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Archon Exterminator Mmmmmmmmmmmmmmmmmmmmmm[GEN7] Mmmmmmmmmmmmmmmmmmmmmm
VS BR 79

KDR: 1.48

Score: 70.4m

Last Seen: Apr 19th, 2019 12:43 AM
- OFFLINE - 153.7 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Connery - Outfit Member of Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 19
Level Progress (to 80): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw NS-15MG NS-15M1 Saron HRB-H Tank Mine Terminus VX-9 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $748,098 MLG Score: 598
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.158%20.286%5914299359,7021.74409-0.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.179%1.571A+-0.067C+-0.228CHEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+11.40.201C++27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.823%0.571%191103417512641210.13834143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.255C*-0.946D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.551B+28.80.456B+43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.886%3.349%142103320925011780.0835332117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.299%0.776B++0.481B+-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.673B+6.20.506B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.832%2.644%5741110245,901211645412.78744130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.217%2.102A*-0.44C--0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.635B+25.50.355C**17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.456%68.464%57421033742295530.251015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.668%0.666B+0.088C+-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.358C**2.50.213C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.461%15.785%574410312,2302387310.934227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.699%-0.248C0.244C++-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.235C++3.90.201C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 19
70.4m402.2%573 (34.4k)476 (28.6k)1.483586,36858,2191.6275679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035565621.242%15.902%33802:3236

12% Combat Medic34% Engineer39% Heavy Assault11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 11:07 AMJan 30th, 2019 8:19 AMApr 23rd, 2019 8:24 PM (1d) (PST)Apr 18th, 2019 8:50 PM (6d) (PST)Apr 18th, 2019 8:43 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812913900.5840.3940.0932.6520.076598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,87417,44323,43135246159528,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2465h/102.7d 8,387 13,734 27,633 392.3k 4,140 7,487 11,174 100.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:10,186
Deaths:5,154
KDR:1.976
Accuracy:27.666% C**
HSR:24.249% D-
VE-H Maw
A+
Kills:5,811
Deaths:2,000
KDR:2.906
Accuracy:33.354% A+
HSR:23.645% C
NS-15MG
A
Kills:4,563
Deaths:1,703
KDR:2.679
Accuracy:32.973% A
HSR:25.619% C--
NS-15M1
B++
Kills:3,520
Deaths:1,961
KDR:1.795
Accuracy:26.549% B++
HSR:21.222% C+
NS-15M AE
C+
Kills:1,416
Deaths:1,254
KDR:1.129
Accuracy:25.106% C+
HSR:20.127% D-
SVA-88
A+
Kills:1,179
Deaths:585
KDR:2.015
Accuracy:30.826% A+
HSR:23.070% C
VX29 Polaris
C
Kills:1,160
Deaths:1,027
KDR:1.130
Accuracy:22.199% C
HSR:16.035% D--
Pulsar LSW
C+
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:21.994% C+
HSR:16.207% D--
Orion VS54
C++
Kills:1,160
Deaths:990
KDR:1.172
Accuracy:21.438% C++
HSR:16.121% D*
Flare VE6
B+
Kills:1,160
Deaths:1,014
KDR:1.144
Accuracy:24.806% B+
HSR:18.276% D-
NS-15M2
A+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:31.795% A+
HSR:18.879% D-
NSX Naginata
B**
Kills:1,157
Deaths:739
KDR:1.566
Accuracy:28.273% B**
HSR:18.755% D*
Lasher X2
B**
Kills:403
Deaths:452
KDR:0.892
Accuracy:25.194% C+
HSR:5.955% B**
Ursa
B++
Kills:51
Deaths:22
KDR:2.318
Accuracy:26.095% B++
HSR:25.490% C*
Kills:34,086
Deaths (as Heavy Assault):18,265
Deaths (to Heavy Assaults):17,746
KDR:1.86619
Kill Difference:15,821
Playtime:960.991 hours
Usage:39%
Score:27.297m
Score/min:473
Accuracy (listed only):27.019%
HSR (listed only):19.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B+
Kills:1,464
Deaths:1,384
KDR:1.058
Accuracy:28.569% B+
HSR:16.803% C-
NSX Tanto
A++
Kills:1,423
Deaths:981
KDR:1.451
Accuracy:35.071% A++
HSR:14.758% D**
Sirius SX12
B**
Kills:1,175
Deaths:949
KDR:1.238
Accuracy:29.618% B**
HSR:14.383% D
NSX Tengu
B++
Kills:1,173
Deaths:737
KDR:1.592
Accuracy:41.824% B++
HSR:16.368% D
Eridani SX5
B+
Kills:1,172
Deaths:1,103
KDR:1.063
Accuracy:28.360% B+
HSR:15.273% D
Pandora VX25
C
Kills:1,161
Deaths:1,019
KDR:1.139
Accuracy:34.564% C--
HSR:13.781% C
Eclipse VE3A
A++
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:34.532% A++
HSR:15.086% D-
NS Baron G5
C**
Kills:1,159
Deaths:1,069
KDR:1.084
Accuracy:46.650% C**
HSR:10.699% D-
Solstice VE3
B**
Kills:1,159
Deaths:1,164
KDR:0.996
Accuracy:28.417% B**
HSR:16.825% C--
Serpent VE92
B**
Kills:1,157
Deaths:1,054
KDR:1.098
Accuracy:28.551% B**
HSR:21.089% C*
NS-7 PDW
B++
Kills:1,157
Deaths:1,101
KDR:1.051
Accuracy:28.669% B++
HSR:15.817% C
Solstice Burst
B*
Kills:1,156
Deaths:922
KDR:1.254
Accuracy:31.236% B*
HSR:17.561% D-
Pulsar C
B**
Kills:1,154
Deaths:1,333
KDR:0.866
Accuracy:30.008% B**
HSR:19.671% D
NS-11C
A
Kills:1,154
Deaths:1,202
KDR:0.960
Accuracy:30.195% A
HSR:15.945% D
NSX-P Tanto
A*
Kills:910
Deaths:490
KDR:1.857
Accuracy:36.341% A*
HSR:20.549% D
Skorpios
B++
Kills:648
Deaths:600
KDR:1.080
Accuracy:29.957% B++
HSR:14.506% D--
Deimos VA29
B+
Kills:568
Deaths:571
KDR:0.995
Accuracy:54.007% D
HSR:19.014% B+
Nova
C+
Kills:321
Deaths:288
KDR:1.115
Accuracy:42.205% C+
HSR:13.084% C
NS Baron G5AE
D-
Kills:222
Deaths:223
KDR:0.996
Accuracy:37.187% D-
HSR:5.405% F-
Thanatos VE70
A+
Kills:180
Deaths:185
KDR:0.973
Accuracy:33.720% D
HSR:23.333% A+
Zenith VX-5
B*
Kills:157
Deaths:146
KDR:1.075
Accuracy:29.900% B*
HSR:16.561% D-
VE-S Canis
B**
Kills:89
Deaths:48
KDR:1.854
Accuracy:34.638% B**
HSR:13.483% D-
Kills:19,919
Deaths (as Light Assault):17,535
Deaths (to Light Assaults):9,791
KDR:1.13596
Kill Difference:2,384
Playtime:282.046 hours
Usage:11%
Score:9.221m
Score/min:545
Accuracy (listed only):34.283%
HSR (listed only):15.909%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A++
Kills:1,423
Deaths:981
KDR:1.451
Accuracy:35.071% A++
HSR:14.758% D**
Eidolon VE33
A
Kills:1,205
Deaths:530
KDR:2.274
Accuracy:35.574% A
HSR:24.730% C+
Pandora VX25
C
Kills:1,161
Deaths:1,019
KDR:1.139
Accuracy:34.564% C--
HSR:13.781% C
Eclipse VE3A
A++
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:34.532% A++
HSR:15.086% D-
NS Baron G5
C**
Kills:1,159
Deaths:1,069
KDR:1.084
Accuracy:46.650% C**
HSR:10.699% D-
Solstice VE3
B**
Kills:1,159
Deaths:1,164
KDR:0.996
Accuracy:28.417% B**
HSR:16.825% C--
Serpent VE92
B**
Kills:1,157
Deaths:1,054
KDR:1.098
Accuracy:28.551% B**
HSR:21.089% C*
Solstice Burst
B*
Kills:1,156
Deaths:922
KDR:1.254
Accuracy:31.236% B*
HSR:17.561% D-
Pulsar C
B**
Kills:1,154
Deaths:1,333
KDR:0.866
Accuracy:30.008% B**
HSR:19.671% D
NS-11C
A
Kills:1,154
Deaths:1,202
KDR:0.960
Accuracy:30.195% A
HSR:15.945% D
NSX-P Tanto
A*
Kills:910
Deaths:490
KDR:1.857
Accuracy:36.341% A*
HSR:20.549% D
Deimos VA29
B+
Kills:568
Deaths:571
KDR:0.995
Accuracy:54.007% D
HSR:19.014% B+
Nova
C+
Kills:321
Deaths:288
KDR:1.115
Accuracy:42.205% C+
HSR:13.084% C
NS Baron G5AE
D-
Kills:222
Deaths:223
KDR:0.996
Accuracy:37.187% D-
HSR:5.405% F-
Thanatos VE70
A+
Kills:180
Deaths:185
KDR:0.973
Accuracy:33.720% D
HSR:23.333% A+
Zenith VX-5
B*
Kills:157
Deaths:146
KDR:1.075
Accuracy:29.900% B*
HSR:16.561% D-
VE-LR Obelisk
B**
Kills:85
Deaths:58
KDR:1.466
Accuracy:38.893% B**
HSR:25.882% D
Kills:14,331
Deaths (as Engineer):12,201
Deaths (to Engineers):10,325
KDR:1.17458
Kill Difference:2,130
Playtime:840.489 hours
Usage:34%
Score:25.197m
Score/min:500
Accuracy (listed only):35.709%
HSR (listed only):17.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B+
Kills:1,464
Deaths:1,384
KDR:1.058
Accuracy:28.569% B+
HSR:16.803% C-
Sirius SX12
B**
Kills:1,175
Deaths:949
KDR:1.238
Accuracy:29.618% B**
HSR:14.383% D
NSX Tengu
B++
Kills:1,173
Deaths:737
KDR:1.592
Accuracy:41.824% B++
HSR:16.368% D
Eridani SX5
B+
Kills:1,172
Deaths:1,103
KDR:1.063
Accuracy:28.360% B+
HSR:15.273% D
NS-7 PDW
B++
Kills:1,157
Deaths:1,101
KDR:1.051
Accuracy:28.669% B++
HSR:15.817% C
NS-44L Blackhand
C+
Kills:714
Deaths:673
KDR:1.061
Accuracy:39.141% C
HSR:42.157% C+
Skorpios
B++
Kills:648
Deaths:600
KDR:1.080
Accuracy:29.957% B++
HSR:14.506% D--
Parallax VX3
B
Kills:470
Deaths:200
KDR:2.350
Accuracy:41.212% B
HSR:74.043% C-
NS-357 Underboss
C+
Kills:292
Deaths:335
KDR:0.872
Accuracy:36.726% C+
HSR:19.178% C
NS-44 Commissioner
C+
Kills:283
Deaths:320
KDR:0.884
Accuracy:36.686% C+
HSR:20.141% C
Ghost
C
Kills:272
Deaths:143
KDR:1.902
Accuracy:36.493% C
HSR:58.824% D-
NSX Tomoe
B*
Kills:178
Deaths:151
KDR:1.179
Accuracy:33.427% B*
HSR:23.596% D*
VE-S Canis
B**
Kills:89
Deaths:48
KDR:1.854
Accuracy:34.638% B**
HSR:13.483% D-
NS-61 Emissary
B*
Kills:60
Deaths:91
KDR:0.659
Accuracy:33.356% B*
HSR:13.333% D
Kills:9,147
Deaths (as Infiltrator):7,835
Deaths (to Infiltrators):8,882
KDR:1.16745
Kill Difference:1,312
Playtime:74.008 hours
Usage:3%
Score:1.338m
Score/min:301
Accuracy (listed only):34.191%
HSR (listed only):25.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:2,106
Deaths:1,683
KDR:1.251
Accuracy:28.695% B+
HSR:16.192% D*
MKV Suppressed
B+
Kills:1,464
Deaths:1,384
KDR:1.058
Accuracy:28.569% B+
HSR:16.803% C-
Sirius SX12
B**
Kills:1,175
Deaths:949
KDR:1.238
Accuracy:29.618% B**
HSR:14.383% D
NSX Tengu
B++
Kills:1,173
Deaths:737
KDR:1.592
Accuracy:41.824% B++
HSR:16.368% D
Eridani SX5
B+
Kills:1,172
Deaths:1,103
KDR:1.063
Accuracy:28.360% B+
HSR:15.273% D
NS-11A
C**
Kills:1,161
Deaths:1,076
KDR:1.079
Accuracy:25.894% C**
HSR:14.212% D--
H-V45
B**
Kills:1,161
Deaths:942
KDR:1.232
Accuracy:29.437% B**
HSR:13.954% D--
Pandora VX25
C
Kills:1,161
Deaths:1,019
KDR:1.139
Accuracy:34.564% C--
HSR:13.781% C
Corvus VA55
A
Kills:1,159
Deaths:877
KDR:1.322
Accuracy:30.391% A
HSR:16.048% D--
Equinox VE2 Burst
A
Kills:1,159
Deaths:926
KDR:1.252
Accuracy:34.004% A
HSR:16.825% D*
CME
B**
Kills:1,159
Deaths:969
KDR:1.196
Accuracy:32.644% B**
HSR:14.840% D--
NS Baron G5
C**
Kills:1,159
Deaths:1,069
KDR:1.084
Accuracy:46.650% C**
HSR:10.699% D-
NS-7 PDW
B++
Kills:1,157
Deaths:1,101
KDR:1.051
Accuracy:28.669% B++
HSR:15.817% C
Skorpios
B++
Kills:648
Deaths:600
KDR:1.080
Accuracy:29.957% B++
HSR:14.506% D--
Deimos VA29
B+
Kills:568
Deaths:571
KDR:0.995
Accuracy:54.007% D
HSR:19.014% B+
Nova
C+
Kills:321
Deaths:288
KDR:1.115
Accuracy:42.205% C+
HSR:13.084% C
NS Baron G5AE
D-
Kills:222
Deaths:223
KDR:0.996
Accuracy:37.187% D-
HSR:5.405% F-
Thanatos VE70
A+
Kills:180
Deaths:185
KDR:0.973
Accuracy:33.720% D
HSR:23.333% A+
NS-11A "Heatwave"
A
Kills:162
Deaths:131
KDR:1.237
Accuracy:34.058% A
HSR:20.370% D
VE-S Canis
B**
Kills:89
Deaths:48
KDR:1.854
Accuracy:34.638% B**
HSR:13.483% D-
Kills:18,556
Deaths (as Combat Medic):15,881
Deaths (to Combat Medics):7,458
KDR:1.16844
Kill Difference:2,675
Playtime:289.249 hours
Usage:12%
Score:6.871m
Score/min:396
Accuracy (listed only):34.255%
HSR (listed only):15.220%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:180
Deaths:124
KDR:1.452
Accuracy:19.786% C+
HSR:18.333% C--
Blueshift VM5
C++
Kills:172
Deaths:117
KDR:1.470
Accuracy:19.611% C++
HSR:15.698% D--
Kills:352
Deaths (as MAX Suit):120.500
Deaths (to MAX Suits):2,706
KDR:2.92116
Kill Difference:231.500
Playtime:15.679 hours
Usage:1%
Score:0.435m
Score/min:463
Accuracy (listed only):19.699%
HSR (listed only):17.016%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:175
V. Kills:50 343%
Deaths:40
KDR:4.375
Accuracy:39.823% D**
KPH:60.300 C
VKPH:17.200 C+
Light PPA
C+
Kills:160
V. Kills:45 348%
Deaths:196
KDR:0.816
Accuracy:35.936% D
KPH:11.600 D--
VKPH:3.300 C+
Kills:335 (160 + 0)
Deaths:236
KDR:1.419
VKDR:0.403
Vehicle Kills:95
Kill Difference:99
Playtime:16.681 hours
Usage:1%
Score:0.309m
Score/min:309
Piloting Accuracy:35.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:54
V. Kills:40 132%
Deaths:34
KDR:1.588
Accuracy:49.483% D-
KPH:20.400 D
VKPH:15.100 C--
Kills:54 (54 + 0)
Deaths:34
KDR:1.588
VKDR:1.176
Vehicle Kills:40
Kill Difference:20
Playtime:2.644 hours
Usage:0%
Score:0.131m
Score/min:828
Driving Accuracy:49.483%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:371
V. Kills:248 149%
Deaths:75
KDR:4.947
Accuracy:53.569% B**
KPH:39.400 A+
VKPH:26.300 A
Supernova FPC
C
Kills:155
V. Kills:113 136%
Deaths:60
KDR:2.583
Accuracy:48.639% D
KPH:19 C--
VKPH:13.800 C
E540 Halberd
A+
Kills:113
V. Kills:57 195%
Deaths:14
KDR:8.071
Accuracy:57.492% A
KPH:46.700 A+
VKPH:23.500 B**
Kills:639 (155 + 484)
Deaths:149
KDR:4.289
VKDR:2.805
Vehicle Kills:418
Kill Difference:490
Playtime:20.016 hours
Usage:1%
Score:0.842m
Score/min:701
Driving Accuracy:48.639%
Gunner Accuracy:57.492%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M**
Kills:3,255
V. Kills:3,159 103%
Deaths:370
KDR:8.797
Accuracy:71.461% A++
KPH:66.900 A++
VKPH:65 M**
E540 Halberd-H
A++
Kills:729
V. Kills:610 119%
Deaths:73
KDR:9.986
Accuracy:69.174% A+
KPH:45.500 C++
VKPH:38.100 A++
M12 Kobalt-H
M*
Kills:510
V. Kills:29 N/A
Deaths:8
KDR:63.750
Accuracy:33.507% A*
KPH:275.200 A*
VKPH:15.600 M*
Proton II PPA-H
B*
Kills:200
V. Kills:16 N/A
Deaths:17
KDR:11.765
Accuracy:36.302% C+
KPH:121.800 B++
VKPH:9.700 B*
Kills:4,694 (0 + 4,694)
Deaths:468
KDR:10.030
VKDR:8.150
Vehicle Kills:3,814
Kill Difference:4,226
Playtime:68.128 hours
Usage:3%
Score:3.812m
Score/min:933
Driving Accuracy:N/A%
Gunner Accuracy:36.302%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:279
V. Kills:131 211%
Deaths:54
KDR:5.167
Accuracy:52.313% A++
KPH:48.700 C*
VKPH:22.900 M+
M40 Fury
A**
Kills:180
V. Kills:89 200%
Deaths:46
KDR:3.913
Accuracy:47.220% B**
KPH:56.600 C++
VKPH:28 A**
M12 Kobalt
A++
Kills:123
V. Kills:4 N/A
Deaths:4
KDR:30.750
Accuracy:27.301% A++
KPH:124 A++
VKPH:4 C**
M20 Basilisk
C++
Kills:88
V. Kills:44 196%
Deaths:35
KDR:2.514
Accuracy:43.569% B+
KPH:16.300 C
VKPH:8.100 C++
M60-G Bulldog
C++
Kills:75
V. Kills:17 417%
Deaths:16
KDR:4.688
Accuracy:33.909% C+
KPH:28.800 C+
VKPH:6.500 C++
M20 Basilisk
C+
Kills:53
V. Kills:31 166%
Deaths:21
KDR:2.524
Accuracy:35.777% C
KPH:15.200 C--
VKPH:8.900 C+
Kills:798 (0 + 798)
Deaths:176
KDR:4.534
VKDR:1.795
Vehicle Kills:316
Kill Difference:622
Playtime:21.400 hours
Usage:1%
Score:0.721m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:35.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,32810,1865,1541.976C0.4927.666%C**24.249%D-57.8C+N/A190176.2h11.4C41.4C++
VE-H Maw 5,9385,8112,0002.906A1.4233.354%A+23.645%C72.3B*1.6A++21280.4h9.8B+29.4B++
NS-15MG 4,6494,5631,7032.679B++1.2032.973%A25.619%C--75.4B+1.4A19760.5h11.4C++34.4B+
NS-15M1 3,5523,5201,9611.795C**0.3126.549%B++21.222%C+36.1C+N/A16497.4h11B+41.4B+
Saron HRB-H 6,4143,2553708.797B++7.3171.461%A++1.352%C+67A++65M**98348.6h30.4C-42.6B
Tank Mine 3,8872,2486053.716B+2.2331.13%C+N/A166.5A121.4A*234013.5h1.7B+5.6B+
Terminus VX-9 2,1392,1061,6831.251C+0.2328.695%B+16.192%D*43.3C*N/A11648.6h12C**41.7B+
Proximity Mine 1,4891,4884103.629C+2.1546.181%B+N/A177.1AN/A11178.4h1.8B+4B+
MKV Suppressed 1,4781,4641,3841.058C+0.4328.569%B+16.803%C-31.8C+N/A17646.1h13.8C**48.2B
NSX Tanto 1,4391,4239811.451B0.0335.071%A++14.758%D**47.3B++N/A12130.1h11.9B+34B++
NS-15M AE 1,4321,4161,2541.129C0.3525.106%C+20.127%D-34.5DN/A17741h12.3C+48.9C++
Eidolon VE33 1,2291,2055302.274B**0.7935.574%A24.73%C+57.1A++1.1B**15121.1h7.3B++20.5B*
SVA-88 1,1831,1795852.015C++0.5330.826%A+23.07%C66.6B*N/A27817.7h11B+35.6B++
Sirius SX12 1,1851,1759491.238C*0.2529.618%B**14.383%D39.6B+N/A26929.7h13.9B47B+
NSX Tengu 1,1861,1737371.592B+0.1141.824%B++16.368%D51.4B++N/A12522.8h11.7B+28.1B+
Eridani SX5 1,1901,1721,1031.063C+0.4228.36%B+15.273%D33.9C+N/A21234.6h12.2C++43.2C**
NS-11A 1,1761,1611,0761.079C+0.4025.894%C**14.212%D--24.3CN/A10547.7h12.1B++46.8B+
H-V45 1,1751,1619421.232C+0.2529.437%B**13.954%D--44.5B++N/A14326.1h11.9B+40.4B++
Pandora VX25 1,1811,1611,0191.139C+0.3434.564%C--13.781%C32.7C+N/A10235.5h4.1B+11.9C++
VX29 Polaris 1,1631,1601,0271.13C0.3522.199%C16.035%D--29.5C--N/A22739.3h11.3B+50.8C**
Pulsar LSW 1,1711,1608811.317C+0.1721.994%C+16.207%D--27.9C--N/A18741.6h11.9C**54.3C*
Orion VS54 1,1691,1609901.172C+0.3121.438%C++16.121%D*31.4C+N/A27137h11.8B+55.2B+
Flare VE6 1,1641,1601,0141.144C+0.3424.806%B+18.276%D-34CN/A23734.1h10B+40.3B+
Eclipse VE3A 1,1891,1609661.201C+0.2834.532%A++15.086%D-27.8CN/A9341.8h13.2C+38.3B+
NS-15M2 1,1751,1604832.402B+0.9231.795%A+18.879%D-62B++N/A17618.7h11.2B+35.2B++
Corvus VA55 1,1691,1598771.322B0.1630.391%A16.048%D--43.1B*N/A13326.9h10B**33B*
Equinox VE2 Burst 1,1791,1599261.252C0.2334.004%A16.825%D*41.8C+N/A13027.7h12B35.3B++
CME 1,1791,1599691.196C+0.2932.644%B**14.84%D--44.4B+N/A10626.1h12.9B39.5B++
NS Baron G5 1,1751,1591,0691.084C+0.4046.65%C**10.699%D-39.6BN/A12129.3h4.4B9.4C++
Solstice VE3 1,1711,1591,1640.996B0.4928.417%B**16.825%C--27.4B+N/A22542.3h13.8B+48.5B+
Serpent VE92 1,1721,1571,0541.098C++0.3928.551%B**21.089%C*31.5C++N/A27936.7h12.4B43.3B+
NS-7 PDW 1,1741,1571,1011.051C*0.4328.669%B++15.817%C33C**N/A24135.1h14B48.8B+
NSX Naginata 1,1791,1577391.566C*0.0828.273%B**18.755%D*50.5B+1B++15922.9h10.8B+38.4B+
Solstice Burst 1,1711,1569221.254C+0.2331.236%B*17.561%D-45.7B+N/A26625.3h12.4B+39.6B+
Pulsar C 1,1781,1541,3330.866C+0.6230.008%B**19.671%D29.1C++N/A23939.7h11.2B37.5B+
NS-11C 1,1741,1541,2020.96C+0.5230.195%A15.945%D22C+N/A14352.5h14.1C*46.7B+
C-4 1,8451,0131,1460.884C0.6019.414%D*N/A53D43.6B**140719.1h2D10.5D*
NSX-P Tanto 9279104901.857B**0.3736.341%A*20.549%D49.7B**N/A15018.3h11.6B++31.9B**
E540 Halberd-H 1,339729739.986C++8.5069.174%A+1.235%C-45.6C++38.1A++85416h8.7D--12.5C
NS-44L Blackhand 7197146731.061C+0.4239.141%C42.157%C+41.5B**N/A15017.2h5.3C13.7C+
NS "Heatwave" Decimator 1,0676972752.535B+1.0565.249%C**N/A63.9B*33.9A37910.9h4.3C6.6C+
Skorpios 6516486001.08C0.4029.957%B++14.506%D--48C**N/A14713.5h11.7C+38.9B
Deimos VA29 5745685710.995C+0.4954.007%D19.014%B+29.9C-N/A9119h3.1D-5.8C--
C-4 ARX 9155495211.054C--0.4319.865%FN/A72.2D48.2B*6207.6h2F-9.9F--
M12 Kobalt-H 539510863.75M++62.2733.507%A*13.529%D268.4A*15.3M++6941.9h15.6C++46.6B++
Parallax VX3 4734702002.35C+0.8741.212%B74.043%C-25.8C+N/A12718.2h2.6C-6.3C+
Lasher X2 4144034520.892C+0.5925.194%C+5.955%B**26.7C+N/A16715.1h14.3A56.8B++
NSX Masamune 5463913521.111B+0.3764.275%B++1.279%D46.5B**18.5B+2938.4h8.7B+13.5B+
The Slasher 39638627,0430.014D1.4731.644%C+4.922%D0.4C-N/A1898.2h2.6C8.1C++
NS Decimator 6503807180.529D0.9560.629%C+2.368%C++20.1D-14.3C+46918.9h6.8D*11.2D-
Saron HRB 619371754.947C+3.4653.569%B**N/A39.5A+26.4A5539.4h18.3B++34.1B**
Sticky Grenade 3513431343N/A341.5242.872%D--N/A571.7D13.3C++41160.6h2.4C+5.7C+
Nova 3213212881.115C+0.3742.205%C+13.084%C24.3C-N/A10713.2h4.4C++10.4C++
Frag Grenade 3103071307N/A305.5236.114%D*N/A279.1D-2.7D12791.1h4.7D12.9D-
NS-357 Underboss 2962923350.872C+0.6136.726%C+19.178%C41.1C+N/A2297.1h4.3C+11.6C*
NS-44 Commissioner 2842833200.884C+0.6036.686%C+20.141%C34.1C+N/A1958.3h3.7C**10B
M40 Fury 410279545.167C+3.6852.313%A++1.434%C48.9C*23M+7255.7h25.2D**48.3C+
Ghost 2722721431.902C0.4236.493%C58.824%D-37.3C+N/A2067.3h2.3C++6.4C+
NS Annihilator 6792707610.355D1.1384.547%B**N/A7.6D11.5B++31735.5h16.8F19.9D*
NS Baron G5AE 2282222230.996C0.4937.187%D-5.405%F-22.7DN/A719.8h4.8C12.9C+
Anti-Vehicle Grenade 2792051205N/A203.5244.628%DN/A256.3C--92.5C+39500.8h6.3C+14.2C
Proton II PPA-H 2162001711.765C++10.2836.302%C+1%D125B++10B**4681.6h9.6C**26.4C**
Spear Anti-Vehicle Phalanx Turret 3221931810.722B+9.2443.586%C+5.699%B*32.2C21.5C+5166h8.7C*19.9C**
M40 Fury 269180463.913C--2.4347.22%B**1.667%C+56.3C++27.8A**9253.2h23.3D*49.4C
Blueshift VM5 1851801241.452C0.0319.786%C+18.333%C--25.4C-N/A1597.1h17.1C+86.3C++
Thanatos VE70 1851801850.973C++0.5133.72%D23.333%A+31.6C*N/A3435.7h3.9B++11.5B
NSX Tomoe 1791781511.179C0.3033.427%B*23.596%D*37.1C+N/A1084.8h16C47.8C*
Dual Photon Pods 225175404.375C2.8939.823%D**N/A60.3C17.2C+10032.9h28.8C-72.4D
Blueshift VM5 1731721171.47C0.0119.611%C++15.698%D--25.3C-N/A1816.8h17.2C87.8C++
M60-A Bulldog 202167820.875B19.3945.544%C+2.395%C++30.9C+6.5B+3245.4h6.9C15.3C+
Force-Blade 21216614,7500.011C1.4739.863%B*1.205%D-0.3C-N/A2597.7h4.2D*10.5C++
NS-11A "Heatwave" 1671621311.237C+0.2534.058%A20.37%D42.6C++1.3B++1413.8h13.8C++40.6B+
Light PPA 2051601960.816D0.6735.936%DN/A11.6D--3.3C+16313.8h26.7D--74.2D
Zenith VX-5 1611571461.075C+0.4129.9%B*16.561%D-24.9CN/A1666.3h14.3C+47.8B
Supernova FPC 268155602.583C-1.1048.639%D3.226%B+18.9D13.8C9078.2h5.9C+12.1C
M60-A Bulldog 164139255.56C4.0838.269%D-2.158%C+18.1D3.2C1697.7h7.8D20.5D-
Rocklet Rifle 2891361181.153B*0.3363.178%B**N/A50.4A++56.7M7892.7h31.2B+49.4B++
S1 2201272230.57C0.9159.209%C**3.937%B++14.8D10.8C5968.6h8.6D14.5C
M12 Kobalt 127123430.75A++29.2727.301%A++14.634%D123A++4C**4831h12.9B**47.2B*
E540 Halberd 170113148.071C+6.5957.492%AN/A47.1A+23.8B**5832.4h4.6B**8B**
MANA Anti-Vehicle Turret 208951160.819D0.6665.282%B+1.053%F-950D1130D6000500.1h10.3D15.7C+
VE-S Canis 8989481.854B+0.3734.638%B**13.483%D-59.3B+N/A3181.5h9.3B++27B++
M20 Basilisk 13288352.514C+1.0343.569%B+1.136%F-16.3C8.1C++3905.4h115.1C264.2C++
VE-LR Obelisk 8685581.466C+0.0238.893%B**25.882%D44.7B+N/A1001.9h5.7B+14.7B++
NS-R3 Swarm 199792230.354C1.1361.563%DN/A5.9C8.9B+9013.5h41.8D*67.9D**
M60-G Bulldog 9275164.688C++3.2033.909%C+N/A28.8C+6.5C++2862.6h7.1C**20.8B
Spear Anti-Vehicle Phalanx Tower 8162162M++60.5240.519%D--9.677%A**77.5A23.8C+2680.8h4A10B**
NS-61 Emissary 6060910.659C+0.8233.356%B*13.333%D50AN/A1851.2h16.1C+48.2C**
L100 Python AP 9454341.588D0.1049.483%D-3.704%B+20.8D15.4C-8282.6h7.1C+14.3C
M20 Basilisk 8453212.524C+1.0435.777%C3.774%D15.1C--8.9C+4553.5h96.2C**269C*
Ursa 5151222.318A0.8326.095%B++25.49%C*51B+N/A6391h8.8B*33.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter46010.5h
Nano-Armor Kit845846,87167.6h
Anti-Vehicle MANA Turret178981.5h
Spawn Beacon45180.5h
AE Medical Applicator15951,8553.9h
AE Nano-Armor Kit233478,07025.4h
Nanite Revive Grenade01,7660.5h
Medical Applicator913229,73623.2h
Restoration Kit83713,5948.5h
Spitfire Auto-Turret169531h
Deconstruction Tool01920.1h
M12 Kobalt11800.1h
Ammunition Package1223,0122.2h
Medical Kit2452,3712.6h
Nano-Repair Grenade05300.1h
Shield Recharging Field81990.1h
Recon Detection Device2840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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