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Overseer Snowblower MoIsErEaN[0] MoIsErEaN
NC BR 66

KDR: 3.37

Score: 45m

Last Seen: Nov 18th, 2018 4:51 AM
- OFFLINE - 26.8 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 57
Level Progress (to 67): 18%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M1 MGR-S1 Gladius AF-4A Bandit GD-7F AF-4 Cyclone AF-19 Mercenary SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,386,908 MLG Score: 1908
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.488%21.85%6663898366,8203.94102-0.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.325%1.854A++0.2C++-1.097D*HEAD ++ (~6.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.603B+9.10.365C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.562%1.476%391410173,116110414852.82246210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.47%0.219C++-0.129C0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.50.484B+32.70.38C**49.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.456%1.36%924810138,972178229555.03197304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.251%1.137B**-0.83D-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++4.30.654B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.221%3.003%2811410073,496127112522.75059279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.328%-0.643D-0.337C-1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.652B+11.90.694B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.002%72.163%281410174,670123473.78138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.774%2.692M0.329C**-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.90.387C**1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.419%9.045%281410173,7701942221.9403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.369%0.341C**-1.087D*1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+3.20.343C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 57
45m164.6%359 (21.5k)328 (19.7k)3.3669115,98334,4483.7003966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1021395125.818%17.234%44503:5940

10% Combat Medic35% Engineer25% Heavy Assault12% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:17 AMJul 4th, 2013 7:55 PMNov 19th, 2018 3:16 AM (1d) (PST)Nov 18th, 2018 1:12 AM (2d) (PST)Nov 18th, 2018 12:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8282046240.8460.2510.1461.5180.0761908

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,67212,21537,4575115991519,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2285.8h/95.2d 11,488 19,989 20,988 208.2k 3,166 10,817 10,483 113.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:7,833
Deaths:1,834
KDR:4.271
Accuracy:30.514% A
HSR:25.201% C+
NS-15M1
A++
Kills:6,754
Deaths:1,500
KDR:4.503
Accuracy:31.744% A++
HSR:25.067% B+
NC6A GODSAW
B+
Kills:2,219
Deaths:545
KDR:4.072
Accuracy:31.435% B+
HSR:27.310% C++
MGR-L1 Promise
A*
Kills:2,186
Deaths:467
KDR:4.681
Accuracy:33.815% A*
HSR:30.833% B*
NC05 Jackhammer
B*
Kills:1,764
Deaths:518
KDR:3.405
Accuracy:50.201% B*
HSR:11.281% D-
EM6
B**
Kills:1,753
Deaths:552
KDR:3.176
Accuracy:26.800% B**
HSR:22.362% C+
NC6 Gauss SAW
B**
Kills:1,654
Deaths:440
KDR:3.759
Accuracy:24.977% B**
HSR:22.249% C+
GD-22S
C+
Kills:1,495
Deaths:466
KDR:3.208
Accuracy:22.362% C+
HSR:15.050% D*
EM1
B++
Kills:1,211
Deaths:443
KDR:2.734
Accuracy:24.668% B++
HSR:13.047% D*
NS-15M2
A*
Kills:925
Deaths:181
KDR:5.111
Accuracy:33.531% A*
HSR:30.487% B++
Kills:27,794
Deaths (as Heavy Assault):6,946
Deaths (to Heavy Assaults):9,180
KDR:4.00144
Kill Difference:20,848
Playtime:560.368 hours
Usage:25%
Score:12.874m
Score/min:383
Accuracy (listed only):31.005%
HSR (listed only):22.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:5,743
Deaths:1,333
KDR:4.308
Accuracy:35.586% A++
HSR:28.940% B**
AF-4A Bandit
A+
Kills:3,667
Deaths:866
KDR:4.234
Accuracy:32.303% A+
HSR:22.471% C+
GD-7F
B+
Kills:3,222
Deaths:1,279
KDR:2.519
Accuracy:26.857% B+
HSR:16.698% D
AF-4 Cyclone
B++
Kills:2,766
Deaths:1,218
KDR:2.271
Accuracy:28.698% B++
HSR:15.763% C
AF-19 Mercenary
A++
Kills:2,766
Deaths:460
KDR:6.013
Accuracy:30.450% A++
HSR:23.427% B+
NS-11C
A++
Kills:2,068
Deaths:658
KDR:3.143
Accuracy:31.675% A++
HSR:16.780% C
AF-57 Piston
C+
Kills:1,840
Deaths:1,066
KDR:1.726
Accuracy:38.985% C+
HSR:8.967% D*
AC-X11
A
Kills:1,634
Deaths:491
KDR:3.328
Accuracy:31.547% A
HSR:22.338% C++
Blitz GD-10
A++
Kills:1,602
Deaths:613
KDR:2.613
Accuracy:33.244% A++
HSR:13.171% D
Razor GD-23
A+
Kills:1,567
Deaths:570
KDR:2.749
Accuracy:32.074% A+
HSR:17.039% D
LA39 Bruiser
A++
Kills:1,294
Deaths:468
KDR:2.765
Accuracy:81.679% A++
HSR:9.969% D-
Gauss Compact S
B+
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:25.550% B+
HSR:8.634% F
19A Fortuna
A
Kills:692
Deaths:203
KDR:3.409
Accuracy:31.280% A
HSR:19.509% C+
NS-7 PDW
A+
Kills:591
Deaths:229
KDR:2.581
Accuracy:32.409% A+
HSR:22.335% B*
Mauler S6
A+
Kills:410
Deaths:88
KDR:4.659
Accuracy:54.386% A+
HSR:7.561% F
NSX-P Tanto
A++
Kills:306
Deaths:86
KDR:3.558
Accuracy:33.516% A++
HSR:23.856% C+
NC12 Sweeper
B
Kills:226
Deaths:100
KDR:2.260
Accuracy:45.787% B
HSR:7.080% F
Kills:31,668
Deaths (as Light Assault):10,666
Deaths (to Light Assaults):7,136
KDR:2.96906
Kill Difference:21,002
Playtime:360.604 hours
Usage:16%
Score:7.225m
Score/min:334
Accuracy (listed only):36.825%
HSR (listed only):16.737%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A+
Kills:3,667
Deaths:866
KDR:4.234
Accuracy:32.303% A+
HSR:22.471% C+
GD-7F
B+
Kills:3,222
Deaths:1,279
KDR:2.519
Accuracy:26.857% B+
HSR:16.698% D
AF-19 Mercenary
A++
Kills:2,766
Deaths:460
KDR:6.013
Accuracy:30.450% A++
HSR:23.427% B+
NS-11C
A++
Kills:2,068
Deaths:658
KDR:3.143
Accuracy:31.675% A++
HSR:16.780% C
AF-57 Piston
C+
Kills:1,840
Deaths:1,066
KDR:1.726
Accuracy:38.985% C+
HSR:8.967% D*
AC-X11
A
Kills:1,634
Deaths:491
KDR:3.328
Accuracy:31.547% A
HSR:22.338% C++
Razor GD-23
A+
Kills:1,567
Deaths:570
KDR:2.749
Accuracy:32.074% A+
HSR:17.039% D
LA39 Bruiser
A++
Kills:1,294
Deaths:468
KDR:2.765
Accuracy:81.679% A++
HSR:9.969% D-
Gauss Compact S
B+
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:25.550% B+
HSR:8.634% F
19A Fortuna
A
Kills:692
Deaths:203
KDR:3.409
Accuracy:31.280% A
HSR:19.509% C+
Mauler S6
A+
Kills:410
Deaths:88
KDR:4.659
Accuracy:54.386% A+
HSR:7.561% F
NSX-P Tanto
A++
Kills:306
Deaths:86
KDR:3.558
Accuracy:33.516% A++
HSR:23.856% C+
NC12 Sweeper
B
Kills:226
Deaths:100
KDR:2.260
Accuracy:45.787% B
HSR:7.080% F
Warden
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:32.322% B**
HSR:13.115% F
Kills:21,027
Deaths (as Engineer):7,296
Deaths (to Engineers):7,779
KDR:2.88199
Kill Difference:13,731
Playtime:793.252 hours
Usage:35%
Score:13.337m
Score/min:280
Accuracy (listed only):37.744%
HSR (listed only):15.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:5,743
Deaths:1,333
KDR:4.308
Accuracy:35.586% A++
HSR:28.940% B**
AF-4 Cyclone
B++
Kills:2,766
Deaths:1,218
KDR:2.271
Accuracy:28.698% B++
HSR:15.763% C
AF-57 Piston
C+
Kills:1,840
Deaths:1,066
KDR:1.726
Accuracy:38.985% C+
HSR:8.967% D*
Carnage AR
A
Kills:1,742
Deaths:647
KDR:2.692
Accuracy:30.920% A
HSR:17.968% C
NS-11P
B**
Kills:1,644
Deaths:598
KDR:2.749
Accuracy:28.058% B**
HSR:18.674% C+
Blitz GD-10
A++
Kills:1,602
Deaths:613
KDR:2.613
Accuracy:33.244% A++
HSR:13.171% D
Reaper DMR
B**
Kills:1,508
Deaths:416
KDR:3.625
Accuracy:31.171% B**
HSR:23.939% C+
LA39 Bruiser
A++
Kills:1,294
Deaths:468
KDR:2.765
Accuracy:81.679% A++
HSR:9.969% D-
GR-22
B+
Kills:1,283
Deaths:631
KDR:2.033
Accuracy:26.939% B+
HSR:12.081% D--
NC1 Gauss Rifle
B**
Kills:1,198
Deaths:386
KDR:3.104
Accuracy:28.059% B**
HSR:19.533% C+
Gauss Rifle S
A
Kills:1,150
Deaths:447
KDR:2.573
Accuracy:30.777% A
HSR:27.826% B**
NS-7 PDW
A+
Kills:591
Deaths:229
KDR:2.581
Accuracy:32.409% A+
HSR:22.335% B*
Mauler S6
A+
Kills:410
Deaths:88
KDR:4.659
Accuracy:54.386% A+
HSR:7.561% F
NC9 A-Tross
A++
Kills:407
Deaths:149
KDR:2.732
Accuracy:33.678% A++
HSR:22.359% C
NC12 Sweeper
B
Kills:226
Deaths:100
KDR:2.260
Accuracy:45.787% B
HSR:7.080% F
Gauss Prime
A++
Kills:81
Deaths:38
KDR:2.132
Accuracy:33.202% A++
HSR:22.222% C+
Kills:23,485
Deaths (as Combat Medic):8,427
Deaths (to Combat Medics):3,670
KDR:2.78688
Kill Difference:15,058
Playtime:217.325 hours
Usage:10%
Score:4.726m
Score/min:362
Accuracy (listed only):37.099%
HSR (listed only):17.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:5,743
Deaths:1,333
KDR:4.308
Accuracy:35.586% A++
HSR:28.940% B**
AF-4 Cyclone
B++
Kills:2,766
Deaths:1,218
KDR:2.271
Accuracy:28.698% B++
HSR:15.763% C
SAS-R
A**
Kills:2,667
Deaths:455
KDR:5.862
Accuracy:54.231% A**
HSR:66.779% C+
NS-44P Commissioner
B*
Kills:2,494
Deaths:1,234
KDR:2.021
Accuracy:47.382% B*
HSR:17.843% D
Blitz GD-10
A++
Kills:1,602
Deaths:613
KDR:2.613
Accuracy:33.244% A++
HSR:13.171% D
EM4 Longshot
A*
Kills:1,253
Deaths:159
KDR:7.881
Accuracy:51.936% A*
HSR:81.405% B+
LA3 Desperado
B**
Kills:1,158
Deaths:653
KDR:1.773
Accuracy:34.760% B**
HSR:16.839% C-
NS-357 Underboss
A++
Kills:772
Deaths:350
KDR:2.206
Accuracy:51.130% A++
HSR:22.150% C*
AF-18 Stalker
A
Kills:726
Deaths:276
KDR:2.630
Accuracy:34.195% A
HSR:14.187% D-
NS-7 PDW
A+
Kills:591
Deaths:229
KDR:2.581
Accuracy:32.409% A+
HSR:22.335% B*
NC14 Bolt Driver
A++
Kills:409
Deaths:52
KDR:7.865
Accuracy:47.196% A++
HSR:76.528% C**
NC4 Mag-Shot
C+
Kills:372
Deaths:218
KDR:1.706
Accuracy:25.860% C+
HSR:11.559% D*
AF-8 RailJack
M
Kills:341
Deaths:42
KDR:8.119
Accuracy:55.122% M
HSR:75.073% C+
NS-30 Vandal
A*
Kills:340
Deaths:88
KDR:3.864
Accuracy:44.928% A*
HSR:22.059% C--
NC4-FB Mag-Shot
B+
Kills:203
Deaths:114
KDR:1.781
Accuracy:36.963% B+
HSR:11.823% D*
NS-44L Blackhand
A
Kills:100
Deaths:38
KDR:2.632
Accuracy:53.259% A
HSR:28% D--
Impetus
C--
Kills:77
Deaths:20
KDR:3.850
Accuracy:29.588% D
HSR:24.675% C--
Kills:21,614
Deaths (as Infiltrator):7,092
Deaths (to Infiltrators):3,876
KDR:3.04766
Kill Difference:14,522
Playtime:271.352 hours
Usage:12%
Score:5.154m
Score/min:317
Accuracy (listed only):40.970%
HSR (listed only):32.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,337
Deaths:296
KDR:4.517
Accuracy:37.912% C**
HSR:11.070% D--
NCM1 Scattercannon
C+
Kills:1,267
Deaths:241
KDR:5.257
Accuracy:37.068% C+
HSR:11.050% D--
AF-34 Mattock
C**
Kills:484
Deaths:69
KDR:7.014
Accuracy:38.398% C**
HSR:15.289% D
AF-34 Mattock
B+
Kills:458
Deaths:69
KDR:6.638
Accuracy:39.007% B+
HSR:11.790% D--
AF-41 Hacksaw
A+
Kills:349
Deaths:73
KDR:4.781
Accuracy:47.625% A+
HSR:13.181% D
AF-23 Grinder
A++
Kills:334
Deaths:64
KDR:5.219
Accuracy:50.316% A++
HSR:13.773% C
AF-23 Grinder
B**
Kills:228
Deaths:50
KDR:4.560
Accuracy:47.024% B**
HSR:13.158% D-
NCM2 Falcon
A+
Kills:120
Deaths:34
KDR:3.529
Accuracy:53.403% A+
HSR:6.667% B++
NCM2 Falcon
A++
Kills:110
Deaths:29
KDR:3.793
Accuracy:51.167% B**
HSR:8.182% A++
NS-10 Burster
B++
Kills:98
Deaths:50
KDR:1.960
Accuracy:34.711% B++
HSR:3.061% D
NS-10 Burster
B*
Kills:92
Deaths:49
KDR:1.878
Accuracy:34.768% B*
HSR:3.261% D
Kills:4,877
Deaths (as MAX Suit):512
Deaths (to MAX Suits):1,860
KDR:9.52539
Kill Difference:4,365
Playtime:67.871 hours
Usage:3%
Score:1.642m
Score/min:403
Accuracy (listed only):42.854%
HSR (listed only):10.044%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:1,758
V. Kills:264 N/A
Deaths:70
KDR:25.114
Accuracy:59.804% A
KPH:80.200 C+
VKPH:12 C
Vortek Rotary
C++
Kills:720
V. Kills:645 111%
Deaths:410
KDR:1.756
Accuracy:36.520% B**
KPH:12.300 C+
VKPH:11 C++
M30 Mustang AH
A
Kills:378
V. Kills:126 298%
Deaths:136
KDR:2.779
Accuracy:68.006% A++
KPH:28 D
VKPH:9.300 A
M20 Mustang
C
Kills:260
V. Kills:232 112%
Deaths:109
KDR:2.385
Accuracy:33.888% B+
KPH:9.500 C
VKPH:8.400 C
Kills:3,116 (1,358 + 0)
Deaths:725
KDR:4.298
VKDR:1.748
Vehicle Kills:1,267
Kill Difference:2,391
Playtime:121.647 hours
Usage:5%
Score:1.503m
Score/min:206
Piloting Accuracy:33.888%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:628
V. Kills:247 253%
Deaths:53
KDR:11.849
Accuracy:23.608% D-
KPH:57.700 A++
VKPH:22.700 B+
C150 Dalton
A+
Kills:353
V. Kills:140 250%
Deaths:33
KDR:10.697
Accuracy:55.656% A+
KPH:42.600 B++
VKPH:16.900 C--
CAS30 Tank Buster
C-
Kills:173
V. Kills:182 95%
Deaths:179
KDR:0.966
Accuracy:46.733% C*
KPH:5 C--
VKPH:5.200 C-
L105 Zephyr
C+
Kills:127
V. Kills:22 N/A
Deaths:9
KDR:14.111
Accuracy:54.516% A+
KPH:40.400 C
VKPH:7 C+
Kills:1,281 (173 + 1,108)
Deaths:274
KDR:4.675
VKDR:2.157
Vehicle Kills:591
Kill Difference:1,007
Playtime:57.049 hours
Usage:2%
Score:0.681m
Score/min:199
Piloting Accuracy:46.733%
Gunner Accuracy:54.516%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,982
V. Kills:211 N/A
Deaths:113
KDR:17.540
Accuracy:65.077% A++
KPH:54.100 C+
VKPH:5.800 D
L100 Python HEAT
A*
Kills:1,170
V. Kills:312 374%
Deaths:81
KDR:14.444
Accuracy:65.621% A++
KPH:59.700 A*
VKPH:15.900 B**
C75 Viper
S
Kills:787
V. Kills:71 N/A
Deaths:23
KDR:34.217
Accuracy:51.936% A+
KPH:120.900 S
VKPH:10.900 B**
L100 Python AP
A+
Kills:266
V. Kills:163 162%
Deaths:21
KDR:12.667
Accuracy:61.312% B++
KPH:43.600 B**
VKPH:26.700 A+
Skyguard
M**
Kills:162
V. Kills:63 253%
Deaths:14
KDR:11.571
Accuracy:39.617% A++
KPH:38.200 M**
VKPH:14.900 A++
Kills:4,367 (4,367 + 0)
Deaths:252
KDR:17.329
VKDR:3.254
Vehicle Kills:820
Kill Difference:4,115
Playtime:73.098 hours
Usage:3%
Score:1.248m
Score/min:284
Driving Accuracy:39.617%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,440
V. Kills:1,594 153%
Deaths:208
KDR:11.731
Accuracy:56.130% B++
KPH:32.900 B**
VKPH:21.500 A+
Titan-150 HEAT
A++
Kills:1,126
V. Kills:366 307%
Deaths:78
KDR:14.436
Accuracy:61.464% A++
KPH:32.700 A
VKPH:10.600 B+
Titan-150 HESH
B**
Kills:1,039
V. Kills:175 N/A
Deaths:40
KDR:25.975
Accuracy:57.373% B**
KPH:55.600 B*
VKPH:9.400 B
E540 Halberd
A++
Kills:669
V. Kills:314 212%
Deaths:53
KDR:12.623
Accuracy:56.478% A+
KPH:45.400 A++
VKPH:21.300 A
Enforcer ML85
A
Kills:209
V. Kills:143 145%
Deaths:28
KDR:7.464
Accuracy:46.028% B+
KPH:35.100 A
VKPH:24 B**
Kills:5,483 (4,605 + 878)
Deaths:407
KDR:13.472
VKDR:6.369
Vehicle Kills:2,592
Kill Difference:5,076
Playtime:147.913 hours
Usage:6%
Score:2.739m
Score/min:309
Driving Accuracy:57.373%
Gunner Accuracy:46.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M
Kills:698
V. Kills:43 N/A
Deaths:9
KDR:77.556
Accuracy:43.545% B+
KPH:201.700 M
VKPH:12.400 C+
E540 Halberd-H
M+
Kills:253
V. Kills:162 155%
Deaths:13
KDR:19.462
Accuracy:64.693% B**
KPH:69.200 A+
VKPH:44.300 M+
Enforcer ML65-H
B**
Kills:68
V. Kills:56 119%
Deaths:11
KDR:6.182
Accuracy:60.627% B
KPH:50.100 B**
VKPH:41.200 B**
C85 Canister-H
B+
Kills:63
V. Kills: N/A
Deaths:6
KDR:10.500
Accuracy:55.556% B+
KPH:89.900 C
VKPH:0 F
Kills:1,082 (0 + 1,082)
Deaths:39
KDR:27.744
VKDR:6.692
Vehicle Kills:261
Kill Difference:1,043
Playtime:9.178 hours
Usage:0%
Score:0.314m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:55.556%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:117
V. Kills:15 N/A
Deaths:13
KDR:9
Accuracy:41.834% B*
KPH:35.900 B+
VKPH:4.600 C
M12 Kobalt
A
Kills:111
V. Kills:4 N/A
Deaths:2
KDR:55.500
Accuracy:23.968% A
KPH:83.100 B+
VKPH:3 B+
M12 Kobalt
A+
Kills:102
V. Kills:5 N/A
Deaths:4
KDR:25.500
Accuracy:20.632% B++
KPH:99.400 B*
VKPH:4.900 A+
M40 Fury
B**
Kills:92
V. Kills:8 N/A
Deaths:9
KDR:10.222
Accuracy:33.316% C+
KPH:72.100 B**
VKPH:6.300 D
M40 Fury
B**
Kills:91
V. Kills:7 N/A
Deaths:4
KDR:22.750
Accuracy:31.889% C-
KPH:84 B**
VKPH:6.500 D
M20 Basilisk
B++
Kills:80
V. Kills:17 444%
Deaths:12
KDR:6.667
Accuracy:37.667% C+
KPH:27 B++
VKPH:5.700 C--
Kills:593 (0 + 593)
Deaths:44
KDR:13.477
VKDR:1.273
Vehicle Kills:56
Kill Difference:549
Playtime:10.943 hours
Usage:0%
Score:0.186m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:37.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:2,204
V. Kills:66 N/A
Deaths:423
KDR:5.210
Accuracy:54.679% A+
KPH:93.500 B**
VKPH:2.800 B++
M40 Fury-F
A
Kills:1,746
V. Kills:375 464%
Deaths:560
KDR:3.118
Accuracy:56.549% B++
KPH:44.800 A
VKPH:9.600 B++
M12 Kobalt-F
C
Kills:57
V. Kills:4 N/A
Deaths:41
KDR:1.390
Accuracy:15.838% D-
KPH:14 D
VKPH:1 C
Kills:4,007 (4,007 + 0)
Deaths:1,024
KDR:3.913
VKDR:0.435
Vehicle Kills:445
Kill Difference:2,983
Playtime:66.626 hours
Usage:3%
Score:0.792m
Score/min:198
Driving Accuracy:15.838%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,8727,8331,8344.271B*0.9030.514%A25.201%C+92.3A++N/A30984.9h8.2B**26.9B*
NS-15M1 6,7866,7541,5004.503A**1.1431.744%A++25.067%B+100.4A**N/A27367.3h9.5B**30B*
MGR-S1 Gladius 5,8015,7431,3334.308A++0.9435.586%A++28.94%B**82.6A++N/A21969.5h7.9B*22.2B*
AF-4A Bandit 3,6913,6678664.234A**0.8732.303%A+22.471%C+79.9A++N/A23245.9h8.7B*27B**
GD-7F 3,2503,2221,2792.519A+0.8526.857%B+16.698%D34.9BN/A12692.4h11.7B+43.6B+
AF-4 Cyclone 2,7822,7661,2182.271B*1.1028.698%B++15.763%C51.4B*N/A14753.8h9.5B+33.1B+
AF-19 Mercenary 2,7882,7664606.013S2.6530.45%A++23.427%B+61.3M++N/A21445.1h9B**29.7B*
SAS-R 2,6732,6674555.862B*2.5054.231%A**66.779%C+70A+N/A20238.1h2B+3.8B**
NS-44P Commissioner 2,5062,4941,2342.021B+1.3547.382%B*17.843%D92.4B**N/A30127h3.2B+6.8B+
Titan-150 AP 4,0342,44020811.731B**8.3656.13%B++1.721%D32.9B**21.5A+32374.2h3.6B+6.3B*
NC6A GODSAW 2,2352,2195454.072B*0.7131.435%B+27.31%C++87.4B**N/A21225.4h8.3C++26.4B+
S12 Renegade 2,2702,2044235.21B+1.8454.679%A+2.904%C--93.4B**2.8B++22623.6h3.2C++5.8B++
MGR-L1 Promise 2,2012,1864674.681A**1.3133.815%A*30.833%B*92.2A++N/A30023.7h10.3B**30.6B**
NS-11C 2,0862,0686583.143A**0.2231.675%A++16.78%C66.1A*N/A20931.3h10.4B**32.8B**
NS Decimator 2,9712,0158142.475A++0.8967.581%B*1.34%D57.1A+27.1A43135.3h3.6B*5.4B**
L100 Python HESH 2,1931,98211317.54B+14.1765.077%A++N/A54.2C++5.8D17236.6h2.7B++4.1B**
AF-57 Piston 1,8581,8401,0661.726B+1.6438.985%C+8.967%D*33.6C+N/A8654.8h4.1B+10.4C**
NC05 Jackhammer 1,7671,7645183.405A++0.0450.201%B*11.281%D-94.3A*N/A34518.7h3.7B**7.3B*
Breaker Rocket Pods 2,0221,7587025.114A**21.7559.804%AN/A80.3C+12.1C36721.9h11.3B*18.8B++
EM6 1,7601,7535523.176B**0.1926.8%B**22.362%C+74A+N/A23523.7h9.7B+36.1B+
M40 Fury-F 2,1211,7465603.118B++0.2556.549%B++N/A44.8A9.6B++19839h7B++12.4B*
Carnage AR 1,7471,7426472.692B**0.6730.92%A17.968%C61.8A++N/A17528.2h10.7B**34.6B**
NC6 Gauss SAW 1,6671,6544403.759A**0.3924.977%B**22.249%C+62.4A++N/A34326.5h7.9B++31.5B++
NS-11P 1,6581,6445982.749A+0.6228.058%B**18.674%C+48.6AN/A16533.8h11.9B*42.3B*
AC-X11 1,6471,6344913.328M0.0431.547%A22.338%C++62.4A++N/A19526.2h7.8B++24.8B++
Blitz GD-10 1,6051,6026132.613A+0.7533.244%A++13.171%D91.5M++N/A33117.5h10.9B**32.7B*
C-4 2,2231,5705113.072A0.2923.349%CN/A49.4D20.5D44331.8h1.1B*4.9B+
Razor GD-23 1,5831,5675702.749A*0.6232.074%A+17.039%D38.7B*N/A12140.5h10.3B++32.2B++
Reaper DMR 1,5201,5084163.625B*0.2631.171%B**23.939%C+77.3A*N/A23319.5h7.4A23.6B**
GD-22S 1,5071,4954663.208B**0.1622.362%C+15.05%D*38.3C++N/A13939h10.9C*48.6C**
NCM1 Scattercannon 1,3421,3372964.517B*1.1537.912%C**11.07%D--41.5B+N/A13232.2h6.6C17.5C*
LA39 Bruiser 1,2951,2944682.765A0.6081.679%A++9.969%D-97.3A*N/A26713.3h1.8B**2.2B**
GR-22 1,2891,2836312.033B+1.3326.939%B+12.081%D--40B+N/A12932.1h12.4B+46.2B+
Gauss Compact S 1,3111,2749381.358B+2.0125.55%B+8.634%F25.7B+N/A7849.6h10.4C**40.7B+
NCM1 Scattercannon 1,2711,2672415.257A++1.8937.068%C+11.05%D--44.3A++N/A15628.6h5.9B*15.8B+
EM4 Longshot 1,2541,2531597.881A+4.5151.936%A*81.405%B+62.3A*N/A19120.1h1.7B*3.3B**
EM1 1,2221,2114432.734A+0.6324.668%B++13.047%D*53.6B++N/A15922.6h11.8C*47.8B+
NC1 Gauss Rifle 1,1991,1983863.104A++0.2628.059%B**19.533%C+65.8M+N/A24918.2h8.4A+30.1B**
L100 Python HEAT 1,4821,1708114.444A++11.0865.621%A++2.222%C59.7A*15.9B**29019.6h3.3A5.1A+
LA3 Desperado 1,1781,1586531.773B**1.5934.76%B**16.839%C-89.1A**1.5A*25113h8.1B+23.4C*
Gauss Rifle S 1,1631,1504472.573A++0.7930.777%A27.826%B**63.2A*N/A18118.2h10.4B+33.8B++
Mag-Cutter 1,2451,14424,0440.048B*3.3246.055%A+N/A1B+N/A31174.6h2.3B4.9B+
Titan-150 HEAT 1,4921,1267814.436A++11.0761.464%A++1.421%D--32.7A10.6B+22434.4h3.2B**5.2A+
Bouncing Betty 1,0851,0841626.691B*3.3258.47%A++N/A183.7AN/A5295.9h1.3A++2.1A++
Titan-150 HESH 1,2141,0394025.975A+22.6157.373%B**N/A55.6B*9.4B18718.7h2.5B++4.3B**
NS-15M2 9289251815.11A++1.7433.531%A*30.487%B++84.9A++N/A23110.9h10.3B*30.7B*
C75 Viper 8587872334.217S30.8551.936%A+N/A121.1S10.9B**6606.5h4.4A+8.6A+
NS-357 Underboss 7777723502.206A1.1651.13%A++22.15%C*104.3A*N/A2907.4h3.6B++7.1B*
AF-18 Stalker 7287262762.63A0.7434.195%A14.187%D-60AN/A19512.1h10.5B*30.8B*
Vortek Rotary 1,3657204101.756C++1.6136.52%B**3.056%B+12.3C+11C++19158.7h75.3C*206.1B+
M40 Fury-H 741698977.556S74.1943.545%B+N/A199.4M12.3C+5603.5h3.8A8.6A+
19A Fortuna 6996922033.409A++0.0431.28%A19.509%C+65.3A+N/A16810.6h9.5C**30.4B++
E540 Halberd 9836695312.623B*9.2656.478%A+4.484%B+45.5A++21.4A48714.7h4.4B**7.8A
Tank Mine 1,1786561753.749B++0.3839.372%B+N/A104.1C+82.9B++11296.3h1.7B+4.2A
AP30 Shredder 8756285311.849B**8.4823.608%D-1.274%D57.6A++22.7B+45810.9h32.3B**136.7B**
NS-7 PDW 5925912292.581A*0.7932.409%A+22.335%B*79.9M+N/A2677.4h9.7A29.9B**
AF-34 Mattock 490484697.014A3.6538.398%C**15.289%D79.3A*1B**2706.1h4.3A11.2B**
AF-34 Mattock 465458696.638B**3.2739.007%B+11.79%D--73.9A++1.1B**2336.2h4.7B++12B*
Frag Grenade 4274241424N/A420.6347.555%C*N/A706.7B**5C-26790.6h2.7B**5.6B*
Mauler S6 411410884.659S1.2954.386%A+7.561%F136.7SN/A5313h3.1A5.7B**
NC14 Bolt Driver 409409527.865M**4.5047.196%A++76.528%C**37.5B**N/A17010.9h2.1B*4.4B**
NC9 A-Tross 4114071492.732A+0.6333.678%A++22.359%C58.1AN/A1557h8.1B*24B**
M30 Mustang AH 5043781362.779C0.5968.006%A++1.587%B28D9.3A17513.5h11.1C+16.3C++
NC4 Mag-Shot 3923722181.706A+1.6625.86%C+11.559%D*35.8B++1.9A*14210.4h10.2C39.6C+
MANA Anti-Vehicle Turret 6623641083.37U0.0056.164%UN/A3640U2980U1367270.1h7.1T*12.6T*
C150 Dalton 4933533310.697B++7.3355.656%A+N/A42.5B++16.9C--3358.3h4.2C**7.5B**
AF-41 Hacksaw 350349734.781B*1.4147.625%A+13.181%D53.7A+N/A1896.5h7.1C+14.8B*
AF-8 RailJack 341341428.119A*4.7555.122%M75.073%C+60.9M+N/A1715.6h1.9B*3.4B**
NS-30 Vandal 341340883.864A0.5044.928%A*22.059%C--81A*N/A1954.2h4.7B*10.4B**
Shrike 4563361682A*1.3765.929%B**2.381%C40.5A+14.5C**5558.3h4.5B**6.9B**
AF-23 Grinder 335334645.219B**1.8550.316%A++13.773%C74.2M++N/A2684.5h5.2B++10.4A
NSX-P Tanto 309306863.558M+0.1933.516%A++23.856%C+69.5A*N/A1744.4h11B*32.8B**
L100 Python AP 4292662112.667A*9.3061.312%B++1.88%D43.6B**26.7A+4306.1h4.8B++7.8B**
M20 Mustang 4922601092.385C**0.9833.888%B+N/A9.5C8.4C12427.5h90.6B+267.4B+
E540 Halberd-H 4152531319.462A++16.1064.693%B**1.186%D68.4A+43.8M6183.7h4.7B+7.3B**
M12 Kobalt 2462392119.5A116.1323.97%B+17.992%C+239M7B**8071h13.2B++55.2B*
AF-23 Grinder 228228504.56B*1.1947.024%B**13.158%D-73.5MN/A2373.1h4.9B**10.3B**
NC12 Sweeper 2282261002.26B**1.1145.787%B7.08%F49.1B++N/A1694.6h4.2B9.2B+
Enforcer ML85 352209287.464B++4.1046.028%B+1.435%C--34.8A23.8B**5556h9.3B*20.2B**
NC4-FB Mag-Shot 2052031141.781B+1.5936.963%B+11.823%D*84.6B*N/A2592.4h6.3B+17B++
Spear Anti-Vehicle Phalanx Turret 2561741115.818A+12.4562.31%A*2.299%D--75.7A*35.7A8992.3h7.1B+11.3B**
CAS30 Tank Buster 3551731790.966C+2.4046.733%C*N/A5C--5.2C-8734.7h58.5C+125.2C++
Auraxium Mag-Cutter 1831692,3270.073B*3.2953.199%A++2.959%D1.2C++N/A3138.5h1.9B+3.5B++
Carver 1691653,2720.05C+3.3238.235%B**2.424%F-1.1C-N/A3149.3h1.9D4.9C**
Skyguard 2251621411.571S8.2039.617%A++5.556%M38.6M**15A++4424.2h62.4A+157.6A+
Sticky Grenade 1491491149N/A145.6367.993%A++N/A1490B**N/A33570.1h2.6C3.9C**
L105 Zephyr 149127914.111B+10.7454.516%A+N/A41C7.1C+1863.1h5.3B+9.7B*
NCM2 Falcon 179120343.529A*0.1653.403%A+6.667%B++18.8B++9.2A*2066.4h12.4C+23.1B+
M60-G Bulldog 132117139A5.6341.834%B*N/A35.5B+4.5C1803.3h5.9B+14.1B*
Hawk GD-68 1961171190.983B++2.3867.171%B++1.709%D13.3C9C+2408.8h9.9D14.7C
MANA Anti-Personnel Turret 112112412.732N/A0.6320.619%UN/A1120UN/A3736500.1h20.6T*100.1T*
M12 Kobalt 115111255.5S52.1323.968%A17.117%C85.4B++3.1B+3001.3h21.8C91B+
NCM2 Falcon 156110293.793M**0.4351.167%B**8.182%A++21.6A++9A*2065.1h10.8B++21B*
Rocklet Rifle 183104352.971S0.4056.182%B+N/A37.1B*28.2C**4572.8h37.6C++66.9C**
M12 Kobalt 107102425.5A+22.1320.632%B++18.627%C+102B*5A+3371h18.1C++87.5B+
NS-44L Blackhand 101100382.632A0.7353.259%A28%D--55.6A++N/A1631.8h3.8B7.2B++
NS-10 Burster 17498501.96A1.4134.711%B++3.061%D6.4B+4.9B*10815.4h148.3B427.2B+
NS-10 Burster 15492491.878A+1.4934.768%B*3.261%D5.9B4C**10415.6h164.4C+472.9B+
M40 Fury 10092910.222B++6.8633.316%C+1.087%D70.8B**6.2D4461.3h7.1B**21.3B**
M40 Fury 9891422.75M19.3831.889%C-1.099%D82.7B**6.4D4271.1h5.4A17B**
Anti-Vehicle Grenade 9889189N/A85.6367.682%A++N/A445B45D26630.2h4.5B++6.6B**
M60-A Bulldog 8885421.25C*17.8861.345%A++N/A53.1B*1.9D1731.6h3.4A+5.6A
Gauss Prime 8281382.132B+1.2333.202%A++22.222%C+57.9B++N/A1471.4h10.4B31.4B*
M20 Basilisk 9780126.667A*3.3037.667%C+5%C26.7B+5.7C--2483h53.5B++141.9B**
M60-A Bulldog 8579164.938C+1.5737.943%B1.266%C39.5C**3D2682h4.3B**11.4B*
Impetus 7877203.85A0.4829.588%D24.675%C--16.7D--N/A784.6h5.4D18.3C--
AF-22 Crow 13876671.134B**2.2371.307%B+N/A14.6C+11.9C+1945.2h9.9C13.9C+
Enforcer ML65-H 12468116.182B+2.8260.627%B4.412%A*48.6B*40B*6121.4h12.8B+21.1B++
MAX Punch 66635120.123B3.2446.392%C++N/A1.1C+N/A355.8h2.1C++4.6C++
C85 Canister-H 6363610.5C+7.1355.556%B+14.286%B*90CN/A2890.7h5.5B+9.9B++
Warden 6361232.652A++0.7132.322%B**13.115%F67.8M++2.2A++4900.9h6.5B**20B**
M60-A Bulldog 6157319C++15.6356.948%B**3.509%B**47.5B+3.3C+1881.2h4.4B*7.7B**
M12 Kobalt-F 6157411.39C+1.9815.838%D-12.281%C++13.9D1C404.1h14.7C*92.8C+
NC15 Phoenix 8551212.429A0.9455.556%C**N/A16.5C*11C+4643.1h8.1B++14.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,3790.7h
Medical Applicator419198,57518.8h
Nano-Armor Kit462620,39989.3h
Medical Kit1,84313,827102.3h
Spawn Beacon98991.5h
Anti-Vehicle MANA Turret192032.7h
Nanite Revive Grenade06100.2h
Nanite Healing Grenade0730h
Recon Detection Device6911,46018.3h
Shield Recharging Field12040.1h
Ammunition Package94170.4h
Anti-Infantry MANA Turret74690.9h
Nano-Repair Grenade0740h
Smoke Grenade0950h

Check the help document for the dictionary if you want to learn more about words used here.


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