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Commando MonsieurAyayus[RE4] MonsieurAyayus
NC BR 37

KDR: 1.39

Score: 13m

Last Seen: Nov 11th, 2018 2:25 PM
- OFFLINE - 90.5 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 220
Level Progress (to 38): 30%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S EM6 NS-15M2 NC6 Gauss SAW AF-4 Cyclone AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $604,233 MLG Score: 483
Fun Score: N/A
Cheeseburgers Flipped: 360TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.313%25.532%6722898612,1771.358590.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.819%1.038B**0.77B++-1.463FHEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+9.30.346C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.824%1.481%1201101313523260.5818961929%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.21A*-0.003C+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.924B*7.30.864B*5.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.722%3.107%384510091,0625104462.08235238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.228%1.163B**0.286C*0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++5.40.568B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.421%11.058%54210122083831860.541667111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.357%-0.715D-1.75A++3.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.716B++9.50.757B++23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.752%71.347%54210121,56773382.13488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.191%0.704B++0.275C*-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B2.20.307C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.848%16.667%54310111,21854282.24723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.72%1.294A0.447B0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.60.473B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 220
13m504.1%309 (18.5k)258 (15.5k)1.3946321,09815,1281.5711337 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101487417.794%23.936%42603:197

25% Combat Medic12% Engineer36% Heavy Assault16% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 12:32 PMJan 5th, 2016 3:39 PMNov 13th, 2018 7:28 AM (2d) (PST)Nov 11th, 2018 10:54 AM (4d) (PST)Nov 11th, 2018 10:25 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4132072060.4200.3010.1002.2510.027483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,79512,40212,39325186135215,460

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
838h/34.9d 2,670 5,050 8,110 113.2k 1,717 2,634 1,351 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,242
Deaths:702
KDR:1.769
Accuracy:25.999% C**
HSR:26.087% C++
GD-22S
B+
Kills:1,190
Deaths:1,192
KDR:0.998
Accuracy:25.081% B+
HSR:26.975% B+
EM6
B+
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:23.950% B+
HSR:26.005% B+
NS-15M2
B*
Kills:1,167
Deaths:643
KDR:1.815
Accuracy:23.818% C++
HSR:31.705% B*
NC6 Gauss SAW
A
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:26.226% A
HSR:26.758% B+
NC6A GODSAW
B
Kills:293
Deaths:85
KDR:3.447
Accuracy:30.115% B
HSR:28.669% B
EM1
B**
Kills:143
Deaths:73
KDR:1.959
Accuracy:25.811% B*
HSR:28.671% B**
NC05 Jackhammer
M
Kills:100
Deaths:53
KDR:1.887
Accuracy:49.341% B++
HSR:26% M
Kills:6,470
Deaths (as Heavy Assault):4,334
Deaths (to Heavy Assaults):4,727
KDR:1.49285
Kill Difference:2,136
Playtime:301.950 hours
Usage:36%
Score:4.244m
Score/min:234
Accuracy (listed only):28.793%
HSR (listed only):27.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.870% B
HSR:18.283% C+
LA39 Bruiser
B++
Kills:809
Deaths:814
KDR:0.994
Accuracy:67.795% B++
HSR:15.698% C*
MGR-S1 Gladius
B+
Kills:477
Deaths:140
KDR:3.407
Accuracy:29.537% B+
HSR:25.786% B+
AF-19 Mercenary
A+
Kills:370
Deaths:544
KDR:0.680
Accuracy:24.482% B+
HSR:29.189% A+
GD-7F
B*
Kills:296
Deaths:252
KDR:1.175
Accuracy:27.414% B++
HSR:23.987% B*
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
Blitz GD-10
A*
Kills:190
Deaths:63
KDR:3.016
Accuracy:28.043% B*
HSR:28.421% A*
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
NS-7 PDW
B+
Kills:117
Deaths:136
KDR:0.860
Accuracy:26.196% B
HSR:20.513% B+
NSX Tengu
C*
Kills:81
Deaths:44
KDR:1.841
Accuracy:37.605% C*
HSR:20.988% C+
Kills:3,914
Deaths (as Light Assault):3,651
Deaths (to Light Assaults):2,606
KDR:1.07204
Kill Difference:263
Playtime:43.147 hours
Usage:5%
Score:0.492m
Score/min:190
Accuracy (listed only):37.905%
HSR (listed only):22.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,238
Deaths:632
KDR:1.959
Accuracy:39.642% C++
HSR:65.105% C
AF-4 Cyclone
B
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.870% B
HSR:18.283% C+
NS-30 Vandal
B++
Kills:501
Deaths:217
KDR:2.309
Accuracy:36.711% B++
HSR:25.749% C+
MGR-S1 Gladius
B+
Kills:477
Deaths:140
KDR:3.407
Accuracy:29.537% B+
HSR:25.786% B+
NSX Daimyo
C**
Kills:329
Deaths:54
KDR:6.093
Accuracy:40.182% C+
HSR:94.833% C**
LA3 Desperado
B++
Kills:249
Deaths:403
KDR:0.618
Accuracy:28.011% C+
HSR:24.096% B++
NS-44 Commissioner
B+
Kills:200
Deaths:248
KDR:0.806
Accuracy:40.493% B+
HSR:20% C
Blitz GD-10
A*
Kills:190
Deaths:63
KDR:3.016
Accuracy:28.043% B*
HSR:28.421% A*
NS-357 Underboss
B*
Kills:159
Deaths:281
KDR:0.566
Accuracy:42.761% B*
HSR:15.094% D
NS-7 PDW
B+
Kills:117
Deaths:136
KDR:0.860
Accuracy:26.196% B
HSR:20.513% B+
Impetus
B+
Kills:106
Deaths:24
KDR:4.417
Accuracy:37.490% B+
HSR:28.302% C+
AF-18 Stalker
A*
Kills:92
Deaths:52
KDR:1.769
Accuracy:27.226% C+
HSR:33.696% A*
NSX Tengu
C*
Kills:81
Deaths:44
KDR:1.841
Accuracy:37.605% C*
HSR:20.988% C+
NS-AM7 Archer
A+
Kills:80
Deaths:113
KDR:0.708
Accuracy:59.373% C++
HSR:31.250% A+
NSX Tomoe
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:25.323% D
HSR:45.333% B*
LA8 Rebel
B**
Kills:54
Deaths:35
KDR:1.543
Accuracy:32.736% B
HSR:27.778% B**
Kills:5,113
Deaths (as Infiltrator):3,647
Deaths (to Infiltrators):2,368
KDR:1.40197
Kill Difference:1,466
Playtime:130.116 hours
Usage:16%
Score:2.108m
Score/min:270
Accuracy (listed only):34.887%
HSR (listed only):32.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:809
Deaths:814
KDR:0.994
Accuracy:67.795% B++
HSR:15.698% C*
AF-19 Mercenary
A+
Kills:370
Deaths:544
KDR:0.680
Accuracy:24.482% B+
HSR:29.189% A+
GD-7F
B*
Kills:296
Deaths:252
KDR:1.175
Accuracy:27.414% B++
HSR:23.987% B*
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
Warden
B+
Kills:129
Deaths:126
KDR:1.024
Accuracy:30.059% B+
HSR:22.481% C
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
Kills:2,013
Deaths (as Engineer):2,231
Deaths (to Engineers):2,344
KDR:0.90229
Kill Difference:218
Playtime:103.836 hours
Usage:12%
Score:1.597m
Score/min:256
Accuracy (listed only):43.476%
HSR (listed only):22.000%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:26.870% B
HSR:18.283% C+
LA39 Bruiser
B++
Kills:809
Deaths:814
KDR:0.994
Accuracy:67.795% B++
HSR:15.698% C*
Reaper DMR
B++
Kills:513
Deaths:336
KDR:1.527
Accuracy:29.122% B++
HSR:26.121% C**
MGR-S1 Gladius
B+
Kills:477
Deaths:140
KDR:3.407
Accuracy:29.537% B+
HSR:25.786% B+
Carnage AR
C**
Kills:387
Deaths:450
KDR:0.860
Accuracy:24.501% C+
HSR:21.964% C**
NC1 Gauss Rifle
B++
Kills:284
Deaths:401
KDR:0.708
Accuracy:25.740% B++
HSR:24.648% B+
Mauler S6
B+
Kills:284
Deaths:425
KDR:0.668
Accuracy:44.122% B+
HSR:15.845% C++
GR-22
C++
Kills:192
Deaths:207
KDR:0.928
Accuracy:24.636% C++
HSR:12.500% D--
Blitz GD-10
A*
Kills:190
Deaths:63
KDR:3.016
Accuracy:28.043% B*
HSR:28.421% A*
NS-11A
B++
Kills:171
Deaths:207
KDR:0.826
Accuracy:27.142% B++
HSR:17.544% C--
GD-66 Claw
A++
Kills:125
Deaths:70
KDR:1.786
Accuracy:66.986% B++
HSR:24.800% A++
NS-7 PDW
B+
Kills:117
Deaths:136
KDR:0.860
Accuracy:26.196% B
HSR:20.513% B+
NSX Tengu
C*
Kills:81
Deaths:44
KDR:1.841
Accuracy:37.605% C*
HSR:20.988% C+
Gauss Rifle S
C++
Kills:67
Deaths:71
KDR:0.944
Accuracy:24.371% C+
HSR:20.896% C++
Kills:4,862
Deaths (as Combat Medic):4,527
Deaths (to Combat Medics):1,733
KDR:1.074
Kill Difference:335
Playtime:211.998 hours
Usage:25%
Score:3.451m
Score/min:271
Accuracy (listed only):34.476%
HSR (listed only):21.000%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:859
Deaths:532
KDR:1.615
Accuracy:37.613% B
HSR:19.674% A
AF-23 Grinder
B*
Kills:805
Deaths:481
KDR:1.674
Accuracy:40.556% B
HSR:19.503% B*
NCM2 Falcon
B++
Kills:365
Deaths:256
KDR:1.426
Accuracy:45.359% B++
HSR:5.753% B
NCM2 Falcon
B**
Kills:203
Deaths:253
KDR:0.802
Accuracy:46.081% B+
HSR:6.897% B**
NCM1 Scattercannon
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:41.953% B+
HSR:11.475% D--
Kills:2,293
Deaths (as MAX Suit):788
Deaths (to MAX Suits):779
KDR:2.9099
Kill Difference:1,505
Playtime:45.025 hours
Usage:5%
Score:1.064m
Score/min:394
Accuracy (listed only):42.312%
HSR (listed only):12.660%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:135
V. Kills:3 N/A
Deaths:44
KDR:3.068
Accuracy:58.824% B+
KPH:20.900 D-
VKPH:0.500 D*
Kills:135 (135 + 0)
Deaths:44
KDR:3.068
VKDR:0.068
Vehicle Kills:3
Kill Difference:91
Playtime:6.447 hours
Usage:1%
Score:0.021m
Score/min:55
Piloting Accuracy:58.824%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:389
V. Kills:253 153%
Deaths:61
KDR:6.377
Accuracy:58.601% B+
KPH:24.400 C
VKPH:15.900 C
L100 Python HESH
B*
Kills:337
V. Kills:35 N/A
Deaths:19
KDR:17.737
Accuracy:55.599% B*
KPH:61.700 B
VKPH:6.400 C-
C75 Viper
C*
Kills:64
V. Kills:11 N/A
Deaths:22
KDR:2.909
Accuracy:39.234% C*
KPH:28.500 C+
VKPH:4.900 D
Kills:790 (790 + 0)
Deaths:102
KDR:7.745
VKDR:2.931
Vehicle Kills:299
Kill Difference:688
Playtime:23.634 hours
Usage:3%
Score:0.280m
Score/min:197
Driving Accuracy:39.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:192
V. Kills:111 171%
Deaths:50
KDR:3.840
Accuracy:53.549% B+
KPH:19.200 C
VKPH:11.100 D
E540 Halberd
B**
Kills:153
V. Kills:78 194%
Deaths:14
KDR:10.929
Accuracy:53.742% B**
KPH:24.300 C-
VKPH:12.400 C--
Titan-150 HEAT
C
Kills:80
V. Kills:30 258%
Deaths:38
KDR:2.105
Accuracy:42.773% C-
KPH:17.400 C
VKPH:6.500 D
Kills:425 (272 + 153)
Deaths:102
KDR:4.167
VKDR:2.147
Vehicle Kills:219
Kill Difference:323
Playtime:20.889 hours
Usage:2%
Score:0.308m
Score/min:245
Driving Accuracy:42.773%
Gunner Accuracy:53.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:55.810% A*
KPH:35 B
VKPH:5.800 C+
M40 Fury
D--
Kills:81
V. Kills:17 450%
Deaths:20
KDR:4.050
Accuracy:35.400% C++
KPH:19.700 D--
VKPH:4.100 D--
M12 Kobalt
D-
Kills:55
V. Kills:2 N/A
Deaths:4
KDR:13.750
Accuracy:18.790% C**
KPH:31.800 D-
VKPH:1.200 D-
Kills:233 (0 + 233)
Deaths:33
KDR:7.061
VKDR:1.061
Vehicle Kills:35
Kill Difference:200
Playtime:8.608 hours
Usage:1%
Score:0.075m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:18.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2521,2427021.769C+0.3725.999%C**26.087%C++30.4C--N/A9140.9h8.6B*33.2B+
SAS-R 1,2461,2386321.959C+0.5639.642%C++65.105%C30.6CN/A8040.4h2.2C*5.6C**
GD-22S 1,1991,1901,1920.998C0.4025.081%B+26.975%B+25.6C-N/A7346.5h9.7B++38.9B+
EM6 1,1781,1698101.443C+0.0523.95%B+26.005%B+29.3CN/A9239.9h9B*37.5B+
NS-15M2 1,1751,1676431.815C++0.4223.818%C++31.705%B*26.5DN/A6744h10.9B++45.8B+
NC6 Gauss SAW 1,1701,1667761.503B+0.1126.226%A26.758%B+30.1C++N/A9238.8h8B++30.7B++
AF-4 Cyclone 1,1721,1651,1631.002C+0.3926.87%B18.283%C+21.7C-N/A6353.8h10.2B+38B+
AF-23 Grinder 8698595321.615C0.2237.613%B19.674%A35.6BN/A11024.1h4.8B**12.8B*
LA39 Bruiser 8178098140.994C+0.4067.795%B++15.698%C*31.7CN/A9125.5h2.1B++3.1B+
AF-23 Grinder 8138054811.674C0.2840.556%B19.503%B*37.3BN/A12021.6h5.1B**12.5B*
Reaper DMR 5165133361.527C+0.1329.122%B++26.121%C**23.5C-N/A6821.8h8.6B++29.5B++
NS-30 Vandal 5015012172.309B0.9136.711%B++25.749%C+35.5C+N/A11614.1h5.3B+14.4B+
MGR-S1 Gladius 4794771403.407A2.0129.537%B+25.786%B+41.1C*N/A12411.6h7.6B**25.9B++
L100 Python AP 642389616.377B+4.9858.601%B+2.828%C+24.5C15.9C20315.9h6.6C+11.3C*
Carnage AR 3913874500.86C0.5324.501%C+21.964%C**19.5DN/A6919.8h11.4B*46.6B+
AF-19 Mercenary 3743705440.68C+0.7124.482%B+29.189%A+18C+N/A7820.5h10.3B*42B++
NCM2 Falcon 4463652561.426B0.0345.359%B++5.753%B22.4A5C*12016.3h6.3B**13.8B*
L100 Python HESH 3723371917.737B++16.3455.599%B*2.374%B++61.3B6.4C-1785.5h3B5.4B++
NSX Daimyo 329329546.093B**4.7040.182%C+94.833%C**42.7CN/A1497.7h2.2B+5.4B+
NS Decimator 4793223390.95C+0.4463.114%B4.037%A32.9C+16C++2819.8h5.2C+8.2C++
GD-7F 2972962521.175C++0.2227.414%B++23.987%B*17.4C-N/A5917h12.2B+44.5B+
NC6A GODSAW 296293853.447B+2.0530.115%B28.669%B44.4CN/A1296.6h9.1C+30.3B
NC1 Gauss Rifle 2882844010.708C+0.6925.74%B++24.648%B+15.9C--N/A5917.9h12.2B47.3B+
Mauler S6 2842844250.668C0.7344.122%B+15.845%C++20.3CN/A6514h3.9B*8.9B++
LA3 Desperado 2492494030.618C0.7828.011%C+24.096%B++20.1DN/A5812.4h8.7C**31C++
NCM2 Falcon 2772032530.802C+0.5946.081%B+6.897%B**12.6C*4.6C+8216.1h11.4B+24.8B++
NS-44 Commissioner 2032002480.806C+0.5940.493%B+20%C21.7C-N/A769.2h3.5B+8.5B+
GR-22 1941922070.928C0.4724.636%C++12.5%D--17.3DN/A5811.1h10A40.8B++
Titan-150 AP 303192503.84C+2.4553.549%B+4.688%B**19.2C11.1D29510h5.8C10.8C+
Blitz GD-10 192190633.016A++1.6228.043%B*28.421%A*33.3C**N/A1095.7h12.2B++43.4B++
Frag Grenade 1901881188N/A186.6145.98%C+N/A470C+5C-17730.4h3.3B+7.3B+
NS-11A 1721712070.826C0.5727.142%B++17.544%C--14.6D-N/A4411.7h14.1C+52.1B+
NS-357 Underboss 1591592810.566C-0.8342.761%B*15.094%D20.4DN/A657.8h4B9.4B+
Mag-Cutter 16015811,4440.014C1.3822.71%C-9.494%B+0.3CN/A1494.7h2.7C++11.7C++
E540 Halberd 2311531410.929B+9.5353.742%B**3.922%B24.3C-12.4C--2336.3h6.7D12.5C**
EM1 143143731.959B*0.5625.811%B*28.671%B**31.1C+N/A1094.6h10.3B+39.9B++
M30 Mustang AH 138135443.068C1.6758.824%B+1.481%C*21.1DN/A556.4h7.3B+12.3B+
Warden 1301291261.024C++0.3730.059%B+22.481%C17.9C+N/A637.2h7.9B+26.3B++
Tank Mine 202125701.786C0.3940.663%B+N/A113.6C*70C**12231.1h2.2C5.3B++
GD-66 Claw 125125701.786B+0.3966.986%B++24.8%A++39.1C+N/A1223.2h2.2B+3.3B+
NS-7 PDW 1171171360.86C+0.5326.196%B20.513%B+17.2C-N/A586.8h13.5B+51.6B+
Impetus 106106244.417A+3.0237.49%B+28.302%C+48.2B+N/A1202.2h4.5C**11.9B+
Shrike 1671051850.568C+0.8365.199%B**1.905%D22.3C+13.2C++2864.7h7.3C11.2C*
NC05 Jackhammer 100100531.887B+0.4949.341%B++26%M50B+N/A2082h4.1B++8.4B++
M60-G Bulldog 11397910.778A++9.3855.81%A*N/A34.6B5.7C+1742.8h7.3C++13B*
AF-18 Stalker 9292521.769B+0.3727.226%C+33.696%A*20DN/A644.6h12.2C**44.7C**
NSX Tengu 8181441.841B+0.4537.605%C*20.988%C+28.9CN/A942.8h9.4B**25B++
M40 Fury 9881204.05C-2.6635.4%C++N/A19.8D--4.1D--1364.1h14C+39.6C++
Titan-150 HEAT 11080382.105C-0.7142.773%C-3.75%B+17.4C6.5D1544.6h4.5B+10.6C**
NS-AM7 Archer 90801130.708B+0.6959.373%C++31.25%A+9.3B+1.2D678.6h11.1B*18.7B*
NSX Tomoe 7775421.786C++0.3925.323%D45.333%B*24.2DN/A633.1h12.8B+50.5C++
Gauss Rifle S 6767710.944C+0.4524.371%C+20.896%C++14.3D-N/A494.7h8.7B**35.6B++
C75 Viper 7564222.909C1.5139.234%C*3.125%A*29.1C+5D2062.2h11B+28.2B+
Carver 62622,5530.024C1.3716.759%D-4.839%F0.4C--N/A1171.6h1.5C+8.8C+
NCM1 Scattercannon 6161541.13C0.2641.953%B+11.475%D--22.6C+N/A972.7h5.2B**12.4B*
C-4 7160411.463C++0.0728.788%B++N/A100B+18.3D18820.6h1.3B+4.4C++
M12 Kobalt 5755413.75C++12.3618.79%C**30.909%M+32.4D-1.2D-1191.7h17.2B+91.3B+
LA8 Rebel 5554351.543B++0.1532.736%B27.778%B**27C+N/A892h5.1B*15.5C++
Hawk GD-68 8551760.671C+0.7268.323%B*1.961%C-13.8C+9.2C+2123.7h8.6C+12.6C*
MANA Anti-Personnel Turret 5150291.724N/A0.3321.563%UN/A500U10U1146600.1h13.5T*62.7T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter124,5022.1h
Nano-Armor Kit107133,9187.5h
Spawn Beacon11740.2h
Nanite Revive Grenade01,5990.4h
Medical Kit3064,1638.8h
Medical Applicator579233,81017.7h
Ammunition Package139190.5h
Anti-Infantry MANA Turret81670.3h
Recon Detection Device11220.2h
Shield Recharging Field93250.2h

Check the help document for the dictionary if you want to learn more about words used here.


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