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Decanus Sweetheart Miyoko[XPEH] Miyoko
VS BR 11

KDR: 1.37

Score: 25.7m

Last Seen: Jan 8th, 2019 11:06 AM
- OFFLINE - 2564.7 hour(s)

Prestige 1, Battle Rank 11 - Vanu Sovereignty on Cobalt
Level Progress (to 12): 73%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS H-V45 Serpent VE92 Sirius SX12 Solstice SF Eridani SX5 VX6-7 NS-7 PDW V10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 1224TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.001%13.302%29332100315,0051.144810.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.14%0.176C++-1.138D*-0.927D--HEAD (~2.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.241C++12.50.127C++44.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.481%1.316%40110341525431250.279412121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.324C*-0.261C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.80.53B+30.70.422B45.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.06%2.868%251610292,30110948832.10137260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%-0.668D0.172C++0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.001C+13.2-0.049C+25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.766%2.045%58510305388372860.642005187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%-0.965D---0.59D0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.561B+13.50.66B+38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.33%81.725%58410312,238135331.6541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.547%2.15A*0.955B*1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+2.20.312C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.633%11.364%58310321,540989121.55556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.647%-0.067C+-0.633D-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.055C+5.1-0.043C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m339.4%239 (14.3k)215 (12.9k)1.3718735,09125,5791.6303211 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103554021.432%14.055%30104:429

13% Combat Medic21% Engineer17% Heavy Assault23% Infiltrator17% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 7:03 PMApr 11th, 2013 7:03 PMFeb 5th, 2019 1:53 PM (78d) (PST)Jan 8th, 2019 7:13 AM (107d) (PST)Jan 8th, 2019 7:06 AM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4051822230.2930.2130.0411.1030.032262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,31810,94613,3721813266212,872

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1998.5h/83.3d 6,611 4,932 8,317 132.3k 2,885 6,558 3,890 48.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:1,055
Deaths:1,129
KDR:0.934
Accuracy:27.297% C*
HSR:1.706% D*
VX29 Polaris
D
Kills:581
Deaths:474
KDR:1.226
Accuracy:19.850% D
HSR:13.253% D**
Orion VS54
C+
Kills:512
Deaths:468
KDR:1.094
Accuracy:20.103% C+
HSR:15.625% D*
Pulsar LSW
D--
Kills:486
Deaths:385
KDR:1.262
Accuracy:17.997% D--
HSR:13.786% D**
NS-15M1
C
Kills:438
Deaths:364
KDR:1.203
Accuracy:20.724% C
HSR:17.123% D
Ursa
C+
Kills:83
Deaths:51
KDR:1.627
Accuracy:17.344% D-
HSR:22.892% C+
SVA-88
D-
Kills:77
Deaths:60
KDR:1.283
Accuracy:17.630% D*
HSR:19.481% D-
Kills:3,232
Deaths (as Heavy Assault):2,931
Deaths (to Heavy Assaults):6,950
KDR:1.1027
Kill Difference:301
Playtime:346.618 hours
Usage:17%
Score:5.200m
Score/min:250
Accuracy (listed only):20.135%
HSR (listed only):14.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,240
Deaths:874
KDR:1.419
Accuracy:20.642% D
HSR:11.613% D**
Solstice SF
C+
Kills:1,164
Deaths:1,375
KDR:0.847
Accuracy:23.403% C+
HSR:10.911% D--
VX6-7
C--
Kills:1,160
Deaths:914
KDR:1.269
Accuracy:21.955% C--
HSR:13.793% D*
Thanatos VE70
C+
Kills:641
Deaths:542
KDR:1.183
Accuracy:38.319% C+
HSR:9.048% D**
Pandora VX25
C+
Kills:562
Deaths:581
KDR:0.967
Accuracy:39.416% C+
HSR:14.057% C
NS Baron G5
C
Kills:480
Deaths:534
KDR:0.899
Accuracy:40.829% C
HSR:8.958% D*
NS-11C
C
Kills:456
Deaths:494
KDR:0.923
Accuracy:22.001% C
HSR:10.307% F
Deimos VA29
C-
Kills:337
Deaths:377
KDR:0.894
Accuracy:54.937% C-
HSR:11.276% D-
Zenith VX-5
C--
Kills:328
Deaths:409
KDR:0.802
Accuracy:21.318% D-
HSR:18.293% C--
NS Baron G5AE
C+
Kills:106
Deaths:175
KDR:0.606
Accuracy:46.697% C+
HSR:11.321% D
NSX Tanto
C
Kills:71
Deaths:131
KDR:0.542
Accuracy:24.296% C
HSR:19.718% D-
Kills:6,545
Deaths (as Engineer):6,406
Deaths (to Engineers):5,277
KDR:1.0217
Kill Difference:139
Playtime:418.647 hours
Usage:21%
Score:5.702m
Score/min:227
Accuracy (listed only):32.165%
HSR (listed only):12.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,165
Deaths:840
KDR:1.387
Accuracy:21.895% C--
HSR:10.815% D*
Eridani SX5
C
Kills:1,162
Deaths:927
KDR:1.254
Accuracy:24.645% C
HSR:9.725% D**
NS-7 PDW
C
Kills:1,159
Deaths:878
KDR:1.320
Accuracy:23.354% C
HSR:11.303% D--
V10
A*
Kills:1,158
Deaths:183
KDR:6.328
Accuracy:55.261% A*
HSR:84.542% B*
Parallax VX3
A+
Kills:573
Deaths:90
KDR:6.367
Accuracy:48.568% A+
HSR:86.038% B**
MKV Suppressed
D-
Kills:537
Deaths:680
KDR:0.790
Accuracy:21.233% D-
HSR:14.153% D-
Beamer VS3
C++
Kills:458
Deaths:513
KDR:0.893
Accuracy:27.851% C++
HSR:14.411% D--
NS-44 Commissioner
C--
Kills:403
Deaths:522
KDR:0.772
Accuracy:32.082% C--
HSR:10.422% F
Ghost
B+
Kills:402
Deaths:219
KDR:1.836
Accuracy:41.865% B+
HSR:66.667% C+
NS-30 Vandal
D-
Kills:326
Deaths:268
KDR:1.216
Accuracy:27.772% D-
HSR:15.337% D*
Nyx VX31
C
Kills:308
Deaths:160
KDR:1.925
Accuracy:31.640% C
HSR:27.273% C
Artemis VX26
D
Kills:296
Deaths:287
KDR:1.031
Accuracy:23.575% D
HSR:12.500% D**
NS-61 Emissary
C**
Kills:221
Deaths:259
KDR:0.853
Accuracy:30.313% C**
HSR:17.195% C++
Manticore SX40
C
Kills:207
Deaths:225
KDR:0.920
Accuracy:27.890% C
HSR:10.628% D**
Spiker
C+
Kills:116
Deaths:141
KDR:0.823
Accuracy:28.365% C+
HSR:9.483% F
Phaseshift VX-S
B++
Kills:105
Deaths:49
KDR:2.143
Accuracy:39.525% B+
HSR:84.762% B++
Cerberus
D
Kills:89
Deaths:132
KDR:0.674
Accuracy:27.550% D
HSR:10.112% D**
NSX Tomoe
D-
Kills:88
Deaths:139
KDR:0.633
Accuracy:25.237% D-
HSR:20.455% F
NS-AM7 Archer
B++
Kills:77
Deaths:224
KDR:0.344
Accuracy:48.456% D**
HSR:23.377% B++
NS-44L Blackhand
D--
Kills:75
Deaths:123
KDR:0.610
Accuracy:32.329% D--
HSR:16% F-
NS-357 Underboss
C-
Kills:66
Deaths:80
KDR:0.825
Accuracy:33.126% C-
HSR:4.545% F-
Kills:8,991
Deaths (as Infiltrator):6,939
Deaths (to Infiltrators):4,009
KDR:1.29572
Kill Difference:2,052
Playtime:458.313 hours
Usage:23%
Score:4.487m
Score/min:163
Accuracy (listed only):32.025%
HSR (listed only):26.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,240
Deaths:874
KDR:1.419
Accuracy:20.642% D
HSR:11.613% D**
Sirius SX12
C--
Kills:1,165
Deaths:840
KDR:1.387
Accuracy:21.895% C--
HSR:10.815% D*
Solstice SF
C+
Kills:1,164
Deaths:1,375
KDR:0.847
Accuracy:23.403% C+
HSR:10.911% D--
Eridani SX5
C
Kills:1,162
Deaths:927
KDR:1.254
Accuracy:24.645% C
HSR:9.725% D**
VX6-7
C--
Kills:1,160
Deaths:914
KDR:1.269
Accuracy:21.955% C--
HSR:13.793% D*
NS-7 PDW
C
Kills:1,159
Deaths:878
KDR:1.320
Accuracy:23.354% C
HSR:11.303% D--
Thanatos VE70
C+
Kills:641
Deaths:542
KDR:1.183
Accuracy:38.319% C+
HSR:9.048% D**
Pandora VX25
C+
Kills:562
Deaths:581
KDR:0.967
Accuracy:39.416% C+
HSR:14.057% C
MKV Suppressed
D-
Kills:537
Deaths:680
KDR:0.790
Accuracy:21.233% D-
HSR:14.153% D-
NS Baron G5
C
Kills:480
Deaths:534
KDR:0.899
Accuracy:40.829% C
HSR:8.958% D*
NS-11C
C
Kills:456
Deaths:494
KDR:0.923
Accuracy:22.001% C
HSR:10.307% F
Deimos VA29
C-
Kills:337
Deaths:377
KDR:0.894
Accuracy:54.937% C-
HSR:11.276% D-
Zenith VX-5
C--
Kills:328
Deaths:409
KDR:0.802
Accuracy:21.318% D-
HSR:18.293% C--
NS Baron G5AE
C+
Kills:106
Deaths:175
KDR:0.606
Accuracy:46.697% C+
HSR:11.321% D
NSX Tanto
C
Kills:71
Deaths:131
KDR:0.542
Accuracy:24.296% C
HSR:19.718% D-
Kills:10,568
Deaths (as Light Assault):9,731
Deaths (to Light Assaults):4,708
KDR:1.08601
Kill Difference:837
Playtime:348.202 hours
Usage:17%
Score:4.621m
Score/min:221
Accuracy (listed only):29.663%
HSR (listed only):12.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,307
Deaths:546
KDR:2.394
Accuracy:20.267% D
HSR:14.002% D--
Sirius SX12
C--
Kills:1,165
Deaths:840
KDR:1.387
Accuracy:21.895% C--
HSR:10.815% D*
Eridani SX5
C
Kills:1,162
Deaths:927
KDR:1.254
Accuracy:24.645% C
HSR:9.725% D**
NS-7 PDW
C
Kills:1,159
Deaths:878
KDR:1.320
Accuracy:23.354% C
HSR:11.303% D--
NS-11A
D
Kills:1,151
Deaths:236
KDR:4.877
Accuracy:20.867% D
HSR:12.598% D*
Thanatos VE70
C+
Kills:641
Deaths:542
KDR:1.183
Accuracy:38.319% C+
HSR:9.048% D**
Pandora VX25
C+
Kills:562
Deaths:581
KDR:0.967
Accuracy:39.416% C+
HSR:14.057% C
MKV Suppressed
D-
Kills:537
Deaths:680
KDR:0.790
Accuracy:21.233% D-
HSR:14.153% D-
NS Baron G5
C
Kills:480
Deaths:534
KDR:0.899
Accuracy:40.829% C
HSR:8.958% D*
Deimos VA29
C-
Kills:337
Deaths:377
KDR:0.894
Accuracy:54.937% C-
HSR:11.276% D-
Equinox VE2
C--
Kills:315
Deaths:339
KDR:0.929
Accuracy:23.324% C--
HSR:8.254% F-
Terminus VX-9
D*
Kills:197
Deaths:230
KDR:0.857
Accuracy:19.450% D*
HSR:13.706% F
Corvus VA55
C-
Kills:165
Deaths:128
KDR:1.289
Accuracy:22.090% C-
HSR:16.364% D--
NS Baron G5AE
C+
Kills:106
Deaths:175
KDR:0.606
Accuracy:46.697% C+
HSR:11.321% D
Kills:9,284
Deaths (as Combat Medic):7,013
Deaths (to Combat Medics):2,819
KDR:1.32383
Kill Difference:2,271
Playtime:265.560 hours
Usage:13%
Score:3.000m
Score/min:188
Accuracy (listed only):29.809%
HSR (listed only):11.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:664
Deaths:532
KDR:1.248
Accuracy:41.485% C+
HSR:3.163% C--
Comet VM2
C*
Kills:660
Deaths:532
KDR:1.241
Accuracy:44.030% C+
HSR:4.545% C*
Blueshift VM5
C+
Kills:428
Deaths:209
KDR:2.048
Accuracy:19.490% C+
HSR:14.953% D*
Blueshift VM5
C+
Kills:346
Deaths:180
KDR:1.922
Accuracy:18.703% C+
HSR:15.896% D--
Cosmos VM3
C++
Kills:260
Deaths:137
KDR:1.898
Accuracy:16.744% C++
HSR:15% D--
Cosmos VM3
C++
Kills:201
Deaths:107
KDR:1.879
Accuracy:16.983% C++
HSR:11.940% F
Nebula VM20
C**
Kills:198
Deaths:139
KDR:1.424
Accuracy:19.910% C**
HSR:17.677% C--
Nebula VM20
B+
Kills:185
Deaths:139
KDR:1.331
Accuracy:19.944% B+
HSR:21.081% C++
NS-10 Burster
B+
Kills:112
Deaths:102
KDR:1.098
Accuracy:32.568% B+
HSR:8.929% B
NS-10 Burster
B
Kills:85
Deaths:103
KDR:0.825
Accuracy:31.893% B
HSR:5.882% C+
Vortex VM21
B**
Kills:61
Deaths:87
KDR:0.701
Accuracy:40.737% C+
HSR:6.557% B**
Vortex VM21
B+
Kills:61
Deaths:87
KDR:0.701
Accuracy:39.776% C+
HSR:4.918% B+
Kills:3,261
Deaths (as MAX Suit):1,177
Deaths (to MAX Suits):1,370
KDR:2.7706
Kill Difference:2,084
Playtime:153.284 hours
Usage:8%
Score:2.715m
Score/min:295
Accuracy (listed only):28.522%
HSR (listed only):10.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:204
V. Kills:24 N/A
Deaths:149
KDR:1.369
Accuracy:33.415% D--
KPH:14.700 D--
VKPH:1.700 D
Dual Photon Pods
D
Kills:152
V. Kills:34 434%
Deaths:45
KDR:3.378
Accuracy:40.481% D*
KPH:37.500 D
VKPH:8.400 D
Kills:356 (204 + 0)
Deaths:194
KDR:1.835
VKDR:0.299
Vehicle Kills:58
Kill Difference:162
Playtime:17.890 hours
Usage:1%
Score:0.154m
Score/min:143
Piloting Accuracy:33.415%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:132
V. Kills:10 N/A
Deaths:15
KDR:8.800
Accuracy:42.113% C+
KPH:475,200 U
VKPH:36,000 U
Kills:132 (0 + 132)
Deaths:15
KDR:8.800
VKDR:0.667
Vehicle Kills:10
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.044m
Score/min:1,311,030
Piloting Accuracy:N/A%
Gunner Accuracy:42.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,011
V. Kills:162 N/A
Deaths:86
KDR:11.756
Accuracy:43.592% D
KPH:32.400 D
VKPH:5.200 D-
L100 Python AP
C+
Kills:495
V. Kills:316 156%
Deaths:127
KDR:3.898
Accuracy:54.969% C+
KPH:21.700 D
VKPH:13.800 D
L100 Python HEAT
C+
Kills:284
V. Kills:71 394%
Deaths:48
KDR:5.917
Accuracy:40.810% D*
KPH:27.600 C+
VKPH:6.900 D--
Skyguard
D-
Kills:106
V. Kills:103 102%
Deaths:50
KDR:2.120
Accuracy:29.792% C++
KPH:6.700 D--
VKPH:6.500 D-
Kills:1,896 (1,896 + 0)
Deaths:311
KDR:6.096
VKDR:2.096
Vehicle Kills:652
Kill Difference:1,585
Playtime:80.164 hours
Usage:4%
Score:0.980m
Score/min:204
Driving Accuracy:29.792%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:214
V. Kills:28 N/A
Deaths:45
KDR:4.756
Accuracy:42.098% D--
KPH:16.400 D**
VKPH:2.100 D**
Supernova FPC
C+
Kills:191
V. Kills:176 108%
Deaths:76
KDR:2.513
Accuracy:53.988% C+
KPH:16.700 D
VKPH:15.300 C+
Saron HRB
D
Kills:107
V. Kills:60 175%
Deaths:25
KDR:4.280
Accuracy:37.343% D
KPH:19.100 D
VKPH:10.700 D
E540 Halberd
C+
Kills:86
V. Kills:38 221%
Deaths:17
KDR:5.059
Accuracy:46.798% C+
KPH:22.700 D
VKPH:10 D--
Proton II PPA
B+
Kills:86
V. Kills:3 N/A
Deaths:11
KDR:7.818
Accuracy:25.941% C**
KPH:72.900 B+
VKPH:2.500 D
Kills:684 (405 + 279)
Deaths:174
KDR:3.931
VKDR:1.753
Vehicle Kills:305
Kill Difference:510
Playtime:35.114 hours
Usage:2%
Score:0.542m
Score/min:257
Driving Accuracy:53.988%
Gunner Accuracy:25.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:128
V. Kills:9 N/A
Deaths:15
KDR:8.533
Accuracy:18.782% C++
KPH:27.400 D--
VKPH:1.900 D
M60-G Bulldog
D
Kills:85
V. Kills:17 472%
Deaths:16
KDR:5.313
Accuracy:31.162% D
KPH:21.500 D-
VKPH:4.300 D
M40 Fury
D--
Kills:60
V. Kills:10 N/A
Deaths:10
KDR:6
Accuracy:25.983% D*
KPH:26.800 D--
VKPH:4.500 D--
Kills:273 (0 + 273)
Deaths:41
KDR:6.659
VKDR:0.878
Vehicle Kills:36
Kill Difference:232
Playtime:10.861 hours
Usage:1%
Score:0.081m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:25.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,3121,3075462.394B+1.0220.267%D14.002%D--19.1DN/A10368.4h12B+59.1C++
Serpent VE92 1,2411,2408741.419B0.0520.642%D11.613%D**13.7DN/A5790.5h13.5C++65.5C+
Sirius SX12 1,1671,1658401.387B0.0221.895%C--10.815%D*21.4CN/A8754.5h13.1B+59.7C*
Solstice SF 1,1851,1641,3750.847C+0.5223.403%C+10.911%D--13.6C-N/A5385.3h13.4C+57.1C++
Eridani SX5 1,1651,1629271.254C++0.1224.645%C9.725%D**19.9DN/A10958.3h12.7C+51.7C+
VX6-7 1,1691,1609141.269C++0.1021.955%C--13.793%D*20.2C-N/A8657.4h13.7C+62.3C+
NS-7 PDW 1,1641,1598781.32B+0.0523.354%C11.303%D--21.9CN/A9453h14.3C**61.1C*
V10 1,1591,1581836.328A+4.9655.261%A*84.542%B*15.4D-N/A6175.4h2.2C*3.9B*
NS-11A 1,1521,1512364.877M*3.5120.867%D12.598%D*18.3DN/A8863h12.6B+60.4C++
Lasher X2 1,0631,0551,1290.934C+0.4427.297%C*1.706%D*19.9DN/A7453h19.7C++72.3B
L100 Python HESH 1,1731,0118611.756C+10.3843.592%D1.484%C+32.4D5.2D-17331.2h3.2B7.3C++
C-4 9887503961.894B0.5222.555%DN/A76.5C+24.3C7989.8h1.4C**6.3C+
Proximity Mine 7117101195.966B++4.5941.71%C+N/A136.5BN/A5135.2h1.7B++4.1B+
Comet VM2 9616645321.248B+0.1241.485%C+3.163%C--9.8C+4.4C++8768.1h22.6C++54.6C++
Comet VM2 9646605321.241C**0.1344.03%C+4.545%C*9.8C4.5C7667.2h24.3B55.2B
Thanatos VE70 6446415421.183B+0.1938.319%C+9.048%D**17.7C--N/A7036.3h5.5C14.4C+
NS Decimator 7426196990.886C+0.4952.536%D--3.231%B*22.3D4.4D**16327.7h4B+7.5C**
VX29 Polaris 5825814741.226C+0.1519.85%D13.253%D**22.8DN/A8725.5h12.9C+65C+
Parallax VX3 573573906.367B**5.0048.568%A+86.038%B**22.9CN/A10625h1.8B*3.8B*
Pandora VX25 5675625810.967C+0.4039.416%C+14.057%C24.9C-N/A9622.6h5.5D14C+
MKV Suppressed 5415376800.79C0.5821.233%D-14.153%D-12.8D-N/A4341.8h17.3C-81.3C
Orion VS54 5155124681.094C+0.2820.103%C+15.625%D*23CN/A15822.3h12.6C**62.8C*
L100 Python AP 8114951273.898C+2.5354.969%C+5.859%A++21.6D13.8D27222.9h6.8C+12.4C+
Pulsar LSW 4894863851.262C+0.1117.997%D--13.786%D**18.4D-N/A8526.4h12.6C++70.2C
NS Baron G5 4814805340.899C0.4740.829%C8.958%D*19DN/A7425.3h5.6D13.8C+
Frag Grenade 4674601460N/A458.6336.178%D*N/A657.1B++10C*21000.7h2.8B**7.6B+
Beamer VS3 4584585130.893C*0.4827.851%C++14.411%D--16.1C-N/A8128.4h9.2C*33C++
NS-11C 4604564940.923C+0.4522.001%C10.307%F16.2C-N/A6628.2h13.9C**63C*
NS-15M1 4434383641.203C+0.1720.724%C17.123%D21.3DN/A10620.6h14.9C--72C+
Blueshift VM5 4334282092.048C+0.6819.49%C+14.953%D*21.9DN/A8419.5h15.4B79C**
NS-44 Commissioner 4054035220.772C+0.6032.082%C--10.422%F20C--N/A8120.2h4C+12.4C+
Ghost 4044022191.836C0.4641.865%B+66.667%C+17.3D-N/A6123.2h2.6C6.3C++
Blueshift VM5 3483461801.922C+0.5518.703%C+15.896%D--20.6DN/A8116.8h16.1C++85.8C++
Spear Anti-Vehicle Phalanx Turret 4653372712.481B*11.1135.564%D-5.045%B+32.4C12.3D-28810.4h7.1B++20C**
Deimos VA29 3413373770.894C0.4854.937%C-11.276%D-18D-N/A5418.7h3.5D**6.4D
Zenith VX-5 3323284090.802C0.5721.318%D-18.293%C--13D-N/A5125.2h15.5C--72.5C-
NS-30 Vandal 3293262681.216C0.1627.772%D-15.337%D*18.6D-N/A6917.5h5.5C**19.9C+
Equinox VE2 3203153390.929C0.4423.324%C--8.254%F-16DN/A6319.7h13.5C+57.9C+
Nyx VX31 3093081601.925C+0.5531.64%C27.273%C12.1D--N/A4325.4h7D22C-
Artemis VX26 2972962871.031C0.3423.575%D12.5%D**23.1C--N/A8012.8h12.2C++51.7C+
L100 Python HEAT 355284485.917B4.5540.81%D*2.465%C+27.6C+6.9D--22410.3h4.8B++11.6C**
Tank Mine 4342631152.287C+0.9225.275%DN/A82.2C--53.4C10783.2h1.7B+6.9C
Hades VSH4 3282613760.694C**0.6859.691%D*2.299%C+15.6C+4D10716.7h5.8B**9.7B*
Cosmos VM3 2602601371.898C+0.5316.744%C++15%D--17.3D-N/A6815h14.3C+85.7C*
MANA Anti-Vehicle Turret 4782551102.318C+0.9554.54%C+3.922%B2550C+2230C781640.1h11D--20.1C--
S1 3032552031.256B**0.1253.539%C3.922%B++26.3C++4.9D--3629.7h4.4B**8.1B*
Blackheart 2292272041.113C+0.2651.296%B55.507%A++7.4D-N/A2330.5h2.4B4.8B+
NS-61 Emissary 2212212590.853C++0.5230.313%C**17.195%C++10.4DN/A3121.3h12.9C**42.6B+
Supernova VPC 242214454.756D3.3842.098%D--1.869%B+16.3D**2.1D**10313.1h4D9.5D
Manticore SX40 2072072250.92C+0.4527.89%C10.628%D**21.6CN/A869.6h6.8B+24.4B+
Light PPA 2282041491.369C-0.0033.415%D--N/A14.8D--1.7D8313.8h15.4C+46.1C+
Cosmos VM3 2022011071.879C++0.5116.983%C++11.94%F15.8D-N/A6512.7h15.3C+89.9C*
Nebula VM20 1991981391.424C0.0519.91%C**17.677%C--23.9C--N/A1108.3h23.5F118.1C
Terminus VX-9 2001972300.857C-0.5119.45%D*13.706%F19.3DN/A7110.2h14.3C--73.4D
Supernova FPC 367191762.513C-1.1453.988%C+5.236%A*16.6D15.3C+36711.5h7.2D-13.3D
Nebula VM20 1861851391.331C0.0419.944%B+21.081%C++22.3DN/A1028.3h25.3F--127C-
Corvus VA55 1681651281.289C**0.0822.09%C-16.364%D--18.5C--N/A1038.9h10.5B*47.3B
Dual Photon Pods 186152453.378C2.0140.481%D*1.316%C++37.1D8.3D3484.1h30.7D75.8D-
L105 Zephyr 142132158.8C+7.4342.113%C+N/A1320U100U4370100.1h4.6B**10.9B++
M12 Kobalt 137128158.533C7.1618.782%C++3.906%T27.2D--1.9D1084.7h26.1D--139.2C+
Spiker 1171161410.823C+0.5528.365%C+9.483%F10.9D-N/A4810.6h9.8C+34.5C+
NS-10 Burster 1951121021.098C**0.2732.568%B+8.929%B4.9C3.6C++9122.8h145.3C+446.2C**
Saron HRB 167107254.28C+2.9137.343%D1.869%B19.1D10.7D3575.6h19.8B+52.9C++
NS Baron G5AE 1071061750.606D0.7746.697%C+11.321%D13.6D--N/A437.8h5.9D**12.6C+
Skyguard 209106502.12C0.7529.792%C++N/A6.7D--6.5D-15315.8h189.8D**636.9D-
Phaseshift VX-S 105105492.143C0.7739.525%B+84.762%B++10D*N/A4610.5h2.5B+6.4B+
The Slasher 108946,6350.014D1.3622.581%D-8.511%C0.3C-N/A1328.7h2.8D12.5C
Force-Blade 1349110,3560.009C-1.3636.078%B+N/A0.1DN/A1831h3.7D10.1C*
Cerberus 90891320.674C0.7027.55%D10.112%D**16.8DN/A735.3h6.8C24.7C
Anti-Vehicle Grenade 9588188N/A86.6349.003%CN/A293.3C23.3D-17240.3h5.9C+12C++
NSX Tomoe 89881390.633D0.7425.237%D-20.455%F13.1D--N/A516.7h17D67.2D
E540 Halberd 12486175.059C3.6946.798%C+2.326%C+22.6D-10D--2933.8h6.4C13.6C+
Sticky Grenade 8686186N/A84.6340.12%D*N/A430D--N/A16380.2h3.1D7.8D-
Proton II PPA 8986117.818C6.4525.941%C**N/A71.7B+2.5D3141.2h9.1B34.9B+
NS-10 Burster 148851030.825C0.5531.893%B5.882%C+3.8D2.8D8222.2h186.9D-586.1C+
M60-G Bulldog 10285165.313C++3.9431.162%D1.176%D*21.3D-4.3D1344h7.3C++23.5C+
Ursa 8483511.627B+0.2617.344%D-22.892%C+24.4C--N/A1573.4h10.9C**62.6C+
Lancer VS22 180832140.388C--0.9868.94%B**N/A6.7D-7.8D-15912.4h27.7C++40.1C*
NS Annihilator 169801510.53C+0.8480.057%C+N/A5.5D--6.1D12414.5h14.1D17.6D
NS-AM7 Archer 92772240.344C1.0348.456%D**23.377%B++4.6C--N/A2916.6h16.7B+34.5C++
SVA-88 7777601.283C0.0917.63%D*19.481%D-20.3D-N/A1803.8h13.3C75.5D
NS-44L Blackhand 75751230.61C-0.7632.329%D--16%F-11.2DN/A326.7h4.3C*13.3C+
NSX Tanto 72711310.542D0.8324.296%C19.718%D-9.2D-N/A217.7h18.3C--75.5C
MANA Anti-Personnel Turret 6867341.971N/A0.6014.002%UN/A670U10U2820900.1h26.3T*187.8T*
NS-357 Underboss 6666800.825C+0.5533.126%C-4.545%F-8.4D--N/A457.9h4.8C-14.6C
Vortex VM21 13061870.701C0.6740.737%C+6.557%B**3.7D-4.2C6516.4h60.4C+148.2C++
Vortex VM21 13661870.701C0.6739.776%C+4.918%B+3.7D--4.6C--6916.3h57.7C145.1C+
Heartstring 6060601C+0.3743.137%C+55%A*8.5D-N/A247.1h2.2B5.1B+
M40 Fury 7060106C+4.6325.983%D*N/A27.3D--4.5D--1402.2h12.1B46.6C
Aspis Anti-Aircraft Phalanx Turret 11555143.929C*2.5622.659%C1.818%C6.8D7.4D2178.1h174C767.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter142,2202.7h
NS Patriot Flare Gun12590.4h
Restoration Kit308671.3h
Nano-Armor Kit193286,29122.1h
Spawn Beacon42470.6h
Anti-Vehicle MANA Turret274062.7h
Spitfire Auto-Turret0780.1h
Nanite Revive Grenade03640.1h
Medical Applicator14888,31916.1h
Deconstruction Tool08020.1h
Ammunition Package208891.1h
Medical Kit141491h
Anti-Infantry MANA Turret51070.5h
Recon Detection Device406,1069.2h
Shield Recharging Field206590.4h

Check the help document for the dictionary if you want to learn more about words used here.


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