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Field Marshal A.S.P. Operative MoeDeJoe[JKER] MoeDeJoe
TR BR 139

KDR: 3.27

Score: 43.1m

Last Seen: May 27th, 2019 10:56 PM
- OFFLINE - 668.7 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV-S T16 Rhino TMG-50 T32 Bull NS-11CB NS-15MB NSX Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,161,728 MLG Score: 1728
Fun Score: N/A
Cheeseburgers Flipped: 1303TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.047%25.715%67041116957,7253.48455-0.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.349%0.958B*0.749B++-1.071D*HEAD ++ (~12.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.363C**12.40.134C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.455%0.911%1130412064,49953516458.39366273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.141%0.115C+-0.629D-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.30.043C+59.3-0.12C+95

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.697%2.707%577612044,728125416843.77033281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%0.267C*0.084C+0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.56B+7.40.407B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.415%10.144%3731211982,2187777622.8509291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.464%0.114C+1.422A0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.074C+47.9-0.204C80.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.495%49.414%373312072,8151878361.49814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.433%-0.226C-1.151D*-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.17C3.9-0.218C7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.558%14.735%373312072,2601471471.53533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%0.587B+0.027C+0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.10.355C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.1m308.3%346 (20.8k)279 (16.7k)3.2744799,77330,4703.61818139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210949225.186%20.357%51305:0543

7% Combat Medic15% Engineer36% Heavy Assault13% Infiltrator22% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2015 10:09 PMJan 18th, 2017 8:43 PMJun 11th, 2019 5:32 PM (13d) (PST)May 27th, 2019 6:58 PM (28d) (PST)May 27th, 2019 6:56 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091825270.6460.1970.1322.1880.0641728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,52510,90131,62439128131416,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2574h/107.2d 10,473 20,311 27,573 337.9k 3,023 7,182 9,854 109.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,112
Deaths:789
KDR:2.677
Accuracy:22.890% C++
HSR:20.833% C
T9 CARV-S
C++
Kills:2,112
Deaths:642
KDR:3.290
Accuracy:22.271% C++
HSR:24.905% C++
T16 Rhino
B++
Kills:2,112
Deaths:931
KDR:2.269
Accuracy:24.415% B++
HSR:24.527% B+
TMG-50
B++
Kills:2,112
Deaths:736
KDR:2.870
Accuracy:22.960% B
HSR:27.699% B++
T32 Bull
C+
Kills:2,112
Deaths:692
KDR:3.052
Accuracy:22.698% C+
HSR:20.644% C-
NS-15MB
C**
Kills:2,112
Deaths:588
KDR:3.592
Accuracy:26.600% C++
HSR:32.623% C**
MG-H1 Watchman
B**
Kills:2,112
Deaths:539
KDR:3.918
Accuracy:26.202% B++
HSR:34.091% B**
NSX Naginata
B+
Kills:2,112
Deaths:622
KDR:3.396
Accuracy:25.015% B+
HSR:32.150% B+
T9A "Butcher"
D
Kills:2,112
Deaths:720
KDR:2.933
Accuracy:21.541% D
HSR:21.828% D
NS-15M2
B**
Kills:2,112
Deaths:623
KDR:3.390
Accuracy:28.132% B*
HSR:33.617% B**
T9 CARV
A
Kills:2,112
Deaths:946
KDR:2.233
Accuracy:25.220% A
HSR:22.822% C+
NS-15M1
C++
Kills:2,112
Deaths:781
KDR:2.704
Accuracy:22.127% C+
HSR:22.775% C++
MG-H1 Watchman AE
B+
Kills:2,080
Deaths:512
KDR:4.063
Accuracy:28.090% B+
HSR:32.308% B+
NSX-P Naginata
A
Kills:1,186
Deaths:334
KDR:3.551
Accuracy:28.484% A
HSR:32.378% B+
Kills:28,610
Deaths (as Heavy Assault):9,455
Deaths (to Heavy Assaults):9,133
KDR:3.02591
Kill Difference:19,155
Playtime:928.472 hours
Usage:36%
Score:14.875m
Score/min:267
Accuracy (listed only):24.760%
HSR (listed only):27.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B
Kills:2,112
Deaths:554
KDR:3.812
Accuracy:26.603% B
HSR:22.822% C**
NSX Tanto
B+
Kills:2,112
Deaths:552
KDR:3.826
Accuracy:28.456% B+
HSR:22.727% C
TRAC-5
A
Kills:2,092
Deaths:637
KDR:3.284
Accuracy:28.062% A
HSR:22.706% B++
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C++
HSR:25.717% A
TRAC-Shot
B*
Kills:1,818
Deaths:547
KDR:3.324
Accuracy:27.371% B+
HSR:22.882% B*
LC2 Lynx
C+
Kills:1,818
Deaths:764
KDR:2.380
Accuracy:23.045% C+
HSR:19.747% C
PDW-16 Hailstorm
A++
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A++
T5 AMC
A+
Kills:1,818
Deaths:551
KDR:3.299
Accuracy:29.439% A
HSR:27.338% A+
LC3 Jaguar
B++
Kills:1,818
Deaths:404
KDR:4.500
Accuracy:25.960% B+
HSR:23.927% B++
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% C**
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
MG-S1 Jackal
B+
Kills:377
Deaths:156
KDR:2.417
Accuracy:29.488% B+
HSR:22.016% B
HC1 Cougar
A
Kills:372
Deaths:101
KDR:3.683
Accuracy:31.039% A
HSR:25.807% B++
FA1 Barrage
B++
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B++
HSR:16.981% C**
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C++
MKV-B Suppressed
B**
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% B**
TRAC-5 S
B**
Kills:51
Deaths:16
KDR:3.188
Accuracy:28.238% B**
HSR:11.765% D-
Kills:22,970
Deaths (as Light Assault):6,899
Deaths (to Light Assaults):5,489
KDR:3.32947
Kill Difference:16,071
Playtime:575.691 hours
Usage:22%
Score:9.697m
Score/min:281
Accuracy (listed only):33.495%
HSR (listed only):21.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B
Kills:2,112
Deaths:554
KDR:3.812
Accuracy:26.603% B
HSR:22.822% C**
NSX Tanto
B+
Kills:2,112
Deaths:552
KDR:3.826
Accuracy:28.456% B+
HSR:22.727% C
TRAC-5
A
Kills:2,092
Deaths:637
KDR:3.284
Accuracy:28.062% A
HSR:22.706% B++
TRAC-Shot
B*
Kills:1,818
Deaths:547
KDR:3.324
Accuracy:27.371% B+
HSR:22.882% B*
LC2 Lynx
C+
Kills:1,818
Deaths:764
KDR:2.380
Accuracy:23.045% C+
HSR:19.747% C
T5 AMC
A+
Kills:1,818
Deaths:551
KDR:3.299
Accuracy:29.439% A
HSR:27.338% A+
LC3 Jaguar
B++
Kills:1,818
Deaths:404
KDR:4.500
Accuracy:25.960% B+
HSR:23.927% B++
AMR-66
B**
Kills:1,261
Deaths:378
KDR:3.336
Accuracy:33.189% B**
HSR:32.435% B**
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% C**
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
HC1 Cougar
A
Kills:372
Deaths:101
KDR:3.683
Accuracy:31.039% A
HSR:25.807% B++
FA1 Barrage
B++
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B++
HSR:16.981% C**
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C++
TRAC-5 S
B**
Kills:51
Deaths:16
KDR:3.188
Accuracy:28.238% B**
HSR:11.765% D-
Kills:17,717
Deaths (as Engineer):5,429
Deaths (to Engineers):4,968
KDR:3.2634
Kill Difference:12,288
Playtime:394.388 hours
Usage:15%
Score:6.713m
Score/min:284
Accuracy (listed only):34.887%
HSR (listed only):20.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C++
HSR:25.717% A
PDW-16 Hailstorm
A++
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A++
TX1 Repeater
B++
Kills:1,566
Deaths:710
KDR:2.206
Accuracy:28.690% B++
HSR:23.755% B+
NSX Tomoe
B+
Kills:1,416
Deaths:284
KDR:4.986
Accuracy:30.533% C**
HSR:43.503% B+
TSAR-42
C
Kills:1,383
Deaths:241
KDR:5.739
Accuracy:33.873% D
HSR:65.582% C
99SV
B+
Kills:1,269
Deaths:242
KDR:5.244
Accuracy:34.407% B+
HSR:34.043% C+
TS2 Inquisitor
C++
Kills:852
Deaths:323
KDR:2.638
Accuracy:28.946% C++
HSR:15.141% D
NS-30 Vandal
C*
Kills:732
Deaths:158
KDR:4.633
Accuracy:34.136% C*
HSR:27.732% C++
SOAS-20
B+
Kills:508
Deaths:72
KDR:7.056
Accuracy:26.619% C
HSR:23.425% B+
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
MG-S1 Jackal
B+
Kills:377
Deaths:156
KDR:2.417
Accuracy:29.488% B+
HSR:22.016% B
NS-357 Underboss
B
Kills:266
Deaths:119
KDR:2.235
Accuracy:39.151% B
HSR:21.053% C+
TRAP-M1
B*
Kills:163
Deaths:26
KDR:6.269
Accuracy:29.199% C+
HSR:31.902% B*
Ectoblaster
B*
Kills:122
Deaths:46
KDR:2.652
Accuracy:46.534% B*
HSR:3.279% D**
NS-44 Commissioner
C**
Kills:116
Deaths:65
KDR:1.785
Accuracy:38.547% C**
HSR:23.276% C++
NS-AM7 Archer
A
Kills:97
Deaths:73
KDR:1.329
Accuracy:62.176% B+
HSR:28.866% A
T4 AMP
B*
Kills:84
Deaths:32
KDR:2.625
Accuracy:32.493% B*
HSR:8.333% F-
MKV-B Suppressed
B**
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% B**
Kills:15,088
Deaths (as Infiltrator):4,239
Deaths (to Infiltrators):5,142
KDR:3.55933
Kill Difference:10,849
Playtime:337.621 hours
Usage:13%
Score:4.684m
Score/min:231
Accuracy (listed only):34.025%
HSR (listed only):25.705%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:2,026
Deaths:711
KDR:2.850
Accuracy:27.679% A
HSR:26.505% B++
T1B Cycler
B+
Kills:2,026
Deaths:786
KDR:2.578
Accuracy:28.366% B+
HSR:28.282% C++
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C++
HSR:25.717% A
PDW-16 Hailstorm
A++
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A++
NS-11AB
B**
Kills:1,243
Deaths:437
KDR:2.844
Accuracy:28.241% B+
HSR:31.456% B**
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% C**
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
MG-S1 Jackal
B+
Kills:377
Deaths:156
KDR:2.417
Accuracy:29.488% B+
HSR:22.016% B
FA1 Barrage
B++
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B++
HSR:16.981% C**
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C++
Cycler TRV
B**
Kills:86
Deaths:30
KDR:2.867
Accuracy:27.428% B**
HSR:19.767% C++
MKV-B Suppressed
B**
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% B**
SABR-13
A
Kills:70
Deaths:21
KDR:3.333
Accuracy:31.885% A
HSR:27.143% C*
NSX Yumi
A
Kills:62
Deaths:22
KDR:2.818
Accuracy:32.771% A
HSR:30.645% B+
Kills:14,472
Deaths (as Combat Medic):4,780
Deaths (to Combat Medics):2,654
KDR:3.02762
Kill Difference:9,692
Playtime:179.118 hours
Usage:7%
Score:3.868m
Score/min:360
Accuracy (listed only):35.285%
HSR (listed only):22.754%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,821
Deaths:438
KDR:4.158
Accuracy:16.823% C++
HSR:19.550% C+
MRC3 Mercy
C++
Kills:1,817
Deaths:445
KDR:4.083
Accuracy:16.897% C+
HSR:21.299% C++
M6 Onslaught
B**
Kills:1,395
Deaths:253
KDR:5.514
Accuracy:18.792% B
HSR:24.875% B**
M6 Onslaught
A
Kills:1,359
Deaths:258
KDR:5.267
Accuracy:18.427% B
HSR:25.754% A
M3 Pounder HEG
A*
Kills:636
Deaths:216
KDR:2.944
Accuracy:57.415% A*
HSR:1.415% D*
M3 Pounder HEG
A*
Kills:468
Deaths:128
KDR:3.656
Accuracy:60.973% A*
HSR:3.205% C++
M1 Heavy Cycler
B+
Kills:193
Deaths:103
KDR:1.874
Accuracy:15.728% B
HSR:19.689% B+
MR1 Fracture
B+
Kills:189
Deaths:85
KDR:2.224
Accuracy:41.909% B+
HSR:3.175% C
MR1 Fracture
B++
Kills:166
Deaths:81
KDR:2.049
Accuracy:43.126% B++
HSR:0.602% F
NS-10 Burster
C+
Kills:120
Deaths:74
KDR:1.622
Accuracy:25.748% C
HSR:5.833% C+
NS-10 Burster
B+
Kills:120
Deaths:77
KDR:1.558
Accuracy:25.676% C--
HSR:6.667% B+
M1 Heavy Cycler
A*
Kills:57
Deaths:14
KDR:4.071
Accuracy:25.801% A*
HSR:22.807% B++
Kills:8,341
Deaths (as MAX Suit):1,086
Deaths (to MAX Suits):1,163
KDR:7.68048
Kill Difference:7,255
Playtime:163.219 hours
Usage:6%
Score:3.253m
Score/min:332
Accuracy (listed only):30.609%
HSR (listed only):12.906%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,108
V. Kills:229 N/A
Deaths:223
KDR:9.453
Accuracy:34.602% B**
KPH:42.100 C+
VKPH:4.600 B+
M18 Rotary
A
Kills:1,304
V. Kills:907 144%
Deaths:261
KDR:4.996
Accuracy:39.376% A+
KPH:26.200 B**
VKPH:18.200 A
Hellfire Rocket Pods
B++
Kills:921
V. Kills:193 475%
Deaths:61
KDR:15.098
Accuracy:57.247% B**
KPH:96.400 B
VKPH:20.200 B++
Coyote Missiles
B++
Kills:895
V. Kills:507 176%
Deaths:116
KDR:7.716
Accuracy:57.897% B++
KPH:31.700 C
VKPH:17.900 C
M18 Needler
C+
Kills:166
V. Kills:162 102%
Deaths:87
KDR:1.908
Accuracy:37.189% B*
KPH:9.200 C
VKPH:9 C+
M18 Locust
C+
Kills:62
V. Kills:48 127%
Deaths:11
KDR:5.636
Accuracy:49.253% M
KPH:17.500 C+
VKPH:13.500 C+
Kills:5,456 (3,640 + 0)
Deaths:759
KDR:7.188
VKDR:2.696
Vehicle Kills:2,046
Kill Difference:4,697
Playtime:159.135 hours
Usage:6%
Score:2.118m
Score/min:222
Piloting Accuracy:49.253%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:131
V. Kills:133 98%
Deaths:35
KDR:3.743
Accuracy:46.926% C++
KPH:4.600 D
VKPH:4.600 D
L-24R Spur
C*
Kills:95
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:42.685% C*
KPH:32.700 C+
VKPH:1.400 C-
Kills:226 (226 + 0)
Deaths:35
KDR:6.457
VKDR:3.914
Vehicle Kills:137
Kill Difference:191
Playtime:31.588 hours
Usage:1%
Score:0.123m
Score/min:65
Piloting Accuracy:42.685%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:320
V. Kills:120 264%
Deaths:11
KDR:29.091
Accuracy:53.895% C**
KPH:70.600 M
VKPH:26.500 M++
C75 Viper
A
Kills:255
V. Kills:79 319%
Deaths:20
KDR:12.750
Accuracy:53.522% A++
KPH:45.400 B**
VKPH:14.100 A
L100 Python AP
A++
Kills:138
V. Kills:135 101%
Deaths:16
KDR:8.625
Accuracy:67.223% A
KPH:29.300 C+
VKPH:28.700 A++
Kills:713 (713 + 0)
Deaths:47
KDR:15.170
VKDR:7.106
Vehicle Kills:334
Kill Difference:666
Playtime:14.848 hours
Usage:1%
Score:0.350m
Score/min:393
Driving Accuracy:67.223%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:1,706
V. Kills:731 233%
Deaths:132
KDR:12.924
Accuracy:36.798% D
KPH:35.500 B*
VKPH:15.200 A
P2-120 HESH
B**
Kills:1,706
V. Kills:284 N/A
Deaths:58
KDR:29.414
Accuracy:44.861% B
KPH:71.400 B**
VKPH:11.900 B+
P2-120 AP
A+
Kills:603
V. Kills:314 191%
Deaths:30
KDR:20.100
Accuracy:54.798% B**
KPH:48.800 A+
VKPH:25.400 A
MR11 Gatekeeper
C+
Kills:218
V. Kills:165 131%
Deaths:22
KDR:9.909
Accuracy:39.374% C+
KPH:21.600 C+
VKPH:16.400 C+
G30 Vulcan
C++
Kills:144
V. Kills:79 180%
Deaths:27
KDR:5.333
Accuracy:24.395% D
KPH:22.200 C++
VKPH:12.200 C+
E540 Halberd
A
Kills:130
V. Kills:61 210%
Deaths:19
KDR:6.842
Accuracy:38.414% C
KPH:37.500 A
VKPH:17.600 B**
Kills:4,507 (4,015 + 492)
Deaths:288
KDR:15.649
VKDR:5.674
Vehicle Kills:1,634
Kill Difference:4,219
Playtime:104.410 hours
Usage:4%
Score:1.690m
Score/min:270
Driving Accuracy:54.798%
Gunner Accuracy:38.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:382
V. Kills:209 182%
Deaths:49
KDR:7.796
Accuracy:52.456% B++
KPH:57.400 B++
VKPH:31.400 B+
M40 Fury-H
A+
Kills:256
V. Kills:73 346%
Deaths:4
KDR:64
Accuracy:49.354% B++
KPH:121.800 B*
VKPH:34.700 A+
P525 Marauder-H
B++
Kills:112
V. Kills:11 N/A
Deaths:5
KDR:22.400
Accuracy:44.149% B**
KPH:93.100 C+
VKPH:9.100 B++
M12 Kobalt-H
B++
Kills:60
V. Kills:6 N/A
Deaths:3
KDR:20
Accuracy:20.696% C+
KPH:74.700 D
VKPH:7.500 B++
Kills:810 (0 + 810)
Deaths:61
KDR:13.279
VKDR:4.902
Vehicle Kills:299
Kill Difference:749
Playtime:10.764 hours
Usage:0%
Score:0.317m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:20.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:501
V. Kills:37 N/A
Deaths:9
KDR:55.667
Accuracy:25.007% A+
KPH:93.700 B*
VKPH:6.900 A++
M12 Kobalt
A*
Kills:250
V. Kills:23 N/A
Deaths:3
KDR:83.333
Accuracy:26.690% A++
KPH:97.300 B++
VKPH:8.900 A*
M20 Basilisk
B+
Kills:201
V. Kills:44 447%
Deaths:22
KDR:9.136
Accuracy:40.579% C*
KPH:25.200 B+
VKPH:5.500 D
M60-G Bulldog
C+
Kills:77
V. Kills:18 405%
Deaths:12
KDR:6.417
Accuracy:40.410% B+
KPH:26 C
VKPH:6.100 C+
G30 Walker
A
Kills:76
V. Kills:44 169%
Deaths:4
KDR:19
Accuracy:40.996% A+
KPH:25.700 B**
VKPH:14.900 A
M60-G Bulldog
B+
Kills:74
V. Kills:19 370%
Deaths:5
KDR:14.800
Accuracy:46.524% B*
KPH:38.900 C+
VKPH:10 B+
M40 Fury
D*
Kills:67
V. Kills:11 N/A
Deaths:6
KDR:11.167
Accuracy:25.685% D*
KPH:17.800 D*
VKPH:2.900 D**
M20 Basilisk
N/A
Kills:50
V. Kills:18 263%
Deaths:8
KDR:6.250
Accuracy:41.025% N/A
KPH:23 N/A
VKPH:8.300 N/A
Kills:1,296 (0 + 1,296)
Deaths:69
KDR:18.783
VKDR:3.101
Vehicle Kills:214
Kill Difference:1,227
Playtime:29.632 hours
Usage:1%
Score:0.383m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:41.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:59
V. Kills:23 246%
Deaths:48
KDR:1.229
Accuracy:40.978% D
KPH:9.700 D
VKPH:3.800 C--
Kills:59 (59 + 0)
Deaths:48
KDR:1.229
VKDR:0.479
Vehicle Kills:23
Kill Difference:11
Playtime:6.079 hours
Usage:0%
Score:0.033m
Score/min:91
Driving Accuracy:40.978%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:168
V. Kills:17 N/A
Deaths:3
KDR:56
Accuracy:39.424% B*
KPH:103.900 B*
VKPH:10.500 B**
Kills:168 (0 + 168)
Deaths:3
KDR:56
VKDR:5.667
Vehicle Kills:17
Kill Difference:165
Playtime:1.617 hours
Usage:0%
Score:0.030m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:39.424%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,1392,1127892.677B0.6022.89%C++20.833%C58.7B*N/A17036h11B+47.9B+
T9 CARV-S 2,1482,1126423.29A0.0222.271%C++24.905%C++43.9C++N/A11448.1h12C*54.1C*
T16 Rhino 2,1702,1129312.269B**1.0124.415%B++24.527%B+44.8B+1.2A++13447.1h12.6B51.7B+
TMG-50 2,1432,1127362.87A+0.4022.96%B27.699%B++42.8B+N/A10549.4h11.1C**48.2B+
T32 Bull 2,1502,1126923.052A0.2222.698%C+20.644%C-45C*N/A11746.9h12.4C++54.8C++
NS-11CB 2,1642,1125543.812M*0.5426.603%B22.822%C**25.2C+N/A6883.7h13.5B50.9B
NS-15MB 2,1492,1125883.592A0.3226.6%C++32.623%C**56.5C+1B++13037.4h12.2C+45.9C++
NSX Tanto 2,1522,1125523.826M0.5528.456%B+22.727%C43.2B+N/A12848.9h12.5B44C**
MG-H1 Watchman 2,1502,1125393.918A++0.6426.202%B++34.091%B**57.2B++1B+17036.9h13.8B+52.5B+
NSX Naginata 2,1582,1126223.395A++0.1225.015%B+32.15%B+50.2C**1.1B*13742.1h12.2C++48.8B+
T9A "Butcher" 2,1432,1127202.933B+0.3421.541%D21.828%D49.7CN/A13042.5h12.2C56.5C
NS-15M2 2,1522,1126233.39B**0.1228.132%B*33.617%B**57.2B+1.1B**16236.9h11.6B+41.2B+
T7 Mini-Chaingun 2,1682,1121,1901.775B*1.5020.961%B*14.015%C**44.3B+1.2A13147.7h14.7C*70B+
T9 CARV 2,1572,1129462.233B++1.0425.22%A22.822%C+49.8A1.1A++20342.4h12.6B+50.1B++
NS-15M1 2,1432,1127812.704B**0.5722.127%C+22.775%C++43.4C++N/A10348.7h12.4C++56.1C*
M14 Banshee 2,3372,1082239.453B+6.1834.602%B**N/A42.2C+4.6B+14850h32.6C94.2C++
TRAC-5 2,1332,0926373.284M*0.0128.062%A22.706%B++43.8A++N/A17447.8h12.9B+46B++
MG-H1 Watchman AE 2,1572,0805124.063A++0.7928.09%B+32.308%B+60.1C*2.2A+25734.6h14.6C+52.1C*
NS Decimator-B 3,0822,0268992.254B+1.0260.479%C--1.826%C--35.5C-18.5C+22857h5.3D--8.7D-
T1 Cycler 2,0582,0267112.85A+0.4227.679%A26.505%B++43.4AN/A19346.7h12.8B+46.1B*
T1B Cycler 2,0692,0267862.578B+0.7028.366%B+28.282%C++42.3C+N/A10447.9h13C+45.7B
SMG-46 Armistice 1,9071,8844723.992M0.7226.442%C++16.932%C++38.7B+N/A11148.7h14.3C*53.9C**
NS-7 PDW 1,9151,8475583.31M+0.0425.531%C++25.717%A38.4B+1.4M*10948.1h14C**55B
MRC3 Mercy 1,8561,8214384.158B*0.8816.823%C++19.55%C+33.9B+N/A8653.7h15.8B*93.7B+
TRAC-Shot 1,8651,8185473.324A++0.0527.371%B+22.882%B*43.1B+1.1A12542.2h12.4C45.4C++
LC2 Lynx 1,8491,8187642.38B**0.8923.045%C+19.747%C24.6C+N/A9073.9h13.9B60.5B
PDW-16 Hailstorm 1,8421,8185063.593M0.3230.06%B**25.028%A++44B*N/A12241.3h14.5C*48.3B+
T5 AMC 1,8591,8185513.299A**0.0229.439%A27.338%A+42.9A1A*11042.4h13.2B+44.8B++
LC3 Jaguar 1,8551,8184044.5A*1.2325.96%B+23.927%B++51.2B**1A+15835.5h11.5B+44.4B+
MRC3 Mercy 1,8481,8174454.083B*0.8116.897%C+21.299%C++33.7B+N/A8553.9h16B**94.7B+
P2-120 HEAT 2,4371,70613212.924B**9.6536.798%D4.631%B*35.5B*15.2A20948.1h8.1C+21.9C
P2-120 HESH 1,9901,7065829.414A26.1444.861%BN/A71.4B**11.9B+29823.9h6.3D-14C
TX1 Repeater 1,6011,5667102.206A++1.0728.69%B++23.755%B+34.7BN/A10745.1h10.4B++36.4B++
NSX Tomoe 1,4361,4162844.986A++1.7130.533%C**43.503%B+41.6C++N/A14234h14.4C++47.2C*
M6 Onslaught 1,4161,3952535.514A++2.2418.792%B24.875%B**38.9B+N/A12135.9h15.3B**81.4B++
TSAR-42 1,3991,3832415.739B+2.4633.873%D65.582%C34.2C+N/A10840.4h2.5C7.5C
M6 Onslaught 1,3861,3592585.267A++1.9918.427%B25.754%A37.5BN/A10936.2h15.3B*82.9B++
M18 Rotary 2,2111,3042614.996A+1.7239.376%A+1.074%D-26.2B**18.2A25049.8h107.9B+274.1B++
99SV 1,2831,2692425.244A*1.9734.407%B+34.043%C+41.6AN/A12030.5h4.8B+13.9B+
AMR-66 1,2901,2613783.336M+0.0633.189%B**32.435%B**36.9B**N/A11534.2h7.8B++23.4B*
NS-11AB 1,2801,2434372.844A0.4328.241%B+31.456%B**46.7C*1.4A++11626.6h12.8C**45.3B+
NSX-P Naginata 1,2251,1863343.551A++0.2828.484%A32.378%B+62.8B++2.1A+14718.9h11.3B+39.8B++
AS16 NightHawk 1,0811,0653493.052A++0.2243.122%C**16.526%B+51B*N/A14720.9h3.7B+8.6B++
C-4 1,2079573902.454B++0.8225.715%C+N/A87.8C++22.9C-70710.9h1.3B+5B+
TRS-12 Uppercut 9599303202.906A+0.3764.83%B+12.043%D50.8B+1.6M++15118.3h2.2B++3.4B+
Hellfire Rocket Pods 1,1149216115.098B**11.8257.247%B**N/A95.9B20.1B++5059.6h18.9C**33.1B+
Coyote Missiles 1,4028951167.716A4.4457.897%B++N/A31.6C17.9C24528.3h44.2C+76.4C*
TS2 Inquisitor 8788523232.638A0.6428.946%C++15.141%D30.6CN/A9127.8h9.7B33.6B
NS-30 Vandal 7377321584.633A++1.3634.136%C*27.732%C++53B++N/A15313.8h5.7C++16.7C**
M3 Pounder HEG 7586362162.944B**0.3357.415%A*1.415%D*26.2B**5B**15024.3h21.8D38B
P2-120 AP 9176033020.1A++16.8354.798%B**3.483%C++48.6A+25.3A49312.4h6.8C*12.5B++
Chainblade 58553926,4280.02C+3.2525.067%C4.267%C0.3C--N/A11740.6h2.1B+8.4B
SOAS-20 518508727.056S3.7826.619%C23.425%B+40C**N/A10812.7h11.9C++44.8C++
NSX Tengu 5115041184.271M++1.0042.748%B*21.429%C++61.5B*N/A1858.2h11B+25.8B+
M12 Kobalt 538501955.667M+52.3925.007%A+21.158%B++94.5B*7A++3045.3h16.8B+67.2B++
M3 Pounder HEG 5904681283.656A0.3860.973%A*3.205%C++23.5B+6.1A13419.9h28.1D**46.1C++
Rocklet Rifle 8884581812.53M++0.7454.406%C*N/A26.3C+24.7C+35217.4h40.9C+75.2C+
G20 Vulcan-H 591382497.796B**4.5252.456%B++3.665%B+57B++31.2B+5256.7h118.4C225.7C++
MG-S1 Jackal 3903771562.417A0.8629.488%B+22.016%B37.3C*1.3A++13410.1h12.9C+43.9C**
HC1 Cougar 3853721013.683M0.4131.039%A25.807%B++52.4A1.8M**2547.1h12.4C++39.9B+
L100 Python HEAT 4403201129.091S25.8253.895%C**N/A71.1M26.7M++4124.5h5.3C*9.8B+
Spear Anti-Vehicle Phalanx Turret 3952751815.278A+12.0046.635%B4.727%C**55B**24C**3905h7.2C**15.5B+
NS-357 Underboss 2702661192.235A1.0439.151%B21.053%C+35C+N/A1087.6h4.4C+11.2C**
FA1 Barrage 2672651192.227B**1.0547.661%B++16.981%C**54.1A+N/A2724.9h4.1B++8.6B++
M40 Fury-H 329256464S60.7349.354%B++N/A121.9B*34.8A+5132.1h12.8D26C
C75 Viper 3342552012.75A++9.4853.522%A++1.176%C45.5B**14.1A3265.6h12.8C++23.8B*
M12 Kobalt 273250383.333S80.0626.69%A++24%B**96.2B++8.8A*3402.6h18.4C+68.9B++
MR11 Gatekeeper 383218229.909A6.6339.374%C+N/A21.6C+16.3C+24610.1h52.8C+134.2C++
MANA Anti-Personnel Turret 215204514N/A0.7322.556%UN/A2040U110U5370200.1h21.1T*93.7T*
Frag Grenade 2102031203N/A199.7344.499%C+N/A338.3D11.7B+23570.6h4.4C10C+
M20 Basilisk 245201229.136A**5.8640.579%C*5.97%C+25.1B+5.5D1848h66.3B*163.3B*
M1 Heavy Cycler 1961931031.874B+1.4015.728%B19.689%B+24.7B+N/A1247.8h15.8B++100.4B+
MR1 Fracture 321189852.224A*1.0541.909%B+3.175%C10.9B+7.6A10117.4h54.7C+130.5C*
NS Baron G5B 1871851371.35C++1.9251.402%B+16.216%C++38.5C++N/A1274.8h4.9C9.4B
M12 Kobalt 188175358.333B**55.0624.466%B+20.571%B++175A13B**7221h13.8B+56.4B++
Anti-Vehicle Grenade 2271701170N/A166.7343.249%D-N/A212.5D71.3C13540.8h7.5D-17.4D-
CAS 14-E 185168356A+52.7339.424%B*1.786%C+105B*10.6B**3141.6h30C++76B+
MR1 Fracture 271166812.049A*1.2343.126%B++N/A9.9B+6.3B*9116.8h63.3C146.7C*
M18 Needler 328166871.908C++1.3737.189%B*1.205%D9.2C9C+16418h241.5D649.4C
TRAP-M1 167163266.269M**2.9929.199%C+31.902%B*49.4B+1.2A*1563.3h8.3B+28.5B
MAX Punch 1581541,0870.142B3.1348.988%BN/A1CN/A3156.9h1.6C++3.2B+
G30 Vulcan 223144275.333C**2.0624.395%D3.472%C+22.2C++12.2C+1666.5h110.1C451.3C
L100 Python AP 273138168.625B*5.3567.223%A5.072%A29.4C+28.7A++4534.7h11.4F16.9D--
CAS30 Tank Buster 264131353.743A+0.4746.926%C++N/A4.6D4.6D6528.7h67.9C144.8C+
E540 Halberd 191130196.842C++3.5738.414%C5.385%B**37.1A17.4B**3913.5h5.3B+13.8C**
Ectoblaster 125122462.652M**0.6246.534%B*3.279%D**29.8C+N/A704.1h15.7C*33.7B+
NS-10 Burster 197120741.622B*1.6525.748%C5.833%C+5.2C++3.4C+5522.9h127.2B+493.8B+
NS-10 Burster 195120771.558B+1.7225.676%C--6.667%B+5.1C+3.2C5223.4h127.6B*497B+
Tank Mine 167120254.8B**1.53169.529%UN/A52.2D*20.4D**6872.3h5.1T*3A++
NS-44 Commissioner 121116651.785B*1.4938.547%C**23.276%C++22.3C-1A1425.2h4.2C+10.9C*
P525 Marauder-H 123112522.4B++19.1344.149%B**N/A93.3C+9.2B++4511.2h7.7C17.5B
NS-AM7 Archer 13497731.329A*1.9562.176%B+28.866%A6.8C+2.6C+5014.3h21C++33.8C++
L-24R Spur 9995195U91.7342.685%C*N/A32.8C+1.4C-682.9h21.2C++49.7B
Cycler TRV 8786302.867A+0.4127.428%B**19.767%C++45.3B*N/A3591.9h11.9B+43.5B++
T4 AMP 8484322.625A++0.6532.493%B*8.333%F-18.7DN/A664.5h12.4B+38.3B++
MKV-B Suppressed 8584382.211A1.0626.901%C*27.381%B**32.3C+N/A692.6h18.2D67.5C+
ML-7 12982312.645M*0.6360.391%B+N/A35.7A20.4A+10082.3h7.9C-13.1C+
M60-G Bulldog 9577126.417B+3.1440.41%B+1.299%D--25.7C6C+1313h7.7C+19B+
G40-F Ranger 13077325.667A++22.3939.978%B*1.299%B++48.1B33.1B*4751.6h87.7C+219.3C**
G30 Walker 12076419S15.7340.996%A+7.895%A++25.3B**14.7B**1933h145.9B*355.8B**
M60-G Bulldog 9374514.8A++11.5346.524%B*2.703%C+38.9C+10B+2011.9h9.4D20.2C++
SABR-13 7170213.333A+0.0631.885%A27.143%C*63.6A+N/A3981.1h10B*31.2B**
M40 Fury 7867611.167B+7.8925.685%D*1.493%C17.6D*2.9D**1183.8h20.4D-79.5D**
NSX Yumi 6462222.818B**0.4632.771%A30.645%B+34.4C+1.1C++1171.8h11.3B+34.4B++
M18 Locust 11062115.636A++2.3649.253%M1.613%C+17.7C+13.7C+2143.5h220.8C448.3C++
M12 Kobalt-H 6660320C++16.7320.696%C+15%C75D7.5B++2130.8h17.6C85.2C+
M40 Fury-F 8259481.229C+2.0540.978%D1.695%B*9.7D3.8C--916.1h14.2C34.7D
Xiphos Anti-Personnel Phalanx Tower 6959159C++55.7333.421%B+1.695%C+49.2D8.3C+2451.2h68.7D205.7C-
NS Annihilator-B 12059501.18B**2.0981.37%C+N/A9.4C-9.7B+1406.3h11.5C+14.1C+
M1 Heavy Cycler 5857144.071A++0.8025.801%A*22.807%B++17.8DN/A713.2h16.4C*63.5B*
M20 Basilisk 9455318.333A15.0656.177%B+3.636%C-22D-15.6D3322.5h177.9D--316.7D
Ripper 5353531S2.2722.022%C18.868%B22.1AN/A692.4h1.2B+5.2C+
TRAC-5 S 5151163.188M+0.0928.238%B**11.765%D-15.5CN/A1573.3h8.8B*31B*
M20 Basilisk 685086.25A2.9841.025%C*8%B*22.7C++8.2C2932.2h80.4B+195.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56080.6h
Nano-Armor Kit165624,44140.4h
Repair Module0850.4h
Turret AI Module0720.3h
Nanite Revive Grenade02,0940.6h
Medical Applicator273206,65317.9h
Auraxium Chainblade151391.1h
Spitfire Auto-Turret171,9742.9h
Restoration Kit1011,5601.7h
Motion Spotter166,7736.6h
Rampart Wall0771.1h
Welding Device05,0140.4h
G40-F Ranger01110h
Shield Recharging Field144490.3h
Recon Detection Device172,7295.5h
Ammunition Package201,2281.8h
Medical Kit3,09525,65649.7h
Anti-Infantry MANA Turret54590.9h
Snowman Soldier0890.1h
Nano-Repair Grenade02610.1h
WLT-Howler Mining Laser1171,41417.6h
A30 Walker0500h

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