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Paragon Mojo[AC] Mojo
VS BR 113

KDR: 3.81

Score: 25.6m

Last Seen: Nov 22nd, 2018 11:27 PM
- OFFLINE - 3551.7 hour(s)

Battle Rank 100 (113 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH Dual Photon Pods Orion VS54 Maelstrom Turbo Laser Solstice SF SVA-88 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $749,349 MLG Score: 599
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.924%11.351%27215102012,2994.01666-0.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.756%0.553B+-1.437D**0.079C+MIXED (~0.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.391B10.90.237C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.399%2.364%3150310327,065324277121.7385255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.896%0.42B0.7B++1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.554B+29.80.439B42.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.869%1.445%44077102812,876509212025.2471607%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.678%0.872B*-0.746D-1.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++3.50.719B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.434%1.38%630710281,4493654093.95902353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.242%0.859B*-0.757D--0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.897B*5.60.859B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.563%6.963%6302103387632032.7375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%1.676A++-1.507F-1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.60.458B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m250.6%273 (16.4k)349 (20.9k)3.8068545,09611,8465.04744113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103519629.457%5.331%15706:1010

64% Engineer27% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:45 PMFeb 3rd, 2013 2:48 AMDec 21st, 2018 4:38 AM (120d) (PST)Nov 22nd, 2018 7:34 PM (148d) (PST)Nov 22nd, 2018 7:27 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8892176720.6160.1620.0331.8270.113599

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,34712,99440,35337102110720,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1220.1h/50.8d 14,696 2,404 2,169 133.7k 2,141 4,822 8,271 65.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:3,850
Deaths:896
KDR:4.297
Accuracy:24.062% B++
HSR:11.974% F-
SVA-88
B+
Kills:1,913
Deaths:229
KDR:8.354
Accuracy:25.532% B+
HSR:12.703% F
Pulsar LSW
C+
Kills:1,223
Deaths:21
KDR:58.238
Accuracy:22.240% C+
HSR:8.913% F-
Flare VE6
C++
Kills:1,174
Deaths:266
KDR:4.414
Accuracy:22.869% C++
HSR:13.629% F
NS-15M1
B+
Kills:847
Deaths:414
KDR:2.046
Accuracy:24.612% B+
HSR:10.626% D**
VX29 Polaris
C-
Kills:393
Deaths:210
KDR:1.871
Accuracy:21.091% C-
HSR:10.433% F-
Lasher X2
D
Kills:134
Deaths:54
KDR:2.481
Accuracy:21.423% D
HSR:0% F--
Kills:9,534
Deaths (as Heavy Assault):2,090
Deaths (to Heavy Assaults):3,748
KDR:4.56172
Kill Difference:7,444
Playtime:327.374 hours
Usage:27%
Score:6.395m
Score/min:326
Accuracy (listed only):23.118%
HSR (listed only):9.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,915
Deaths:1,089
KDR:1.758
Accuracy:26.636% B+
HSR:8.251% D**
Solstice VE3
B+
Kills:1,110
Deaths:667
KDR:1.664
Accuracy:25.378% B+
HSR:9.369% F-
Phobos VX86
C**
Kills:819
Deaths:271
KDR:3.022
Accuracy:62.297% C**
HSR:7.204% D**
VX6-7
C
Kills:563
Deaths:71
KDR:7.930
Accuracy:22.557% C
HSR:8.703% F-
Serpent VE92
C
Kills:554
Deaths:50
KDR:11.080
Accuracy:22.478% C
HSR:11.552% D**
Pulsar C
C
Kills:230
Deaths:
KDR:
Accuracy:22.679% C
HSR:9.130% F--
NS-11C
C++
Kills:67
Deaths:55
KDR:1.218
Accuracy:24.596% C++
HSR:10.448% D**
Nova
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:58.222% B**
HSR:3.509% F*
Kills:5,315
Deaths (as Engineer):2,224
Deaths (to Engineers):3,461
KDR:2.38984
Kill Difference:3,091
Playtime:783.969 hours
Usage:64%
Score:16.659m
Score/min:354
Accuracy (listed only):33.105%
HSR (listed only):8.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C**
Kills:819
Deaths:271
KDR:3.022
Accuracy:62.297% C**
HSR:7.204% D**
Sirius SX12
B*
Kills:231
Deaths:143
KDR:1.615
Accuracy:29.240% B*
HSR:6.494% F-
NS-11A
D**
Kills:128
Deaths:58
KDR:2.207
Accuracy:17.628% D**
HSR:10.156% F
Nova
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:58.222% B**
HSR:3.509% F*
Kills:1,235
Deaths (as Combat Medic):493
Deaths (to Combat Medics):1,224
KDR:2.50507
Kill Difference:742
Playtime:9.277 hours
Usage:1%
Score:0.114m
Score/min:206
Accuracy (listed only):41.847%
HSR (listed only):6.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,915
Deaths:1,089
KDR:1.758
Accuracy:26.636% B+
HSR:8.251% D**
Solstice VE3
B+
Kills:1,110
Deaths:667
KDR:1.664
Accuracy:25.378% B+
HSR:9.369% F-
Phobos VX86
C**
Kills:819
Deaths:271
KDR:3.022
Accuracy:62.297% C**
HSR:7.204% D**
VX6-7
C
Kills:563
Deaths:71
KDR:7.930
Accuracy:22.557% C
HSR:8.703% F-
Serpent VE92
C
Kills:554
Deaths:50
KDR:11.080
Accuracy:22.478% C
HSR:11.552% D**
Sirius SX12
B*
Kills:231
Deaths:143
KDR:1.615
Accuracy:29.240% B*
HSR:6.494% F-
Pulsar C
C
Kills:230
Deaths:
KDR:
Accuracy:22.679% C
HSR:9.130% F--
NS-11C
C++
Kills:67
Deaths:55
KDR:1.218
Accuracy:24.596% C++
HSR:10.448% D**
Nova
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:58.222% B**
HSR:3.509% F*
Kills:5,546
Deaths (as Light Assault):2,367
Deaths (to Light Assaults):1,681
KDR:2.34305
Kill Difference:3,179
Playtime:35.158 hours
Usage:3%
Score:0.512m
Score/min:243
Accuracy (listed only):32.676%
HSR (listed only):8.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:231
Deaths:143
KDR:1.615
Accuracy:29.240% B*
HSR:6.494% F-
Artemis VX26
B**
Kills:103
Deaths:8
KDR:12.875
Accuracy:31.960% B**
HSR:9.709% F-
Beamer VS3
C+
Kills:81
Deaths:30
KDR:2.700
Accuracy:26.764% C+
HSR:16.049% D-
Manticore SX40
B*
Kills:62
Deaths:1
KDR:62
Accuracy:28.108% C
HSR:27.419% B*
Kills:477
Deaths (as Infiltrator):182
Deaths (to Infiltrators):868
KDR:2.62088
Kill Difference:295
Playtime:18.611 hours
Usage:2%
Score:0.319m
Score/min:286
Accuracy (listed only):29.018%
HSR (listed only):14.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:950
Deaths:282
KDR:3.369
Accuracy:20.181% B*
HSR:15.579% D-
Cosmos VM3
B*
Kills:892
Deaths:282
KDR:3.163
Accuracy:20.031% B*
HSR:15.695% D-
NS-10 Burster
B+
Kills:209
Deaths:76
KDR:2.750
Accuracy:33.097% B+
HSR:5.263% C
NS-10 Burster
B+
Kills:190
Deaths:76
KDR:2.500
Accuracy:32.961% B+
HSR:4.211% D
Comet VM2
C
Kills:52
Deaths:39
KDR:1.333
Accuracy:40.068% C
HSR:0% F-
Comet VM2
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:40.059% N/A
HSR:6% N/A
Kills:2,343
Deaths (as MAX Suit):397
Deaths (to MAX Suits):790
KDR:5.90176
Kill Difference:1,946
Playtime:49.899 hours
Usage:4%
Score:1.571m
Score/min:525
Accuracy (listed only):31.066%
HSR (listed only):7.791%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:4,696
V. Kills:1,195 393%
Deaths:184
KDR:25.522
Accuracy:69.816% A*
KPH:113.200 B++
VKPH:28.800 B*
Maelstrom Turbo Laser
B*
Kills:2,291
V. Kills:1,385 165%
Deaths:462
KDR:4.959
Accuracy:34.899% B++
KPH:25.900 B*
VKPH:15.700 B++
Photon A2A Missile Pods
B+
Kills:108
V. Kills:99 108%
Deaths:5
KDR:21.600
Accuracy:63.575% F*
KPH:63.200 C**
VKPH:57.900 B+
Saron Laser Cannon
B++
Kills:78
V. Kills:40 190%
Deaths:6
KDR:13
Accuracy:36.213% B++
KPH:17.300 B
VKPH:8.900 C+
Kills:7,173 (2,369 + 0)
Deaths:657
KDR:10.918
VKDR:4.139
Vehicle Kills:2,719
Kill Difference:6,516
Playtime:135.981 hours
Usage:11%
Score:3.774m
Score/min:463
Piloting Accuracy:36.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:772
V. Kills:96 N/A
Deaths:13
KDR:59.385
Accuracy:50.811% B**
KPH:93.200 A++
VKPH:11.600 B
C150 Dalton
U
Kills:110
V. Kills:19 N/A
Deaths:2
KDR:55
Accuracy:60% A*
KPH:396,000 U
VKPH:68,400 U
Kills:882 (0 + 882)
Deaths:15
KDR:58.800
VKDR:7.667
Vehicle Kills:115
Kill Difference:867
Playtime:8.283 hours
Usage:1%
Score:0.405m
Score/min:814
Piloting Accuracy:N/A%
Gunner Accuracy:60%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:5,214
V. Kills:1,095 476%
Deaths:210
KDR:24.829
Accuracy:62.399% B**
KPH:57.600 A*
VKPH:12.100 C++
L100 Python HESH
A++
Kills:4,744
V. Kills:347 N/A
Deaths:3
KDR:1,581.330
Accuracy:64.471% A++
KPH:80.200 A
VKPH:5.900 D
L100 Python AP
B**
Kills:331
V. Kills:169 195%
Deaths:52
KDR:6.365
Accuracy:57.795% C++
KPH:42.200 B**
VKPH:21.600 B++
Skyguard
C+
Kills:58
V. Kills:52 109%
Deaths:9
KDR:6.444
Accuracy:26.513% C-
KPH:10.900 C-
VKPH:9.800 C+
Kills:10,347 (10,347 + 0)
Deaths:274
KDR:37.763
VKDR:6.069
Vehicle Kills:1,663
Kill Difference:10,073
Playtime:162.829 hours
Usage:13%
Score:4.492m
Score/min:460
Driving Accuracy:26.513%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:1,339
V. Kills:291 459%
Deaths:108
KDR:12.398
Accuracy:59.533% B**
KPH:49.500 M
VKPH:10.800 B++
Supernova VPC
A
Kills:1,087
V. Kills:95 N/A
Deaths:30
KDR:36.233
Accuracy:62.637% A
KPH:61.300 B**
VKPH:5.400 D
Saron HRB
B*
Kills:275
V. Kills:205 133%
Deaths:14
KDR:19.643
Accuracy:50.036% B++
KPH:31.400 B++
VKPH:23.400 B*
Supernova FPC
C*
Kills:103
V. Kills:60 169%
Deaths:15
KDR:6.867
Accuracy:49.693% C--
KPH:26.600 C*
VKPH:15.500 C++
E540 Halberd
A++
Kills:58
V. Kills:21 264%
Deaths:5
KDR:11.600
Accuracy:45.238% C
KPH:51.800 A++
VKPH:18.800 B
Kills:2,862 (2,529 + 333)
Deaths:172
KDR:16.640
VKDR:3.907
Vehicle Kills:672
Kill Difference:2,690
Playtime:58.510 hours
Usage:5%
Score:1.359m
Score/min:387
Driving Accuracy:49.693%
Gunner Accuracy:45.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:64
V. Kills: N/A
Deaths:2
KDR:32
Accuracy:35.366% D
KPH:135.200 B**
VKPH:0 D--
E540 Halberd-H
C**
Kills:55
V. Kills:24 220%
Deaths:4
KDR:13.750
Accuracy:48.665% D*
KPH:50.200 C**
VKPH:21.900 C+
Kills:119 (0 + 119)
Deaths:6
KDR:19.833
VKDR:4
Vehicle Kills:24
Kill Difference:113
Playtime:1.569 hours
Usage:0%
Score:0.053m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:48.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:143
V. Kills:10 N/A
Deaths:5
KDR:28.600
Accuracy:28.060% D-
KPH:118.100 M++
VKPH:8.300 C+
M60-G Bulldog
A+
Kills:82
V. Kills:7 N/A
Deaths:7
KDR:11.714
Accuracy:44.831% B++
KPH:68.500 A+
VKPH:5.800 C
Kills:225 (0 + 225)
Deaths:12
KDR:18.750
VKDR:1.417
Vehicle Kills:17
Kill Difference:213
Playtime:2.408 hours
Usage:0%
Score:0.074m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:44.831%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:248
V. Kills:39 N/A
Deaths:97
KDR:2.557
Accuracy:35.780% D*
KPH:12.100 D
VKPH:1.900 D--
Kills:248 (248 + 0)
Deaths:97
KDR:2.557
VKDR:0.402
Vehicle Kills:39
Kill Difference:151
Playtime:20.511 hours
Usage:2%
Score:0.100m
Score/min:81
Driving Accuracy:35.780%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 6,3095,21421024.829S21.0262.399%B**1.649%D57.6A*12.1C++40390.5h3.2A+5.1A+
L100 Python HESH 5,0914,74431581.333U1,577.5364.471%A++1.033%C--80.3A5.9D55259.1h2.4B**3.8B**
Dual Photon Pods 5,8914,69618425.522M21.7269.816%A*1.32%C++113.2B++28.8B*81941.5h14B**20B**
Orion VS54 3,8523,8508964.297A++0.4924.062%B++11.974%F-38.3BN/A224100.5h10.8B++44.9B+
Maelstrom Turbo Laser 3,6762,2914624.959B**1.1534.899%B++4.452%B**25.9B*15.7B++30988.3h60.4B*173.1B*
Solstice SF 1,9311,9151,0891.758B*2.0526.636%B+8.251%D**15.4CN/A95124.3h12.2C++45.6B+
SVA-88 1,9141,9132298.354M*4.5525.532%B+12.703%F40.4C+N/A20747.3h11.3C**44.3B+
Supernova PC 1,6301,33910812.398A8.5959.533%B**1.643%C--49.6M10.8B++33027h2.9A+4.9A+
Pulsar LSW 1,2231,2232158.238U54.4322.24%C+8.913%F-43.5C++N/A32928.1h10.5B++47.1B+
Flare VE6 1,1771,1742664.414M++0.6122.869%C++13.629%F41.8C++N/A27328.1h9.1B++39.9B+
Solstice VE3 1,1141,1106671.664A2.1425.378%B+9.369%F-14.9CN/A6774.5h11.2B*44.2B++
Supernova VPC 1,1821,0873036.233A**32.4362.637%AN/A61.4B**5.4D37717.7h2.4B**3.9B**
Proximity Mine 1,0461,0462345.478U41.6732.555%D--N/A298.9M**N/A7733.5h0.9M++2.8A
Cosmos VM3 9559502823.369B*0.4420.181%B*15.579%D-49.7A++N/A30019.1h10.5A52.1B*
Cosmos VM3 8978922823.163B++0.6420.031%B*15.695%D-46.7A+N/A29419.1h11.4B*56.8B++
NS-15M1 8508474142.046B+1.7624.612%B+10.626%D**38.5C+N/A18322h11.8B+48B+
Phobos VX86 8228192713.022A0.7862.297%C**7.204%D**39.6C+N/A20420.7h2.3B3.8B
L105 Zephyr 8687721359.385S55.5850.811%B**N/A93A++11.6B6198.3h4.2A8.3B**
Frag Grenade 6416381638N/A634.1915.514%T*N/A6380U30A**210160.1h0.5M+3.2A
Tank Mine 1,042612787.846M4.0421.978%D-N/A278.2M**195.5S31852.2h0.9A++4A
VX6-7 565563717.93S4.1222.557%C8.703%F-14.1DN/A13039.8h10.8B+47.9B
Serpent VE92 5555545011.08S7.2722.478%C11.552%D**13.3DN/A13841.7h12.3B54.7C*
NS Decimator 8385293191.658B*2.1568.554%B**N/A36.5C++21.3B++50614.5h5.6C-8.2C+
VX29 Polaris 3953932101.871B+1.9421.091%C-10.433%F-42.3C+N/A1869.3h12C**56.7C++
L100 Python AP 500331526.365B2.5657.795%C++4.23%B*42.4B**21.7B++5567.8h5B*8.6B*
Saron HRB 4802751419.643M+15.8450.036%B++1.818%C**31.6B++23.6B*5248.7h10.1A*20.1A++
M40 Fury-F 287248972.557B+1.2535.78%D*N/A12.1D1.9D--8120.5h7.5B++21B
MANA Anti-Vehicle Turret 504239693.464B+0.3462.08%BN/A2390C2650C+4966860.1h8.3C+13.4C*
Sirius SX12 2322311431.615B+2.1929.24%B*6.494%F-32.5C*N/A1997.1h11.3B*38.8B++
Pulsar C 2312301230U226.1922.679%C9.13%F--7.2D-N/A8232h10B+44.2B
NS-10 Burster 358209762.75A*1.0633.097%B+5.263%C7.9B**5.6A19226.4h131.7B+397.9B+
NS-10 Burster 340190762.5A*1.3132.961%B+4.211%D7.2B+5.7A+18926.3h146.7C+444.9C**
C-4 225150493.061A0.7515.927%FN/A93.8B46.9A14491.6h0.8A5.1B+
M40 Fury 153143528.6M**24.7928.06%D-N/A119.2M++8.3C+5861.2h6A21.5B*
Hades VSH4 223134914.889U11.0870.843%B+N/A25.8C*17.1B+3985.2h7.1B++10B*
Lasher X2 135134542.481A**1.3321.423%DN/A31.2C++N/A2324.3h18.4B+86.1C++
NS-11A 129128582.207B*1.6017.628%D**10.156%F19.4DN/A1216.6h12.9B+73.3C
C150 Dalton 129110255S51.1960%A*N/A1100U190U9730200.1h4.3C++7.1B**
Photon A2A Missile Pods 207108521.6M**17.7963.575%F*N/A63.5C**58.2B+2931.7h6.1B**9.6B+
Artemis VX26 103103812.875S9.0731.96%B**9.709%F-21.5DN/A1894.8h11.1B+34.6B++
Supernova FPC 163103156.867C*3.0649.693%C--3.884%B**26.4C*15.4C++4813.9h4.7B+9.5B
M60-G Bulldog 8982711.714A++7.9144.831%B++1.22%D*68.3A+5.8C4331.2h5.8B+13B+
Beamer VS3 8281302.7M1.1126.764%C+16.049%D-90M++1.1B++5080.9h7.7B+28.7C++
Saron Laser Cannon 11878613M*9.1936.213%B++3.846%B**17.3B8.9C+2654.5h80B++221B*
NS-11C 6867551.218C**2.5924.596%C++10.448%D**16.8CN/A844h13.4B+54.4B+
M40 Fury-H 6464232A++28.1935.366%D1.563%B+128B*N/A4100.5h4.1B**11.5B**
Manticore SX40 6262162U58.1928.108%C27.419%B*103.3M**N/A8550.6h5B**17.9B*
Skyguard 1105896.444A+2.6426.513%C-5.172%M+10.9C-9.8C+2485.3h144.5C545.1C
E540 Halberd 7958511.6C**7.7945.238%C6.897%M+52.7A*19.1B+5211.1h3.6A++8B**
Nova 5757212.714B**1.0958.222%B**3.509%F*35.6C+N/A2781.6h6.9D**11.8C+
E540 Halberd-H 7955413.75B+9.9448.665%D*7.273%M**50C**21.8C+6281.1h4.3B**8.9B+
Comet VM2 7152391.333B+2.4740.068%CN/A15.3B*5.6B++2363.4h15.9B++39.7B+
Comet VM2 7150391.282B2.5240.059%C--6%B*14.7B+6.2B++2273.4h16.4B**41B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82201.5h
Restoration Kit782,1961.7h
Cerberus0560h
Nano-Armor Kit101170,33539.5h
Medical Applicator81,8540.5h
Spitfire Auto-Turret1550.1h
Ammunition Package72860.2h
Medical Kit15760.5h
Anti-Infantry MANA Turret03150.5h
Recon Detection Device21340.4h

Check the help document for the dictionary if you want to learn more about words used here.


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