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MksRitaVrataski[YLBT] MksRitaVrataski
TR BR 116

KDR: 3.46

Score: 27.1m

Last Seen: Nov 28th, 2018 12:43 PM
- OFFLINE - 168.1 hour(s)

Battle Rank 115 (116 total) - Terran Republic on Connery
Level Progress (to 116): 97%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Frag Grenade Sticky Grenade Claymore TSAR-42 KSR-35 HC1 Cougar LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $929,493 MLG Score: 743
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.953%23.625%4952899415,4752.533560.93

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.438%-0.016C+0.468B+-1.9F-HEAD ++ (~13.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.345C**10.30.28C*38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.029%2.469%431102181140570.578571140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.725F-0.787B++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.80.068C+31.50.404B118.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.231%1.965%457410182,9015596055.18036479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%-1.525F-0.434C--1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.003C+9.70.224C++28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.968%10.957%252510179403122933.0032320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.774%-1.129D*1.695A++0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.3-1.022D*57.1-0.459D181.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.197%77.647%252710155,346680317.86176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%0.773B++0.69B+-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+1.90.403B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.368%23.958%252410182,734647344.21914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%0.166C++1.899A++0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.508B+2.80.419B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.1m315.3%323 (19.4k)248 (14.9k)3.4638141,68012,0333.84102116 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022262615.717%23.025%36209:0518

6% Combat Medic33% Engineer6% Heavy Assault32% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2016 5:54 PMDec 29th, 2016 1:25 PMDec 5th, 2018 11:24 PM (9d) (PST)Nov 28th, 2018 8:57 AM (16d) (PST)Nov 28th, 2018 8:43 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
304752290.3810.1100.0881.3000.031743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2304,47513,755237578214,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1823.9h/76d 4,539 9,597 22,688 142.3k 5,650 4,407 3,436 33.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:753
Deaths:386
KDR:1.951
Accuracy:17.977% C+
HSR:24.967% B
T7 Mini-Chaingun
B+
Kills:280
Deaths:147
KDR:1.905
Accuracy:19.254% B+
HSR:12.143% C
MSW-R
C+
Kills:187
Deaths:69
KDR:2.710
Accuracy:21.742% C+
HSR:21.925% C
TMG-50
B+
Kills:81
Deaths:27
KDR:3
Accuracy:15.277% D--
HSR:27.161% B+
Kills:1,301
Deaths (as Heavy Assault):629
Deaths (to Heavy Assaults):3,891
KDR:2.06836
Kill Difference:672
Playtime:113.209 hours
Usage:6%
Score:1.346m
Score/min:198
Accuracy (listed only):18.563%
HSR (listed only):21.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C**
Kills:1,172
Deaths:446
KDR:2.628
Accuracy:21.366% C--
HSR:23.720% C**
LC3 Jaguar
C++
Kills:1,170
Deaths:607
KDR:1.928
Accuracy:19.267% D-
HSR:20.684% C++
T5 AMC
B*
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:20.804% C--
HSR:23.990% B*
SMG-46 Armistice
B++
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:22.230% D
HSR:20.310% B++
LC2 Lynx
C++
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:20.744% C-
HSR:21.552% C++
TAS-16 Blackjack
M**
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:60.960% C++
HSR:33.535% M**
TRAC-5
B+
Kills:1,148
Deaths:662
KDR:1.734
Accuracy:20.151% C
HSR:21.429% B+
FA1 Barrage
A
Kills:802
Deaths:283
KDR:2.834
Accuracy:39.336% C+
HSR:21.820% A
PDW-16 Hailstorm
B+
Kills:576
Deaths:311
KDR:1.852
Accuracy:21.314% C--
HSR:18.403% B+
AS16 NightHawk
C-
Kills:545
Deaths:195
KDR:2.795
Accuracy:35.142% C-
HSR:11.193% D-
TRAC-Shot
B+
Kills:465
Deaths:253
KDR:1.838
Accuracy:16.186% F--
HSR:20.215% B+
NS Baron G5
C
Kills:268
Deaths:180
KDR:1.489
Accuracy:0.722% T*
HSR:13.060% C
TRS-12 Uppercut
C
Kills:227
Deaths:113
KDR:2.009
Accuracy:52.822% C
HSR:13.216% C
MG-S1 Jackal
C**
Kills:170
Deaths:82
KDR:2.073
Accuracy:18.434% D*
HSR:21.765% C**
NSX Tanto
B**
Kills:112
Deaths:83
KDR:1.349
Accuracy:18.840% D**
HSR:33.036% B**
NS-7 PDW
A
Kills:90
Deaths:51
KDR:1.765
Accuracy:18.416% D*
HSR:25.556% A
MKV Suppressed
B++
Kills:68
Deaths:22
KDR:3.091
Accuracy:21.893% D
HSR:23.529% B++
NSX Tengu
C+
Kills:63
Deaths:23
KDR:2.739
Accuracy:29.154% D--
HSR:20.635% C+
Kills:11,521
Deaths (as Light Assault):5,384
Deaths (to Light Assaults):2,007
KDR:2.13986
Kill Difference:6,137
Playtime:368.489 hours
Usage:20%
Score:5.819m
Score/min:263
Accuracy (listed only):25.432%
HSR (listed only):21.536%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C**
Kills:1,172
Deaths:446
KDR:2.628
Accuracy:21.366% C--
HSR:23.720% C**
LC3 Jaguar
C++
Kills:1,170
Deaths:607
KDR:1.928
Accuracy:19.267% D-
HSR:20.684% C++
T5 AMC
B*
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:20.804% C--
HSR:23.990% B*
LC2 Lynx
C++
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:20.744% C-
HSR:21.552% C++
TAS-16 Blackjack
M**
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:60.960% C++
HSR:33.535% M**
TRAC-5
B+
Kills:1,148
Deaths:662
KDR:1.734
Accuracy:20.151% C
HSR:21.429% B+
FA1 Barrage
A
Kills:802
Deaths:283
KDR:2.834
Accuracy:39.336% C+
HSR:21.820% A
AMR-66
C+
Kills:700
Deaths:268
KDR:2.612
Accuracy:26.693% C+
HSR:21.429% C-
AS16 NightHawk
C-
Kills:545
Deaths:195
KDR:2.795
Accuracy:35.142% C-
HSR:11.193% D-
TRAC-Shot
B+
Kills:465
Deaths:253
KDR:1.838
Accuracy:16.186% F--
HSR:20.215% B+
NS Baron G5
C
Kills:268
Deaths:180
KDR:1.489
Accuracy:0.722% T*
HSR:13.060% C
TRS-12 Uppercut
C
Kills:227
Deaths:113
KDR:2.009
Accuracy:52.822% C
HSR:13.216% C
MG-HBR1 Dragoon
C**
Kills:115
Deaths:60
KDR:1.917
Accuracy:23.590% D**
HSR:32.174% C**
NSX Tanto
B**
Kills:112
Deaths:83
KDR:1.349
Accuracy:18.840% D**
HSR:33.036% B**
Kills:10,207
Deaths (as Engineer):4,628
Deaths (to Engineers):1,791
KDR:2.20549
Kill Difference:5,579
Playtime:601.129 hours
Usage:33%
Score:10.559m
Score/min:293
Accuracy (listed only):26.901%
HSR (listed only):22.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,214
Deaths:152
KDR:7.987
Accuracy:40.083% C**
HSR:72.323% B+
KSR-35
B+
Kills:1,175
Deaths:251
KDR:4.681
Accuracy:30.946% D
HSR:32.936% B+
RAMS .50M
B+
Kills:1,164
Deaths:63
KDR:18.476
Accuracy:41.987% B+
HSR:81.014% C**
SMG-46 Armistice
B++
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:22.230% D
HSR:20.310% B++
M77-B
B+
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:40.397% B+
HSR:75.690% C+
T4 AMP
B++
Kills:1,160
Deaths:661
KDR:1.755
Accuracy:22.875% D
HSR:24.224% B++
SR-7
B
Kills:1,158
Deaths:83
KDR:13.952
Accuracy:39.270% C+
HSR:81.520% B
NS-30 Vandal
C++
Kills:689
Deaths:257
KDR:2.681
Accuracy:24.772% D*
HSR:27.141% C++
PDW-16 Hailstorm
B+
Kills:576
Deaths:311
KDR:1.852
Accuracy:21.314% C--
HSR:18.403% B+
Bighorn .50M
B++
Kills:487
Deaths:37
KDR:13.162
Accuracy:42.220% C+
HSR:83.778% B++
SOAS-20
A*
Kills:426
Deaths:153
KDR:2.784
Accuracy:23.176% D-
HSR:35.681% A*
NS-44 Commissioner
C
Kills:189
Deaths:97
KDR:1.948
Accuracy:33.620% C
HSR:16.931% D
MG-S1 Jackal
C**
Kills:170
Deaths:82
KDR:2.073
Accuracy:18.434% D*
HSR:21.765% C**
NS-44L Blackhand
D
Kills:169
Deaths:49
KDR:3.449
Accuracy:34.721% D
HSR:31.361% D
TX1 Repeater
D*
Kills:160
Deaths:146
KDR:1.096
Accuracy:11.248% F--
HSR:13.125% D*
NS-AM7 Archer
C*
Kills:133
Deaths:36
KDR:3.694
Accuracy:59.944% C*
HSR:6.015% D*
Soldier Soaker
B**
Kills:105
Deaths:60
KDR:1.750
Accuracy:14.842% F-
HSR:22.857% B**
NS-357 Underboss
B+
Kills:95
Deaths:56
KDR:1.696
Accuracy:27.856% D--
HSR:25.263% B+
NS-7 PDW
A
Kills:90
Deaths:51
KDR:1.765
Accuracy:18.416% D*
HSR:25.556% A
99SV
B+
Kills:88
Deaths:36
KDR:2.444
Accuracy:34.425% B+
HSR:32.955% C
NSX Daimyo
C*
Kills:75
Deaths:8
KDR:9.375
Accuracy:37.960% C-
HSR:94.667% C*
MKV Suppressed
B++
Kills:68
Deaths:22
KDR:3.091
Accuracy:21.893% D
HSR:23.529% B++
NSX Tengu
C+
Kills:63
Deaths:23
KDR:2.739
Accuracy:29.154% D--
HSR:20.635% C+
Kills:11,776
Deaths (as Infiltrator):3,404
Deaths (to Infiltrators):1,592
KDR:3.45946
Kill Difference:8,372
Playtime:588.197 hours
Usage:32%
Score:6.851m
Score/min:194
Accuracy (listed only):30.078%
HSR (listed only):38.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:22.230% D
HSR:20.310% B++
TAS-16 Blackjack
M**
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:60.960% C++
HSR:33.535% M**
T1 Cycler
C*
Kills:924
Deaths:685
KDR:1.349
Accuracy:18.502% D
HSR:22.944% C*
FA1 Barrage
A
Kills:802
Deaths:283
KDR:2.834
Accuracy:39.336% C+
HSR:21.820% A
PDW-16 Hailstorm
B+
Kills:576
Deaths:311
KDR:1.852
Accuracy:21.314% C--
HSR:18.403% B+
AS16 NightHawk
C-
Kills:545
Deaths:195
KDR:2.795
Accuracy:35.142% C-
HSR:11.193% D-
NS Baron G5
C
Kills:268
Deaths:180
KDR:1.489
Accuracy:0.722% T*
HSR:13.060% C
TRS-12 Uppercut
C
Kills:227
Deaths:113
KDR:2.009
Accuracy:52.822% C
HSR:13.216% C
MG-S1 Jackal
C**
Kills:170
Deaths:82
KDR:2.073
Accuracy:18.434% D*
HSR:21.765% C**
NS-7 PDW
A
Kills:90
Deaths:51
KDR:1.765
Accuracy:18.416% D*
HSR:25.556% A
MKV Suppressed
B++
Kills:68
Deaths:22
KDR:3.091
Accuracy:21.893% D
HSR:23.529% B++
NS-11A
B*
Kills:63
Deaths:37
KDR:1.703
Accuracy:18.516% D*
HSR:26.984% B*
NSX Tengu
C+
Kills:63
Deaths:23
KDR:2.739
Accuracy:29.154% D--
HSR:20.635% C+
Kills:6,118
Deaths (as Combat Medic):2,995
Deaths (to Combat Medics):803
KDR:2.04274
Kill Difference:3,123
Playtime:118.178 hours
Usage:6%
Score:1.834m
Score/min:259
Accuracy (listed only):27.495%
HSR (listed only):20.996%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:556
Deaths:162
KDR:3.432
Accuracy:15.099% C
HSR:22.302% B+
MRC3 Mercy
C++
Kills:424
Deaths:116
KDR:3.655
Accuracy:14.956% C
HSR:21.226% C++
M3 Pounder HEG
B*
Kills:210
Deaths:66
KDR:3.182
Accuracy:44.761% B*
HSR:2.381% C--
M3 Pounder HEG
B*
Kills:174
Deaths:59
KDR:2.949
Accuracy:47.043% B*
HSR:4.023% B+
M1 Heavy Cycler
B
Kills:160
Deaths:60
KDR:2.667
Accuracy:15.391% B
HSR:18.750% C*
Kills:1,524
Deaths (as MAX Suit):231.500
Deaths (to MAX Suits):444
KDR:6.58315
Kill Difference:1,292.500
Playtime:38.652 hours
Usage:2%
Score:0.680m
Score/min:293
Accuracy (listed only):27.450%
HSR (listed only):13.737%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:88
V. Kills:17 N/A
Deaths:5
KDR:17.600
Accuracy:48.227% C+
KPH:96.500 B
VKPH:18.600 B+
M14 Banshee
D-
Kills:81
V. Kills:9 N/A
Deaths:26
KDR:3.115
Accuracy:21.029% D**
KPH:16.500 D-
VKPH:1.800 D-
Kills:169 (81 + 0)
Deaths:31
KDR:5.452
VKDR:0.839
Vehicle Kills:26
Kill Difference:138
Playtime:5.808 hours
Usage:0%
Score:0.046m
Score/min:132
Piloting Accuracy:21.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,158
V. Kills:122 N/A
Deaths:29
KDR:39.931
Accuracy:43.822% C-
KPH:43.600 C
VKPH:4.600 D-
C75 Viper
C**
Kills:1,046
V. Kills:136 N/A
Deaths:64
KDR:16.344
Accuracy:30.837% D-
KPH:34.600 C**
VKPH:4.500 D
L100 Python AP
B+
Kills:540
V. Kills:196 274%
Deaths:12
KDR:45
Accuracy:44.423% D*
KPH:33.200 B+
VKPH:12 D--
Skyguard
B++
Kills:157
V. Kills:79 196%
Deaths:7
KDR:22.429
Accuracy:19.412% D**
KPH:18.300 B++
VKPH:9.200 C+
Kills:2,901 (2,901 + 0)
Deaths:112
KDR:25.902
VKDR:4.759
Vehicle Kills:533
Kill Difference:2,789
Playtime:81.718 hours
Usage:4%
Score:0.579m
Score/min:118
Driving Accuracy:19.412%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:188
V. Kills:45 409%
Deaths:6
KDR:31.333
Accuracy:33.269% D-
KPH:34.900 D
VKPH:8.300 C+
MR11 Gatekeeper
C
Kills:117
V. Kills:87 133%
Deaths:23
KDR:5.087
Accuracy:36.422% C
KPH:18.700 C
VKPH:13.900 C
Kills:305 (188 + 117)
Deaths:29
KDR:10.517
VKDR:4.552
Vehicle Kills:132
Kill Difference:276
Playtime:11.664 hours
Usage:1%
Score:0.112m
Score/min:160
Driving Accuracy:33.269%
Gunner Accuracy:36.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:125
V. Kills:101 123%
Deaths:63
KDR:1.984
Accuracy:43.385% C-
KPH:24.700 D-
VKPH:19.900 D
Kills:125 (0 + 125)
Deaths:63
KDR:1.984
VKDR:1.603
Vehicle Kills:101
Kill Difference:62
Playtime:5.065 hours
Usage:0%
Score:0.089m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:43.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:529
V. Kills:24 N/A
Deaths:16
KDR:33.063
Accuracy:11.644% D--
KPH:55.400 C+
VKPH:2.500 C
G30 Walker
B++
Kills:117
V. Kills:63 183%
Deaths:3
KDR:39
Accuracy:26.338% C
KPH:19.900 B++
VKPH:10.700 C++
M20 Basilisk
C+
Kills:86
V. Kills:28 297%
Deaths:7
KDR:12.286
Accuracy:31.699% D
KPH:18.900 C+
VKPH:6.200 C-
M12 Kobalt
C-
Kills:83
V. Kills:3 N/A
Deaths:2
KDR:41.500
Accuracy:11.919% D--
KPH:54 C-
VKPH:2 C--
Kills:815 (0 + 815)
Deaths:28
KDR:29.107
VKDR:4.214
Vehicle Kills:118
Kill Difference:787
Playtime:21.509 hours
Usage:1%
Score:0.179m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:11.919%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:188
V. Kills:20 N/A
Deaths:79
KDR:2.380
Accuracy:51.439% B**
KPH:8 D*
VKPH:0.800 D-
M40 Fury-F
D--
Kills:67
V. Kills:36 181%
Deaths:115
KDR:0.583
Accuracy:46.307% C
KPH:3.500 D*
VKPH:1.900 D--
Kills:255 (255 + 0)
Deaths:194
KDR:1.314
VKDR:0.289
Vehicle Kills:56
Kill Difference:61
Playtime:42.466 hours
Usage:2%
Score:0.142m
Score/min:56
Driving Accuracy:46.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1701,7294533.817A++0.3521.182%DN/A135.1A34.5B66512.8h1.3B+6.1C++
Frag Grenade 1,4041,39211392N/A1,388.5451.628%B*N/A632.7B+5.5C-17832.2h2.9B*5.7B*
Sticky Grenade 1,4261,38011380N/A1,376.5462.639%B**N/A1061.5C*35.4A*24731.3h2.2C++3.5B+
Claymore 1,3441,3446720.06A*16.6027.472%DN/A140C+N/A3239.6h1.1B*4.1C+
TSAR-42 1,2201,2141527.987B**4.5240.083%C**72.323%B+30CN/A7540.5h1.9B*4.8B+
KSR-35 1,1961,1752514.681B**1.2230.946%D32.936%B+24.5DN/A6348h4B+13C++
HC1 Cougar 1,2021,1724462.628A+0.8421.366%C--23.72%C**22.1CN/A5653h10.7B+50.2C*
LC3 Jaguar 1,1951,1706071.928B+1.5419.267%D-20.684%C++16.8C--N/A5069.6h11.1B+57.6C++
RAMS .50M 1,1721,1646318.476S15.0141.987%B+81.014%C**20C--N/A4658.3h1.7B*4B++
MANA Anti-Personnel Turret 1,1701,1641239.463N/A6.0019.541%UN/A11640U60U11903200.1h8.8T*44.9T*
T5 AMC 1,1771,1635492.118B**1.3520.804%C--23.99%B*19.8C+N/A4558.8h12.3B++59.3C**
SMG-46 Armistice 1,1691,1625951.953B*1.5122.23%D20.31%B++20.8CN/A5755.8h12.6B+56.5C*
LC2 Lynx 1,1681,1605112.27B**1.1920.744%C-21.552%C++13.6DN/A3785.3h12.1B*58.4B
M77-B 1,1671,1601756.629M++3.1740.397%B+75.69%C+29.1C*N/A6739.8h1.9B*4.7B*
TAS-16 Blackjack 1,1721,1604182.775A+0.6960.96%C++33.535%M**36.7C+N/A8131.6h2B*3.3B+
T4 AMP 1,1751,1606611.755B*1.7122.875%D24.224%B++36.5C*N/A9031.8h11B*48B+
SR-7 1,1651,1588313.952M*10.4939.27%C+81.52%B30.2CN/A6638.4h1.8B++4.7B+
L100 Python HESH 1,2801,1582939.931A**36.4743.822%C-2.418%B++43.5C4.6D-11526.6h2.9B+6.5B
TRAC-5 1,1741,1486621.734A1.7320.151%C21.429%B+16.6C+N/A5069h11.2B*55.8B+
C75 Viper 1,1821,0466416.344A*12.8830.837%D-1.912%B+34.6C**4.5D10930.2h9B++29.3B+
T1 Cycler 9349246851.349B2.1118.502%D22.944%C*16.3C--N/A4756.6h11.8B*63.7B
FA1 Barrage 8158022832.834A+0.6339.336%C+21.82%A20.2CN/A5639.8h3.3A8.5B++
T9 CARV 7667533861.951B++1.5117.977%C+24.967%B23CN/A8332.7h11.3B*63B+
AMR-66 7267002682.612A*0.8526.693%C+21.429%C-20.6C+N/A6134h6.6B**24.6B++
NS-30 Vandal 6966892572.681B+0.7824.772%D*27.141%C++22.2DN/A5131h5B+20.2C+
PDW-16 Hailstorm 5815763111.852B*1.6121.314%C--18.403%B+24.5C+N/A10523.5h13B+60.9C**
MRC3 Mercy 5625561623.432B++0.0315.099%C22.302%B+29.4C++N/A7618.9h15.2B**100.4B+
AS16 NightHawk 5515451952.795A+0.6735.142%C-11.193%D-20.4DN/A8726.7h3.9B+11.1C**
L100 Python AP 7365401245U41.5444.423%D*1.481%D-33.1B12D--13316.3h3.8A+8.5B*
M12 Kobalt 5535291633.063A29.6011.644%D--15.312%D55.7C+2.5C1529.5h15.7B+135.2C+
Tank Mine 7054893414.382S10.9243.146%B++N/A168.6A74.5B+10192.9h2.1C4.9B*
Bighorn .50M 4894873713.162A*9.7042.22%C+83.778%B++33.8DN/A9314.4h1.7B+4.1B+
TRAC-Shot 4724652531.838B+1.6316.186%F--20.215%B+11.9D--N/A3139.2h9.2B*56.9C
SOAS-20 4294261532.784B**0.6823.176%D-35.681%A*26CN/A5816.4h10.9B+47C+
MRC3 Mercy 4294241163.655B*0.1914.956%C21.226%C++29.2C++N/A8214.5h15.7B**105B+
T7 Mini-Chaingun 2862801471.905B**1.5619.254%B+12.143%C28.3C+N/A1139.9h13.3B+69.3B+
NS Baron G5 2712681801.489B+1.970.722%T*13.06%C3.3D**N/A980.9h4.3B+592.4F-
ASP-30 Grounder 3442431311.855A*1.6159.494%C2.469%C24.3B+10.1C+15010h4.6A+7.8A
Spear Anti-Vehicle Phalanx Turret 3952421417.286A++13.8250.349%B++4.545%C*44.8B+28.3B++2575.4h7.7C**15.4B+
Rocklet Rifle 5632401501.6A+1.8642.159%D*N/A22.2C-29.9B+29210.8h27.3B*64.7B
TRS-12 Uppercut 2302271132.009B++1.4552.822%C13.216%C20.3DN/A5311.2h2.5C**4.8C++
M3 Pounder HEG 291210663.182B**0.2844.761%B*2.381%C--16.7C+6.4A++10512.6h19C42.4C**
ML-7 2621981171.692A++1.7759.491%B2.525%C28.3B+9.1C-1997h4.8B**8.1B**
NS-44 Commissioner 191189971.948B**1.5233.62%C16.931%D15.6DN/A5212.1h4.1C+12.3C+
NS-TMC-01 "His Regards" 2391885,3700.035B3.435.605%D**49.468%S0.4CN/A0480.7h3C--53.9F--
S12 Renegade 208188792.38C+1.0851.439%B**4.787%C+8D*N/A6623.6h5D**9.8C
P2-120 HESH 233188631.333A+27.8733.269%D-N/A34.8D8.3C+1575.4h4.6B13.9C+
MSW-R 188187692.71B0.7521.742%C+21.925%C28.3CN/A1766.6h12.4C++57.1C++
M3 Pounder HEG 244174592.949B*0.5147.043%B*4.023%B+14.6C--5.9A9011.9h23.6D50.2C++
MG-S1 Jackal 174170822.073B*1.3918.434%D*21.765%C**8.2D--N/A2220.8h13.2C+71.5D
NS-44L Blackhand 171169493.449A*0.0134.721%D31.361%D21.1C+N/A488h3.7B+10.5C**
TX1 Repeater 1641601461.096B+2.3711.248%F--13.125%D*10.9D-N/A3114.7h10.3B*91.6C
M1 Heavy Cycler 160160602.667B**0.8015.391%B18.75%C*28.1B++N/A895.7h12.2A+79.1B++
Skyguard 236157722.429S18.9719.412%D**N/A18.3B++9.2C+1328.6h85.2B*438.7C*
NS-AM7 Archer 185133363.694S0.2359.944%C*6.015%D*9.1B+3.6B+5014.6h21.1C++35.2C++
C-4 ARX 146129206.45A**2.9927.721%B+N/A92.1C-12.1D**3511.4h1.3C+4.6C*
G20 Vulcan-H 226125631.984C-1.4843.385%C-1.6%D-24.5D-19.8D2935.1h119.5C275.5C-
G30 Walker 180117339S35.5426.338%C1.709%D*19.8B+10.7C++1215.9h186.8B+709.1C*
MR11 Gatekeeper 204117235.087C**1.6236.422%C2.564%B+18.6C13.8C1626.3h52.4C++143.9C++
MG-HBR1 Dragoon 121115601.917B+1.5523.59%D**32.174%C**15.3DN/A417.5h5.4B++22.8C++
NSX Tanto 114112831.349C*2.1118.84%D**33.036%B**10.2D-N/A3911h11.7B+61.9C+
T2 Striker 175112234.87U1.4128.472%F--N/A12C+6.8D1079.3h27B**94.9C+
Ripper 1131079640.111C**3.3510.094%D*14.953%C0.6C-N/A2167.5h1.4C*13.9C-
Soldier Soaker 105105601.75B+1.7114.842%F-22.857%B**20.6D-N/A1415.1h5.4B+36.4F-
Hunter QCX 1331051200.875C**2.5926.505%D--3.81%D**10.2C2.7C+3210.3h10.9C41.1D
NS-357 Underboss 9695561.696B*1.7727.856%D--25.263%B+17.3DN/A465.5h4B14.3C+
NS-7 PDW 9390511.765B**1.7018.416%D*25.556%A14.3DN/A656.3h12.3B++66.8C++
Hellfire Rocket Pods 10588517.6A14.1448.227%C+N/A97.8B18.9B+5100.9h21.3C**44.2C**
99SV 8988362.444B+1.0234.425%B+32.955%C18.3CN/A824.8h4.4B*12.8B*
Spear Anti-Vehicle Phalanx Tower 11088188M++84.5440.743%D-7.955%A+27.5C--6.9D-1323.2h6.9B++16.8B+
M20 Basilisk 11486712.286M**8.8231.699%D3.488%D--18.7C+6.1C-1184.6h81.7B+257.8C++
M12 Kobalt 8683241.5A++38.0411.919%D--18.072%C+55.3C2C--1901.5h18.5C+155.5C-
TMG-50 8181273A++0.4615.277%D--27.161%B+23.8C-N/A1303.4h8.3B**54.5C**
M14 Banshee 9081263.115C+0.3521.029%D**2.469%A*16.5D-1.8D-614.9h31.5C+149.8C--
NSX Daimyo 757589.375A*5.9137.96%C-94.667%C*25.9D-N/A562.9h3C-8C-
MKV Suppressed 6868223.091A**0.3721.893%D23.529%B++18.9DN/A1053.6h12.7B+58.1C++
M40 Fury-F 103671150.583C--2.8846.307%C1.493%B+3.5D*1.9D--4318.9h18.1D39D-
NS-11A 6663371.703B+1.7618.516%D*26.984%B*14.3D-N/A674.4h14.9C80.7D
NSX Tengu 6563232.739A+0.7229.154%D--20.635%C+10.3D--N/A366.1h13.7C+47.1C
The Slasher 77611,8550.033C3.435.039%F--4.918%D0.2C--N/A1357.2h3D58.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04094.3h
Decoy Grenade0750h
Nano-Armor Kit80358,52629h
Snowman Soldier31000.1h
Spawn Beacon61,8832.1h
Nanite Revive Grenade01,7000.5h
Welding Device08490.1h
Spitfire Auto-Turret222,1453.8h
Xiphos Anti-Personnel Phalanx Tower01170h
M20 Basilisk02980h
Ammunition Package1717,5265.6h
Medical Kit442,0543.2h
Anti-Infantry MANA Turret99791.6h
Medical Applicator239215,91314.8h
Nano-Repair Grenade02140.1h
Pelter Rocket Pod11110.2h
Hardlight Barrier63940.7h
Recon Detection Device8119,17535.3h
Shield Recharging Field383,6758h
M20 Drake0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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