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Warden MonsieurAyayus[RE4] MonsieurAyayus
NC BR 61

KDR: 1.65

Score: 15.8m

Last Seen: Jan 21st, 2020 5:23 PM
- OFFLINE - 60.5 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 217
Level Progress (to 62): 83%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor GD-22S NS-15M2 NC6A GODSAW M30 Mustang AH GD-7F EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $930,744 MLG Score: 744
Fun Score: N/A
Cheeseburgers Flipped: 374TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.114%27.007%73230120216,4071.589980.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.805%1.137B**0.878B*-1.419D**HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.551B+90.367C**24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.04%1.261%1024212301,269269504.717472488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.366%2.616M-0.295C-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.948B*5.20.902B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.819%2.926%368512271,1285664661.99293242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.218%1.142B**0.254C*0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.739B++5.30.576B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.275%10.976%58212302464191960.587112125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.191%-0.721D-1.533A+2.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.719B++9.60.761B++24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.923%73.546%58212301,78882892.15682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.458%0.753B++0.408B-1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.10.323C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.817%16.936%58412282,043652133.12864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.456%1.008B**0.445B0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.70.46B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 217
15.8m431.8%320 (19.2k)268 (16.1k)1.6480328,68417,4051.8232161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232144719.481%24.115%47003:2410

23% Combat Medic13% Engineer37% Heavy Assault15% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 12:32 PMJan 5th, 2016 3:39 PMJan 23rd, 2020 1:08 PM (11h) (PST)Jan 21st, 2020 1:23 PM (2d) (PST)Jan 21st, 2020 1:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4392042350.4850.2940.1172.2090.027744

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,31412,21214,10229187133216,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
986.1h/41.1d 3,049 6,917 10,078 130.7k 1,934 3,261 1,590 25.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,352
Deaths:727
KDR:1.860
Accuracy:26.197% C*
HSR:26.627% C++
GD-22S
B
Kills:1,230
Deaths:1,205
KDR:1.021
Accuracy:25.169% B
HSR:27.073% B
NS-15M2
B++
Kills:1,224
Deaths:666
KDR:1.838
Accuracy:23.830% C+
HSR:31.781% B++
NC6A GODSAW
B+
Kills:1,207
Deaths:342
KDR:3.529
Accuracy:30.172% C*
HSR:31.566% B+
EM6
C**
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:23.950% C**
HSR:26.005% C**
NC6 Gauss SAW
B**
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:26.226% B**
HSR:26.758% B+
EM1
B**
Kills:246
Deaths:105
KDR:2.343
Accuracy:26.201% B*
HSR:29.675% B**
NSX-P Naginata
A
Kills:146
Deaths:33
KDR:4.424
Accuracy:23.782% C++
HSR:38.356% A
Kills:7,740
Deaths (as Heavy Assault):4,664
Deaths (to Heavy Assaults):5,497
KDR:1.65952
Kill Difference:3,076
Playtime:359.925 hours
Usage:37%
Score:5.410m
Score/min:251
Accuracy (listed only):25.691%
HSR (listed only):29.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:1,174
Deaths:479
KDR:2.451
Accuracy:29.881% B**
HSR:27.939% A
AF-4 Cyclone
C*
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C*
HSR:18.268% C+
MGR-S1 Gladius
B*
Kills:971
Deaths:288
KDR:3.372
Accuracy:30.222% B+
HSR:27.806% B*
LA39 Bruiser
B+
Kills:948
Deaths:872
KDR:1.087
Accuracy:68.180% B+
HSR:16.139% C*
Blitz GD-10
A*
Kills:708
Deaths:213
KDR:3.324
Accuracy:29.109% B*
HSR:30.085% A*
AF-57 Piston
B++
Kills:643
Deaths:183
KDR:3.514
Accuracy:47.810% B++
HSR:16.641% B++
AF-19 Mercenary
A
Kills:462
Deaths:569
KDR:0.812
Accuracy:25.504% B+
HSR:29.654% A
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
NSX Tengu
B+
Kills:225
Deaths:95
KDR:2.368
Accuracy:37.664% C*
HSR:24% B+
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
NS-7 PDW
B+
Kills:130
Deaths:142
KDR:0.915
Accuracy:25.945% C*
HSR:20.769% B+
NS-11C
A++
Kills:94
Deaths:49
KDR:1.918
Accuracy:26.712% B+
HSR:28.723% A++
AC-X11
A++
Kills:66
Deaths:20
KDR:3.300
Accuracy:26.474% C*
HSR:33.333% A++
Kills:7,039
Deaths (as Light Assault):4,585
Deaths (to Light Assaults):3,019
KDR:1.53522
Kill Difference:2,454
Playtime:78.813 hours
Usage:8%
Score:1.213m
Score/min:256
Accuracy (listed only):37.436%
HSR (listed only):24.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,359
Deaths:643
KDR:2.114
Accuracy:39.618% C++
HSR:66.667% C
AF-4 Cyclone
C*
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C*
HSR:18.268% C+
MGR-S1 Gladius
B*
Kills:971
Deaths:288
KDR:3.372
Accuracy:30.222% B+
HSR:27.806% B*
Blitz GD-10
A*
Kills:708
Deaths:213
KDR:3.324
Accuracy:29.109% B*
HSR:30.085% A*
NS-30 Vandal
B+
Kills:505
Deaths:218
KDR:2.317
Accuracy:36.821% B+
HSR:26.337% C+
NS-44 Commissioner
B*
Kills:467
Deaths:407
KDR:1.147
Accuracy:43.305% B*
HSR:27.837% B++
NSX Daimyo
B
Kills:429
Deaths:63
KDR:6.810
Accuracy:40.913% C+
HSR:95.338% B
LA3 Desperado
B**
Kills:325
Deaths:461
KDR:0.705
Accuracy:28.549% C+
HSR:26.769% B**
Impetus
B+
Kills:253
Deaths:45
KDR:5.622
Accuracy:37.273% B+
HSR:30.040% C++
NSX Tengu
B+
Kills:225
Deaths:95
KDR:2.368
Accuracy:37.664% C*
HSR:24% B+
NS-357 Underboss
B*
Kills:222
Deaths:329
KDR:0.675
Accuracy:44.090% B*
HSR:18.469% C-
NS-7 PDW
B+
Kills:130
Deaths:142
KDR:0.915
Accuracy:25.945% C*
HSR:20.769% B+
AF-18 Stalker
A++
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.585% C+
HSR:32.990% A++
NS-AM7 Archer
A
Kills:81
Deaths:113
KDR:0.717
Accuracy:59.700% C++
HSR:30.864% A
NSX Tomoe
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:25.323% D
HSR:45.333% B*
LA8 Rebel
B**
Kills:63
Deaths:43
KDR:1.465
Accuracy:32.393% C++
HSR:30.159% B**
Kills:7,076
Deaths (as Infiltrator):4,319
Deaths (to Infiltrators):2,646
KDR:1.63834
Kill Difference:2,757
Playtime:148.804 hours
Usage:15%
Score:2.484m
Score/min:278
Accuracy (listed only):35.336%
HSR (listed only):34.483%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C*
HSR:18.268% C+
MGR-S1 Gladius
B*
Kills:971
Deaths:288
KDR:3.372
Accuracy:30.222% B+
HSR:27.806% B*
LA39 Bruiser
B+
Kills:948
Deaths:872
KDR:1.087
Accuracy:68.180% B+
HSR:16.139% C*
Blitz GD-10
A*
Kills:708
Deaths:213
KDR:3.324
Accuracy:29.109% B*
HSR:30.085% A*
AF-57 Piston
B++
Kills:643
Deaths:183
KDR:3.514
Accuracy:47.810% B++
HSR:16.641% B++
Reaper DMR
B+
Kills:542
Deaths:341
KDR:1.589
Accuracy:29.132% B+
HSR:26.753% C*
Carnage AR
C++
Kills:387
Deaths:450
KDR:0.860
Accuracy:24.501% C+
HSR:21.964% C++
GR-22
C*
Kills:368
Deaths:252
KDR:1.460
Accuracy:25.726% C*
HSR:21.739% C*
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
NC1 Gauss Rifle
B+
Kills:284
Deaths:401
KDR:0.708
Accuracy:25.740% B+
HSR:24.648% B+
NS-11A
B+
Kills:241
Deaths:225
KDR:1.071
Accuracy:27.218% B+
HSR:23.237% C++
NSX Tengu
B+
Kills:225
Deaths:95
KDR:2.368
Accuracy:37.664% C*
HSR:24% B+
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
NS-7 PDW
B+
Kills:130
Deaths:142
KDR:0.915
Accuracy:25.945% C*
HSR:20.769% B+
Gauss Rifle S
C+
Kills:67
Deaths:71
KDR:0.944
Accuracy:24.371% C
HSR:20.896% C+
Kills:7,132
Deaths (as Combat Medic):5,208
Deaths (to Combat Medics):2,049
KDR:1.36943
Kill Difference:1,924
Playtime:222.659 hours
Usage:23%
Score:3.667m
Score/min:274
Accuracy (listed only):35.652%
HSR (listed only):22.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,174
Deaths:479
KDR:2.451
Accuracy:29.881% B**
HSR:27.939% A
LA39 Bruiser
B+
Kills:948
Deaths:872
KDR:1.087
Accuracy:68.180% B+
HSR:16.139% C*
AF-57 Piston
B++
Kills:643
Deaths:183
KDR:3.514
Accuracy:47.810% B++
HSR:16.641% B++
AF-19 Mercenary
A
Kills:462
Deaths:569
KDR:0.812
Accuracy:25.504% B+
HSR:29.654% A
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
Warden
B+
Kills:132
Deaths:127
KDR:1.039
Accuracy:30.168% B+
HSR:21.970% C
NS-11C
A++
Kills:94
Deaths:49
KDR:1.918
Accuracy:26.712% B+
HSR:28.723% A++
AC-X11
A++
Kills:66
Deaths:20
KDR:3.300
Accuracy:26.474% C*
HSR:33.333% A++
Kills:3,971
Deaths (as Engineer):2,811
Deaths (to Engineers):2,608
KDR:1.41266
Kill Difference:1,160
Playtime:126.435 hours
Usage:13%
Score:1.946m
Score/min:256
Accuracy (listed only):40.781%
HSR (listed only):23.850%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:933
Deaths:550
KDR:1.696
Accuracy:37.580% C++
HSR:19.721% B**
AF-23 Grinder
B+
Kills:863
Deaths:499
KDR:1.729
Accuracy:40.617% C++
HSR:19.119% B+
NCM2 Falcon
B+
Kills:376
Deaths:260
KDR:1.446
Accuracy:45.402% B+
HSR:5.851% B+
NCM2 Falcon
B**
Kills:216
Deaths:257
KDR:0.840
Accuracy:46.277% B
HSR:6.944% B**
NCM1 Scattercannon
B+
Kills:64
Deaths:54
KDR:1.185
Accuracy:42.323% B+
HSR:12.500% D
Kills:2,452
Deaths (as MAX Suit):810
Deaths (to MAX Suits):849
KDR:3.02716
Kill Difference:1,642
Playtime:46.901 hours
Usage:5%
Score:1.110m
Score/min:394
Accuracy (listed only):42.440%
HSR (listed only):12.827%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,190
V. Kills:38 N/A
Deaths:97
KDR:12.268
Accuracy:62.834% B**
KPH:56.400 C++
VKPH:1.800 D-
Breaker Rocket Pods
B*
Kills:79
V. Kills:5 N/A
Deaths:4
KDR:19.750
Accuracy:56.142% B*
KPH:94.900 C++
VKPH:6 D-
Kills:1,269 (1,190 + 0)
Deaths:101
KDR:12.564
VKDR:0.426
Vehicle Kills:43
Kill Difference:1,168
Playtime:21.941 hours
Usage:2%
Score:0.197m
Score/min:149
Piloting Accuracy:62.834%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:400
V. Kills:257 155%
Deaths:61
KDR:6.557
Accuracy:58.454% B
KPH:24.600 D
VKPH:15.800 C-
L100 Python HESH
B++
Kills:371
V. Kills:38 N/A
Deaths:19
KDR:19.526
Accuracy:55.438% B++
KPH:61.500 B
VKPH:6.300 C-
C75 Viper
C++
Kills:64
V. Kills:11 N/A
Deaths:22
KDR:2.909
Accuracy:39.234% C++
KPH:28.500 C+
VKPH:4.900 D
Kills:835 (835 + 0)
Deaths:102
KDR:8.186
VKDR:3
Vehicle Kills:306
Kill Difference:733
Playtime:24.538 hours
Usage:2%
Score:0.293m
Score/min:199
Driving Accuracy:39.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:213
V. Kills:121 175%
Deaths:52
KDR:4.096
Accuracy:53.940% B+
KPH:20.300 C-
VKPH:11.500 D
E540 Halberd
C
Kills:172
V. Kills:87 195%
Deaths:14
KDR:12.286
Accuracy:54.031% A
KPH:26 C
VKPH:13.100 C
Titan-150 HEAT
C-
Kills:80
V. Kills:30 258%
Deaths:38
KDR:2.105
Accuracy:42.773% C-
KPH:17.400 C-
VKPH:6.500 D
Kills:465 (293 + 172)
Deaths:104
KDR:4.471
VKDR:2.288
Vehicle Kills:238
Kill Difference:361
Playtime:21.726 hours
Usage:2%
Score:0.335m
Score/min:257
Driving Accuracy:42.773%
Gunner Accuracy:54.031%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:55.738% A*
KPH:34.700 B
VKPH:5.700 C+
M40 Fury
C+
Kills:83
V. Kills:17 461%
Deaths:20
KDR:4.150
Accuracy:35.341% C+
KPH:20.200 D--
VKPH:4.100 D--
M12 Kobalt
B
Kills:74
V. Kills:2 N/A
Deaths:4
KDR:18.500
Accuracy:19.550% B
KPH:34.200 D
VKPH:0.900 D*
Kills:254 (0 + 254)
Deaths:33
KDR:7.697
VKDR:1.061
Vehicle Kills:35
Kill Difference:221
Playtime:9.083 hours
Usage:1%
Score:0.080m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:19.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,3681,3596432.114C+0.4739.618%C++66.667%C32.5CN/A8841.8h2.1B+5.4B
LA1 Anchor 1,3651,3527271.86C+0.2126.197%C*26.627%C++32DN/A9842.2h8.5B*32.6B+
GD-22S 1,2391,2301,2051.021C0.6325.169%B27.073%B26.1C-N/A7647.1h9.8B+38.8B+
NS-15M2 1,2351,2246661.838C++0.1923.83%C+31.781%B++27.1DN/A7145.2h10.9B+45.8B+
NC6A GODSAW 1,2261,2073423.529B++1.8830.172%C*31.566%B+58.9C+N/A17520.5h7.9C*26.3B+
M30 Mustang AH 1,2281,1909712.268B++10.6262.834%B**1.261%C++56.4C++1.8D-14021.1h5B++7.9B++
GD-7F 1,1821,1744792.451A+0.8029.881%B**27.939%A42.4B+N/A12227.7h9.9B**33.2B*
EM6 1,1781,1698101.443C+0.2123.95%C**26.005%C**29.3C-N/A9239.9h9B*37.5B+
AF-4 Cyclone 1,1731,1661,1631.003C+0.6526.868%C*18.268%C+21.7C--N/A6453.8h10.2B38B+
NC6 Gauss SAW 1,1701,1667761.503C**0.1526.226%B**26.758%B+30.1C+N/A9538.8h8B++30.7B++
MGR-S1 Gladius 9779712883.372A+1.7230.222%B+27.806%B*49.8B+N/A14219.5h7.7B*25.4B++
LA39 Bruiser 9569488721.087C+0.5668.18%B+16.139%C*34.3CN/A10727.6h2.1B++3.1B+
AF-23 Grinder 9449335501.696C+0.0537.58%C++19.721%B**36.7B+N/A11325.4h4.8B**12.7B*
AF-23 Grinder 8728634991.729C0.0840.617%C++19.119%B+37.9B+N/A12022.8h5.1B**12.7B*
Blitz GD-10 7137082133.324A*1.6829.109%B*30.085%A*54B**N/A15813.1h11B**37.9B++
AF-57 Piston 6476431833.514A**1.8747.81%B++16.641%B++89.3A*N/A2637.2h3.1A6.5B*
Reaper DMR 5455423411.589C+0.0629.132%B+26.753%C*24.3C--N/A7122.3h8.5B++29B++
NS-30 Vandal 5055052182.317C**0.6736.821%B+26.337%C+35.8C+N/A11714.1h5.3B14.4B+
NS-44 Commissioner 4724674071.147C*0.5043.305%B*27.837%B++32.4C+N/A12414.4h3.3B+7.6B++
AF-19 Mercenary 4684625690.812C+0.8425.504%B+29.654%A20.6C+N/A8922.4h10.2B*39.9B++
NS Decimator 6484453741.19C++0.4663.073%C*3.371%B**37.4C++17.1C++29611.9h4.7C++7.5C*
NSX Daimyo 429429636.81B**5.1640.913%C+95.338%B46.1C+N/A1549.3h2.2B+5.3B+
NC05 Jackhammer 4224191722.436B**0.7948.087%B+24.821%A*73.5B*N/A3095.7h3.7B**7.8B++
L100 Python AP 657400616.557C*4.9158.454%B2.75%C**24.5D15.8C-20516.3h6.6C11.2C+
Carnage AR 3913874500.86C0.7924.501%C+21.964%C++19.5DN/A7119.8h11.4B*46.6B+
NCM2 Falcon 4583762601.446B0.2045.402%B+5.851%B+22.5B**4.9C*12016.7h6.3B**13.9B*
L100 Python HESH 4093711919.526B*17.8855.438%B++2.156%B+61.8B6.3C-1796h3B5.3B++
GR-22 3713682521.46C++0.1925.726%C*21.739%C*24.7CN/A7914.9h9.6A37.3B*
LA3 Desperado 3273254610.705C0.9428.549%C+26.769%B**24.1CN/A6813.5h8.5B29.6B
Mauler S6 2842844250.668C+0.9844.122%B+15.845%C++20.3C-N/A6814h3.9B*8.9B++
NC1 Gauss Rifle 2882844010.708C+0.9425.74%B+24.648%B+15.9C--N/A6617.9h12.2B47.3B+
Impetus 254253455.622A*3.9737.273%B+30.04%C++53.8B+N/A1594.7h4.2B+11.3B+
EM1 2482461052.343B**0.6926.201%B*29.675%B**34.2C+N/A1147.2h10.7B*40.9B+
Frag Grenade 2472441244N/A242.3546.377%C++N/A488C++6C--18260.5h3.3B+7.1B+
NS-11A 2452412251.071C+0.5827.218%B+23.237%C++19.1DN/A5912.6h12.8B+47B+
NSX Tengu 228225952.368A0.7237.664%C*24%B+40.9C++N/A1415.5h9.7B*25.7B+
NS-357 Underboss 2222223290.675C0.9744.09%B*18.469%C-24.7DN/A799h3.9B8.8B++
NCM2 Falcon 2912162570.84C+0.8146.277%B6.944%B**13C++4.5C+8416.6h11.2B++24.3B++
Titan-150 AP 334213524.096C2.4553.94%B+4.225%B**20.3C-11.5D30910.5h5.6C-10.4C+
Mag-Cutter 20019813,5200.015C+1.6320.792%D8.586%C**0.3CN/A1606.5h2.4C**11.7C++
E540 Halberd 2591721412.286B+10.6454.031%A3.488%B26.1C13.2C2446.6h6.7D12.3C**
GD-66 Claw 169168871.931B++0.2868.173%B*24.405%A++45.4C++N/A1643.7h2.2B+3.2B+
NSX-P Naginata 147146334.424M++2.7823.782%C++38.356%A54.1C*N/A1392.7h7.6B**32.1B*
Tank Mine 210132701.886C0.2442.319%B+N/A110C+65C++12451.2h2.1C5B++
Warden 1331321271.039C++0.6130.168%B+21.97%C18.1CN/A677.3h7.9B+26.1B+
NS-7 PDW 1301301420.915C+0.7325.945%C*20.769%B+18.1C-N/A637.2h13.2B+50.7B+
Shrike 1671051850.568C+1.0865.199%B**1.905%C--22.3C+13.2C++2954.7h7.3C+11.2C**
M60-G Bulldog 11397910.778A*9.1355.738%A*N/A34.6B5.7C+1732.8h7.4C++13.2B*
AF-18 Stalker 9797541.796B+0.1527.585%C+32.99%A++21.1DN/A674.6h12.1C**43.9C**
NS-11C 9694491.918B**0.2726.712%B+28.723%A++26.9C+N/A1513.5h11B*41B++
M40 Fury 10083204.15C2.5035.341%C+N/A20.2D--4.1D--1374.1h13.8C++39C*
NS-AM7 Archer 91811130.717B+0.9359.7%C++30.864%A9.3B1.1D--698.7h11.3B++18.9B*
Titan-150 HEAT 11080382.105C-0.4642.773%C-3.75%B+17.4C-6.5D1564.6h4.5B+10.6C**
Breaker Rocket Pods 8479419.75A+18.1056.142%B*1.266%B+98.8C++6.3D3920.8h9B**16.1B*
NSX Tomoe 7775421.786C*0.1425.323%D45.333%B*24.2DN/A663.1h12.8B+50.5C++
M12 Kobalt 7674418.5B+16.8519.55%B28.378%A*33.6D-N/A1302.2h16.5B++84.6B+
C-4 8170431.628C++0.0230.714%B++N/A116.7B++18.3D19050.6h1.2B+4B++
Gauss Rifle S 6767710.944C+0.7024.371%C20.896%C+14.3D-N/A534.7h8.7B*35.6B+
Carver 67672,6000.026C1.6216.498%D--5.97%D**0.4C-N/A1175.8h1.5C+8.9C+
AC-X11 6666203.3A*1.6526.474%C*33.333%A++44B++N/A3021.5h7.6B**28.8B+
NCM1 Scattercannon 6464541.185C0.4642.323%B+12.5%D22.9C+N/A1062.8h5.1A12.1B*
C75 Viper 7564222.909C1.2639.234%C++3.125%A*29.1C+5D2112.2h11B+28.2B+
LA8 Rebel 6463431.465B+0.1832.393%C++30.159%B**27.4C+N/A942.3h4.9B*15.2B++
Spear Anti-Vehicle Phalanx Turret 8354227M*25.3547.392%B+1.852%D--38.6C+20.7C+3031.4h7.9C**16.7B+
Hawk GD-68 8551760.671C+0.9868.266%B*1.961%C13.8C+9.2C+2203.7h8.6C+12.7C**
MANA Anti-Personnel Turret 5251291.759N/A0.1121.663%UN/A510U10U1351100.1h13.6T*62.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit118146,8358.3h
Spawn Beacon42780.4h
Nanite Revive Grenade01,6400.5h
Medical Kit6505,86237.8h
Medical Applicator593246,32518.6h
Spitfire Auto-Turret0660.1h
Motion Spotter165,7282.6h
Shield Recharging Field93250.2h
Ammunition Package139750.5h
Anti-Infantry MANA Turret81710.3h
Recon Detection Device11220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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