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Archon MomNotLaw[XPEH] MomNotLaw
VS BR 78

KDR: 3.18

Score: 7.6m

Last Seen: May 21st, 2020 10:28 AM
- OFFLINE - 47.7 hour(s)

Battle Rank 78 - Vanu Sovereignty on Cobalt
Level Progress (to 79): 21%
Level 100 Progress: 40% 547h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost VE-S Canis Nyx VX31 Eridani SX5 VE-LR Obelisk Sirius SX12 Eidolon VE33 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,837,617 MLG Score: 3867
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.781%32.051%108318133113,1013.67799-0.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.925%2.426A**1.645A+-0.736D-HEAD ++ (~15.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.641B+90.371C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.438%0.826%703313466051903243.16754186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.041%2.17A*-1.082D*-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++6.50.479B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.247%6.78%1031134859106800.55140273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.573A+0.546B+-1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.074C+59.3-0.474D52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.032%73.185%103313463,595471377.61653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.078%1.668A++0.395B0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+2.20.308C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m220.5%343 (20.6k)308 (18.5k)3.1802618,9835,9693.3451278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349202727.961%36.949%103304:097

7% Engineer10% Heavy Assault78% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2017 6:15 AMApr 13th, 2019 9:36 AMMay 30th, 2020 10:02 AM (66d) (PST)May 21st, 2020 6:50 AM (75d) (PST)May 21st, 2020 6:28 AM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531564970.7680.2410.2841.7730.0363867

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1529,35929,793461417106218,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
412h/17.2d 984 7,014 6,584 43.8k 587 1,227 897 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:695
Deaths:276
KDR:2.518
Accuracy:27.662% C*
HSR:30.504% C*
Orion VS54
B++
Kills:349
Deaths:145
KDR:2.407
Accuracy:28.732% B++
HSR:31.805% C**
NSX-P Naginata
C
Kills:154
Deaths:55
KDR:2.800
Accuracy:24.877% C
HSR:30.520% C
Kills:1,198
Deaths (as Heavy Assault):476
Deaths (to Heavy Assaults):1,832
KDR:2.51681
Kill Difference:722
Playtime:39.234 hours
Usage:10%
Score:0.730m
Score/min:310
Accuracy (listed only):27.090%
HSR (listed only):30.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:2,384
Deaths:708
KDR:3.367
Accuracy:35.567% B++
HSR:22.777% C
Eridani SX5
B**
Kills:1,413
Deaths:436
KDR:3.241
Accuracy:34.495% B**
HSR:30.856% B*
Sirius SX12
A++
Kills:1,196
Deaths:352
KDR:3.398
Accuracy:29.548% B
HSR:36.120% A++
NS-7 PDW
A+
Kills:587
Deaths:190
KDR:3.089
Accuracy:32.033% B*
HSR:32.027% A+
Solstice VE3
B**
Kills:154
Deaths:69
KDR:2.232
Accuracy:31.684% B**
HSR:18.831% C
NSX-P Tanto
D
Kills:88
Deaths:60
KDR:1.467
Accuracy:25.880% D
HSR:21.591% D--
Kills:5,822
Deaths (as Light Assault):1,815
Deaths (to Light Assaults):1,122
KDR:3.20771
Kill Difference:4,007
Playtime:9.526 hours
Usage:2%
Score:0.126m
Score/min:221
Accuracy (listed only):31.534%
HSR (listed only):27.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,271
Deaths:678
KDR:4.824
Accuracy:48.268% B*
HSR:74.136% C++
VE-S Canis
B++
Kills:2,384
Deaths:708
KDR:3.367
Accuracy:35.567% B++
HSR:22.777% C
Nyx VX31
B++
Kills:2,016
Deaths:668
KDR:3.018
Accuracy:39.530% B
HSR:36.855% B++
Eridani SX5
B**
Kills:1,413
Deaths:436
KDR:3.241
Accuracy:34.495% B**
HSR:30.856% B*
Sirius SX12
A++
Kills:1,196
Deaths:352
KDR:3.398
Accuracy:29.548% B
HSR:36.120% A++
NS-7 PDW
A+
Kills:587
Deaths:190
KDR:3.089
Accuracy:32.033% B*
HSR:32.027% A+
Beamer VS3
A
Kills:475
Deaths:302
KDR:1.573
Accuracy:38.082% A
HSR:28.211% B+
NS-357 Underboss
B**
Kills:458
Deaths:204
KDR:2.245
Accuracy:49.551% B**
HSR:32.096% B++
Phaseshift VX-S
C
Kills:249
Deaths:55
KDR:4.527
Accuracy:38.018% C
HSR:64.659% D-
Phantom VA23
B++
Kills:196
Deaths:58
KDR:3.379
Accuracy:40.528% C*
HSR:38.265% B++
Artemis VX26
A*
Kills:182
Deaths:60
KDR:3.033
Accuracy:32.906% B+
HSR:41.209% A*
Manticore SX40
B**
Kills:144
Deaths:69
KDR:2.087
Accuracy:35.972% B+
HSR:32.639% B**
Soldier Soaker
C**
Kills:103
Deaths:45
KDR:2.289
Accuracy:32.172% D
HSR:16.505% C**
NS-30 Vandal
B**
Kills:102
Deaths:19
KDR:5.368
Accuracy:38.224% C*
HSR:39.216% B**
VA39 Spectre
A*
Kills:75
Deaths:34
KDR:2.206
Accuracy:37.233% C*
HSR:60% A*
Kills:12,851
Deaths (as Infiltrator):3,878
Deaths (to Infiltrators):1,149
KDR:3.31382
Kill Difference:8,973
Playtime:323.025 hours
Usage:78%
Score:6.141m
Score/min:317
Accuracy (listed only):37.475%
HSR (listed only):39.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:2,384
Deaths:708
KDR:3.367
Accuracy:35.567% B++
HSR:22.777% C
Eridani SX5
B**
Kills:1,413
Deaths:436
KDR:3.241
Accuracy:34.495% B**
HSR:30.856% B*
Sirius SX12
A++
Kills:1,196
Deaths:352
KDR:3.398
Accuracy:29.548% B
HSR:36.120% A++
NS-7 PDW
A+
Kills:587
Deaths:190
KDR:3.089
Accuracy:32.033% B*
HSR:32.027% A+
Pulsar VS1
C*
Kills:216
Deaths:92
KDR:2.348
Accuracy:27.844% C*
HSR:25.463% C*
Kills:5,796
Deaths (as Combat Medic):1,778
Deaths (to Combat Medics):632
KDR:3.25984
Kill Difference:4,018
Playtime:9.983 hours
Usage:2%
Score:0.218m
Score/min:364
Accuracy (listed only):31.897%
HSR (listed only):29.449%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:1,257
Deaths:301
KDR:4.176
Accuracy:36.278% C+
HSR:41.050% B+
Eidolon VE33
B**
Kills:1,189
Deaths:490
KDR:2.427
Accuracy:39.101% B**
HSR:33.389% B++
Solstice VE3
B**
Kills:154
Deaths:69
KDR:2.232
Accuracy:31.684% B**
HSR:18.831% C
NSX-P Tanto
D
Kills:88
Deaths:60
KDR:1.467
Accuracy:25.880% D
HSR:21.591% D--
Kills:2,688
Deaths (as Engineer):920
Deaths (to Engineers):778
KDR:2.92174
Kill Difference:1,768
Playtime:27.903 hours
Usage:7%
Score:0.396m
Score/min:237
Accuracy (listed only):33.236%
HSR (listed only):28.715%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:242
V. Kills:109 220%
Deaths:30
KDR:8.067
Accuracy:66.540% B**
KPH:51.100 B+
VKPH:23 C++
C75 Viper
A+
Kills:127
V. Kills:68 184%
Deaths:19
KDR:6.684
Accuracy:59.376% A++
KPH:47.700 C++
VKPH:25.500 A+
Kills:369 (369 + 0)
Deaths:49
KDR:7.531
VKDR:3.612
Vehicle Kills:177
Kill Difference:320
Playtime:7.405 hours
Usage:2%
Score:0.133m
Score/min:299
Driving Accuracy:59.376%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:236
V. Kills:117 200%
Deaths:28
KDR:8.429
Accuracy:66.348% A+
KPH:32.700 C+
VKPH:16.200 C
Saron HRB
B**
Kills:87
V. Kills:33 256%
Deaths:10
KDR:8.700
Accuracy:53.444% B++
KPH:43.200 B**
VKPH:16.400 C+
Supernova PC
D
Kills:74
V. Kills:30 239%
Deaths:16
KDR:4.625
Accuracy:62.218% B**
KPH:16.100 D-
VKPH:6.500 D
Kills:397 (310 + 87)
Deaths:54
KDR:7.352
VKDR:3.333
Vehicle Kills:180
Kill Difference:343
Playtime:13.824 hours
Usage:3%
Score:0.151m
Score/min:182
Driving Accuracy:62.218%
Gunner Accuracy:53.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:59
V. Kills:16 347%
Deaths:3
KDR:19.667
Accuracy:53.247% B**
KPH:53.100 A++
VKPH:14.400 A++
Kills:59 (0 + 59)
Deaths:3
KDR:19.667
VKDR:5.333
Vehicle Kills:16
Kill Difference:56
Playtime:1.112 hours
Usage:0%
Score:0.019m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:53.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,3013,2716784.824B1.6448.268%B*74.136%C++49.2CN/A13466.5h2C++4.1B+
VE-S Canis 2,4212,3847083.367A++0.1935.567%B++22.777%C65.1C+1C+17136.6h11.2C+31.6C*
Nyx VX31 2,0542,0166683.018C++0.1639.53%B36.855%B++41.9C-N/A10748.1h5.4C+13.7C++
Eridani SX5 1,4371,4134363.241B**0.0634.495%B**30.856%B*71.4B1.2B*19119.8h11.8C34.1C**
VE-LR Obelisk 1,2961,2573014.176B++1.0036.278%C+41.05%B+65.8B2A18119.1h5.2B14.4B+
Sirius SX12 1,2071,1963523.398B**0.2229.548%B36.12%A++67.6B+N/A20417.7h11.3C++38.4B
Eidolon VE33 1,2061,1894902.427C++0.7539.101%B**33.389%B++42.6C+N/A11427.9h7.4C++19B+
Pulsar LSW 7276952762.518C*0.6627.662%C*30.504%C*51.5C2.4A*14113.5h12.4C-44.7C+
NS-7 PDW 6025871903.089B**0.0932.033%B*32.027%A+68.3B++1.7A*1908.6h12.7C++39.8B+
Beamer VS3 4754753021.573B++1.6138.082%A28.211%B+77.9B**N/A2046.1h6.2B*16.3B**
NS-357 Underboss 4604582042.245B++0.9449.551%B**32.096%B++99.6B**N/A2744.6h3.5B+7.1B++
Force-Blade 3763515,8470.06B*3.1252.553%A+1.425%D1.1C++N/A3308.5h2.2C**4.2B+
Orion VS54 3553491452.407C++0.7728.732%B++31.805%C**50.6C+N/A2526.9h11.3C+39.3C+
Phaseshift VX-S 254249554.527C++1.3538.018%C64.659%D-36.6C++N/A806.8h4D--10.5D-
L100 Python AP 351242308.067C+4.8966.54%B**N/A51.5B+23.2C*2934.7h4.3B+6.5B
Supernova FPC 353236288.429C5.2566.348%A+N/A32.8C+16.3C2177.2h5.6D8.4C+
Pulsar VS1 218216922.348B**0.8327.844%C*25.463%C*46C*N/A1684.7h12.1B43.5B+
Phantom VA23 204196583.379C**0.2040.528%C*38.265%B++28D-1.1B**657h4.1C++10.2C*
Artemis VX26 183182603.033B++0.1532.906%B+41.209%A*49.2C+N/A1453.7h11.7C+35.6C**
NSX-P Naginata 156154552.8B+0.3824.877%C30.52%C70C+N/A2452.2h9.2B++37B
Solstice VE3 161154692.232A0.9531.684%B**18.831%C45.3B+2.1M+2053.4h11.4B+36.1C++
Manticore SX40 146144692.087B+1.0935.972%B+32.639%B**96A*1.3B**3221.5h5.7B+15.8B*
C75 Viper 195127196.684C++3.5059.376%A++2.362%A47C++25.2A+3092.7h12.3C+20.7C**
S1 189114701.629B++1.5571.583%AN/A32.6C+21.4B+3703.5h11.1F*15.5C--
Soldier Soaker 104103452.289B++0.8932.172%D16.505%C**147.1A++1.4C+4350.7h5.3B+16.4C++
NS-30 Vandal 104102195.368B+2.1938.224%C*39.216%B**44.3C-N/A2462.3h4.7B+12.4B+
NSX-P Tanto 9088601.467C+1.7125.88%D21.591%D--26.7DN/A1143.3h12.5C++48.4C+
Saron HRB 12087108.7B+5.5253.444%B++N/A43.5B**16.5C+2542h18.2B+34B++
VA39 Spectre 7775342.206C+0.9737.233%C*60%A*25CN/A1163h5.3C+14.4C*
Supernova PC 10474164.625C1.4462.218%B**N/A16.1D-6.5D944.6h8.2F-13.2D-
M20 Basilisk 7559319.667S16.4953.247%B**6.78%B53.6A++14.5A++2831.1h59.3B++111.4B++
Lancer VS22 8451361.417C+1.7669.217%B*3.922%A++18.9C+12.2C2132.7h15.6C*22.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0980.1h
Medical Applicator4925,7131.9h
Motion Spotter4114,96213.5h
Recon Detection Device33260.5h
Shield Recharging Field0620h
Ammunition Package02010h
Nano-Armor Kit2075,8173.7h
Medical Kit1212,6372.3h
Anti-Infantry MANA Turret2680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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