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Deputy MonsieurAyayus[RE4] MonsieurAyayus
NC BR 43

KDR: 1.46

Score: 13.5m

Last Seen: Jan 11th, 2019 6:37 PM
- OFFLINE - 167.8 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
Level Progress (to 44): 86%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S EM6 NS-15M2 NC6 Gauss SAW AF-4 Cyclone AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $670,536 MLG Score: 536
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.471%25.622%6782899412,7821.391010.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.846%1.06B**0.768B++-1.459FHEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.532B+9.30.35C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.864%1.59%50411021566246232.29152358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.668M0.018C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.945B*5.50.896B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.667%2.992%391510171,1035204562.12115241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.177%1.151B**0.232C++0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.30.575B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.906%11.521%54210202173921860.552163116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.31%-0.764D-1.825A++2.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.711B++9.50.757B++24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.881%72.192%54210201,62974782.17781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.362%0.736B++0.329C**-1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.20.312C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.663%16.791%54410181,34055682.41007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%1.188B**0.457B+0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.60.47B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
13.5m484.5%307 (18.4k)257 (15.4k)1.4630922,71015,5221.6425143 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102298918.163%23.69%43003:237

25% Combat Medic13% Engineer36% Heavy Assault16% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 12:32 PMJan 5th, 2016 3:39 PMJan 16th, 2019 11:00 AM (2d) (PST)Jan 11th, 2019 3:26 PM (7d) (PST)Jan 11th, 2019 2:37 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4182032150.4320.2950.1022.2220.027536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,05412,18612,86826186133215,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
876.7h/36.5d 2,785 5,380 8,504 116.9k 1,779 2,771 1,409 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,256
Deaths:703
KDR:1.787
Accuracy:26.023% C**
HSR:26.274% C*
GD-22S
B+
Kills:1,190
Deaths:1,192
KDR:0.998
Accuracy:25.081% B+
HSR:26.975% B+
EM6
B+
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:23.950% B+
HSR:26.005% B+
NS-15M2
B*
Kills:1,167
Deaths:643
KDR:1.815
Accuracy:23.818% C+
HSR:31.705% B*
NC6 Gauss SAW
A
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:26.226% A
HSR:26.758% B+
NC6A GODSAW
B
Kills:299
Deaths:86
KDR:3.477
Accuracy:30.144% C**
HSR:29.097% B
EM1
A
Kills:189
Deaths:85
KDR:2.224
Accuracy:26.869% B**
HSR:30.159% A
NSX-P Naginata
B*
Kills:136
Deaths:26
KDR:5.231
Accuracy:23.272% C++
HSR:36.765% B*
NC05 Jackhammer
M
Kills:101
Deaths:55
KDR:1.836
Accuracy:49.355% B++
HSR:25.743% M
Kills:6,673
Deaths (as Heavy Assault):4,376
Deaths (to Heavy Assaults):4,854
KDR:1.52491
Kill Difference:2,297
Playtime:313.228 hours
Usage:36%
Score:4.396m
Score/min:234
Accuracy (listed only):28.304%
HSR (listed only):28.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.867% C**
HSR:18.283% C+
LA39 Bruiser
B+
Kills:843
Deaths:835
KDR:1.010
Accuracy:67.795% B+
HSR:15.896% C**
MGR-S1 Gladius
B++
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B++
HSR:25.462% B+
AF-19 Mercenary
A+
Kills:417
Deaths:553
KDR:0.754
Accuracy:24.997% B+
HSR:29.257% A+
GD-7F
B++
Kills:301
Deaths:256
KDR:1.176
Accuracy:27.357% B++
HSR:23.920% B++
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
Blitz GD-10
A*
Kills:233
Deaths:80
KDR:2.913
Accuracy:28.123% B*
HSR:28.326% A*
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
NSX Tengu
B+
Kills:124
Deaths:61
KDR:2.033
Accuracy:36.172% C+
HSR:23.387% B+
NS-7 PDW
B+
Kills:117
Deaths:136
KDR:0.860
Accuracy:26.196% C**
HSR:20.513% B+
AF-57 Piston
B*
Kills:88
Deaths:25
KDR:3.520
Accuracy:43.671% B
HSR:17.046% B*
Kills:4,400
Deaths (as Light Assault):3,823
Deaths (to Light Assaults):2,681
KDR:1.15093
Kill Difference:577
Playtime:52.007 hours
Usage:6%
Score:0.613m
Score/min:196
Accuracy (listed only):38.398%
HSR (listed only):22.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,241
Deaths:632
KDR:1.964
Accuracy:39.648% C++
HSR:65.109% C
AF-4 Cyclone
C**
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.867% C**
HSR:18.283% C+
MGR-S1 Gladius
B++
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B++
HSR:25.462% B+
NS-30 Vandal
B+
Kills:501
Deaths:217
KDR:2.309
Accuracy:36.711% B+
HSR:25.749% C+
NSX Daimyo
C**
Kills:388
Deaths:60
KDR:6.467
Accuracy:40.673% C+
HSR:94.845% C**
LA3 Desperado
B++
Kills:249
Deaths:403
KDR:0.618
Accuracy:28.011% C+
HSR:24.096% B++
Blitz GD-10
A*
Kills:233
Deaths:80
KDR:2.913
Accuracy:28.123% B*
HSR:28.326% A*
NS-44 Commissioner
B+
Kills:209
Deaths:252
KDR:0.829
Accuracy:40.692% B+
HSR:20.096% C
NS-357 Underboss
B**
Kills:185
Deaths:309
KDR:0.599
Accuracy:44.219% B**
HSR:16.216% D
Impetus
B+
Kills:182
Deaths:34
KDR:5.353
Accuracy:37.523% B+
HSR:26.374% C
NSX Tengu
B+
Kills:124
Deaths:61
KDR:2.033
Accuracy:36.172% C+
HSR:23.387% B+
NS-7 PDW
B+
Kills:117
Deaths:136
KDR:0.860
Accuracy:26.196% C**
HSR:20.513% B+
AF-18 Stalker
A++
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.585% C+
HSR:32.990% A++
NS-AM7 Archer
A+
Kills:80
Deaths:113
KDR:0.708
Accuracy:59.402% C++
HSR:31.250% A+
NSX Tomoe
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:25.323% D-
HSR:45.333% B*
LA8 Rebel
B**
Kills:56
Deaths:38
KDR:1.474
Accuracy:32.639% C**
HSR:28.571% B**
Kills:5,605
Deaths (as Infiltrator):3,813
Deaths (to Infiltrators):2,413
KDR:1.46997
Kill Difference:1,792
Playtime:137.298 hours
Usage:16%
Score:2.237m
Score/min:272
Accuracy (listed only):34.992%
HSR (listed only):32.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:843
Deaths:835
KDR:1.010
Accuracy:67.795% B+
HSR:15.896% C**
AF-19 Mercenary
A+
Kills:417
Deaths:553
KDR:0.754
Accuracy:24.997% B+
HSR:29.257% A+
GD-7F
B++
Kills:301
Deaths:256
KDR:1.176
Accuracy:27.357% B++
HSR:23.920% B++
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
Warden
B+
Kills:131
Deaths:127
KDR:1.032
Accuracy:30.050% B+
HSR:22.137% C
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
AF-57 Piston
B*
Kills:88
Deaths:25
KDR:3.520
Accuracy:43.671% B
HSR:17.046% B*
Kills:2,189
Deaths (as Engineer):2,291
Deaths (to Engineers):2,393
KDR:0.95548
Kill Difference:102
Playtime:110.432 hours
Usage:13%
Score:1.677m
Score/min:253
Accuracy (listed only):43.568%
HSR (listed only):21.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.867% C**
HSR:18.283% C+
LA39 Bruiser
B+
Kills:843
Deaths:835
KDR:1.010
Accuracy:67.795% B+
HSR:15.896% C**
MGR-S1 Gladius
B++
Kills:703
Deaths:219
KDR:3.210
Accuracy:30.088% B++
HSR:25.462% B+
Reaper DMR
B++
Kills:525
Deaths:336
KDR:1.563
Accuracy:29.058% B++
HSR:26.476% C**
Carnage AR
C*
Kills:387
Deaths:450
KDR:0.860
Accuracy:24.501% C+
HSR:21.964% C*
NC1 Gauss Rifle
B+
Kills:284
Deaths:401
KDR:0.708
Accuracy:25.740% B+
HSR:24.648% B+
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
GR-22
C**
Kills:278
Deaths:231
KDR:1.203
Accuracy:25.507% C**
HSR:17.626% C
Blitz GD-10
A*
Kills:233
Deaths:80
KDR:2.913
Accuracy:28.123% B*
HSR:28.326% A*
NS-11A
B+
Kills:171
Deaths:207
KDR:0.826
Accuracy:27.142% B+
HSR:17.544% C--
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
NSX Tengu
B+
Kills:124
Deaths:61
KDR:2.033
Accuracy:36.172% C+
HSR:23.387% B+
NS-7 PDW
B+
Kills:117
Deaths:136
KDR:0.860
Accuracy:26.196% C**
HSR:20.513% B+
AF-57 Piston
B*
Kills:88
Deaths:25
KDR:3.520
Accuracy:43.671% B
HSR:17.046% B*
Gauss Rifle S
C++
Kills:67
Deaths:71
KDR:0.944
Accuracy:24.371% C+
HSR:20.896% C++
Kills:5,394
Deaths (as Combat Medic):4,710
Deaths (to Combat Medics):1,781
KDR:1.14522
Kill Difference:684
Playtime:215.923 hours
Usage:25%
Score:3.511m
Score/min:271
Accuracy (listed only):35.089%
HSR (listed only):21.247%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:909
Deaths:540
KDR:1.683
Accuracy:37.334% C**
HSR:19.582% A
AF-23 Grinder
B*
Kills:840
Deaths:489
KDR:1.718
Accuracy:40.169% C**
HSR:19.286% B*
NCM2 Falcon
B++
Kills:365
Deaths:256
KDR:1.426
Accuracy:45.359% B++
HSR:5.753% B+
NCM2 Falcon
B**
Kills:203
Deaths:253
KDR:0.802
Accuracy:46.081% B+
HSR:6.897% B**
NCM1 Scattercannon
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:41.953% B+
HSR:11.475% D--
Kills:2,378
Deaths (as MAX Suit):796
Deaths (to MAX Suits):790
KDR:2.98744
Kill Difference:1,582
Playtime:45.703 hours
Usage:5%
Score:1.085m
Score/min:396
Accuracy (listed only):42.179%
HSR (listed only):12.599%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:566
V. Kills:18 N/A
Deaths:74
KDR:7.649
Accuracy:62.864% B*
KPH:42.400 C+
VKPH:1.300 D--
Kills:566 (566 + 0)
Deaths:74
KDR:7.649
VKDR:0.243
Vehicle Kills:18
Kill Difference:492
Playtime:13.364 hours
Usage:2%
Score:0.079m
Score/min:98
Piloting Accuracy:62.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:398
V. Kills:256 155%
Deaths:61
KDR:6.525
Accuracy:58.481% B+
KPH:24.700 C
VKPH:15.900 C
L100 Python HESH
B++
Kills:358
V. Kills:37 N/A
Deaths:19
KDR:18.842
Accuracy:55.124% B++
KPH:62 B+
VKPH:6.400 C-
C75 Viper
C++
Kills:64
V. Kills:11 N/A
Deaths:22
KDR:2.909
Accuracy:39.234% C++
KPH:28.500 C+
VKPH:4.900 D
Kills:820 (820 + 0)
Deaths:102
KDR:8.039
VKDR:2.980
Vehicle Kills:304
Kill Difference:718
Playtime:24.133 hours
Usage:3%
Score:0.287m
Score/min:198
Driving Accuracy:39.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:203
V. Kills:116 174%
Deaths:51
KDR:3.980
Accuracy:53.596% B+
KPH:19.800 C
VKPH:11.300 D
E540 Halberd
A
Kills:153
V. Kills:78 194%
Deaths:14
KDR:10.929
Accuracy:53.742% A
KPH:24.300 C-
VKPH:12.400 C--
Titan-150 HEAT
C
Kills:80
V. Kills:30 258%
Deaths:38
KDR:2.105
Accuracy:42.773% C-
KPH:17.400 C
VKPH:6.500 D
Kills:436 (283 + 153)
Deaths:103
KDR:4.233
VKDR:2.175
Vehicle Kills:224
Kill Difference:333
Playtime:21.166 hours
Usage:2%
Score:0.313m
Score/min:246
Driving Accuracy:42.773%
Gunner Accuracy:53.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:55.810% A*
KPH:35 B
VKPH:5.800 C+
M40 Fury
C+
Kills:81
V. Kills:17 450%
Deaths:20
KDR:4.050
Accuracy:35.400% C+
KPH:19.700 D--
VKPH:4.100 D--
M12 Kobalt
C*
Kills:64
V. Kills:2 N/A
Deaths:4
KDR:16
Accuracy:18.923% C*
KPH:33.900 D-
VKPH:1.100 D--
Kills:242 (0 + 242)
Deaths:33
KDR:7.333
VKDR:1.061
Vehicle Kills:35
Kill Difference:209
Playtime:8.766 hours
Usage:1%
Score:0.076m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:18.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2681,2567031.787C+0.3226.023%C**26.274%C*30.6C--N/A9241h8.6B*33B+
SAS-R 1,2491,2416321.964C+0.5039.648%C++65.109%C30.6CN/A8140.5h2.2C*5.5C**
GD-22S 1,1991,1901,1920.998C0.4725.081%B+26.975%B+25.6C-N/A7446.5h9.7B++38.9B+
EM6 1,1781,1698101.443C+0.0223.95%B+26.005%B+29.3CN/A9239.9h9B*37.5B+
NS-15M2 1,1751,1676431.815C++0.3523.818%C+31.705%B*26.5DN/A6744h10.9B+45.8B+
NC6 Gauss SAW 1,1701,1667761.503B+0.0426.226%A26.758%B+30.1C++N/A9238.8h8B*30.7B++
AF-4 Cyclone 1,1721,1651,1631.002C+0.4626.867%C**18.283%C+21.7C-N/A6453.8h10.2B+38B+
AF-23 Grinder 9199095401.683C+0.2237.334%C**19.582%A36.7B+N/A11224.8h4.7B**12.7B**
LA39 Bruiser 8518438351.01C+0.4567.795%B+15.896%C**32.1CN/A9226.3h2.1B++3.1B+
AF-23 Grinder 8498404891.718C0.2540.169%C**19.286%B*37.8BN/A12022.2h5.1B**12.7B*
MGR-S1 Gladius 7077032193.21A1.7530.088%B++25.462%B+43.1C**N/A12116.3h7.9B*26.1B++
M30 Mustang AH 584566747.649B6.1962.864%B*1.59%B42.2C+1.3D--9813.4h5.5B++8.7B++
Reaper DMR 5285253361.563C+0.1029.058%B++26.476%C**23.8C-N/A6922.1h8.5B++29.3B++
NS-30 Vandal 5015012172.309B0.8536.711%B+25.749%C+35.5C+N/A11614.1h5.3B+14.4B+
AF-19 Mercenary 4224175530.754C+0.7124.997%B+29.257%A+19.4C++N/A8021.5h10.2B*40.7B++
L100 Python AP 654398616.525B+5.0658.481%B+2.764%C+24.7C15.9C20316.1h6.5C+11.2C*
NSX Daimyo 388388606.467B**5.0040.673%C+94.845%C**44.6C+N/A1508.7h2.1B++5.2B+
Carnage AR 3913874500.86C0.6024.501%C+21.964%C*19.5DN/A7019.8h11.4B*46.6B+
NCM2 Falcon 4463652561.426B+0.0445.359%B++5.753%B+22.4A5C*12016.3h6.3B**13.8B*
L100 Python HESH 3953581918.842B*17.3855.124%B++2.235%B+61.7B+6.4C-1805.8h2.9B+5.3B++
NS Decimator 5003383470.974C+0.4962.487%C**4.142%A32.2C+15.4C+27510.5h5.2C+8.4C+
GD-7F 3023012561.176C++0.2927.357%B++23.92%B++17.2C--N/A5917.5h12.2B+44.6B+
NC6A GODSAW 302299863.477B+2.0130.144%C**29.097%B44.6C-N/A1336.7h9C++30B
NC1 Gauss Rifle 2882844010.708C+0.7625.74%B+24.648%B+15.9C-N/A6117.9h12.2B47.3B+
Mauler S6 2842844250.668C+0.8044.122%B+15.845%C++20.3CN/A6614h3.9B*8.9B++
GR-22 2802782311.203C+0.2625.507%C**17.626%C20.7C--N/A6213.4h10.1A39.7B*
LA3 Desperado 2492494030.618C0.8528.011%C+24.096%B++20.1DN/A5812.4h8.7C**31C**
Blitz GD-10 235233802.913A*1.4528.123%B*28.326%A*34.8BN/A1186.7h12.3B++43.9B++
NS-44 Commissioner 2122092520.829C+0.6340.692%B+20.096%C22.2C-N/A799.4h3.4B+8.4B+
Titan-150 AP 319203513.98C+2.5253.596%B+4.434%B*19.7C11.3D29410.3h5.7C10.6C+
NCM2 Falcon 2772032530.802C+0.6646.081%B+6.897%B**12.6C*4.6C+8216.1h11.4B+24.8B++
Frag Grenade 2022001200N/A198.5445.01%C+N/A500C++5C-17280.4h3.3B+7.4B+
EM1 190189852.224B**0.7626.869%B**30.159%A32C+N/A1035.9h10.8B40.2B++
NS-357 Underboss 1851853090.599C0.8644.219%B**16.216%D22DN/A688.4h4C**9.1B++
Impetus 183182345.353A**3.8937.523%B+26.374%C50.6B+N/A1483.6h4.4B11.8B+
NS-11A 1721712070.826C0.6427.142%B+17.544%C--14.6D-N/A4411.7h14.1C+52.1B+
Mag-Cutter 16316111,7860.014C1.4522.1%C--9.317%B+0.3C-N/A1520.1h2.6C++11.9C++
E540 Halberd 2311531410.929B+9.4753.742%A3.922%B24.3C-12.4C--2346.3h6.7D12.5C**
NSX-P Naginata 136136265.231A**3.7723.272%C++36.765%B*56.7B+N/A1292.4h7.3A+31.3B*
Warden 1321311271.031C++0.4330.05%B+22.137%C18.2C+N/A647.2h7.9B++26.2B++
Tank Mine 205128701.829C0.3741.717%B++N/A116.4C**70C**12361.1h2.2C5.2B++
GD-66 Claw 125125701.786B+0.3266.986%B++24.8%A++39.1C+N/A1233.2h2.2B+3.3B+
NSX Tengu 126124612.033B*0.5736.172%C+23.387%B+33.5C+N/A1003.7h9.7B*26.8B+
NS-7 PDW 1171171360.86C+0.6026.196%C**20.513%B+17C-N/A596.9h13.5B+51.6B+
Shrike 1671051850.568C+0.9065.199%B**1.905%D22.3C+13.2C++2874.7h7.3C11.2C**
NC05 Jackhammer 101101551.836B+0.3749.355%B++25.743%M48.1BN/A2112.1h4.2B++8.4B+
M60-G Bulldog 11397910.778A++9.3155.81%A*N/A34.6B5.7C+1752.8h7.3C++13B*
AF-18 Stalker 9797541.796B+0.3327.585%C+32.99%A++21.1DN/A664.6h12.1C**43.9C**
AF-57 Piston 8888253.52A*2.0643.671%B17.046%B*44B+N/A1842h3.1B**7.2B++
M40 Fury 9881204.05C-2.5935.4%C+N/A19.8D--4.1D--1364.1h14C+39.6C++
Titan-150 HEAT 11080382.105C-0.6442.773%C-3.75%B+17.4C6.5D1554.6h4.5B+10.6C**
NS-AM7 Archer 90801130.708B+0.7659.402%C++31.25%A+9.3B+1.2D-678.6h11.2B++18.8B*
NSX Tomoe 7775421.786C++0.3225.323%D-45.333%B*24.2DN/A633.1h12.8B+50.5C++
Gauss Rifle S 6767710.944C+0.5224.371%C+20.896%C++14.3D-N/A494.7h8.7B**35.6B+
M12 Kobalt 6664416B14.5418.923%C*29.688%A**33.7D-1.1D--1211.9h16.3B++85.9B+
C75 Viper 7564222.909C1.4539.234%C++3.125%A*29.1C+5D2092.2h11B+28.2B+
C-4 7362411.512C++0.0529.167%B++N/A103.3B+18.3D19220.6h1.2B+4.3B++
Carver 62622,5710.024C1.4416.759%D-4.839%F0.4DN/A1173.7h1.5C+8.8C+
NCM1 Scattercannon 6161541.13C0.3341.953%B+11.475%D--22.6C+N/A992.7h5.2B**12.4B*
LA8 Rebel 5756381.474B++0.0132.639%C**28.571%B**25.5C+N/A872.2h5B*15.4B+
Hawk GD-68 8551760.671C+0.7968.323%B*1.961%C-13.8C+9.2C+2153.7h8.6C+12.6C**
Spear Anti-Vehicle Phalanx Turret 7851225.5M++24.0446.904%B+1.961%D*36.4C+19.3C+2921.4h8C*17.1B+
MANA Anti-Personnel Turret 5150291.724N/A0.2621.563%UN/A500U10U1187700.1h13.5T*62.7T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3624,44614.6h
Medical Applicator582238,50118.1h
Motion Spotter134,9602.3h
Nano-Armor Kit109137,3397.7h
Spawn Beacon22020.2h
Nanite Revive Grenade01,6140.5h
Ammunition Package139260.5h
Anti-Infantry MANA Turret81670.3h
Shield Recharging Field93250.2h
Recon Detection Device11220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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