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Field Marshal Imperator MoeDeJoe[JKER] MoeDeJoe
TR BR 138

KDR: 3.28

Score: 42.7m

Last Seen: Feb 3rd, 2019 9:59 PM
- OFFLINE - 1025.9 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 T32 Bull TMG-50 NSX Tanto NSX Naginata NS-15M1 T7 Mini-Chaingun T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,179,242 MLG Score: 1742
Fun Score: N/A
Cheeseburgers Flipped: 1303TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.047%25.685%6694198457,0023.48189-0.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.336%0.963B*0.762B++-1.083D*HEAD ++ (~12.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.363C**12.40.133C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.463%0.926%1114410214,42853416288.27664272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.16%0.118C+-0.607D-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.60.028C+59.9-0.138C95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.697%2.707%579610194,728124816843.78543281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%0.264C*0.053C+0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.56B+7.40.409B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.401%10.109%3741210132,2067727612.85382290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%0.103C+1.456A+0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.3-0.087C+48-0.217C80.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.451%49.192%374310222,7851865361.4925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.417%-0.243C-1.174D*-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.179C3.9-0.224C7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.558%14.735%374310222,2601443471.5651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%0.593B+0.04C+0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+3.10.354C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.7m301%346 (20.8k)282 (16.9k)3.2767398,79030,1493.62194138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1025940525.171%20.308%51105:0243

7% Combat Medic16% Engineer36% Heavy Assault13% Infiltrator23% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2015 10:09 PMJan 18th, 2017 8:43 PMMar 5th, 2019 12:09 AM (13d) (PST)Feb 3rd, 2019 6:00 PM (43d) (PST)Feb 3rd, 2019 5:59 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181845340.6530.1990.1332.1590.0651742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,06811,02832,04039128130416,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2522.6h/105.1d 10,408 20,062 27,326 326.8k 2,991 7,101 9,780 108.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:2,102
Deaths:621
KDR:3.385
Accuracy:28.168% B*
HSR:33.730% B**
T32 Bull
C+
Kills:2,102
Deaths:684
KDR:3.073
Accuracy:22.709% C+
HSR:20.552% C-
TMG-50
B+
Kills:2,102
Deaths:732
KDR:2.872
Accuracy:22.957% B
HSR:27.688% B+
NSX Naginata
B+
Kills:2,102
Deaths:617
KDR:3.407
Accuracy:25.000% B+
HSR:32.207% B+
NS-15M1
C+
Kills:2,102
Deaths:781
KDR:2.691
Accuracy:22.133% C+
HSR:22.645% C+
T7 Mini-Chaingun
B*
Kills:2,102
Deaths:1,185
KDR:1.774
Accuracy:21% B*
HSR:14.034% C**
T16 Rhino
B++
Kills:2,102
Deaths:924
KDR:2.275
Accuracy:24.444% B++
HSR:24.358% B+
NS-15MB
C**
Kills:2,102
Deaths:586
KDR:3.587
Accuracy:26.617% C+
HSR:32.636% C**
T9 CARV-S
C++
Kills:2,102
Deaths:640
KDR:3.284
Accuracy:22.266% C++
HSR:24.881% C++
MSW-R
C++
Kills:2,063
Deaths:770
KDR:2.679
Accuracy:22.812% C++
HSR:20.747% C-
T9 CARV
B**
Kills:2,026
Deaths:924
KDR:2.193
Accuracy:25.119% B**
HSR:22.606% C+
T9A "Butcher"
D
Kills:2,026
Deaths:685
KDR:2.958
Accuracy:21.430% D
HSR:21.323% D-
MG-H1 Watchman AE
B+
Kills:2,026
Deaths:503
KDR:4.028
Accuracy:28.242% B+
HSR:32.083% B+
MG-H1 Watchman
B**
Kills:2,026
Deaths:511
KDR:3.965
Accuracy:26.339% B+
HSR:33.959% B**
NSX-P Naginata
B**
Kills:1,186
Deaths:334
KDR:3.551
Accuracy:28.484% B**
HSR:32.378% B
Kills:30,271
Deaths (as Heavy Assault):10,497
Deaths (to Heavy Assaults):9,040
KDR:2.88378
Kill Difference:19,774
Playtime:917.819 hours
Usage:36%
Score:14.644m
Score/min:266
Accuracy (listed only):24.515%
HSR (listed only):26.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:2,102
Deaths:545
KDR:3.857
Accuracy:28.584% B+
HSR:22.788% C
NS-11CB
C*
Kills:2,067
Deaths:535
KDR:3.864
Accuracy:26.469% C*
HSR:22.738% C*
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
TRAC-5
A
Kills:1,860
Deaths:586
KDR:3.174
Accuracy:28.158% A
HSR:22.312% B++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C*
HSR:25.717% A
T5 AMC
A+
Kills:1,818
Deaths:551
KDR:3.299
Accuracy:29.439% A
HSR:27.338% A+
PDW-16 Hailstorm
A+
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A+
LC2 Lynx
C+
Kills:1,818
Deaths:764
KDR:2.380
Accuracy:23.045% C+
HSR:19.747% C
LC3 Jaguar
B++
Kills:1,818
Deaths:404
KDR:4.500
Accuracy:25.960% B+
HSR:23.927% B++
TRAC-Shot
B**
Kills:1,818
Deaths:547
KDR:3.324
Accuracy:27.371% B+
HSR:22.882% B**
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% B+
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
HC1 Cougar
A
Kills:372
Deaths:101
KDR:3.683
Accuracy:31.039% A
HSR:25.807% B++
MG-S1 Jackal
B+
Kills:358
Deaths:145
KDR:2.469
Accuracy:29.535% B+
HSR:22.626% B
FA1 Barrage
B*
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B*
HSR:16.981% B
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C**
MKV-B Suppressed
A
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% A
TRAC-5 S
B**
Kills:51
Deaths:16
KDR:3.188
Accuracy:28.238% B**
HSR:11.765% D-
Kills:22,664
Deaths (as Light Assault):6,811
Deaths (to Light Assaults):5,414
KDR:3.32756
Kill Difference:15,853
Playtime:568.012 hours
Usage:23%
Score:9.588m
Score/min:281
Accuracy (listed only):33.502%
HSR (listed only):21.062%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:2,102
Deaths:545
KDR:3.857
Accuracy:28.584% B+
HSR:22.788% C
NS-11CB
C*
Kills:2,067
Deaths:535
KDR:3.864
Accuracy:26.469% C*
HSR:22.738% C*
TRAC-5
A
Kills:1,860
Deaths:586
KDR:3.174
Accuracy:28.158% A
HSR:22.312% B++
T5 AMC
A+
Kills:1,818
Deaths:551
KDR:3.299
Accuracy:29.439% A
HSR:27.338% A+
LC2 Lynx
C+
Kills:1,818
Deaths:764
KDR:2.380
Accuracy:23.045% C+
HSR:19.747% C
LC3 Jaguar
B++
Kills:1,818
Deaths:404
KDR:4.500
Accuracy:25.960% B+
HSR:23.927% B++
TRAC-Shot
B**
Kills:1,818
Deaths:547
KDR:3.324
Accuracy:27.371% B+
HSR:22.882% B**
AMR-66
B**
Kills:1,261
Deaths:378
KDR:3.336
Accuracy:33.189% B**
HSR:32.435% B**
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% B+
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
HC1 Cougar
A
Kills:372
Deaths:101
KDR:3.683
Accuracy:31.039% A
HSR:25.807% B++
FA1 Barrage
B*
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B*
HSR:16.981% B
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C**
TRAC-5 S
B**
Kills:51
Deaths:16
KDR:3.188
Accuracy:28.238% B**
HSR:11.765% D-
Kills:17,430
Deaths (as Engineer):5,352
Deaths (to Engineers):4,936
KDR:3.25673
Kill Difference:12,078
Playtime:392.612 hours
Usage:16%
Score:6.686m
Score/min:284
Accuracy (listed only):34.893%
HSR (listed only):20.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C*
HSR:25.717% A
PDW-16 Hailstorm
A+
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A+
TX1 Repeater
B++
Kills:1,551
Deaths:698
KDR:2.222
Accuracy:28.734% B++
HSR:23.856% B+
NSX Tomoe
B++
Kills:1,414
Deaths:284
KDR:4.979
Accuracy:30.523% C**
HSR:43.494% B++
TSAR-42
C
Kills:1,356
Deaths:236
KDR:5.746
Accuracy:33.755% D
HSR:65.413% C
99SV
B+
Kills:1,266
Deaths:241
KDR:5.253
Accuracy:34.399% B+
HSR:34.044% C+
TS2 Inquisitor
C++
Kills:849
Deaths:323
KDR:2.628
Accuracy:28.964% C++
HSR:15.194% D
NS-30 Vandal
C*
Kills:732
Deaths:158
KDR:4.633
Accuracy:34.136% C*
HSR:27.732% C++
SOAS-20
B
Kills:508
Deaths:72
KDR:7.056
Accuracy:26.619% C
HSR:23.425% B
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
MG-S1 Jackal
B+
Kills:358
Deaths:145
KDR:2.469
Accuracy:29.535% B+
HSR:22.626% B
NS-357 Underboss
C*
Kills:260
Deaths:115
KDR:2.261
Accuracy:38.282% C*
HSR:21.539% C+
TRAP-M1
B*
Kills:163
Deaths:26
KDR:6.269
Accuracy:29.199% C+
HSR:31.902% B*
Ectoblaster
B++
Kills:122
Deaths:46
KDR:2.652
Accuracy:46.534% B++
HSR:3.279% D**
NS-44 Commissioner
C**
Kills:116
Deaths:65
KDR:1.785
Accuracy:38.547% C**
HSR:23.276% C*
NS-AM7 Archer
A
Kills:97
Deaths:73
KDR:1.329
Accuracy:62.176% B+
HSR:28.866% A
T4 AMP
B*
Kills:84
Deaths:32
KDR:2.625
Accuracy:32.493% B*
HSR:8.333% F-
MKV-B Suppressed
A
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% A
Kills:15,013
Deaths (as Infiltrator):4,206
Deaths (to Infiltrators):5,087
KDR:3.56942
Kill Difference:10,807
Playtime:335.119 hours
Usage:13%
Score:4.668m
Score/min:232
Accuracy (listed only):33.978%
HSR (listed only):25.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
B+
Kills:2,026
Deaths:786
KDR:2.578
Accuracy:28.366% B+
HSR:28.282% C++
T1 Cycler
B**
Kills:2,026
Deaths:711
KDR:2.850
Accuracy:27.679% B**
HSR:26.505% B++
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C*
HSR:25.717% A
PDW-16 Hailstorm
A+
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A+
NS-11AB
B**
Kills:1,239
Deaths:436
KDR:2.842
Accuracy:28.195% B
HSR:31.477% B**
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% B+
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
MG-S1 Jackal
B+
Kills:358
Deaths:145
KDR:2.469
Accuracy:29.535% B+
HSR:22.626% B
FA1 Barrage
B*
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B*
HSR:16.981% B
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C**
Cycler TRV
B*
Kills:86
Deaths:30
KDR:2.867
Accuracy:27.428% B*
HSR:19.767% C+
MKV-B Suppressed
A
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% A
SABR-13
B**
Kills:70
Deaths:21
KDR:3.333
Accuracy:31.885% B**
HSR:27.143% C*
NSX Yumi
A
Kills:62
Deaths:22
KDR:2.818
Accuracy:32.771% A
HSR:30.645% B+
Kills:14,449
Deaths (as Combat Medic):4,768
Deaths (to Combat Medics):2,610
KDR:3.03041
Kill Difference:9,681
Playtime:178.971 hours
Usage:7%
Score:3.863m
Score/min:360
Accuracy (listed only):35.285%
HSR (listed only):22.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,821
Deaths:438
KDR:4.158
Accuracy:16.823% C++
HSR:19.550% C+
MRC3 Mercy
C++
Kills:1,817
Deaths:445
KDR:4.083
Accuracy:16.897% C+
HSR:21.299% C++
M6 Onslaught
B**
Kills:1,395
Deaths:253
KDR:5.514
Accuracy:18.792% C**
HSR:24.875% B**
M6 Onslaught
A
Kills:1,359
Deaths:258
KDR:5.267
Accuracy:18.427% B
HSR:25.754% A
M3 Pounder HEG
A*
Kills:636
Deaths:216
KDR:2.944
Accuracy:57.415% A*
HSR:1.415% D--
M3 Pounder HEG
A*
Kills:468
Deaths:128
KDR:3.656
Accuracy:60.973% A*
HSR:3.205% C+
M1 Heavy Cycler
B+
Kills:193
Deaths:103
KDR:1.874
Accuracy:15.728% B+
HSR:19.689% B+
MR1 Fracture
B+
Kills:189
Deaths:85
KDR:2.224
Accuracy:41.909% B+
HSR:3.175% C
MR1 Fracture
B++
Kills:166
Deaths:81
KDR:2.049
Accuracy:43.126% B++
HSR:0.602% D**
NS-10 Burster
B+
Kills:120
Deaths:77
KDR:1.558
Accuracy:25.676% C--
HSR:6.667% B+
NS-10 Burster
C+
Kills:120
Deaths:74
KDR:1.622
Accuracy:25.748% C
HSR:5.833% C+
M1 Heavy Cycler
A*
Kills:57
Deaths:14
KDR:4.071
Accuracy:25.801% A*
HSR:22.807% B++
Kills:8,341
Deaths (as MAX Suit):1,086
Deaths (to MAX Suits):1,159
KDR:7.68048
Kill Difference:7,255
Playtime:163.181 hours
Usage:6%
Score:3.253m
Score/min:332
Accuracy (listed only):30.609%
HSR (listed only):12.906%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,073
V. Kills:227 N/A
Deaths:219
KDR:9.466
Accuracy:34.610% B*
KPH:41.900 C+
VKPH:4.600 B+
M18 Rotary
B**
Kills:1,287
V. Kills:895 144%
Deaths:260
KDR:4.950
Accuracy:39.381% A
KPH:26 B**
VKPH:18.100 B**
Hellfire Rocket Pods
B++
Kills:902
V. Kills:190 472%
Deaths:60
KDR:15.033
Accuracy:57.327% B**
KPH:96.100 C**
VKPH:20.200 B++
Coyote Missiles
B+
Kills:890
V. Kills:504 176%
Deaths:116
KDR:7.672
Accuracy:57.859% B+
KPH:31.500 C+
VKPH:17.900 C
M18 Needler
C+
Kills:166
V. Kills:162 102%
Deaths:87
KDR:1.908
Accuracy:37.189% B*
KPH:9.200 C
VKPH:9 C+
M18 Locust
C+
Kills:62
V. Kills:48 127%
Deaths:11
KDR:5.636
Accuracy:49.253% M
KPH:18.300 C+
VKPH:14.200 C+
Kills:5,380 (3,588 + 0)
Deaths:753
KDR:7.145
VKDR:2.691
Vehicle Kills:2,026
Kill Difference:4,627
Playtime:157.813 hours
Usage:6%
Score:2.099m
Score/min:222
Piloting Accuracy:49.253%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:131
V. Kills:133 98%
Deaths:35
KDR:3.743
Accuracy:46.926% C++
KPH:4.600 D
VKPH:4.700 D
L-24R Spur
C++
Kills:95
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:42.685% C++
KPH:33.100 C+
VKPH:1.400 C
Kills:226 (226 + 0)
Deaths:35
KDR:6.457
VKDR:3.914
Vehicle Kills:137
Kill Difference:191
Playtime:31.438 hours
Usage:1%
Score:0.123m
Score/min:65
Piloting Accuracy:42.685%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:320
V. Kills:120 264%
Deaths:11
KDR:29.091
Accuracy:53.895% C**
KPH:70.600 M
VKPH:26.500 M*
C75 Viper
A++
Kills:255
V. Kills:79 319%
Deaths:20
KDR:12.750
Accuracy:53.522% A+
KPH:45.400 B**
VKPH:14.100 A++
L100 Python AP
A++
Kills:138
V. Kills:135 101%
Deaths:16
KDR:8.625
Accuracy:67.223% A
KPH:29.300 C+
VKPH:28.700 A++
Kills:713 (713 + 0)
Deaths:47
KDR:15.170
VKDR:7.106
Vehicle Kills:334
Kill Difference:666
Playtime:14.848 hours
Usage:1%
Score:0.349m
Score/min:392
Driving Accuracy:67.223%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:1,706
V. Kills:731 233%
Deaths:132
KDR:12.924
Accuracy:36.798% D
KPH:35.500 B*
VKPH:15.200 A
P2-120 HESH
B**
Kills:1,706
V. Kills:284 N/A
Deaths:58
KDR:29.414
Accuracy:44.861% B
KPH:71.400 B**
VKPH:11.900 B+
P2-120 AP
A++
Kills:603
V. Kills:314 191%
Deaths:30
KDR:20.100
Accuracy:54.798% B**
KPH:49.200 A++
VKPH:25.600 A
MR11 Gatekeeper
C++
Kills:218
V. Kills:165 131%
Deaths:22
KDR:9.909
Accuracy:39.374% C+
KPH:21.600 C++
VKPH:16.400 C+
G30 Vulcan
C+
Kills:144
V. Kills:79 180%
Deaths:27
KDR:5.333
Accuracy:24.366% D
KPH:22.200 C+
VKPH:12.200 C+
E540 Halberd
A
Kills:130
V. Kills:61 210%
Deaths:19
KDR:6.842
Accuracy:38.414% C
KPH:37.500 A
VKPH:17.600 B**
Kills:4,507 (4,015 + 492)
Deaths:288
KDR:15.649
VKDR:5.674
Vehicle Kills:1,634
Kill Difference:4,219
Playtime:104.295 hours
Usage:4%
Score:1.689m
Score/min:270
Driving Accuracy:54.798%
Gunner Accuracy:38.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:377
V. Kills:208 180%
Deaths:49
KDR:7.694
Accuracy:52.432% B++
KPH:56.700 B++
VKPH:31.300 B+
M40 Fury-H
A+
Kills:256
V. Kills:73 346%
Deaths:4
KDR:64
Accuracy:49.354% B++
KPH:121.800 B*
VKPH:34.700 A+
P525 Marauder-H
B+
Kills:112
V. Kills:11 N/A
Deaths:5
KDR:22.400
Accuracy:44.149% B**
KPH:93.100 C+
VKPH:9.100 B+
M12 Kobalt-H
B++
Kills:60
V. Kills:6 N/A
Deaths:3
KDR:20
Accuracy:20.696% C+
KPH:74.700 D
VKPH:7.500 B++
Kills:805 (0 + 805)
Deaths:61
KDR:13.197
VKDR:4.885
Vehicle Kills:298
Kill Difference:744
Playtime:10.753 hours
Usage:0%
Score:0.316m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:20.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:498
V. Kills:37 N/A
Deaths:9
KDR:55.333
Accuracy:25.005% A+
KPH:93.500 B*
VKPH:6.900 A
M12 Kobalt
A++
Kills:247
V. Kills:23 N/A
Deaths:3
KDR:82.333
Accuracy:26.513% A++
KPH:96.700 B++
VKPH:9 A++
M20 Basilisk
B+
Kills:200
V. Kills:44 444%
Deaths:22
KDR:9.091
Accuracy:40.606% C*
KPH:25.100 B+
VKPH:5.500 D
M60-G Bulldog
C+
Kills:77
V. Kills:18 405%
Deaths:12
KDR:6.417
Accuracy:40.410% B+
KPH:26 C
VKPH:6.100 C+
G30 Walker
A+
Kills:76
V. Kills:44 169%
Deaths:4
KDR:19
Accuracy:40.996% A+
KPH:25.700 A
VKPH:14.900 A
M60-G Bulldog
C**
Kills:74
V. Kills:19 370%
Deaths:5
KDR:14.800
Accuracy:46.524% B*
KPH:38.900 C+
VKPH:10 C**
M40 Fury
D--
Kills:67
V. Kills:11 N/A
Deaths:6
KDR:11.167
Accuracy:25.685% D--
KPH:17.800 D*
VKPH:2.900 D*
M20 Basilisk
N/A
Kills:50
V. Kills:18 263%
Deaths:7
KDR:7.143
Accuracy:41.025% N/A
KPH:23 N/A
VKPH:8.300 N/A
Kills:1,289 (0 + 1,289)
Deaths:68
KDR:18.956
VKDR:3.147
Vehicle Kills:214
Kill Difference:1,221
Playtime:29.596 hours
Usage:1%
Score:0.382m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:41.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:56
V. Kills:21 255%
Deaths:48
KDR:1.167
Accuracy:41.206% D
KPH:9.700 D
VKPH:3.700 D
Kills:56 (56 + 0)
Deaths:48
KDR:1.167
VKDR:0.438
Vehicle Kills:21
Kill Difference:8
Playtime:5.749 hours
Usage:0%
Score:0.032m
Score/min:94
Driving Accuracy:41.206%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:159
V. Kills:16 N/A
Deaths:2
KDR:79.500
Accuracy:39.151% B++
KPH:102.400 B*
VKPH:10.300 B**
Kills:159 (0 + 159)
Deaths:2
KDR:79.500
VKDR:8
Vehicle Kills:16
Kill Difference:157
Playtime:1.553 hours
Usage:0%
Score:0.028m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:39.151%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,1422,1026213.385B**0.1128.168%B*33.73%B**57.4B+1.1A16336.6h11.6B+41.2B+
T32 Bull 2,1402,1026843.073A+0.2022.709%C+20.552%C-45C*N/A11746.7h12.4C++54.8C++
TMG-50 2,1332,1027322.872A++0.4022.957%B27.688%B+42.9B+N/A10549h11.1C**48.3B+
NSX Tanto 2,1422,1025453.857M+0.5828.584%B+22.788%C43.3B+N/A12848.5h12.5B43.7C**
NSX Naginata 2,1482,1026173.407A*0.1325%B+32.207%B+50.3B1.1B**13741.8h12.2C++48.8B
NS-15M1 2,1332,1027812.691B**0.5922.133%C+22.645%C+43.3C++N/A10348.5h12.4C*56.2C*
T7 Mini-Chaingun 2,1582,1021,1851.774B*1.5021%B*14.034%C**44.3B+1.2A13147.5h14.7C**70B+
T16 Rhino 2,1592,1029242.275B**1.0024.444%B++24.358%B+45.3B+1.2A*13546.4h12.6B51.6B+
NS-15MB 2,1372,1025863.587A+0.3126.617%C+32.636%C**56.5C+N/A13037.2h12.2C+45.8C++
T9 CARV-S 2,1372,1026403.284B**0.0122.266%C++24.881%C++43.9C++N/A11347.9h12.1C*54.2C**
M14 Banshee 2,3002,0732199.466B+6.1934.61%B*N/A42C+4.6B+14749.4h32.8C94.6C++
NS-11CB 2,1152,0675353.864A**0.5926.469%C*22.738%C*25CN/A6782.7h13.4B50.5B
MSW-R 2,0892,0637702.679B0.6022.812%C++20.747%C-60B*N/A17434.4h10.9B+47.7B+
T9 CARV 2,0702,0269242.193B+1.0825.119%B**22.606%C+48.9B**1.1A++20241.4h12.7B+50.4B++
T9A "Butcher" 2,0562,0266852.958B+0.3221.43%D21.323%D-48.9CN/A12841.4h12.2C57C
MG-H1 Watchman AE 2,1022,0265034.028A+0.7528.242%B+32.083%B+60.5C*2.3A25933.5h14.7C+52.1C*
MG-H1 Watchman 2,0642,0265113.965A++0.6926.339%B+33.959%B**56.9B+1.1B+16735.6h13.9B+52.7B+
T1B Cycler 2,0692,0267862.578B+0.7028.366%B+28.282%C++42.3C+N/A10447.9h13C+45.7C**
T1 Cycler 2,0582,0267112.85A++0.4327.679%B**26.505%B++43.4AN/A19246.7h12.8B++46.1B*
NS Decimator-B 3,0381,9988972.227B+1.0560.455%C--1.852%C--35.2C-18.3C+22556.7h5.3D--8.8D-
SMG-46 Armistice 1,9071,8844723.992M+0.7226.442%C++16.932%C++38.7B+N/A11248.7h14.3C*53.9C**
TRAC-5 1,8911,8605863.174M++0.1028.158%A22.312%B++43A++N/A17943.3h13.1B+46.5B++
NS-7 PDW 1,9151,8475583.31M*0.0325.531%C*25.717%A38.5B+1.4M**10948h14B55B
MRC3 Mercy 1,8561,8214384.158B**0.8816.823%C++19.55%C+33.9B+N/A8653.7h15.8B**93.7B+
T5 AMC 1,8591,8185513.299A*0.0229.439%A27.338%A+42.9A1A*11042.4h13.2B+44.8B++
PDW-16 Hailstorm 1,8421,8185063.593M++0.3230.06%B**25.028%A+44B*N/A12241.3h14.5C**48.3B+
LC2 Lynx 1,8491,8187642.38B**0.9023.045%C+19.747%C24.6C+N/A9073.9h13.9B+60.5B
LC3 Jaguar 1,8551,8184044.5A*1.2225.96%B+23.927%B++51.2B**1A++15835.5h11.5B+44.4B+
TRAC-Shot 1,8651,8185473.324A+0.0527.371%B+22.882%B**43.1B+1.1A12542.2h12.4C45.4C*
MRC3 Mercy 1,8481,8174454.083B*0.8116.897%C+21.299%C++33.7B+N/A8553.9h16B**94.7B+
P2-120 HEAT 2,4371,70613212.924A9.6536.798%D4.631%B**35.5B*15.2A20948.1h8.1C+21.9C
P2-120 HESH 1,9901,7065829.414A26.1444.861%BN/A71.4B**11.9B+29823.9h6.3D14C+
TX1 Repeater 1,5861,5516982.222A++1.0528.734%B++23.856%B+34.8BN/A10744.6h10.4B++36.4B++
NSX Tomoe 1,4341,4142844.979A*1.7030.523%C**43.494%B++41.8C++N/A14333.8h14.4C++47.2C*
M6 Onslaught 1,4161,3952535.514A++2.2418.792%C**24.875%B**38.9B+N/A12135.9h15.3B**81.4B++
M6 Onslaught 1,3861,3592585.267A++1.9918.427%B25.754%A37.5B+N/A10936.2h15.3B**82.9B++
TSAR-42 1,3721,3562365.746B*2.4733.755%D65.413%C34.3C+N/A10839.5h2.5C+7.5C
M18 Rotary 2,1821,2872604.95A+1.6739.381%A1.088%D-26.1B**18.1B**25049.4h108.6B275.8B+
99SV 1,2801,2662415.253A*1.9834.399%B+34.044%C+41.8AN/A12130.3h4.8B+13.9B++
AMR-66 1,2901,2613783.336M*0.0633.189%B**32.435%B**36.9B**N/A11534.2h7.8B++23.4B++
NS-11AB 1,2761,2394362.842B*0.4328.195%B31.477%B**46.8C++1.4A++11626.5h12.8C*45.3B
NSX-P Naginata 1,2251,1863343.551A+0.2728.484%B**32.378%B62.8B++2.1A+14718.9h11.3B+39.8B++
AS16 NightHawk 1,0811,0653493.052A++0.2243.122%B+16.526%B+51B*N/A14620.9h3.7B*8.6B++
C-4 1,2079573902.454B++0.8225.684%C+N/A87.8C*22.9C-70510.9h1.3B+5B+
TRS-12 Uppercut 9599303202.906A++0.3764.83%B+12.043%D50.8B+1.6M+15118.3h2.2B++3.4B++
Hellfire Rocket Pods 1,0929026015.033B**11.7657.327%B**N/A96C**20.2B++5049.4h19.1C*33.4B+
Coyote Missiles 1,3948901167.672A+4.4057.859%B+N/A31.6C+17.9C24428.2h44.3C+76.5C*
TS2 Inquisitor 8758493232.628A0.6528.964%C++15.194%D30.6CN/A9127.7h9.8C**33.7B
NS-30 Vandal 7377321584.633A++1.3634.136%C*27.732%C++53.4B++N/A15313.7h5.7C++16.7C**
M3 Pounder HEG 7586362162.944B**0.3357.415%A*1.415%D--26.2B**5B**15024.3h21.8D38B
P2-120 AP 9176033020.1A*16.8254.798%B**3.483%C++49.4A++25.7A+49612.2h6.8B12.5B++
Chainblade 58253726,2980.02C+3.2624.983%C4.283%C0.3C--N/A11732.2h2.1B+8.4B
SOAS-20 518508727.056S3.7826.619%C23.425%B40C**N/A10812.7h11.9C++44.8C++
NSX Tengu 5115041184.271M+0.9942.748%B*21.429%C++61.5B**N/A1848.2h11B+25.8B+
M12 Kobalt 535498955.333M++52.0625.005%A+21.285%B++94B*7A3045.3h16.9B+67.4B++
M3 Pounder HEG 5904681283.656A0.3860.973%A*3.205%C+23.5B+6.1A13419.9h28.1D*46.1C++
Rocklet Rifle 8774521802.511M++0.7754.356%C++N/A26.1C+24.6C+35217.3h40.8C+75.1C++
G20 Vulcan-H 585377497.694B**4.4252.432%B++3.183%C*57.1B++31.5B+5236.6h119.5C227.9C++
HC1 Cougar 3853721013.683A**0.4131.039%A25.807%B++52.4A1.8M**2547.1h12.4C++39.9B+
MG-S1 Jackal 3703581452.469A0.8129.535%B+22.626%B36.2C++1.2A1329.9h13.1C+44.4C**
L100 Python HEAT 4403201129.091S25.8153.895%C**N/A71.1M26.7M*4124.5h5.3B+9.8B+
Spear Anti-Vehicle Phalanx Turret 3912721815.111A11.8346.678%B4.779%B55.5B**24.3B3914.9h7.3C**15.5B+
FA1 Barrage 2672651192.227A++1.0547.661%B*16.981%B54.1A+N/A2704.9h4.1B++8.6B++
NS-357 Underboss 2642601152.261A1.0238.282%C*21.539%C+35.1C+N/A1077.4h4.2C++11C**
M40 Fury-H 329256464S60.7249.354%B++N/A121.9B*34.8A+5132.1h12.8D26C+
C75 Viper 3342552012.75A++9.4753.522%A+1.176%C45.5B**14.1A++3255.6h12.8C*23.8B*
M12 Kobalt 270247382.333M**79.0626.513%A++24.292%B**95B++8.8A++3392.6h18.2C+68.7B++
MR11 Gatekeeper 383218229.909A+6.6339.374%C+N/A21.6C++16.3C+24610.1h52.8C++134.2C*
MANA Anti-Personnel Turret 215204514N/A0.7222.556%UN/A2040U110U5367700.1h21.1T*93.7T*
M20 Basilisk 244200229.091M5.8140.606%C*6%C+25B+5.5D1838h66.6B*164B*
Frag Grenade 2051991199N/A195.7244.606%C+N/A331.7D10B23610.6h4.5C-10C+
M1 Heavy Cycler 1961931031.874B+1.4015.728%B+19.689%B+24.7B+N/A1247.8h15.8B++100.4B+
MR1 Fracture 321189852.224A*1.0541.909%B+3.175%C10.9B+7.6A10117.4h54.7C+130.5C**
NS Baron G5B 1871851371.35C++1.9351.402%B+16.216%C**38.5C+N/A1274.8h4.9C9.4C**
M12 Kobalt 188175358.333B**55.0624.466%B+20.571%B++175A13B**7221h13.8B+56.4B++
Anti-Vehicle Grenade 2271701170N/A166.7243.249%D-N/A212.5D71.3C13500.8h7.5D17.4D
MR1 Fracture 271166812.049A*1.2343.126%B++N/A9.9B+6.3B*9116.8h63.3C146.7C*
M18 Needler 328166871.908C++1.3737.189%B*1.205%D9.2C9C+16418h241.5D649.4C
TRAP-M1 167163266.269M**2.9929.199%C+31.902%B*50.9B+1.3A**1583.2h8.3B+28.5B
CAS 14-E 175159279.5A*76.2239.151%B++1.887%C++99.4B*10B**2981.6h30.7C++78.4B+
MAX Punch 1581541,0870.142B3.1348.988%C**N/A1CN/A3156.9h1.6C++3.2B+
G30 Vulcan 223144275.333C**2.0624.366%D3.472%C+22.2C+12.2C+1666.5h109.6C+450C
L100 Python AP 273138168.625B**5.3567.223%A5.072%A29.4C+28.7A++4514.7h11.4F--16.9D--
CAS30 Tank Buster 264131353.743A0.4746.926%C++N/A4.6D4.7D6528.6h67.9C144.8C+
E540 Halberd 191130196.842C++3.5738.414%C5.385%B**37.1A17.4B**3913.5h5.3B+13.8B
Ectoblaster 125122462.652M+0.6246.534%B++3.279%D**29.8C+N/A704.1h15.7C*33.7B+
NS-10 Burster 195120771.558B+1.7225.676%C--6.667%B+5.1C++3.2C5223.4h127.6B*497B+
Tank Mine 167120254.8A1.52169.167%UN/A52.2D--20.4D**6862.3h5.1T*3A++
NS-10 Burster 197120741.622B*1.6525.748%C5.833%C+5.2C++3.4C++5522.9h127.2B++493.8B+
NS-44 Commissioner 121116651.785B*1.4938.547%C**23.276%C*22.3C-1A1415.2h4.2C+10.9C*
P525 Marauder-H 123112522.4B++19.1244.149%B**N/A93.3C+9.2B++4511.2h7.7C+17.5B+
NS-AM7 Archer 13497731.329A*1.9562.176%B+28.866%A6.8C+2.6C+4914.3h21C++33.8C*
L-24R Spur 9995195U91.7242.685%C++N/A32.8C+1.4C682.9h21.2B+49.7B+
Cycler TRV 8786302.867A+0.4127.428%B*19.767%C+45.3B++N/A3571.9h11.9B+43.5B++
T4 AMP 8484322.625A++0.6532.493%B*8.333%F-18.7DN/A674.5h12.4B++38.3B++
MKV-B Suppressed 8584382.211B**1.0726.901%C*27.381%A32.3C+N/A692.6h18.2D67.5C+
ML-7 12982312.645M++0.6360.391%B+N/A35.7B**20.4A10062.3h7.9C13.1C+
M60-G Bulldog 9577126.417B+3.1440.41%B+1.299%D--25.7C6C+1313h7.7C+19B+
G40-F Ranger 13077325.667A++22.3939.978%B*1.299%B**48.1B33.1B++4751.6h87.7C+219.3C**
G30 Walker 12076419S15.7240.996%A+7.895%A+25.3A14.7A1933h145.9B*355.8B**
M60-G Bulldog 9374514.8A*11.5246.524%B*2.703%C+38.9C+10C**2011.9h9.4C-20.2C*
SABR-13 7170213.333B**0.0631.885%B**27.143%C*63.6A+N/A3951.1h10B++31.2B*
M40 Fury 7867611.167B+7.8925.685%D--1.493%C17.6D*2.9D*1183.8h20.4D-79.5D*
M18 Locust 11062115.636A*2.3649.253%M1.613%C+18.2C+14.1C+2243.4h220.8C448.3C++
NSX Yumi 6462222.818B**0.4632.771%A30.645%B+34.4C+1.1B+1161.8h11.3B+34.4B++
M12 Kobalt-H 6660320C++16.7220.696%C+15%C75D7.5B++2110.8h17.6C85.2C+
NS Annihilator-B 12059501.18B**2.1081.37%CN/A9.4C9.7B1406.3h11.5C+14.1C+
Xiphos Anti-Personnel Phalanx Tower 6959159C++55.7233.421%B+1.695%C+49.2D8.3C+2451.2h68.7D205.7C-
M1 Heavy Cycler 5857144.071A++0.7925.801%A*22.807%B++17.8DN/A723.2h16.4C*63.5B*
M40 Fury-F 7756481.167C+2.1141.206%D1.786%B**9.8D3.7D945.7h14.5C35.2D
M20 Basilisk 9455318.333A+15.0656.177%B+3.636%C-22D--15.6D3322.5h177.9D--316.7D
Ripper 5353531S2.2822.022%C18.868%B22.1AN/A692.4h1.2B+5.2C+
TRAC-5 S 5151163.188M0.0928.238%B**11.765%D-15.5CN/A1553.3h8.8B*31B*
M20 Basilisk 685077.143A++3.8741.025%C**8%B*22.7C++8.2C2932.2h80.4B+195.9B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1011,5601.7h
Motion Spotter166,7406.6h
Nano-Armor Kit163622,21840.3h
Spawn Beacon55740.6h
Turret AI Module0720.3h
Repair Module0850.4h
Nanite Revive Grenade02,0680.6h
Medical Applicator273206,32417.8h
Welding Device05,0140.4h
Auraxium Chainblade151391.1h
Spitfire Auto-Turret141,8772.8h
Rampart Wall0771.1h
Ammunition Package201,2081.8h
G40-F Ranger01110h
Medical Kit3,04825,28049.2h
Anti-Infantry MANA Turret54580.9h
WLT-Howler Mining Laser1171,41417.6h
Nano-Repair Grenade02520.1h
Snowman Soldier0890.1h
A30 Walker0500h
Recon Detection Device172,7295.5h
Shield Recharging Field144490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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