Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 24 (18,841)players online:
Sephuku (37)  UnicornFrmOR (6)  WooTownOG (3)  AgenT_HaZarD (2)  voodeax (2)  BarrenCore (2) 52
stats.dasanfall.com
Ensign MonsieurAyayus[RE4] MonsieurAyayus
NC BR 50

KDR: 1.51

Score: 14.3m

Last Seen: May 23rd, 2019 6:32 PM
- OFFLINE - 37.3 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 270
Level Progress (to 51): 97%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S EM6 NS-15M2 AF-4 Cyclone NC6 Gauss SAW AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MonsieurAyayus



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $719,325 MLG Score: 575
Fun Score: N/A
Cheeseburgers Flipped: 367TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.521%25.865%68629116813,4161.420880.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.82%1.056B**0.781B++-1.433D**HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+9.20.356C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.194%1.65%68311196788251293.139442627%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.642M0.094C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.949B*5.20.902B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.724%2.973%384511921,1105344622.07865240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.189%1.147B**0.245C++0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.30.575B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.25%10.917%56211952294011910.571072119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.46%-0.721D-1.641A+3.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.722B++9.50.763B++24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.901%72.628%56211951,65576782.15495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.371%0.73B++0.354C**-1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.20.313C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.809%16.868%56411931,49458492.55385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.885%1.249B**0.482B+0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.662B+2.50.482B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 270
14.3m474.8%313 (18.8k)262 (15.7k)1.5102624,12815,9761.6905450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197108818.396%23.545%43303:247

24% Combat Medic13% Engineer36% Heavy Assault15% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 12:32 PMJan 5th, 2016 3:39 PMMay 24th, 2019 8:09 PM (7h) (PST)May 23rd, 2019 3:11 PM (1d) (PST)May 23rd, 2019 2:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4222022200.4430.2940.1042.2320.027575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,31212,11113,20127186134215,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
907.2h/37.8d 2,880 5,681 8,858 121.5k 1,824 2,916 1,457 23m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,258
Deaths:703
KDR:1.789
Accuracy:26.024% C*
HSR:26.232% C++
GD-22S
B+
Kills:1,190
Deaths:1,192
KDR:0.998
Accuracy:25.081% B+
HSR:26.975% B+
EM6
B+
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:23.950% B+
HSR:26.005% B+
NS-15M2
B*
Kills:1,167
Deaths:643
KDR:1.815
Accuracy:23.818% C+
HSR:31.705% B*
NC6 Gauss SAW
B**
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:26.226% B**
HSR:26.758% B+
NC6A GODSAW
B
Kills:434
Deaths:117
KDR:3.709
Accuracy:28.973% C+
HSR:29.493% B
NC05 Jackhammer
B**
Kills:300
Deaths:121
KDR:2.479
Accuracy:47.415% B+
HSR:19.333% B**
EM1
B**
Kills:225
Deaths:97
KDR:2.320
Accuracy:26.265% B*
HSR:28.889% B**
NSX-P Naginata
B**
Kills:136
Deaths:26
KDR:5.231
Accuracy:23.272% C++
HSR:36.765% B**
Kills:7,045
Deaths (as Heavy Assault):4,485
Deaths (to Heavy Assaults):5,019
KDR:1.57079
Kill Difference:2,560
Playtime:327.163 hours
Usage:36%
Score:4.758m
Score/min:242
Accuracy (listed only):27.892%
HSR (listed only):28.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C**
HSR:18.268% C+
LA39 Bruiser
B++
Kills:913
Deaths:865
KDR:1.055
Accuracy:68.239% B++
HSR:15.991% C**
MGR-S1 Gladius
B+
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B+
HSR:25.462% B+
AF-19 Mercenary
A+
Kills:428
Deaths:557
KDR:0.768
Accuracy:25.072% B+
HSR:29.439% A+
Blitz GD-10
A*
Kills:357
Deaths:123
KDR:2.902
Accuracy:28.526% B*
HSR:29.132% A*
GD-7F
B**
Kills:349
Deaths:266
KDR:1.312
Accuracy:27.279% B+
HSR:25.215% B**
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
NSX Tengu
C*
Kills:193
Deaths:79
KDR:2.443
Accuracy:37.245% C++
HSR:22.280% C*
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
AF-57 Piston
B+
Kills:129
Deaths:43
KDR:3
Accuracy:38.290% C+
HSR:15.504% B+
NS-7 PDW
B+
Kills:125
Deaths:138
KDR:0.906
Accuracy:25.906% C*
HSR:20% B+
NS-11C
B+
Kills:51
Deaths:39
KDR:1.308
Accuracy:25.019% C*
HSR:21.569% B+
Kills:4,866
Deaths (as Light Assault):4,004
Deaths (to Light Assaults):2,771
KDR:1.21528
Kill Difference:862
Playtime:56.141 hours
Usage:6%
Score:0.732m
Score/min:217
Accuracy (listed only):37.069%
HSR (listed only):21.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,241
Deaths:632
KDR:1.964
Accuracy:39.648% C++
HSR:65.109% C
AF-4 Cyclone
C**
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C**
HSR:18.268% C+
MGR-S1 Gladius
B+
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B+
HSR:25.462% B+
NS-30 Vandal
B+
Kills:501
Deaths:217
KDR:2.309
Accuracy:36.711% B+
HSR:25.749% C+
NSX Daimyo
B
Kills:414
Deaths:60
KDR:6.900
Accuracy:40.698% C+
HSR:95.169% B
Blitz GD-10
A*
Kills:357
Deaths:123
KDR:2.902
Accuracy:28.526% B*
HSR:29.132% A*
NS-44 Commissioner
B++
Kills:332
Deaths:320
KDR:1.038
Accuracy:41.216% B++
HSR:26.506% B++
LA3 Desperado
B++
Kills:249
Deaths:403
KDR:0.618
Accuracy:28.011% C+
HSR:24.096% B++
NS-357 Underboss
B**
Kills:206
Deaths:315
KDR:0.654
Accuracy:44.116% B**
HSR:17.961% C-
Impetus
B+
Kills:197
Deaths:38
KDR:5.184
Accuracy:37.436% B+
HSR:26.904% C+
NSX Tengu
C*
Kills:193
Deaths:79
KDR:2.443
Accuracy:37.245% C++
HSR:22.280% C*
NS-7 PDW
B+
Kills:125
Deaths:138
KDR:0.906
Accuracy:25.906% C*
HSR:20% B+
AF-18 Stalker
A++
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.585% C+
HSR:32.990% A++
NS-AM7 Archer
A+
Kills:81
Deaths:113
KDR:0.717
Accuracy:59.458% C++
HSR:30.864% A+
NSX Tomoe
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:25.323% D
HSR:45.333% B*
LA8 Rebel
B*
Kills:58
Deaths:40
KDR:1.450
Accuracy:32.143% C*
HSR:27.586% B*
Kills:5,995
Deaths (as Infiltrator):3,956
Deaths (to Infiltrators):2,462
KDR:1.51542
Kill Difference:2,039
Playtime:140.439 hours
Usage:15%
Score:2.298m
Score/min:273
Accuracy (listed only):35.061%
HSR (listed only):33.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:913
Deaths:865
KDR:1.055
Accuracy:68.239% B++
HSR:15.991% C**
AF-19 Mercenary
A+
Kills:428
Deaths:557
KDR:0.768
Accuracy:25.072% B+
HSR:29.439% A+
GD-7F
B**
Kills:349
Deaths:266
KDR:1.312
Accuracy:27.279% B+
HSR:25.215% B**
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
Warden
B+
Kills:131
Deaths:127
KDR:1.032
Accuracy:30.050% B+
HSR:22.137% C
AF-57 Piston
B+
Kills:129
Deaths:43
KDR:3
Accuracy:38.290% C+
HSR:15.504% B+
NS-11C
B+
Kills:51
Deaths:39
KDR:1.308
Accuracy:25.019% C*
HSR:21.569% B+
Kills:2,453
Deaths (as Engineer):2,409
Deaths (to Engineers):2,443
KDR:1.01826
Kill Difference:44
Playtime:116.321 hours
Usage:13%
Score:1.794m
Score/min:257
Accuracy (listed only):40.781%
HSR (listed only):21.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C**
HSR:18.268% C+
LA39 Bruiser
B++
Kills:913
Deaths:865
KDR:1.055
Accuracy:68.239% B++
HSR:15.991% C**
MGR-S1 Gladius
B+
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B+
HSR:25.462% B+
Reaper DMR
B++
Kills:529
Deaths:337
KDR:1.570
Accuracy:29.037% B++
HSR:26.276% C*
Carnage AR
C**
Kills:387
Deaths:450
KDR:0.860
Accuracy:24.501% C+
HSR:21.964% C**
Blitz GD-10
A*
Kills:357
Deaths:123
KDR:2.902
Accuracy:28.526% B*
HSR:29.132% A*
GR-22
C*
Kills:330
Deaths:239
KDR:1.381
Accuracy:25.514% C*
HSR:20.303% C++
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
NC1 Gauss Rifle
B+
Kills:284
Deaths:401
KDR:0.708
Accuracy:25.740% B+
HSR:24.648% B+
NSX Tengu
C*
Kills:193
Deaths:79
KDR:2.443
Accuracy:37.245% C++
HSR:22.280% C*
NS-11A
B+
Kills:171
Deaths:207
KDR:0.826
Accuracy:27.142% B+
HSR:17.544% C--
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
AF-57 Piston
B+
Kills:129
Deaths:43
KDR:3
Accuracy:38.290% C+
HSR:15.504% B+
NS-7 PDW
B+
Kills:125
Deaths:138
KDR:0.906
Accuracy:25.906% C*
HSR:20% B+
Gauss Rifle S
C++
Kills:67
Deaths:71
KDR:0.944
Accuracy:24.371% C+
HSR:20.896% C++
Kills:5,806
Deaths (as Combat Medic):4,847
Deaths (to Combat Medics):1,833
KDR:1.19785
Kill Difference:959
Playtime:218.993 hours
Usage:24%
Score:3.589m
Score/min:273
Accuracy (listed only):34.917%
HSR (listed only):21.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:914
Deaths:543
KDR:1.683
Accuracy:37.269% C*
HSR:19.694% A
AF-23 Grinder
B++
Kills:852
Deaths:492
KDR:1.732
Accuracy:40.143% C*
HSR:19.249% B++
NCM2 Falcon
B++
Kills:365
Deaths:256
KDR:1.426
Accuracy:45.341% B++
HSR:5.753% B
NCM2 Falcon
B*
Kills:203
Deaths:253
KDR:0.802
Accuracy:46.061% B+
HSR:6.897% B*
NCM1 Scattercannon
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:41.953% B+
HSR:11.475% D--
Kills:2,395
Deaths (as MAX Suit):799
Deaths (to MAX Suits):804
KDR:2.9975
Kill Difference:1,596
Playtime:45.917 hours
Usage:5%
Score:1.090m
Score/min:396
Accuracy (listed only):42.153%
HSR (listed only):12.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:788
V. Kills:24 N/A
Deaths:97
KDR:8.124
Accuracy:62.194% B*
KPH:48.300 C+
VKPH:1.500 D--
Kills:788 (788 + 0)
Deaths:97
KDR:8.124
VKDR:0.247
Vehicle Kills:24
Kill Difference:691
Playtime:16.310 hours
Usage:2%
Score:0.118m
Score/min:121
Piloting Accuracy:62.194%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:398
V. Kills:256 155%
Deaths:61
KDR:6.525
Accuracy:58.402% B+
KPH:24.600 C-
VKPH:15.800 C
L100 Python HESH
B++
Kills:358
V. Kills:37 N/A
Deaths:19
KDR:18.842
Accuracy:55.194% B++
KPH:61.500 B+
VKPH:6.400 C-
C75 Viper
C++
Kills:64
V. Kills:11 N/A
Deaths:22
KDR:2.909
Accuracy:39.234% C++
KPH:28.500 C+
VKPH:4.900 D
Kills:820 (820 + 0)
Deaths:102
KDR:8.039
VKDR:2.980
Vehicle Kills:304
Kill Difference:718
Playtime:24.275 hours
Usage:3%
Score:0.290m
Score/min:199
Driving Accuracy:39.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:210
V. Kills:119 175%
Deaths:52
KDR:4.038
Accuracy:53.885% B+
KPH:20.100 C
VKPH:11.400 D
E540 Halberd
A
Kills:164
V. Kills:82 198%
Deaths:14
KDR:11.714
Accuracy:54.183% A
KPH:25.400 C
VKPH:12.700 C-
Titan-150 HEAT
C
Kills:80
V. Kills:30 258%
Deaths:38
KDR:2.105
Accuracy:42.773% C-
KPH:17.400 C
VKPH:6.500 D
Kills:454 (290 + 164)
Deaths:104
KDR:4.365
VKDR:2.221
Vehicle Kills:231
Kill Difference:350
Playtime:21.506 hours
Usage:2%
Score:0.329m
Score/min:255
Driving Accuracy:42.773%
Gunner Accuracy:54.183%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:55.810% A*
KPH:35 B
VKPH:5.800 C+
M40 Fury
C+
Kills:82
V. Kills:17 456%
Deaths:20
KDR:4.100
Accuracy:35.470% C+
KPH:20 D--
VKPH:4.100 D--
M12 Kobalt
C*
Kills:65
V. Kills:2 N/A
Deaths:4
KDR:16.250
Accuracy:18.940% C*
KPH:32.700 D-
VKPH:1 D--
Kills:244 (0 + 244)
Deaths:33
KDR:7.394
VKDR:1.061
Vehicle Kills:35
Kill Difference:211
Playtime:8.868 hours
Usage:1%
Score:0.077m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:18.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2701,2587031.789C+0.2826.024%C*26.232%C++30.6DN/A9341.1h8.6B*33B+
SAS-R 1,2491,2416321.964C0.4539.648%C++65.109%C30.6CN/A8140.5h2.2C*5.5C**
GD-22S 1,1991,1901,1920.998C0.5125.081%B+26.975%B+25.6C-N/A7446.5h9.7B++38.9B+
EM6 1,1781,1698101.443C+0.0723.95%B+26.005%B+29.3CN/A9239.9h9B*37.5B+
NS-15M2 1,1751,1676431.815C++0.3023.818%C+31.705%B*26.5DN/A6844h10.9B+45.8B+
AF-4 Cyclone 1,1731,1661,1631.003C+0.5126.868%C**18.268%C+21.7C-N/A6453.8h10.2B+38B+
NC6 Gauss SAW 1,1701,1667761.503B0.0126.226%B**26.758%B+30.1C++N/A9338.8h8B*30.7B++
AF-23 Grinder 9249145431.683C0.1737.269%C*19.694%A36.6B+N/A11225h4.8B**12.7B*
LA39 Bruiser 9219138651.055C+0.4668.239%B++15.991%C**33.7CN/A10127.1h2.1B++3.1B+
AF-23 Grinder 8618524921.732C0.2240.143%C*19.249%B++38BN/A12022.4h5.1B**12.6B*
M30 Mustang AH 812788978.124B+6.6162.194%B*1.65%B+48.3C+1.5D--12116.3h5.2B++8.3B++
MGR-S1 Gladius 7077032193.21A1.7030.088%B+25.462%B+43.1C**N/A12116.3h7.9B++26.1B++
Reaper DMR 5325293371.57C+0.0629.037%B++26.276%C*23.9C-N/A7022.1h8.5B++29.3B++
NS-30 Vandal 5015012172.309B0.8036.711%B+25.749%C+35.5C+N/A11614.1h5.3B+14.4B+
NC6A GODSAW 4394341173.709B++2.2028.973%C+29.493%B44.3C-N/A1489.8h8.6C++29.9C**
AF-19 Mercenary 4334285570.768C+0.7425.072%B+29.439%A+19.7C++N/A8421.7h10.1B*40.3B++
NSX Daimyo 414414606.9B**5.3940.698%C+95.169%B45.5C+N/A1549.1h2.1B++5.3B+
L100 Python AP 654398616.525B+5.0158.402%B+2.764%C+24.6C-15.8C20416.2h6.6C+11.3C++
Carnage AR 3913874500.86C0.6524.501%C+21.964%C**19.5DN/A7019.8h11.4B*46.6B+
NCM2 Falcon 4463652561.426B0.0845.341%B++5.753%B22.4B**5C*12016.3h6.3B**13.8B*
NS Decimator 5343623551.02C+0.4962.257%C*3.867%A33.2C+15.8C+28510.9h5.1C+8.2C++
L100 Python HESH 3953581918.842B*17.3355.194%B++2.235%B+61.7B+6.4C-1795.8h2.9B+5.3B++
Blitz GD-10 3593571232.902A*1.3928.526%B*29.132%A*40.6B++N/A1358.8h11.8B*41.4B++
GD-7F 3503492661.312C**0.2027.279%B+25.215%B**18.8C-N/A6418.6h12B+44.1B+
NS-44 Commissioner 3353323201.038C++0.4741.216%B++26.506%B++25.7CN/A10812.9h3.5B+8.5B+
GR-22 3323302391.381C++0.1325.514%C*20.303%C++22.9CN/A7014.4h9.7A+37.9B*
NC05 Jackhammer 3013001212.479A0.9747.415%B+19.333%B**66.7B**N/A2934.5h3.7B**7.9B++
Mauler S6 2842844250.668C+0.8444.122%B+15.845%C++20.3CN/A6714h3.9B*8.9B++
NC1 Gauss Rifle 2882844010.708C0.8025.74%B+24.648%B+15.9C--N/A6317.9h12.2B47.3B+
LA3 Desperado 2492494030.618C0.8928.011%C+24.096%B++20.1DN/A5812.4h8.7C**31C**
EM1 226225972.32B**0.8126.265%B*28.889%B**33.6C+N/A1116.7h10.5B+39.9B++
Frag Grenade 2182161216N/A214.4945.939%C++N/A540C**5C--18170.4h3.3B+7.1B+
Titan-150 AP 329210524.038C2.5353.885%B+4.286%B*20.2C11.4D30510.4h5.6C10.5C+
NS-357 Underboss 2062063150.654C0.8644.116%B**17.961%C-23.7DN/A758.7h3.9B+8.9B++
NCM2 Falcon 2772032530.802C+0.7146.061%B+6.897%B*12.5C++4.6C+8216.2h11.5B+24.9B++
Impetus 198197385.184A++3.6737.436%B+26.904%C+50.5B+N/A1553.9h4.5C*11.9B+
NSX Tengu 195193792.443A0.9337.245%C++22.28%C*37.8C+N/A1225.1h9.8B*26.4B+
Mag-Cutter 17817612,1990.014C1.5022.064%D9.659%B+0.3CN/A1544.1h2.6C++11.6C++
NS-11A 1721712070.826C0.6827.142%B+17.544%C--14.6DN/A4511.7h14.1C+52.1B+
GD-66 Claw 169168871.931B+0.4268.173%B*24.405%A++45.4C**N/A1593.7h2.2B+3.2B+
E540 Halberd 2461641411.714B+10.2054.183%A3.659%C*25.2C12.6C-2446.5h6.7D12.4C**
NSX-P Naginata 136136265.231M+3.7223.272%C++36.765%B**56.7B+N/A1382.4h7.3A+31.3B*
Warden 1321311271.031C++0.4830.05%B+22.137%C18.2C+N/A657.2h7.9B+26.2B++
AF-57 Piston 129129433A++1.4938.29%C+15.504%B+46.1B+N/A1892.8h3.2B**8.3B+
Tank Mine 205128701.829C0.3241.717%B+N/A116.4C**70C*12291.1h2.2C5.2B++
NS-7 PDW 1251251380.906C+0.6025.906%C*20%B+17.6C-N/A617.1h13.2B+51B+
Shrike 1671051850.568C+0.9465.199%B**1.905%D22.3C+13.2C++2894.7h7.3C11.2C**
AF-18 Stalker 9797541.796B+0.2927.585%C+32.99%A++21.1DN/A664.6h12.1C**43.9C**
M60-G Bulldog 11397910.778A++9.2755.81%A*N/A34.6B5.7C+1752.8h7.3C++13B*
M40 Fury 9982204.1C-2.5935.47%C+N/A20D--4.1D--1374.1h13.9C+39.2C++
NS-AM7 Archer 91811130.717B+0.7959.458%C++30.864%A+9.3B+1.1D--698.7h11.1B*18.7B*
Titan-150 HEAT 11080382.105C-0.5942.773%C-3.75%B+17.4C6.5D1554.6h4.5B+10.6C**
NSX Tomoe 7775421.786C++0.2825.323%D45.333%B*24.2DN/A643.1h12.8B+50.5C++
Gauss Rifle S 6767710.944C+0.5724.371%C+20.896%C++14.3D-N/A504.7h8.7B**35.6B++
Carver 67672,5890.026C1.4816.526%D--5.97%D**0.4DN/A1174.6h1.5C+8.9C
M12 Kobalt 6765416.25C**14.7418.94%C*29.231%A**32.5D-1D--1222h16.5B+87.1B+
C75 Viper 7564222.909C1.4039.234%C++3.125%A*29.1C+5D2112.2h11B+28.2B+
C-4 7362411.512C++0.0029.167%B++N/A103.3B+18.3D19670.6h1.2B++4.3B++
NCM1 Scattercannon 6161541.13C0.3841.953%B+11.475%D--22.6C+N/A1032.7h5.2B**12.4B++
LA8 Rebel 5958401.45B++0.0632.143%C*27.586%B*26.4C+N/A902.2h5B*15.4B+
Hawk GD-68 8551760.671C+0.8468.323%B*1.961%C-13.8C+9.2C+2173.7h8.6C+12.6C**
Spear Anti-Vehicle Phalanx Turret 7851225.5M+23.9946.904%B+1.961%D*36.4C+19.3C+2941.4h8C*17.1B+
NS-11C 5351391.308B+0.2025.019%C*21.569%B+17C-N/A1353h12.8B+51B+
MANA Anti-Personnel Turret 5150291.724N/A0.2121.563%UN/A500U10U1271800.1h13.5T*62.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32160.3h
Nano-Armor Kit110141,5168h
Motion Spotter145,1282.4h
Nanite Revive Grenade01,6240.5h
Medical Kit4124,71118.5h
Medical Applicator587242,81518.3h
Ammunition Package139380.5h
Anti-Infantry MANA Turret81670.3h
Recon Detection Device11220.2h
Shield Recharging Field93250.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.11s on queries, 1.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.