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Raider MonsieurAyayus[RE4] MonsieurAyayus
NC BR 56

KDR: 1.59

Score: 15.1m

Last Seen: Oct 18th, 2019 5:42 PM
- ONLINE NOW

Prestige 1, Battle Rank 56 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 208
Level Progress (to 57): 87%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW GD-22S M30 Mustang AH EM6 NS-15M2 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $831,915 MLG Score: 665
Fun Score: N/A
Cheeseburgers Flipped: 370TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.901%26.468%71229118714,9011.51080.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.865%1.046B**0.762B++-1.405D**HEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.534B+9.10.354C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.013%1.27%1056212141,260259504.864862471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.588%2.618M0.054C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.949B*5.20.903B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.765%2.96%376512111,1155484652.03467239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.2%1.14B**0.266C*0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.30.574B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.152%10.924%57212142384111940.57767122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.386%-0.734D-1.596A+2.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.719B++9.40.762B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.961%73.045%57212141,68880182.10474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.456%0.739B++0.36C**-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.447B2.20.314C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.061%17.031%57412121,691619112.72742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.085%1.07B**0.433B0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.644B+2.60.474B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 208
15.1m450.5%316 (19k)265 (15.9k)1.593226,55716,6691.7715556 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216130419.024%23.598%44903:259

23% Combat Medic13% Engineer37% Heavy Assault15% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 12:32 PMJan 5th, 2016 3:39 PMOct 19th, 2019 1:31 AM (2d) (PST)Oct 18th, 2019 2:44 PM (3d) (PST)Oct 18th, 2019 1:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4322022300.4670.2930.1102.2270.027665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,94312,12313,82028187134215,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
947.5h/39.5d 2,973 6,267 9,467 126.6k 1,875 3,070 1,540 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,258
Deaths:703
KDR:1.789
Accuracy:26.024% C*
HSR:26.232% C++
NC6A GODSAW
B+
Kills:1,207
Deaths:342
KDR:3.529
Accuracy:30.172% C*
HSR:31.566% B+
GD-22S
B+
Kills:1,190
Deaths:1,192
KDR:0.998
Accuracy:25.081% B
HSR:26.975% B+
EM6
B
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:23.950% B
HSR:26.005% B
NS-15M2
B++
Kills:1,167
Deaths:643
KDR:1.815
Accuracy:23.818% C+
HSR:31.705% B++
NC6 Gauss SAW
B**
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:26.226% B**
HSR:26.758% B+
EM1
A
Kills:246
Deaths:105
KDR:2.343
Accuracy:26.201% B*
HSR:29.675% A
NSX-P Naginata
B**
Kills:136
Deaths:26
KDR:5.231
Accuracy:23.272% C++
HSR:36.765% B**
Kills:7,539
Deaths (as Heavy Assault):4,597
Deaths (to Heavy Assaults):5,260
KDR:1.63998
Kill Difference:2,942
Playtime:347.114 hours
Usage:37%
Score:5.155m
Score/min:248
Accuracy (listed only):25.593%
HSR (listed only):29.460%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C**
HSR:18.268% C+
LA39 Bruiser
B+
Kills:948
Deaths:872
KDR:1.087
Accuracy:68.180% B+
HSR:16.139% C*
MGR-S1 Gladius
B+
Kills:720
Deaths:233
KDR:3.090
Accuracy:30.193% B+
HSR:25.833% B+
GD-7F
A
Kills:711
Deaths:370
KDR:1.922
Accuracy:29.471% B**
HSR:27.989% A
Blitz GD-10
A*
Kills:481
Deaths:155
KDR:3.103
Accuracy:28.841% B*
HSR:28.690% A*
AF-19 Mercenary
A
Kills:450
Deaths:565
KDR:0.796
Accuracy:25.375% B+
HSR:29.556% A
AF-57 Piston
B++
Kills:291
Deaths:81
KDR:3.593
Accuracy:43.162% C**
HSR:16.839% B++
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
NSX Tengu
C*
Kills:193
Deaths:80
KDR:2.413
Accuracy:37.245% C++
HSR:22.280% C*
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
NS-7 PDW
C**
Kills:126
Deaths:141
KDR:0.894
Accuracy:25.953% C*
HSR:19.841% C**
NS-11C
B+
Kills:51
Deaths:39
KDR:1.308
Accuracy:25.019% C*
HSR:21.569% B+
Kills:5,589
Deaths (as Light Assault):4,211
Deaths (to Light Assaults):2,883
KDR:1.32724
Kill Difference:1,378
Playtime:64.723 hours
Usage:7%
Score:0.939m
Score/min:242
Accuracy (listed only):37.717%
HSR (listed only):22.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,262
Deaths:634
KDR:1.991
Accuracy:39.647% C++
HSR:65.531% C
AF-4 Cyclone
C**
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C**
HSR:18.268% C+
MGR-S1 Gladius
B+
Kills:720
Deaths:233
KDR:3.090
Accuracy:30.193% B+
HSR:25.833% B+
NS-30 Vandal
B+
Kills:501
Deaths:217
KDR:2.309
Accuracy:36.711% B+
HSR:25.749% C+
Blitz GD-10
A*
Kills:481
Deaths:155
KDR:3.103
Accuracy:28.841% B*
HSR:28.690% A*
NSX Daimyo
B
Kills:426
Deaths:62
KDR:6.871
Accuracy:40.935% C+
HSR:95.305% B
NS-44 Commissioner
B*
Kills:419
Deaths:373
KDR:1.123
Accuracy:43.117% B*
HSR:27.446% B++
LA3 Desperado
B++
Kills:256
Deaths:409
KDR:0.626
Accuracy:28.115% C+
HSR:24.609% B++
Impetus
B+
Kills:243
Deaths:45
KDR:5.400
Accuracy:37.577% B+
HSR:29.218% C++
NS-357 Underboss
B*
Kills:211
Deaths:318
KDR:0.664
Accuracy:44.024% B*
HSR:18.483% C-
NSX Tengu
C*
Kills:193
Deaths:80
KDR:2.413
Accuracy:37.245% C++
HSR:22.280% C*
NS-7 PDW
C**
Kills:126
Deaths:141
KDR:0.894
Accuracy:25.953% C*
HSR:19.841% C**
AF-18 Stalker
A++
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.585% C+
HSR:32.990% A++
NS-AM7 Archer
A+
Kills:81
Deaths:113
KDR:0.717
Accuracy:59.511% C++
HSR:30.864% A+
NSX Tomoe
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:25.323% D
HSR:45.333% B*
LA8 Rebel
B**
Kills:62
Deaths:42
KDR:1.476
Accuracy:32.316% C*
HSR:29.032% B**
Kills:6,319
Deaths (as Infiltrator):4,081
Deaths (to Infiltrators):2,555
KDR:1.5484
Kill Difference:2,238
Playtime:143.103 hours
Usage:15%
Score:2.344m
Score/min:273
Accuracy (listed only):35.247%
HSR (listed only):33.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:948
Deaths:872
KDR:1.087
Accuracy:68.180% B+
HSR:16.139% C*
GD-7F
A
Kills:711
Deaths:370
KDR:1.922
Accuracy:29.471% B**
HSR:27.989% A
AF-19 Mercenary
A
Kills:450
Deaths:565
KDR:0.796
Accuracy:25.375% B+
HSR:29.556% A
AF-57 Piston
B++
Kills:291
Deaths:81
KDR:3.593
Accuracy:43.162% C**
HSR:16.839% B++
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
Warden
B+
Kills:131
Deaths:127
KDR:1.032
Accuracy:30.050% B+
HSR:22.137% C
NS-11C
B+
Kills:51
Deaths:39
KDR:1.308
Accuracy:25.019% C*
HSR:21.569% B+
Kills:3,034
Deaths (as Engineer):2,566
Deaths (to Engineers):2,529
KDR:1.18239
Kill Difference:468
Playtime:124.552 hours
Usage:13%
Score:1.924m
Score/min:258
Accuracy (listed only):41.694%
HSR (listed only):21.810%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,166
Deaths:1,163
KDR:1.003
Accuracy:26.868% C**
HSR:18.268% C+
LA39 Bruiser
B+
Kills:948
Deaths:872
KDR:1.087
Accuracy:68.180% B+
HSR:16.139% C*
MGR-S1 Gladius
B+
Kills:720
Deaths:233
KDR:3.090
Accuracy:30.193% B+
HSR:25.833% B+
Reaper DMR
B+
Kills:530
Deaths:337
KDR:1.573
Accuracy:29.043% B+
HSR:26.226% C++
Blitz GD-10
A*
Kills:481
Deaths:155
KDR:3.103
Accuracy:28.841% B*
HSR:28.690% A*
Carnage AR
C++
Kills:387
Deaths:450
KDR:0.860
Accuracy:24.501% C+
HSR:21.964% C++
GR-22
C*
Kills:345
Deaths:243
KDR:1.420
Accuracy:25.602% C*
HSR:20% C+
AF-57 Piston
B++
Kills:291
Deaths:81
KDR:3.593
Accuracy:43.162% C**
HSR:16.839% B++
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
NC1 Gauss Rifle
B+
Kills:284
Deaths:401
KDR:0.708
Accuracy:25.740% B+
HSR:24.648% B+
NSX Tengu
C*
Kills:193
Deaths:80
KDR:2.413
Accuracy:37.245% C++
HSR:22.280% C*
NS-11A
B+
Kills:171
Deaths:207
KDR:0.826
Accuracy:27.142% B+
HSR:17.544% D
GD-66 Claw
A++
Kills:168
Deaths:87
KDR:1.931
Accuracy:68.173% B*
HSR:24.405% A++
NS-7 PDW
C**
Kills:126
Deaths:141
KDR:0.894
Accuracy:25.953% C*
HSR:19.841% C**
Gauss Rifle S
C+
Kills:67
Deaths:71
KDR:0.944
Accuracy:24.371% C+
HSR:20.896% C+
Kills:6,161
Deaths (as Combat Medic):4,946
Deaths (to Combat Medics):1,931
KDR:1.24565
Kill Difference:1,215
Playtime:219.416 hours
Usage:23%
Score:3.604m
Score/min:274
Accuracy (listed only):35.276%
HSR (listed only):21.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:919
Deaths:544
KDR:1.689
Accuracy:37.373% C++
HSR:19.695% A
AF-23 Grinder
B++
Kills:856
Deaths:493
KDR:1.736
Accuracy:40.307% C++
HSR:19.159% B++
NCM2 Falcon
B+
Kills:376
Deaths:258
KDR:1.457
Accuracy:45.332% B+
HSR:5.851% B+
NCM2 Falcon
B**
Kills:212
Deaths:255
KDR:0.831
Accuracy:46.157% B+
HSR:7.075% B**
NCM1 Scattercannon
B
Kills:61
Deaths:54
KDR:1.130
Accuracy:41.953% B
HSR:11.475% D--
Kills:2,424
Deaths (as MAX Suit):802
Deaths (to MAX Suits):828
KDR:3.02244
Kill Difference:1,622
Playtime:46.296 hours
Usage:5%
Score:1.100m
Score/min:396
Accuracy (listed only):42.224%
HSR (listed only):12.651%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,189
V. Kills:38 N/A
Deaths:97
KDR:12.258
Accuracy:62.828% B**
KPH:56.400 C**
VKPH:1.800 D-
Breaker Rocket Pods
B*
Kills:71
V. Kills:5 N/A
Deaths:4
KDR:17.750
Accuracy:55.509% B*
KPH:85.300 C+
VKPH:6 D
Kills:1,260 (1,189 + 0)
Deaths:101
KDR:12.475
VKDR:0.426
Vehicle Kills:43
Kill Difference:1,159
Playtime:21.926 hours
Usage:2%
Score:0.195m
Score/min:148
Piloting Accuracy:62.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:400
V. Kills:257 155%
Deaths:61
KDR:6.557
Accuracy:58.454% B+
KPH:24.600 D
VKPH:15.800 C-
L100 Python HESH
B++
Kills:358
V. Kills:37 N/A
Deaths:19
KDR:18.842
Accuracy:55.212% B++
KPH:61.300 B
VKPH:6.300 C--
C75 Viper
C++
Kills:64
V. Kills:11 N/A
Deaths:22
KDR:2.909
Accuracy:39.234% C++
KPH:28.500 C+
VKPH:4.900 D
Kills:822 (822 + 0)
Deaths:102
KDR:8.059
VKDR:2.990
Vehicle Kills:305
Kill Difference:720
Playtime:24.341 hours
Usage:3%
Score:0.290m
Score/min:199
Driving Accuracy:39.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:213
V. Kills:121 175%
Deaths:52
KDR:4.096
Accuracy:53.940% B+
KPH:20.300 C-
VKPH:11.500 D
E540 Halberd
C
Kills:169
V. Kills:85 197%
Deaths:14
KDR:12.071
Accuracy:54.084% A
KPH:25.800 C
VKPH:13 C
Titan-150 HEAT
C-
Kills:80
V. Kills:30 258%
Deaths:38
KDR:2.105
Accuracy:42.773% C--
KPH:17.400 C-
VKPH:6.500 D
Kills:462 (293 + 169)
Deaths:104
KDR:4.442
VKDR:2.269
Vehicle Kills:236
Kill Difference:358
Playtime:21.644 hours
Usage:2%
Score:0.332m
Score/min:256
Driving Accuracy:42.773%
Gunner Accuracy:54.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:55.810% A*
KPH:35 B
VKPH:5.800 C+
M40 Fury
D--
Kills:82
V. Kills:17 456%
Deaths:20
KDR:4.100
Accuracy:35.470% C+
KPH:20 D--
VKPH:4.100 D--
M12 Kobalt
C*
Kills:69
V. Kills:2 N/A
Deaths:4
KDR:17.250
Accuracy:19.050% C*
KPH:33.200 D-
VKPH:1 D--
Kills:248 (0 + 248)
Deaths:33
KDR:7.515
VKDR:1.061
Vehicle Kills:35
Kill Difference:215
Playtime:8.957 hours
Usage:1%
Score:0.078m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:19.050%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,2701,2626341.991C0.4039.647%C++65.531%C31CN/A8240.7h2.2C*5.5C**
LA1 Anchor 1,2701,2587031.789C+0.2026.024%C*26.232%C++30.6DN/A9441.1h8.6B*33B+
NC6A GODSAW 1,2261,2073423.529B++1.9430.172%C*31.566%B+58.9C+N/A17420.5h7.9C++26.3B+
GD-22S 1,1991,1901,1920.998C0.6025.081%B26.975%B+25.6C-N/A7546.5h9.7B++38.9B+
M30 Mustang AH 1,2271,1899712.258B**10.6662.828%B**1.262%C+56.4C**1.8D-13921.1h5B++7.9B++
EM6 1,1781,1698101.443C+0.1523.95%B26.005%B29.3C-N/A9239.9h9B*37.5B+
NS-15M2 1,1751,1676431.815C*0.2223.818%C+31.705%B++26.5DN/A6844h10.9B+45.8B+
NC6 Gauss SAW 1,1701,1667761.503B0.0926.226%B**26.758%B+30.1C+N/A9438.8h8B++30.7B++
AF-4 Cyclone 1,1731,1661,1631.003C+0.5926.868%C**18.268%C+21.7C--N/A6453.8h10.2B+38B+
LA39 Bruiser 9569488721.087C+0.5168.18%B+16.139%C*34.3CN/A10627.6h2.1B++3.1B+
AF-23 Grinder 9299195441.689C+0.1037.373%C++19.695%A36.6B+N/A11225.1h4.8B**12.7B*
AF-23 Grinder 8658564931.736C0.1440.307%C++19.159%B++38BN/A12022.5h5.1B**12.6B*
MGR-S1 Gladius 7247202333.09A1.5030.193%B+25.833%B+43.4C**N/A12416.6h7.9B++26.1B++
GD-7F 7157113701.922B*0.3329.471%B**27.989%A30.8C++N/A10023.1h10.7B*36.4B++
Reaper DMR 5335303371.573C+0.0229.043%B+26.226%C++23.9C--N/A7022.2h8.5B++29.2B++
NS-30 Vandal 5015012172.309B0.7236.711%B+25.749%C+35.5C+N/A11614.1h5.3B+14.4B+
Blitz GD-10 4844811553.103A*1.5128.841%B*28.69%A*45.4B++N/A14510.6h11.4B*39.6B++
AF-19 Mercenary 4554505650.796C+0.8025.375%B+29.556%A20.2C+N/A8722.3h10.2B*40.1B++
NSX Daimyo 426426626.871A5.2840.935%C+95.305%B45.8C+N/A1549.3h2.2B+5.3B+
NS-44 Commissioner 4244193731.123C*0.4743.117%B*27.446%B++30.1C+N/A11813.9h3.3B++7.7B++
NS Decimator 6134183701.13C++0.4662.976%C**3.589%A36C+16.8C++29611.6h4.8C+7.7C++
L100 Python AP 657400616.557B4.9658.454%B+2.75%C++24.5D15.8C-20416.3h6.6C11.2C+
NC05 Jackhammer 4003971572.529A0.9448.044%B+24.181%A*72.2AN/A3025.5h3.7B**7.8B++
Carnage AR 3913874500.86C0.7324.501%C+21.964%C++19.5DN/A7119.8h11.4B*46.6B+
NCM2 Falcon 4583762581.457B0.1445.332%B+5.851%B+22.8B**5C*12016.5h6.3B**13.8B*
L100 Python HESH 3953581918.842B*17.2555.212%B++2.235%B++61.7B+6.4C--1795.8h2.9B+5.3B++
GR-22 3473452431.42C++0.1725.602%C*20%C+23.6CN/A7514.6h9.6A+37.4B*
AF-57 Piston 293291813.593A**2.0043.162%C**16.839%B++63.3B**N/A2234.6h3.2B**7.4B+
Mauler S6 2842844250.668C+0.9344.122%B+15.845%C++20.3CN/A6714h3.9B*8.9B++
NC1 Gauss Rifle 2882844010.708C+0.8925.74%B+24.648%B+15.9C--N/A6417.9h12.2B47.3B+
LA3 Desperado 2562564090.626C0.9728.115%C+24.609%B++20.5DN/A5912.5h8.6B30.6C**
EM1 2482461052.343B**0.7526.201%B*29.675%A34.2C+N/A1127.2h10.7B40.9B++
Impetus 244243455.4A*3.8137.577%B+29.218%C++54B+N/A1584.5h4.3B+11.3B+
Frag Grenade 2332301230N/A228.4145.881%C++N/A460C+6C17970.5h3.3B+7.2B+
Titan-150 AP 334213524.096C2.5053.94%B+4.225%B*20.3C-11.5D30610.5h5.6C-10.4C+
NCM2 Falcon 2862122550.831C+0.7646.157%B+7.075%B**12.9C*4.5C+8416.4h11.3B++24.5B++
NS-357 Underboss 2112113180.664C0.9344.024%B*18.483%C-24DN/A778.8h3.9B+8.9B+
Mag-Cutter 19719512,8900.015C1.5822.058%D8.718%B0.3C--N/A1576h2.4C**11.1C+
NSX Tengu 195193802.413A0.8237.245%C++22.28%C*37.8C++N/A1225.1h9.8B*26.4B+
NS-11A 1721712070.826C0.7727.142%B+17.544%D14.6D-N/A4611.7h14.1C+52.1B
E540 Halberd 2541691412.071B+10.4854.084%A3.55%C**26C13.1C2456.5h6.6D12.2C**
GD-66 Claw 169168871.931B++0.3468.173%B*24.405%A++45.4C*N/A1603.7h2.2B+3.2B+
NSX-P Naginata 136136265.231M++3.6423.272%C++36.765%B**56.7BN/A1412.4h7.3A+31.3B*
Warden 1321311271.031C++0.5630.05%B+22.137%C18.2C+N/A677.2h7.9B++26.2B+
Tank Mine 206129701.843C0.2542.169%B+N/A107.5C+64.2C++12271.2h2.2C-5.1B++
NS-7 PDW 1261261410.894C+0.7025.953%C*19.841%C**17.7C-N/A627.1h13.2B+50.8B+
Shrike 1671051850.568C+1.0365.199%B**1.905%C--22.3C+13.2C++2934.7h7.3C11.2C**
AF-18 Stalker 9797541.796B+0.2027.585%C+32.99%A++21.1DN/A664.6h12.1C**43.9C**
M60-G Bulldog 11397910.778A++9.1855.81%A*N/A34.6B5.7C+1752.8h7.3C++13B*
M40 Fury 9982204.1C-2.5135.47%C+N/A20D--4.1D--1374.1h13.9C+39.2C++
NS-AM7 Archer 91811130.717B+0.8859.511%C++30.864%A+9.3B+1.1D--698.7h11.1B*18.7B*
Titan-150 HEAT 11080382.105C-0.5142.773%C--3.75%B+17.4C-6.5D1564.6h4.5B+10.6C**
NSX Tomoe 7775421.786C++0.1925.323%D45.333%B*24.2DN/A653.1h12.8B+50.5C++
Breaker Rocket Pods 7671417.75A+16.1655.509%B*1.408%B+88.8C+6.3D3630.8h9.2B**16.6B*
M12 Kobalt 7169417.25B+15.6619.05%C*28.986%A**32.9D-1D--1232.1h16.3B++85.4B+
Carver 67672,5990.026C1.5716.498%D--5.97%D**0.4C--N/A1175.8h1.5C+8.9C
Gauss Rifle S 6767710.944C+0.6524.371%C+20.896%C+14.3D-N/A514.7h8.7B**35.6B+
C75 Viper 7564222.909C1.3239.234%C++3.125%A*29.1C+5D2112.2h11B+28.2B+
C-4 7564411.561C++0.0329.924%B++N/A106.7B+18.3D20190.6h1.2B+4.1B++
LA8 Rebel 6362421.476B++0.1232.316%C*29.032%B**27C+N/A912.3h5B*15.3B+
NCM1 Scattercannon 6161541.13C0.4641.953%B11.475%D--22.6C+N/A1052.7h5.2B**12.4B++
Spear Anti-Vehicle Phalanx Turret 8354227M++25.4147.545%B+1.852%D*38.6C+20.7C+3011.4h7.9C*16.6B+
NS-11C 5351391.308B0.2925.019%C*21.569%B+17C-N/A1393h12.8B+51B+
Hawk GD-68 8551760.671C+0.9268.266%B*1.961%C-13.8C+9.2C+2193.7h8.6C+12.7C**
MANA Anti-Personnel Turret 5150291.724N/A0.1321.563%UN/A500U10U1308500.1h13.5T*62.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32380.3h
Nano-Armor Kit117145,7838.3h
Nanite Revive Grenade01,6270.5h
Medical Kit5255,26726h
Medical Applicator587243,43818.4h
Spitfire Auto-Turret0560.1h
Motion Spotter165,3002.4h
Shield Recharging Field93250.2h
Ammunition Package139590.5h
Anti-Infantry MANA Turret81670.3h
Recon Detection Device11220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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