Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General MizzMurderNC[DADX] MizzMurderNC
NC BR 82

KDR: 3.13

Score: 7.7m

Last Seen: Oct 14th, 2019 6:00 AM
- ONLINE NOW

Battle Rank 82 - New Conglomerate on Connery - Outfit Member of Youre Not My Dad[DADX] Youre Not My Dad
NC outfit on Connery

Members: 7
Level Progress (to 83): 65%
Level 100 Progress: 41% 725h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton SAS-R NSX Daimyo M96 Mjolnir-H NS-44 Commissioner AE AF-34 Mattock Titan-150 AP NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MizzMurderNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $736,839 MLG Score: 589
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.794%22.31%509412128830.8794822.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.057%0.298C*0.044C+-4.472T*HEAD ++ (~10.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.41B9.70.302C*32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.126%1.449%371121569237730.29113993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
278.31B**100.51B**177.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.776%3.579%313212144752532961.87008160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%0.428B0.528B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.729B++4.80.62B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.095%2.301%1225612102,347221174310.5721135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.89%-0.35C--0.459D-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.386C**16.20.404B32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.735%73.533%1225212141,738901419.3111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%0.15C++0.35C**-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.328C**2.40.248C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Youre Not My Dad[DADX] Youre Not My Dad
NC outfit on Connery

Members: 7
7.7m413.6%257 (15.4k)216 (13k)3.1267710,6063,3924.1960582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121665918.142%17.066%31010:321

68% Engineer14% Infiltrator8% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2015 11:47 PMSep 21st, 2019 6:27 AMOct 14th, 2019 1:49 AM (2d) (PST)Oct 14th, 2019 2:27 AM (2d) (PST)Oct 14th, 2019 2:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
637835540.2980.0950.0511.5940.087589

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2134,98833,225186396512,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
592.6h/24.7d 3,627 1,810 4,075 56.7k 558 893 3,097 22.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:65
Deaths:77
KDR:0.844
Accuracy:14.357% F
HSR:24.615% B+
Kills:65
Deaths (as Engineer):77
Deaths (to Engineers):1,001
KDR:0.84416
Kill Difference:12
Playtime:405.709 hours
Usage:68%
Score:5.687m
Score/min:234
Accuracy (listed only):14.357%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):757
KDR:0
Kill Difference:UNR
Playtime:17.558 hours
Usage:3%
Score:0.131m
Score/min:124
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:65
Deaths:77
KDR:0.844
Accuracy:14.357% F
HSR:24.615% B+
Kills:65
Deaths (as Light Assault):77
Deaths (to Light Assaults):416
KDR:0.84416
Kill Difference:12
Playtime:13.913 hours
Usage:2%
Score:0.049m
Score/min:58
Accuracy (listed only):14.357%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:1,146
Deaths:361
KDR:3.175
Accuracy:36.406% C
HSR:61.693% D
NSX Daimyo
B++
Kills:592
Deaths:205
KDR:2.888
Accuracy:34.311% D--
HSR:96.453% B++
NS-44 Commissioner AE
C+
Kills:479
Deaths:493
KDR:0.972
Accuracy:26.234% F-
HSR:24.217% C+
NS-AM7 Archer
D--
Kills:53
Deaths:134
KDR:0.396
Accuracy:50.973% D--
HSR:3.774% D**
Soldier Soaker
D*
Kills:52
Deaths:31
KDR:1.677
Accuracy:19.933% D**
HSR:7.692% D*
AM7-XOXO
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:52.456% N/A
HSR:6% N/A
Kills:2,372
Deaths (as Infiltrator):1,287
Deaths (to Infiltrators):344
KDR:1.84305
Kill Difference:1,085
Playtime:84.664 hours
Usage:14%
Score:0.924m
Score/min:182
Accuracy (listed only):36.719%
HSR (listed only):33.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C++
Kills:286
Deaths:207
KDR:1.382
Accuracy:20.133% D
HSR:22.028% C++
Kills:286
Deaths (as Combat Medic):207
Deaths (to Combat Medics):161
KDR:1.38164
Kill Difference:79
Playtime:20.090 hours
Usage:3%
Score:0.249m
Score/min:206
Accuracy (listed only):20.133%
HSR (listed only):22.028%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:455
Deaths:147
KDR:3.095
Accuracy:21.388% F
HSR:16.923% C++
NCM2 Falcon
C*
Kills:397
Deaths:230
KDR:1.726
Accuracy:42.041% C*
HSR:4.786% C+
AF-34 Mattock
C*
Kills:369
Deaths:141
KDR:2.617
Accuracy:24.144% D*
HSR:18.699% C*
NCM2 Falcon
C*
Kills:262
Deaths:176
KDR:1.489
Accuracy:44.452% C*
HSR:1.908% D*
NCM1 Scattercannon
D
Kills:52
Deaths:60
KDR:0.867
Accuracy:31.115% D
HSR:11.539% D--
Kills:1,535
Deaths (as MAX Suit):377
Deaths (to MAX Suits):125
KDR:4.07162
Kill Difference:1,158
Playtime:47.223 hours
Usage:8%
Score:0.650m
Score/min:229
Accuracy (listed only):32.628%
HSR (listed only):10.771%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:61
V. Kills:6 N/A
Deaths:13
KDR:4.692
Accuracy:61.349% B++
KPH:19.100 D-
VKPH:1.900 D-
Kills:61 (61 + 0)
Deaths:13
KDR:4.692
VKDR:0.462
Vehicle Kills:6
Kill Difference:48
Playtime:3.199 hours
Usage:1%
Score:0.020m
Score/min:104
Piloting Accuracy:61.349%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,739
V. Kills:1,055 165%
Deaths:160
KDR:10.869
Accuracy:34.984% C
KPH:37.300 C*
VKPH:22.600 C+
AP30 Shredder
C+
Kills:189
V. Kills:161 117%
Deaths:40
KDR:4.725
Accuracy:29.492% C+
KPH:19.500 D
VKPH:16.600 C+
L105 Zephyr
A
Kills:171
V. Kills:61 276%
Deaths:11
KDR:15.546
Accuracy:42.311% C+
KPH:45.500 C+
VKPH:16.200 A
Dual-75 Duster
C
Kills:155
V. Kills:15 N/A
Deaths:11
KDR:14.091
Accuracy:40.706% C*
KPH:43.800 D-
VKPH:4.200 C
L-30R Vektor
D
Kills:69
V. Kills:34 197%
Deaths:17
KDR:4.059
Accuracy:36.126% C
KPH:6.600 D
VKPH:3.300 D
Kills:2,323 (69 + 2,254)
Deaths:239
KDR:9.720
VKDR:5.548
Vehicle Kills:1,326
Kill Difference:2,084
Playtime:74.031 hours
Usage:12%
Score:1.161m
Score/min:261
Piloting Accuracy:36.126%
Gunner Accuracy:40.706%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:66
V. Kills:18 347%
Deaths:4
KDR:16.500
Accuracy:49.387% C++
KPH:33.400 D-
VKPH:9.100 C*
Kills:66 (66 + 0)
Deaths:4
KDR:16.500
VKDR:4.500
Vehicle Kills:18
Kill Difference:62
Playtime:1.977 hours
Usage:0%
Score:0.024m
Score/min:201
Driving Accuracy:49.387%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:409
V. Kills:263 155%
Deaths:50
KDR:8.180
Accuracy:47.558% C
KPH:22.600 C+
VKPH:14.500 C+
E540 Halberd
B+
Kills:265
V. Kills:115 228%
Deaths:20
KDR:13.250
Accuracy:48.650% B+
KPH:30.100 C++
VKPH:13 C
Enforcer ML85
C+
Kills:85
V. Kills:75 112%
Deaths:13
KDR:6.538
Accuracy:42.968% C*
KPH:17.300 D
VKPH:15.300 C+
Kills:759 (409 + 350)
Deaths:83
KDR:9.145
VKDR:5.458
Vehicle Kills:453
Kill Difference:676
Playtime:31.827 hours
Usage:5%
Score:0.475m
Score/min:249
Driving Accuracy:47.558%
Gunner Accuracy:42.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:493
V. Kills:276 178%
Deaths:51
KDR:9.667
Accuracy:52.295% B
KPH:48.800 C+
VKPH:27.300 C
C85 Canister-H
C+
Kills:172
V. Kills:11 N/A
Deaths:9
KDR:19.111
Accuracy:51.371% C+
KPH:78.100 C-
VKPH:5 D
Kills:665 (0 + 665)
Deaths:60
KDR:11.083
VKDR:4.783
Vehicle Kills:287
Kill Difference:605
Playtime:12.306 hours
Usage:2%
Score:0.223m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:51.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:93
V. Kills:35 258%
Deaths:5
KDR:18.600
Accuracy:34.616% C
KPH:25.200 B+
VKPH:9.500 B++
M20 Basilisk
B*
Kills:69
V. Kills:22 300%
Deaths:10
KDR:6.900
Accuracy:41.912% B+
KPH:30 B*
VKPH:9.600 C*
Kills:162 (0 + 162)
Deaths:15
KDR:10.800
VKDR:3.800
Vehicle Kills:57
Kill Difference:147
Playtime:5.986 hours
Usage:1%
Score:0.066m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:41.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,7941,73916010.869B++7.7434.984%CN/A37.3C*22.6C+30446.6h3.3B++9.3B+
SAS-R 1,1601,1463613.175C*0.0536.406%C61.693%D24.2DN/A5947.3h2.5C6.9C
NSX Daimyo 5925922052.888C+0.2434.311%D--96.453%B++38.7C-N/A9215.3h2.2B+6.3C++
M96 Mjolnir-H 769493519.667A++6.5452.295%BN/A48.8C+27.3C31710.1h28.8B++55.2B*
NS-44 Commissioner AE 4854794930.972C+2.1526.234%F-24.217%C+13.5D*N/A3535.5h3.7C+13.9D-
AF-34 Mattock 4644551473.095C+0.0321.388%F16.923%C++25D-N/A6118.2h6.2C+29D--
Titan-150 AP 672409508.18B5.0547.558%C3.178%C**22.6C+14.5C+29718.1h4.9C+10.4C+
NCM2 Falcon 5203972301.726B+1.4042.041%C*4.786%C+15.9B4.9C++6625h9.1B+21.6B+
AF-34 Mattock 3773691412.617C+0.5124.144%D*18.699%C*21.2D--N/A5417.4h8C--33.2D*
NC1 Gauss Rifle 2922862071.382B+1.7420.133%D22.028%C++21.8C+N/A5613.1h14C69.4C
E540 Halberd 3802652013.25B++10.1248.65%B+N/A30.1C++13.1C1658.8h5.3B10.9B+
NCM2 Falcon 3422621761.489B++1.6444.452%C*1.908%D*12.2C++3.7C-5321.4h12.8B+28.7B+
M60-A Bulldog 2752392111.381B**8.2539.693%B+N/A36.8C++5.5C+1576.5h6.2C15.5B
Tank Mine 294194219.238M*6.1134.812%C++N/A129.3B+66.7C*9221.5h2.4D-6.9C
AP30 Shredder 350189404.725C+1.6029.492%C+2.116%C+19.5D16.6C+2999.7h102.8C348.7C
C85 Canister-H 183172919.111B++15.9851.371%C+13.954%B*78.2C-5D2342.2h8.6C16.8C
L105 Zephyr 2321711115.545B+12.4242.311%C+N/A45C+16.1A2283.8h6.7C+15.9C++
Dual-75 Duster 1701551114.091C++10.9640.706%C*N/A44.3D-4.3C1963.5h8.4D**20.7D
Bouncing Betty 136136149.714A*6.5941.405%CN/A151.1B++N/A3830.9h2.4D**5.9D-
Fatestealer 1021021001.02S2.1134.661%C+25.49%B34C**N/A703h2.3C++6.6C*
A30 Walker 15597313.129A*0.0027.901%B**N/A13.5C+8.1C-2277.2h134.8C*483.1B+
Hyena Missile Launcher 15994611.541C++1.5936.399%B+N/A10D6.9D1259.4h48.5D133.2C+
M20 Basilisk 12893518.6S15.4734.616%C5.376%C+25.1B+9.5B++1853.7h57.4A165.7B*
Enforcer ML85 16085136.538B3.4142.968%C*1.176%D17.3D15.3C+2194.9h15D35C+
NS-TMC-01 "His Regards" 76761,9330.039B+3.093.691%F5.263%C0.3CN/A1230.4h2.1C**58.1F--
M20 Basilisk 9169106.9A*3.7741.912%B+4.348%D30B*9.6C*1852.3h69.8B*166.6B*
L-30R Vektor 10369174.059B++0.9336.126%C1.449%C-6.6D3.3D7110.4h100.5C-278.3C--
L100 Python HESH 8466416.5B+13.3749.387%C++6.061%S33D-9C*2012h4.3D-8.7C
AF-19 Mercenary 6765770.844C+2.2814.357%F24.615%B+2.3D--N/A1328.4h16.8D117.1D*
M20 Drake 10662292.138C+0.9928.847%C+N/A10.5D7.5D1065.9h100.5D348.2C
M30 Mustang AH 6761134.692C+1.5761.349%B++N/A19.1D-1.9D-1043.2h16.7D--27.2D
Frag Grenade 5856156N/A52.8749.908%B+N/A280D-10C**12440.2h4.9D9.7C+
NS-AM7 Archer 96531340.396C+2.7350.973%D--3.774%D**1.4D*1.1D--1539.1h32.1D63D*
Soldier Soaker 5252311.677B+1.4519.933%D**7.692%D*20.8D-N/A522.5h5.7C**28.7D-
NCM1 Scattercannon 5352600.867C-2.2631.115%D11.539%D--11.8D--N/A414.4h13.3F-42.8D*
AM7-XOXO 7850630.794C+2.3352.456%D--6%D*3.8D-2.1C2513.2h17.3C33D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0880.1h
Nano-Armor Kit26,5021.5h
AE Medical Applicator14980h
AE Nano-Armor Kit278349,44324.7h
Rocklet Rifle0560.4h
Deconstruction Tool01080h
M40 Fury01080.1h
Recon Detection Device92,3362.9h
Ammunition Package81,1270.4h
Medical Applicator5226,9762.3h
Anti-Infantry MANA Turret1830.2h
Nano-Repair Grenade02150.1h
Mag-Cutter5710016.4h
Shield Recharging Field0850h
WLT-Howler Mining Laser01230.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 3.57s on queries, 2.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.