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Director General MizzMurderNC[WTAC] MizzMurderNC
NC BR 94

KDR: 3.54

Score: 11.5m

Last Seen: Mar 14th, 2020 10:57 PM
- OFFLINE - 5.1 hour(s)

Battle Rank 94 - New Conglomerate on Connery
Level Progress (to 95): 95%
Level 100 Progress: 61% 445h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton SAS-R NSX Daimyo M60-A Bulldog NCM2 Falcon M96 Mjolnir-H NS-44 Commissioner AE AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $730,584 MLG Score: 584
Fun Score: N/A
Cheeseburgers Flipped: 470TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.591%22.791%515412289960.7614682.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.038%0.308C*0.213C++-4.37T*HEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.429B9.10.323C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.418%0.602%68112311663111370.533762120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.031C+-0.286C-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.3-0.677D88.6-0.891D--154.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.225%3.172%279212305363173211.69085166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.859%0.653B+0.684B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.737B++4.60.612B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.796%1.493%2007912235,158285291018.035177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.049%-0.283C-0.557D-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.614B+12.40.617B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.412%77.08%2007212302,1031361615.3504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.832%0.116C+0.419B-0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.329C**2.30.253C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m385.2%277 (16.6k)237 (14.2k)3.5436816,1454,5564.6841594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC123298018.649%14.357%26810:382

6% Combat Medic67% Engineer12% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2015 11:47 PMDec 13th, 2019 5:04 AMMar 17th, 2020 12:21 PM (12d) (PST)Mar 15th, 2020 12:25 AM (14d) (PST)Mar 14th, 2020 6:57 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
692826100.3330.0940.0481.6760.102584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4944,93036,5642063101614,208

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
807.4h/33.6d 5,196 2,318 5,810 81.2k 708 1,151 4,929 33.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:83
Deaths:85
KDR:0.976
Accuracy:14.613% F
HSR:26.506% B*
Kills:83
Deaths (as Engineer):85
Deaths (to Engineers):1,347
KDR:0.97647
Kill Difference:2
Playtime:542.768 hours
Usage:67%
Score:8.143m
Score/min:250
Accuracy (listed only):14.613%
HSR (listed only):26.506%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):970
KDR:0
Kill Difference:UNR
Playtime:35.745 hours
Usage:4%
Score:0.402m
Score/min:188
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:83
Deaths:85
KDR:0.976
Accuracy:14.613% F
HSR:26.506% B*
Kills:83
Deaths (as Light Assault):85
Deaths (to Light Assaults):526
KDR:0.97647
Kill Difference:2
Playtime:15.676 hours
Usage:2%
Score:0.049m
Score/min:52
Accuracy (listed only):14.613%
HSR (listed only):26.506%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C-
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:36.399% C-
HSR:61.974% D
NSX Daimyo
B+
Kills:938
Deaths:313
KDR:2.997
Accuracy:34.046% D*
HSR:95.842% B+
NS-44 Commissioner AE
C
Kills:572
Deaths:606
KDR:0.944
Accuracy:26.451% F-
HSR:24.476% C
AM7-XOXO
D**
Kills:73
Deaths:202
KDR:0.361
Accuracy:48.403% F
HSR:4.110% D**
NS-AM7 Archer
D--
Kills:53
Deaths:134
KDR:0.396
Accuracy:50.973% D--
HSR:3.774% D**
Soldier Soaker
D*
Kills:52
Deaths:31
KDR:1.677
Accuracy:19.933% F
HSR:7.692% D*
Kills:2,853
Deaths (as Infiltrator):1,650
Deaths (to Infiltrators):457
KDR:1.72909
Kill Difference:1,203
Playtime:99.921 hours
Usage:12%
Score:1.274m
Score/min:212
Accuracy (listed only):36.034%
HSR (listed only):32.978%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
D
Kills:339
Deaths:223
KDR:1.520
Accuracy:24.182% D-
HSR:19.764% D
NC1 Gauss Rifle
C++
Kills:288
Deaths:215
KDR:1.340
Accuracy:19.878% D
HSR:21.875% C++
Kills:627
Deaths (as Combat Medic):438
Deaths (to Combat Medics):227
KDR:1.43151
Kill Difference:189
Playtime:50.349 hours
Usage:6%
Score:0.727m
Score/min:241
Accuracy (listed only):22.030%
HSR (listed only):20.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C**
Kills:623
Deaths:311
KDR:2.003
Accuracy:43.263% C**
HSR:3.692% C-
AF-34 Mattock
C*
Kills:491
Deaths:166
KDR:2.958
Accuracy:22.202% F
HSR:17.719% C*
NCM2 Falcon
C**
Kills:409
Deaths:257
KDR:1.591
Accuracy:45.544% C**
HSR:1.956% D*
AF-34 Mattock
C*
Kills:391
Deaths:160
KDR:2.444
Accuracy:24.912% D**
HSR:18.926% C*
NCM1 Scattercannon
D-
Kills:52
Deaths:60
KDR:0.867
Accuracy:31.115% D-
HSR:11.539% D--
Kills:1,966
Deaths (as MAX Suit):477
Deaths (to MAX Suits):169
KDR:4.12159
Kill Difference:1,489
Playtime:58.865 hours
Usage:7%
Score:0.877m
Score/min:248
Accuracy (listed only):33.407%
HSR (listed only):10.766%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:61
V. Kills:6 N/A
Deaths:13
KDR:4.692
Accuracy:61.349% B++
KPH:19.100 D-
VKPH:1.900 D-
Kills:61 (61 + 0)
Deaths:13
KDR:4.692
VKDR:0.462
Vehicle Kills:6
Kill Difference:48
Playtime:3.199 hours
Usage:0%
Score:0.022m
Score/min:115
Piloting Accuracy:61.349%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,382
V. Kills:1,934 175%
Deaths:160
KDR:21.138
Accuracy:35.061% C
KPH:46.900 B++
VKPH:26.800 C*
AP30 Shredder
C+
Kills:189
V. Kills:161 117%
Deaths:40
KDR:4.725
Accuracy:29.492% C+
KPH:19.500 D
VKPH:16.600 C+
L105 Zephyr
A
Kills:172
V. Kills:62 273%
Deaths:11
KDR:15.636
Accuracy:42.077% C+
KPH:45.100 C
VKPH:16.300 A
L-30R Vektor
D
Kills:166
V. Kills:86 191%
Deaths:17
KDR:9.765
Accuracy:36.418% C
KPH:6.300 D
VKPH:3.200 D
Dual-75 Duster
C
Kills:155
V. Kills:15 N/A
Deaths:11
KDR:14.091
Accuracy:40.706% C*
KPH:43.800 D
VKPH:4.200 C
C150 Dalton
U
Kills:102
V. Kills:52 192%
Deaths:2
KDR:51
Accuracy:51.271% U
KPH:0 F--
VKPH:0 F--
CAS30 Tank Buster
A+
Kills:63
V. Kills:34 180%
Deaths:11
KDR:5.727
Accuracy:58.955% A+
KPH:2.400 D--
VKPH:1.300 D**
Kills:4,229 (229 + 4,000)
Deaths:252
KDR:16.782
VKDR:9.302
Vehicle Kills:2,344
Kill Difference:3,977
Playtime:141.899 hours
Usage:18%
Score:2.063m
Score/min:242
Piloting Accuracy:58.955%
Gunner Accuracy:51.271%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:66
V. Kills:18 347%
Deaths:4
KDR:16.500
Accuracy:49.387% C++
KPH:33.400 D-
VKPH:9.100 C*
Kills:66 (66 + 0)
Deaths:4
KDR:16.500
VKDR:4.500
Vehicle Kills:18
Kill Difference:62
Playtime:1.977 hours
Usage:0%
Score:0.025m
Score/min:209
Driving Accuracy:49.387%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:470
V. Kills:288 163%
Deaths:50
KDR:9.400
Accuracy:46.959% C
KPH:23.100 C+
VKPH:14.100 C+
E540 Halberd
B+
Kills:278
V. Kills:119 232%
Deaths:20
KDR:13.900
Accuracy:48.611% B+
KPH:30 C+
VKPH:12.800 C
Enforcer ML85
C+
Kills:93
V. Kills:79 116%
Deaths:13
KDR:7.154
Accuracy:42.853% C*
KPH:18.200 D
VKPH:15.400 C+
Kills:841 (470 + 371)
Deaths:83
KDR:10.133
VKDR:5.855
Vehicle Kills:486
Kill Difference:758
Playtime:34.767 hours
Usage:4%
Score:0.526m
Score/min:252
Driving Accuracy:46.959%
Gunner Accuracy:42.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C*
Kills:585
V. Kills:320 182%
Deaths:51
KDR:11.471
Accuracy:51.648% C*
KPH:52.400 C*
VKPH:28.700 C+
C85 Canister-H
C+
Kills:173
V. Kills:11 N/A
Deaths:9
KDR:19.222
Accuracy:51.545% C+
KPH:74.700 D
VKPH:4.700 D
M12 Kobalt-H
D
Kills:72
V. Kills:1 N/A
Deaths:1
KDR:72
Accuracy:16.782% D--
KPH:80 D
VKPH:1.100 D*
Kills:830 (0 + 830)
Deaths:61
KDR:13.607
VKDR:5.443
Vehicle Kills:332
Kill Difference:769
Playtime:14.371 hours
Usage:2%
Score:0.272m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:16.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:108
V. Kills:39 270%
Deaths:5
KDR:21.600
Accuracy:35.250% C
KPH:24.900 B
VKPH:9 B+
M20 Basilisk
B**
Kills:91
V. Kills:30 294%
Deaths:10
KDR:9.100
Accuracy:40.176% C**
KPH:32.500 B**
VKPH:10.700 B+
Kills:199 (0 + 199)
Deaths:15
KDR:13.267
VKDR:4.600
Vehicle Kills:69
Kill Difference:184
Playtime:7.131 hours
Usage:1%
Score:0.080m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:40.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

LA7 Buzzard
D
Kills:89
V. Kills:13 N/A
Deaths:40
KDR:2.225
Accuracy:30.314% F
KPH:10.400 D
VKPH:1.500 D-
Kills:89 (89 + 0)
Deaths:40
KDR:2.225
VKDR:0.325
Vehicle Kills:13
Kill Difference:49
Playtime:8.563 hours
Usage:1%
Score:0.021m
Score/min:41
Driving Accuracy:30.314%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:415
V. Kills:187 221%
Deaths:5
KDR:83
Accuracy:39.372% B+
KPH:47.200 A
VKPH:21.300 B**
CAS 14-E
B**
Kills:170
V. Kills:22 N/A
Deaths:1
KDR:170
Accuracy:33.412% C+
KPH:72 C+
VKPH:9.300 B**
VLG Missile Launcher
C++
Kills:78
V. Kills:27 279%
Deaths:
KDR:
Accuracy:54.839% C++
KPH:41 D
VKPH:14.200 D-
Kills:663 (0 + 663)
Deaths:6
KDR:110.500
VKDR:39.333
Vehicle Kills:236
Kill Difference:657
Playtime:13.059 hours
Usage:2%
Score:0.231m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:54.839%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,3163,38216021.138A++17.5935.061%CN/A46.9B++26.8C*35272.1h2.6B**7.5B*
SAS-R 1,1811,1653643.201C++0.3436.399%C-61.974%D24.3DN/A6148h2.5C6.8C
NSX Daimyo 9389383132.997C+0.5534.046%D*95.842%B+36.5DN/A12225.7h2.1B+6.1C++
M60-A Bulldog 1,2149362144.571S41.0341.33%B+N/A44.4C*13.2A+19021.1h5.3C*12.8B+
NCM2 Falcon 7936233112.003B++1.5443.263%C**3.692%C-18.5B+5.1C++7633.6h8.5B+19.6B+
M96 Mjolnir-H 9055855111.471M7.9351.648%C*N/A52.2C*28.6C+33111.2h27.4B*53.1B*
NS-44 Commissioner AE 5805726060.944C2.6026.451%F-24.476%C14.3D*N/A4240.1h3.6C+13.5D--
AF-34 Mattock 5014911662.958C+0.5922.202%F17.719%C*25.6DN/A6819.2h6.3C++28.5D
Titan-150 AP 758470509.4B+5.8646.959%C2.766%C++23C+14.1C+29620.4h4.6C++9.9C+
M20 Wyvern 602415583U79.4639.372%B+2.169%D47.2A21.3B**2978.8h51.9B*131.9B*
NCM2 Falcon 5174092571.591B*1.9545.544%C**1.956%D*13.6C++3.6C--5830h12.4B+27.3B+
AF-34 Mattock 3993911602.444C+1.1024.912%D**18.926%C*21.1D--N/A5618.5h8.3C33.4D--
MGR-A1 Vanquisher 3513392231.52C++2.0224.182%D-19.764%D21.2D-N/A5516h11.8C48.9C-
NC1 Gauss Rifle 2942882151.34C*2.2019.878%D21.875%C++19.2CN/A5315h14.2C-71.2C
E540 Halberd 3972782013.9B++10.3648.611%B+N/A29.9C+12.8C1749.3h5.3C**10.9B+
Tank Mine 340226249.417M++5.8735.366%C+N/A132.9B+67.1C++9501.7h2.3D6.5C
AP30 Shredder 350189404.725C1.1829.492%C+2.116%C+19.5D16.6C+3229.7h102.8C--348.7C-
C85 Canister-H 184173919.222C**15.6851.545%C+14.451%B*75.2D4.8D2272.3h8.9C-17.2C
L105 Zephyr 2341721115.636B+12.0942.077%C+N/A45.3C16.3A2273.8h6.7C+16C+
CAS 14-E 1921701170S166.4633.412%C+1.176%D70.8C+9.2B**3762.4h26.7C**79.8C**
L-30R Vektor 252166179.765M**6.2236.418%CN/A6.3D3.2D6126.5h88.6C+243.3C+
Bouncing Betty 166166189.222A++5.6841.401%CN/A138.3C*N/A4171.2h2.4D**5.8D--
Dual-75 Duster 1701551114.091C+10.5540.706%C*N/A44.3D4.3C1973.5h8.4F20.7D
A30 Walker 180114313.677B0.1327.64%B++1.754%C++13.9C8D2768.2h130.5C++472.1B
M20 Basilisk 147108521.6S18.0635.25%C5.556%C+25.1B9.1B+1854.3h56.6B**160.7B*
Fatestealer 1021021001.02S2.5234.661%C25.49%B34B+N/A703h2.3C+6.6C++
Hyena Missile Launcher 16497611.59C1.9535.927%C*N/A9.6D6.6D12310.1h48.7D-135.6C-
NS-TMC-01 "His Regards" 94942,9400.032C++3.513.216%F-7.447%C++0.3C-N/A1307.6h2.2C++69.1T*
Enforcer ML85 17293137.154B+3.6142.853%C*1.075%D-18.2D15.5C+2205.1h14.2C-33.2C+
M20 Basilisk 12191109.1M*5.5640.176%C**5.495%C+32.5B**10.7B+1902.8h63.6B**158.3B*
LA7 Buzzard 10289402.225B++1.3230.314%FN/A10.3D1.5D-418.6h6.8B**22.6C*
C-4 12184332.545B++1.0030.233%B++N/A64.6C-28.5C+7921.3h1.2B+4.1B+
AF-19 Mercenary 8583850.976C++2.5714.613%F26.506%B*2.8D--N/A1829.3h15.2C104D--
Hawk GD-68 12279332.394M**1.1549.488%F-N/A10.3D5.6D--847.7h5.5A11.1B+
VLG Missile Launcher 10578178A*74.4654.839%C++N/A41.1D14.2D-1801.9h7C+12.7C+
MAX Punch 78784860.16B*3.3832.143%D-N/A1.4BN/A454.4h1.7C++5.4C++
AM7-XOXO 117732020.361D3.1848.403%F4.11%D**3D*1.8C--2024.7h17.6C+36.5C-
M12 Kobalt-H 7372172A+68.4616.782%D--16.667%C+80D1.1D*3540.9h14.8C**88.1C+
Frag Grenade 6966166N/A62.4650.577%B+N/A330D-15B*16080.2h4.7D--9.2C
L100 Python HESH 8466416.5B+12.9649.387%C++6.061%S33D-9C*2092h4.3D--8.7C--
CAS30 Tank Buster 9763115.727A*2.1858.955%A+N/A2.4D--1.3D**7926.3h128.8T218.5D--
M20 Drake 10662292.138C--1.4128.847%C*N/A10.5D-7.5D--1065.9h100.5D-348.2D
M30 Mustang AH 6761134.692C+1.1561.349%B++N/A19.1D-1.9D-1153.2h16.7D*27.2D
NS-AM7 Archer 96531340.396C+3.1550.973%D--3.774%D**1.4D*1.1D--1739.1h32.1D--63D**
Soldier Soaker 5252311.677B1.8719.933%F7.692%D*20.8D--N/A522.5h5.7B+28.7D*
NCM1 Scattercannon 5352600.867C--2.6831.115%D-11.539%D--11.8D--N/A454.4h13.3F-42.8F
Spear Anti-Vehicle Phalanx Turret 6652226M+22.4650.791%B++1.923%D--57.8B*15.6D4300.9h6.2B+12.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01320.1h
NEST Launcher01680.1h
Nano-Armor Kit26,5021.5h
Rocklet Rifle0560.4h
AE Medical Applicator14980h
AE Nano-Armor Kit481465,29031.7h
Nanite Revive Grenade03310.1h
Deconstruction Tool01080h
M40 Fury01080.1h
Recon Detection Device133,0513.8h
Shield Recharging Field71,0880.6h
Ammunition Package91,2550.5h
Medical Applicator11059,1965.5h
Anti-Infantry MANA Turret3840.3h
Nano-Repair Grenade03960.1h
Mag-Cutter5710016.4h
WLT-Howler Mining Laser01230.3h

Check the help document for the dictionary if you want to learn more about words used here.


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