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Deputy Mjollnir[CML] Mjollnir
NC BR 44

KDR: 2.46

Score: 29.1m

Last Seen: Oct 10th, 2019 12:20 AM
- OFFLINE - 112.5 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Emerald - Outfit Member of Clan Magnus Legio[CML] Clan Magnus Legio
NC outfit on Emerald

Members: 22
Level Progress (to 45): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton Vortek Rotary Mauler S6 AF-4G Cyclone GD-7F NC6 Gauss SAW M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $567,954 MLG Score: 454
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.371%17.404%40722119410,8941.695040.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.273%0.435B-0.529D-1.014D*HEAD + (~5.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.418B10.10.29C*33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.978%0.981%904512119,883122372078.07435137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.916%-0.587D-0.54D-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.40.249C++38.50.273C*81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.7%2.556%255612101,2526995061.79113247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.258%-0.022C+0.012C+-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++3.70.703B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.738%1.055%536612103,79081028864.67901131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.134%-0.307C-0.834D--0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*4.30.893B*8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.681%68.72%536412121,899533113.55618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.959%0.704B++0.106C+0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.50.21C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.236%12.287%536212142,401572234.19023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.379%2.391A*-0.464D1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.357C**6-0.226C2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Clan Magnus Legio[CML] Clan Magnus Legio
NC outfit on Emerald

Members: 22
29.1m258.3%242 (14.5k)243 (14.6k)2.4569340,50016,4843.2155444 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121689224.16%9.765%23607:159

53% Engineer9% Heavy Assault15% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:38 PMJun 29th, 2016 1:16 AMOct 13th, 2019 4:10 AM (1d) (PST)Oct 9th, 2019 9:52 PM (5d) (PST)Oct 9th, 2019 8:20 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
644915530.3390.1380.0331.1530.107454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6465,48233,164208269614,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1991.2h/83d 12,505 3,955 9,348 137.8k 1,998 2,875 12,841 76.9m

EngineerCLASS DETAILS: Engineer
Mauler S6
M**
Kills:1,752
Deaths:637
KDR:2.750
Accuracy:73.766% M**
HSR:11.301% D-
GD-7F
D
Kills:1,244
Deaths:842
KDR:1.477
Accuracy:20.974% D
HSR:15.434% D-
AC-X11
C--
Kills:650
Deaths:532
KDR:1.222
Accuracy:20.796% D-
HSR:19.231% C--
GD-66 Claw
C++
Kills:649
Deaths:540
KDR:1.202
Accuracy:50.066% D
HSR:14.946% C++
Gauss Compact S
D-
Kills:446
Deaths:483
KDR:0.923
Accuracy:19.077% D-
HSR:10.090% D**
AF-19 Mercenary
C
Kills:201
Deaths:41
KDR:4.902
Accuracy:21% C
HSR:15.423% D--
Razor GD-23
B++
Kills:106
Deaths:89
KDR:1.191
Accuracy:23.972% C+
HSR:24.528% B++
Kills:5,048
Deaths (as Engineer):3,164
Deaths (to Engineers):4,930
KDR:1.59545
Kill Difference:1,884
Playtime:1,054.004 hours
Usage:53%
Score:16.725m
Score/min:264
Accuracy (listed only):32.807%
HSR (listed only):15.850%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,206
Deaths:526
KDR:2.293
Accuracy:18.971% C
HSR:17.496% D--
EM6
C
Kills:609
Deaths:403
KDR:1.511
Accuracy:19.483% C--
HSR:21.675% C
EM1
D
Kills:310
Deaths:165
KDR:1.879
Accuracy:18.329% D
HSR:17.097% D
NS-15M1
C++
Kills:238
Deaths:173
KDR:1.376
Accuracy:21.138% C
HSR:23.109% C++
Kills:2,363
Deaths (as Heavy Assault):1,267
Deaths (to Heavy Assaults):4,243
KDR:1.86504
Kill Difference:1,096
Playtime:178.745 hours
Usage:9%
Score:2.164m
Score/min:202
Accuracy (listed only):19.480%
HSR (listed only):19.844%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
M**
Kills:1,752
Deaths:637
KDR:2.750
Accuracy:73.766% M**
HSR:11.301% D-
AF-4G Cyclone
C**
Kills:1,348
Deaths:895
KDR:1.506
Accuracy:28.811% C**
HSR:20.772% C+
GD-7F
D
Kills:1,244
Deaths:842
KDR:1.477
Accuracy:20.974% D
HSR:15.434% D-
AF-4 Cyclone
C**
Kills:1,152
Deaths:742
KDR:1.553
Accuracy:26.914% C**
HSR:10.938% D*
MGR-S1 Gladius
B+
Kills:652
Deaths:366
KDR:1.781
Accuracy:30.158% B+
HSR:17.025% D
AC-X11
C--
Kills:650
Deaths:532
KDR:1.222
Accuracy:20.796% D-
HSR:19.231% C--
GD-66 Claw
C++
Kills:649
Deaths:540
KDR:1.202
Accuracy:50.066% D
HSR:14.946% C++
Gauss Compact S
D-
Kills:446
Deaths:483
KDR:0.923
Accuracy:19.077% D-
HSR:10.090% D**
AF-19 Mercenary
C
Kills:201
Deaths:41
KDR:4.902
Accuracy:21% C
HSR:15.423% D--
NS-7 PDW
B+
Kills:160
Deaths:100
KDR:1.600
Accuracy:27.865% B+
HSR:15% C--
Razor GD-23
B++
Kills:106
Deaths:89
KDR:1.191
Accuracy:23.972% C+
HSR:24.528% B++
Kills:8,360
Deaths (as Light Assault):5,267
Deaths (to Light Assaults):2,691
KDR:1.58724
Kill Difference:3,093
Playtime:401.733 hours
Usage:20%
Score:6.246m
Score/min:259
Accuracy (listed only):31.218%
HSR (listed only):15.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
M**
Kills:1,752
Deaths:637
KDR:2.750
Accuracy:73.766% M**
HSR:11.301% D-
AF-4G Cyclone
C**
Kills:1,348
Deaths:895
KDR:1.506
Accuracy:28.811% C**
HSR:20.772% C+
AF-4 Cyclone
C**
Kills:1,152
Deaths:742
KDR:1.553
Accuracy:26.914% C**
HSR:10.938% D*
MGR-S1 Gladius
B+
Kills:652
Deaths:366
KDR:1.781
Accuracy:30.158% B+
HSR:17.025% D
GD-66 Claw
C++
Kills:649
Deaths:540
KDR:1.202
Accuracy:50.066% D
HSR:14.946% C++
GR-22
D
Kills:247
Deaths:153
KDR:1.614
Accuracy:20.947% D
HSR:10.931% D*
NS-7 PDW
B+
Kills:160
Deaths:100
KDR:1.600
Accuracy:27.865% B+
HSR:15% C--
NC1 Gauss Rifle
C+
Kills:90
Deaths:71
KDR:1.268
Accuracy:22.628% C+
HSR:13.333% D*
Kills:6,050
Deaths (as Combat Medic):3,504
Deaths (to Combat Medics):1,545
KDR:1.7266
Kill Difference:2,546
Playtime:25.451 hours
Usage:1%
Score:0.299m
Score/min:196
Accuracy (listed only):35.144%
HSR (listed only):14.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C**
Kills:1,348
Deaths:895
KDR:1.506
Accuracy:28.811% C**
HSR:20.772% C+
AF-4 Cyclone
C**
Kills:1,152
Deaths:742
KDR:1.553
Accuracy:26.914% C**
HSR:10.938% D*
SAS-R
B+
Kills:832
Deaths:398
KDR:2.090
Accuracy:42.795% B+
HSR:71.755% B
AF-18 Stalker
C++
Kills:748
Deaths:310
KDR:2.413
Accuracy:28.403% C++
HSR:17.647% C-
MGR-S1 Gladius
B+
Kills:652
Deaths:366
KDR:1.781
Accuracy:30.158% B+
HSR:17.025% D
LA80
C++
Kills:647
Deaths:165
KDR:3.921
Accuracy:41.054% C+
HSR:79.289% C++
NS-44 Commissioner
C+
Kills:605
Deaths:532
KDR:1.137
Accuracy:35.222% C+
HSR:18.017% D
LA8 Rebel
C+
Kills:421
Deaths:261
KDR:1.613
Accuracy:29.758% C+
HSR:13.777% D--
AF-6 Shadow
B**
Kills:351
Deaths:112
KDR:3.134
Accuracy:40.214% B**
HSR:29.630% C**
Gauss SPR
C*
Kills:260
Deaths:81
KDR:3.210
Accuracy:34.110% C*
HSR:30.385% C-
NS-357 Underboss
C*
Kills:254
Deaths:256
KDR:0.992
Accuracy:38.626% C*
HSR:12.992% D*
NS-7 PDW
B+
Kills:160
Deaths:100
KDR:1.600
Accuracy:27.865% B+
HSR:15% C--
NC14 Bolt Driver
B**
Kills:160
Deaths:20
KDR:8
Accuracy:41.577% B**
HSR:72.500% C+
NC4 Mag-Shot
B**
Kills:128
Deaths:122
KDR:1.049
Accuracy:34.800% B**
HSR:17.969% C
Impetus
C
Kills:103
Deaths:58
KDR:1.776
Accuracy:32.723% C
HSR:23.301% D
LA3 Desperado
C+
Kills:71
Deaths:92
KDR:0.772
Accuracy:27.285% C+
HSR:11.268% D**
Kills:7,892
Deaths (as Infiltrator):4,510
Deaths (to Infiltrators):1,662
KDR:1.74989
Kill Difference:3,382
Playtime:298.597 hours
Usage:15%
Score:3.350m
Score/min:187
Accuracy (listed only):33.770%
HSR (listed only):28.891%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:235
Deaths:100
KDR:2.350
Accuracy:41.122% B*
HSR:12.766% C-
AF-41 Hacksaw
A
Kills:128
Deaths:54
KDR:2.370
Accuracy:47.795% A
HSR:13.281% C--
AF-23 Grinder
A+
Kills:85
Deaths:52
KDR:1.635
Accuracy:34.460% C-
HSR:22.353% A+
NS-10 Burster
C*
Kills:62
Deaths:26
KDR:2.385
Accuracy:31.020% C*
HSR:3.226% D
Kills:510
Deaths (as MAX Suit):116
Deaths (to MAX Suits):904
KDR:4.39655
Kill Difference:394
Playtime:29.722 hours
Usage:1%
Score:0.290m
Score/min:162
Accuracy (listed only):38.599%
HSR (listed only):12.906%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C+
Kills:2,091
V. Kills:1,959 107%
Deaths:700
KDR:2.987
Accuracy:27.200% D
KPH:10.400 C
VKPH:9.700 C+
M30 Mustang AH
B+
Kills:1,186
V. Kills:183 N/A
Deaths:119
KDR:9.966
Accuracy:49.386% D-
KPH:43.700 C+
VKPH:6.700 B+
Breaker Rocket Pods
B+
Kills:1,003
V. Kills:343 292%
Deaths:55
KDR:18.236
Accuracy:42.031% D-
KPH:65.900 C
VKPH:22.500 B+
M20 Mustang
B+
Kills:705
V. Kills:753 94%
Deaths:189
KDR:3.730
Accuracy:26.931% D
KPH:13 C+
VKPH:13.900 B+
Tomcat A2AM Pods
B
Kills:192
V. Kills:195 98%
Deaths:17
KDR:11.294
Accuracy:68.192% D**
KPH:51.100 C+
VKPH:51.900 B
Coyote Missiles
C
Kills:162
V. Kills:129 125%
Deaths:20
KDR:8.100
Accuracy:47.506% D-
KPH:28.200 C--
VKPH:22.400 C
Kills:5,339 (3,982 + 0)
Deaths:1,100
KDR:4.854
VKDR:3.238
Vehicle Kills:3,562
Kill Difference:4,239
Playtime:306.954 hours
Usage:15%
Score:3.518m
Score/min:191
Piloting Accuracy:26.931%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:4,898
V. Kills:3,748 131%
Deaths:1,178
KDR:4.158
Accuracy:40.265% C-
KPH:12.700 B**
VKPH:9.700 B++
C150 Dalton
C*
Kills:2,205
V. Kills:1,926 114%
Deaths:340
KDR:6.485
Accuracy:27.670% D--
KPH:29.700 C+
VKPH:25.900 C*
L105 Zephyr
B**
Kills:767
V. Kills:104 N/A
Deaths:41
KDR:18.707
Accuracy:46.641% B+
KPH:77.600 B**
VKPH:10.500 B
AP30 Shredder
A++
Kills:572
V. Kills:510 112%
Deaths:93
KDR:6.151
Accuracy:29.678% C+
KPH:35.700 B+
VKPH:31.800 A++
L-24R Spur
B++
Kills:292
V. Kills:30 N/A
Deaths:8
KDR:36.500
Accuracy:39.581% C*
KPH:31.700 C+
VKPH:3.300 B++
Kills:8,734 (5,190 + 3,544)
Deaths:1,660
KDR:5.261
VKDR:3.806
Vehicle Kills:6,318
Kill Difference:7,074
Playtime:496.476 hours
Usage:25%
Score:6.369m
Score/min:214
Piloting Accuracy:39.581%
Gunner Accuracy:29.678%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:262
V. Kills:25 N/A
Deaths:8
KDR:32.750
Accuracy:52.639% B+
KPH:42.200 C-
VKPH:4 D*
L100 Python HEAT
C++
Kills:175
V. Kills:44 389%
Deaths:13
KDR:13.462
Accuracy:40.581% D*
KPH:33.600 C++
VKPH:8.400 D
L100 Python AP
D
Kills:105
V. Kills:68 152%
Deaths:8
KDR:13.125
Accuracy:48.621% D
KPH:19.800 D-
VKPH:12.800 D-
Kills:542 (542 + 0)
Deaths:29
KDR:18.690
VKDR:4.724
Vehicle Kills:137
Kill Difference:513
Playtime:16.729 hours
Usage:1%
Score:0.173m
Score/min:172
Driving Accuracy:48.621%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D-
Kills:309
V. Kills:269 114%
Deaths:44
KDR:7.023
Accuracy:35.152% F-
KPH:12.200 D*
VKPH:10.600 D-
Titan-150 HESH
D
Kills:282
V. Kills:33 N/A
Deaths:22
KDR:12.818
Accuracy:42.511% D
KPH:29.600 D
VKPH:3.500 D--
Titan-150 HEAT
C
Kills:119
V. Kills:30 384%
Deaths:4
KDR:29.750
Accuracy:38.514% D--
KPH:17.800 C
VKPH:4.500 D*
C85 Canister
D
Kills:71
V. Kills:3 N/A
Deaths:2
KDR:35.500
Accuracy:32.980% D
KPH:40.400 D
VKPH:1.700 D*
Enforcer ML85
C
Kills:64
V. Kills:41 152%
Deaths:8
KDR:8
Accuracy:38.635% C
KPH:16 D-
VKPH:10.200 D--
Kills:845 (710 + 135)
Deaths:80
KDR:10.563
VKDR:4.700
Vehicle Kills:376
Kill Difference:765
Playtime:47.289 hours
Usage:2%
Score:0.505m
Score/min:178
Driving Accuracy:38.514%
Gunner Accuracy:38.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:55
V. Kills:7 N/A
Deaths:4
KDR:13.750
Accuracy:49.710% C+
KPH:133.800 B+
VKPH:17 A*
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:1.750
Vehicle Kills:7
Kill Difference:51
Playtime:0.411 hours
Usage:0%
Score:0.013m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:49.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:62
V. Kills:8 N/A
Deaths:7
KDR:8.857
Accuracy:21.655% D**
KPH:37 C
VKPH:4.800 D-
M60-G Bulldog
D
Kills:57
V. Kills:8 N/A
Deaths:7
KDR:8.143
Accuracy:26.371% D-
KPH:17.700 D
VKPH:2.500 D-
Kills:119 (0 + 119)
Deaths:14
KDR:8.500
VKDR:1.143
Vehicle Kills:16
Kill Difference:105
Playtime:4.899 hours
Usage:0%
Score:0.040m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:26.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 8,6464,8981,1784.158A*1.7040.265%C-N/A12.7B**9.7B++152387h29.7B73.7B+
C150 Dalton 4,1312,2053406.485C+4.0327.67%D--N/A29.7C+25.9C*42674.3h3.8B+13.6C+
Vortek Rotary 4,0502,0917002.987B+0.5327.2%D1.626%C10.4C9.7C+137201h68.4B251.5C*
Mauler S6 1,7621,7526372.75A+0.2973.766%M**11.301%D-34.6BN/A12450.7h7.3D**9.9B+
AF-4G Cyclone 1,3691,3488951.506C+0.9528.811%C**20.772%C+27DN/A6950h9.2B+32.1B+
GD-7F 1,2521,2448421.477B+0.9820.974%D15.434%D-19.1C-N/A6265.3h12.2B+58.4C++
NC6 Gauss SAW 1,2181,2065262.293B**0.1618.971%C17.496%D--25.7CN/A9746.9h10.6C++55.7C++
M30 Mustang AH 1,3691,1861199.966B++7.5149.386%D-1.012%C43.6C+6.7B+21627.2h8.5C*17.3C++
AF-4 Cyclone 1,1551,1527421.553C*0.9026.914%C**10.938%D*29.3C+N/A8939.3h9.5B++35.4B+
Breaker Rocket Pods 1,3461,0035518.236A+15.7842.031%D-N/A66C22.6B+36915.2h16.3C++38.9C+
C-4 1,0738473682.302B++0.1519.818%D--N/A53.9D14.4D--39615.7h1.1B*5.6C*
SAS-R 8378323982.09C+0.3742.795%B+71.755%B27.7C--N/A6530h2.1B+5B+
L105 Zephyr 8717674118.707B*16.2546.641%B+N/A77.5B**10.5B4669.9h4.3B**9.2B**
AF-18 Stalker 7517483102.413B**0.0428.403%C++17.647%C-22.9C--N/A7432.7h12.4C*43.8C**
M20 Mustang 1,4587051893.73B++1.2726.931%DN/A13C+13.9B+25354.1h93B345.4C*
Bouncing Betty 6676642063.223C0.7740.038%CN/A189.7A+N/A4943.5h1.3A*3.1A
MGR-S1 Gladius 6596523661.781B+0.6830.158%B+17.025%D35.8C+N/A9918.2h8.3B++27.6B+
AC-X11 6606505321.222C++1.2320.796%D-19.231%C--7.7D--N/A2784.7h12.1C-58.2C-
GD-66 Claw 6626495401.202C+1.2550.066%D14.946%C++21.8DN/A6329.8h2.3B+4.7C++
LA80 6496471653.921C*1.4641.054%C+79.289%C++25.2DN/A7825.7h2.3C+5.6C++
M60-A Bulldog 6986285611.214B**8.7636.937%C*1.115%C--48.7B++5.4C+28712.9h4.2B**11.2B*
EM6 6166094031.511C+0.9519.483%C--21.675%C22.6DN/A8027h14.4D--74.2C-
NS-44 Commissioner 6086055321.137C*1.3235.222%C+18.017%D33.6C+N/A9818h3.4B+9.8B
AP30 Shredder 1,082572936.151C+3.6929.678%C+N/A35.8B+31.9A++65216h54.6B++183.9B++
NC05 Jackhammer 5525523591.538C**0.9241.014%C10.326%D--36.6CN/A13115.1h4.3B+10.6C**
Shrike 5544553731.22B**1.2453.763%C3.956%B*35.5B**7.7D27112.8h3.7A+6.9A
Gauss Compact S 4634464830.923C++1.5319.077%D-10.09%D**8.3DN/A2453.6h8.9B++46.5C*
LA8 Rebel 4214212611.613B*0.8429.758%C+13.777%D--25.7C+N/A8316.4h5B*17B+
AF-6 Shadow 3513511123.134B*0.6840.214%B**29.63%C**45C++N/A1757.8h5.4C**13.3B+
EM1 3123101651.879B++0.5818.329%D17.097%D25.4C-N/A10412.2h15.2C+82.9C
Titan-150 AP 578309447.023C*4.5735.152%F-3.56%B+12.2D*10.6D-18225.3h5.5C15.7F
Frag Grenade 2972941294N/A291.5434.096%D**N/A980A*10C**22890.3h1.9A++5.6B*
L-24R Spur 322292836.5S34.0439.581%C*2.055%C++31.7C+3.3B++899.2h31.2C+78.8C++
Carver 2932893,8080.076C+2.3814.312%D*10.381%D-1.2C-N/A3240.9h1.6C11.4D
Titan-150 HESH 3152822212.818C**10.3642.511%DN/A29.7D3.5D--1189.5h2.7B*6.3B+
M60-A Bulldog 3122761027.6B25.1449.473%B+1.812%C45.2B+5.9B++1666.1h4.6B*9.3B++
Mag-Cutter 2752638,1560.032B2.4217.724%D-1.141%D-0.5C+N/A1560.5h2.3B12.8C+
L100 Python HESH 287262832.75A*30.2952.639%B+1.145%C-42.3C-4D*1546.2h2.8B+5.3B++
Gauss SPR 264260813.21B**0.7534.11%C*30.385%C-28C+N/A709.3h4.6B++13.4B+
Tank Mine 415256843.048C*0.5928.977%CN/A116.4C*72.3B+10172.2h1.6B+5.6B+
NS-357 Underboss 2552542560.992C+1.4638.626%C*12.992%D*31.4CN/A778.1h4C**10.3B
GR-22 2492471531.614C**0.8420.947%D10.931%D*20.8C--N/A8611.9h14.5C69.1C
NS-15M1 2402381731.376C+1.0821.138%C23.109%C++25.9C-N/A1099.2h15.9D-75.1C
AF-41 Hacksaw 2362351002.35C+0.1141.122%B*12.766%C-21.2DN/A10011.1h12.8F--31C--
AF-19 Mercenary 205201414.902S2.4521%C15.423%D--11.9C-N/A9416.9h11.2B+53.2B
Tomcat A2AM Pods 3871921711.294A*8.8468.192%D**N/A50.5C+51.3B8143.8h6.5B*9.6B+
L100 Python HEAT 2191751313.462A11.0140.581%D*4%B**33.7C*8.5D1695.2h3.1A7.7B**
M60-A Bulldog 1831671411.929C+9.4737.855%D1.198%D-26.1C2.5C1366.4h6.1C+16.2C
Coyote Missiles 291162208.1A**5.6447.506%D-N/A27.9C--22.2C4865.8h43.1C+90.7C+
NS-7 PDW 1601601001.6B*0.8627.865%B+15%C--34BN/A994.7h10.1B**36.4B*
NC14 Bolt Driver 160160208M**5.5441.577%B**72.5%C+28.6BN/A1325.6h2.2B++5.2B*
NC4 Mag-Shot 1291281221.049B+1.4134.8%B**17.969%C16.2C-N/A547.9h7B+20.1B+
AF-41 Hacksaw 130128542.37C+0.0947.795%A13.281%C--20DN/A1006.4h18.6T*39D--
A30 Walker 227126452.8A++0.3419.703%DN/A8.4D6.7D13115h143.6C++729C+
Titan-150 HEAT 149119429.75S27.2938.514%D--4.202%B*17.8C4.5D*2186.7h2.8A+7.4B**
NC15 Phoenix 2211111021.088C+1.3748.266%DN/A13.7C+13.6C**2348.1h7.3B*15.1B++
Razor GD-23 108106891.191C**1.2723.972%C+24.528%B++13.3DN/A618h14.8C61.7C+
L100 Python AP 173105813.125A+10.6748.621%D3.81%B++19.8D-12.8D-1965.3h5.4C**11C++
Impetus 105103581.776C+0.6832.723%C23.301%D29.4C-N/A663.5h4.5C**13.8C*
NC1 Gauss Rifle 9190711.268C**1.1922.628%C+13.333%D*25C++N/A2083.6h11.6B+51.1B+
AF-23 Grinder 8685521.635C0.8234.46%C-22.353%A+25C--N/A813.4h7.9C23C
AF-22 Crow 13183821.012B**1.4464.746%C2.41%C+17.3C+10C+1944.8h8B12.3C**
Spear Anti-Vehicle Phalanx Turret 12076612.667B*10.2157.38%A+1.316%D**54.3B**31.4B**5201.4h7.7C**13.5B++
A30 Walker 13976203.8C**1.3424.682%C+N/A6.4C-5.3D11611.8h170.4B690.5B
LA3 Desperado 7171920.772C+1.6827.285%C+11.268%D**22.9C-N/A613.1h8.4B+30.7C**
C85 Canister 7471235.5B**33.0432.98%D15.493%B+39.4D1.7D*1431.8h10.1C30.6C-
Sticky Grenade 6867167N/A64.5449.477%CN/A670D10C39960.1h2.1C*4.3C++
Enforcer ML85 1056488B++5.5438.635%C1.563%C-16D-10.3D--2424h14.8C--38.2C-
NS-10 Burster 10462262.385A*0.0731.02%C*3.226%D6.4B+4.3B+1249.7h148.2C*477.8B
M40 Fury 706278.857B+6.4021.655%D**N/A36.5C4.7D-1851.7h6A27.5B+
M60-G Bulldog 655778.143B**5.6926.371%D-N/A17.8D2.5D-1083.2h6.7B25.3C+
C85 Canister-H 6255413.75C*11.2949.71%C+18.182%A*137.5B+17.5A*5270.4h4.7B++9.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31200.4h
Anti-Vehicle MANA Turret22400.4h
Nano-Armor Kit495509,27797.9h
Nanite Revive Grenade01850.1h
Medical Kit1641,5342.3h
Medical Applicator8327,5083.8h
Motion Spotter377,0974.5h
Xiphos Anti-Personnel Phalanx Tower0780h
Deconstruction Tool09260.1h
Welding Device0930h
Recon Detection Device61,2531.8h
Smoke Grenade0970h
Ammunition Package101,7370.9h
Anti-Infantry MANA Turret132881.6h
Nano-Repair Grenade01480h
Flail Targeting Dart1600.5h
WLT-Howler Mining Laser01,1880.2h

Check the help document for the dictionary if you want to learn more about words used here.


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