Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 7 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (88 days). The data shown below may not be accurate.

General Loyal Soldier Monsieur323[A3TR] Monsieur323
TR BR 99

KDR: 1.45

Score: 14.9m

Last Seen: Jul 3rd, 2020 7:50 PM
- OFFLINE - 83.5 hour(s)

Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 94%
Level 100 Progress: 79% 265h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton TSAR-42 G20 Vulcan-H TRAC-5 C-4 P2-120 AP P525 Marauder-H MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Monsieur323



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $278,973 MLG Score: 223
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.28%18.288%3161113382,5700.4788520.97

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.976%-0.77D--0.424C---0.062C+HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.2-0.205C15.4-0.081C+73.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.154%1.4%50213475008137220.61500669%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.064%-1.49F-0.153C-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
427.7-1.634F99-0.861D--328.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.076%0.904%107413451,21712786000.951525202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.462%-0.869D---1.032D*-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.5-1.249D*27.7-1.224D*58.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.251%0.598%1186613437,361100442427.32438173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.795%0.927B*-0.948D---0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.674B+18.10.55B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.361%65.918%1186213471,737775102.24129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.449%-0.996D---0.073C+-1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.158C++2.40.257C*6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.572%8.642%11861134816226770.606741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.831F--1.203D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.849D--4.70.022C+19.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m349.4%250 (15k)212 (12.7k)1.4485919,96313,7811.9812899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134969519.081%9.352%17805:064

56% Engineer13% Heavy Assault16% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2013 5:17 PMApr 22nd, 2019 10:44 PMJul 3rd, 2020 6:09 PM (88d) (PST)Jul 3rd, 2020 6:53 PM (88d) (PST)Jul 3rd, 2020 3:50 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
678805980.2840.1960.0271.3570.104223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7034,79035,9131712281612,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1170.2h/48.8d 7,341 1,867 5,478 95.2k 1,044 2,133 7,300 47.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
D-
Kills:727
Deaths:1,488
KDR:0.489
Accuracy:17.257% D*
HSR:15.406% D-
NS-11C
C
Kills:181
Deaths:248
KDR:0.730
Accuracy:19.063% D**
HSR:19.337% C
MG-C1 Kindred
D*
Kills:179
Deaths:284
KDR:0.630
Accuracy:16.697% F--
HSR:17.318% D*
LC3 Jaguar
D**
Kills:175
Deaths:419
KDR:0.418
Accuracy:17.984% F
HSR:13.143% D**
AMR-66
C++
Kills:166
Deaths:226
KDR:0.735
Accuracy:22.105% D*
HSR:28.313% C++
FA1 Barrage
D**
Kills:162
Deaths:332
KDR:0.488
Accuracy:19.572% F--
HSR:8.642% D**
LC2 Lynx
D*
Kills:159
Deaths:370
KDR:0.430
Accuracy:15.203% F--
HSR:16.352% D*
Kills:1,749
Deaths (as Engineer):3,367
Deaths (to Engineers):4,370
KDR:0.51945
Kill Difference:1,618
Playtime:658.669 hours
Usage:56%
Score:10.450m
Score/min:264
Accuracy (listed only):18.269%
HSR (listed only):16.930%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
F
Kills:388
Deaths:721
KDR:0.538
Accuracy:13.774% F--
HSR:15.206% F
TMG-50
D
Kills:66
Deaths:167
KDR:0.395
Accuracy:12.048% F-
HSR:22.727% D
T16 Rhino
A
Kills:65
Deaths:109
KDR:0.596
Accuracy:15.514% D**
HSR:35.385% A
Kills:519
Deaths (as Heavy Assault):997
Deaths (to Heavy Assaults):2,946
KDR:0.52056
Kill Difference:478
Playtime:157.822 hours
Usage:13%
Score:1.328m
Score/min:140
Accuracy (listed only):13.779%
HSR (listed only):24.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D-
Kills:727
Deaths:1,488
KDR:0.489
Accuracy:17.257% D*
HSR:15.406% D-
NS-11C
C
Kills:181
Deaths:248
KDR:0.730
Accuracy:19.063% D**
HSR:19.337% C
MG-C1 Kindred
D*
Kills:179
Deaths:284
KDR:0.630
Accuracy:16.697% F--
HSR:17.318% D*
LC3 Jaguar
D**
Kills:175
Deaths:419
KDR:0.418
Accuracy:17.984% F
HSR:13.143% D**
FA1 Barrage
D**
Kills:162
Deaths:332
KDR:0.488
Accuracy:19.572% F--
HSR:8.642% D**
LC2 Lynx
D*
Kills:159
Deaths:370
KDR:0.430
Accuracy:15.203% F--
HSR:16.352% D*
NSX-P Tengu
C-
Kills:118
Deaths:138
KDR:0.855
Accuracy:28.519% F
HSR:21.186% C-
Kills:1,701
Deaths (as Light Assault):3,279
Deaths (to Light Assaults):2,076
KDR:0.51876
Kill Difference:1,578
Playtime:146.300 hours
Usage:13%
Score:1.288m
Score/min:147
Accuracy (listed only):19.185%
HSR (listed only):15.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:1,533
Deaths:1,011
KDR:1.516
Accuracy:28.570% F--
HSR:65.558% D
NSX Tomoe
D--
Kills:348
Deaths:451
KDR:0.772
Accuracy:26.196% D--
HSR:23.563% F
T4 AMP
D-
Kills:222
Deaths:484
KDR:0.459
Accuracy:16.206% F--
HSR:16.667% D-
M77-B
D*
Kills:204
Deaths:333
KDR:0.613
Accuracy:27.299% F-
HSR:68.628% D*
NSX-P Tengu
C-
Kills:118
Deaths:138
KDR:0.855
Accuracy:28.519% F
HSR:21.186% C-
TX1 Repeater
D*
Kills:73
Deaths:275
KDR:0.265
Accuracy:19.066% D*
HSR:15.069% D*
Kills:2,498
Deaths (as Infiltrator):2,692
Deaths (to Infiltrators):2,152
KDR:0.92793
Kill Difference:194
Playtime:183.065 hours
Usage:16%
Score:1.598m
Score/min:145
Accuracy (listed only):24.309%
HSR (listed only):35.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:9.924% N/A
HSR:14% N/A
Kills:50
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):520
KDR:1.33333
Kill Difference:12.500
Playtime:12.768 hours
Usage:1%
Score:0.139m
Score/min:181
Accuracy (listed only):9.924%
HSR (listed only):14%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D-
Kills:297
V. Kills:235 126%
Deaths:363
KDR:0.818
Accuracy:23.557% D**
KPH:6 D-
VKPH:4.800 D--
M18 Needler
D--
Kills:241
V. Kills:232 103%
Deaths:356
KDR:0.677
Accuracy:24.917% D*
KPH:4.300 D--
VKPH:4.200 D--
Tomcat A2AM Pods
C
Kills:230
V. Kills:198 116%
Deaths:33
KDR:6.970
Accuracy:67.783% F
KPH:43.800 C--
VKPH:37.700 C
M14 Banshee
D-
Kills:203
V. Kills:24 N/A
Deaths:74
KDR:2.743
Accuracy:20.547% F-
KPH:16 D*
VKPH:1.900 D-
Coyote Missiles
D
Kills:151
V. Kills:92 162%
Deaths:64
KDR:2.359
Accuracy:43.489% F-
KPH:20.300 D-
VKPH:12.300 D
Hornet Missiles
D-
Kills:128
V. Kills:83 152%
Deaths:47
KDR:2.723
Accuracy:47.006% F-
KPH:21.100 D--
VKPH:13.700 D-
Kills:1,250 (741 + 0)
Deaths:937
KDR:1.334
VKDR:0.922
Vehicle Kills:864
Kill Difference:313
Playtime:136.430 hours
Usage:12%
Score:0.864m
Score/min:106
Piloting Accuracy:20.547%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:5,106
V. Kills:2,803 182%
Deaths:231
KDR:22.104
Accuracy:41.016% C++
KPH:53.800 C*
VKPH:29.500 C+
L105 Zephyr
C--
Kills:285
V. Kills:52 N/A
Deaths:41
KDR:6.951
Accuracy:36.307% D--
KPH:40.900 D
VKPH:7.500 C--
Dual-75 Duster
B+
Kills:240
V. Kills:26 N/A
Deaths:4
KDR:60
Accuracy:41.984% C+
KPH:65.700 C--
VKPH:7.100 B+
AP30 Shredder
C-
Kills:194
V. Kills:111 173%
Deaths:32
KDR:6.063
Accuracy:27.506% D
KPH:28.100 C-
VKPH:16.100 D
Kills:5,825 (0 + 5,825)
Deaths:308
KDR:18.912
VKDR:9.714
Vehicle Kills:2,992
Kill Difference:5,517
Playtime:112.470 hours
Usage:10%
Score:2.347m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:27.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:303
V. Kills:161 187%
Deaths:32
KDR:9.469
Accuracy:44.828% D**
KPH:28.100 D
VKPH:14.900 D--
Skyguard
C+
Kills:239
V. Kills:159 149%
Deaths:55
KDR:4.345
Accuracy:31.143% C+
KPH:13.100 C--
VKPH:8.700 C--
Kills:542 (542 + 0)
Deaths:87
KDR:6.230
VKDR:3.678
Vehicle Kills:320
Kill Difference:455
Playtime:29.009 hours
Usage:2%
Score:0.288m
Score/min:166
Driving Accuracy:31.143%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:441
V. Kills:188 233%
Deaths:14
KDR:31.500
Accuracy:40.011% D-
KPH:42.300 C++
VKPH:18 C-
P2-120 HEAT
D
Kills:234
V. Kills:85 272%
Deaths:48
KDR:4.875
Accuracy:30.704% D**
KPH:22.700 D
VKPH:8.300 D
E540 Halberd
D
Kills:173
V. Kills:98 175%
Deaths:43
KDR:4.023
Accuracy:33.958% D**
KPH:20.400 D--
VKPH:11.500 D
MR11 Gatekeeper
D-
Kills:67
V. Kills:37 176%
Deaths:14
KDR:4.786
Accuracy:35.634% D--
KPH:18.900 D-
VKPH:10.500 D-
G30 Vulcan
D-
Kills:57
V. Kills:40 139%
Deaths:25
KDR:2.280
Accuracy:21.929% D*
KPH:12.900 D--
VKPH:9.100 D-
Kills:972 (675 + 297)
Deaths:144
KDR:6.750
VKDR:3.111
Vehicle Kills:448
Kill Difference:828
Playtime:37.161 hours
Usage:3%
Score:0.573m
Score/min:257
Driving Accuracy:30.704%
Gunner Accuracy:21.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:1,244
V. Kills:847 147%
Deaths:323
KDR:3.851
Accuracy:51.354% C++
KPH:45.900 C
VKPH:31.200 C++
P525 Marauder-H
C
Kills:413
V. Kills:20 N/A
Deaths:44
KDR:9.386
Accuracy:36.016% C
KPH:91.600 D
VKPH:4.400 D-
Kills:1,657 (0 + 1,657)
Deaths:367
KDR:4.515
VKDR:2.362
Vehicle Kills:867
Kill Difference:1,290
Playtime:31.619 hours
Usage:3%
Score:0.744m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:36.016%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:88
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:31.237% D
KPH:54.800 D
VKPH:3.700 D
VLG Missile Launcher
C+
Kills:80
V. Kills:24 320%
Deaths:
KDR:
Accuracy:54.220% C
KPH:56.800 C+
VKPH:17 D
Kills:168 (0 + 168)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:168
Playtime:3.014 hours
Usage:0%
Score:0.036m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:54.220%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,9095,10623122.104B**20.6641.016%C++N/A53.8C*29.5C+37294.9h2.1B*5.2B**
TSAR-42 1,5431,5331,0111.516C--0.0728.57%F--65.558%D25.6D--N/A6859.9h2.3C--7.9D*
G20 Vulcan-H 2,0911,2443233.851C2.4051.354%C++1.045%D*45.9C31.3C++40827.1h88.3C++172C**
TRAC-5 7407271,4880.489D0.9617.257%D*15.406%D-8.6DN/A2884.9h17.2D99.6D-
C-4 7054586300.727D0.7219.844%D*N/A26.2D*14.1D--24417.5h1.3C+6.7D
P2-120 AP 6294411431.5A*30.0540.011%D-N/A42.4C++18.1C47510.4h5B+12.6C*
P525 Marauder-H 433413449.386D7.9436.016%CN/A91.8D4.4D-2964.5h6B+16.6C**
MSW-R 3913887210.538D0.9113.774%F--15.206%F10.5D*N/A3136.8h13.6D*98.5F--
M60-A Bulldog 4323682316C++14.5537.571%CN/A51.8C++9C**5567.1h4.8B+12.9C*
NSX Tomoe 3523484510.772C--0.6826.196%D--23.563%F22D--N/A6915.8h14.2C-54.3D
L100 Python AP 464303329.469C+8.0244.828%D**N/A28.1D14.9D--18910.8h5.5C+12.3D
M18 Rotary 5322973630.818D0.6323.557%D**1.347%C6D-4.8D--7749.2h146.9C-623.7D--
L105 Zephyr 337285416.951C--5.5036.307%D--N/A40.7D7.4C--1577h6.4C+17.5C
M18 Needler 4732413560.677D0.7724.917%D*N/A4.3D--4.2D--7455.8h188.4D756.2D--
Dual-75 Duster 266240460A++58.5541.984%C+N/A64.9C--7B2693.7h6.6D15.8C
Skyguard 398239554.345C+2.9031.143%C+N/A13.1C--8.7C--15218.2h118.1C+379.3C++
P2-120 HEAT 319234484.875C-3.4330.704%D**2.137%C--22.7D8.3D17910.3h6.9C+22.5D-
Tomcat A2AM Pods 428230336.97C5.5267.783%FN/A43.4D37.4C5685.3h6.5B**9.6B+
T4 AMP 2292224840.459D0.9916.206%F--16.667%D-12.8D*N/A3617.4h17D--105F-
M77-B 2042043330.613D--0.8427.299%F-68.628%D*10.2D*N/A3520h3.2D**11.7F--
M14 Banshee 227203742.743C-1.2920.547%F-1.478%A16D*1.9D-7412.7h29D141.1D**
AP30 Shredder 305194326.063C4.6127.506%DN/A28.1C-16.1D2466.9h73C*265.3C+
NS-11C 1831812480.73C--0.7219.063%D**19.337%C23.2DN/A857.8h14.8D77.8D--
Ripper 1821795,4780.033C1.425.94%F12.849%C--0.7C-N/A2270.1h1.2B+20.6F
MG-C1 Kindred 1851792840.63D0.8216.697%F--17.318%D*10.2D*N/A3617.5h14.3D**85.4F**
NS Annihilator 3681764730.372D*1.0876.481%D*N/A6D*6.5D--8729.4h9.5B+12.4C**
LC3 Jaguar 1801754190.418D1.0317.984%F13.143%D**7.4D--N/A2923.6h16.4C--91.1D*
E540 Halberd 271173434.023D2.5733.958%D**1.734%D20.4D--11.5D2088.5h7.4F21.9F--
Tank Mine 279167861.942D0.4928.332%DN/A57.6D*38.6D--6472.9h1.6B+5.7C+
AMR-66 1691662260.735D0.7122.105%D*28.313%C++23.4C-N/A677.1h8.1C+36.7C
FA1 Barrage 1691623320.488C--0.9619.572%F--8.642%D**8.5D*N/A2219h4.7C+24.2F-
LC2 Lynx 1641593700.43D1.0215.203%F--16.352%D*8.2D--N/A3019.5h18.3D**120.3F-
Coyote Missiles 243151642.359D0.9143.489%F-N/A20.1D-12.3D1757.5h39.1C89.9D
Hornet Missiles 211128472.723D1.2747.006%F-N/A21D--13.6D-2086.1h12.3D26.1D*
NSX-P Tengu 1191181380.855D0.5928.519%F21.186%C-26.8D-N/A844.4h12.4C+43.7D
ASP-30 Grounder 1841012980.339D1.1150.348%F-2.97%C++5.2D4.3C-7719.5h9.3D18.5D**
CAS 14-E 9488188M+86.5531.237%D1.136%D55D3.8D1551.6h31.5C+101C
A30 Walker 13782751.093D-0.3619.538%D--N/A8.7D-5.9D-1489.4h150.5C--770.6D
Hyena Missile Launcher 12581392.077C-0.6335.354%C+N/A16.5D9D1864.9h36.6C--103.5C
MANA Anti-Vehicle Turret 146801330.602D0.8541.875%D**N/A17.8D--14.7D--2914.5h12.3C29.5D-
VLG Missile Launcher 10480180B**78.5554.22%CN/A57.1C+17.1D2441.4h4.7B+8.7B+
TX1 Repeater 75732750.265D1.1819.066%D*15.069%D*7.9D*N/A309.2h22.3F*116.8F--
Frag Grenade 7471171N/A69.5540.482%D--N/A355D-15C++11100.2h4.7F11.7D**
NS-03 Thumper 72691640.421D1.0325.146%D*N/A16.4D*N/A404.2h10.6D**42.1F
M60-A Bulldog 7969611.5C10.0553.121%C*2.899%B+53.1C*7.7B+2231.3h6.5C-12.3C++
MR11 Gatekeeper 10467144.786C3.3435.634%D--N/A19.1D-10.6D-1403.5h46.9C+131.7C
TMG-50 69661670.395D-1.0512.048%F-22.727%D6.7D**N/A289.9h14D116.5F*
T16 Rhino 66651090.596D0.8515.514%D**35.385%A15.1D--N/A454.3h12C++77.2D
Chainblade 82645,7670.011C-1.4414.523%D*N/A0.2DN/A1340.2h4.1D*28.2D**
Hunter QCX 92641110.577C0.8765.986%AN/A5.8D--2.5C3611h17.7D26.8C+
Bastion Battery 9859159N/A57.5553.219%AN/A98.3M65S14730.6h8.4B++15.8B*
G30 Vulcan 9757252.28C0.8321.929%D*3.509%C+13D--9.1D-1104.4h125.9D574D*
M1 Heavy Cycler 5150750.667D0.789.924%D*14%D-7D**N/A277.1h27.3F--275.3F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,673786,704116.3h
Anti-Vehicle MANA Turret303462.4h
Medical Applicator94,2080.4h
Spawn Beacon44120.6h
G40-F Ranger0900h
Rampart Wall4530.8h
Structure Shield Module1610.3h
Welding Device23,6490.3h
Spitfire Auto-Turret172340.6h
Recon Detection Device457873.1h
Smoke Grenade04980.1h
Ammunition Package76040.5h
Medical Kit141480.4h
Soldier Soaker11070h
Flail Targeting Dart173662.5h
M12 Kobalt0510h
Xiphos Anti-Personnel Phalanx Turret01050h
WLT-Howler Mining Laser02520.2h
Nano-Repair Grenade09260.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.27s
Server spent 4.41s on queries, 3.14s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.