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Deputy Grunt Mizst[BLTZ] Mizst
NC BR 43

KDR: 2.9

Score: 32.1m

Last Seen: Jun 1st, 2019 9:06 PM
- OFFLINE - 593.1 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Cobalt - Outfit Leader of Blatz[BLTZ] Blatz
NS outfit on Cobalt

Members: 0
Level Progress (to 44): 45%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC15 Phoenix L100 Python AP C75 Viper Bouncing Betty Sticky Grenade Razor GD-23 AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 1831TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.121%18.714%41426118415,7212.145630.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.959%0.193C++-0.32C-1.512FHEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.227C++12.70.107C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.721%1.884%1315612049,287709201513.0803461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%-1.19D*-0.445C--0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.234C++8.50.322C*21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.788%10.577%2921208208422630.491726325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%-1.796F-1.53A+0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.272C*14.60.633B+72.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.424%65.803%29512051,73775392.30677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.853%0.063C+-0.084C+-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.40.245C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.645%12.234%293120756474960.753004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%-0.237C-0.468D0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.328C**3.40.295C*5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blatz[BLTZ] Blatz
NS outfit on Cobalt

Members: 0
32.1m273.6%267 (16k)188 (11.3k)2.9040545,97415,8313.577143 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210239112.64%11.422%14410:4515

6% Combat Medic57% Engineer13% Heavy Assault8% Infiltrator7% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2014 10:08 AMAug 12th, 2016 10:19 PMJun 24th, 2019 6:13 AM (2d) (PST)Jun 1st, 2019 5:16 PM (25d) (PST)Jun 1st, 2019 5:06 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
433903430.2700.0930.0310.8420.038224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9525,41820,534166251211,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2838.6h/118.3d 10,655 5,251 20,446 143.5k 5,463 11,017 6,468 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:697
Deaths:416
KDR:1.675
Accuracy:18.787% D*
HSR:15.925% D*
EM6
C
Kills:664
Deaths:278
KDR:2.388
Accuracy:18.610% D
HSR:21.837% C
EM1
D
Kills:216
Deaths:133
KDR:1.624
Accuracy:13.804% D**
HSR:16.667% D
NC6 Gauss SAW
B**
Kills:183
Deaths:47
KDR:3.894
Accuracy:15.700% D-
HSR:30.055% B**
NC6S Gauss SAW S
C-
Kills:78
Deaths:90
KDR:0.867
Accuracy:15.947% D**
HSR:20.513% C-
Kills:1,838
Deaths (as Heavy Assault):964
Deaths (to Heavy Assaults):4,280
KDR:1.90664
Kill Difference:874
Playtime:374.153 hours
Usage:13%
Score:3.656m
Score/min:163
Accuracy (listed only):16.570%
HSR (listed only):20.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C**
Kills:1,373
Deaths:1,200
KDR:1.144
Accuracy:23.814% C+
HSR:21.923% C**
AF-4A Bandit
D-
Kills:1,239
Deaths:1,023
KDR:1.211
Accuracy:20.161% D*
HSR:17.353% D-
AC-X11
C
Kills:1,181
Deaths:458
KDR:2.579
Accuracy:22.858% C
HSR:20.576% C
19A Fortuna
C
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:25.552% C
HSR:15.727% D-
Blitz GD-10
C-
Kills:1,159
Deaths:1,032
KDR:1.123
Accuracy:20.841% D
HSR:13.891% C-
GD-7F
C++
Kills:1,159
Deaths:525
KDR:2.208
Accuracy:24.868% C++
HSR:17.688% C
NS-11C
C+
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:19.679% D-
HSR:18.653% C+
AF-19 Mercenary
C
Kills:1,143
Deaths:942
KDR:1.213
Accuracy:20.125% C-
HSR:19.248% C
MGR-S1 Gladius
C+
Kills:660
Deaths:501
KDR:1.317
Accuracy:26.209% C+
HSR:17.576% D
AF-4 Cyclone
C+
Kills:536
Deaths:466
KDR:1.150
Accuracy:24.717% C+
HSR:13.993% D
LA39 Bruiser
D
Kills:202
Deaths:131
KDR:1.542
Accuracy:53.037% D
HSR:9.406% D--
Mauler S6
C-
Kills:202
Deaths:149
KDR:1.356
Accuracy:34.393% D
HSR:13.366% C-
AF-57 Piston
C++
Kills:160
Deaths:165
KDR:0.970
Accuracy:37.167% C
HSR:14.375% C++
MKV Suppressed
B*
Kills:102
Deaths:42
KDR:2.429
Accuracy:30.008% B*
HSR:10.784% D**
Kills:11,444
Deaths (as Light Assault):7,974
Deaths (to Light Assaults):3,221
KDR:1.43516
Kill Difference:3,470
Playtime:207.793 hours
Usage:7%
Score:1.666m
Score/min:134
Accuracy (listed only):27.388%
HSR (listed only):16.040%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C**
Kills:1,373
Deaths:1,200
KDR:1.144
Accuracy:23.814% C+
HSR:21.923% C**
AF-4A Bandit
D-
Kills:1,239
Deaths:1,023
KDR:1.211
Accuracy:20.161% D*
HSR:17.353% D-
AC-X11
C
Kills:1,181
Deaths:458
KDR:2.579
Accuracy:22.858% C
HSR:20.576% C
19A Fortuna
C
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:25.552% C
HSR:15.727% D-
GD-7F
C++
Kills:1,159
Deaths:525
KDR:2.208
Accuracy:24.868% C++
HSR:17.688% C
NS-11C
C+
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:19.679% D-
HSR:18.653% C+
AF-19 Mercenary
C
Kills:1,143
Deaths:942
KDR:1.213
Accuracy:20.125% C-
HSR:19.248% C
Warden
B++
Kills:556
Deaths:263
KDR:2.114
Accuracy:25.419% C
HSR:28.957% B++
LA39 Bruiser
D
Kills:202
Deaths:131
KDR:1.542
Accuracy:53.037% D
HSR:9.406% D--
Mauler S6
C-
Kills:202
Deaths:149
KDR:1.356
Accuracy:34.393% D
HSR:13.366% C-
AF-57 Piston
C++
Kills:160
Deaths:165
KDR:0.970
Accuracy:37.167% C
HSR:14.375% C++
MGR-M1 Bishop
B+
Kills:112
Deaths:81
KDR:1.383
Accuracy:35.370% B+
HSR:27.679% C
Kills:9,655
Deaths (as Engineer):6,277
Deaths (to Engineers):2,800
KDR:1.53816
Kill Difference:3,378
Playtime:1,612.406 hours
Usage:57%
Score:18.768m
Score/min:194
Accuracy (listed only):28.537%
HSR (listed only):18.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,159
Deaths:1,032
KDR:1.123
Accuracy:20.841% D
HSR:13.891% C-
NC9 A-Tross
C*
Kills:780
Deaths:409
KDR:1.907
Accuracy:26.290% C*
HSR:20.256% D
MGR-S1 Gladius
C+
Kills:660
Deaths:501
KDR:1.317
Accuracy:26.209% C+
HSR:17.576% D
AF-4 Cyclone
C+
Kills:536
Deaths:466
KDR:1.150
Accuracy:24.717% C+
HSR:13.993% D
GR-22
D--
Kills:300
Deaths:311
KDR:0.965
Accuracy:17.471% D**
HSR:12% D--
LA39 Bruiser
D
Kills:202
Deaths:131
KDR:1.542
Accuracy:53.037% D
HSR:9.406% D--
Mauler S6
C-
Kills:202
Deaths:149
KDR:1.356
Accuracy:34.393% D
HSR:13.366% C-
Carnage AR
C-
Kills:188
Deaths:108
KDR:1.741
Accuracy:22.666% C-
HSR:11.702% D*
NC1 Gauss Rifle
B+
Kills:160
Deaths:79
KDR:2.025
Accuracy:24.819% B+
HSR:22.500% C*
AF-57 Piston
C++
Kills:160
Deaths:165
KDR:0.970
Accuracy:37.167% C
HSR:14.375% C++
MKV Suppressed
B*
Kills:102
Deaths:42
KDR:2.429
Accuracy:30.008% B*
HSR:10.784% D**
Gauss Rifle S
D
Kills:95
Deaths:47
KDR:2.021
Accuracy:15.547% F-
HSR:15.790% D
Kills:4,544
Deaths (as Combat Medic):3,440
Deaths (to Combat Medics):1,436
KDR:1.32093
Kill Difference:1,104
Playtime:181.338 hours
Usage:6%
Score:2.686m
Score/min:247
Accuracy (listed only):27.764%
HSR (listed only):14.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C--
Kills:1,196
Deaths:114
KDR:10.491
Accuracy:35.580% C--
HSR:61.037% D
Blitz GD-10
C-
Kills:1,159
Deaths:1,032
KDR:1.123
Accuracy:20.841% D
HSR:13.891% C-
MGR-S1 Gladius
C+
Kills:660
Deaths:501
KDR:1.317
Accuracy:26.209% C+
HSR:17.576% D
AF-4 Cyclone
C+
Kills:536
Deaths:466
KDR:1.150
Accuracy:24.717% C+
HSR:13.993% D
NS-AM7 Archer
B**
Kills:409
Deaths:240
KDR:1.704
Accuracy:53.105% D
HSR:26.161% B**
LA3 Desperado
D
Kills:245
Deaths:213
KDR:1.150
Accuracy:24.627% D
HSR:9.388% F
NC14 Bolt Driver
B+
Kills:171
Deaths:62
KDR:2.758
Accuracy:35.240% C+
HSR:78.363% B+
EM4 Longshot
C+
Kills:162
Deaths:6
KDR:27
Accuracy:34.707% D
HSR:77.778% C+
AF-8 RailJack
D
Kills:144
Deaths:5
KDR:28.800
Accuracy:32.581% D
HSR:65.972% D-
Impetus
B
Kills:136
Deaths:33
KDR:4.121
Accuracy:35.817% C**
HSR:30.882% B
NS-61 Emissary
C--
Kills:117
Deaths:70
KDR:1.671
Accuracy:22.675% D-
HSR:13.675% C--
MKV Suppressed
B*
Kills:102
Deaths:42
KDR:2.429
Accuracy:30.008% B*
HSR:10.784% D**
NC08 Mag-Scatter
C+
Kills:72
Deaths:60
KDR:1.200
Accuracy:28.136% F--
HSR:15.278% C+
NSX Daimyo
C++
Kills:64
Deaths:9
KDR:7.111
Accuracy:42.391% C++
HSR:90.625% D--
Kills:5,173
Deaths (as Infiltrator):2,853
Deaths (to Infiltrators):2,059
KDR:1.81318
Kill Difference:2,320
Playtime:220.228 hours
Usage:8%
Score:1.752m
Score/min:133
Accuracy (listed only):31.902%
HSR (listed only):37.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:35.382% C+
HSR:11.969% D-
NCM2 Falcon
C+
Kills:866
Deaths:299
KDR:2.896
Accuracy:35.240% C--
HSR:4.503% C+
NCM1 Scattercannon
B+
Kills:721
Deaths:313
KDR:2.304
Accuracy:40.188% C*
HSR:17.198% B+
NCM3 Raven
C+
Kills:622
Deaths:159
KDR:3.912
Accuracy:34.211% D
HSR:2.572% C+
NCM3 Raven
D
Kills:603
Deaths:159
KDR:3.792
Accuracy:34.385% D
HSR:1.493% D-
AF-23 Grinder
C++
Kills:480
Deaths:179
KDR:2.682
Accuracy:39.436% C++
HSR:14.583% C--
NCM2 Falcon
C++
Kills:473
Deaths:270
KDR:1.752
Accuracy:36.914% C--
HSR:4.863% C++
AF-34 Mattock
C
Kills:332
Deaths:84
KDR:3.952
Accuracy:31.984% C
HSR:12.048% D--
AF-34 Mattock
C+
Kills:309
Deaths:84
KDR:3.679
Accuracy:36.140% C+
HSR:17.476% C+
AF-41 Hacksaw
B+
Kills:140
Deaths:41
KDR:3.415
Accuracy:39.293% B+
HSR:17.143% B+
AF-41 Hacksaw
B+
Kills:124
Deaths:41
KDR:3.024
Accuracy:37.815% B+
HSR:10.484% D*
NS-20 Gorgon
C--
Kills:105
Deaths:48
KDR:2.188
Accuracy:21.066% C--
HSR:11.429% D**
NS-20 Gorgon
C*
Kills:97
Deaths:48
KDR:2.021
Accuracy:20.881% C--
HSR:20.619% C*
NS-10 Burster
D
Kills:96
Deaths:29
KDR:3.310
Accuracy:26.607% D
HSR:1.042% D**
NCM1 Scattercannon
C+
Kills:92
Deaths:23
KDR:4
Accuracy:36.981% C+
HSR:15.217% C+
NS-10 Burster
C--
Kills:88
Deaths:36
KDR:2.444
Accuracy:26.362% C--
HSR:0% F
Kills:6,301
Deaths (as MAX Suit):1,123
Deaths (to MAX Suits):1,455
KDR:5.61086
Kill Difference:5,178
Playtime:229.250 hours
Usage:8%
Score:3.575m
Score/min:260
Accuracy (listed only):33.305%
HSR (listed only):10.165%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,830
V. Kills:463 N/A
Deaths:144
KDR:26.597
Accuracy:45.134% C
KPH:42.100 C-
VKPH:5.100 D-
L100 Python AP
C+
Kills:2,205
V. Kills:822 268%
Deaths:142
KDR:15.528
Accuracy:49.510% D
KPH:31.100 C+
VKPH:11.600 D*
C75 Viper
C+
Kills:1,609
V. Kills:185 N/A
Deaths:131
KDR:12.282
Accuracy:24.193% D**
KPH:30.300 C+
VKPH:3.500 D--
L100 Python HEAT
C+
Kills:1,097
V. Kills:215 N/A
Deaths:64
KDR:17.141
Accuracy:36.725% D**
KPH:30.500 C+
VKPH:6 D*
Skyguard
D
Kills:322
V. Kills:256 125%
Deaths:30
KDR:10.733
Accuracy:23.760% D--
KPH:9.400 D
VKPH:7.400 D
Kills:9,063 (9,063 + 0)
Deaths:511
KDR:17.736
VKDR:3.798
Vehicle Kills:1,941
Kill Difference:8,552
Playtime:285.568 hours
Usage:10%
Score:2.090m
Score/min:122
Driving Accuracy:23.760%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:224
V. Kills:74 299%
Deaths:37
KDR:6.054
Accuracy:35.205% D*
KPH:20.800 C+
VKPH:6.900 D
Kills:224 (224 + 0)
Deaths:37
KDR:6.054
VKDR:2
Vehicle Kills:74
Kill Difference:187
Playtime:10.766 hours
Usage:0%
Score:0.112m
Score/min:173
Driving Accuracy:35.205%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:125
V. Kills:4 N/A
Deaths:4
KDR:31.250
Accuracy:15.219% C--
KPH:37.400 D
VKPH:1.200 D-
M60-G Bulldog
C-
Kills:83
V. Kills:10 N/A
Deaths:15
KDR:5.533
Accuracy:30.255% C-
KPH:21.300 C--
VKPH:2.600 D-
Kills:208 (0 + 208)
Deaths:19
KDR:10.947
VKDR:0.737
Vehicle Kills:14
Kill Difference:189
Playtime:7.242 hours
Usage:0%
Score:0.052m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:30.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,2933,83014426.597A+23.6945.134%C2.715%B**42.1C-5.1D-12791h3.2C++7.2C++
NC15 Phoenix 4,0882,34917813.197U10.2959.082%B*N/A18.7B*13.8C**134125.9h9B+15.3B++
L100 Python AP 3,0272,20514215.528A*12.6249.51%DN/A31.1C+11.6D*14771h5B+10.2C**
C75 Viper 1,7941,60913112.282A++9.3824.193%D**N/A30.2C+3.5D--9453.2h6A24.6B++
Bouncing Betty 1,5581,5582197.114B**4.2146.437%C**N/A140.4BN/A41111.1h1.8B3.9B+
Sticky Grenade 1,4421,43511435N/A1,432.1064.722%AN/A1793.8A++8.8C48590.8h1.3B*2.1B*
Razor GD-23 1,3811,3731,2001.144C*1.7623.814%C+21.923%C**12.1DN/A32113.3h13.7C+57.6C++
AF-4A Bandit 1,2441,2391,0231.211C+1.6920.161%D*17.353%D-6.7D*N/A18184.6h12C59.3D
SAS-R 1,2021,19611410.491M+7.5935.58%C--61.037%D29.2CN/A7941h2.4C+6.6C+
AC-X11 1,1861,1814582.579A+0.3322.858%C20.576%C11.8DN/A3299.7h10.9C+47.5C+
19A Fortuna 1,1811,1707421.577C*1.3325.552%C15.727%D-9D*N/A21129.8h12.2D-47.8D
Blitz GD-10 1,1691,1591,0321.123C++1.7820.841%D13.891%C-10.1D-N/A28114.8h15.4C++73.9C+
GD-7F 1,1671,1595252.208B**0.7024.868%C++17.688%C11.6DN/A3499.5h13.5C++54.5C*
NS-11C 1,1601,1585981.936B**0.9719.679%D-18.653%C+10.7DN/A29108.2h14.8C+75.1C+
AF-23 Grinder 1,1541,1534332.663C++0.2435.382%C+11.969%D-21.8DN/A6053h6B+16.9B+
AF-19 Mercenary 1,1501,1439421.213B+1.6920.125%C-19.248%C9.9DN/A35115.8h11.8B+58.8C*
L100 Python HEAT 1,3121,0976417.141A++14.2436.725%D**2.461%C+30.5C+6D*11336h3.9B*10.6B
NCM2 Falcon 1,1448662992.896A+0.0135.24%C--4.503%C+15C*4.8C++7757.8h8.3B++23.4B+
Frag Grenade 8258151815N/A812.1060.901%A*N/A740.9B**9.1C*23741.1h3.1B++5B**
NC9 A-Tross 7947804091.907B+1.0026.29%C*20.256%D11.2D*N/A2869.8h12.7D*48.4C
NCM1 Scattercannon 7257213132.304B0.6040.188%C*17.198%B+19CN/A5638h7B+17.5B+
Spear Anti-Vehicle Phalanx Turret 1,0257083222.125A*19.2241.291%C+3.531%C29.4C--13.2D22824.1h7.6C**18.5B
LA1 Anchor 7046974161.675C+1.2318.787%D*15.925%D*11.9D*N/A3858.5h10.7C+57C--
EM6 6746642782.388B+0.5218.61%D21.837%C11.3D*N/A3458.9h14.2D-76.3C-
MGR-S1 Gladius 6736605011.317C++1.5926.209%C+17.576%D9.6D--N/A3068.7h13.3D50.6C
NCM3 Raven 9666221593.912S1.0134.211%D2.572%C+9.7C++5.4C8763.8h26.5B+77.5C++
NCM3 Raven 9706031593.792S0.8934.385%D1.493%D-9.5C+5.8C9163.8h28.7C+83.5C+
NC05 Jackhammer 6035954311.381C++1.5233.157%D**13.782%C15.2D--N/A5539.2h4.1B++12.4C+
Warden 5605562632.114B**0.7925.419%C28.957%B++6.6D-N/A1784.2h14D*55D
AF-4 Cyclone 5415364661.15C+1.7524.717%C+13.993%D7.9D--N/A2967.6h11.1C++45C++
C-4 6054982202.264B+0.6429.517%B++N/A69.2C14.9D--5477.2h1.5C++5B+
AF-23 Grinder 4834801792.682C++0.2239.436%C++14.583%C--23.6DN/A7920.3h6.8C++17.3C**
NCM2 Falcon 6324732701.752B**1.1536.914%C--4.863%C++8.5C--2.8D-5155.9h15.5C+42.1C+
NS-AM7 Archer 4584092401.704M+1.2053.105%D26.161%B**9.1B+1.1D--5244.7h8.5B**16.1B**
Shrike 3933472951.176B*1.7358.053%C*2.594%C+29.4B+3.9D**23511.8h4.3A7.5B**
AF-34 Mattock 332332843.952C**1.0531.984%C12.048%D--27.2DN/A9912.2h6.5C20.2C+
M12 Kobalt 343329747C++44.1014.703%D**18.541%C++39.6D*1.7D--1268.3h22.1C150.2D--
Skyguard 5783223010.733M**7.8323.76%D--N/A9.4D7.4D11034.4h126.1C+530.7C
AF-34 Mattock 313309843.679C*0.7736.14%C+17.476%C+25.3D-N/A8812.2h7.9D21.9C+
GR-22 3003003110.965C+1.9417.471%D**12%D--6.9D*N/A2343.5h14.7C84.3D-
Hawk GD-68 3372661671.593A+1.3162.1%C+3.008%C++18.7B+5D--14914.2h5.7B**9.2B**
Tank Mine 364251298.655M++5.7532.575%C+N/A228.2M102.7A+20051.1h1.6B+4.9B*
LA3 Desperado 2472452131.15C**1.7524.627%D9.388%F5.6D*N/A1743.4h8.3B+33.6C++
Titan-150 HEAT 298224376.054C**3.1535.205%D*3.571%B+20.7C+6.9D17310.8h4B++11.5C+
EM1 2192161331.624B+1.2813.804%D**16.667%D10D*N/A4121.5h17C-123.3D*
LA39 Bruiser 2032021311.542B1.3653.037%D9.406%D--11.7D*N/A4317.3h2.2B+4.2C++
Mauler S6 2022021491.356B+1.5534.393%D13.366%C-13.2D-N/A5515.3h3.8B*11.1B+
Carnage AR 1911881081.741B1.1622.666%C-11.702%D*8.9D*N/A3621.1h16D70.8C-
MANA Anti-Personnel Turret 186185862.151N/A0.7516.501%UN/A1850U10U4477900.1h24.9T*150.8T*
NC6 Gauss SAW 184183473.894A**0.9915.7%D-30.055%B**13.3DN/A13613.8h10.1C*64.3C+
NS Decimator 2091821061.717B*1.1963.771%B+1.099%D-37.1C++5.5D*2474.9h4B+6.3B++
NC14 Bolt Driver 171171622.758B+0.1535.24%C+78.363%B+18.2CN/A1159.4h2.5C**7B
EM4 Longshot 162162627S24.1034.707%D77.778%C+29.5C+N/A1145.5h2.1C*6C+
NC1 Gauss Rifle 161160792.025B*0.8824.819%B+22.5%C*13DN/A8512.3h15.4D62.1C+
AF-57 Piston 1641601650.97C1.9337.167%C14.375%C++11.4D--N/A4114h4.4C*12C++
Mag-Cutter 2061599,4070.017C+2.8931.653%C*1.258%D-0.1DN/A01385.4h3.9D-12.5C+
AF-8 RailJack 147144528.8S25.9032.581%D65.972%D-16.2DN/A648.9h2.8C--8.6C
AF-41 Hacksaw 143140413.415B+0.5139.293%B+17.143%B+21.9DN/A1156.4h9.3D23.7C++
Impetus 137136334.121A1.2235.817%C**30.882%B13.7D*N/A339.9h5.3C--14.9C+
M12 Kobalt 129125431.25A++28.3515.219%C--16.8%C37.9D1.2D-1513.3h19.7C++129.4C+
AF-41 Hacksaw 125124413.024C*0.1237.815%B+10.484%D*19.4DN/A996.4h9.9D*26.3C+
MANA Anti-Vehicle Turret 226118373.189U0.2850.264%D-N/A1180B++1080B1022500.1h12.1F24D-
NS-61 Emissary 117117701.671A1.2322.675%D-13.675%C--11.3DN/A3410.4h9.9B++43.6B+
MGR-M1 Bishop 117112811.383C+1.5235.37%B+27.679%C11.2D-N/A3210h8.3D23.5C+
NS-20 Gorgon 111105482.188A+0.7221.066%C--11.429%D**13.6CN/A537.7h32.9C**156.1B
MKV Suppressed 102102422.429A++0.4830.008%B*10.784%D**17.3DN/A715.9h14.4C++48B
NS-20 Gorgon 10397482.021A0.8820.881%C--20.619%C*12.6C-N/A477.7h35.4C*169.7C*
NS-10 Burster 18296293.31M+0.4126.607%D1.042%D**4.1C--3.6C+7323.7h197.9D-743.9D
Aspis Anti-Aircraft Phalanx Turret 18195165.938B**3.0325.805%C+1.053%D8.6C--7.7D16711.1h121.9B++472.3B+
Gauss Rifle S 9595472.021B*0.8815.547%F-15.79%D9.2D--N/A3310.3h11.5C+74.1D*
NCM1 Scattercannon 9292234B*1.1036.981%C+15.217%C+31.7C+N/A1212.9h5.6B15.2B+
NS-10 Burster 19888362.444A*0.4626.362%C--N/A3.6D4.5B+7424.2h217.5D**825.1D--
M60-G Bulldog 9383155.533B2.6330.255%C-1.205%D*21.3C--2.6D-923.9h6.9C*22.7C++
NC6S Gauss SAW S 7978900.867C--2.0415.947%D**20.513%C-9.5D*N/A388.2h11.5C+71.9D
NC08 Mag-Scatter 7372601.2C+1.7028.136%F--15.278%C+5.2D*N/A1713.8h3.3B*11.8D
NSX Daimyo 646497.111A4.2142.391%C++90.625%D--17.8D*N/A413.6h3C--7.2C+
MAX Punch 80621,1230.055C2.8516.172%F-N/A0.3DN/A1226.8h2.5C+15.8D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret103681.4h
Nano-Armor Kit6051,756,25587.5h
Nanite Revive Grenade06860.2h
Medical Kit347530.9h
Medical Applicator214205,26020.4h
Spitfire Auto-Turret536,5355.2h
Motion Spotter28930.5h
Recon Detection Device247,57625h
Shield Recharging Field415,9422.8h
Ammunition Package5013,2169h
Anti-Infantry MANA Turret221,6732.2h
Nano-Repair Grenade02760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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