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Legate Moai[DIG] Moai
VS BR 72

KDR: 0.52

Score: 20.8m

Last Seen: Apr 19th, 2019 2:49 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
Level Progress (to 73): 12%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Supernova PC H-V45 Blueshift VM5 Serpent VE92 MANA Anti-Personnel Turret Quasar VM1 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-91,323 MLG Score: -73
Fun Score: N/A
Cheeseburgers Flipped: 1816TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.246%18.698%3041910165,2680.4520340.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.219%-0.946D---0.311C0.47B+HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.1-0.553D18.9-0.32C97.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.663%2.421%77210331,36317744550.76832299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.399%-1.193D*-0.116C+0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.497B+5.60.556B+13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.248%4.918%4110346112261700.049714836%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.199D*0.131C++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
773.6-5.508T*179.9-3.541T*593.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.662%76.119%41103467231700.0289167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.246C++0.589B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.015C+3.7-0.155C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.74%9.202%42103316373640.221467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.104%-1.057D*-1.062D*-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.183C4.50.076C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
20.8m817.7%288 (17.3k)243 (14.6k)0.52146514,96528,6980.71618272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103532910.057%12.81%12902:595

27% Combat Medic40% Engineer11% Heavy Assault16% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:47 PMSep 24th, 2016 10:31 AMApr 19th, 2019 10:43 PM (21h) (PST)Apr 19th, 2019 11:27 AM (1d) (PST)Apr 19th, 2019 10:49 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
309323140.1750.3350.0221.6430.026-73

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,55619,3568001020199214,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1429.2h/59.6d 5,588 1,917 9,806 140.9k 2,911 3,412 2,261 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:432
Deaths:696
KDR:0.621
Accuracy:14.174% D*
HSR:12.500% F
NS-15M1
C++
Kills:173
Deaths:413
KDR:0.419
Accuracy:14.036% D**
HSR:23.121% C++
Lasher X2
B++
Kills:117
Deaths:341
KDR:0.343
Accuracy:13.285% F
HSR:5.128% B++
VX29 Polaris
D
Kills:88
Deaths:229
KDR:0.384
Accuracy:14.034% F
HSR:18.182% D
SVA-88
D-
Kills:62
Deaths:42
KDR:1.476
Accuracy:10.697% F--
HSR:19.355% D-
Kills:872
Deaths (as Heavy Assault):1,721
Deaths (to Heavy Assaults):7,611
KDR:0.50668
Kill Difference:849
Playtime:153.307 hours
Usage:11%
Score:1.565m
Score/min:170
Accuracy (listed only):13.245%
HSR (listed only):15.657%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,157
Deaths:3,049
KDR:0.379
Accuracy:15.969% F
HSR:19.533% C+
Eidolon VE33
C++
Kills:219
Deaths:643
KDR:0.341
Accuracy:22.314% D-
HSR:26.027% C++
NS-11C
C--
Kills:201
Deaths:554
KDR:0.363
Accuracy:16.235% D**
HSR:16.418% C--
Solstice VE3
D
Kills:181
Deaths:453
KDR:0.400
Accuracy:15.807% D*
HSR:16.575% D
Solstice SF
C+
Kills:168
Deaths:563
KDR:0.298
Accuracy:15.877% D**
HSR:16.667% C+
VX6-7
D-
Kills:137
Deaths:429
KDR:0.319
Accuracy:15.820% F
HSR:16.058% D-
Deimos VA29
F-
Kills:107
Deaths:185
KDR:0.578
Accuracy:34.024% F--
HSR:4.673% F-
Pulsar C
D
Kills:91
Deaths:78
KDR:1.167
Accuracy:14.160% F-
HSR:18.681% D
VE-LR Obelisk
C++
Kills:59
Deaths:148
KDR:0.399
Accuracy:18.510% F-
HSR:32.203% C++
Thanatos VE70
B
Kills:56
Deaths:200
KDR:0.280
Accuracy:25.245% D**
HSR:17.857% B
Kills:2,376
Deaths (as Engineer):6,302
Deaths (to Engineers):5,868
KDR:0.37702
Kill Difference:3,926
Playtime:570.426 hours
Usage:40%
Score:7.813m
Score/min:228
Accuracy (listed only):19.396%
HSR (listed only):18.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,157
Deaths:3,049
KDR:0.379
Accuracy:15.969% F
HSR:19.533% C+
NS-11C
C--
Kills:201
Deaths:554
KDR:0.363
Accuracy:16.235% D**
HSR:16.418% C--
Solstice VE3
D
Kills:181
Deaths:453
KDR:0.400
Accuracy:15.807% D*
HSR:16.575% D
Solstice SF
C+
Kills:168
Deaths:563
KDR:0.298
Accuracy:15.877% D**
HSR:16.667% C+
VX6-7
D-
Kills:137
Deaths:429
KDR:0.319
Accuracy:15.820% F
HSR:16.058% D-
Eridani SX5
F-
Kills:117
Deaths:270
KDR:0.433
Accuracy:16.715% F-
HSR:4.274% F--
Deimos VA29
F-
Kills:107
Deaths:185
KDR:0.578
Accuracy:34.024% F--
HSR:4.673% F-
Pulsar C
D
Kills:91
Deaths:78
KDR:1.167
Accuracy:14.160% F-
HSR:18.681% D
NS-7 PDW
C++
Kills:60
Deaths:155
KDR:0.387
Accuracy:19.454% D--
HSR:18.333% C++
Thanatos VE70
B
Kills:56
Deaths:200
KDR:0.280
Accuracy:25.245% D**
HSR:17.857% B
Kills:2,275
Deaths (as Light Assault):5,936
Deaths (to Light Assaults):4,003
KDR:0.38325
Kill Difference:3,661
Playtime:60.190 hours
Usage:4%
Score:0.576m
Score/min:159
Accuracy (listed only):18.930%
HSR (listed only):14.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,193
Deaths:2,792
KDR:0.427
Accuracy:17.261% D**
HSR:19.614% C
Terminus VX-9
C
Kills:424
Deaths:1,273
KDR:0.333
Accuracy:16.815% F-
HSR:24.057% C
NS-11A
D
Kills:379
Deaths:994
KDR:0.381
Accuracy:16.897% D**
HSR:16.887% D
Pulsar VS1
D--
Kills:163
Deaths:405
KDR:0.402
Accuracy:17.082% D*
HSR:14.110% D--
Eridani SX5
F-
Kills:117
Deaths:270
KDR:0.433
Accuracy:16.715% F-
HSR:4.274% F--
Deimos VA29
F-
Kills:107
Deaths:185
KDR:0.578
Accuracy:34.024% F--
HSR:4.673% F-
Equinox VE2 Burst
D*
Kills:75
Deaths:297
KDR:0.253
Accuracy:15.120% F--
HSR:17.333% D*
NS-7 PDW
C++
Kills:60
Deaths:155
KDR:0.387
Accuracy:19.454% D--
HSR:18.333% C++
Corvus VA55
F
Kills:57
Deaths:204
KDR:0.279
Accuracy:15.057% F-
HSR:12.281% F
Thanatos VE70
B
Kills:56
Deaths:200
KDR:0.280
Accuracy:25.245% D**
HSR:17.857% B
Equinox VE2
A
Kills:52
Deaths:131
KDR:0.397
Accuracy:16.859% F
HSR:30.769% A
Kills:2,683
Deaths (as Combat Medic):6,906
Deaths (to Combat Medics):2,606
KDR:0.3885
Kill Difference:4,223
Playtime:385.791 hours
Usage:27%
Score:6.506m
Score/min:281
Accuracy (listed only):19.139%
HSR (listed only):16.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
F-
Kills:117
Deaths:270
KDR:0.433
Accuracy:16.715% F-
HSR:4.274% F--
V10
C+
Kills:67
Deaths:84
KDR:0.798
Accuracy:36.662% C--
HSR:76.119% C+
NS-7 PDW
C++
Kills:60
Deaths:155
KDR:0.387
Accuracy:19.454% D--
HSR:18.333% C++
Kills:244
Deaths (as Infiltrator):509
Deaths (to Infiltrators):4,627
KDR:0.47937
Kill Difference:265
Playtime:29.409 hours
Usage:2%
Score:0.201m
Score/min:114
Accuracy (listed only):24.277%
HSR (listed only):32.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,464
Deaths:1,791
KDR:0.817
Accuracy:13.056% D--
HSR:15.096% D*
Blueshift VM5
D*
Kills:1,174
Deaths:1,542
KDR:0.761
Accuracy:12.560% D**
HSR:14.992% D*
Quasar VM1
C-
Kills:509
Deaths:695
KDR:0.732
Accuracy:12.910% D
HSR:16.503% C-
Comet VM2
C-
Kills:505
Deaths:1,302
KDR:0.388
Accuracy:30.524% D**
HSR:3.366% C-
Comet VM2
D
Kills:454
Deaths:1,223
KDR:0.371
Accuracy:30.913% D**
HSR:2.863% D
Blueshift VM5
C
Kills:271
Deaths:420
KDR:0.645
Accuracy:9.308% F-
HSR:19.557% C
Cosmos VM3
C
Kills:66
Deaths:62
KDR:1.065
Accuracy:14.944% C
HSR:12.121% D**
NS-10 Burster
F
Kills:59
Deaths:172
KDR:0.343
Accuracy:14.648% F--
HSR:0% F
Kills:4,502
Deaths (as MAX Suit):3,603.500
Deaths (to MAX Suits):1,824
KDR:1.24934
Kill Difference:898.500
Playtime:227.481 hours
Usage:16%
Score:4.172m
Score/min:306
Accuracy (listed only):17.358%
HSR (listed only):10.562%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:132
V. Kills:38 338%
Deaths:70
KDR:1.886
Accuracy:20.916% F-
KPH:15.200 D
VKPH:4.400 D-
Kills:132 (132 + 0)
Deaths:70
KDR:1.886
VKDR:0.543
Vehicle Kills:38
Kill Difference:62
Playtime:8.673 hours
Usage:1%
Score:0.059m
Score/min:113
Driving Accuracy:20.916%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:1,231
V. Kills:357 344%
Deaths:441
KDR:2.791
Accuracy:33.358% F-
KPH:16.100 D
VKPH:4.700 D*
Saron HRB
D--
Kills:83
V. Kills:46 177%
Deaths:31
KDR:2.677
Accuracy:24.115% F--
KPH:12.900 D*
VKPH:7.100 D--
Kills:1,314 (1,231 + 83)
Deaths:472
KDR:2.784
VKDR:0.854
Vehicle Kills:403
Kill Difference:842
Playtime:82.972 hours
Usage:6%
Score:0.682m
Score/min:137
Driving Accuracy:33.358%
Gunner Accuracy:24.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:61
V. Kills:35 169%
Deaths:73
KDR:0.836
Accuracy:23.248% F
KPH:6.700 D*
VKPH:3.900 D--
Kills:61 (0 + 61)
Deaths:73
KDR:0.836
VKDR:0.479
Vehicle Kills:35
Kill Difference:12
Playtime:9.040 hours
Usage:1%
Score:0.051m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:23.248%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,4971,4641,7910.817D0.3013.056%D--15.096%D*17.9D-N/A6581.7h21D*161.1D--
Supernova PC 1,5881,2314412.791C2.2733.358%F-2.6%C*16.1D4.7D*12776.5h4.5B+13.4C
H-V45 1,2231,1932,7920.427C-0.0917.261%D**19.614%C10.7D--N/A38111.4h18.5F107.3F
Blueshift VM5 1,1971,1741,5420.761D0.2412.56%D**14.992%D*15.4D--N/A6476.2h20.4D--162.1D**
Serpent VE92 1,1871,1573,0490.379D0.1415.969%F19.533%C+6.9D--N/A32168.2h20.1D**126.2F
MANA Anti-Personnel Turret 5375205880.884N/A0.3610.767%UN/A5200U170U13183200.1h28.2T*261.7T*
Quasar VM1 5265096950.732C--0.2112.91%D16.503%C-17C-N/A6029.9h20.6D*159.3C-
Comet VM2 7765051,3020.388D0.1330.524%D**3.366%C-6.5D-3.5C6577.9h33.6D-110D*
Comet VM2 6874541,2230.371D0.1530.913%D**2.863%D6.2D--3.2D--6073.8h35.2C-113.8D--
Orion VS54 4404326960.621C-0.1014.174%D*12.5%F12.1D-N/A9635.7h16.5D116.1D-
Terminus VX-9 4434241,2730.333D--0.1916.815%F-24.057%C8.7D*N/A3349h21.4F**127.4F*
NS-11A 3853799940.381D0.1416.897%D**16.887%D8.1D*N/A4046.6h19.5F115.2F-
C-4 4162885150.559D0.0419.082%D*N/A37.9D--16.8D-5007.6h1.6C+8.6D
Blueshift VM5 2802714200.645D0.129.308%F-19.557%C11.9D*N/A5422.8h20.5D*220.1F--
Eidolon VE33 2312196430.341D0.1822.314%D-26.027%C++10.6DN/A4120.6h14.7D**66D*
NS-11C 2032015540.363D0.1616.235%D**16.418%C--5.9D--N/A3234.2h17.7C-109.2D--
Solstice VE3 1871814530.4C--0.1215.807%D*16.575%D7DN/A6326h19.4C-122.5D
NS-15M1 1771734130.419D0.1014.036%D**23.121%C++12.9D-N/A6313.4h17.2D*122.8D**
Solstice SF 1741685630.298D0.2215.877%D**16.667%C+6.1D-N/A3027.4h16.4C103.4D*
Pulsar VS1 1701634050.402D0.1217.082%D*14.11%D--7.8D--N/A5820.9h20.7D**121.3F
MANA Anti-Vehicle Turret 2431532620.584D-0.0634.104%D**1.307%F1530C--900D504490.1h10.2D30F
VX6-7 1471374290.319D0.2015.82%F16.058%D-7D--N/A3019.5h20.5D**129.6F-
C75 Viper 170132701.886C-1.3620.916%F-N/A15.2D4.4D-1128.7h15.8C+75.7F-
Sticky Grenade 1311241124N/A123.4849.572%CN/A413.3D--23.3A18080.3h4.2F-8.5D--
NS Annihilator 2261233370.365D0.1678.153%DN/A7D5.9D12417.6h14.3D18.3D-
Eridani SX5 1181172700.433D0.0916.715%F-4.274%F--6.3D*N/A3218.7h17.3D*103.7D**
Lasher X2 1211173410.343D-0.1813.285%F5.128%B++13.8D-N/A928.5h29.8F-224.3F--
Deimos VA29 1101071850.578D0.0634.024%F--4.673%F-14.9D--N/A757.2h3.2D--9.5F-
Pulsar C 9491781.167C+0.6514.16%F-18.681%D7D-N/A8513h15.2D107.5D**
VX29 Polaris 94882290.384D-0.1414.034%F18.182%D8.8D*N/A4410h19.8F-141.3F-
Tank Mine 12684551.527C--1.0129.694%CN/A70D35D--10741.2h1.8C**6.2C++
Saron HRB 12983312.677C-2.1624.115%F--N/A12.8D*7.1D--2586.5h21.5C*89.1F
Frag Grenade 8180180N/A79.4835.406%D*N/A800A10C*39740.1h2.6B**7.2B+
Equinox VE2 Burst 77752970.253D-0.2715.12%F--17.333%D*7.4D*N/A2710.1h26.6T*175.7T*
Proximity Mine 7070282.5C-1.9844.298%C**N/A140B+N/A6780.5h1.4A+3.3B**
V10 6767840.798D--0.2836.662%C--76.119%C+9.4D*N/A497.1h3.7F-10D*
Cosmos VM3 6766621.065C0.5414.944%C12.121%D**20DN/A1043.3h14.7C+98.7C++
SVA-88 6262421.476C+0.9510.697%F--19.355%D-10.3D*N/A1266h14.8D-138.1F--
NS-R3 Swarm 112622490.249D0.2761.683%C--N/A4.6D3.7D5613.5h32.9C53.3C-
M20 Basilisk 9661730.836D-0.3123.248%F4.918%C6.8D*3.9D--939h179.9F-773.6T*
NS-7 PDW 62601550.387D0.1319.454%D--18.333%C++8D-N/A537.5h19.8D-101.9D
MAX Punch 59593,8440.015D0.5110.824%F--N/A0.3C--N/A1212.4h1.8C++17.1D-
NS-10 Burster 114591720.343D--0.1814.648%F--N/A2.5D*2.3D--7623.5h191.5D-1307.1T
VE-LR Obelisk 61591480.399D0.1218.51%F-32.203%C++11.6D-N/A545.1h11.7F-63.5T
NS Decimator 87572710.21D--0.3145%F-3.509%B**11.2D**5.9D*1485.1h8.1F-17.9T
Corvus VA55 59572040.279D-0.2415.057%F-12.281%F7D*N/A468.2h17.4F115.7F--
Thanatos VE70 57562000.28D0.2425.245%D**17.857%B9.3D--N/A836h6.9D*27.4F
Equinox VE2 53521310.397D-0.1216.859%F30.769%A11.6D--N/A374.5h20F--118.4F--
Lancer VS22 115503030.165D0.3653.025%D--N/A5D--6.4D--18510.1h55D--103.8D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret489142h
Zenith VX0580.4h
Motion Spotter1750.1h
Artemis VX11210.3h
Soldier Soaker03400.1h
Snowman Soldier121430.3h
Spawn Beacon184110.6h
Nano-Armor Kit1,073562,30857.1h
Nanite Revive Grenade02,1870.6h
Nanite Healing Grenade0680h
Spitfire Auto-Turret447461.4h
Ammunition Package1135,6872.6h
Shield Recharging Field1236,2403.6h
Medical Kit3573,9465.6h
Anti-Infantry MANA Turret1411,7804.4h
Medical Applicator2,313618,84457.2h
Nano-Repair Grenade01240h
Hardlight Barrier8540.2h
Recon Detection Device352962h
Hyena Missile Launcher0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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