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Legate Moai[DIG] Moai
VS BR 75

KDR: 0.52

Score: 21.3m

Last Seen: Aug 17th, 2019 10:55 AM
- OFFLINE - 28.9 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
Level Progress (to 76): 4%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Supernova PC H-V45 Blueshift VM5 Serpent VE92 MANA Anti-Personnel Turret Quasar VM1 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-92,574 MLG Score: -74
Fun Score: N/A
Cheeseburgers Flipped: 1825TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.242%18.703%3041911955,3520.4457030.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.238%-0.956D---0.324C0.466B+HEAD ++ (~10.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.4-0.559D18.9-0.321C97.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.662%2.418%76212121,36517944570.760446298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.37%-1.199D*-0.091C+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.496B+5.60.555B+13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.234%15.254%62121211812441740.094855367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.99%-1.199D*0.116C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
582.6-5.55T*106.2-3.557T*476.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.662%76.119%61121367235600.028438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.252C*0.587B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.012C+3.7-0.153C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.728%9.202%62121216375640.215324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.11%-1.064D*-1.072D*-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.186C4.50.076C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
21.3m848.8%290 (17.4k)243 (14.6k)0.51803115,22729,3940.71191475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12143379.998%12.78%12802:595

27% Combat Medic40% Engineer11% Heavy Assault16% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:47 PMSep 24th, 2016 10:31 AMAug 18th, 2019 3:35 AM (7h) (PST)Aug 17th, 2019 8:45 AM (1d) (PST)Aug 17th, 2019 6:55 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
308321130.1740.3360.0221.7010.026-74

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,46419,28381910201102214,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1456.6h/60.7d 5,699 1,946 10,239 148.7k 2,958 3,470 2,289 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:432
Deaths:696
KDR:0.621
Accuracy:14.174% D*
HSR:12.500% F
NS-15M1
C++
Kills:173
Deaths:413
KDR:0.419
Accuracy:14.036% F
HSR:23.121% C++
VX29 Polaris
D
Kills:101
Deaths:253
KDR:0.399
Accuracy:13.958% F
HSR:18.812% D
SVA-88
D-
Kills:62
Deaths:42
KDR:1.476
Accuracy:10.697% F--
HSR:19.355% D-
Kills:768
Deaths (as Heavy Assault):1,404
Deaths (to Heavy Assaults):7,802
KDR:0.54701
Kill Difference:636
Playtime:155.531 hours
Usage:11%
Score:1.589m
Score/min:170
Accuracy (listed only):13.216%
HSR (listed only):18.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,157
Deaths:3,049
KDR:0.379
Accuracy:15.969% F
HSR:19.533% C+
Eidolon VE33
C+
Kills:219
Deaths:643
KDR:0.341
Accuracy:22.314% D--
HSR:26.027% C+
NS-11C
C--
Kills:201
Deaths:554
KDR:0.363
Accuracy:16.235% D**
HSR:16.418% C--
Solstice VE3
D
Kills:181
Deaths:453
KDR:0.400
Accuracy:15.807% D**
HSR:16.575% D
Solstice SF
C+
Kills:168
Deaths:563
KDR:0.298
Accuracy:15.877% F
HSR:16.667% C+
VX6-7
D-
Kills:153
Deaths:522
KDR:0.293
Accuracy:15.514% F-
HSR:15.686% D-
Deimos VA29
F-
Kills:107
Deaths:185
KDR:0.578
Accuracy:34.024% F--
HSR:4.673% F-
Pulsar C
D-
Kills:91
Deaths:78
KDR:1.167
Accuracy:14.160% F-
HSR:18.681% D-
VE-LR Obelisk
D
Kills:80
Deaths:183
KDR:0.437
Accuracy:19.026% F-
HSR:26.250% D
Thanatos VE70
B
Kills:56
Deaths:200
KDR:0.280
Accuracy:25.228% D**
HSR:17.857% B
Kills:2,413
Deaths (as Engineer):6,430
Deaths (to Engineers):5,964
KDR:0.37527
Kill Difference:4,017
Playtime:585.841 hours
Usage:40%
Score:8.099m
Score/min:230
Accuracy (listed only):19.415%
HSR (listed only):17.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,157
Deaths:3,049
KDR:0.379
Accuracy:15.969% F
HSR:19.533% C+
NS-11C
C--
Kills:201
Deaths:554
KDR:0.363
Accuracy:16.235% D**
HSR:16.418% C--
Solstice VE3
D
Kills:181
Deaths:453
KDR:0.400
Accuracy:15.807% D**
HSR:16.575% D
Solstice SF
C+
Kills:168
Deaths:563
KDR:0.298
Accuracy:15.877% F
HSR:16.667% C+
VX6-7
D-
Kills:153
Deaths:522
KDR:0.293
Accuracy:15.514% F-
HSR:15.686% D-
Eridani SX5
F-
Kills:117
Deaths:270
KDR:0.433
Accuracy:16.715% F-
HSR:4.274% F--
Deimos VA29
F-
Kills:107
Deaths:185
KDR:0.578
Accuracy:34.024% F--
HSR:4.673% F-
Pulsar C
D-
Kills:91
Deaths:78
KDR:1.167
Accuracy:14.160% F-
HSR:18.681% D-
NS-7 PDW
C++
Kills:60
Deaths:155
KDR:0.387
Accuracy:19.454% D--
HSR:18.333% C++
Thanatos VE70
B
Kills:56
Deaths:200
KDR:0.280
Accuracy:25.228% D**
HSR:17.857% B
Kills:2,291
Deaths (as Light Assault):6,029
Deaths (to Light Assaults):4,113
KDR:0.38
Kill Difference:3,738
Playtime:60.291 hours
Usage:4%
Score:0.576m
Score/min:159
Accuracy (listed only):18.898%
HSR (listed only):14.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,193
Deaths:2,792
KDR:0.427
Accuracy:17.261% D**
HSR:19.614% C
Terminus VX-9
C
Kills:458
Deaths:1,410
KDR:0.325
Accuracy:16.885% F-
HSR:24.236% C
NS-11A
D
Kills:379
Deaths:994
KDR:0.381
Accuracy:16.897% D**
HSR:16.887% D
Pulsar VS1
D--
Kills:163
Deaths:405
KDR:0.402
Accuracy:17.082% D*
HSR:14.110% D--
Eridani SX5
F-
Kills:117
Deaths:270
KDR:0.433
Accuracy:16.715% F-
HSR:4.274% F--
Deimos VA29
F-
Kills:107
Deaths:185
KDR:0.578
Accuracy:34.024% F--
HSR:4.673% F-
Equinox VE2 Burst
D*
Kills:75
Deaths:297
KDR:0.253
Accuracy:15.120% F--
HSR:17.333% D*
NS-7 PDW
C++
Kills:60
Deaths:155
KDR:0.387
Accuracy:19.454% D--
HSR:18.333% C++
Corvus VA55
F
Kills:57
Deaths:204
KDR:0.279
Accuracy:15.057% F-
HSR:12.281% F
Thanatos VE70
B
Kills:56
Deaths:200
KDR:0.280
Accuracy:25.228% D**
HSR:17.857% B
Equinox VE2
A
Kills:52
Deaths:131
KDR:0.397
Accuracy:16.859% F
HSR:30.769% A
Kills:2,717
Deaths (as Combat Medic):7,043
Deaths (to Combat Medics):2,681
KDR:0.38577
Kill Difference:4,326
Playtime:394.462 hours
Usage:27%
Score:6.624m
Score/min:280
Accuracy (listed only):19.144%
HSR (listed only):16.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
F-
Kills:117
Deaths:270
KDR:0.433
Accuracy:16.715% F-
HSR:4.274% F--
V10
C+
Kills:67
Deaths:84
KDR:0.798
Accuracy:36.662% C--
HSR:76.119% C+
NS-7 PDW
C++
Kills:60
Deaths:155
KDR:0.387
Accuracy:19.454% D--
HSR:18.333% C++
Kills:244
Deaths (as Infiltrator):509
Deaths (to Infiltrators):4,716
KDR:0.47937
Kill Difference:265
Playtime:29.460 hours
Usage:2%
Score:0.202m
Score/min:114
Accuracy (listed only):24.277%
HSR (listed only):32.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,473
Deaths:1,806
KDR:0.816
Accuracy:13.048% D--
HSR:15.003% D*
Blueshift VM5
D*
Kills:1,179
Deaths:1,546
KDR:0.763
Accuracy:12.543% D**
HSR:14.928% D*
Quasar VM1
C--
Kills:516
Deaths:710
KDR:0.727
Accuracy:12.915% D
HSR:16.473% C--
Comet VM2
C-
Kills:507
Deaths:1,306
KDR:0.388
Accuracy:30.465% D**
HSR:3.353% C-
Comet VM2
D
Kills:456
Deaths:1,227
KDR:0.372
Accuracy:30.852% D**
HSR:2.851% D
Blueshift VM5
C
Kills:273
Deaths:424
KDR:0.644
Accuracy:9.284% F--
HSR:19.414% C
Cosmos VM3
C-
Kills:66
Deaths:62
KDR:1.065
Accuracy:14.944% C-
HSR:12.121% D**
NS-10 Burster
F
Kills:59
Deaths:172
KDR:0.343
Accuracy:14.640% F--
HSR:0% F
Kills:4,529
Deaths (as MAX Suit):3,626.500
Deaths (to MAX Suits):1,857
KDR:1.24886
Kill Difference:902.500
Playtime:228.593 hours
Usage:16%
Score:4.189m
Score/min:305
Accuracy (listed only):17.336%
HSR (listed only):10.518%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:133
V. Kills:39 333%
Deaths:71
KDR:1.873
Accuracy:20.980% F-
KPH:15.300 D
VKPH:4.500 D-
Kills:133 (133 + 0)
Deaths:71
KDR:1.873
VKDR:0.549
Vehicle Kills:39
Kill Difference:62
Playtime:8.703 hours
Usage:1%
Score:0.059m
Score/min:112
Driving Accuracy:20.980%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:1,232
V. Kills:357 344%
Deaths:442
KDR:2.787
Accuracy:33.341% F
KPH:16.100 D
VKPH:4.700 D--
Saron HRB
D--
Kills:83
V. Kills:46 177%
Deaths:31
KDR:2.677
Accuracy:24.155% F--
KPH:12.800 D*
VKPH:7.100 D--
Kills:1,315 (1,232 + 83)
Deaths:473
KDR:2.780
VKDR:0.852
Vehicle Kills:403
Kill Difference:842
Playtime:83.077 hours
Usage:6%
Score:0.683m
Score/min:137
Driving Accuracy:33.341%
Gunner Accuracy:24.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:62
V. Kills:35 172%
Deaths:74
KDR:0.838
Accuracy:23.240% F
KPH:6.700 D*
VKPH:3.800 D--
M12 Kobalt
D--
Kills:56
V. Kills:3 N/A
Deaths:25
KDR:2.240
Accuracy:6.297% F--
KPH:20.100 D*
VKPH:1.100 D--
Kills:118 (0 + 118)
Deaths:99
KDR:1.192
VKDR:0.384
Vehicle Kills:38
Kill Difference:19
Playtime:11.995 hours
Usage:1%
Score:0.068m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:6.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,5071,4731,8060.816D0.3013.048%D--15.003%D*17.9D--N/A6582.1h21D*161.1D--
Supernova PC 1,5891,2324422.787C2.2733.341%F2.597%C*16.1D4.7D--12776.6h4.5B+13.4C
H-V45 1,2231,1932,7920.427C-0.0917.261%D**19.614%C10.7D--N/A38111.4h18.5F107.3F
Blueshift VM5 1,2021,1791,5460.763D0.2412.543%D**14.928%D*15.4D*N/A6476.4h20.3D*162D**
Serpent VE92 1,1871,1573,0490.379D0.1415.969%F19.533%C+6.9D--N/A32168.3h20.1F126.2F-
MANA Anti-Personnel Turret 5375205880.884N/A0.3710.758%UN/A5200U170U13222000.1h28.2T*262.1T*
Quasar VM1 5335167100.727C--0.2112.915%D16.473%C--17C--N/A6030.3h20.6D*159.3C-
Comet VM2 7795071,3060.388D0.1330.465%D**3.353%C-6.5D-3.5C6578.2h33.5D-110D*
Terminus VX-9 4794581,4100.325D0.1916.885%F-24.236%C8.4D*N/A3254.6h21.6T-128T-
Comet VM2 6894561,2270.372D0.1530.852%D**2.851%D6.2D-3.1D--6074h35.1C-113.7D*
Orion VS54 4404326960.621C-0.1014.174%D*12.5%F12.1D-N/A9635.7h16.5D-116.1C--
NS-11A 3853799940.381D0.1416.897%D**16.887%D8.1D*N/A4046.6h19.5F115.2F-
C-4 4513145670.554D0.0419.058%D*N/A37.4D--16.3D-4758.4h1.6C+8.5D
Blueshift VM5 2822734240.644D0.139.284%F--19.414%C11.9D*N/A5423h20.5D*220.9F**
Eidolon VE33 2312196430.341D0.1822.314%D--26.027%C+10.6DN/A4120.6h14.7D**66D*
NS-11C 2032015540.363D0.1616.235%D**16.418%C--5.9D--N/A3234.2h17.7D109.2D--
Solstice VE3 1871814530.4C--0.1215.807%D**16.575%D7DN/A6326h19.4D122.5D
NS-15M1 1771734130.419D0.1014.036%F23.121%C++12.9D--N/A6313.4h17.2D**122.8F
Solstice SF 1741685630.298D0.2215.877%F16.667%C+6.1D-N/A3027.4h16.4C-103.4D*
Pulsar VS1 1701634050.402D0.1217.082%D*14.11%D--7.8D--N/A5920.9h20.7D**121.3D**
MANA Anti-Vehicle Turret 2431532620.584D--0.0734.104%D--1.307%D*1530B*900C++505660.1h10.2D30D*
VX6-7 1631535220.293D0.2315.514%F-15.686%D-6.1D--N/A2525.1h22F-141.8F*
C75 Viper 172133711.873C-1.3520.98%F-N/A15.3D4.5D-1128.7h15.9C75.6F-
Lasher X2 1321283680.348D-0.1713.633%F6.25%A14.5D-N/A938.8h29.4F-215.6F--
NS Annihilator 2281243490.355D0.1678.723%C--N/A6.8D-5.7D--12218.2h15D--19.1D--
Sticky Grenade 1311241124N/A123.4849.573%CN/A413.3D*23.3B**18080.3h4.2F-8.5D*
Eridani SX5 1181172700.433D0.0916.715%F-4.274%F--6.3D*N/A3218.7h17.3D*103.7F
Deimos VA29 1101071850.578D0.0634.024%F--4.673%F-14.9D--N/A757.2h3.2D*9.5F-
VX29 Polaris 1081012530.399D-0.1213.958%F18.812%D9.2D*N/A4311h19.6F--140.7F--
Pulsar C 9491781.167C+0.6514.16%F-18.681%D-7D-N/A8613h15.2D107.5F
Tank Mine 12986551.564C--1.0529.546%CN/A71.7D35.8D-10801.2h1.8C*6.1C++
Saron HRB 12983312.677C--2.1624.155%F--N/A12.8D*7.1D--2566.5h21.9C++90.6F
Frag Grenade 8180180N/A79.4835.406%D**N/A800A10C++39970.1h2.6B**7.2B+
VE-LR Obelisk 84801830.437D0.0819.026%F-26.25%D12.7D-N/A566.3h10.7F56.2F*
Equinox VE2 Burst 77752970.253D0.2715.12%F--17.333%D*7.4D*N/A2710.1h26.6T*175.7T*
Proximity Mine 7070292.414C-1.9043.913%C*N/A116.7C+N/A6710.6h1.4A+3.3B**
V10 6767840.798D--0.2836.662%C--76.119%C+9.4D*N/A497.1h3.7F--10D**
Cosmos VM3 6766621.065C--0.5514.944%C-12.121%D**20DN/A1053.3h14.7C+98.7C+
NS Decimator 94622740.226D--0.2945.324%F-3.226%B*11.9D**6.2D*1515.2h7.7F-16.9F**
NS-R3 Swarm 112622490.249D0.2761.683%C--N/A4.6D3.7D-5613.5h32.9C--53.3D
SVA-88 6262421.476C+0.9610.697%F--19.355%D-10.3D*N/A1276h14.8D--138.1F**
M20 Basilisk 9762740.838D--0.3223.24%F4.839%C6.7D*3.8D--939.2h181.6D**781.3T*
NS-7 PDW 62601550.387D0.1319.454%D--18.333%C++8D--N/A537.5h19.8D--101.9D-
MAX Punch 60603,8720.015D0.5010.87%F--N/A0.3DN/A1213.3h1.8C++16.9D*
NS-10 Burster 114591720.343D--0.1814.64%F--N/A2.5D**2.3D--7623.5h191.5D--1308.2T-
Corvus VA55 59572040.279D--0.2415.057%F-12.281%F7D*N/A478.2h17.4F-115.7F--
M12 Kobalt 5956252.24D--1.726.297%F--26.786%A++20D*1.1D--1022.8h22.8C-362.7F*
Thanatos VE70 57562000.28D0.2425.228%D**17.857%B9.3D--N/A836h6.9D*27.4F-
Equinox VE2 53521310.397D0.1216.859%F30.769%A11.6D--N/A374.5h20F--118.4F--
Lancer VS22 115503030.165D0.3553.025%D--N/A5D-6.4D-18510.1h55D*103.8D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon204990.7h
Nano-Armor Kit1,131590,43959.8h
Artemis VX11210.3h
Anti-Vehicle MANA Turret489142h
Zenith VX0580.4h
Nanite Revive Grenade02,2400.6h
Nanite Healing Grenade0680h
Spitfire Auto-Turret561,0081.7h
Motion Spotter1750.1h
Ammunition Package1226,0212.9h
Shield Recharging Field1236,2403.6h
Medical Kit3613,9995.7h
Anti-Infantry MANA Turret1411,7844.4h
Medical Applicator2,367631,19158.3h
Nano-Repair Grenade02360.1h
Snowman Soldier121430.3h
Hardlight Barrier8540.2h
Soldier Soaker03400.1h
Hyena Missile Launcher0660.1h
Recon Detection Device353002h

Check the help document for the dictionary if you want to learn more about words used here.


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