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Deputy MonsieurAyayus[RE4] MonsieurAyayus
NC BR 45

KDR: 1.48

Score: 13.7m

Last Seen: Mar 10th, 2019 3:38 PM
- OFFLINE - 279.1 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 173
Level Progress (to 46): 29%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S EM6 NS-15M2 NC6 Gauss SAW AF-4 Cyclone AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.475%25.604%67828100512,8811.396160.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.843%1.052B**0.761B++-1.448D**HEAD ++ (~12.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.532B+9.30.351C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.551%1.821%57911032659248252.646592535%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.671M-0.09C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.946B*5.30.897B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.651%2.992%389510281,1035224562.10899241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%1.146B**0.242C++0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.30.574B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.961%11.468%54210312183931870.554707116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.319%-0.766D-1.809A++2.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.712B++9.50.758B++24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.867%72.529%54210311,64975482.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.325%0.726B++0.353C**-1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.20.312C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.839%16.838%54410291,36056982.38597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.822%1.19B**0.435B0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.60.47B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 173
13.7m481.1%308 (18.5k)257 (15.4k)1.4773423,04515,5991.6569745 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033101218.212%23.645%43103:247

25% Combat Medic13% Engineer36% Heavy Assault16% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 12:32 PMJan 5th, 2016 3:39 PMMar 21st, 2019 6:55 AM (19h) (PST)Mar 10th, 2019 12:05 PM (12d) (PST)Mar 10th, 2019 11:38 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4182032150.4350.2940.1032.2200.027546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,10112,15512,94626186133215,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
883.8h/36.8d 2,802 5,449 8,588 117.7k 1,782 2,801 1,421 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,258
Deaths:703
KDR:1.789
Accuracy:26.024% C*
HSR:26.232% C++
GD-22S
B+
Kills:1,190
Deaths:1,192
KDR:0.998
Accuracy:25.081% B+
HSR:26.975% B+
EM6
B+
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:23.950% B+
HSR:26.005% B+
NS-15M2
B++
Kills:1,167
Deaths:643
KDR:1.815
Accuracy:23.818% C+
HSR:31.705% B++
NC6 Gauss SAW
B**
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:26.226% B**
HSR:26.758% B+
NC6A GODSAW
C**
Kills:299
Deaths:86
KDR:3.477
Accuracy:30.144% C*
HSR:29.097% C**
EM1
A
Kills:189
Deaths:85
KDR:2.224
Accuracy:26.869% B**
HSR:30.159% A
NSX-P Naginata
B*
Kills:136
Deaths:26
KDR:5.231
Accuracy:23.272% C++
HSR:36.765% B*
NC05 Jackhammer
M
Kills:101
Deaths:55
KDR:1.836
Accuracy:49.355% B++
HSR:25.743% M
Kills:6,675
Deaths (as Heavy Assault):4,376
Deaths (to Heavy Assaults):4,880
KDR:1.52537
Kill Difference:2,299
Playtime:314.667 hours
Usage:36%
Score:4.425m
Score/min:234
Accuracy (listed only):28.304%
HSR (listed only):28.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.867% C**
HSR:18.283% C+
LA39 Bruiser
B++
Kills:863
Deaths:842
KDR:1.025
Accuracy:68.042% B++
HSR:15.991% C**
MGR-S1 Gladius
B+
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B+
HSR:25.462% B+
AF-19 Mercenary
A+
Kills:428
Deaths:557
KDR:0.768
Accuracy:25.072% B+
HSR:29.439% A+
GD-7F
B*
Kills:336
Deaths:261
KDR:1.287
Accuracy:27.436% B+
HSR:24.405% B*
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
Blitz GD-10
A*
Kills:241
Deaths:80
KDR:3.013
Accuracy:28.075% B++
HSR:27.801% A*
NSX Tengu
C*
Kills:193
Deaths:79
KDR:2.443
Accuracy:37.245% C++
HSR:22.280% C*
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
NS-7 PDW
B
Kills:122
Deaths:137
KDR:0.891
Accuracy:26.098% C**
HSR:19.672% B
AF-57 Piston
B*
Kills:88
Deaths:25
KDR:3.520
Accuracy:43.671% B
HSR:17.046% B*
Kills:4,548
Deaths (as Light Assault):3,858
Deaths (to Light Assaults):2,700
KDR:1.17885
Kill Difference:690
Playtime:53.047 hours
Usage:6%
Score:0.642m
Score/min:202
Accuracy (listed only):38.518%
HSR (listed only):21.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,241
Deaths:632
KDR:1.964
Accuracy:39.648% C++
HSR:65.109% C
AF-4 Cyclone
C**
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.867% C**
HSR:18.283% C+
MGR-S1 Gladius
B+
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B+
HSR:25.462% B+
NS-30 Vandal
B+
Kills:501
Deaths:217
KDR:2.309
Accuracy:36.711% B+
HSR:25.749% C+
NSX Daimyo
B
Kills:408
Deaths:60
KDR:6.800
Accuracy:40.567% C+
HSR:95.098% B
LA3 Desperado
B++
Kills:249
Deaths:403
KDR:0.618
Accuracy:28.011% C+
HSR:24.096% B++
Blitz GD-10
A*
Kills:241
Deaths:80
KDR:3.013
Accuracy:28.075% B++
HSR:27.801% A*
NS-44 Commissioner
B+
Kills:213
Deaths:253
KDR:0.842
Accuracy:40.685% B+
HSR:20.188% C
NSX Tengu
C*
Kills:193
Deaths:79
KDR:2.443
Accuracy:37.245% C++
HSR:22.280% C*
NS-357 Underboss
B*
Kills:191
Deaths:313
KDR:0.610
Accuracy:44.138% B*
HSR:16.754% D
Impetus
B+
Kills:184
Deaths:34
KDR:5.412
Accuracy:37.633% B+
HSR:26.630% C
NS-7 PDW
B
Kills:122
Deaths:137
KDR:0.891
Accuracy:26.098% C**
HSR:19.672% B
AF-18 Stalker
A++
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.585% C+
HSR:32.990% A++
NS-AM7 Archer
A+
Kills:80
Deaths:113
KDR:0.708
Accuracy:59.402% C++
HSR:31.250% A+
NSX Tomoe
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:25.323% D-
HSR:45.333% B*
LA8 Rebel
B*
Kills:58
Deaths:40
KDR:1.450
Accuracy:32.143% C*
HSR:27.586% B*
Kills:5,721
Deaths (as Infiltrator):3,839
Deaths (to Infiltrators):2,422
KDR:1.49023
Kill Difference:1,882
Playtime:138.907 hours
Usage:16%
Score:2.259m
Score/min:271
Accuracy (listed only):35.014%
HSR (listed only):32.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:863
Deaths:842
KDR:1.025
Accuracy:68.042% B++
HSR:15.991% C**
AF-19 Mercenary
A+
Kills:428
Deaths:557
KDR:0.768
Accuracy:25.072% B+
HSR:29.439% A+
GD-7F
B*
Kills:336
Deaths:261
KDR:1.287
Accuracy:27.436% B+
HSR:24.405% B*
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
Warden
B+
Kills:131
Deaths:127
KDR:1.032
Accuracy:30.050% B+
HSR:22.137% C
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
AF-57 Piston
B*
Kills:88
Deaths:25
KDR:3.520
Accuracy:43.671% B
HSR:17.046% B*
Kills:2,255
Deaths (as Engineer):2,307
Deaths (to Engineers):2,399
KDR:0.97746
Kill Difference:52
Playtime:112.393 hours
Usage:13%
Score:1.704m
Score/min:253
Accuracy (listed only):43.626%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.867% C**
HSR:18.283% C+
LA39 Bruiser
B++
Kills:863
Deaths:842
KDR:1.025
Accuracy:68.042% B++
HSR:15.991% C**
MGR-S1 Gladius
B+
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B+
HSR:25.462% B+
Reaper DMR
B++
Kills:527
Deaths:337
KDR:1.564
Accuracy:29.061% B++
HSR:26.376% C**
Carnage AR
C*
Kills:387
Deaths:450
KDR:0.860
Accuracy:24.501% C+
HSR:21.964% C*
GR-22
C*
Kills:300
Deaths:233
KDR:1.288
Accuracy:25.446% C*
HSR:17.667% C
NC1 Gauss Rifle
B+
Kills:284
Deaths:401
KDR:0.708
Accuracy:25.740% B+
HSR:24.648% B+
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
Blitz GD-10
A*
Kills:241
Deaths:80
KDR:3.013
Accuracy:28.075% B++
HSR:27.801% A*
NSX Tengu
C*
Kills:193
Deaths:79
KDR:2.443
Accuracy:37.245% C++
HSR:22.280% C*
NS-11A
B+
Kills:171
Deaths:207
KDR:0.826
Accuracy:27.142% B+
HSR:17.544% D
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
NS-7 PDW
B
Kills:122
Deaths:137
KDR:0.891
Accuracy:26.098% C**
HSR:19.672% B
AF-57 Piston
B*
Kills:88
Deaths:25
KDR:3.520
Accuracy:43.671% B
HSR:17.046% B*
Gauss Rifle S
C++
Kills:67
Deaths:71
KDR:0.944
Accuracy:24.371% C+
HSR:20.896% C++
Kills:5,520
Deaths (as Combat Medic):4,739
Deaths (to Combat Medics):1,790
KDR:1.1648
Kill Difference:781
Playtime:216.849 hours
Usage:25%
Score:3.531m
Score/min:271
Accuracy (listed only):35.164%
HSR (listed only):21.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:913
Deaths:542
KDR:1.685
Accuracy:37.234% C**
HSR:19.715% A
AF-23 Grinder
B++
Kills:847
Deaths:491
KDR:1.725
Accuracy:40.090% C**
HSR:19.363% B++
NCM2 Falcon
B++
Kills:365
Deaths:256
KDR:1.426
Accuracy:45.359% B++
HSR:5.753% B+
NCM2 Falcon
B**
Kills:203
Deaths:253
KDR:0.802
Accuracy:46.081% B+
HSR:6.897% B**
NCM1 Scattercannon
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:41.953% B+
HSR:11.475% D--
Kills:2,389
Deaths (as MAX Suit):798
Deaths (to MAX Suits):790
KDR:2.99373
Kill Difference:1,591
Playtime:45.802 hours
Usage:5%
Score:1.089m
Score/min:396
Accuracy (listed only):42.143%
HSR (listed only):12.641%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:659
V. Kills:20 N/A
Deaths:81
KDR:8.136
Accuracy:62.551% B*
KPH:45.300 C+
VKPH:1.400 D--
Kills:659 (659 + 0)
Deaths:81
KDR:8.136
VKDR:0.247
Vehicle Kills:20
Kill Difference:578
Playtime:14.539 hours
Usage:2%
Score:0.092m
Score/min:105
Piloting Accuracy:62.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:398
V. Kills:256 155%
Deaths:61
KDR:6.525
Accuracy:58.402% B+
KPH:24.600 C-
VKPH:15.800 C
L100 Python HESH
B++
Kills:358
V. Kills:37 N/A
Deaths:19
KDR:18.842
Accuracy:55.124% B++
KPH:62 B
VKPH:6.400 C-
C75 Viper
C++
Kills:64
V. Kills:11 N/A
Deaths:22
KDR:2.909
Accuracy:39.234% C++
KPH:28.500 C+
VKPH:4.900 D
Kills:820 (820 + 0)
Deaths:102
KDR:8.039
VKDR:2.980
Vehicle Kills:304
Kill Difference:718
Playtime:24.228 hours
Usage:3%
Score:0.288m
Score/min:198
Driving Accuracy:39.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:203
V. Kills:116 174%
Deaths:51
KDR:3.980
Accuracy:53.596% B+
KPH:19.800 C
VKPH:11.300 D
E540 Halberd
C-
Kills:154
V. Kills:79 193%
Deaths:14
KDR:11
Accuracy:53.766% A
KPH:24.500 C-
VKPH:12.600 C-
Titan-150 HEAT
C
Kills:80
V. Kills:30 258%
Deaths:38
KDR:2.105
Accuracy:42.773% C-
KPH:17.400 C
VKPH:6.500 D
Kills:437 (283 + 154)
Deaths:103
KDR:4.243
VKDR:2.184
Vehicle Kills:225
Kill Difference:334
Playtime:21.166 hours
Usage:2%
Score:0.313m
Score/min:247
Driving Accuracy:42.773%
Gunner Accuracy:53.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:55.810% A*
KPH:35 B
VKPH:5.800 C+
M40 Fury
D--
Kills:81
V. Kills:17 450%
Deaths:20
KDR:4.050
Accuracy:35.400% C+
KPH:19.700 D--
VKPH:4.100 D--
M12 Kobalt
C*
Kills:64
V. Kills:2 N/A
Deaths:4
KDR:16
Accuracy:18.923% C*
KPH:33.900 D-
VKPH:1.100 D--
Kills:242 (0 + 242)
Deaths:33
KDR:7.333
VKDR:1.061
Vehicle Kills:35
Kill Difference:209
Playtime:8.766 hours
Usage:1%
Score:0.076m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:18.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2701,2587031.789C+0.3126.024%C*26.232%C++30.6DN/A9241.1h8.6B*33B+
SAS-R 1,2491,2416321.964C0.4939.648%C++65.109%C30.6CN/A8140.5h2.2C*5.5C**
GD-22S 1,1991,1901,1920.998C0.4825.081%B+26.975%B+25.6C-N/A7446.5h9.7B++38.9B+
EM6 1,1781,1698101.443C+0.0323.95%B+26.005%B+29.3CN/A9239.9h9B*37.5B+
NS-15M2 1,1751,1676431.815C++0.3423.818%C+31.705%B++26.5DN/A6744h10.9B+45.8B+
NC6 Gauss SAW 1,1701,1667761.503B+0.0326.226%B**26.758%B+30.1C++N/A9238.8h8B++30.7B++
AF-4 Cyclone 1,1721,1651,1631.002C+0.4826.867%C**18.283%C+21.7C-N/A6453.8h10.2B+38B+
AF-23 Grinder 9239135421.685C+0.2137.234%C**19.715%A36.7B+N/A11224.9h4.7B**12.7B**
LA39 Bruiser 8718638421.025C+0.4568.042%B++15.991%C**32.6CN/A9426.5h2.1B++3.1B+
AF-23 Grinder 8568474911.725C0.2540.09%C**19.363%B++38BN/A12022.3h5.1B**12.7B*
MGR-S1 Gladius 7077032193.21A1.7330.088%B+25.462%B+43.1C**N/A12116.3h7.9B*26.1B+
M30 Mustang AH 679659818.136B+6.6662.551%B*1.821%B++45.4C+1.4D--10514.5h5.3B++8.5B++
Reaper DMR 5305273371.564C+0.0929.061%B++26.376%C**23.8C-N/A6922.1h8.5B++29.3B++
NS-30 Vandal 5015012172.309B+0.8336.711%B+25.749%C+35.5C+N/A11614.1h5.3B+14.4B+
AF-19 Mercenary 4334285570.768C+0.7125.072%B+29.439%A+19.7C++N/A8321.7h10.1B*40.3B++
NSX Daimyo 408408606.8B**5.3240.567%C+95.098%B45.3C+N/A1529h2.1B++5.3B+
L100 Python AP 654398616.525B+5.0558.402%B+2.764%C+24.6C-15.8C20216.2h6.6C+11.3C++
Carnage AR 3913874500.86C0.6224.501%C+21.964%C*19.5DN/A7019.8h11.4B*46.6B+
NCM2 Falcon 4463652561.426B+0.0545.359%B++5.753%B+22.4A5C*12016.3h6.3B**13.8B*
L100 Python HESH 3953581918.842B*17.3655.124%B++2.235%B+61.7B6.4C-1815.8h2.9B+5.3B++
NS Decimator 5123453480.991C+0.4962.557%C**4.058%A+32.9C+15.9C+27710.5h5.2C+8.3C+
GD-7F 3373362611.287C*0.1927.436%B+24.405%B*18.6C-N/A6218.1h12B+43.9B+
GR-22 3023002331.288C++0.1925.446%C*17.667%C21.6C-N/A6413.9h9.9A39.1B*
NC6A GODSAW 302299863.477B++2.0030.144%C*29.097%C**44.6C-N/A1346.7h9C++30C**
NC1 Gauss Rifle 2882844010.708C+0.7725.74%B+24.648%B+15.9C-N/A6117.9h12.2B47.3B+
Mauler S6 2842844250.668C+0.8144.122%B+15.845%C++20.3CN/A6614h3.9B*8.9B++
LA3 Desperado 2492494030.618C0.8628.011%C+24.096%B++20.1C--N/A5812.4h8.7C**31C**
Blitz GD-10 243241803.013A++1.5428.075%B++27.801%A*36B+N/A1206.7h12.2B++43.3B++
NS-44 Commissioner 2162132530.842C+0.6440.685%B+20.188%C22.4C-N/A809.5h3.4B+8.4B+
Titan-150 AP 319203513.98C2.5053.596%B+4.434%B*19.7C11.3D29410.3h5.7C-10.6C+
NCM2 Falcon 2772032530.802C+0.6846.081%B+6.897%B**12.6C*4.6C+8216.1h11.4B++24.8B++
Frag Grenade 2042021202N/A200.5245.081%C+N/A505C++5C--17270.4h3.3B+7.3B+
NSX Tengu 195193792.443B**0.9737.245%C++22.28%C*38.6C++N/A1235h9.8B*26.4B+
NS-357 Underboss 1911913130.61C0.8744.138%B*16.754%D22.5DN/A698.5h3.9B+8.9B++
EM1 190189852.224B**0.7526.869%B**30.159%A32C+N/A1035.9h10.8B40.2B++
Impetus 185184345.412A**3.9337.633%B+26.63%C49.7B+N/A1483.7h4.4B+11.8B+
NS-11A 1721712070.826C0.6527.142%B+17.544%D14.6DN/A4411.7h14.1C+52.1B+
Mag-Cutter 16516311,8480.014C1.4621.772%D9.202%B0.3CN/A1525.3h2.6C++12.1C++
E540 Halberd 2331541411B+9.5253.766%A3.896%B+24.4C-12.5C-2366.3h6.7D12.5C**
NSX-P Naginata 136136265.231M3.7523.272%C++36.765%B*56.7B+N/A1292.4h7.3A+31.3B*
Warden 1321311271.031C++0.4530.05%B+22.137%C18.2C+N/A647.2h7.9B++26.2B++
Tank Mine 205128701.829C0.3541.717%B+N/A116.4C**70C**12361.1h2.2C5.2B++
GD-66 Claw 125125701.786B+0.3166.986%B++24.8%A++39.1C+N/A1233.2h2.2B+3.3B+
NS-7 PDW 1221221370.891C+0.5926.098%C**19.672%B17.4C-N/A597h13.3B+51.1B+
Shrike 1671051850.568C+0.9165.199%B**1.905%C--22.3C+13.2C++2874.7h7.3C11.2C**
NC05 Jackhammer 101101551.836B+0.3649.355%B++25.743%M48.1C**N/A2112.1h4.2B++8.4B+
M60-G Bulldog 11397910.778A++9.3055.81%A*N/A34.6B5.7C+1752.8h7.3C++13B*
AF-18 Stalker 9797541.796B+0.3227.585%C+32.99%A++21.1DN/A664.6h12.1C**43.9C**
AF-57 Piston 8888253.52A**2.0443.671%B17.046%B*44B+N/A1852h3.1B**7.2B+
M40 Fury 9881204.05C-2.5735.4%C+N/A19.8D--4.1D--1364.1h14C+39.6C*
NS-AM7 Archer 90801130.708B+0.7759.402%C++31.25%A+9.3B+1.2D--678.6h11.2B*18.8B*
Titan-150 HEAT 11080382.105C0.6342.773%C-3.75%B+17.4C6.5D1554.6h4.5B+10.6C**
NSX Tomoe 7775421.786C++0.3125.323%D-45.333%B*24.2DN/A633.1h12.8B+50.5C++
Gauss Rifle S 6767710.944C+0.5324.371%C+20.896%C++14.3D-N/A494.7h8.7B**35.6B++
Carver 65652,5780.025C1.4516.813%D--6.154%D**0.4DN/A1173.9h1.5C+8.8C
C75 Viper 7564222.909C1.4339.234%C++3.125%A*29.1C+5D2102.2h11B+28.2B+
M12 Kobalt 6664416C**14.5218.923%C*29.688%A**33.7D-1.1D--1211.9h16.3B++85.9B+
C-4 7362411.512C++0.0329.167%B++N/A103.3B+18.3D19220.6h1.2B++4.3B++
NCM1 Scattercannon 6161541.13C0.3541.953%B+11.475%D--22.6C+N/A1002.7h5.2B**12.4B++
LA8 Rebel 5958401.45B++0.0332.143%C*27.586%B*26.4C+N/A912.2h5B*15.4B++
Spear Anti-Vehicle Phalanx Turret 7851225.5M++24.0246.904%B+1.961%D*36.4C+19.3C+2921.4h8C*17.1B+
Hawk GD-68 8551760.671C+0.8168.323%B*1.961%C-13.8C+9.2C+2153.7h8.6C+12.6C**
MANA Anti-Personnel Turret 5150291.724N/A0.2521.563%UN/A500U10U1194900.1h13.5T*62.7T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter135,0472.3h
Spawn Beacon22020.2h
Nano-Armor Kit109138,7867.8h
Nanite Revive Grenade01,6160.5h
Medical Kit3744,50115.9h
Medical Applicator584240,34818.2h
Ammunition Package139270.5h
Anti-Infantry MANA Turret81670.3h
Shield Recharging Field93250.2h
Recon Detection Device11220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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