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Deputy Grunt Mizst[BLTZ] Mizst
NC BR 43

KDR: 2.87

Score: 31.1m

Last Seen: Apr 4th, 2019 5:03 PM
- OFFLINE - 381.6 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Cobalt - Outfit Leader of Blatz[BLTZ] Blatz
NC outfit on Cobalt

Members: 0
Level Progress (to 44): 33%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC15 Phoenix L100 Python AP C75 Viper Bouncing Betty Sticky Grenade Razor GD-23 AF-4A Bandit
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 1825TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.038%18.697%41226100915,5802.155810.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.87%0.185C++-0.309C-1.461FHEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.226C++12.80.108C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.335%1.979%1264610298,642678182812.7463472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.308%-1.225D*-0.403C--0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.194C++8.80.296C*22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.327%9.744%2921033195410570.474453336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.002%-1.748F-1.348A0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.279C*14.80.625B+70.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.376%65.828%29510301,70974492.29704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%0.053C+-0.085C+0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.312C*2.40.244C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.038%11.828%293103246573720.630936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%-0.199C-0.54D0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**3.20.342C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blatz[BLTZ] Blatz
NC outfit on Cobalt

Members: 0
31.1m282.2%265 (15.9k)182 (10.9k)2.8702944,61015,5423.5307643 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035229312.585%11.527%14510:5915

6% Combat Medic55% Engineer13% Heavy Assault8% Infiltrator7% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2014 10:08 AMAug 12th, 2016 10:19 PMApr 19th, 2019 9:43 AM (24h) (PST)Apr 4th, 2019 1:16 PM (16d) (PST)Apr 4th, 2019 1:03 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
418893290.2620.0910.0300.8430.037217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0645,36819,696165251210,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2837.3h/118.2d 10,265 5,142 19,742 143.4k 5,307 10,761 6,223 71.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:697
Deaths:416
KDR:1.675
Accuracy:18.787% D*
HSR:15.925% D*
EM6
C
Kills:659
Deaths:276
KDR:2.388
Accuracy:18.628% D
HSR:21.851% C
NC05 Jackhammer
C
Kills:595
Deaths:431
KDR:1.381
Accuracy:33.157% D*
HSR:13.782% C
EM1
D
Kills:216
Deaths:133
KDR:1.624
Accuracy:13.804% D**
HSR:16.667% D
NC6 Gauss SAW
B**
Kills:183
Deaths:47
KDR:3.894
Accuracy:15.700% D
HSR:30.055% B**
NC6S Gauss SAW S
C-
Kills:78
Deaths:90
KDR:0.867
Accuracy:15.947% D**
HSR:20.513% C-
Kills:2,428
Deaths (as Heavy Assault):1,393
Deaths (to Heavy Assaults):4,229
KDR:1.743
Kill Difference:1,035
Playtime:371.648 hours
Usage:13%
Score:3.640m
Score/min:163
Accuracy (listed only):19.337%
HSR (listed only):19.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C**
Kills:1,373
Deaths:1,200
KDR:1.144
Accuracy:23.814% C+
HSR:21.923% C**
AF-4A Bandit
D-
Kills:1,239
Deaths:1,023
KDR:1.211
Accuracy:20.161% D*
HSR:17.353% D-
AC-X11
C+
Kills:1,181
Deaths:458
KDR:2.579
Accuracy:22.858% C
HSR:20.576% C+
19A Fortuna
C
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:25.552% C
HSR:15.727% D-
GD-7F
C++
Kills:1,159
Deaths:525
KDR:2.208
Accuracy:24.868% C++
HSR:17.688% C-
Blitz GD-10
C-
Kills:1,159
Deaths:1,032
KDR:1.123
Accuracy:20.841% D
HSR:13.891% C-
NS-11C
C+
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:19.679% D-
HSR:18.653% C+
AF-19 Mercenary
C
Kills:1,143
Deaths:942
KDR:1.213
Accuracy:20.125% C
HSR:19.248% C
MGR-S1 Gladius
C+
Kills:645
Deaths:485
KDR:1.330
Accuracy:26.041% C+
HSR:17.830% D
AF-4 Cyclone
C+
Kills:536
Deaths:466
KDR:1.150
Accuracy:24.717% C+
HSR:13.993% D
LA39 Bruiser
D
Kills:202
Deaths:131
KDR:1.542
Accuracy:53.037% D
HSR:9.406% D--
Mauler S6
C
Kills:202
Deaths:149
KDR:1.356
Accuracy:34.393% D
HSR:13.366% C
MKV Suppressed
B*
Kills:102
Deaths:42
KDR:2.429
Accuracy:30.008% B*
HSR:10.784% D**
AF-57 Piston
C*
Kills:61
Deaths:59
KDR:1.034
Accuracy:36.783% C
HSR:14.754% C*
Kills:11,330
Deaths (as Light Assault):7,852
Deaths (to Light Assaults):3,176
KDR:1.44294
Kill Difference:3,478
Playtime:207.688 hours
Usage:7%
Score:1.663m
Score/min:133
Accuracy (listed only):27.348%
HSR (listed only):16.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C**
Kills:1,373
Deaths:1,200
KDR:1.144
Accuracy:23.814% C+
HSR:21.923% C**
AF-4A Bandit
D-
Kills:1,239
Deaths:1,023
KDR:1.211
Accuracy:20.161% D*
HSR:17.353% D-
AC-X11
C+
Kills:1,181
Deaths:458
KDR:2.579
Accuracy:22.858% C
HSR:20.576% C+
19A Fortuna
C
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:25.552% C
HSR:15.727% D-
GD-7F
C++
Kills:1,159
Deaths:525
KDR:2.208
Accuracy:24.868% C++
HSR:17.688% C-
NS-11C
C+
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:19.679% D-
HSR:18.653% C+
AF-19 Mercenary
C
Kills:1,143
Deaths:942
KDR:1.213
Accuracy:20.125% C
HSR:19.248% C
Warden
B++
Kills:556
Deaths:263
KDR:2.114
Accuracy:25.419% C
HSR:28.957% B++
LA39 Bruiser
D
Kills:202
Deaths:131
KDR:1.542
Accuracy:53.037% D
HSR:9.406% D--
Mauler S6
C
Kills:202
Deaths:149
KDR:1.356
Accuracy:34.393% D
HSR:13.366% C
MGR-M1 Bishop
B
Kills:112
Deaths:81
KDR:1.383
Accuracy:35.323% B
HSR:27.679% C
AF-57 Piston
C*
Kills:61
Deaths:59
KDR:1.034
Accuracy:36.783% C
HSR:14.754% C*
Kills:9,556
Deaths (as Engineer):6,171
Deaths (to Engineers):2,741
KDR:1.54853
Kill Difference:3,385
Playtime:1,550.234 hours
Usage:55%
Score:17.821m
Score/min:192
Accuracy (listed only):28.501%
HSR (listed only):18.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,159
Deaths:1,032
KDR:1.123
Accuracy:20.841% D
HSR:13.891% C-
NC9 A-Tross
C*
Kills:766
Deaths:406
KDR:1.887
Accuracy:26.265% C*
HSR:20.235% D
MGR-S1 Gladius
C+
Kills:645
Deaths:485
KDR:1.330
Accuracy:26.041% C+
HSR:17.830% D
AF-4 Cyclone
C+
Kills:536
Deaths:466
KDR:1.150
Accuracy:24.717% C+
HSR:13.993% D
GR-22
D--
Kills:300
Deaths:311
KDR:0.965
Accuracy:17.471% D**
HSR:12% D--
LA39 Bruiser
D
Kills:202
Deaths:131
KDR:1.542
Accuracy:53.037% D
HSR:9.406% D--
Mauler S6
C
Kills:202
Deaths:149
KDR:1.356
Accuracy:34.393% D
HSR:13.366% C
Carnage AR
C-
Kills:188
Deaths:108
KDR:1.741
Accuracy:22.666% C-
HSR:11.702% D*
NC1 Gauss Rifle
B+
Kills:160
Deaths:79
KDR:2.025
Accuracy:24.826% B+
HSR:22.500% C*
MKV Suppressed
B*
Kills:102
Deaths:42
KDR:2.429
Accuracy:30.008% B*
HSR:10.784% D**
Gauss Rifle S
D
Kills:95
Deaths:47
KDR:2.021
Accuracy:15.547% F-
HSR:15.790% D
AF-57 Piston
C*
Kills:61
Deaths:59
KDR:1.034
Accuracy:36.783% C
HSR:14.754% C*
Kills:4,416
Deaths (as Combat Medic):3,315
Deaths (to Combat Medics):1,408
KDR:1.33213
Kill Difference:1,101
Playtime:179.693 hours
Usage:6%
Score:2.644m
Score/min:245
Accuracy (listed only):27.716%
HSR (listed only):14.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C--
Kills:1,196
Deaths:114
KDR:10.491
Accuracy:35.580% C--
HSR:61.037% D
Blitz GD-10
C-
Kills:1,159
Deaths:1,032
KDR:1.123
Accuracy:20.841% D
HSR:13.891% C-
MGR-S1 Gladius
C+
Kills:645
Deaths:485
KDR:1.330
Accuracy:26.041% C+
HSR:17.830% D
AF-4 Cyclone
C+
Kills:536
Deaths:466
KDR:1.150
Accuracy:24.717% C+
HSR:13.993% D
NS-AM7 Archer
B**
Kills:305
Deaths:161
KDR:1.894
Accuracy:51.909% D-
HSR:27.213% B**
LA3 Desperado
D
Kills:245
Deaths:213
KDR:1.150
Accuracy:24.627% D
HSR:9.388% F
NC14 Bolt Driver
B+
Kills:171
Deaths:62
KDR:2.758
Accuracy:35.240% C+
HSR:78.363% B+
EM4 Longshot
C+
Kills:162
Deaths:6
KDR:27
Accuracy:34.707% D
HSR:77.778% C+
Impetus
B
Kills:136
Deaths:33
KDR:4.121
Accuracy:35.817% C**
HSR:30.882% B
AF-8 RailJack
D
Kills:116
Deaths:5
KDR:23.200
Accuracy:31.651% D
HSR:66.379% D-
NS-61 Emissary
C-
Kills:114
Deaths:68
KDR:1.676
Accuracy:22.705% D-
HSR:14.035% C-
MKV Suppressed
B*
Kills:102
Deaths:42
KDR:2.429
Accuracy:30.008% B*
HSR:10.784% D**
NC08 Mag-Scatter
C+
Kills:72
Deaths:60
KDR:1.200
Accuracy:28.136% F--
HSR:15.278% C+
NSX Daimyo
C++
Kills:64
Deaths:9
KDR:7.111
Accuracy:42.697% C++
HSR:90.625% D--
Kills:5,023
Deaths (as Infiltrator):2,756
Deaths (to Infiltrators):2,030
KDR:1.82257
Kill Difference:2,267
Playtime:218.470 hours
Usage:8%
Score:1.735m
Score/min:132
Accuracy (listed only):31.763%
HSR (listed only):37.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:35.382% C++
HSR:11.969% D-
NCM2 Falcon
C+
Kills:866
Deaths:299
KDR:2.896
Accuracy:35.240% C-
HSR:4.503% C+
NCM1 Scattercannon
B+
Kills:721
Deaths:313
KDR:2.304
Accuracy:40.188% B
HSR:17.198% B+
NCM3 Raven
C+
Kills:621
Deaths:159
KDR:3.906
Accuracy:34.193% D
HSR:2.576% C+
NCM3 Raven
D
Kills:602
Deaths:159
KDR:3.786
Accuracy:34.370% D
HSR:1.495% D-
AF-23 Grinder
C*
Kills:480
Deaths:179
KDR:2.682
Accuracy:39.436% C*
HSR:14.583% C--
NCM2 Falcon
C++
Kills:473
Deaths:270
KDR:1.752
Accuracy:36.914% C-
HSR:4.863% C++
AF-34 Mattock
C+
Kills:332
Deaths:84
KDR:3.952
Accuracy:31.984% C+
HSR:12.048% D--
AF-34 Mattock
C+
Kills:309
Deaths:84
KDR:3.679
Accuracy:36.140% C+
HSR:17.476% C+
AF-41 Hacksaw
B++
Kills:140
Deaths:41
KDR:3.415
Accuracy:39.293% B++
HSR:17.143% B+
AF-41 Hacksaw
B*
Kills:124
Deaths:41
KDR:3.024
Accuracy:37.815% B*
HSR:10.484% D*
NS-20 Gorgon
C-
Kills:102
Deaths:44
KDR:2.318
Accuracy:20.957% C-
HSR:11.765% D*
NS-20 Gorgon
C**
Kills:97
Deaths:44
KDR:2.205
Accuracy:20.704% C--
HSR:20.619% C**
NS-10 Burster
C-
Kills:94
Deaths:29
KDR:3.241
Accuracy:26.622% C-
HSR:1.064% D*
NCM1 Scattercannon
C*
Kills:92
Deaths:23
KDR:4
Accuracy:36.981% C*
HSR:15.217% C+
NS-10 Burster
C-
Kills:86
Deaths:36
KDR:2.389
Accuracy:26.353% C-
HSR:0% F
Kills:6,292
Deaths (as MAX Suit):1,119
Deaths (to MAX Suits):1,431
KDR:5.62288
Kill Difference:5,173
Playtime:228.547 hours
Usage:8%
Score:3.563m
Score/min:260
Accuracy (listed only):33.286%
HSR (listed only):10.188%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,681
V. Kills:456 N/A
Deaths:140
KDR:26.293
Accuracy:45.034% C
KPH:41.300 C-
VKPH:5.100 D-
L100 Python AP
C+
Kills:1,718
V. Kills:642 267%
Deaths:106
KDR:16.208
Accuracy:49.828% D
KPH:30.400 C+
VKPH:11.400 D*
C75 Viper
C++
Kills:1,609
V. Kills:185 N/A
Deaths:131
KDR:12.282
Accuracy:24.193% D**
KPH:30.300 C++
VKPH:3.500 D--
L100 Python HEAT
C+
Kills:1,097
V. Kills:215 N/A
Deaths:64
KDR:17.141
Accuracy:36.725% D**
KPH:30.500 C+
VKPH:6 D*
Skyguard
D
Kills:322
V. Kills:256 125%
Deaths:30
KDR:10.733
Accuracy:23.760% D-
KPH:9.400 D
VKPH:7.400 D
Kills:8,427 (8,427 + 0)
Deaths:471
KDR:17.892
VKDR:3.724
Vehicle Kills:1,754
Kill Difference:7,956
Playtime:269.111 hours
Usage:9%
Score:1.920m
Score/min:119
Driving Accuracy:23.760%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:215
V. Kills:74 287%
Deaths:37
KDR:5.811
Accuracy:34.834% D*
KPH:20.300 C+
VKPH:7 C--
Kills:215 (215 + 0)
Deaths:37
KDR:5.811
VKDR:2
Vehicle Kills:74
Kill Difference:178
Playtime:10.600 hours
Usage:0%
Score:0.104m
Score/min:163
Driving Accuracy:34.834%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:113
V. Kills:4 N/A
Deaths:3
KDR:37.667
Accuracy:15.759% C
KPH:36.100 D
VKPH:1.300 D-
M60-G Bulldog
C-
Kills:82
V. Kills:10 N/A
Deaths:14
KDR:5.857
Accuracy:29.908% C-
KPH:21.200 C-
VKPH:2.600 D-
Kills:195 (0 + 195)
Deaths:17
KDR:11.471
VKDR:0.824
Vehicle Kills:14
Kill Difference:178
Playtime:6.999 hours
Usage:0%
Score:0.049m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:29.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,1373,68114026.293A++23.4245.034%C2.825%A41.4C-5.1D-12689h3.3C++7.2C++
NC15 Phoenix 4,0772,34117813.152U10.2859.117%B*N/A18.7B+13.9C**134124.9h9B+15.2B*
L100 Python AP 2,3601,71810616.208A**13.3449.828%DN/A30.4C+11.4D*14256.5h5.2B+10.5B
C75 Viper 1,7941,60913112.282A**9.4124.193%D**N/A30.2C++3.5D--9353.2h6A24.6B++
Bouncing Betty 1,5211,5212177.009B*4.1446.906%B+N/A139.5B+N/A40610.9h1.8B+3.9B+
Sticky Grenade 1,4421,43511435N/A1,432.1364.722%AN/A1793.8A++8.8C48570.8h1.3B**2.1B*
Razor GD-23 1,3811,3731,2001.144C**1.7323.814%C+21.923%C**12.1DN/A32113.3h13.7C+57.6C++
AF-4A Bandit 1,2441,2391,0231.211C+1.6620.161%D*17.353%D-6.7D*N/A18184.6h12C+59.3C-
SAS-R 1,2021,19611410.491M+7.6235.58%C--61.037%D29.2C-N/A7941h2.4C+6.6C+
AC-X11 1,1861,1814582.579A++0.2922.858%C20.576%C+11.8DN/A3199.7h10.9C+47.5C+
19A Fortuna 1,1811,1707421.577C*1.2925.552%C15.727%D-9D*N/A21129.8h12.2D-47.8C--
GD-7F 1,1671,1595252.208A0.6624.868%C++17.688%C-11.6DN/A3399.5h13.5C++54.5C*
Blitz GD-10 1,1691,1591,0321.123C++1.7520.841%D13.891%C-10.1D-N/A27114.8h15.4C++73.9C+
NS-11C 1,1601,1585981.936B**0.9319.679%D-18.653%C+10.7DN/A29108.2h14.8C++75.1C+
AF-23 Grinder 1,1541,1534332.663C++0.2135.382%C++11.969%D-21.8DN/A6053h6C**16.9B+
AF-19 Mercenary 1,1501,1439421.213B+1.6620.125%C19.248%C9.9DN/A35115.3h11.8B+58.8C**
L100 Python HEAT 1,3121,0976417.141A++14.2736.725%D**2.461%C+30.5C+6D*11236h3.9B**10.6B+
NCM2 Falcon 1,1448662992.896A++0.0335.24%C-4.503%C+15B4.8C++7757.8h8.3B++23.4B+
Frag Grenade 8077971797N/A794.1360.639%A*N/A724.5B**9.1C*23561.1h3.1B++5B**
NC9 A-Tross 7807664061.887B++0.9826.265%C*20.235%D11.3D*N/A2968h12.8D*48.6C
NCM1 Scattercannon 7257213132.304B+0.5740.188%B17.198%B+19CN/A5638h7B+17.5B+
Spear Anti-Vehicle Phalanx Turret 1,0247073222.094A**19.2241.292%C+3.536%C29.5C-13.2D22924h7.6B18.5B+
LA1 Anchor 7046974161.675C+1.2018.787%D*15.925%D*11.9D*N/A3858.5h10.7C+57C-
EM6 6686592762.388B+0.4818.628%D21.851%C11.4D*N/A3458h14.2D76.5C
MGR-S1 Gladius 6586454851.33C++1.5426.041%C+17.83%D9.9D-N/A3065h12.8C-49.2C+
NCM3 Raven 9646211593.906S1.0434.193%D2.576%C+9.8C*5.4C+8763.6h26.5B+77.4C*
NCM3 Raven 9686021593.786S0.9234.37%D1.495%D-9.5C+5.8C+9063.6h28.7C++83.4C+
NC05 Jackhammer 6035954311.381C*1.4933.157%D*13.782%C15.2D--N/A5539.2h4.1B++12.4C+
Warden 5605562632.114B**0.7625.419%C28.957%B++6.6D-N/A1784.2h14D--55C--
AF-4 Cyclone 5415364661.15C+1.7224.717%C+13.993%D7.9D--N/A2967.6h11.1C++45C*
C-4 5974912202.232B+0.6429.238%B+N/A68.2C14.7D--5347.2h1.5C++5.1B+
AF-23 Grinder 4834801792.682C++0.1939.436%C*14.583%C--23.6DN/A7920.3h6.8C++17.3B
NCM2 Falcon 6324732701.752A1.1236.914%C-4.863%C++8.5C-2.8D5155.9h15.5C++42.1C++
Shrike 3933472951.176B**1.6958.053%C*2.594%C+29.4B+3.9D*23311.8h4.3A7.5B**
AF-34 Mattock 332332843.952C**1.0831.984%C+12.048%D--27.2DN/A9912.2h6.5C20.2C+
Skyguard 5783223010.733M**7.8623.76%D-N/A9.4D7.4D11034.4h126.1C+530.7C
AF-34 Mattock 313309843.679C**0.8136.14%C+17.476%C+25.3D-N/A8712.2h7.9D21.9C+
NS-AM7 Archer 3303051611.894M*0.9851.909%D-27.213%B**10.5B*N/A6129.1h8.1B**15.6B**
GR-22 3003003110.965C+1.9117.471%D**12%D--6.9D*N/A2343.5h14.7C84.3D-
Hawk GD-68 3352651661.596A++1.2762.229%C+3.019%C*19.2B+5.1D-15213.8h5.6B**9B**
LA3 Desperado 2472452131.15C**1.7224.627%D9.388%F5.6D*N/A1743.4h8.3B+33.6C++
Tank Mine 355244288.714M++5.8432.992%C+N/A221.8A**100.9A20391.1h1.6B+4.8B*
EM1 2192161331.624B+1.2513.804%D**16.667%D10D*N/A4021.5h17C123.3D--
Titan-150 HEAT 289215375.811C**2.9434.834%D*3.721%B+20.3C+7C--16310.6h4B++11.5C++
LA39 Bruiser 2032021311.542B1.3353.037%D9.406%D--11.7D*N/A4217.3h2.2B+4.2C++
Mauler S6 2022021491.356B+1.5134.393%D13.366%C13.2DN/A5515.3h3.8B*11.1B+
Carnage AR 1911881081.741B1.1322.666%C-11.702%D*8.9D--N/A3621.1h16D70.8C
MANA Anti-Personnel Turret 186185862.151N/A0.7216.501%UN/A1850U10U4438400.1h24.9T*150.8T*
NC6 Gauss SAW 184183473.894M+1.0215.7%D30.055%B**13.3DN/A13313.8h10.1C*64.3C+
NS Decimator 2091821061.717B*1.1563.771%B1.099%D-37.1C*5.5D*2414.9h4B+6.3B++
NC14 Bolt Driver 171171622.758B+0.1135.24%C+78.363%B+18.4CN/A1129.3h2.5B7B
EM4 Longshot 162162627S24.1334.707%D77.778%C+29.5C+N/A1135.5h2.1C**6C+
NC1 Gauss Rifle 161160792.025B**0.8524.826%B+22.5%C*13.1DN/A8212.2h15.4D62.1C++
Mag-Cutter 2061599,4070.017C+2.8531.653%C**1.258%D-0.1D-N/A01384.8h3.9D-12.5C+
AF-41 Hacksaw 143140413.415B+0.5439.293%B++17.143%B+21.9DN/A1146.4h9.3D--23.7C++
Impetus 137136334.121A++1.2535.817%C**30.882%B13.7D*N/A339.9h5.3C--14.9C+
AF-41 Hacksaw 125124413.024C*0.1537.815%B*10.484%D*19.4DN/A996.4h9.9D**26.3C+
MANA Anti-Vehicle Turret 226118373.189B*0.3250.264%C+2.542%T*1180D1080C1019950.1h12.1F--24C+
AF-8 RailJack 119116523.2S20.3331.651%D66.379%D-14.1DN/A628.2h3D9.4C--
NS-61 Emissary 114114681.676A1.1922.705%D-14.035%C-11.4DN/A3510h9.8B+43.2B+
M12 Kobalt 117113337.667A*34.8015.759%C15.929%D36.5D1.3D-1453.1h20.7C+131.3C+
MGR-M1 Bishop 117112811.383C+1.4935.323%B27.679%C11.2D-N/A3110h8.2D23.3C+
M12 Kobalt 109105252.5C*49.6315.208%D*21.905%B*31.8D**1.2D*1343.3h23.6D154.9D*
MKV Suppressed 102102422.429A++0.4430.008%B*10.784%D**17.3DN/A715.9h14.4C++48B
NS-20 Gorgon 108102442.318A+0.5520.957%C-11.765%D*14C+N/A507.3h31.8C**151.6B+
NS-20 Gorgon 10397442.205A+0.6720.704%C--20.619%C**13.3CN/A487.3h33.1C*159.9B
Gauss Rifle S 9595472.021B**0.8515.547%F-15.79%D9.2D*N/A3110.3h11.5C+74.1D*
Aspis Anti-Aircraft Phalanx Turret 18195165.938B**3.0725.879%C++1.053%D8.6C-7.7D16711.1h121.8B++470.7B+
NS-10 Burster 17994293.241M+0.3726.622%C-1.064%D*4C--3.6C+7323.5h201.5D757C--
NCM1 Scattercannon 9292234B*1.1336.981%C*15.217%C+31.7C+N/A1192.9h5.6C**15.2B+
NS-10 Burster 19486362.389A*0.4826.353%C-N/A3.6D4.5B++7424h221.7D*841.2D-
M60-G Bulldog 9282145.857B+2.9929.908%C-1.22%D*21C-2.6D-933.9h6.7B+22.5C*
NC6S Gauss SAW S 7978900.867C--2.0015.947%D**20.513%C-9.5D*N/A378.2h11.5C+71.9C--
NC08 Mag-Scatter 7372601.2C+1.6728.136%F--15.278%C+5.2D*N/A1713.8h3.3B*11.8D
NSX Daimyo 646497.111A4.2442.697%C++90.625%D--17.8D*N/A413.6h3C-7C+
MAX Punch 80621,1190.055C2.8216.172%F-N/A0.3DN/A1226.2h2.5C++15.8D--
AF-57 Piston 6161591.034C+1.8436.783%C14.754%C*21.8DN/A952.8h4.3C**11.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter28610.5h
Nano-Armor Kit5961,732,45986.3h
Anti-Vehicle MANA Turret103671.4h
Nanite Revive Grenade06790.2h
Medical Kit347520.9h
Medical Applicator212203,45220.1h
Spitfire Auto-Turret475,7004.6h
Recon Detection Device247,50524.7h
Shield Recharging Field415,8582.8h
Ammunition Package4912,5608.9h
Anti-Infantry MANA Turret221,6732.2h
Nano-Repair Grenade02120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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