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Overseer MoeDeJoeNC[] MoeDeJoeNC
NC BR 66

KDR: 3.55

Score: 2.6m

Last Seen: Feb 26th, 2019 9:07 PM
- OFFLINE - 5 hour(s)

Battle Rank 66 - New Conglomerate on Connery
Level Progress (to 67): 61%
Level 100 Progress: 14% 413h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-22S NC6 Gauss SAW M30 Mustang AH EM1 AF-23 Grinder NS Decimator-B AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,987,737 MLG Score: 3987
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.531%31.404%959612084,1304.0332-0.479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.857%1.826A++1.607A+0.731B++HEAD ++ (~16.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.587B+9.40.342C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.942%0.834%391821212719339721.1471734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.316%1.646A+-0.697D1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.876B*10.60.8B++9.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45%70.968%0112136210700.579439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.506A+0.252C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.362C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m448.1%658 (39.5k)417 (25k)3.554396,1101,7193.732466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121463232.529%24.632%80103:363

52% Heavy Assault12% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2019 2:22 AMJan 13th, 2019 7:43 AMFeb 26th, 2019 3:57 PM (144d) (PST)Feb 26th, 2019 5:35 PM (144d) (PST)Feb 26th, 2019 5:07 PM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7962575390.9890.2780.2444.7060.0613987

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,75415,41632,338591715282424,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
103h/4.3d 306 1,505 1,276 29.1k 79 217 379 4.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
A++
Kills:1,184
Deaths:370
KDR:3.200
Accuracy:30.298% A
HSR:35.726% A++
GD-22S
A++
Kills:1,184
Deaths:352
KDR:3.364
Accuracy:32.020% A++
HSR:28.378% B+
NC6 Gauss SAW
A++
Kills:1,184
Deaths:352
KDR:3.364
Accuracy:29.650% A++
HSR:29.983% B**
EM1
A*
Kills:332
Deaths:91
KDR:3.648
Accuracy:28.653% A
HSR:36.145% A*
Kills:3,884
Deaths (as Heavy Assault):1,165
Deaths (to Heavy Assaults):545
KDR:3.33391
Kill Difference:2,719
Playtime:53.842 hours
Usage:52%
Score:1.868m
Score/min:578
Accuracy (listed only):30.155%
HSR (listed only):32.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:150
Deaths:61
KDR:2.459
Accuracy:31.181% A++
HSR:26.667% B*
Kills:150
Deaths (as Light Assault):61
Deaths (to Light Assaults):318
KDR:2.45902
Kill Difference:89
Playtime:12.352 hours
Usage:12%
Score:0.388m
Score/min:523
Accuracy (listed only):31.181%
HSR (listed only):26.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):182
KDR:0
Kill Difference:UNR
Playtime:0.745 hours
Usage:1%
Score:0.023m
Score/min:512
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:150
Deaths:61
KDR:2.459
Accuracy:31.181% A++
HSR:26.667% B*
Kills:150
Deaths (as Engineer):61
Deaths (to Engineers):216
KDR:2.45902
Kill Difference:89
Playtime:3.603 hours
Usage:3%
Score:0.078m
Score/min:361
Accuracy (listed only):31.181%
HSR (listed only):26.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B*
Kills:96
Deaths:53
KDR:1.811
Accuracy:33.424% B*
HSR:23.958% B++
NC14 Bolt Driver
A+
Kills:62
Deaths:17
KDR:3.647
Accuracy:45% A+
HSR:70.968% C
Kills:158
Deaths (as Infiltrator):70
Deaths (to Infiltrators):256
KDR:2.25714
Kill Difference:88
Playtime:2.214 hours
Usage:2%
Score:0.038m
Score/min:287
Accuracy (listed only):39.212%
HSR (listed only):47.463%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:231
Deaths:40
KDR:5.775
Accuracy:47.476% A
HSR:19.913% A
AF-23 Grinder
A++
Kills:200
Deaths:40
KDR:5
Accuracy:49.796% B**
HSR:23.500% A++
Kills:431
Deaths (as MAX Suit):40
Deaths (to MAX Suits):65
KDR:10.775
Kill Difference:391
Playtime:5.604 hours
Usage:5%
Score:0.179m
Score/min:533
Accuracy (listed only):48.636%
HSR (listed only):21.707%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:654
V. Kills:60 N/A
Deaths:59
KDR:11.085
Accuracy:69.814% A++
KPH:89.300 A
VKPH:8.200 B**
M20 Mustang
M++
Kills:65
V. Kills:33 191%
Deaths:17
KDR:3.824
Accuracy:40.636% A++
KPH:47.700 M++
VKPH:24.200 A*
Kills:719 (719 + 0)
Deaths:76
KDR:9.461
VKDR:1.224
Vehicle Kills:93
Kill Difference:643
Playtime:8.686 hours
Usage:8%
Score:0.198m
Score/min:380
Piloting Accuracy:40.636%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 1,2061,1843703.2A+0.3530.298%A35.726%A++78.4A1.5A*38615.1h9.6B+31.6B+
GD-22S 1,2051,1843523.364B**0.1932.02%A++28.378%B+86.4A++1.5A**37813.7h10B+31.2B*
NC6 Gauss SAW 1,2051,1843523.364A*0.1929.65%A++29.983%B**110.7M**2M*25510.7h8.6B+29.1B++
M30 Mustang AH 7146545911.085B*7.5369.814%A++N/A89.6A8.2B**3677.3h6.5B+9.3B+
EM1 343332913.648A**0.0928.653%A36.145%A*97.6A**3.2S2133.4h10.6B37B++
AF-23 Grinder 238231405.775A2.2247.476%A19.913%A50.2A1.5M*2204.6h7.5C15.7B+
NS Decimator-B 325224544.148A*0.5964.097%C+1.339%D-70B+31.6B+6043.2h3.7C*5.7C**
AF-23 Grinder 209200405B**1.4549.796%B**23.5%A++43.5B++2S2054.6h9.1D18.3C*
AF-19 Mercenary 160150612.459A*1.1031.181%A++26.667%B*39.5A2.6S1923.8h9.4B**30B*
NC4 Mag-Shot 9896531.811A+1.7433.424%B*23.958%B++31BN/A1463.1h5.1B**15.3B*
M20 Mustang 9865173.824B++0.2740.636%A++3.077%B++46.4M+23.6A*4491.4h52.1B*128.2B**
NC14 Bolt Driver 6262173.647B**0.0945%A+70.968%C62MN/A3091h2B*4.5B**
Frag Grenade 6362162N/A58.4550.564%B++N/A620B++10C**20590.1h3.6B7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48,2600.4h
Medical Kit1561,5261.4h
Medical Applicator17650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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