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Harbinger MomoVS[OwI] MomoVS
VS BR 89

KDR: 2.81

Score: 54.5m

Last Seen: Nov 26th, 2018 4:05 AM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Connery
Level Progress (to 90): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Ghost S12 Renegade Pulsar C Deimos VA29 E540 Halberd Betelgeuse 54-A Supernova FPC C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,476,180 MLG Score: 1180
Fun Score: N/A
Cheeseburgers Flipped: 421TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.972%26.77%6154399253,8772.277230.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.851%0.365C**0.928B*0.01C+HEAD ++ (~15.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+90.37C**30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.743%0.922%305110349765795261.68276185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.51A+-0.623D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.815B++15.40.709B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.668%2.163%362610296,194171628423.60746218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.42%-1.193D*-0.281C0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6-0.05C+11.60.072C+29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.316%0.683%659410314,980109120584.56044242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.335%0.477B+-0.932D--2.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.789B++10.40.739B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.213%69.659%659610298,2431205136.84066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.75%0.029C+0.166C++-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B20.386C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.562%14.645%659610298,1192848632.85077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%0.177C++0.018C+-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+2.90.411B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.5m232.2%330 (19.8k)240 (14.4k)2.81198118,03341,9753.0966389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035722222.642%19.784%44805:2465

8% Combat Medic20% Engineer20% Heavy Assault32% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2016 2:08 AMOct 2nd, 2018 3:29 PMDec 5th, 2018 7:20 AM (140d) (PST)Nov 26th, 2018 12:09 AM (150d) (PST)Nov 26th, 2018 12:05 AM (150d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121134990.5200.1850.1031.4120.0891180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6916,77529,9163111685514,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3786.2h/157.8d 11,948 23,351 36,335 320.9k 3,696 12,302 20,151 138.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:2,167
Deaths:881
KDR:2.460
Accuracy:21.530% D*
HSR:32.626% C**
NS-15 Gallows
B
Kills:1,687
Deaths:620
KDR:2.721
Accuracy:22.001% D**
HSR:33.254% B
NS-15M2
C+
Kills:1,266
Deaths:552
KDR:2.293
Accuracy:22.005% C
HSR:25.592% C+
Lasher X2
C+
Kills:1,211
Deaths:627
KDR:1.931
Accuracy:25.267% C+
HSR:2.642% D
VE-H Maw
C++
Kills:1,167
Deaths:367
KDR:3.180
Accuracy:25.927% C++
HSR:21.423% C--
Orion VS54
C+
Kills:1,164
Deaths:453
KDR:2.570
Accuracy:20.794% C+
HSR:23.368% C+
NS-15M AE
D
Kills:1,161
Deaths:546
KDR:2.126
Accuracy:20.164% D--
HSR:21.792% D
VX29 Polaris
C++
Kills:1,161
Deaths:598
KDR:1.941
Accuracy:20.664% C--
HSR:23.600% C++
SVA-88
C++
Kills:1,159
Deaths:523
KDR:2.216
Accuracy:18.702% D-
HSR:26.316% C++
NSX Naginata
B**
Kills:1,158
Deaths:450
KDR:2.573
Accuracy:22.523% C++
HSR:35.320% B**
Pulsar LSW
C
Kills:1,140
Deaths:521
KDR:2.188
Accuracy:20.971% C
HSR:21.404% C
NSX-P Naginata
C++
Kills:412
Deaths:160
KDR:2.575
Accuracy:20.825% C-
HSR:30.583% C++
Ursa
B+
Kills:159
Deaths:71
KDR:2.239
Accuracy:21.239% C
HSR:28.302% B+
Kills:15,012
Deaths (as Heavy Assault):6,369
Deaths (to Heavy Assaults):13,171
KDR:2.35704
Kill Difference:8,643
Playtime:739.845 hours
Usage:20%
Score:10.046m
Score/min:226
Accuracy (listed only):21.739%
HSR (listed only):25.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:3,141
Deaths:1,126
KDR:2.790
Accuracy:22.137% C
HSR:27.380% B++
Deimos VA29
C
Kills:2,491
Deaths:1,498
KDR:1.663
Accuracy:57.570% C
HSR:13.167% D
Serpent VE92
C+
Kills:1,811
Deaths:836
KDR:2.166
Accuracy:21.957% C
HSR:19.768% C+
Pandora VX25
C++
Kills:1,714
Deaths:835
KDR:2.053
Accuracy:39.198% C+
HSR:15.578% C++
VE-S Canis
B+
Kills:1,585
Deaths:504
KDR:3.145
Accuracy:26.102% C+
HSR:24.290% B+
NS-11C
B
Kills:1,416
Deaths:800
KDR:1.770
Accuracy:21.343% C--
HSR:21.186% B
Solstice SF
B**
Kills:1,282
Deaths:591
KDR:2.169
Accuracy:22.796% C
HSR:23.245% B**
NSX Tengu
C++
Kills:1,221
Deaths:493
KDR:2.477
Accuracy:31.958% D
HSR:21.212% C++
Sirius SX12
B**
Kills:1,192
Deaths:417
KDR:2.859
Accuracy:24.513% C+
HSR:24.664% B**
NSX Tanto
C+
Kills:1,192
Deaths:459
KDR:2.597
Accuracy:25.100% C
HSR:24.413% C+
Skorpios
B++
Kills:1,182
Deaths:377
KDR:3.135
Accuracy:23.542% D--
HSR:26.734% B++
Eclipse VE3A
B+
Kills:1,178
Deaths:421
KDR:2.798
Accuracy:21.288% D*
HSR:22.326% B+
NSX-P Tanto
B++
Kills:1,174
Deaths:375
KDR:3.131
Accuracy:24.985% C+
HSR:30.153% B++
Eridani SX5
C*
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:21.593% D-
HSR:20.887% C*
PS1-AV Suppressor
C
Kills:1,169
Deaths:416
KDR:2.810
Accuracy:23.869% D*
HSR:20.445% C
Thanatos VE70
C+
Kills:1,166
Deaths:632
KDR:1.845
Accuracy:39.869% C+
HSR:14.580% C
MKV Suppressed
B**
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:23.885% C
HSR:26.420% B**
Solstice VE3
C**
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:21.850% C+
HSR:21.379% C**
Phobos VX86
C
Kills:1,158
Deaths:604
KDR:1.917
Accuracy:55.137% C
HSR:13.299% C--
Nova
B+
Kills:1,157
Deaths:693
KDR:1.670
Accuracy:39.356% C-
HSR:16.768% B+
NS Baron G5AE
C
Kills:1,156
Deaths:655
KDR:1.765
Accuracy:44.313% C
HSR:12.284% D
NS-7 PDW
B*
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:23.859% C+
HSR:23.204% B*
Chaos
B
Kills:433
Deaths:290
KDR:1.493
Accuracy:36.935% F--
HSR:17.552% B
Kills:31,468
Deaths (as Light Assault):14,390
Deaths (to Light Assaults):8,793
KDR:2.1868
Kill Difference:17,078
Playtime:682.163 hours
Usage:18%
Score:10.378m
Score/min:254
Accuracy (listed only):30.137%
HSR (listed only):20.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:3,141
Deaths:1,126
KDR:2.790
Accuracy:22.137% C
HSR:27.380% B++
Deimos VA29
C
Kills:2,491
Deaths:1,498
KDR:1.663
Accuracy:57.570% C
HSR:13.167% D
Serpent VE92
C+
Kills:1,811
Deaths:836
KDR:2.166
Accuracy:21.957% C
HSR:19.768% C+
Pandora VX25
C++
Kills:1,714
Deaths:835
KDR:2.053
Accuracy:39.198% C+
HSR:15.578% C++
NS-11C
B
Kills:1,416
Deaths:800
KDR:1.770
Accuracy:21.343% C--
HSR:21.186% B
Solstice SF
B**
Kills:1,282
Deaths:591
KDR:2.169
Accuracy:22.796% C
HSR:23.245% B**
NSX Tanto
C+
Kills:1,192
Deaths:459
KDR:2.597
Accuracy:25.100% C
HSR:24.413% C+
Eclipse VE3A
B+
Kills:1,178
Deaths:421
KDR:2.798
Accuracy:21.288% D*
HSR:22.326% B+
NSX-P Tanto
B++
Kills:1,174
Deaths:375
KDR:3.131
Accuracy:24.985% C+
HSR:30.153% B++
Thanatos VE70
C+
Kills:1,166
Deaths:632
KDR:1.845
Accuracy:39.869% C+
HSR:14.580% C
Solstice VE3
C**
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:21.850% C+
HSR:21.379% C**
Phobos VX86
C
Kills:1,158
Deaths:604
KDR:1.917
Accuracy:55.137% C
HSR:13.299% C--
Nova
B+
Kills:1,157
Deaths:693
KDR:1.670
Accuracy:39.356% C-
HSR:16.768% B+
NS Baron G5AE
C
Kills:1,156
Deaths:655
KDR:1.765
Accuracy:44.313% C
HSR:12.284% D
Eidolon VE33
B**
Kills:1,133
Deaths:526
KDR:2.154
Accuracy:24.129% D
HSR:33.539% B**
Chaos
B
Kills:433
Deaths:290
KDR:1.493
Accuracy:36.935% F--
HSR:17.552% B
Revenant
B**
Kills:398
Deaths:99
KDR:4.020
Accuracy:28.313% D-
HSR:37.688% B**
Kills:23,160
Deaths (as Engineer):10,954
Deaths (to Engineers):6,562
KDR:2.1143
Kill Difference:12,206
Playtime:765.772 hours
Usage:20%
Score:13.498m
Score/min:294
Accuracy (listed only):32.134%
HSR (listed only):21.430%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:2,491
Deaths:1,498
KDR:1.663
Accuracy:57.570% C
HSR:13.167% D
Pandora VX25
C++
Kills:1,714
Deaths:835
KDR:2.053
Accuracy:39.198% C+
HSR:15.578% C++
VE-S Canis
B+
Kills:1,585
Deaths:504
KDR:3.145
Accuracy:26.102% C+
HSR:24.290% B+
H-V45
A++
Kills:1,324
Deaths:586
KDR:2.259
Accuracy:20.480% D
HSR:33.912% A++
NSX Tengu
C++
Kills:1,221
Deaths:493
KDR:2.477
Accuracy:31.958% D
HSR:21.212% C++
Terminus VX-9
B**
Kills:1,210
Deaths:505
KDR:2.396
Accuracy:22.410% D
HSR:34.628% B**
Sirius SX12
B**
Kills:1,192
Deaths:417
KDR:2.859
Accuracy:24.513% C+
HSR:24.664% B**
Skorpios
B++
Kills:1,182
Deaths:377
KDR:3.135
Accuracy:23.542% D--
HSR:26.734% B++
Corvus VA55
A++
Kills:1,175
Deaths:507
KDR:2.318
Accuracy:21.727% C--
HSR:34.298% A++
Eridani SX5
C*
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:21.593% D-
HSR:20.887% C*
PS1-AV Suppressor
C
Kills:1,169
Deaths:416
KDR:2.810
Accuracy:23.869% D*
HSR:20.445% C
NS-11A
A
Kills:1,168
Deaths:430
KDR:2.716
Accuracy:23.136% C
HSR:31.079% A
Pulsar VS1
B*
Kills:1,167
Deaths:562
KDR:2.077
Accuracy:24.082% C++
HSR:25.964% B*
Thanatos VE70
C+
Kills:1,166
Deaths:632
KDR:1.845
Accuracy:39.869% C+
HSR:14.580% C
H-V45 AE
C
Kills:1,162
Deaths:532
KDR:2.184
Accuracy:22.913% D*
HSR:24.613% C
MKV Suppressed
B**
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:23.885% C
HSR:26.420% B**
NSX Yumi
C
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:23.112% D
HSR:22.884% C
Phobos VX86
C
Kills:1,158
Deaths:604
KDR:1.917
Accuracy:55.137% C
HSR:13.299% C--
Nova
B+
Kills:1,157
Deaths:693
KDR:1.670
Accuracy:39.356% C-
HSR:16.768% B+
NS Baron G5AE
C
Kills:1,156
Deaths:655
KDR:1.765
Accuracy:44.313% C
HSR:12.284% D
NS-7 PDW
B*
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:23.859% C+
HSR:23.204% B*
Chaos
B
Kills:433
Deaths:290
KDR:1.493
Accuracy:36.935% F--
HSR:17.552% B
Kills:27,478
Deaths (as Combat Medic):12,955
Deaths (to Combat Medics):3,818
KDR:2.12103
Kill Difference:14,523
Playtime:320.829 hours
Usage:8%
Score:4.957m
Score/min:258
Accuracy (listed only):30.434%
HSR (listed only):22.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:4,479
Deaths:1,191
KDR:3.761
Accuracy:34.583% D
HSR:67.091% C+
VE-S Canis
B+
Kills:1,585
Deaths:504
KDR:3.145
Accuracy:26.102% C+
HSR:24.290% B+
NS-44 Commissioner
C+
Kills:1,569
Deaths:1,553
KDR:1.010
Accuracy:24.033% D**
HSR:21.542% C+
NSX Tengu
C++
Kills:1,221
Deaths:493
KDR:2.477
Accuracy:31.958% D
HSR:21.212% C++
NS-30 Vandal
C+
Kills:1,196
Deaths:320
KDR:3.738
Accuracy:28.014% D-
HSR:25.335% C+
Sirius SX12
B**
Kills:1,192
Deaths:417
KDR:2.859
Accuracy:24.513% C+
HSR:24.664% B**
Skorpios
B++
Kills:1,182
Deaths:377
KDR:3.135
Accuracy:23.542% D--
HSR:26.734% B++
Eridani SX5
C*
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:21.593% D-
HSR:20.887% C*
NSX Tomoe
C
Kills:1,173
Deaths:391
KDR:3
Accuracy:27.870% C
HSR:29.241% D
PS1-AV Suppressor
C
Kills:1,169
Deaths:416
KDR:2.810
Accuracy:23.869% D*
HSR:20.445% C
NS-45 Pilot
C++
Kills:1,165
Deaths:457
KDR:2.549
Accuracy:28.230% C--
HSR:26.266% C++
Phantom VA23
B
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:30.895% D
HSR:32.532% B
Parallax VX3
C-
Kills:1,164
Deaths:146
KDR:7.973
Accuracy:35.502% D
HSR:73.969% C-
NS-357 Underboss
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:36.362% C+
HSR:26.053% B+
V10
C
Kills:1,163
Deaths:161
KDR:7.224
Accuracy:37.488% C
HSR:72.915% C--
MKV Suppressed
B**
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:23.885% C
HSR:26.420% B**
XM98
C+
Kills:1,161
Deaths:188
KDR:6.176
Accuracy:36.544% C+
HSR:73.213% C+
Nyx VX31
C*
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:28.302% D-
HSR:31.466% C*
NS-44L Blackhand
C--
Kills:1,159
Deaths:684
KDR:1.694
Accuracy:35.177% D
HSR:34.685% C--
NS-7 PDW
B*
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:23.859% C+
HSR:23.204% B*
Artemis VX26
B+
Kills:1,153
Deaths:569
KDR:2.026
Accuracy:22.936% D-
HSR:25.499% B+
Parsec VX3-A
D
Kills:216
Deaths:25
KDR:8.640
Accuracy:35.264% D*
HSR:74.537% D
Soldier Soaker
A**
Kills:112
Deaths:52
KDR:2.154
Accuracy:17.875% F-
HSR:31.250% A**
VA39 Spectre
D
Kills:60
Deaths:16
KDR:3.750
Accuracy:27.678% D
HSR:28.333% D-
Kills:29,097
Deaths (as Infiltrator):10,864
Deaths (to Infiltrators):5,195
KDR:2.6783
Kill Difference:18,233
Playtime:1,205.209 hours
Usage:32%
Score:14.819m
Score/min:205
Accuracy (listed only):28.586%
HSR (listed only):35.908%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:694
Deaths:178
KDR:3.899
Accuracy:14.553% D
HSR:21.470% C*
Nebula VM20
C+
Kills:595
Deaths:178
KDR:3.343
Accuracy:14.377% D-
HSR:20.504% C+
NS-10 Burster
D
Kills:78
Deaths:16
KDR:4.875
Accuracy:26.171% D
HSR:3.846% D
NS-10 Burster
C-
Kills:74
Deaths:16
KDR:4.625
Accuracy:25.880% C-
HSR:1.351% D*
Kills:1,441
Deaths (as MAX Suit):194
Deaths (to MAX Suits):1,861
KDR:7.42784
Kill Difference:1,247
Playtime:52.725 hours
Usage:1%
Score:0.848m
Score/min:268
Accuracy (listed only):20.245%
HSR (listed only):11.793%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:976
V. Kills:146 N/A
Deaths:118
KDR:8.271
Accuracy:51.743% C+
KPH:58.700 C
VKPH:8.800 D
Maelstrom Turbo Laser
C
Kills:231
V. Kills:192 120%
Deaths:131
KDR:1.763
Accuracy:22.342% D**
KPH:10.400 C
VKPH:8.600 C
Saron Laser Cannon
D
Kills:209
V. Kills:188 111%
Deaths:184
KDR:1.136
Accuracy:21.789% F
KPH:4.900 D
VKPH:4.400 D
Kills:1,416 (440 + 0)
Deaths:433
KDR:3.270
VKDR:1.215
Vehicle Kills:526
Kill Difference:983
Playtime:81.716 hours
Usage:2%
Score:1.173m
Score/min:239
Piloting Accuracy:21.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:1,388
V. Kills:364 380%
Deaths:61
KDR:22.754
Accuracy:40.094% D*
KPH:36 B+
VKPH:9.500 C-
C75 Viper
A
Kills:1,168
V. Kills:100 N/A
Deaths:58
KDR:20.138
Accuracy:29.287% D--
KPH:51.600 A
VKPH:4.400 D-
L100 Python AP
C
Kills:1,123
V. Kills:815 138%
Deaths:100
KDR:11.230
Accuracy:45.635% D*
KPH:21.600 D
VKPH:15.700 C
Skyguard
C+
Kills:340
V. Kills:306 111%
Deaths:60
KDR:5.667
Accuracy:23.445% D--
KPH:10 D
VKPH:9 C+
LB00 Python AP
C-
Kills:76
V. Kills:28 262%
Deaths:2
KDR:38
Accuracy:39.110% F--
KPH:44.600 C-
VKPH:16.400 D
Kills:4,095 (4,095 + 0)
Deaths:281
KDR:14.573
VKDR:5.740
Vehicle Kills:1,613
Kill Difference:3,814
Playtime:148.669 hours
Usage:4%
Score:1.706m
Score/min:191
Driving Accuracy:39.110%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:2,279
V. Kills:1,073 212%
Deaths:209
KDR:10.904
Accuracy:58.760% A+
KPH:44.100 A
VKPH:20.800 B++
Supernova FPC
C++
Kills:1,943
V. Kills:1,212 160%
Deaths:255
KDR:7.620
Accuracy:44.206% D*
KPH:25.100 C++
VKPH:15.700 C++
Saron HRB
B
Kills:888
V. Kills:590 150%
Deaths:156
KDR:5.692
Accuracy:48.584% B+
KPH:28.100 B
VKPH:18.700 B
Supernova PC
A+
Kills:232
V. Kills:45 N/A
Deaths:15
KDR:15.467
Accuracy:40.417% D--
KPH:38.300 A+
VKPH:7.400 C
Aphelion VEX-4
B*
Kills:63
V. Kills:41 150%
Deaths:18
KDR:3.500
Accuracy:31.071% C--
KPH:34.600 B*
VKPH:22.500 B++
Kills:5,405 (2,175 + 3,230)
Deaths:653
KDR:8.277
VKDR:4.534
Vehicle Kills:2,961
Kill Difference:4,752
Playtime:168.423 hours
Usage:4%
Score:3.635m
Score/min:360
Driving Accuracy:40.417%
Gunner Accuracy:31.071%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,692
V. Kills:142 N/A
Deaths:28
KDR:60.429
Accuracy:29.965% D-
KPH:119.500 B+
VKPH:10 B**
Aphelion VEX-4H
S
Kills:1,061
V. Kills:1,004 106%
Deaths:58
KDR:18.293
Accuracy:88.381% S
KPH:107.600 M**
VKPH:101.800 S
Saron HRB-H
M**
Kills:121
V. Kills:109 110%
Deaths:18
KDR:6.722
Accuracy:79.541% M+
KPH:69.700 A++
VKPH:62.800 M**
Kills:2,874 (0 + 2,874)
Deaths:104
KDR:27.635
VKDR:12.067
Vehicle Kills:1,255
Kill Difference:2,770
Playtime:25.755 hours
Usage:1%
Score:0.531m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:79.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:3,276
V. Kills:99 N/A
Deaths:947
KDR:3.459
Accuracy:35.303% D-
KPH:66 B+
VKPH:2 C+
M40 Fury-F
B+
Kills:1,497
V. Kills:458 326%
Deaths:886
KDR:1.690
Accuracy:47.097% C+
KPH:29.100 B+
VKPH:8.900 B+
M12 Kobalt-F
B++
Kills:1,141
V. Kills:23 N/A
Deaths:457
KDR:2.497
Accuracy:24.903% C**
KPH:45.400 B++
VKPH:0.900 C
V30-F Starfall
C+
Kills:123
V. Kills:67 181%
Deaths:48
KDR:2.563
Accuracy:50.330% F-
KPH:28.600 C+
VKPH:15.600 C+
Kills:6,037 (6,037 + 0)
Deaths:2,338
KDR:2.582
VKDR:0.277
Vehicle Kills:647
Kill Difference:3,699
Playtime:130.541 hours
Usage:3%
Score:1.119m
Score/min:143
Driving Accuracy:50.330%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 4,4874,4791,1913.761B0.9534.583%D67.091%C+29.8CN/A78150.1h2B+5.6C**
S12 Renegade 3,3753,2769473.459C*0.6535.303%D-3.571%C--66B+2C+16149.6h2.6B++7.3B
Pulsar C 3,1743,1411,1262.79B**0.0222.137%C27.38%B++24.4C+N/A79128.7h9B*40.6B+
Deimos VA29 2,5062,4911,4981.663B+1.1557.57%C13.167%D46.4C*N/A12753.7h2B++3.5B
E540 Halberd 3,3522,27920910.904C*8.0958.76%A+N/A44.1A20.8B++28951.7h4.2A7.2A
Betelgeuse 54-A 2,1862,1678812.46C+0.3521.53%D*32.626%C**31D--N/A10069.8h10.1B+46.8C
Supernova FPC 3,1551,9432557.62B4.8144.206%D*1.287%D25.1C++15.7C++42277.3h5.1C**11.6C+
C-4 ARX 2,3031,8946932.733B+0.0827.506%C**N/A175.4A37.9C*86810.8h0.9B*3.3B*
Serpent VE92 1,8351,8118362.166B**0.6521.957%C19.768%C+29.7C++N/A8460.9h10.4B++47.2B+
Pandora VX25 1,7261,7148352.053B**0.7639.198%C+15.578%C++37.5C++N/A12245.7h3.7B++9.5B+
Proton II PPA-H 1,8341,6922860.429S57.6229.965%D-1.064%D119.2B+10B**32514.2h11.5C+38.4C
NS-15 Gallows 1,7001,6876202.721C++0.0922.001%D**33.254%B28.6D--N/A6859h10.4B47.3C--
VE-S Canis 1,6031,5855043.145A++0.3326.102%C+24.29%B+34.5C+N/A10245.9h9B*34.5B+
NS-44 Commissioner 1,5721,5691,5531.01C++1.8024.033%D**21.542%C+16.2DN/A4897h2.7B**11.1C*
M40 Fury-F 1,9551,4978861.69C++1.1247.097%C+N/A29.1B+8.9B+14851.5h7.2B++15.3B++
C-4 2,0001,4904323.449A+0.6439.696%A**N/A90.3C**30.9C++76916.5h3.3T8.4D
NS-11C 1,4421,4168001.77B**1.0421.343%C--21.186%B15.1C--N/A4193.8h11.4B*53.6B+
L100 Python HEAT 1,7521,3886122.754S19.9440.094%D*3.242%B+36.1B+9.5C-16838.5h4.6B*11.5C**
Proximity Mine 1,3321,3324153.21C0.4051.909%B**N/A198.8A++N/A6366.7h1.4A+2.6A+
Frag Grenade 1,3391,32911329N/A1,326.1954.869%AN/A886A++6.7C+31011.5h2.2A+4.1B**
H-V45 1,3351,3245862.259B+0.5520.48%D33.912%A++26.9C+N/A10449.2h10.5B**51.1B
Sticky Grenade 1,2961,28511285N/A1,282.1960.56%B**N/A1168.2B+10C31251.1h1.8B+2.9B++
Solstice SF 1,3071,2825912.169A0.6422.796%C23.245%B**26.1B+N/A7849.2h9.5B+41.8B+
NS-15M2 1,2721,2665522.293B+0.5222.005%C25.592%C+34.5CN/A10636.7h9.7B*44B+
NSX Tengu 1,2271,2214932.477A0.3331.958%D21.212%C++30.4CN/A7440.2h8.9B**27.8B+
Lasher X2 1,2171,2116271.931A+0.8825.267%C+2.642%D33.8C*N/A9735.8h13.5A53.4B++
Terminus VX-9 1,2241,2105052.396B**0.4222.41%D34.628%B**28.5CN/A9742.4h11B+49C++
NS-30 Vandal 1,2061,1963203.738A0.9328.014%D-25.335%C+33.8C+N/A11335.4h4.7B*16.6C**
Sirius SX12 1,2071,1924172.859A++0.0524.513%C+24.664%B**38.1B+N/A12131.3h11.1B**45.3B+
NSX Tanto 1,2051,1924592.597A+0.2125.1%C24.413%C+19.3C--N/A5261.8h10.4B++41.3B+
Skorpios 1,2021,1823773.135B**0.3223.542%D--26.734%B++40.1C+N/A8829.5h9.4B*40.1C*
Eclipse VE3A 1,1961,1784212.798B+0.0121.288%D*22.326%B+31.8C+N/A7437.1h10.9B+51C+
Corvus VA55 1,1881,1755072.318A+0.4921.727%C--34.298%A++30.1C++N/A8939.1h8.9A40.8B+
NSX-P Tanto 1,1901,1743753.131A**0.3224.985%C+30.153%B++42.5B++N/A12127.6h10.8B*43.2B++
Eridani SX5 1,1851,1737791.506C**1.3121.593%D-20.887%C*17.4DN/A4967.4h8.9B**41.3B
NSX Tomoe 1,1781,1733913B**0.1927.87%C29.241%D37.8C+N/A8431h12B++42.9B+
PS1-AV Suppressor 1,1781,1694162.81B++0.0023.869%D*20.445%C32.4C--N/A10236.1h11.2B++46.8C++
C75 Viper 1,2681,1685820.138M**17.3329.287%D--1.712%B+51.7A4.4D-17322.6h6.5A22.3B*
NS-11A 1,1821,1684302.716A0.1023.136%C31.079%A31.6C+N/A7537h10.4B**44.9B+
VE-H Maw 1,1741,1673673.18A+0.3725.927%C++21.423%C--39.6CN/A11529.5h8.9B++34.2B+
Pulsar VS1 1,1881,1675622.077B**0.7324.082%C++25.964%B*30.8B+N/A12937.9h11A45.8B++
Thanatos VE70 1,1731,1666321.845A0.9739.869%C+14.58%C50AN/A18223.3h3.3B**8.4B*
NS-45 Pilot 1,1721,1654572.549B**0.2628.23%C--26.266%C++39.4C+N/A9329.6h5.6B*19.7B+
Phantom VA23 1,1671,1652544.587A++1.7830.895%D32.532%B46.4C**N/A11225.1h3.8B++12.4C**
Parallax VX3 1,1651,1641467.973A+5.1635.502%D73.969%C-31.5C*N/A8637h1.9B++5.2B+
Orion VS54 1,1761,1644532.57B*0.2420.794%C+23.368%C+31.5C+N/A16136.9h9.3B**44.8B+
NS-357 Underboss 1,1671,1634142.809A++0.0036.362%C+26.053%B+24.7C--N/A5447.1h3.4B*9.4B+
V10 1,1661,1631617.224A++4.4137.488%C72.915%C--35.1C++N/A9433.1h1.9B++5.2B
H-V45 AE 1,1691,1625322.184C**0.6322.913%D*24.613%C31.7DN/A7536.6h10.9B+47.5C+
MKV Suppressed 1,1751,1624272.721A*0.0923.885%C26.42%B**38.6BN/A9530.1h11.4B++47.8B+
NS-15M AE 1,1671,1615462.126C++0.6920.164%D--21.792%D40CN/A11829h9.5B*47.3C++
VX29 Polaris 1,1701,1615981.941B+0.8720.664%C--23.6%C++34CN/A9134.1h9.6B**46.6B
MAX Punch 2,3141,1612145.425U2.6196.184%M++N/A22.9S22.7U4350.8h2.3C++2.3B
XM98 1,1621,1611886.176A++3.3636.544%C+73.213%C+30.5BN/A8138.1h2B*5.4B+
Nyx VX31 1,1671,1603823.037B++0.2328.302%D-31.466%C*30.4CN/A9338.2h4.9B+17.3C++
Solstice VE3 1,1651,1605142.257A*0.5521.85%C+21.379%C**26.4B+N/A11944h10.4B**47.6B+
NS-44L Blackhand 1,1631,1596841.694B+1.1235.177%D34.685%C--23.4C+N/A6049.5h3.1B**8.8B+
SVA-88 1,1661,1595232.216C*0.6018.702%D-26.316%C++28.3DN/A8241h9.7B*52C++
NSX Naginata 1,1731,1584502.573A0.2422.523%C++35.32%B**35.9C+N/A10332.3h9.6B++42.4B+
NSX Yumi 1,1741,1585652.05B+0.7623.112%D22.884%C28.5CN/A6340.7h9.4B**40.5B+
Phobos VX86 1,1681,1586041.917B+0.8955.137%C13.299%C--33.9CN/A8734.2h2.2B+4C**
Nova 1,1711,1576931.67C**1.1439.356%C-16.768%B+41C**N/A15928.2h3.3B*8.3B+
NS Baron G5AE 1,1671,1566551.765B+1.0544.313%C12.284%D43.8C++N/A10026.4h3.6B*8.2C+
NS-7 PDW 1,1681,1556481.782A1.0323.859%C+23.204%B*15.1DN/A5576.5h10.1B**42.4B+
Artemis VX26 1,1711,1535692.026B+0.7922.936%D-25.499%B+26.5CN/A6343.5h9.8B**42.6C**
M12 Kobalt-F 1,1641,1414572.497B+0.3124.903%C**3.944%D*45.5B++N/A9125.1h8.5B*34.3B*
Pulsar LSW 1,1541,1405212.188B++0.6220.971%C21.404%C36.9C+N/A16230.9h9.8B*46.6B+
Eidolon VE33 1,1731,1335262.154B*0.6624.129%D33.539%B**23.5C+N/A6948.3h6.4B**26.3B+
L100 Python AP 1,9381,12310011.23A8.4245.635%D*2.493%C+21.6D15.7C24352h7.2C+15.8D
Aphelion VEX-4H 2,0651,0615818.293A15.4888.381%SN/A107.2M**101.4S3459.9h78.1C-88.3B++
NS "Jackpot" Decimator 1,2919833452.849B+0.0458.4%D-1.424%C43.7C13.7C--15922.5h2.9B*5B+
Dual Photon Pods 1,1229761188.271C**5.4651.743%C+N/A58.8C8.8D23716.6h15.4B*29.8B++
Saron HRB 1,4788881565.692C++2.8848.584%B+N/A28.1B18.7B34431.6h21.4C**43.9B+
Nemesis VSH9 1,1807435421.371A1.4467.802%B++2.961%C**20.4C*12C**14936.5h5.4A7.9A
Tank Mine 1,0397181983.626B+0.8143.023%B++N/A152.8B**68.3C*12964.7h1.7B+4A
Nebula VM20 7016941783.899B**1.0914.553%D21.47%C*37.3BN/A10718.6h10.9A++74.9B+
Nebula VM20 6045951783.343B*0.5314.377%D-20.504%C+32C+N/A9418.6h12.4A86.3C**
Lumine Edge 5785761,8600.31B**2.5034.451%B++9.201%D--2.8CN/A7207.2h1.2B+3.5B+
Hunter QCX 1,1645421842.946M*0.1365.288%A30.996%B19.6B++22.5M**8127.6h6.3C++9.6B
Auraxium Slasher 46144818,4660.024C2.7912.995%D*1.563%D--0.3C--N/A11462.1h1.8B+14.1C
Chaos 4384332901.493C+1.3236.935%F--17.552%B46.6C+N/A1129.3h3.6B*9.8D
NSX-P Naginata 4154121602.575B*0.2420.825%C-30.583%C++44.8C++N/A1609.2h10.3B++49.6B
M12 Kobalt 434398579.6M76.7915.748%D*18.342%C*137.2B+12.4A*4072.9h16.6B105.2C
Revenant 401398994.02B**1.2128.313%D-37.688%B**29.1DN/A6213.7h6B++21.2C**
S1 1,1623912931.334B**1.4874.822%A*2.813%C+28.3C**55.9S38113.8h7.8C10.4B+
Skyguard 646340605.667A2.8623.445%D--3.824%A++10D9C+14933.9h115.3B491.7C+
The Kraken 3682921262.317B+0.4959.592%C2.397%B++42.3C+11C--1876.9h3.5B+5.9B+
Anti-Vehicle Grenade 3102631263N/A260.1952.487%C*N/A526B++94C+33970.5h3.5B**6.7B**
Damascus Edge 30326215,9130.016C--2.8025.21%C3.435%D0.2C--N/A11107.5h3D--11.8C+
Orbital Strike Uplink 3752571257U254.19633.333%UN/A514U236U18550.5h1.3T*0.2T*
Supernova PC 2772321515.467A++12.6640.417%D--1.293%D38A+7.4C2476.1h3.6B**8.9B+
Maelstrom Turbo Laser 4232311311.763C+1.0522.342%D**N/A10.4C8.6C20722.2h78.9B+353.3C++
Parsec VX3-A 216216258.64B**5.8335.264%D*74.537%D44.1C+N/A1094.9h1.6B*4.5C++
Saron Laser Cannon 3972091841.136C+1.6821.789%FN/A4.9D4.4D25742.9h138.1C++633.9C-
Spear Anti-Vehicle Phalanx Turret 274173218.238C*5.4350.656%B+4.624%B45.5B+26.6B+5233.8h9.6C+19B
G40-F Ranger 262173286.5S83.6923.978%D*N/A69.2A35.6B**4552.5h45.5A189.9B+
Hades VSH4 1,167169672.522S0.2990.936%M++2.959%C**29.6B175.1U5395.7h18T19.8D*
NS Decimator 1,193165941.755B*1.0675.552%A++1.818%C30.6C190.4U5645.4h10T13.2D**
Ursa 163159712.239A0.5721.239%C28.302%B+45.4B1.1A+2483.5h10.1B+47.5C**
V30-F Starfall 190123482.563B+0.2550.33%F-N/A28.6C+15.6C+1794.3h8A16B**
Saron HRB-H 230121186.722B3.9179.541%M+N/A71.2A++64.1M**4911.7h29.2C36.8B+
Soldier Soaker 116112522.154B**0.6617.875%F-31.25%A**29.5D1.1C**1573.8h5.1B++28.6D--
Rocklet Rifle 20899711.394A1.4287.909%M**2.02%A++12.2D*13.5D-2098.1h250.6T*285.1T*
NS-10 Burster 11878164.875S2.0626.171%D3.846%D6.9B+3.5C6611.3h125.1B+477.8C**
LB00 Python AP 10476238M35.1939.11%F--1.316%B++44.7C-16.5D2311.7h4.3C++10.9F
The Slasher 77764030.189M+2.6236.92%C*19.737%B**2.4C+N/A631.2h2.3C+6.2C**
NS-10 Burster 11674164.625S1.8125.88%C-1.351%D*6.5B3.7C++7111.3h131.4C*507.9C++
Aphelion VEX-4 10463183.5C0.6931.071%C--1.587%D*35B*22.8B++3701.8h39.5B**127B++
VA39 Spectre 6060163.75A++0.9427.678%D28.333%D-14C--N/A1684.3h4.9B++17.6B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53,8632h
Spawn Beacon82680.6h
The Flail0710.4h
Flail Targeting Dart66325.5h
Nanite Revive Grenade01,3280.4h
Nano-Armor Kit458716,40457.1h
Rampart Wall01100.8h
Turret AI Module01280.3h
Xiphos Anti-Personnel Tower0590.1h
Structure Shield Module0690.2h
Skywall Shield Emitter0700.2h
Repair Module0590.1h
Motion Spotter274,9384.4h
Restoration Kit51190.1h
Spitfire Auto-Turret46740.5h
Pain Spire0510.3h
Welding Device03,3160.3h
Cortium Silo01550.7h
Deconstruction Tool06430.1h
Ammunition Package325,1781.8h
Shield Recharging Field141,5900.6h
Medical Kit1,33220,50923.9h
The Immortal0720.1h
Anti-Infantry MANA Turret31270.2h
Medical Applicator200186,43914.4h
Elysium Spawn Tube0780.4h
Orbital Strike Target Designator141161.3h
WLT-Howler Mining Laser05,3122.5h
Nano-Repair Grenade05690.2h
Snowman Soldier21530.1h
Recon Detection Device23339,64572.4h
Smoke Grenade01010h

Check the help document for the dictionary if you want to learn more about words used here.


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