223.409%C--6.383%C+0.3C-N/A1277.5h2.1B+8.9C**
Beamer VS3-FB 8381621.306C++3.3336.386%B++12.346%F57.9B+1.4A1681.4h7.5B+20.5B++
Ursa 7878155.2S0.5731.936%A++16.667%D--195SN/A8220.4h7.9B**24.8B*
Proton II PPA 6563231.5B**26.8735.561%A++N/A157.5M**5B++6730.4h7.3B*20.7B**
Supernova PC 675569.167B++4.5357.093%B*1.818%C55M++12B**3491h3A5.3A
Saron Laser Cannon 9253242.208C++2.4223.46%D**N/A31.2A++22.9A*3651.7h60.1B**256.1B++
NS-30 Vandal 515186.375M++1.7432.828%C+19.608%D-102M+N/A5640.5h5.1B+15.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,4370.8h
Restoration Kit3974,8354.3h
Nano-Armor Kit1221,3173.3h
Spawn Beacon49510.6h
AE Nano-Armor Kit1015,7641.2h
Medical Applicator11,1860.1h
Medical Kit1752,0132.7h

Check the help document for the dictionary if you want to learn more about words used here.


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