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Paragon Immortal Mobettameatymeat[BHC] Mobettameatymeat
VS BR 188

KDR: 3.21

Score: 92.7m

Last Seen: May 18th, 2020 3:57 AM
- OFFLINE - 166.2 hour(s)

Prestige 1, Battle Rank 100 (188 total) - Vanu Sovereignty on Connery - Outfit Leader of Bolivian High Command[BHC] Bolivian High Command
VS outfit on Connery

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Proton II PPA L100 Python HEAT L100 Python AP NS-7 PDW Saron HRB-H Supernova VPC Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $617,994 MLG Score: 494
Fun Score: N/A
Cheeseburgers Flipped: 4503TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.462%16.874%37942124141,5561.813331.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.29%0.236C++-0.628D-1.703F-HEAD + (~5.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.217C++13.10.086C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.768%1.305%214312801,83911344881.62169376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%0.054C+-0.249C-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.40.258C*45.50.146C++74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.218%1.031%15318127533,16428971387511.4477239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%-0.298C-0.913D--0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.4-0.13C15.8-0.322C25.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.83%3.734%154916126726,4602083852112.7028310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.233%-0.128C-0.195C0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.388C**25.70.362C**48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.031%47.281%1549212814232214150.190971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.643%-0.438C---0.812D-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.4C--4.7-0.397C--9.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.733%13.328%1549312802,5512189411.16537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%-0.5D-0.281C-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.067C+4.40.1C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bolivian High Command[BHC] Bolivian High Command
VS outfit on Connery

Members: 1
92.7m243.9%276 (16.6k)256 (15.4k)3.20517149,32946,5904.05726188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283864622.673%8.62%19507:4547

39% Engineer11% Heavy Assault25% Infiltrator13% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 9:01 PMAug 31st, 2014 10:43 AMMay 24th, 2020 2:10 PM (7h) (PST)May 18th, 2020 3:17 AM (7d) (PST)May 17th, 2020 11:57 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8261007260.4130.1290.0361.2410.096494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5635,97643,587258274615,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6024.7h/251d 39,699 12,872 55,896 448.5k 7,538 24,285 34,541 298.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,584
Deaths:905
KDR:1.750
Accuracy:20.548% D**
HSR:21.970% D*
Pulsar LSW
D
Kills:1,280
Deaths:1,077
KDR:1.188
Accuracy:16.045% D**
HSR:20% D
Orion VS54
C--
Kills:1,208
Deaths:1,003
KDR:1.204
Accuracy:19.036% C--
HSR:20.613% D
VX29 Polaris
D
Kills:1,179
Deaths:859
KDR:1.373
Accuracy:14.784% F-
HSR:18.830% D
NS-15M1
C--
Kills:1,170
Deaths:596
KDR:1.963
Accuracy:21.054% C--
HSR:14.359% D*
SVA-88
D--
Kills:1,162
Deaths:683
KDR:1.701
Accuracy:18.938% D--
HSR:18.417% D--
VE-H Maw
C
Kills:622
Deaths:329
KDR:1.891
Accuracy:25.101% C
HSR:16.077% D**
Flare VE6
D
Kills:434
Deaths:231
KDR:1.879
Accuracy:18.489% D--
HSR:20.046% D
NSX Naginata
D
Kills:413
Deaths:275
KDR:1.502
Accuracy:19.562% D
HSR:24.455% D
Ursa
D
Kills:368
Deaths:200
KDR:1.840
Accuracy:20.408% D
HSR:16.576% D*
Kills:9,420
Deaths (as Heavy Assault):6,158
Deaths (to Heavy Assaults):11,864
KDR:1.52972
Kill Difference:3,262
Playtime:664.858 hours
Usage:11%
Score:7.959m
Score/min:200
Accuracy (listed only):19.397%
HSR (listed only):19.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:2,597
Deaths:1,554
KDR:1.671
Accuracy:23.563% C
HSR:20.678% D
Pandora VX25
C-
Kills:2,285
Deaths:1,745
KDR:1.309
Accuracy:35.960% D
HSR:13.654% C-
Solstice SF
C
Kills:1,713
Deaths:1,358
KDR:1.261
Accuracy:21.066% D
HSR:15.120% C
Serpent VE92
D
Kills:1,513
Deaths:1,187
KDR:1.275
Accuracy:19.654% D--
HSR:17.647% D
NS-11C
C-
Kills:1,444
Deaths:860
KDR:1.679
Accuracy:22.580% C-
HSR:14.612% D-
Eclipse VE3A
C
Kills:1,347
Deaths:919
KDR:1.466
Accuracy:22.191% D*
HSR:18.783% C
NSX Tanto
C*
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:28.227% C*
HSR:20.601% D-
Solstice VE3
C+
Kills:1,164
Deaths:921
KDR:1.264
Accuracy:21.353% C
HSR:19.674% C+
Zenith VX-5
D
Kills:1,159
Deaths:805
KDR:1.440
Accuracy:23.749% D
HSR:17.170% D-
NS Baron G5
C+
Kills:805
Deaths:748
KDR:1.076
Accuracy:45.253% C+
HSR:10.311% D--
VX6-7
C+
Kills:646
Deaths:692
KDR:0.934
Accuracy:24.911% C+
HSR:19.505% C
VE-C Horizon
D
Kills:402
Deaths:331
KDR:1.215
Accuracy:30.827% D
HSR:18.906% D-
Eidolon VE33
D
Kills:350
Deaths:345
KDR:1.014
Accuracy:24.534% D
HSR:18% D--
VE-LR Obelisk
C
Kills:290
Deaths:116
KDR:2.500
Accuracy:30.858% C
HSR:24.828% D--
Thanatos VE70
D-
Kills:192
Deaths:208
KDR:0.923
Accuracy:31.692% D--
HSR:11.979% D-
Deimos VA29
D**
Kills:74
Deaths:76
KDR:0.974
Accuracy:47.379% D**
HSR:6.757% F
Kills:17,146
Deaths (as Engineer):12,625
Deaths (to Engineers):10,478
KDR:1.3581
Kill Difference:4,521
Playtime:2,376.131 hours
Usage:39%
Score:40.309m
Score/min:283
Accuracy (listed only):28.362%
HSR (listed only):16.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:5,184
Deaths:3,023
KDR:1.715
Accuracy:23.722% C
HSR:13.522% D
Pulsar C
C
Kills:2,597
Deaths:1,554
KDR:1.671
Accuracy:23.563% C
HSR:20.678% D
Pandora VX25
C-
Kills:2,285
Deaths:1,745
KDR:1.309
Accuracy:35.960% D
HSR:13.654% C-
Sirius SX12
D-
Kills:2,202
Deaths:1,580
KDR:1.394
Accuracy:20.478% D-
HSR:12.443% D-
Solstice SF
C
Kills:1,713
Deaths:1,358
KDR:1.261
Accuracy:21.066% D
HSR:15.120% C
VE-S Canis
C++
Kills:1,642
Deaths:926
KDR:1.773
Accuracy:29.337% C++
HSR:14.190% D-
Serpent VE92
D
Kills:1,513
Deaths:1,187
KDR:1.275
Accuracy:19.654% D--
HSR:17.647% D
NS-11C
C-
Kills:1,444
Deaths:860
KDR:1.679
Accuracy:22.580% C-
HSR:14.612% D-
MKV Suppressed
C
Kills:1,401
Deaths:838
KDR:1.672
Accuracy:24.701% C
HSR:15.560% D
Eclipse VE3A
C
Kills:1,347
Deaths:919
KDR:1.466
Accuracy:22.191% D*
HSR:18.783% C
NSX Tengu
C
Kills:1,215
Deaths:876
KDR:1.387
Accuracy:36.142% C
HSR:15.309% D--
Skorpios
D-
Kills:1,198
Deaths:875
KDR:1.369
Accuracy:22.052% F
HSR:15.776% D-
NSX Tanto
C*
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:28.227% C*
HSR:20.601% D-
Solstice VE3
C+
Kills:1,164
Deaths:921
KDR:1.264
Accuracy:21.353% C
HSR:19.674% C+
Eridani SX5
D
Kills:1,161
Deaths:698
KDR:1.663
Accuracy:23.798% D
HSR:15.159% D
Zenith VX-5
D
Kills:1,159
Deaths:805
KDR:1.440
Accuracy:23.749% D
HSR:17.170% D-
NS Baron G5
C+
Kills:805
Deaths:748
KDR:1.076
Accuracy:45.253% C+
HSR:10.311% D--
VX6-7
C+
Kills:646
Deaths:692
KDR:0.934
Accuracy:24.911% C+
HSR:19.505% C
VE-C Horizon
D
Kills:402
Deaths:331
KDR:1.215
Accuracy:30.827% D
HSR:18.906% D-
Thanatos VE70
D-
Kills:192
Deaths:208
KDR:0.923
Accuracy:31.692% D--
HSR:11.979% D-
Deimos VA29
D**
Kills:74
Deaths:76
KDR:0.974
Accuracy:47.379% D**
HSR:6.757% F
Kills:30,509
Deaths (as Light Assault):20,980
Deaths (to Light Assaults):9,050
KDR:1.45419
Kill Difference:9,529
Playtime:812.257 hours
Usage:13%
Score:9.799m
Score/min:201
Accuracy (listed only):27.554%
HSR (listed only):15.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:5,184
Deaths:3,023
KDR:1.715
Accuracy:23.722% C
HSR:13.522% D
Sirius SX12
D-
Kills:2,202
Deaths:1,580
KDR:1.394
Accuracy:20.478% D-
HSR:12.443% D-
VE-S Canis
C++
Kills:1,642
Deaths:926
KDR:1.773
Accuracy:29.337% C++
HSR:14.190% D-
NS-30 Vandal
D-
Kills:1,445
Deaths:850
KDR:1.700
Accuracy:28.730% D-
HSR:15.087% D**
MKV Suppressed
C
Kills:1,401
Deaths:838
KDR:1.672
Accuracy:24.701% C
HSR:15.560% D
Artemis VX26
D--
Kills:1,244
Deaths:625
KDR:1.990
Accuracy:23.414% D--
HSR:14.470% D*
NSX Tengu
C
Kills:1,215
Deaths:876
KDR:1.387
Accuracy:36.142% C
HSR:15.309% D--
Skorpios
D-
Kills:1,198
Deaths:875
KDR:1.369
Accuracy:22.052% F
HSR:15.776% D-
Eridani SX5
D
Kills:1,161
Deaths:698
KDR:1.663
Accuracy:23.798% D
HSR:15.159% D
Nyx VX31
D-
Kills:1,152
Deaths:542
KDR:2.125
Accuracy:29.818% D-
HSR:13.629% F
NS-61 Emissary
C
Kills:845
Deaths:553
KDR:1.528
Accuracy:26.921% C
HSR:15.621% C
NS-44 Commissioner
C+
Kills:695
Deaths:613
KDR:1.134
Accuracy:36.737% C+
HSR:14.820% D*
NS-357 Underboss
C++
Kills:369
Deaths:329
KDR:1.122
Accuracy:39.140% C++
HSR:14.092% D--
NS-AM7 Archer
B**
Kills:325
Deaths:561
KDR:0.579
Accuracy:66.847% B**
HSR:4.615% D**
VA39 Spectre
C+
Kills:256
Deaths:111
KDR:2.306
Accuracy:31.894% C+
HSR:28.125% D-
Manticore SX40
C+
Kills:253
Deaths:267
KDR:0.948
Accuracy:29.179% C+
HSR:19.763% C
Spiker
C+
Kills:220
Deaths:169
KDR:1.302
Accuracy:30.695% C+
HSR:18.182% D
Phantom VA23
C+
Kills:205
Deaths:94
KDR:2.181
Accuracy:31.913% D
HSR:30.732% C+
XM98
C++
Kills:167
Deaths:55
KDR:3.036
Accuracy:36.541% C
HSR:76.647% C++
NS-44L Blackhand
D--
Kills:131
Deaths:69
KDR:1.899
Accuracy:34.087% D--
HSR:22.137% F
NSX Tomoe
B+
Kills:121
Deaths:75
KDR:1.613
Accuracy:21.628% F
HSR:42.975% B+
Beamer VS3
C+
Kills:69
Deaths:77
KDR:0.896
Accuracy:25.595% C
HSR:23.188% C+
Kills:21,500
Deaths (as Infiltrator):13,806
Deaths (to Infiltrators):7,162
KDR:1.55729
Kill Difference:7,694
Playtime:1,518.113 hours
Usage:25%
Score:22.036m
Score/min:242
Accuracy (listed only):30.608%
HSR (listed only):20.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:5,184
Deaths:3,023
KDR:1.715
Accuracy:23.722% C
HSR:13.522% D
Pandora VX25
C-
Kills:2,285
Deaths:1,745
KDR:1.309
Accuracy:35.960% D
HSR:13.654% C-
Sirius SX12
D-
Kills:2,202
Deaths:1,580
KDR:1.394
Accuracy:20.478% D-
HSR:12.443% D-
VE-S Canis
C++
Kills:1,642
Deaths:926
KDR:1.773
Accuracy:29.337% C++
HSR:14.190% D-
MKV Suppressed
C
Kills:1,401
Deaths:838
KDR:1.672
Accuracy:24.701% C
HSR:15.560% D
NSX Tengu
C
Kills:1,215
Deaths:876
KDR:1.387
Accuracy:36.142% C
HSR:15.309% D--
Skorpios
D-
Kills:1,198
Deaths:875
KDR:1.369
Accuracy:22.052% F
HSR:15.776% D-
Eridani SX5
D
Kills:1,161
Deaths:698
KDR:1.663
Accuracy:23.798% D
HSR:15.159% D
NS Baron G5
C+
Kills:805
Deaths:748
KDR:1.076
Accuracy:45.253% C+
HSR:10.311% D--
H-V45
D
Kills:365
Deaths:390
KDR:0.936
Accuracy:17.197% F
HSR:18.082% D
VE-A Lacerta
D**
Kills:193
Deaths:131
KDR:1.473
Accuracy:21.460% D**
HSR:2.591% F-
Thanatos VE70
D-
Kills:192
Deaths:208
KDR:0.923
Accuracy:31.692% D--
HSR:11.979% D-
Pulsar VS1
D
Kills:151
Deaths:192
KDR:0.786
Accuracy:15.234% F-
HSR:17.881% D
CME
C+
Kills:83
Deaths:91
KDR:0.912
Accuracy:26.346% C+
HSR:21.687% C
Deimos VA29
D**
Kills:74
Deaths:76
KDR:0.974
Accuracy:47.379% D**
HSR:6.757% F
Kills:18,151
Deaths (as Combat Medic):12,397
Deaths (to Combat Medics):4,172
KDR:1.46414
Kill Difference:5,754
Playtime:84.475 hours
Usage:1%
Score:1.158m
Score/min:228
Accuracy (listed only):28.050%
HSR (listed only):13.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:4,125
Deaths:795
KDR:5.189
Accuracy:18.219% C--
HSR:18.812% D
Blueshift VM5
C-
Kills:4,050
Deaths:785
KDR:5.159
Accuracy:18.705% D
HSR:19.704% C-
Nebula VM20
C--
Kills:1,898
Deaths:365
KDR:5.200
Accuracy:17.127% C--
HSR:18.072% D
Nebula VM20
C+
Kills:1,897
Deaths:364
KDR:5.212
Accuracy:17.384% D
HSR:20.295% C+
Comet VM2
B**
Kills:1,221
Deaths:521
KDR:2.344
Accuracy:52.764% B**
HSR:2.621% D-
Comet VM2
B*
Kills:931
Deaths:379
KDR:2.456
Accuracy:54.644% B*
HSR:3.008% D
NS-10 Burster
C++
Kills:917
Deaths:258
KDR:3.554
Accuracy:31.832% C++
HSR:4.362% D
NS-10 Burster
C+
Kills:786
Deaths:229
KDR:3.432
Accuracy:31.973% C+
HSR:4.453% C
Quasar VM1
C+
Kills:295
Deaths:182
KDR:1.621
Accuracy:10.809% D*
HSR:18.983% C+
NS-20 Gorgon
B*
Kills:210
Deaths:60
KDR:3.500
Accuracy:25.248% C
HSR:25.238% B*
NS-20 Gorgon
A
Kills:178
Deaths:60
KDR:2.967
Accuracy:25.231% C
HSR:28.090% A
Vortex VM21
C*
Kills:161
Deaths:85
KDR:1.894
Accuracy:39.507% C
HSR:3.727% C*
Vortex VM21
C+
Kills:146
Deaths:85
KDR:1.718
Accuracy:38.236% C--
HSR:3.425% C+
Kills:16,815
Deaths (as MAX Suit):2,084
Deaths (to MAX Suits):2,326
KDR:8.06862
Kill Difference:14,731
Playtime:563.909 hours
Usage:9%
Score:11.399m
Score/min:337
Accuracy (listed only):29.360%
HSR (listed only):13.138%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:893
V. Kills:70 N/A
Deaths:210
KDR:4.252
Accuracy:38.183% D
KPH:32.500 D
VKPH:2.500 C--
Dual Photon Pods
C
Kills:729
V. Kills:191 380%
Deaths:97
KDR:7.515
Accuracy:56.114% B
KPH:58.800 C--
VKPH:15.400 C
Saron Laser Cannon
D-
Kills:217
V. Kills:204 106%
Deaths:342
KDR:0.635
Accuracy:34.091% B+
KPH:4.400 D-
VKPH:4.200 D-
Hornet Missiles
C-
Kills:68
V. Kills:96 70%
Deaths:40
KDR:1.700
Accuracy:71.061% B**
KPH:20.800 D--
VKPH:29.400 C-
Coyote Missiles
C
Kills:66
V. Kills:15 413%
Deaths:19
KDR:3.474
Accuracy:51.810% C
KPH:30.800 C--
VKPH:7 D--
Kills:1,973 (1,110 + 0)
Deaths:708
KDR:2.787
VKDR:0.814
Vehicle Kills:576
Kill Difference:1,265
Playtime:94.342 hours
Usage:2%
Score:1.087m
Score/min:192
Piloting Accuracy:34.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:6,239
V. Kills:2,645 236%
Deaths:300
KDR:20.797
Accuracy:55.811% A++
KPH:41.600 C**
VKPH:17.600 A++
L100 Python HEAT
B+
Kills:6,093
V. Kills:2,315 263%
Deaths:148
KDR:41.169
Accuracy:59.773% B*
KPH:39.600 B+
VKPH:15 B+
L100 Python AP
B+
Kills:5,383
V. Kills:2,721 198%
Deaths:109
KDR:49.385
Accuracy:61.639% B+
KPH:37.500 C*
VKPH:18.900 C+
Skyguard
B+
Kills:3,824
V. Kills:2,157 177%
Deaths:232
KDR:16.483
Accuracy:32.561% B+
KPH:19.100 B+
VKPH:10.800 C*
L100 Python HESH
B**
Kills:1,675
V. Kills:408 410%
Deaths:65
KDR:25.769
Accuracy:58.616% B**
KPH:53.700 C+
VKPH:13.100 B**
Kills:23,214 (23,214 + 0)
Deaths:854
KDR:27.183
VKDR:11.998
Vehicle Kills:10,246
Kill Difference:22,360
Playtime:679.003 hours
Usage:11%
Score:8.053m
Score/min:198
Driving Accuracy:58.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:6,226
V. Kills:302 N/A
Deaths:53
KDR:117.472
Accuracy:22.902% C
KPH:131.100 A++
VKPH:6.400 B**
Supernova VPC
B*
Kills:4,368
V. Kills:718 N/A
Deaths:215
KDR:20.316
Accuracy:58.886% B*
KPH:46.700 C+
VKPH:7.700 C+
Supernova PC
C+
Kills:3,227
V. Kills:804 401%
Deaths:314
KDR:10.277
Accuracy:49.410% C+
KPH:24.300 C+
VKPH:6.100 D
Supernova FPC
D
Kills:2,355
V. Kills:2,107 112%
Deaths:383
KDR:6.149
Accuracy:57.756% B+
KPH:14.400 D*
VKPH:12.900 D
Saron HRB
A++
Kills:1,032
V. Kills:874 118%
Deaths:121
KDR:8.529
Accuracy:52.400% B*
KPH:40 B**
VKPH:33.900 A++
E540 Halberd
B
Kills:112
V. Kills:73 151%
Deaths:12
KDR:9.333
Accuracy:56.246% B**
KPH:28.900 C-
VKPH:18.800 B
Kills:17,320 (9,950 + 7,370)
Deaths:1,098
KDR:15.774
VKDR:4.443
Vehicle Kills:4,878
Kill Difference:16,222
Playtime:467.059 hours
Usage:8%
Score:6.179m
Score/min:220
Driving Accuracy:57.756%
Gunner Accuracy:56.246%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M
Kills:4,747
V. Kills:4,139 115%
Deaths:241
KDR:19.697
Accuracy:59.835% B+
KPH:62.100 B**
VKPH:54.100 M
Proton II PPA-H
B++
Kills:1,465
V. Kills:81 N/A
Deaths:41
KDR:35.732
Accuracy:33.457% D
KPH:135.500 B++
VKPH:7.500 C**
E540 Halberd-H
A
Kills:567
V. Kills:522 108%
Deaths:32
KDR:17.719
Accuracy:69.081% A+
KPH:35.200 D
VKPH:32.400 A
Aphelion VEX-4H
A+
Kills:305
V. Kills:285 107%
Deaths:31
KDR:9.839
Accuracy:45.516% C+
KPH:47.200 C++
VKPH:44.100 A+
G30 Walker
B**
Kills:167
V. Kills:106 156%
Deaths:14
KDR:11.929
Accuracy:36.166% C++
KPH:37.700 B
VKPH:24 B**
G40-F Ranger
B++
Kills:73
V. Kills:45 159%
Deaths:3
KDR:24.333
Accuracy:39.892% B++
KPH:44.200 B+
VKPH:27.200 B++
Kills:7,324 (0 + 7,324)
Deaths:362
KDR:20.232
VKDR:14.304
Vehicle Kills:5,178
Kill Difference:6,962
Playtime:115.912 hours
Usage:2%
Score:3.733m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:39.892%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:3,209
V. Kills:495 N/A
Deaths:107
KDR:29.991
Accuracy:39.851% C**
KPH:85.500 B**
VKPH:13.200 C**
M40 Fury
B**
Kills:3,097
V. Kills:497 N/A
Deaths:92
KDR:33.663
Accuracy:43.107% B++
KPH:81.400 B**
VKPH:13.100 B++
M12 Kobalt
C
Kills:2,269
V. Kills:63 N/A
Deaths:68
KDR:33.368
Accuracy:17.465% C
KPH:61.900 C
VKPH:1.700 D
M12 Kobalt
C*
Kills:1,021
V. Kills:45 N/A
Deaths:22
KDR:46.409
Accuracy:19.596% C++
KPH:83.700 C*
VKPH:3.700 C++
M20 Basilisk
B*
Kills:994
V. Kills:299 331%
Deaths:92
KDR:10.804
Accuracy:41.792% C*
KPH:32.900 B*
VKPH:9.900 B+
G40-F Ranger
C*
Kills:553
V. Kills:444 124%
Deaths:38
KDR:14.553
Accuracy:33.649% C+
KPH:17.600 C
VKPH:14.100 C*
G30 Walker
C++
Kills:516
V. Kills:339 152%
Deaths:47
KDR:10.979
Accuracy:27.960% C--
KPH:14.400 C
VKPH:9.500 C++
M20 Basilisk
B+
Kills:412
V. Kills:134 305%
Deaths:48
KDR:8.583
Accuracy:35.910% C-
KPH:30.700 B+
VKPH:10 C+
Kills:12,071 (0 + 12,071)
Deaths:514
KDR:23.484
VKDR:4.506
Vehicle Kills:2,316
Kill Difference:11,557
Playtime:235.239 hours
Usage:4%
Score:3.090m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:35.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:89
V. Kills:37 234%
Deaths:86
KDR:1.035
Accuracy:51.523% C*
KPH:7.500 D--
VKPH:3.100 D
Kills:89 (89 + 0)
Deaths:86
KDR:1.035
VKDR:0.430
Vehicle Kills:37
Kill Difference:3
Playtime:11.873 hours
Usage:0%
Score:0.069m
Score/min:96
Driving Accuracy:51.523%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 8,8846,23930020.797A*17.5955.811%A++N/A41.6C**17.6A++216150h12.5C++22.4B+
Proton II PPA 6,5286,22653117.472S114.2722.902%C2.088%C++131.1A++6.4B**35247.5h6.2B*27.1B++
L100 Python HEAT 8,4086,09314841.169S37.9659.773%B*N/A39.6B+15.1B+178153.8h5.2C**8.7B+
L100 Python AP 8,1045,38310949.385S46.1861.639%B+N/A37.5C*18.9C+239143.7h4.7B+7.6B+
NS-7 PDW 5,2595,1843,0231.715B++1.4923.722%C13.522%D19.2C--N/A54270.3h14.3C++60.3C++
Saron HRB-H 8,8864,74724119.697M16.4959.835%B+1.18%C62.1B**54.1M59876.5h30.6D51.2C
Supernova VPC 5,0864,36821520.316C**17.1158.886%B*1.465%C+46.7C+7.7C+19293.5h3.1C+5.2B+
Blueshift VM5 4,1834,1257955.189B**1.9818.219%C--18.812%D26.3DN/A87156.6h15C++82.2C+
Blueshift VM5 4,1184,0507855.159B**1.9518.705%D19.704%C-26.5DN/A86153h15.5C++82.9C+
Skyguard 5,9813,82423216.483M**13.2832.561%B+1.36%C-19.1B+10.8C*158200.3h90.2B++277B*
Supernova PC 4,0313,22731410.277B+7.0749.41%C+1.549%D24.3C+6.1D131132.6h3.2B**6.5B**
M40 Fury 3,7043,20910729.991A*26.7939.851%C**1.994%C**85.6B**13.2C**31637.5h9.5B+23.9B++
M40 Fury 3,5943,0979233.663M*30.4643.107%B++1.162%D81.3B**13B++27838.1h11.1B+25.8B++
M12 Kobalt 2,9742,8622998.69A++95.4821.775%C+15.758%C-113.6C+4.4C25625.2h16.6C*76.3C*
Pulsar C 2,6082,5971,5541.671C++1.5323.563%C20.678%D22.3C-N/A75116.4h11.1C++47C++
C-4 3,7202,3958062.971B*0.2329.763%B+N/A155.5A86M**161715.4h1.3C**4.2B+
Supernova FPC 4,4622,3553836.149C+2.9457.756%B+2.505%C++14.4D*12.9D196163.8h6.5D--11.2C-
Pandora VX25 2,3242,2851,7451.309C+1.9035.96%D13.654%C-21DN/A62108.9h4.4C+12.2C+
M12 Kobalt 2,3322,2696833.368C*30.1617.465%C16.836%C-62C1.7D17836.6h15.6B+89.5C**
Sirius SX12 2,2182,2021,5801.394C++1.8120.478%D-12.443%D-19.6DN/A63112.1h14C+68.3C+
Nebula VM20 1,9221,8983655.2A1.9917.127%C--18.072%D30.8C-N/A8961.6h14.9C**87.2C++
Nebula VM20 1,9121,8973645.212A2.0117.384%D20.295%C+30.8C-N/A9061.5h15.4C++88.3C+
Lasher X2 1,8731,8441,2611.462C**1.7424.232%C-4.121%C++34.1C+N/A10554h18.8C++77.5C++
Solstice SF 1,7371,7131,3581.261C++1.9421.066%D15.12%C16C-N/A47106.9h11.4C++53.9C+
L100 Python HESH 2,0831,6756525.769B++22.5658.616%B**N/A53.7C+13.1B**26931.2h3.6C+6.2C*
VE-S Canis 1,6731,6429261.773C**1.4329.337%C++14.19%D-31.6C--N/A8652h13C44.5C+
Betelgeuse 54-A 1,6121,5849051.75C1.4620.548%D**21.97%D*26.8D*N/A9059h14F-68.3F-
Serpent VE92 1,5191,5131,1871.275C+1.9319.654%D--17.647%D18.4DN/A6682.4h13.1C+66.4C
Proton II PPA-H 1,5461,4654135.732A+32.5333.457%D1.775%C++135.6B++7.5C**36410.8h10C+29.9C+
NS-30 Vandal 1,4541,4458501.7C+1.5128.73%D-15.087%D**24.4D-N/A6659.3h5.7C+19.7C
NS-11C 1,4651,4448601.679B+1.5322.58%C-14.612%D-17.9C--N/A6980.5h15.2C67.2C+
MKV Suppressed 1,4131,4018381.672B+1.5324.701%C15.56%D20.2DN/A7369.4h13.2C*53.5C++
Eclipse VE3A 1,3601,3479191.466C+1.7422.191%D*18.783%C18.2D-N/A5774.2h15.8D**71.3D**
Pulsar LSW 1,2861,2801,0771.188C-2.0216.045%D**20%D20.3D--N/A7163.2h12.9C80.4D-
Artemis VX26 1,2501,2446251.99C**1.2223.414%D--14.47%D*28.6C-N/A7643.5h11.8C+50.5C-
Comet VM2 2,3951,2215212.344A+0.8652.764%B**2.621%D-9.3C--9A*125131h32.6D--61.8C
NSX Tengu 1,2451,2158761.387C++1.8236.142%C15.309%D--24DN/A6250.7h14.3C39.6C+
Orion VS54 1,2101,2081,0031.204C2.0019.036%C--20.613%D20DN/A12660.3h12.5C++65.4C+
Skorpios 1,2141,1988751.369C+1.8422.052%F15.776%D-15D*N/A4479.9h13.8D*62.4F
VX29 Polaris 1,1891,1798591.373C+1.8314.784%F-18.83%D22.1D-N/A6653.3h13.6C--91.9D--
NS-15M1 1,1851,1705961.963C*1.2421.054%C--14.359%D*30C--N/A10639h14.1D67.1C
NSX Tanto 1,1881,1657601.533B1.6728.227%C*20.601%D-20.4DN/A5557.2h18.6D--65.8C
Solstice VE3 1,1721,1649211.264B+1.9421.353%C19.674%C+16CN/A9672.7h14.5C*68C+
SVA-88 1,1681,1626831.701C+1.5018.938%D--18.417%D--26.6D-N/A9743.7h11.9C+62.8C-
Eridani SX5 1,1681,1616981.663C*1.5423.798%D15.159%D22.2DN/A7752.4h11.5C++48.2C+
Zenith VX-5 1,1781,1598051.44C+1.7723.749%D17.17%D-14.1D-N/A4682.1h16.5D*69.6D-
Nyx VX31 1,1731,1525422.125C+1.0829.818%D-13.629%F22.4D-N/A5551.4h6C-20.3C--
Tank Mine 1,8981,0871696.432A++3.2361.707%A++N/A205.1A++153M+24335.3h3.1F-5B+
Saron HRB 1,9061,0321218.529B+5.3252.4%B*N/A40B**33.9A++63825.8h24.9C--47.5C++
M12 Kobalt 1,0661,0212246.409A43.2019.596%C++17.238%C83.7C*3.7C++20712.2h15.2B++77.4B
M20 Basilisk 1,2939949210.804M++7.6041.792%C*4.527%C--32.9B*9.9B+19230.2h72.7C*174B+
Comet VM2 1,8349313792.456A+0.7554.644%B*3.008%D8.1D7.9A+104114.7h42.1D*77C-
NS-10 Burster 1,6569172583.554M0.3531.832%C++4.362%D5.7C4.6B+85159.9h145.8C457.9C++
Light PPA 9638932104.252C+1.0538.183%D1.232%C+32.5D2.5C--13027.5h15.1C39.7C+
NS-61 Emissary 8628455531.528B**1.6826.921%C15.621%C17.4DN/A4948.6h13.3C++49.4C++
Proximity Mine 8068054916.429M*13.2230.811%D**N/A259.7A*N/A9323.1h1.5B**5C
NS Baron G5 8168057481.076C+2.1345.253%C+10.311%D--19.9DN/A5940.5h5.2D11.4C+
Spear Anti-Vehicle Phalanx Turret 1,371792948.426C++5.2247.817%C*1.894%D--28.8D21.1C+33927.5h11.9D24.9C
NS-10 Burster 1,4127862293.432A++0.2331.973%C+4.453%C5.1C-4C+78154.6h169D528.5C+
Dual Photon Pods 920729977.515C+4.3156.114%BN/A58.8C--15.4C42312.4h23.4C+41.7C++
NS-44 Commissioner 7206956131.134C++2.0736.737%C+14.82%D*16.2DN/A6042.8h4.1C11.2C+
VX6-7 6666466920.934C2.2724.911%C+19.505%C9.2D--N/A3270.4h20.8F-83.6D--
VE-H Maw 6416223291.891C+1.3125.101%C16.077%D**33.6D1C+10018.5h13.1D-52C
Nemesis VSH9 9235876510.902C++2.3063.134%C+1.704%D13.9C8C19442.1h7.3B11.6B
E540 Halberd-H 1,0895673217.719B+14.5169.081%A+1.058%C--35.2D32.4A36716.1h13.6T*19.7F*
G40-F Ranger 9975533814.553A11.3533.649%C+N/A17.6C14.1C*18231.4h147.1C--437C
Rocklet Rifle 9645463361.625A1.5856.18%BN/A31.6C+24.2C+42517.3h41C73C+
G30 Walker 8555164710.979A++7.7727.96%C--3.488%C14.4C9.5C++16735.8h219.9C786.5C
Aspis Anti-Aircraft Phalanx Turret 867434815.358B++2.1527.06%C++N/A10.3C10.3C+19742.1h150.7C+556.8C*
Flare VE6 4524342311.879C*1.3318.489%D--20.046%D15.2D--N/A7728.5h16.6F--89.8F
MANA Anti-Vehicle Turret 8854242471.717C1.4961.774%B+2.594%C+4240A++4610U10014480.1h13.4D*21.6D-
NSX Naginata 4204132751.502C+1.7019.562%D24.455%D26.6DN/A10015.5h15.3D78.3C--
M20 Basilisk 546412488.583A*5.3835.91%C-7.524%B*30.7B+10C+19013.4h65.1B*181.2B++
VE-C Horizon 4144023311.215C1.9930.827%D18.906%D-23.8DN/A6916.9h17.3C--56.3C-
NS Decimator 6813702981.242C+1.9667.886%B*N/A23.9D-20.1C**44715.5h7.9F--11.6D**
NS-357 Underboss 3803693291.122C+2.0839.14%C++14.092%D--20.7DN/A7617.8h4.4C11.2C++
Ursa 3763682001.84C**1.3720.408%D16.576%D*26.5DN/A11513.9h14.5D*70.8D
H-V45 3733653900.936C2.2717.197%F18.082%D13.2D-N/A6027.6h15.4D--89.7D**
MANA Anti-Personnel Turret 3663631492.436N/A0.7714.336%UN/A3630U30U8784600.1h22.2T*155.1T*
Eidolon VE33 3583503451.014C+2.1924.534%D18%D--9.3D-N/A4437.6h12.2D*49.9D-
NS-AM7 Archer 5093255610.579C*2.6366.847%B**4.615%D**3.5D2C-3191.9h24.3C36.4C+
Aphelion VEX-4H 590305319.839B**6.6345.516%C+1.967%D46.9C++43.8A+7076.5h104.3F-229.1D**
G30 Walker 3823051305U301.7937.362%C--3.934%B+47.7B++12D-2126.4h116.4B**311.5B**
Quasar VM1 3002951821.621C+1.5810.809%D*18.983%C+11.7D--N/A6625.3h15.9C147.3C-
NS Annihilator 5252921462M*1.2180.926%C++N/A13B+10.4B+25422.5h10.5B+12.9B+
VE-LR Obelisk 2992901162.5C*0.7130.858%C24.828%D--19.1DN/A6215.2h7C22.8C+
VA39 Spectre 2692561112.306C*0.9031.894%C+28.125%D-11.5D-N/A7022.2h5.7C++17.9C++
Manticore SX40 2592532670.948C+2.2629.179%C+19.763%C38.9C++N/A1326.5h8.1C27.7C+
NS-R3 Swarm 4752391341.784A**1.4269.418%A+N/A10.3B*10.2A++12923.1h26.2C**37.7B+
Plasma Grenade 2382361236N/A232.7951.214%B+N/A590C++5C--36740.4h3B+5.9B+
M20 Basilisk 2842302115S111.7950.869%C4.783%C++79.3A18.6C3472.9h61B**119.9B**
Spiker 2252201691.302C++1.9030.695%C+18.182%D12.1D--N/A4318.2h10.5C34.1C+
Saron Laser Cannon 4212173420.635C2.5734.091%B+2.765%B+4.4D-4.2D-12349h244.4D**716.9D*
NS-20 Gorgon 234210603.5A++0.2925.248%C25.238%B*15D1.7C+4914h45.6C+180.7C+
Phantom VA23 208205942.181C+1.0231.913%D30.732%C+16.7D--N/A5512.3h6.5F-20.3D*
M60-G Bulldog 2372031203S199.7954.825%B+N/A96.7B++16.2C+2902.1h6.3B+11.5B+
VE-A Lacerta 1971931311.473C+1.7321.46%D**2.591%F-22.7D--N/A598.5h15D--69.8D**
Thanatos VE70 1931922080.923C+2.2831.692%D--11.979%D-17.8DN/A16110.8h4.9C+15.3C
NS-20 Gorgon 196178602.967A+0.2425.231%C28.09%A12.7D1.3C-4314h54.2C214.8C
G30 Walker 2731671411.929B8.7236.166%C++3.593%C+38B24.1B**2884.4h183.5C507.3C+
XM98 168167553.036B+0.1736.541%C76.647%C++16.2DN/A8910.3h3.3D**8.9D
S1 3081642020.812C+2.3963.366%B++4.268%B*16.9D14.8C++8319.7h9.9F15.6D
Vortex VM21 323161851.894C**1.3139.507%C3.727%C*5.2D-5.2C-9031h57.5D145.6C--
Icikill 1581588,4900.019D3.1931.941%C+N/A0.3C--N/A1583.8h1.6B++5.2B+
Pulsar VS1 1511511920.786C2.4215.234%F-17.881%D11.6D-N/A14313h13.2B86.5D
Auraxium Force-Blade 1501494,4100.034C+3.1736.925%B+N/A0.3C--N/A1486.4h1.7B++4.7B+
Vortex VM21 278146851.718C*1.4938.236%C--3.425%C+4.7D-4.3C--7831h63.8D166.9C-
Lancer VS22 3541381640.841C+2.3659.109%CN/A7.4D11.6C28818.6h36.2D61.3D
NS-44L Blackhand 132131691.899B+1.3134.087%D--22.137%F24.3CN/A935.4h4.9C+14.5C-
Anti-Vehicle Grenade 1811271127N/A123.7960.033%B*N/A423.3C+180B**39060.3h5.8C+9.7C*
NSX Tomoe 125121751.613C+1.5921.628%F42.975%B+19.5D-N/A666.2h16.7D77.3D*
E540 Halberd 185112129.333C+6.1356.246%B**N/A28.7C-18.7B6023.9h7.5F13.4C-
M40 Fury-F 12689861.035C2.1751.523%C*N/A7.5D--3.1D9611.9h24.7F--48F-
The Slasher 84842,6470.032C3.1737.222%C++N/A0.4CN/A1216.5h1.6B*4.3C+
CME 8783910.912D2.2926.346%C+21.687%C18D-N/A1064.6h16.2D*61.6C-
Deimos VA29 7574760.974C2.2347.379%D**6.757%F15.7D*N/A1034.7h3.1D**6.4D*
G40-F Ranger 11873324.333B**21.1339.892%B++1.37%B++42.9C**26.5B+4921.7h94.5D*236.9C--
Beamer VS3 7169770.896C+2.3125.595%C23.188%C+27.6C+N/A3462.5h9C++35.3C++
Hornet Missiles 16468401.7D1.5171.061%B**N/A20.6D--29.1C-7953.3h28T*39.4F--
Coyote Missiles 8166193.474C++0.2751.81%CN/A31.4C-7.1D--3032.1h51.2C-98.8C
NSX Masamune 9557660.864C+2.3459.059%C+1.754%C22.8D15.2C++2262.5h16.1C27.2C
M40 Fury 7354154A**50.7953.567%B++1.852%B**67.5C23.8B++3270.8h23.8D--44.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0012,782,430137.3h
Anti-Vehicle MANA Turret51,1202.2h
Spawn Beacon12980.2h
Nanite Revive Grenade02800.1h
Medical Applicator261125,95911.7h
Restoration Kit1620.1h
Motion Spotter8472,65725.7h
Welding Device04740h
Spitfire Auto-Turret154,8393h
Deconstruction Tool03890h
Recon Detection Device8913,00624.6h
Shield Recharging Field65600.3h
Smoke Grenade05760.2h
Ammunition Package333,8202.4h
Medical Kit944,5633.2h
Anti-Infantry MANA Turret193291.1h
Nano-Repair Grenade0550h
WLT-Howler Mining Laser01,1720.1h

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