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Field Marshal Imperator MoeDeJoe[JKER] MoeDeJoe
TR BR 138

KDR: 3.27

Score: 42.2m

Last Seen: Jan 18th, 2019 11:32 PM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Connery - Outfit Officer of Outbreak Jokers[JKER] Outbreak Jokers
TR outfit on Connery

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee MG-H1 Watchman AE NS-11CB T9 CARV MSW-R NS-15M1 T32 Bull TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,136,708 MLG Score: 1708
Fun Score: N/A
Cheeseburgers Flipped: 1301TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.008%25.644%6674198155,9793.46491-0.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.346%0.97B*0.773B++-1.092D*HEAD ++ (~12.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.363C**12.40.132C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.535%0.944%1108410184,34552916008.21361271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%0.115C+-0.61D-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.50.027C+60.3-0.14C96.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.61%2.698%580610164,708123716783.80291280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.126%0.267C*0.043C+0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.56B+7.40.408B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.271%10.128%3701210102,1827697572.83745288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%0.105C+1.47A+0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.8-0.09C+48-0.222C80.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.411%49.226%370310192,7771844361.50596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.405%-0.244C-1.177D*-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.181C3.9-0.225C7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.558%14.735%370310192,2601422471.58931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%0.596B+0.046C+0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+3.10.354C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outbreak Jokers[JKER] Outbreak Jokers
TR outfit on Connery

Members: 2
42.2m305.1%346 (20.8k)279 (16.7k)3.2651597,30829,8023.6107138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022924725.116%20.278%50905:0542

7% Combat Medic15% Engineer36% Heavy Assault13% Infiltrator22% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2015 10:09 PMJan 18th, 2017 8:43 PMJan 18th, 2019 10:06 PM (1d) (PST)Jan 18th, 2019 7:33 PM (1d) (PST)Jan 18th, 2019 7:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7081825260.6430.1970.1302.1560.0641708

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,45510,93131,52439128129416,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2522.1h/105.1d 10,298 19,732 26,928 326.3k 2,943 6,995 9,644 107.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
B+
Kills:2,026
Deaths:503
KDR:4.028
Accuracy:28.242% B+
HSR:32.083% B+
T9 CARV
A
Kills:2,026
Deaths:924
KDR:2.193
Accuracy:25.119% A
HSR:22.606% C+
MSW-R
C++
Kills:2,026
Deaths:759
KDR:2.669
Accuracy:22.751% C++
HSR:20.780% C
NS-15M1
C+
Kills:2,026
Deaths:761
KDR:2.662
Accuracy:21.932% C+
HSR:22.211% C+
T32 Bull
C+
Kills:2,026
Deaths:666
KDR:3.042
Accuracy:22.569% C+
HSR:20.533% C-
TMG-50
B+
Kills:2,026
Deaths:708
KDR:2.862
Accuracy:22.805% B
HSR:27.394% B+
NS-15M2
B**
Kills:2,026
Deaths:611
KDR:3.316
Accuracy:28.026% B*
HSR:33.811% B**
NS-15MB
C**
Kills:2,026
Deaths:562
KDR:3.605
Accuracy:26.538% C++
HSR:32.675% C**
T16 Rhino
B++
Kills:2,026
Deaths:911
KDR:2.224
Accuracy:24.329% B++
HSR:23.840% B
T7 Mini-Chaingun
B*
Kills:2,026
Deaths:1,169
KDR:1.733
Accuracy:20.914% B*
HSR:13.919% C*
T9 CARV-S
C++
Kills:2,026
Deaths:624
KDR:3.247
Accuracy:22.033% C++
HSR:24.778% C++
T9A "Butcher"
D
Kills:2,026
Deaths:685
KDR:2.958
Accuracy:21.430% D
HSR:21.323% D-
NSX Naginata
B++
Kills:2,026
Deaths:603
KDR:3.360
Accuracy:24.947% B+
HSR:32.478% B++
MG-H1 Watchman
B**
Kills:2,026
Deaths:511
KDR:3.965
Accuracy:26.339% B++
HSR:33.959% B**
NSX-P Naginata
B**
Kills:1,121
Deaths:316
KDR:3.547
Accuracy:28.400% B**
HSR:32.471% B
Kills:29,485
Deaths (as Heavy Assault):10,313
Deaths (to Heavy Assaults):8,914
KDR:2.85901
Kill Difference:19,172
Playtime:902.929 hours
Usage:36%
Score:14.380m
Score/min:265
Accuracy (listed only):24.425%
HSR (listed only):26.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
C**
Kills:2,026
Deaths:524
KDR:3.866
Accuracy:26.441% C**
HSR:22.557% C*
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NSX Tanto
B+
Kills:1,851
Deaths:499
KDR:3.709
Accuracy:28.763% B+
HSR:22.528% C
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C*
HSR:25.717% A
TRAC-5
A
Kills:1,826
Deaths:576
KDR:3.170
Accuracy:28.176% A
HSR:22.453% B++
LC3 Jaguar
B++
Kills:1,818
Deaths:404
KDR:4.500
Accuracy:25.960% B+
HSR:23.927% B++
PDW-16 Hailstorm
A++
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A++
TRAC-Shot
B**
Kills:1,818
Deaths:547
KDR:3.324
Accuracy:27.371% B+
HSR:22.882% B**
LC2 Lynx
C+
Kills:1,818
Deaths:764
KDR:2.380
Accuracy:23.045% C+
HSR:19.747% C
T5 AMC
A+
Kills:1,818
Deaths:551
KDR:3.299
Accuracy:29.439% A
HSR:27.338% A+
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% B+
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
HC1 Cougar
A+
Kills:372
Deaths:101
KDR:3.683
Accuracy:31.042% A+
HSR:25.807% B++
MG-S1 Jackal
B+
Kills:342
Deaths:137
KDR:2.496
Accuracy:29.589% B+
HSR:23.099% B+
FA1 Barrage
B*
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B*
HSR:16.981% B
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C**
MKV-B Suppressed
A
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% A
TRAC-5 S
B**
Kills:51
Deaths:16
KDR:3.188
Accuracy:28.238% B**
HSR:11.765% D-
Kills:22,322
Deaths (as Light Assault):6,736
Deaths (to Light Assaults):5,352
KDR:3.31384
Kill Difference:15,586
Playtime:558.840 hours
Usage:22%
Score:9.361m
Score/min:279
Accuracy (listed only):33.514%
HSR (listed only):21.071%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
C**
Kills:2,026
Deaths:524
KDR:3.866
Accuracy:26.441% C**
HSR:22.557% C*
NSX Tanto
B+
Kills:1,851
Deaths:499
KDR:3.709
Accuracy:28.763% B+
HSR:22.528% C
TRAC-5
A
Kills:1,826
Deaths:576
KDR:3.170
Accuracy:28.176% A
HSR:22.453% B++
LC3 Jaguar
B++
Kills:1,818
Deaths:404
KDR:4.500
Accuracy:25.960% B+
HSR:23.927% B++
TRAC-Shot
B**
Kills:1,818
Deaths:547
KDR:3.324
Accuracy:27.371% B+
HSR:22.882% B**
LC2 Lynx
C+
Kills:1,818
Deaths:764
KDR:2.380
Accuracy:23.045% C+
HSR:19.747% C
T5 AMC
A+
Kills:1,818
Deaths:551
KDR:3.299
Accuracy:29.439% A
HSR:27.338% A+
AMR-66
B**
Kills:1,261
Deaths:378
KDR:3.336
Accuracy:33.189% B**
HSR:32.435% B**
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% B+
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
HC1 Cougar
A+
Kills:372
Deaths:101
KDR:3.683
Accuracy:31.042% A+
HSR:25.807% B++
FA1 Barrage
B*
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B*
HSR:16.981% B
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C**
TRAC-5 S
B**
Kills:51
Deaths:16
KDR:3.188
Accuracy:28.238% B**
HSR:11.765% D-
Kills:17,104
Deaths (as Engineer):5,285
Deaths (to Engineers):4,897
KDR:3.23633
Kill Difference:11,819
Playtime:389.014 hours
Usage:15%
Score:6.639m
Score/min:284
Accuracy (listed only):34.906%
HSR (listed only):20.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C*
HSR:25.717% A
PDW-16 Hailstorm
A++
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A++
TX1 Repeater
B++
Kills:1,517
Deaths:680
KDR:2.231
Accuracy:28.666% B++
HSR:23.731% B+
NSX Tomoe
B+
Kills:1,414
Deaths:284
KDR:4.979
Accuracy:30.523% C**
HSR:43.494% B+
TSAR-42
C
Kills:1,356
Deaths:236
KDR:5.746
Accuracy:33.755% D
HSR:65.413% C
99SV
B+
Kills:1,258
Deaths:239
KDR:5.264
Accuracy:34.330% B+
HSR:34.022% C+
TS2 Inquisitor
C++
Kills:849
Deaths:322
KDR:2.637
Accuracy:28.970% C++
HSR:15.194% D
NS-30 Vandal
C*
Kills:732
Deaths:158
KDR:4.633
Accuracy:34.136% C*
HSR:27.732% C++
SOAS-20
B+
Kills:508
Deaths:72
KDR:7.056
Accuracy:26.619% C
HSR:23.425% B+
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
MG-S1 Jackal
B+
Kills:342
Deaths:137
KDR:2.496
Accuracy:29.589% B+
HSR:23.099% B+
NS-357 Underboss
C**
Kills:260
Deaths:115
KDR:2.261
Accuracy:38.282% C**
HSR:21.539% C++
TRAP-M1
B*
Kills:163
Deaths:26
KDR:6.269
Accuracy:29.199% C+
HSR:31.902% B*
Ectoblaster
B++
Kills:122
Deaths:46
KDR:2.652
Accuracy:46.534% B++
HSR:3.279% D*
NS-44 Commissioner
C**
Kills:116
Deaths:65
KDR:1.785
Accuracy:38.547% C**
HSR:23.276% C*
NS-AM7 Archer
A
Kills:95
Deaths:73
KDR:1.301
Accuracy:62.156% B+
HSR:28.421% A
MKV-B Suppressed
A
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% A
T4 AMP
B*
Kills:84
Deaths:32
KDR:2.625
Accuracy:32.493% B*
HSR:8.333% F-
Kills:14,953
Deaths (as Infiltrator):4,177
Deaths (to Infiltrators):5,041
KDR:3.57984
Kill Difference:10,776
Playtime:334.053 hours
Usage:13%
Score:4.666m
Score/min:233
Accuracy (listed only):33.973%
HSR (listed only):25.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:2,026
Deaths:711
KDR:2.850
Accuracy:27.679% A
HSR:26.505% B*
T1B Cycler
B+
Kills:2,026
Deaths:786
KDR:2.578
Accuracy:28.366% B+
HSR:28.282% C++
SMG-46 Armistice
C++
Kills:1,884
Deaths:472
KDR:3.992
Accuracy:26.442% C++
HSR:16.932% C++
NS-7 PDW
A
Kills:1,847
Deaths:558
KDR:3.310
Accuracy:25.531% C*
HSR:25.717% A
PDW-16 Hailstorm
A++
Kills:1,818
Deaths:506
KDR:3.593
Accuracy:30.060% B**
HSR:25.028% A++
NS-11AB
B*
Kills:1,239
Deaths:436
KDR:2.842
Accuracy:28.195% B
HSR:31.477% B*
AS16 NightHawk
B+
Kills:1,065
Deaths:349
KDR:3.052
Accuracy:43.122% B+
HSR:16.526% B+
TRS-12 Uppercut
B+
Kills:930
Deaths:320
KDR:2.906
Accuracy:64.830% B+
HSR:12.043% D
NSX Tengu
B*
Kills:504
Deaths:118
KDR:4.271
Accuracy:42.748% B*
HSR:21.429% C++
MG-S1 Jackal
B+
Kills:342
Deaths:137
KDR:2.496
Accuracy:29.589% B+
HSR:23.099% B+
FA1 Barrage
B*
Kills:265
Deaths:119
KDR:2.227
Accuracy:47.661% B*
HSR:16.981% B
NS Baron G5B
B+
Kills:185
Deaths:137
KDR:1.350
Accuracy:51.402% B+
HSR:16.216% C**
Cycler TRV
B**
Kills:86
Deaths:30
KDR:2.867
Accuracy:27.428% B**
HSR:19.767% C+
MKV-B Suppressed
A
Kills:84
Deaths:38
KDR:2.211
Accuracy:26.901% C*
HSR:27.381% A
SABR-13
B**
Kills:70
Deaths:21
KDR:3.333
Accuracy:31.885% B**
HSR:27.143% C*
NSX Yumi
A
Kills:62
Deaths:22
KDR:2.818
Accuracy:32.771% A
HSR:30.645% B+
Kills:14,433
Deaths (as Combat Medic):4,760
Deaths (to Combat Medics):2,570
KDR:3.03214
Kill Difference:9,673
Playtime:178.893 hours
Usage:7%
Score:3.863m
Score/min:360
Accuracy (listed only):35.288%
HSR (listed only):22.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,819
Deaths:437
KDR:4.162
Accuracy:16.817% C++
HSR:19.461% C+
MRC3 Mercy
C*
Kills:1,816
Deaths:444
KDR:4.090
Accuracy:16.893% C+
HSR:21.256% C*
M6 Onslaught
B**
Kills:1,395
Deaths:253
KDR:5.514
Accuracy:18.792% C**
HSR:24.875% B**
M6 Onslaught
A
Kills:1,359
Deaths:258
KDR:5.267
Accuracy:18.427% B
HSR:25.754% A
M3 Pounder HEG
A*
Kills:630
Deaths:216
KDR:2.917
Accuracy:56.383% A*
HSR:1.429% D*
M3 Pounder HEG
A*
Kills:463
Deaths:128
KDR:3.617
Accuracy:59.892% A*
HSR:3.240% C+
M1 Heavy Cycler
B+
Kills:193
Deaths:103
KDR:1.874
Accuracy:15.728% B+
HSR:19.689% B+
MR1 Fracture
B++
Kills:189
Deaths:85
KDR:2.224
Accuracy:41.909% B++
HSR:3.175% C
MR1 Fracture
B++
Kills:166
Deaths:81
KDR:2.049
Accuracy:43.126% B++
HSR:0.602% D**
NS-10 Burster
B+
Kills:120
Deaths:77
KDR:1.558
Accuracy:25.676% C-
HSR:6.667% B+
NS-10 Burster
C+
Kills:120
Deaths:74
KDR:1.622
Accuracy:25.748% C
HSR:5.833% C+
M1 Heavy Cycler
A*
Kills:57
Deaths:14
KDR:4.071
Accuracy:25.801% A*
HSR:22.807% B++
Kills:8,327
Deaths (as MAX Suit):1,085
Deaths (to MAX Suits):1,156
KDR:7.67465
Kill Difference:7,242
Playtime:162.946 hours
Usage:6%
Score:3.243m
Score/min:332
Accuracy (listed only):30.433%
HSR (listed only):12.899%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,060
V. Kills:227 N/A
Deaths:218
KDR:9.450
Accuracy:34.604% B*
KPH:41.700 C+
VKPH:4.600 B+
M18 Rotary
B**
Kills:1,231
V. Kills:867 142%
Deaths:247
KDR:4.984
Accuracy:39.565% A
KPH:25.500 B**
VKPH:17.900 B**
Hellfire Rocket Pods
B++
Kills:888
V. Kills:190 465%
Deaths:60
KDR:14.800
Accuracy:57.262% B**
KPH:94.600 B
VKPH:20.200 B++
Coyote Missiles
B+
Kills:882
V. Kills:500 176%
Deaths:114
KDR:7.737
Accuracy:57.846% B+
KPH:31.300 C
VKPH:17.700 C-
M18 Needler
C+
Kills:166
V. Kills:162 102%
Deaths:87
KDR:1.908
Accuracy:37.189% B*
KPH:9.200 C
VKPH:9 C+
M18 Locust
C+
Kills:62
V. Kills:48 127%
Deaths:11
KDR:5.636
Accuracy:49.253% A**
KPH:18.300 C+
VKPH:14.200 C+
Kills:5,289 (3,519 + 0)
Deaths:737
KDR:7.176
VKDR:2.706
Vehicle Kills:1,994
Kill Difference:4,552
Playtime:156.604 hours
Usage:6%
Score:2.067m
Score/min:220
Piloting Accuracy:49.253%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:131
V. Kills:133 98%
Deaths:35
KDR:3.743
Accuracy:46.926% C++
KPH:4.600 D
VKPH:4.700 D
L-24R Spur
C+
Kills:77
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:41.282% C+
KPH:31.600 C+
VKPH:1.200 C
Kills:208 (208 + 0)
Deaths:35
KDR:5.943
VKDR:3.886
Vehicle Kills:136
Kill Difference:173
Playtime:31.001 hours
Usage:1%
Score:0.121m
Score/min:65
Piloting Accuracy:41.282%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:320
V. Kills:120 264%
Deaths:11
KDR:29.091
Accuracy:53.895% C**
KPH:70.600 M
VKPH:26.500 M*
C75 Viper
A++
Kills:235
V. Kills:73 318%
Deaths:19
KDR:12.368
Accuracy:52.871% A+
KPH:46.500 B**
VKPH:14.400 A++
L100 Python AP
A*
Kills:138
V. Kills:135 101%
Deaths:16
KDR:8.625
Accuracy:67.223% A
KPH:29.300 C+
VKPH:28.700 A*
Kills:693 (693 + 0)
Deaths:46
KDR:15.065
VKDR:7.130
Vehicle Kills:328
Kill Difference:647
Playtime:14.291 hours
Usage:1%
Score:0.342m
Score/min:399
Driving Accuracy:67.223%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:1,706
V. Kills:731 233%
Deaths:132
KDR:12.924
Accuracy:36.798% C--
KPH:35.500 B*
VKPH:15.200 A
P2-120 HESH
B**
Kills:1,706
V. Kills:284 N/A
Deaths:58
KDR:29.414
Accuracy:44.861% B+
KPH:71.400 B**
VKPH:11.900 B+
P2-120 AP
A++
Kills:603
V. Kills:314 191%
Deaths:30
KDR:20.100
Accuracy:54.798% B**
KPH:49.200 A++
VKPH:25.600 A
MR11 Gatekeeper
C++
Kills:218
V. Kills:165 131%
Deaths:22
KDR:9.909
Accuracy:39.374% C+
KPH:21.600 C++
VKPH:16.400 C+
G30 Vulcan
C++
Kills:144
V. Kills:79 180%
Deaths:27
KDR:5.333
Accuracy:24.366% C--
KPH:22.200 C++
VKPH:12.200 C+
E540 Halberd
A
Kills:130
V. Kills:61 210%
Deaths:19
KDR:6.842
Accuracy:38.414% C
KPH:37.500 A
VKPH:17.600 B**
Kills:4,507 (4,015 + 492)
Deaths:288
KDR:15.649
VKDR:5.674
Vehicle Kills:1,634
Kill Difference:4,219
Playtime:104.295 hours
Usage:4%
Score:1.688m
Score/min:270
Driving Accuracy:54.798%
Gunner Accuracy:38.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:366
V. Kills:207 176%
Deaths:49
KDR:7.469
Accuracy:52.308% B++
KPH:55.800 B++
VKPH:31.500 B+
M40 Fury-H
A+
Kills:256
V. Kills:73 346%
Deaths:4
KDR:64
Accuracy:49.354% B++
KPH:121.800 B*
VKPH:34.700 A+
P525 Marauder-H
B++
Kills:112
V. Kills:11 N/A
Deaths:5
KDR:22.400
Accuracy:44.149% B**
KPH:93.100 C+
VKPH:9.100 B++
M12 Kobalt-H
B*
Kills:60
V. Kills:6 N/A
Deaths:3
KDR:20
Accuracy:20.696% C+
KPH:74.700 D
VKPH:7.500 B*
Kills:794 (0 + 794)
Deaths:61
KDR:13.016
VKDR:4.869
Vehicle Kills:297
Kill Difference:733
Playtime:10.670 hours
Usage:0%
Score:0.314m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:20.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:493
V. Kills:36 N/A
Deaths:9
KDR:54.778
Accuracy:24.787% A+
KPH:93 B*
VKPH:6.800 A
M12 Kobalt
A*
Kills:244
V. Kills:23 N/A
Deaths:2
KDR:122
Accuracy:26.578% A++
KPH:96 B++
VKPH:9 A*
M20 Basilisk
B+
Kills:195
V. Kills:43 443%
Deaths:21
KDR:9.286
Accuracy:40.478% C**
KPH:24.700 B+
VKPH:5.400 D
M60-G Bulldog
C+
Kills:77
V. Kills:18 405%
Deaths:12
KDR:6.417
Accuracy:40.410% B+
KPH:26 C
VKPH:6.100 C+
G30 Walker
A+
Kills:76
V. Kills:44 169%
Deaths:4
KDR:19
Accuracy:40.996% A+
KPH:25.700 A
VKPH:14.900 A
M60-G Bulldog
C**
Kills:74
V. Kills:19 370%
Deaths:5
KDR:14.800
Accuracy:46.524% B*
KPH:39 C+
VKPH:10 C**
M40 Fury
D--
Kills:67
V. Kills:11 N/A
Deaths:6
KDR:11.167
Accuracy:25.508% D--
KPH:18 D*
VKPH:2.900 D*
M20 Basilisk
N/A
Kills:50
V. Kills:18 263%
Deaths:7
KDR:7.143
Accuracy:41.062% N/A
KPH:23 N/A
VKPH:8.300 N/A
Kills:1,276 (0 + 1,276)
Deaths:66
KDR:19.333
VKDR:3.212
Vehicle Kills:212
Kill Difference:1,210
Playtime:29.459 hours
Usage:1%
Score:0.378m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:41.062%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:56
V. Kills:21 255%
Deaths:48
KDR:1.167
Accuracy:41.206% D
KPH:9.700 D
VKPH:3.700 D
Kills:56 (56 + 0)
Deaths:48
KDR:1.167
VKDR:0.438
Vehicle Kills:21
Kill Difference:8
Playtime:5.749 hours
Usage:0%
Score:0.032m
Score/min:94
Driving Accuracy:41.206%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:132
V. Kills:16 N/A
Deaths:2
KDR:66
Accuracy:39.217% B*
KPH:93.200 B++
VKPH:11.300 A+
Kills:132 (0 + 132)
Deaths:2
KDR:66
VKDR:8
Vehicle Kills:16
Kill Difference:130
Playtime:1.417 hours
Usage:0%
Score:0.024m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:39.217%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2872,0602189.45B+6.1834.604%B*N/A41.7C+4.6B+14749.4h32.9C95.1C++
MG-H1 Watchman AE 2,1022,0265034.028A0.7628.242%B+32.083%B+60.5C*2.3A25933.5h14.7C+52.1C*
NS-11CB 2,0732,0265243.866A**0.6026.441%C**22.557%C*25C+N/A6781.2h13.4B50.6B+
T9 CARV 2,0702,0269242.193B++1.0725.119%A22.606%C+48.9B**1.1A++20241.4h12.7B+50.4B++
MSW-R 2,0512,0267592.669B0.6022.751%C++20.78%C60.1B**N/A17533.7h10.9B+47.9B+
NS-15M1 2,0542,0267612.662B**0.6021.932%C+22.211%C+43.2C*N/A10246.9h12.5C++56.9C*
T32 Bull 2,0612,0266663.042A+0.2222.569%C+20.533%C-44.3C*N/A11645.7h12.5C++55.3C++
TMG-50 2,0552,0267082.862A++0.4022.805%B27.394%B+42B+N/A10448.2h11.1C**48.8B+
T1 Cycler 2,0582,0267112.85A++0.4227.679%A26.505%B*43.4AN/A19246.7h12.8B++46.1B*
NS-15M2 2,0612,0266113.316B**0.0528.026%B*33.811%B**58.1B+1B**16634.9h11.6B+41.3B+
NS-15MB 2,0602,0265623.605A+0.3426.538%C++32.675%C**56.3C+N/A12936h12.1C+45.8C++
T16 Rhino 2,0812,0269112.224B**1.0424.329%B++23.84%B44.1B+1.2A*13345.9h12.7B52.2B+
T1B Cycler 2,0692,0267862.578B+0.6928.366%B+28.282%C++42.3C+N/A10447.9h13C+45.7B
T7 Mini-Chaingun 2,0782,0261,1691.733B*1.5320.914%B*13.919%C*43.3B+1.1B+12846.8h14.9C*71.1B+
T9 CARV-S 2,0572,0266243.247A0.0222.033%C++24.778%C++43.6C++N/A11346.5h12.1C*54.7C**
T9A "Butcher" 2,0562,0266852.958B+0.3121.43%D21.323%D-49.1CN/A12841.3h12.2C57C
NSX Naginata 2,0702,0266033.36A++0.0924.947%B+32.478%B++49.7B+1.1B++13640.8h12.3C++49.4B
MG-H1 Watchman 2,0642,0265113.965A++0.7026.339%B++33.959%B**56.9B+1.1B++16635.6h13.9B+52.7B+
NS Decimator-B 2,9801,9638952.193B+1.0760.471%C-1.885%C--35C-18.1C+22456.1h5.3D8.8D
SMG-46 Armistice 1,9071,8844723.992M+0.7326.442%C++16.932%C++38.7B+N/A11148.7h14.3C*53.9C**
NSX Tanto 1,8861,8514993.709M0.4428.763%B+22.528%C42.4B+N/A12343.7h12.6B43.8C**
NS-7 PDW 1,9151,8475583.31M0.0425.531%C*25.717%A38.5B++1.4M**10948h14B55B
TRAC-5 1,8561,8265763.17M*0.1028.176%A22.453%B++43.2A++N/A18042.3h13.2B+46.8B++
MRC3 Mercy 1,8541,8194374.162B**0.9016.817%C++19.461%C+33.9B+N/A8653.7h15.8B*93.8B+
LC3 Jaguar 1,8551,8184044.5A*1.2325.96%B+23.927%B++51.2B**1A++15835.5h11.5B+44.4B+
PDW-16 Hailstorm 1,8421,8185063.593M0.3330.06%B**25.028%A++44B*N/A12241.3h14.5C**48.3B+
TRAC-Shot 1,8651,8185473.324A++0.0627.371%B+22.882%B**43.1B+1.1A12442.2h12.4C45.4C*
LC2 Lynx 1,8491,8187642.38B**0.8923.045%C+19.747%C24.6C+N/A8973.9h13.9B+60.5C**
T5 AMC 1,8591,8185513.299A**0.0329.439%A27.338%A+42.9A1A**11042.4h13.2B+44.8B++
MRC3 Mercy 1,8471,8164444.09B**0.8216.893%C+21.256%C*33.7B+N/A8553.9h16B*94.7B+
P2-120 HEAT 2,4371,70613212.924A9.6636.798%C--4.631%B*35.5B*15.2A20948.1h8.1C+21.9C
P2-120 HESH 1,9901,7065829.414A26.1544.861%B+N/A71.4B**11.9B+29723.9h6.3D14C+
TX1 Repeater 1,5511,5176802.231A++1.0328.666%B++23.731%B+35B+N/A10943.3h10.4B++36.4B+
NSX Tomoe 1,4341,4142844.979A*1.7130.523%C**43.494%B+42.3C*N/A14533.4h14.4C+47.2C*
M6 Onslaught 1,4161,3952535.514A++2.2518.792%C**24.875%B**38.9B+N/A12135.9h15.3B**81.4B+
M6 Onslaught 1,3861,3592585.267A++2.0018.427%B25.754%A37.5BN/A10836.2h15.3B*82.9B+
TSAR-42 1,3721,3562365.746B+2.4833.755%D65.413%C34.3C+N/A10839.5h2.5C+7.5C
AMR-66 1,2901,2613783.336M++0.0733.189%B**32.435%B**36.9B**N/A11434.2h7.8B+23.4B++
99SV 1,2721,2582395.264A*2.0034.33%B+34.022%C+41.8AN/A12130.1h4.8B++13.9B++
NS-11AB 1,2761,2394362.842A0.4228.195%B31.477%B*46.8C*1.4A++11626.5h12.8C*45.3B+
M18 Rotary 2,0981,2312474.984A+1.7239.565%A1.137%D-25.5B**18B**24948.3h111.3B281.4B++
NSX-P Naginata 1,1601,1213163.547A0.2828.4%B**32.471%B62.6B++2.2A+14617.9h11.1B+39.2B++
AS16 NightHawk 1,0811,0653493.052A++0.2143.122%B+16.526%B+51.2B*N/A14520.8h3.7B+8.6B++
C-4 1,2019533902.444B*0.8225.687%C++N/A87.4C*22.8C-70410.9h1.3B+5B+
TRS-12 Uppercut 9599303202.906A+0.3664.83%B+12.043%D50.8B+1.6M+15018.3h2.2B++3.4B+
Hellfire Rocket Pods 1,0788886014.8B*11.5357.262%B**N/A94.5B20.2B++4969.4h19.2B+33.6B+
Coyote Missiles 1,3828821147.737B**4.4757.846%B+N/A31.3C17.7C-24228.2h44.4C+76.8C*
TS2 Inquisitor 8758493222.637A0.6328.97%C++15.194%D30.8CN/A9127.6h9.7B33.7B
NS-30 Vandal 7377321584.633A++1.3734.136%C*27.732%C++53.8B++N/A15513.6h5.7C++16.7C**
M3 Pounder HEG 7466302162.917B*0.3556.383%A*1.429%D*26.1B**4.8B*14824.1h21D37.3B+
P2-120 AP 9176033020.1A*16.8354.798%B**3.483%C++49.4A++25.7A49612.2h6.8B12.5B++
Chainblade 57753326,2020.02C+3.2524.922%C4.315%C0.3C-N/A11722.9h2.1B+8.4B
SOAS-20 518508727.056S3.7926.619%C23.425%B+40C**N/A10812.7h11.9C++44.8C++
NSX Tengu 5115041184.271M+1.0142.748%B*21.429%C++61.5B**N/A1848.2h11B+25.8B+
M12 Kobalt 529493954.778M+51.5124.787%A+21.095%B+93B*6.8A3025.3h16.8B67.7B++
M3 Pounder HEG 5814631283.617A0.3559.892%A*3.24%C+23.5B+6A13319.7h27D*45.2C*
Rocklet Rifle 8594411762.506M++0.7654.277%C*N/A25.9C+24.6C+34717h40.9C+75.3C+
HC1 Cougar 3853721013.683M0.4231.042%A+25.807%B++53.1A1.9S2527h12.4C++39.9B+
G20 Vulcan-H 573366497.469B**4.2052.308%B++3.279%C**55.5B++31.4B+5256.6h121.2C-231.7C+
MG-S1 Jackal 3533421372.496A0.7729.589%B+23.099%B+36C++1.2A1279.5h13.2C+44.6C**
L100 Python HEAT 4403201129.091S25.8353.895%C**N/A71.1M+26.7M*4124.5h5.3B+9.8B+
Spear Anti-Vehicle Phalanx Turret 3912721716A++12.7346.684%B4.779%C**55.5B**24.3B3914.9h7.2B+15.5B+
FA1 Barrage 2672651192.227B**1.0447.661%B*16.981%B54.1A+N/A2694.9h4.1B++8.6B++
NS-357 Underboss 2642601152.261A1.0038.282%C**21.539%C++35.1C+N/A1077.4h4.2C++11B
M40 Fury-H 329256464S60.7349.354%B++N/A121.9B*34.8A+5132.1h12.8D26C
M12 Kobalt 2672442122S118.7326.578%A++24.59%A97.6B++9.2A*3382.5h18.3C+68.9B++
C75 Viper 3082351912.368A+9.1052.871%A+N/A46.1B**14.3A+3415.1h12.9C*24.5B++
MR11 Gatekeeper 383218229.909A+6.6439.374%C+N/A21.6C++16.3C+24610.1h52.8C++134.2C*
MANA Anti-Personnel Turret 215204514N/A0.7322.556%UN/A2040U110U5351100.1h21.1T*93.7T*
Frag Grenade 2031971197N/A193.7344.558%C+N/A328.3D10B23630.6h4.4C10C+
M20 Basilisk 238195219.286M6.0240.478%C**6.154%C++24.7B+5.4D1817.9h67B*165.6B*
M1 Heavy Cycler 1961931031.874B+1.3915.728%B+19.689%B+24.7B+N/A1247.8h15.8B++100.4B+
MR1 Fracture 321189852.224A*1.0441.909%B++3.175%C10.9B+7.6A10117.4h54.7C+130.5C**
NS Baron G5B 1871851371.35C++1.9251.402%B+16.216%C**38.5C+N/A1264.8h4.9C9.4B
M12 Kobalt 188175358.333A55.0724.466%B+20.571%B++175A+13A*7221h13.8B+56.4B++
Anti-Vehicle Grenade 2271701170N/A166.7343.249%D-N/A212.5D71.3C13410.8h7.5D17.4D
M18 Needler 328166871.908C++1.3637.189%B*1.205%D9.2C9C+16418h241.5D649.4C
MR1 Fracture 271166812.049A*1.2243.126%B++N/A9.9B+6.3B*9116.8h63.3C146.7C*
TRAP-M1 167163266.269M**3.0029.199%C+31.902%B*50.9B++1.3M1563.2h8.3B+28.5B
MAX Punch 1571531,0860.141C**3.1248.884%C**N/A1CN/A3156.7h1.6C++3.2B+
G30 Vulcan 223144275.333B2.0724.366%C--3.472%C+22.2C++12.2C+1666.5h109.6C450C
L100 Python AP 273138168.625B**5.3667.223%A5.072%A29.4C+28.7A*4494.7h11.4F--16.9D--
CAS 14-E 148132266A++62.7339.217%B*2.273%B+94.3B++11.4A+2881.4h33.4C+85.2C*
CAS30 Tank Buster 264131353.743A+0.4846.926%C++N/A4.6D4.7D6528.6h67.9C144.8C+
E540 Halberd 191130196.842C++3.5838.414%C5.385%B*37.1A17.4B**3913.5h5.3B+13.8C**
Ectoblaster 125122462.652M0.6146.534%B++3.279%D*29.8C+N/A704.1h15.7C**33.7B+
NS-10 Burster 195120771.558B+1.7125.676%C-6.667%B+5.1C++3.2C5223.4h127.6B*497B+
NS-10 Burster 197120741.622B*1.6425.748%C5.833%C+5.2C++3.4C++5522.9h127.2B++493.8B+
Tank Mine 163117235.087A1.82179.464%UN/A53.2D--20.9D**7042.2h5.2T*2.9A++
NS-44 Commissioner 121116651.785B*1.4838.547%C**23.276%C*22.3C-1B**1405.2h4.2C+10.9C*
P525 Marauder-H 123112522.4B++19.1344.149%B**N/A93.3C+9.2B++4511.2h7.7C17.5B+
NS-AM7 Archer 13295731.301A*1.9662.156%B+28.421%A6.7C+2.6C+4914.1h21.2C++34.1C*
Cycler TRV 8786302.867A+0.4027.428%B**19.767%C+47.8B*N/A3581.8h11.9B+43.5B++
MKV-B Suppressed 8584382.211A1.0526.901%C*27.381%A32.3C+N/A692.6h18.2D67.5C+
T4 AMP 8484322.625A++0.6432.493%B*8.333%F-19.1C--N/A684.4h12.4B+38.3B++
ML-7 12982312.645M++0.6260.391%B+N/A35.7A20.4A10032.3h7.9C-13.1C+
M60-G Bulldog 9577126.417B3.1540.41%B+1.299%D--25.7C6C+1313h7.7C+19B+
L-24R Spur 8077177U73.7341.282%C+N/A32.1C+1.3C672.4h19.5B+47.2B+
G40-F Ranger 13077325.667A++22.4039.978%B**1.299%B*48.1B33.1B*4751.6h87.7C+219.3B
G30 Walker 12076419S15.7340.996%A+7.895%A+25.3A14.7B**1933h145.9B*355.8B**
M60-G Bulldog 9374514.8A*11.5346.524%B*2.703%C+38.9C+10C**2011.9h9.4D20.2C++
SABR-13 7170213.333B**0.0731.885%B**27.143%C*63.6A+N/A3931.1h10B++31.2B*
M40 Fury 7867611.167B+7.9025.508%D--1.493%C18.1D*3D*1163.7h20.2D-79.3D*
NSX Yumi 6462222.818B**0.4532.771%A30.645%B+34.4C+1.1C+1161.8h11.3B+34.4B++
M18 Locust 11062115.636A*2.3749.253%A**1.613%C+18.2C+14.1C+2243.4h220.8C448.3C++
M12 Kobalt-H 6660320C++16.7320.696%C+15%C75D7.5B*2110.8h17.6C85.2C+
NS Annihilator-B 12059501.18B**2.0981.395%C+N/A9.5C9.8B+1406.2h11.3C+13.8C+
Xiphos Anti-Personnel Phalanx Tower 6959159C++55.7333.421%B+1.695%C+49.2D8.3C+2441.2h68.7D-205.7C-
M1 Heavy Cycler 5857144.071A++0.8125.801%A*22.807%B++17.8DN/A723.2h16.4C*63.5B*
M40 Fury-F 7756481.167C+2.1041.206%D1.786%B**9.8D3.7D945.7h14.5C35.2D
M20 Basilisk 9455318.333A+15.0756.183%B+3.636%C-22D-15.6D3322.5h177.9D--316.7C--
Ripper 5353531S2.2722.022%C18.868%B22.1AN/A692.4h1.2B+5.2B
TRAC-5 S 5151163.188M++0.0828.238%B**11.765%D-15.5CN/A1523.3h8.8B*31B*
M20 Basilisk 685077.143A++3.8841.062%C**8%B*22.7C++8.2C2932.2h80.3B+195.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter166,7406.6h
Restoration Kit1011,5601.7h
Nano-Armor Kit162617,24140.1h
Spawn Beacon55480.6h
Turret AI Module0720.3h
Repair Module0840.4h
Nanite Revive Grenade02,0680.6h
Medical Applicator273206,24517.8h
Welding Device04,7810.4h
Auraxium Chainblade151391.1h
Spitfire Auto-Turret141,8472.8h
Rampart Wall0761.1h
Ammunition Package201,2021.8h
G40-F Ranger01110h
Medical Kit3,01024,89448.6h
Anti-Infantry MANA Turret54580.9h
WLT-Howler Mining Laser1170,98117.5h
Nano-Repair Grenade02450.1h
A30 Walker0500h
Recon Detection Device172,7205.5h
Shield Recharging Field144490.3h
Snowman Soldier0890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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