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General Grouchy MontyPython1[SMER] MontyPython1
TR BR 96

KDR: 2.56

Score: 17.1m

Last Seen: Sep 27th, 2019 9:55 AM
- OFFLINE - 40.7 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt
Level Progress (to 97): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H E540 Halberd TRAC-5 NS-61 Emissary C150 Dalton AS16 NightHawk MR11 Gatekeeper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.699%23.599%7481212044,2841.22191.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.56%2.059A*0.413B-1.945F-HEAD ++ (~7.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.441B13.20.074C+28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.743%0.269%158112153722942961.26102125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.163C-1.216D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.643B+20.60.611B+37

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.43%0.495%568412123,02975513894.01192218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.977%-0.22C-1.339D**0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.392B80.275C*11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.575%2.366%21301112055,832474264512.2779220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.193%1.365A-0.507D1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.375C**38.50.046C+39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.297%51.429%21302121421042840.490654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.735%-0.856D---1.017D*1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.411C--4.1-0.285C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.95%14.141%2130312131,188306323.88235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.584%0.542B+-0.086C+0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.389C**3.90.204C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m695.2%335 (20.1k)280 (16.8k)2.5578921,1418,2653.4307396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216109320.596%7.634%15707:245

68% Engineer6% Heavy Assault11% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2018 2:14 PMSep 27th, 2019 9:58 AMSep 28th, 2019 5:36 AM (18d) (PST)Sep 27th, 2019 7:26 AM (19d) (PST)Sep 27th, 2019 5:55 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
709696400.3470.1350.0263.1080.100321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5254,12438,4012182186616,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1016.7h/42.4d 7,214 1,614 12,740 189.6k 815 1,910 6,129 43.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B*
Kills:706
Deaths:493
KDR:1.432
Accuracy:47.954% B*
HSR:12.181% D
TAS-16 Blackjack
C++
Kills:369
Deaths:327
KDR:1.128
Accuracy:59.377% C+
HSR:15.718% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
FA1 Barrage
B**
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% B**
MG-HBR1 Dragoon
C
Kills:71
Deaths:60
KDR:1.183
Accuracy:29.689% C--
HSR:26.761% C
MG-C1 Kindred
B+
Kills:62
Deaths:44
KDR:1.409
Accuracy:29.021% B+
HSR:19.355% D
Kills:2,651
Deaths (as Engineer):2,381
Deaths (to Engineers):2,093
KDR:1.1134
Kill Difference:270
Playtime:693.989 hours
Usage:68%
Score:13.027m
Score/min:313
Accuracy (listed only):37.075%
HSR (listed only):20.196%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B**
Kills:323
Deaths:276
KDR:1.170
Accuracy:28.075% B**
HSR:17.028% D*
Kills:323
Deaths (as Heavy Assault):276
Deaths (to Heavy Assaults):1,616
KDR:1.17029
Kill Difference:47
Playtime:64.742 hours
Usage:6%
Score:0.740m
Score/min:191
Accuracy (listed only):28.075%
HSR (listed only):17.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B*
Kills:706
Deaths:493
KDR:1.432
Accuracy:47.954% B*
HSR:12.181% D
TAS-16 Blackjack
C++
Kills:369
Deaths:327
KDR:1.128
Accuracy:59.377% C+
HSR:15.718% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
SMG-46 Armistice
A++
Kills:127
Deaths:75
KDR:1.693
Accuracy:35.206% A++
HSR:13.386% C--
MG-S1 Jackal
B+
Kills:119
Deaths:120
KDR:0.992
Accuracy:28.666% B+
HSR:12.605% D*
FA1 Barrage
B**
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% B**
NS-7 PDW
B*
Kills:104
Deaths:63
KDR:1.651
Accuracy:29.116% B*
HSR:14.423% D
MG-C1 Kindred
B+
Kills:62
Deaths:44
KDR:1.409
Accuracy:29.021% B+
HSR:19.355% D
Kills:2,930
Deaths (as Light Assault):2,579
Deaths (to Light Assaults):1,234
KDR:1.1361
Kill Difference:351
Playtime:141.413 hours
Usage:14%
Score:1.482m
Score/min:175
Accuracy (listed only):35.869%
HSR (listed only):17.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:1,166
Deaths:559
KDR:2.086
Accuracy:40.995% A*
HSR:19.983% B+
NS-44L Blackhand
B++
Kills:350
Deaths:253
KDR:1.383
Accuracy:40.462% C+
HSR:52% B++
TX1 Repeater
A++
Kills:151
Deaths:188
KDR:0.803
Accuracy:34.006% A++
HSR:23.179% C**
SMG-46 Armistice
A++
Kills:127
Deaths:75
KDR:1.693
Accuracy:35.206% A++
HSR:13.386% C--
NS-AM7 Archer
C+
Kills:125
Deaths:246
KDR:0.508
Accuracy:58.677% C+
HSR:11.200% D
99SV
C+
Kills:120
Deaths:48
KDR:2.500
Accuracy:27.056% D
HSR:35.833% C+
MG-S1 Jackal
B+
Kills:119
Deaths:120
KDR:0.992
Accuracy:28.666% B+
HSR:12.605% D*
NS-7 PDW
B*
Kills:104
Deaths:63
KDR:1.651
Accuracy:29.116% B*
HSR:14.423% D
M77-B
C++
Kills:90
Deaths:34
KDR:2.647
Accuracy:37.621% C++
HSR:72.222% C-
Kills:2,352
Deaths (as Infiltrator):1,586
Deaths (to Infiltrators):1,297
KDR:1.48298
Kill Difference:766
Playtime:111.034 hours
Usage:11%
Score:0.972m
Score/min:146
Accuracy (listed only):36.867%
HSR (listed only):28.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B*
Kills:706
Deaths:493
KDR:1.432
Accuracy:47.954% B*
HSR:12.181% D
TORQ-9
B++
Kills:418
Deaths:409
KDR:1.022
Accuracy:27.619% B++
HSR:28.708% B++
TAS-16 Blackjack
C++
Kills:369
Deaths:327
KDR:1.128
Accuracy:59.377% C+
HSR:15.718% C++
SMG-46 Armistice
A++
Kills:127
Deaths:75
KDR:1.693
Accuracy:35.206% A++
HSR:13.386% C--
MG-S1 Jackal
B+
Kills:119
Deaths:120
KDR:0.992
Accuracy:28.666% B+
HSR:12.605% D*
FA1 Barrage
B**
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% B**
NS-7 PDW
B*
Kills:104
Deaths:63
KDR:1.651
Accuracy:29.116% B*
HSR:14.423% D
Kills:1,956
Deaths (as Combat Medic):1,624
Deaths (to Combat Medics):644
KDR:1.20443
Kill Difference:332
Playtime:41.639 hours
Usage:4%
Score:0.670m
Score/min:268
Accuracy (listed only):37.855%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:139
Deaths:74
KDR:1.878
Accuracy:20.188% B*
HSR:14.389% D*
MRC3 Mercy
B++
Kills:131
Deaths:74
KDR:1.770
Accuracy:20.058% B++
HSR:12.977% D**
Kills:270
Deaths (as MAX Suit):74
Deaths (to MAX Suits):204
KDR:3.64865
Kill Difference:196
Playtime:15.920 hours
Usage:2%
Score:0.195m
Score/min:204
Accuracy (listed only):20.123%
HSR (listed only):13.683%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:372
V. Kills:33 N/A
Deaths:41
KDR:9.073
Accuracy:35.743% B**
KPH:48.300 C++
VKPH:4.300 B+
M18 Needler
B**
Kills:140
V. Kills:83 167%
Deaths:56
KDR:2.500
Accuracy:39.298% B**
KPH:13.900 C++
VKPH:8.300 C+
M18 Rotary
B**
Kills:131
V. Kills:82 158%
Deaths:73
KDR:1.795
Accuracy:37.111% B**
KPH:11.900 C+
VKPH:7.500 C
Hellfire Rocket Pods
B+
Kills:120
V. Kills:32 364%
Deaths:11
KDR:10.909
Accuracy:51.142% B
KPH:68.200 C+
VKPH:18.200 B+
Hornet Missiles
C--
Kills:58
V. Kills:39 145%
Deaths:6
KDR:9.667
Accuracy:61.658% C++
KPH:35.500 D
VKPH:23.900 C--
Kills:821 (643 + 0)
Deaths:187
KDR:4.390
VKDR:1.439
Vehicle Kills:269
Kill Difference:634
Playtime:32.134 hours
Usage:3%
Score:0.334m
Score/min:173
Piloting Accuracy:37.111%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:767
V. Kills:436 176%
Deaths:72
KDR:10.653
Accuracy:32.434% D-
KPH:41.200 B+
VKPH:23.400 C+
CAS30 Tank Buster
B+
Kills:81
V. Kills:51 156%
Deaths:54
KDR:1.500
Accuracy:52.459% B+
KPH:4.700 D
VKPH:3 D-
L105 Zephyr
A++
Kills:58
V. Kills:34 166%
Deaths:11
KDR:5.273
Accuracy:37.442% D
KPH:31.300 D
VKPH:18.300 A++
AP30 Shredder
C+
Kills:58
V. Kills:40 141%
Deaths:5
KDR:11.600
Accuracy:37.621% B++
KPH:25 C
VKPH:17.200 C+
Kills:964 (81 + 883)
Deaths:142
KDR:6.789
VKDR:3.951
Vehicle Kills:561
Kill Difference:822
Playtime:40.031 hours
Usage:4%
Score:0.563m
Score/min:234
Piloting Accuracy:52.459%
Gunner Accuracy:37.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:404
V. Kills:192 209%
Deaths:37
KDR:10.919
Accuracy:48.018% D--
KPH:36.200 D--
VKPH:17.200 D
L100 Python HEAT
C+
Kills:266
V. Kills:101 261%
Deaths:33
KDR:8.061
Accuracy:42.523% D--
KPH:30.700 C+
VKPH:11.600 C+
L100 Python HESH
C++
Kills:185
V. Kills:40 451%
Deaths:10
KDR:18.500
Accuracy:42.993% D
KPH:40 C--
VKPH:8.700 C++
Skyguard
B++
Kills:146
V. Kills:79 183%
Deaths:17
KDR:8.588
Accuracy:31.225% C**
KPH:19.200 B++
VKPH:10.400 C*
Kills:1,001 (1,001 + 0)
Deaths:97
KDR:10.320
VKDR:4.247
Vehicle Kills:412
Kill Difference:904
Playtime:32.057 hours
Usage:3%
Score:0.414m
Score/min:215
Driving Accuracy:31.225%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:2,497
V. Kills:1,061 235%
Deaths:166
KDR:15.042
Accuracy:53.414% B*
KPH:41.800 B*
VKPH:17.800 C++
E540 Halberd
B++
Kills:1,228
V. Kills:453 270%
Deaths:88
KDR:13.955
Accuracy:46.664% B++
KPH:32.900 B+
VKPH:12.100 C+
MR11 Gatekeeper
B**
Kills:456
V. Kills:235 193%
Deaths:50
KDR:9.120
Accuracy:48.697% B**
KPH:25.400 C**
VKPH:13.100 C
G30 Vulcan
B**
Kills:219
V. Kills:112 194%
Deaths:50
KDR:4.380
Accuracy:39.647% B**
KPH:25.400 B
VKPH:13 C+
P2-120 HEAT
C+
Kills:156
V. Kills:65 236%
Deaths:23
KDR:6.783
Accuracy:46.148% B+
KPH:22.800 C
VKPH:9.500 C+
P2-120 HESH
B++
Kills:120
V. Kills:27 429%
Deaths:5
KDR:24
Accuracy:50.634% B**
KPH:57.100 B
VKPH:12.900 B++
Halberd SE
B+
Kills:59
V. Kills:25 227%
Deaths:1
KDR:59
Accuracy:58.333% A*
KPH:41.300 C+
VKPH:17.500 B+
Kills:4,735 (2,773 + 1,962)
Deaths:383
KDR:12.363
VKDR:5.164
Vehicle Kills:1,978
Kill Difference:4,352
Playtime:133.905 hours
Usage:13%
Score:2.504m
Score/min:312
Driving Accuracy:50.634%
Gunner Accuracy:58.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:2,404
V. Kills:1,134 212%
Deaths:238
KDR:10.101
Accuracy:59.356% A+
KPH:72.800 A
VKPH:34.300 B++
E540 Halberd-H
B*
Kills:436
V. Kills:158 274%
Deaths:51
KDR:8.549
Accuracy:62.639% B++
KPH:60.100 B*
VKPH:21.800 C+
P525 Marauder-H
B*
Kills:119
V. Kills:15 N/A
Deaths:17
KDR:7
Accuracy:39.336% B+
KPH:79 C-
VKPH:10 B*
M12 Kobalt-H
C
Kills:63
V. Kills:3 N/A
Deaths:4
KDR:15.750
Accuracy:23.922% B+
KPH:91.900 C-
VKPH:4.400 C
M60-G Bulldog-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:1
KDR:50
Accuracy:68.478% N/A
KPH:117.200 N/A
VKPH:14.100 N/A
Kills:3,072 (0 + 3,072)
Deaths:311
KDR:9.878
VKDR:4.232
Vehicle Kills:1,316
Kill Difference:2,761
Playtime:42.893 hours
Usage:4%
Score:1.010m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:68.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:296
V. Kills:21 N/A
Deaths:8
KDR:37
Accuracy:24.219% A
KPH:49.200 C
VKPH:3.500 C++
M20 Basilisk
B*
Kills:167
V. Kills:43 380%
Deaths:12
KDR:13.917
Accuracy:46.834% B*
KPH:28.600 B++
VKPH:7.400 C+
M20 Basilisk
B**
Kills:88
V. Kills:25 338%
Deaths:2
KDR:44
Accuracy:45.268% B++
KPH:34.100 B**
VKPH:9.700 C++
M12 Kobalt
C-
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:19.321% B+
KPH:38.400 D-
VKPH:2.300 C-
Kills:633 (0 + 633)
Deaths:24
KDR:26.375
VKDR:3.917
Vehicle Kills:94
Kill Difference:609
Playtime:16.575 hours
Usage:2%
Score:0.221m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:19.321%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:162
V. Kills:83 193%
Deaths:9
KDR:18
Accuracy:58.844% B+
KPH:78.800 B++
VKPH:40.400 A++
Kills:162 (0 + 162)
Deaths:9
KDR:18
VKDR:9.222
Vehicle Kills:83
Kill Difference:153
Playtime:2.055 hours
Usage:0%
Score:0.099m
Score/min:800
Piloting Accuracy:N/A%
Gunner Accuracy:58.844%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,5582,49716615.042B**12.4853.414%B*N/A41.8B*17.8C++43559.7h4.7B**8.9B**
G20 Vulcan-H 3,5382,40423810.101A++7.5459.356%A+1.664%D-72.8A34.4B++40333h64.7B**108.9A
E540 Halberd 1,6811,2288813.955B**11.4046.664%B++N/A32.9B+12.1C+18637.3h5.1B+10.9B*
TRAC-5 1,1931,1701,0631.101B+1.4627.85%A22.992%B++11.8C-N/A4599.1h14.2C**51.1B+
NS-61 Emissary 1,1701,1665592.086A++0.4740.995%A*19.983%B+27.2C++N/A6242.9h10.8B+26.2B**
C150 Dalton 1,2037677210.653B+8.1032.434%D-1.043%C**41.2B+23.4C+36518.6h2.6B**8.1B++
AS16 NightHawk 7267064931.432C*1.1347.954%B*12.181%D22.8C--N/A7731h4.4C*9.1B+
MR11 Gatekeeper 691456509.12B**6.5648.697%B**N/A25.5B13.1C20817.9h39.8B*81.8B**
E540 Halberd-H 594436518.549C++5.9962.639%B++N/A60.6B*21.9C+3337.2h5B+8B*
C-4 6214312191.968B+0.5924.375%CN/A38.8D--17.1D-33211.1h1.1B*4.5B+
TORQ-9 4324184091.022C+1.5427.619%B++28.708%B++15.7D-N/A5726.6h16.7C-60.4C*
LB00 Python AP 5964043710.919C+8.3648.018%D--N/A36.1D--17.1D23811.2h4.5C++9.4D
M14 Banshee 405372419.073B+6.5235.743%B**N/A48.3C++4.3B+1747.7h20.6B57.6B+
TAS-16 Blackjack 3793693271.128C+1.4359.377%C+15.718%C++18.8D-N/A5919.6h2.5C++4.2C*
NS-44L Blackhand 3543502531.383C*1.1740.462%C+52%B++17.5CN/A4920h3.8B+9.4B+
MG-H1 Watchman 3333232761.17C+1.3928.075%B**17.028%D*18.2D-N/A6517.7h16.3C+58.1B
M12 Kobalt 317296837A+34.4424.219%A15.878%D49.3C3.5C++2076h24.5D--101C**
L100 Python HEAT 367266338.061B+5.5042.523%D--N/A30.6C+11.6C+2158.7h6.1C+14.3C
G30 Vulcan 331219504.38C++1.8239.647%B**2.283%D25.5B13C+2068.6h99.3C++250.4B++
L100 Python HESH 2251851018.5B++15.9442.993%DN/A40.2C--8.7C++2254.6h3.7C8.5C
T2 Striker 2861801041.731M+0.8345.334%DN/A15.4C**9.1C15611.7h22.6A49.8B*
M20 Basilisk 2101671213.917S11.3646.834%B*3.593%D-28.8B++7.4C+1915.8h64.4B*137.6B**
The Slasher 1731664860.342S2.2220.438%D--18.072%B*4.3BN/A2238.3h2.4C+11.8C+
VLG Missile Launcher 245162918C++15.4458.844%B+N/A77.1B++39.5A++8002.1h5.3B9B+
NSX-P Tanto 1781602570.623C1.9328.591%B+23.125%C5.9D--N/A1827h18.3C--64.1C+
P2-120 HEAT 221156236.783C++4.2346.148%B+N/A22.9C9.6C+2426.8h8.3C17.9C*
Tank Mine 226155463.37B+0.8142.389%B++N/A86.1C-39.4D7311.8h2.3D5.5B+
TX1 Repeater 1511511880.803C++1.7534.006%A++23.179%C**10.3D-N/A4114.7h16.3C47.9B+
M12 Kobalt 157147349B++46.4427.041%B**15.646%C--70D4.8C+2012.1h22.8D84.5C++
Rocklet Rifle 2561461351.081B+1.4852.105%C+N/A23.5C17.7D3386.2h29.4B++56.4B+
Skyguard 225146178.588M6.0331.225%C**N/A19.2B++10.4C*1777.6h70.8B**226.6A
M18 Needler 223140562.5C*0.0639.298%B**N/A13.9C++8.2C+15510.1h106.4B+270.9B++
MRC3 Mercy 142139741.878C+0.6820.188%B*14.389%D*20.4DN/A576.8h25D*123.8C++
MRC3 Mercy 134131741.77C+0.7920.058%B++12.977%D**19.3DN/A536.8h26.4D**131.6C+
Orbital Strike Uplink 1761311131N/A128.441336.36%UN/A1310U450U36670.1h1.1T*0.1T*
M18 Rotary 213131731.795C++0.7637.111%B**N/A11.9C+7.5C13111h126.2C*340B+
SMG-46 Armistice 128127751.693B+0.8635.206%A++13.386%C--28.2C+N/A1124.5h16.5C46.9B+
NS-AM7 Archer 1961252460.508C++2.0558.677%C+11.2%D3.4D1.9C--2936.9h20.4C++34.7C++
Hellfire Rocket Pods 1521201110.909B+8.3551.142%BN/A66.7C+17.8B+3411.8h18.7C*36.5B+
99SV 122120482.5B+0.0627.056%D35.833%C+16.4C--N/A557.3h5.2B19.3C+
P2-120 HESH 147120524B*21.4450.634%B**1.667%B**57.1B12.9B++6632.1h4B++7.9B*
P525 Marauder-H 134119177D4.4439.336%B+N/A79.3C-10B*1991.5h9.7D-24.5C
MG-S1 Jackal 1341191200.992C+1.5728.666%B+12.605%D*5.6D*N/A2121.1h14.2C49.5C++
FA1 Barrage 1151131370.825C+1.7337.044%C21.239%B**14.1DN/A598h5.3C+14.3C+
NS-7 PDW 109104631.651B**0.9129.116%B*14.423%D31.5C*1.5M*863.3h14.8C++51B+
Hyena Missile Launcher 14892382.421B+0.1432.959%C+N/A9.5D5.8D869.7h42.1C-127.8C+
Ripper 100915,0470.018C--2.549.534%D**21.978%B*0.2C-N/A0468.3h1.5C+16C+
M77-B 9290342.647B+0.0937.621%C++72.222%C-23.1CN/A673.9h2.6C+6.9C++
M20 Basilisk 11388244U41.4445.268%B++2.273%D*33.8B**9.6C++3092.6h66.3B*146.4B**
A30 Walker 12382108.2S5.6431.199%A++1.22%D20C*10C1664.1h120.2B+385.2B++
M12 Kobalt 8782241A38.4419.321%B+13.415%D*39D-2.4C-2402.1h26.9F139.4C
CAS30 Tank Buster 13281541.5C+1.0652.459%B+N/A4.7D3D-7817.2h60.7C+115.7C**
NS-R3 Swarm 13080671.194A++1.3666.377%B+N/A8.2C+5.1C-1029.8h18.1B**27.3A
MG-HBR1 Dragoon 7671601.183C+1.3729.689%C--26.761%C11.6D-N/A466.1h6.6B22.2C*
M12 Kobalt-H 6663415.75C+13.1923.922%B+11.111%D*90C-4.3C4580.7h17C+71.1C*
MG-C1 Kindred 6362441.409C++1.1529.021%B+19.355%D5.1D*N/A1312.2h12C+41.5C**
Halberd SE 8459159S56.4458.333%A*N/A42.1C+17.9B+2001.4h4.4C*7.5B++
L105 Zephyr 9258115.273C2.7237.442%DN/A30.5D17.9A++2731.9h8.3D-22.1D
Hornet Missiles 975869.667B+7.1161.658%C++1.724%C**36.3D24.4C-3761.6h12.3C+20C+
AP30 Shredder 9858511.6C++9.0437.621%B++N/A25.2C17.4C+3162.3h94.9C+252.2C**
M60-G Bulldog-H 5650150S47.4468.478%A*N/A125A15B**11740.4h3.8B**5.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,1330.8h
Nano-Armor Kit8611,093,509133.8h
Nanite Revive Grenade02860.1h
Medical Applicator9328,7962.8h
Hexedge99627.4h
Motion Spotter58221h
Spitfire Auto-Turret97331.5h
Welding Device01,1230.1h
Ammunition Package121,8140.7h
Shield Recharging Field43120.4h
Medical Kit165211.3h
Anti-Infantry MANA Turret2670.2h
Nano-Repair Grenade09760.3h
Flail Targeting Dart2810.7h
M4-F Pillager11,2360.4h
L-30R Vektor0800.3h
Recon Detection Device102950.6h
M20 Drake2520.2h
WLT-Howler Mining Laser212,8363h

Check the help document for the dictionary if you want to learn more about words used here.


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