Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,297)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (92 days). The data shown below may not be accurate.

Legate MomNotLaw[XPEH] MomNotLaw
VS BR 72

KDR: 3.14

Score: 6.1m

Last Seen: Oct 19th, 2019 12:24 PM
- OFFLINE - 286.9 hour(s)

Battle Rank 72 - Vanu Sovereignty on Cobalt
Level Progress (to 73): 82%
Level 100 Progress: 33% 675h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost VE-S Canis Nyx VX31 Eridani SX5 Sirius SX12 VE-LR Obelisk Eidolon VE33 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MomNotLaw



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,468,572 MLG Score: 3572
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.854%31.893%108016121611,1563.6916-0.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.267%2.456A**1.654A++-0.989D--HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.641B+90.368C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.172%1.01%680312294951612653.07453186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.245%2.146A*-0.98D---0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++6.70.464B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.95%3.636%109112315595700.57894777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.638A+-0.209C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.048C+61.8-0.536D52.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.782%73.69%109312292,919412287.0678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.295%1.628A+0.43B1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.20.31C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m207.9%314 (18.8k)281 (16.9k)3.1423515,8285,0373.3073372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232173327.687%36.6%101304:205

7% Engineer8% Heavy Assault80% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2017 6:15 AMApr 13th, 2019 9:36 AMOct 19th, 2019 2:05 PM (92d) (PST)Oct 19th, 2019 8:25 AM (92d) (PST)Oct 19th, 2019 8:24 AM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121474650.7250.2310.2651.5750.0333572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7388,81227,92643141695216,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
364.1h/15.2d 831 5,793 5,515 34.4k 517 1,072 724 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B**
Kills:585
Deaths:224
KDR:2.612
Accuracy:27.072% B++
HSR:31.966% B**
Orion VS54
A
Kills:215
Deaths:82
KDR:2.622
Accuracy:28.002% A
HSR:29.767% B++
NSX-P Naginata
B+
Kills:73
Deaths:24
KDR:3.042
Accuracy:22.779% C+
HSR:32.877% B+
Kills:873
Deaths (as Heavy Assault):330
Deaths (to Heavy Assaults):1,511
KDR:2.64545
Kill Difference:543
Playtime:30.769 hours
Usage:8%
Score:0.506m
Score/min:274
Accuracy (listed only):25.951%
HSR (listed only):31.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:2,090
Deaths:627
KDR:3.333
Accuracy:35.825% A+
HSR:21.483% C++
Eridani SX5
A++
Kills:1,317
Deaths:410
KDR:3.212
Accuracy:34.625% A+
HSR:31.663% A++
Sirius SX12
M
Kills:1,179
Deaths:347
KDR:3.398
Accuracy:29.529% B*
HSR:36.217% M
NS-7 PDW
M*
Kills:280
Deaths:90
KDR:3.111
Accuracy:32.049% A
HSR:38.571% M*
Solstice VE3
A++
Kills:123
Deaths:49
KDR:2.510
Accuracy:31.592% A++
HSR:18.699% C+
NSX-P Tanto
C+
Kills:61
Deaths:47
KDR:1.298
Accuracy:23.931% C
HSR:24.590% C+
Kills:5,050
Deaths (as Light Assault):1,570
Deaths (to Light Assaults):966
KDR:3.21656
Kill Difference:3,480
Playtime:7.381 hours
Usage:2%
Score:0.076m
Score/min:171
Accuracy (listed only):31.258%
HSR (listed only):28.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,661
Deaths:577
KDR:4.612
Accuracy:48.093% A
HSR:74.521% B+
VE-S Canis
A+
Kills:2,090
Deaths:627
KDR:3.333
Accuracy:35.825% A+
HSR:21.483% C++
Nyx VX31
B*
Kills:1,969
Deaths:651
KDR:3.025
Accuracy:39.624% B*
HSR:36.770% B*
Eridani SX5
A++
Kills:1,317
Deaths:410
KDR:3.212
Accuracy:34.625% A+
HSR:31.663% A++
Sirius SX12
M
Kills:1,179
Deaths:347
KDR:3.398
Accuracy:29.529% B*
HSR:36.217% M
Beamer VS3
A+
Kills:474
Deaths:302
KDR:1.570
Accuracy:38.091% A+
HSR:28.270% B*
NS-357 Underboss
A+
Kills:338
Deaths:148
KDR:2.284
Accuracy:49.035% A+
HSR:31.065% B**
NS-7 PDW
M*
Kills:280
Deaths:90
KDR:3.111
Accuracy:32.049% A
HSR:38.571% M*
Phaseshift VX-S
C*
Kills:196
Deaths:49
KDR:4
Accuracy:37.577% C*
HSR:67.857% C-
Artemis VX26
A**
Kills:148
Deaths:48
KDR:3.083
Accuracy:33.353% A
HSR:39.865% A**
Phantom VA23
A
Kills:111
Deaths:31
KDR:3.581
Accuracy:43.089% A
HSR:37.838% B**
Soldier Soaker
B+
Kills:103
Deaths:45
KDR:2.289
Accuracy:32.172% C
HSR:16.505% B+
VA39 Spectre
A++
Kills:62
Deaths:30
KDR:2.067
Accuracy:35.952% B++
HSR:56.452% A++
Kills:10,928
Deaths (as Infiltrator):3,355
Deaths (to Infiltrators):1,019
KDR:3.25723
Kill Difference:7,573
Playtime:290.198 hours
Usage:80%
Score:5.081m
Score/min:292
Accuracy (listed only):37.617%
HSR (listed only):39.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:1,123
Deaths:267
KDR:4.206
Accuracy:36.075% B+
HSR:41.674% B**
Eidolon VE33
A++
Kills:945
Deaths:421
KDR:2.245
Accuracy:39.304% A++
HSR:30.476% B++
Solstice VE3
A++
Kills:123
Deaths:49
KDR:2.510
Accuracy:31.592% A++
HSR:18.699% C+
NSX-P Tanto
C+
Kills:61
Deaths:47
KDR:1.298
Accuracy:23.931% C
HSR:24.590% C+
Kills:2,252
Deaths (as Engineer):784
Deaths (to Engineers):661
KDR:2.87245
Kill Difference:1,468
Playtime:25.294 hours
Usage:7%
Score:0.330m
Score/min:217
Accuracy (listed only):32.725%
HSR (listed only):28.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:2,090
Deaths:627
KDR:3.333
Accuracy:35.825% A+
HSR:21.483% C++
Eridani SX5
A++
Kills:1,317
Deaths:410
KDR:3.212
Accuracy:34.625% A+
HSR:31.663% A++
Sirius SX12
M
Kills:1,179
Deaths:347
KDR:3.398
Accuracy:29.529% B*
HSR:36.217% M
NS-7 PDW
M*
Kills:280
Deaths:90
KDR:3.111
Accuracy:32.049% A
HSR:38.571% M*
Pulsar VS1
B*
Kills:198
Deaths:85
KDR:2.329
Accuracy:28.188% B*
HSR:24.242% B+
Kills:5,064
Deaths (as Combat Medic):1,559
Deaths (to Combat Medics):499
KDR:3.24824
Kill Difference:3,505
Playtime:8.370 hours
Usage:2%
Score:0.156m
Score/min:310
Accuracy (listed only):32.043%
HSR (listed only):30.435%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:188
V. Kills:83 224%
Deaths:30
KDR:6.267
Accuracy:68.085% A
KPH:47 B**
VKPH:20.800 B+
C75 Viper
S
Kills:117
V. Kills:66 175%
Deaths:19
KDR:6.158
Accuracy:59.282% A++
KPH:46.600 B*
VKPH:26.300 S
Kills:305 (305 + 0)
Deaths:49
KDR:6.224
VKDR:3.041
Vehicle Kills:149
Kill Difference:256
Playtime:6.511 hours
Usage:2%
Score:0.109m
Score/min:278
Driving Accuracy:59.282%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:190
V. Kills:86 218%
Deaths:28
KDR:6.786
Accuracy:65.229% A+
KPH:30.500 B+
VKPH:13.800 C
Supernova PC
D
Kills:74
V. Kills:30 239%
Deaths:16
KDR:4.625
Accuracy:62.218% A
KPH:16.100 D
VKPH:6.500 D
Saron HRB
A++
Kills:70
V. Kills:27 250%
Deaths:10
KDR:7
Accuracy:51.946% B**
KPH:43 A++
VKPH:16.600 C++
Kills:334 (264 + 70)
Deaths:54
KDR:6.185
VKDR:2.648
Vehicle Kills:143
Kill Difference:280
Playtime:12.464 hours
Usage:3%
Score:0.121m
Score/min:161
Driving Accuracy:62.218%
Gunner Accuracy:51.946%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:55
V. Kills:15 344%
Deaths:3
KDR:18.333
Accuracy:53.950% A++
KPH:53.100 M
VKPH:14.500 A++
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:5
Vehicle Kills:15
Kill Difference:52
Playtime:1.037 hours
Usage:0%
Score:0.016m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:53.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,6852,6615774.612B+1.4748.093%A74.521%B+44.6C++N/A12059.6h2B+4.2B++
VE-S Canis 2,1172,0906273.333A*0.1935.825%A+21.483%C++64.1B++N/A15432.6h11.5C**32.1B+
Nyx VX31 2,0061,9696513.025B++0.1239.624%B*36.77%B*42C++N/A10746.9h5.4C*13.6B+
Eridani SX5 1,3371,3174103.212A*0.0734.625%A+31.663%A++70.8A1.1A++18418.6h12C++34.6B+
Sirius SX12 1,1901,1793473.398A*0.2629.529%B*36.217%M67.4A+N/A20117.5h11.3B*38.4B++
VE-LR Obelisk 1,1561,1232674.206A++1.0636.075%B+41.674%B**65.7A1.9A++17917.1h5.1B*14B*
Eidolon VE33 9609454212.245B**0.9039.304%A++30.476%B++37.8B+N/A8825h7.7B+19.5B*
Pulsar LSW 6075852242.612B**0.5327.072%B++31.966%B**51.8C**1.9M13411.3h12.2C*45.1B+
Beamer VS3 4744743021.57B**1.5738.091%A+28.27%B*77.7A**N/A2026.1h6.2B**16.3B+
NS-357 Underboss 3393381482.284A0.8649.035%A+31.065%B**93.9A+N/A2573.6h3.6B++7.4B*
Force-Blade 3072844,9110.058B*3.0852.524%A++N/A1.1BN/A3268h2.3C*4.3B++
NS-7 PDW 288280903.111M+0.0332.049%A38.571%M*63.6A++1.8S1734.4h13.3B+41.3B++
Orion VS54 218215822.622B*0.5228.002%A29.767%B++43B+N/A1975h10.7B++38.1C*
Pulsar VS1 200198852.329A+0.8128.188%B*24.242%B+47.1B**N/A1604.2h12B*42.7B++
Phaseshift VX-S 198196494B+0.8637.577%C*67.857%C-34.4C**N/A725.7h3.7C9.9C+
Supernova FPC 276190286.786C++3.6465.229%A+N/A30.6B+13.9C1976.2h5.3C+8.2B+
L100 Python AP 271188306.267C*3.1268.085%AN/A47B**20.8B+2574h4.6B++6.8B*
Artemis VX26 149148483.083A+0.0633.353%A39.865%A**47.7B+N/A1213.1h11.5B34.5B++
Solstice VE3 129123492.51M+0.6331.592%A++18.699%C+45.6A+2.2S1862.7h11.5B*36.3B+
C75 Viper 183117196.158B+3.0259.282%A++2.564%A+46.8B*26.4S3122.5h12.3B20.7B*
Phantom VA23 115111313.581C**0.4443.089%A37.838%B**18.8D-N/A445.9h3.8B*8.9B*
Soldier Soaker 104103452.289B**0.8532.172%C16.505%B+147.1M++1.4C**4350.7h5.3B+16.4B+
S1 16096651.477A+1.6771.697%A++N/A30B+20B**3383.2h11.9F--16.6D
Supernova PC 10474164.625C+1.4862.218%AN/A16.1D6.5D914.6h8.2D**13.2C
NSX-P Naginata 7473243.042A++0.1022.779%C+32.877%B+81.1B**1.1C+3240.9h8.5B**37.2B++
Saron HRB 9770107B+3.8651.946%B**N/A43.8A++16.9C++2211.6h16.6B**31.9B**
VA39 Spectre 6462302.067B1.0835.952%B++56.452%A++22.1C+N/A1052.8h5.8C*16B+
NSX-P Tanto 6261471.298B+1.8423.931%C24.59%C+21.8CN/A812.8h12.9B+54B
M20 Basilisk 7055318.333S15.1953.95%A++3.636%D-55M+15A*2631h61.8B*114.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0900.1h
Medical Applicator4220,5781.6h
Motion Spotter3512,99912.5h
Shield Recharging Field0620h
Ammunition Package01790h
Nano-Armor Kit1671,2103.5h
Medical Kit1002,0951.5h
Anti-Infantry MANA Turret1640.1h
Recon Detection Device33260.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 2.42s on queries, 2.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.