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MksRitaVrataski[YLBT] MksRitaVrataski
TR BR 114

KDR: 3.44

Score: 26.1m

Last Seen: Aug 4th, 2018 10:14 AM
- OFFLINE - 260.6 hour(s)

Battle Rank 114 (114 total) - Terran Republic on Connery - Outfit Officer of YLB allied corps[YLBT] YLB allied corps
TR outfit on Connery

Members: 1641
Level Progress (to 115): 62%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Frag Grenade Claymore Sticky Grenade TSAR-42 KSR-35 HC1 Cougar LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $954,513 MLG Score: 763
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.986%23.672%4972897615,2882.552680.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.403%0.005C+0.507B+-1.937F-HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.347C**10.30.278C*38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.148%2.469%441100381136570.591241140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.719F-0.764B++-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.60.066C+31.40.401B117.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.557%2.051%597310012,7305525784.93671472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%-0.608D-0.417C--0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.595B+5.40.568B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.382%10.887%24859998913072852.90228312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.76%-1.089D*1.749A++0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.8-1.017D*57.2-0.488D177.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.164%77.579%24879975,205670307.75708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.306%0.757B++0.689B+-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.519B+1.90.401B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.196%24.52%248410002,606628334.14968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.921%0.245C++2.06A*0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+2.70.433B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
YLB allied corps[YLBT] YLB allied corps
TR outfit on Connery

Members: 1641
26.1m304.3%325 (19.5k)250 (15k)3.4408140,63611,8103.80906114 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1004256715.775%23.127%36508:5118

7% Combat Medic32% Engineer6% Heavy Assault32% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2016 5:54 PMDec 29th, 2016 1:25 PMAug 14th, 2018 7:46 AM (18h) (PST)Aug 4th, 2018 8:53 AM (11d) (PST)Aug 4th, 2018 6:14 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
310772330.3890.1130.0901.2820.032763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,5884,61213,976237577214,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1739.4h/72.5d 4,349 9,398 21,891 133.8k 5,399 4,257 3,337 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:747
Deaths:385
KDR:1.940
Accuracy:17.994% C+
HSR:25.034% B+
T7 Mini-Chaingun
B+
Kills:278
Deaths:147
KDR:1.891
Accuracy:19.279% B+
HSR:12.230% C+
MSW-R
C+
Kills:187
Deaths:69
KDR:2.710
Accuracy:21.742% C+
HSR:21.925% C
TMG-50
B++
Kills:78
Deaths:26
KDR:3
Accuracy:15.076% D--
HSR:28.205% B++
Kills:1,290
Deaths (as Heavy Assault):627
Deaths (to Heavy Assaults):3,834
KDR:2.05742
Kill Difference:663
Playtime:109.743 hours
Usage:6%
Score:1.313m
Score/min:199
Accuracy (listed only):18.523%
HSR (listed only):21.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B
Kills:1,172
Deaths:446
KDR:2.628
Accuracy:21.366% C--
HSR:23.720% B
LC3 Jaguar
C++
Kills:1,170
Deaths:607
KDR:1.928
Accuracy:19.267% D-
HSR:20.684% C++
T5 AMC
B*
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:20.804% C-
HSR:23.990% B*
SMG-46 Armistice
B++
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:22.230% D
HSR:20.310% B++
LC2 Lynx
C++
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:20.744% C-
HSR:21.552% C++
TAS-16 Blackjack
M**
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:60.960% C++
HSR:33.535% M**
TRAC-5
B+
Kills:1,148
Deaths:662
KDR:1.734
Accuracy:20.151% C
HSR:21.429% B+
FA1 Barrage
A
Kills:747
Deaths:257
KDR:2.907
Accuracy:39.802% C+
HSR:22.222% A
PDW-16 Hailstorm
B+
Kills:561
Deaths:307
KDR:1.827
Accuracy:21.579% C-
HSR:18.538% B+
AS16 NightHawk
C
Kills:481
Deaths:175
KDR:2.749
Accuracy:35.361% C
HSR:11.227% D-
TRAC-Shot
B
Kills:405
Deaths:218
KDR:1.858
Accuracy:16.050% F--
HSR:20% B
NS Baron G5
C
Kills:264
Deaths:177
KDR:1.492
Accuracy:0.710% T*
HSR:12.879% C
TRS-12 Uppercut
C
Kills:218
Deaths:111
KDR:1.964
Accuracy:53.242% C
HSR:13.762% C
MG-S1 Jackal
C**
Kills:170
Deaths:82
KDR:2.073
Accuracy:18.434% D*
HSR:21.765% C**
NSX Tanto
A
Kills:99
Deaths:74
KDR:1.338
Accuracy:19.130% D*
HSR:33.333% A
NS-7 PDW
A
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.949% D--
HSR:25.882% A
MKV Suppressed
B+
Kills:64
Deaths:22
KDR:2.909
Accuracy:21.760% D
HSR:21.875% B+
Kills:11,229
Deaths (as Light Assault):5,261
Deaths (to Light Assaults):1,956
KDR:2.13439
Kill Difference:5,968
Playtime:359.549 hours
Usage:21%
Score:5.740m
Score/min:266
Accuracy (listed only):25.326%
HSR (listed only):21.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B
Kills:1,172
Deaths:446
KDR:2.628
Accuracy:21.366% C--
HSR:23.720% B
LC3 Jaguar
C++
Kills:1,170
Deaths:607
KDR:1.928
Accuracy:19.267% D-
HSR:20.684% C++
T5 AMC
B*
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:20.804% C-
HSR:23.990% B*
LC2 Lynx
C++
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:20.744% C-
HSR:21.552% C++
TAS-16 Blackjack
M**
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:60.960% C++
HSR:33.535% M**
TRAC-5
B+
Kills:1,148
Deaths:662
KDR:1.734
Accuracy:20.151% C
HSR:21.429% B+
FA1 Barrage
A
Kills:747
Deaths:257
KDR:2.907
Accuracy:39.802% C+
HSR:22.222% A
AMR-66
C++
Kills:674
Deaths:259
KDR:2.602
Accuracy:26.829% C++
HSR:21.365% C-
AS16 NightHawk
C
Kills:481
Deaths:175
KDR:2.749
Accuracy:35.361% C
HSR:11.227% D-
TRAC-Shot
B
Kills:405
Deaths:218
KDR:1.858
Accuracy:16.050% F--
HSR:20% B
NS Baron G5
C
Kills:264
Deaths:177
KDR:1.492
Accuracy:0.710% T*
HSR:12.879% C
TRS-12 Uppercut
C
Kills:218
Deaths:111
KDR:1.964
Accuracy:53.242% C
HSR:13.762% C
MG-HBR1 Dragoon
C**
Kills:111
Deaths:60
KDR:1.850
Accuracy:23.964% D*
HSR:32.432% C**
NSX Tanto
A
Kills:99
Deaths:74
KDR:1.338
Accuracy:19.130% D*
HSR:33.333% A
Kills:9,972
Deaths (as Engineer):4,524
Deaths (to Engineers):1,765
KDR:2.20424
Kill Difference:5,448
Playtime:560.248 hours
Usage:32%
Score:9.969m
Score/min:297
Accuracy (listed only):27.027%
HSR (listed only):22.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,214
Deaths:152
KDR:7.987
Accuracy:40.083% C**
HSR:72.323% B+
KSR-35
B+
Kills:1,175
Deaths:251
KDR:4.681
Accuracy:30.946% D
HSR:32.936% B+
RAMS .50M
B+
Kills:1,164
Deaths:63
KDR:18.476
Accuracy:41.987% B+
HSR:81.014% C**
SMG-46 Armistice
B++
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:22.230% D
HSR:20.310% B++
M77-B
B+
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:40.397% B+
HSR:75.690% C+
T4 AMP
B*
Kills:1,160
Deaths:661
KDR:1.755
Accuracy:22.875% D
HSR:24.224% B*
SR-7
B+
Kills:1,158
Deaths:83
KDR:13.952
Accuracy:39.270% C+
HSR:81.520% B+
NS-30 Vandal
C++
Kills:689
Deaths:257
KDR:2.681
Accuracy:24.772% D*
HSR:27.141% C++
PDW-16 Hailstorm
B+
Kills:561
Deaths:307
KDR:1.827
Accuracy:21.579% C-
HSR:18.538% B+
SOAS-20
A*
Kills:426
Deaths:153
KDR:2.784
Accuracy:23.176% D--
HSR:35.681% A*
Bighorn .50M
B*
Kills:348
Deaths:29
KDR:12
Accuracy:42.206% C+
HSR:85.345% B*
MG-S1 Jackal
C**
Kills:170
Deaths:82
KDR:2.073
Accuracy:18.434% D*
HSR:21.765% C**
NS-44L Blackhand
D
Kills:162
Deaths:49
KDR:3.306
Accuracy:34.172% D-
HSR:32.099% D
NS-44 Commissioner
C
Kills:161
Deaths:90
KDR:1.789
Accuracy:33.111% C
HSR:18.012% C--
TX1 Repeater
D*
Kills:160
Deaths:146
KDR:1.096
Accuracy:11.248% F--
HSR:13.125% D*
NS-AM7 Archer
C*
Kills:132
Deaths:35
KDR:3.771
Accuracy:59.660% C*
HSR:5.303% D**
Soldier Soaker
B**
Kills:105
Deaths:60
KDR:1.750
Accuracy:14.842% F-
HSR:22.857% B**
NS-357 Underboss
B*
Kills:89
Deaths:53
KDR:1.679
Accuracy:29.059% D
HSR:26.966% B*
99SV
B+
Kills:88
Deaths:36
KDR:2.444
Accuracy:34.425% B+
HSR:32.955% C
NS-7 PDW
A
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.949% D--
HSR:25.882% A
NSX Daimyo
C*
Kills:73
Deaths:8
KDR:9.125
Accuracy:38.790% C
HSR:94.521% C*
MKV Suppressed
B+
Kills:64
Deaths:22
KDR:2.909
Accuracy:21.760% D
HSR:21.875% B+
Kills:11,506
Deaths (as Infiltrator):3,357
Deaths (to Infiltrators):1,559
KDR:3.42746
Kill Difference:8,149
Playtime:557.509 hours
Usage:32%
Score:6.576m
Score/min:197
Accuracy (listed only):30.181%
HSR (listed only):39.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:22.230% D
HSR:20.310% B++
TAS-16 Blackjack
M**
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:60.960% C++
HSR:33.535% M**
T1 Cycler
C**
Kills:917
Deaths:683
KDR:1.343
Accuracy:18.521% D
HSR:22.901% C**
FA1 Barrage
A
Kills:747
Deaths:257
KDR:2.907
Accuracy:39.802% C+
HSR:22.222% A
PDW-16 Hailstorm
B+
Kills:561
Deaths:307
KDR:1.827
Accuracy:21.579% C-
HSR:18.538% B+
AS16 NightHawk
C
Kills:481
Deaths:175
KDR:2.749
Accuracy:35.361% C
HSR:11.227% D-
NS Baron G5
C
Kills:264
Deaths:177
KDR:1.492
Accuracy:0.710% T*
HSR:12.879% C
TRS-12 Uppercut
C
Kills:218
Deaths:111
KDR:1.964
Accuracy:53.242% C
HSR:13.762% C
MG-S1 Jackal
C**
Kills:170
Deaths:82
KDR:2.073
Accuracy:18.434% D*
HSR:21.765% C**
NS-7 PDW
A
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.949% D--
HSR:25.882% A
MKV Suppressed
B+
Kills:64
Deaths:22
KDR:2.909
Accuracy:21.760% D
HSR:21.875% B+
NS-11A
B**
Kills:61
Deaths:37
KDR:1.649
Accuracy:18.572% D--
HSR:27.869% B**
Kills:5,890
Deaths (as Combat Medic):2,914
Deaths (to Combat Medics):780
KDR:2.02128
Kill Difference:2,976
Playtime:116.174 hours
Usage:7%
Score:1.813m
Score/min:260
Accuracy (listed only):27.510%
HSR (listed only):21.064%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:551
Deaths:161
KDR:3.422
Accuracy:15.143% C+
HSR:22.505% B+
MRC3 Mercy
C*
Kills:422
Deaths:115
KDR:3.670
Accuracy:15.021% C
HSR:21.327% C*
M3 Pounder HEG
B*
Kills:210
Deaths:66
KDR:3.182
Accuracy:45.024% B*
HSR:2.381% C--
M3 Pounder HEG
B*
Kills:174
Deaths:59
KDR:2.949
Accuracy:47.328% B*
HSR:4.023% B+
M1 Heavy Cycler
B
Kills:160
Deaths:60
KDR:2.667
Accuracy:15.391% B
HSR:18.750% C*
Kills:1,517
Deaths (as MAX Suit):230.500
Deaths (to MAX Suits):436
KDR:6.58134
Kill Difference:1,286.500
Playtime:37.686 hours
Usage:2%
Score:0.666m
Score/min:294
Accuracy (listed only):27.581%
HSR (listed only):13.797%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:88
V. Kills:17 N/A
Deaths:5
KDR:17.600
Accuracy:48.339% C+
KPH:96.500 B
VKPH:18.600 B+
M14 Banshee
D-
Kills:81
V. Kills:9 N/A
Deaths:26
KDR:3.115
Accuracy:21.148% D**
KPH:16.600 D-
VKPH:1.800 D-
Kills:169 (81 + 0)
Deaths:31
KDR:5.452
VKDR:0.839
Vehicle Kills:26
Kill Difference:138
Playtime:5.794 hours
Usage:0%
Score:0.045m
Score/min:130
Piloting Accuracy:21.148%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,158
V. Kills:122 N/A
Deaths:29
KDR:39.931
Accuracy:43.822% C-
KPH:43.600 C
VKPH:4.600 D-
C75 Viper
C**
Kills:1,046
V. Kills:136 N/A
Deaths:64
KDR:16.344
Accuracy:30.837% D
KPH:34.600 C**
VKPH:4.500 D-
L100 Python AP
B+
Kills:526
V. Kills:192 273%
Deaths:11
KDR:47.818
Accuracy:44.395% D*
KPH:32.900 B+
VKPH:12 D--
Skyguard
B*
Kills:126
V. Kills:64 194%
Deaths:6
KDR:21
Accuracy:18.787% D**
KPH:19 B*
VKPH:9.600 C++
Kills:2,856 (2,856 + 0)
Deaths:110
KDR:25.964
VKDR:4.673
Vehicle Kills:514
Kill Difference:2,746
Playtime:79.437 hours
Usage:5%
Score:0.563m
Score/min:118
Driving Accuracy:18.787%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:171
V. Kills:37 450%
Deaths:5
KDR:34.200
Accuracy:32.528% D--
KPH:36.800 D
VKPH:8 C+
MR11 Gatekeeper
C
Kills:117
V. Kills:87 133%
Deaths:23
KDR:5.087
Accuracy:36.422% C
KPH:18.700 C
VKPH:13.900 C
Kills:288 (171 + 117)
Deaths:28
KDR:10.286
VKDR:4.429
Vehicle Kills:124
Kill Difference:260
Playtime:10.921 hours
Usage:1%
Score:0.108m
Score/min:166
Driving Accuracy:32.528%
Gunner Accuracy:36.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:121
V. Kills:100 120%
Deaths:63
KDR:1.921
Accuracy:43.537% C-
KPH:24 D-
VKPH:19.800 D
Kills:121 (0 + 121)
Deaths:63
KDR:1.921
VKDR:1.587
Vehicle Kills:100
Kill Difference:58
Playtime:5.040 hours
Usage:0%
Score:0.088m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:43.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:496
V. Kills:21 N/A
Deaths:15
KDR:33.067
Accuracy:11.728% D--
KPH:55.600 C+
VKPH:2.400 C
G30 Walker
B++
Kills:110
V. Kills:60 180%
Deaths:3
KDR:36.667
Accuracy:26.489% C
KPH:20.800 B++
VKPH:11.400 C++
M20 Basilisk
C+
Kills:86
V. Kills:28 297%
Deaths:7
KDR:12.286
Accuracy:31.719% D
KPH:19.100 C+
VKPH:6.200 C-
M12 Kobalt
C-
Kills:78
V. Kills:3 N/A
Deaths:2
KDR:39
Accuracy:12.193% D-
KPH:54.300 C-
VKPH:2.100 C-
Kills:770 (0 + 770)
Deaths:27
KDR:28.519
VKDR:4.148
Vehicle Kills:112
Kill Difference:743
Playtime:20.140 hours
Usage:1%
Score:0.168m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:12.193%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:182
V. Kills:17 N/A
Deaths:75
KDR:2.427
Accuracy:50% B*
KPH:8.600 D**
VKPH:0.800 D-
M40 Fury-F
D--
Kills:67
V. Kills:36 181%
Deaths:115
KDR:0.583
Accuracy:46.307% C
KPH:3.500 D*
VKPH:1.900 D--
Kills:249 (249 + 0)
Deaths:190
KDR:1.311
VKDR:0.279
Vehicle Kills:53
Kill Difference:59
Playtime:39.929 hours
Usage:2%
Score:0.130m
Score/min:54
Driving Accuracy:46.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1631,7234533.804A++0.3621.144%DN/A134.6A34.4B66212.8h1.3B+6.2C++
Frag Grenade 1,3981,38611386N/A1,382.5651.624%B*N/A630B+5.5C17642.2h2.9B*5.7B*
Claymore 1,2791,2796419.984A*16.5427.431%DN/A137.5C+N/A3189.3h1.1B*4.1C+
Sticky Grenade 1,3141,26911269N/A1,265.5662.429%AN/A976.2C+34.6M23881.3h2.2C++3.5B+
TSAR-42 1,2201,2141527.987B**4.5540.083%C**72.323%B+30CN/A7540.5h1.9B*4.8B+
KSR-35 1,1961,1752514.681A1.2430.946%D32.936%B+24.5DN/A6348h4B+13C*
HC1 Cougar 1,2021,1724462.628A+0.8121.366%C--23.72%B22.1CN/A5653h10.7B+50.2C*
LC3 Jaguar 1,1951,1706071.928B+1.5119.267%D-20.684%C++16.8C--N/A5069.6h11.1B+57.6C++
MANA Anti-Personnel Turret 1,1701,1641239.463N/A6.0219.541%UN/A11640U60U11889500.1h8.8T*44.9T*
RAMS .50M 1,1721,1646318.476S15.0441.987%B+81.014%C**20C--N/A4658.3h1.7B**4B++
T5 AMC 1,1771,1635492.118A1.3220.804%C-23.99%B*19.8C+N/A4558.8h12.3B++59.3C**
SMG-46 Armistice 1,1691,1625951.953B*1.4922.23%D20.31%B++20.8CN/A5755.8h12.6B+56.5C*
LC2 Lynx 1,1681,1605112.27B**1.1720.744%C-21.552%C++13.6DN/A3785.3h12.1B*58.4B+
M77-B 1,1671,1601756.629A*3.1940.397%B+75.69%C+29.1C*N/A6639.8h1.9B*4.7B*
TAS-16 Blackjack 1,1721,1604182.775A+0.6760.96%C++33.535%M**36.7C+N/A8131.6h2B*3.3B+
T4 AMP 1,1751,1606611.755B*1.6922.875%D24.224%B*36.5C*N/A9031.8h11B**48B+
L100 Python HESH 1,2801,1582939.931A**36.4943.822%C-2.418%B++43.5C4.6D-11426.6h2.9B+6.5B
SR-7 1,1651,1588313.952M10.5139.27%C+81.52%B+30.2CN/A6638.4h1.8B++4.7B+
TRAC-5 1,1741,1486621.734A1.7120.151%C21.429%B+16.7C+N/A5068.8h11.2B*55.8B+
C75 Viper 1,1821,0466416.344A*12.9030.837%D1.912%B+34.6C**4.5D-10930.2h9B++29.3B+
T1 Cycler 9279176831.343B2.1018.521%D22.901%C**16.3C--N/A4656.2h11.8B*63.8B
T9 CARV 7607473851.94B++1.5017.994%C+25.034%B+23.2CN/A8332.2h11.3B*62.8B+
FA1 Barrage 7607472572.907A*0.5339.802%C+22.222%A20.2C-N/A5737h3.3A8.3B++
NS-30 Vandal 6966892572.681B+0.7624.772%D*27.141%C++22.2DN/A5131h5B+20.2C+
AMR-66 6996742592.602A*0.8426.829%C++21.365%C-20.6C+N/A6032.7h6.5B**24.3B++
PDW-16 Hailstorm 5665613071.827B*1.6121.579%C-18.538%B+25.7C+N/A11121.8h13B+60.1C**
MRC3 Mercy 5575511613.422B++0.0215.143%C+22.505%B+29.5C*N/A7618.7h15.2B**100.3B+
L100 Python AP 7185261147.818U44.3844.395%D*1.521%D-32.9B+12D--13316h3.8B**8.5B*
M12 Kobalt 5174961533.067A+29.6311.728%D--15.323%D55.7C+2.4C1518.9h15.5B+132.4C+
AS16 NightHawk 4874811752.749A+0.6935.361%C11.227%D-21.1DN/A9122.8h3.8B+10.8B
Tank Mine 6804713413.853S10.4143.254%B++N/A162.4A72.1C**10072.9h2.1C+4.9B*
SOAS-20 4294261532.784B*0.6623.176%D--35.681%A*26C-N/A5816.4h10.9B+47C+
MRC3 Mercy 4274221153.67B*0.2315.021%C21.327%C*29.5C*N/A8214.3h15.6B**104.2B+
TRAC-Shot 4104052181.858B+1.5816.05%F--20%B12.6D--N/A3232.2h8.7B**54.1C
Bighorn .50M 3493482912A*8.5642.206%C+85.345%B*33.8DN/A10110.3h1.6B**3.9B+
T7 Mini-Chaingun 2842781471.891B**1.5519.279%B+12.23%C+28.4C+N/A1139.8h13.4B+69.3B+
NS Baron G5 2672641771.492B+1.950.71%T*12.879%C3.3D**N/A980.8h4.3B601.2F-
ASP-30 Grounder 3442431311.855A*1.5959.494%C2.469%C24.3B10.1C+14910h4.6A+7.8A
Spear Anti-Vehicle Phalanx Turret 3952421417.286A++13.8550.297%B++4.545%C++44.8B+28.3B++2585.4h7.7C*15.3B+
Rocklet Rifle 5622391491.604A++1.8442.019%D*N/A24.6C33.3B++3259.7h26.9B*64.1B
TRS-12 Uppercut 2202181111.964B++1.4853.242%C13.762%C21DN/A5410.4h2.5C*4.7C++
M3 Pounder HEG 291210663.182B**0.2645.024%B*2.381%C--16.9C+6.5A++10512.4h18.9C42.1C*
ML-7 2621981161.707A++1.7359.451%B2.525%C28.7B+9.3C1996.9h4.8B**8.1B*
NS-TMC-01 "His Regards" 2391885,3700.035B3.415.605%D**49.468%S0.4CN/A0480.7h3D53.9F--
MSW-R 188187692.71B0.7321.742%C+21.925%C28.3CN/A1736.6h12.4C+57.1C++
S12 Renegade 199182752.427C+1.0150%B*4.396%C8.7D**N/A6421h4.8D**9.5C
M3 Pounder HEG 244174592.949B*0.4947.328%B*4.023%B+14.7C--5.9A9111.8h23.6D49.9C++
P2-120 HESH 208171534.2A30.7632.528%D--N/A36.4D7.9C+1714.7h4.3B+13.1C++
MG-S1 Jackal 174170822.073B++1.3718.434%D*21.765%C**8.2D--N/A2220.8h13.2C+71.5D
NS-44L Blackhand 164162493.306A*0.1334.172%D-32.099%D21.9C+N/A507.4h3.6B++10.5C**
NS-44 Commissioner 162161901.789B*1.6533.111%C18.012%C--15.5DN/A5310.4h4.3C13C+
M1 Heavy Cycler 160160602.667B**0.7715.391%B18.75%C*28.1B*N/A885.7h12.2A+79.1B++
TX1 Repeater 1641601461.096B+2.3411.248%F--13.125%D*10.9D-N/A3114.7h10.3B*91.6C
NS-AM7 Archer 184132353.771S0.3359.66%C*5.303%D**9.3B+3.7B5114.2h20.5C++34.3C*
Skyguard 190126621S17.5618.787%D**N/A19.1B*9.7C++1406.6h83.4B*443.9C**
G20 Vulcan-H 221121631.921C-1.5243.537%C-1.653%D-24.2D-20D2915h122.6C-281.6C--
MR11 Gatekeeper 204117235.087B1.6536.422%C2.564%B+18.6C13.8C1616.3h52.4C++143.9C++
MG-HBR1 Dragoon 117111601.85C**1.5923.964%D*32.432%C**16.3DN/A416.8h5.3B++22.2C++
G30 Walker 170110336.667S33.2326.489%C1.818%D--20.8B++11.3C++1255.3h181.8B+686.4C**
T2 Striker 165106234.609U1.1728.009%F--N/A11.9C+6.6D1068.9h27.2B**97.2C+
Hunter QCX 1331051160.905C**2.5429.013%D-3.81%D**10.7C2.9C*339.8h10.9C37.6D
Soldier Soaker 105105601.75B++1.6914.842%F-22.857%B**20.6D-N/A1415.1h5.4B+36.4F-
NSX Tanto 9999741.338C*2.1019.13%D*33.333%A10.5D-N/A439.4h11.5B+60.4C+
C-4 ARX 10698166.125A**2.6829.208%B*N/A89.1C-7.3F3491.1h1.2C++4.1B+
Ripper 102977530.129B++3.3111.964%D*16.495%C+0.9C-N/A3108.3h1.4C*11.5C
NS-357 Underboss 9089531.679B*1.7629.059%D26.966%B*17.8DN/A485h3.9B+13.5C+
Spear Anti-Vehicle Phalanx Tower 11088188M**84.5640.743%D-7.955%A+27.5C--6.9D*1323.2h6.9B++16.8B+
99SV 8988362.444B+1.0034.425%B+32.955%C19.1CN/A844.6h4.4B*12.8B*
Hellfire Rocket Pods 10588517.6A+14.1648.339%C+N/A97.8B+18.9B+5020.9h21.3C**44.1C**
M20 Basilisk 11486712.286S8.8531.719%D3.488%D--19.1C+6.2C-1194.5h81.7C**257.7C++
NS-7 PDW 8885501.7B*1.7418.949%D--25.882%A14.7DN/A695.8h12B++63.3C++
M14 Banshee 9081263.115C+0.3321.148%D**2.469%A*16.5D-1.8D-614.9h31.4C+148.6C--
TMG-50 7878263A++0.4415.076%D--28.205%B++23.6C-N/A1323.3h8.3B**55.4C*
M12 Kobalt 8178239A++35.5612.193%D-17.949%C+55.7C2.1C-1831.4h18.4C+150.7C
NSX Daimyo 737389.125A*5.6838.79%C94.521%C*25.2D-N/A552.9h3C--7.7C
M40 Fury-F 103671150.583C-2.8646.307%C1.493%B++3.5D*1.9D--4318.9h18.1D39D--
MKV Suppressed 6464222.909A*0.5321.76%D21.875%B+19.4DN/A1113.3h12.7B+58.2C++
NS-11A 6461371.649C**1.7918.572%D--27.869%B**13.9D-N/A654.4h15.3C82.2D
The Slasher 77611,8530.033C3.414.822%F--4.918%D0.2CN/A1356.9h2.8D58.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02560.5h
Nano-Armor Kit73336,45420h
Decoy Grenade0620h
Snowman Soldier31000.1h
Spawn Beacon61,8612h
Nanite Revive Grenade01,6680.5h
Deconstruction Tool08490.1h
Spitfire Auto-Turret191,8702.7h
M20 Basilisk02980h
Xiphos Anti-Personnel Phalanx Tower01170h
Pelter Rocket Pod11110.2h
Ammunition Package1416,1985.1h
Medical Kit432,0262.9h
Anti-Infantry MANA Turret99791.6h
Medical Applicator237213,87914.5h
Nano-Repair Grenade01710h
Hardlight Barrier63940.7h
M20 Drake0730.1h
Shield Recharging Field372,6517.7h
Recon Detection Device8118,88633.6h

Check the help document for the dictionary if you want to learn more about words used here.


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