Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,427)players online:
wintergaming (466)  ShrimpeHx (109)  Nefinub (59)  Ahorn (16)  MChiiTV (15)  iHacksx (12) 677
stats.dasanfall.com
Lt. General Grouchy MontyPython1[ARMF] MontyPython1
TR BR 91

KDR: 2.35

Score: 15.1m

Last Seen: Jan 18th, 2019 11:14 AM
- OFFLINE - 38.4 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
Level Progress (to 92): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H P2-120 AP E540 Halberd TRAC-5 NS-61 Emissary AS16 NightHawk C150 Dalton TORQ-9
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MontyPython1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.728%23.592%7491110114,0311.203281.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.772%2.016A*0.509B+-2.122F--HEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.43B13.30.062C+28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.388%0.332%145110213012481801.20884166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.314C-1.172D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.668B+18.40.652B+35.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.892%0.494%366310191,8216608722.75909209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%-0.291C-1.37D**0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.287C*10.40.167C++17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.793%2.462%22231010125,403432246712.5069219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.381%1.36A-0.48D1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.357C**38.40.018C+37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.281%50.971%22232102020641840.491647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.98%-0.864D---1.063D*1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.42C--4.1-0.291C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.445%14.613%2223310191,136288313.9308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.597%0.586B+0.02C+0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.398B3.90.207C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
15.1m755.7%332 (19.9k)279 (16.7k)2.3469218,0767,7023.1393191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102293120.414%8.431%17207:035

67% Engineer6% Heavy Assault12% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2018 2:14 PMNov 6th, 2018 1:19 PMJan 18th, 2019 7:01 PM (1d) (PST)Jan 18th, 2019 7:15 AM (2d) (PST)Jan 18th, 2019 7:14 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
663735900.3330.1420.0283.2160.092324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7744,37435,4002092193616,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
903.8h/37.7d 6,103 1,524 11,549 174.4k 746 1,766 4,999 35.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B**
Kills:655
Deaths:456
KDR:1.436
Accuracy:48.718% B**
HSR:12.824% C
TAS-16 Blackjack
C++
Kills:368
Deaths:322
KDR:1.143
Accuracy:59.426% C+
HSR:15.761% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
FA1 Barrage
A
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% A
Kills:2,466
Deaths (as Engineer):2,235
Deaths (to Engineers):1,879
KDR:1.10336
Kill Difference:231
Playtime:601.363 hours
Usage:67%
Score:11.397m
Score/min:316
Accuracy (listed only):40.326%
HSR (listed only):19.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B**
Kills:221
Deaths:212
KDR:1.042
Accuracy:27.800% B**
HSR:15.385% D**
Kills:221
Deaths (as Heavy Assault):212
Deaths (to Heavy Assaults):1,516
KDR:1.04245
Kill Difference:9
Playtime:53.201 hours
Usage:6%
Score:0.486m
Score/min:152
Accuracy (listed only):27.800%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B**
Kills:655
Deaths:456
KDR:1.436
Accuracy:48.718% B**
HSR:12.824% C
TAS-16 Blackjack
C++
Kills:368
Deaths:322
KDR:1.143
Accuracy:59.426% C+
HSR:15.761% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
SMG-46 Armistice
A++
Kills:124
Deaths:72
KDR:1.722
Accuracy:35.295% A++
HSR:13.710% C
FA1 Barrage
A
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% A
NS-7 PDW
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:29.597% B**
HSR:14.141% D
MG-S1 Jackal
B+
Kills:99
Deaths:107
KDR:0.925
Accuracy:28.493% B+
HSR:8.081% F
Kills:2,788
Deaths (as Light Assault):2,474
Deaths (to Light Assaults):1,157
KDR:1.12692
Kill Difference:314
Playtime:138.914 hours
Usage:15%
Score:1.451m
Score/min:174
Accuracy (listed only):36.877%
HSR (listed only):16.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:1,163
Deaths:551
KDR:2.111
Accuracy:41.121% A*
HSR:19.948% B+
NS-44L Blackhand
B++
Kills:350
Deaths:252
KDR:1.389
Accuracy:40.450% C+
HSR:52% B++
TX1 Repeater
A+
Kills:130
Deaths:169
KDR:0.769
Accuracy:32.888% A+
HSR:23.846% B+
SMG-46 Armistice
A++
Kills:124
Deaths:72
KDR:1.722
Accuracy:35.295% A++
HSR:13.710% C
99SV
C+
Kills:120
Deaths:48
KDR:2.500
Accuracy:27.056% D
HSR:35.833% C+
NS-AM7 Archer
C+
Kills:118
Deaths:228
KDR:0.518
Accuracy:58.882% C+
HSR:11.017% D
NS-7 PDW
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:29.597% B**
HSR:14.141% D
MG-S1 Jackal
B+
Kills:99
Deaths:107
KDR:0.925
Accuracy:28.493% B+
HSR:8.081% F
M77-B
C*
Kills:86
Deaths:30
KDR:2.867
Accuracy:38.313% C*
HSR:72.093% C-
Kills:2,289
Deaths (as Infiltrator):1,517
Deaths (to Infiltrators):1,256
KDR:1.5089
Kill Difference:772
Playtime:107.059 hours
Usage:12%
Score:0.947m
Score/min:147
Accuracy (listed only):36.899%
HSR (listed only):27.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:655
Deaths:456
KDR:1.436
Accuracy:48.718% B**
HSR:12.824% C
TORQ-9
B++
Kills:397
Deaths:400
KDR:0.993
Accuracy:27.427% B++
HSR:28.715% B++
TAS-16 Blackjack
C++
Kills:368
Deaths:322
KDR:1.143
Accuracy:59.426% C+
HSR:15.761% C++
SMG-46 Armistice
A++
Kills:124
Deaths:72
KDR:1.722
Accuracy:35.295% A++
HSR:13.710% C
FA1 Barrage
A
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% A
NS-7 PDW
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:29.597% B**
HSR:14.141% D
MG-S1 Jackal
B+
Kills:99
Deaths:107
KDR:0.925
Accuracy:28.493% B+
HSR:8.081% F
Kills:1,855
Deaths (as Combat Medic):1,554
Deaths (to Combat Medics):617
KDR:1.19369
Kill Difference:301
Playtime:40.378 hours
Usage:4%
Score:0.653m
Score/min:270
Accuracy (listed only):38.000%
HSR (listed only):16.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:110
Deaths:62
KDR:1.774
Accuracy:18.978% B+
HSR:14.545% D*
MRC3 Mercy
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:18.933% B+
HSR:11.225% F
Kills:208
Deaths (as MAX Suit):62
Deaths (to MAX Suits):193
KDR:3.35484
Kill Difference:146
Playtime:15.252 hours
Usage:2%
Score:0.178m
Score/min:194
Accuracy (listed only):18.956%
HSR (listed only):12.885%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:301
V. Kills:23 N/A
Deaths:28
KDR:10.750
Accuracy:34.388% B*
KPH:49.500 C*
VKPH:3.800 C++
M18 Rotary
B**
Kills:91
V. Kills:56 160%
Deaths:55
KDR:1.655
Accuracy:37.222% B**
KPH:10.500 C
VKPH:6.400 C--
M18 Needler
B**
Kills:73
V. Kills:45 159%
Deaths:45
KDR:1.622
Accuracy:39.065% B**
KPH:9.600 C
VKPH:5.900 C--
Kills:465 (465 + 0)
Deaths:128
KDR:3.633
VKDR:0.969
Vehicle Kills:124
Kill Difference:337
Playtime:22.349 hours
Usage:2%
Score:0.205m
Score/min:153
Piloting Accuracy:39.065%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:621
V. Kills:359 173%
Deaths:70
KDR:8.871
Accuracy:31.367% D-
KPH:37.300 C**
VKPH:21.500 C+
L105 Zephyr
A++
Kills:56
V. Kills:32 170%
Deaths:10
KDR:5.600
Accuracy:38.353% C--
KPH:31.600 D
VKPH:18.100 A++
AP30 Shredder
C+
Kills:55
V. Kills:39 138%
Deaths:5
KDR:11
Accuracy:36.766% B++
KPH:25.300 C
VKPH:17.900 C+
Kills:732 (0 + 732)
Deaths:85
KDR:8.612
VKDR:5.059
Vehicle Kills:430
Kill Difference:647
Playtime:20.609 hours
Usage:2%
Score:0.390m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:36.766%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C-
Kills:381
V. Kills:182 208%
Deaths:34
KDR:11.206
Accuracy:47.948% D*
KPH:35.100 D-
VKPH:16.700 C-
L100 Python HEAT
C++
Kills:266
V. Kills:101 261%
Deaths:33
KDR:8.061
Accuracy:42.523% D-
KPH:30.700 C+
VKPH:11.600 C++
L100 Python HESH
C++
Kills:177
V. Kills:38 454%
Deaths:9
KDR:19.667
Accuracy:42.802% D
KPH:39 C--
VKPH:8.400 C++
Skyguard
B**
Kills:142
V. Kills:76 184%
Deaths:17
KDR:8.353
Accuracy:31.067% B
KPH:19.700 B**
VKPH:10.600 B
Kills:966 (966 + 0)
Deaths:93
KDR:10.387
VKDR:4.269
Vehicle Kills:397
Kill Difference:873
Playtime:31.279 hours
Usage:3%
Score:0.397m
Score/min:212
Driving Accuracy:31.067%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,413
V. Kills:573 246%
Deaths:125
KDR:11.304
Accuracy:51.485% B++
KPH:36.600 B++
VKPH:14.900 C
E540 Halberd
B*
Kills:1,209
V. Kills:446 270%
Deaths:87
KDR:13.897
Accuracy:46.669% B++
KPH:32.900 B*
VKPH:12.100 C+
MR11 Gatekeeper
B**
Kills:352
V. Kills:181 193%
Deaths:39
KDR:9.026
Accuracy:47.975% B**
KPH:25.900 B++
VKPH:13.300 C-
G30 Vulcan
A
Kills:214
V. Kills:109 195%
Deaths:46
KDR:4.652
Accuracy:39.380% A
KPH:25.400 B+
VKPH:12.900 C+
P2-120 HEAT
C+
Kills:147
V. Kills:60 241%
Deaths:21
KDR:7
Accuracy:45.366% B+
KPH:22.600 C
VKPH:9.200 C+
Kills:3,335 (1,560 + 1,775)
Deaths:318
KDR:10.487
VKDR:4.305
Vehicle Kills:1,369
Kill Difference:3,017
Playtime:103.889 hours
Usage:11%
Score:1.916m
Score/min:307
Driving Accuracy:45.366%
Gunner Accuracy:39.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:2,315
V. Kills:1,099 210%
Deaths:228
KDR:10.154
Accuracy:59.415% A+
KPH:72.500 A+
VKPH:34.400 B++
E540 Halberd-H
B++
Kills:354
V. Kills:142 248%
Deaths:42
KDR:8.429
Accuracy:61.469% B+
KPH:57.400 B++
VKPH:23 C++
P525 Marauder-H
B**
Kills:115
V. Kills:15 N/A
Deaths:17
KDR:6.765
Accuracy:39.227% B+
KPH:80.800 C-
VKPH:10.500 B**
M12 Kobalt-H
C
Kills:63
V. Kills:3 N/A
Deaths:4
KDR:15.750
Accuracy:23.922% B+
KPH:91.900 C
VKPH:4.400 C
M60-G Bulldog-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:1
KDR:50
Accuracy:68.478% N/A
KPH:117.200 N/A
VKPH:14.100 N/A
Kills:2,897 (0 + 2,897)
Deaths:292
KDR:9.921
VKDR:4.332
Vehicle Kills:1,265
Kill Difference:2,605
Playtime:40.621 hours
Usage:4%
Score:0.961m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:68.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:291
V. Kills:21 N/A
Deaths:7
KDR:41.571
Accuracy:24.174% A+
KPH:49.300 C
VKPH:3.600 C++
M20 Basilisk
B**
Kills:167
V. Kills:43 380%
Deaths:11
KDR:15.182
Accuracy:46.553% B**
KPH:28.800 B++
VKPH:7.400 C+
M20 Basilisk
B**
Kills:87
V. Kills:25 335%
Deaths:2
KDR:43.500
Accuracy:45.015% B++
KPH:34.700 B**
VKPH:10 C++
M12 Kobalt
C-
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:19.321% B+
KPH:38.400 D-
VKPH:2.300 C-
Kills:627 (0 + 627)
Deaths:22
KDR:28.500
VKDR:4.273
Vehicle Kills:94
Kill Difference:605
Playtime:16.349 hours
Usage:2%
Score:0.218m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:19.321%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 3,4142,31522810.154A++7.8159.415%A+1.685%D-72.6A+34.5B++40131.9h64.9B**109.2A
P2-120 AP 1,9861,41312511.304B++8.9651.485%B++N/A36.6B++14.8C49838.6h5.3B**10.3B**
E540 Halberd 1,6551,2098713.897A11.5546.669%B++N/A32.9B*12.1C+18136.8h5.1B++10.9B*
TRAC-5 1,1931,1701,0631.101B+1.2527.85%A22.992%B++11.9C-N/A4598.7h14.2B51.1B++
NS-61 Emissary 1,1671,1635512.111A++0.2441.121%A*19.948%B+27.2C++N/A6242.7h10.7B+26.1B**
AS16 NightHawk 6746554561.436C**0.9148.718%B**12.824%C23.8CN/A8227.5h4.4C*9B+
C150 Dalton 980621708.871B6.5231.367%D-1.127%B37.2C**21.5C+32716.7h2.8B**8.9B++
TORQ-9 4103974000.993C+1.3527.427%B++28.715%B++15.2D-N/A5526.1h16.8C--61.4C*
C-4 5513852061.869B0.4824.591%C+N/A48.7D21D4207.9h1.1B*4.6B+
LB00 Python AP 5633813411.206C+8.8647.948%D*N/A35D-16.7C-23210.9h4.6C**9.6C-
TAS-16 Blackjack 3783683221.143C+1.2059.426%C+15.761%C++19D-N/A5919.4h2.5C++4.2C*
E540 Halberd-H 496354428.429C++6.0861.469%B+N/A57.1B+22.9C++3396.2h5.2B+8.4B++
MR11 Gatekeeper 533352399.026A6.6847.975%B**N/A25.9B++13.3C-21513.6h39.7B*82.8B**
NS-44L Blackhand 3543502521.389C**0.9640.45%C+52%B++17.5CN/A4820h3.8B+9.4B+
M14 Banshee 3243012810.75B+8.4034.388%B*N/A49.3C*3.8C++1896.1h18.4B+53.4B+
M12 Kobalt 312291741.571A++39.2224.174%A+15.464%D49.3C3.6C++2095.9h24.6D--101.8C**
L100 Python HEAT 367266338.061B++5.7142.523%D-N/A30.6C+11.6C++2118.7h6.1C+14.3C
MG-H1 Watchman 2292212121.042C1.3027.8%B**15.385%D**16.6D-N/A5413.3h17.4C62.6B
G30 Vulcan 323214464.652C*2.3139.38%A2.336%D25.5B+13C+1988.4h98.7C++250.6B++
L100 Python HESH 215177919.667B*17.3242.802%DN/A39.3C--8.4C++2184.5h3.8C8.8C
M20 Basilisk 2101671115.182S12.8446.553%B**3.593%D-28.8B++7.4C+1895.8h63.7B*136.9B**
The Slasher 1721654710.35S2.0020.408%D--18.182%B++4.4C*N/A2337.2h2.4C+11.9C
NSX-P Tanto 1781602570.623C1.7228.591%B+23.125%C5.9D--N/A1727h18.3C-64.1C++
M12 Kobalt 157147349B*46.6527.041%B**15.646%C-70D4.8C+1922.1h22.8D84.5C++
P2-120 HEAT 207147217C**4.6545.366%B+N/A22.6C9.2C+2276.5h8.2C+18.1C*
Tank Mine 211145443.295B+0.9538.678%B+N/A85.3C38.8D-7381.7h2.2C5.6B+
Rocklet Rifle 2541451341.082B++1.2651.765%C+N/A23.8C17.9D3336.1h28.8B++55.7B+
Skyguard 218142178.353M+6.0131.067%BN/A19.7B**10.6B1777.2h69.3B**223.1A
Orbital Strike Uplink 1761311131N/A128.651336.36%UN/A1310U450U36500.1h1.1T*0.1T*
TX1 Repeater 1301301690.769C++1.5832.888%A+23.846%B+10.2D-N/A4112.7h16.1C48.9C**
SMG-46 Armistice 125124721.722B++0.6235.295%A++13.71%C31.8C++N/A1273.9h16.7C47.4B+
99SV 122120482.5B+0.1527.056%D35.833%C+16.7C-N/A547.2h5.2B+19.3C++
NS-AM7 Archer 1851182280.518C++1.8358.882%C+11.017%D3.6D2C3032.9h20C++34C*
P525 Marauder-H 130115176.765D4.4239.227%B+N/A82.1C-10.7B**2051.4h9.5D--24.3C
FA1 Barrage 1151131370.825C+1.5237.044%C21.239%A14.1DN/A588h5.3C+14.3C+
T2 Striker 179110801.375A*0.9744.426%D-N/A13.4C++8.4C1318.2h27.1B**60.9B++
MRC3 Mercy 112110621.774C+0.5718.978%B+14.545%D*17.2DN/A506.4h26.5F139.9C+
NS-7 PDW 10499601.65B*0.7029.597%B**14.141%D31.9C**1.6S863.1h14.9C++50.4B+
MG-S1 Jackal 113991070.925C+1.4228.493%B+8.081%F4.8D*N/A1920.6h15.2C53.3C+
MRC3 Mercy 9898621.581C+0.7718.933%B+11.225%F15.3D-N/A446.4h29.8F--157.4C
M18 Rotary 14791551.655C+0.6937.222%B**N/A10.5C6.4C--1368.7h139C++373.5B
Ripper 98904,7860.019D2.3312.363%D*22.222%B*0.2C-N/A1426.7h1.5C+12.1C--
M20 Basilisk 11287243.5U41.1545.015%B++2.299%D*34.8B**10C++3162.5h64.9B*144.1B**
M77-B 8886302.867B+0.5238.313%C*72.093%C-23.9C+N/A703.6h2.5C++6.6C*
Hyena Missile Launcher 13483372.243B+0.1031.739%C+N/A9.4D5.8D888.8h41C129.3C+
M12 Kobalt 8782241A++38.6519.321%B+13.415%D*39D-2.4C2402.1h26.9D**139.4C+
NS-R3 Swarm 12778661.182A++1.1666.342%B++N/A8.1C++5.1C-1039.6h18.3A27.7A
M18 Needler 11873451.622C+0.7239.065%B**N/A9.6C5.9C--1447.6h133B340.4B+
M12 Kobalt-H 6663415.75C+13.4023.922%B+11.111%D*90C-4.3C4570.7h17C+71.1C**
L105 Zephyr 8856105.6C3.2538.353%C--N/A31.1D17.8A++2731.8h8.2D-21.5D
AP30 Shredder 9455511C*8.6536.766%B++N/A25C17.7C+2642.2h92.9C+252.7C**
M60-G Bulldog-H 5650150S47.6568.478%A**N/A125A+15A11740.4h3.8B**5.5B**

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart2810.7h
Motion Spotter58001h
M4-F Pillager11,2360.4h
Nano-Armor Kit799986,471122.4h
Spawn Beacon41,0450.8h
Nanite Revive Grenade02800.1h
Medical Applicator8928,1782.7h
Spitfire Auto-Turret95991.3h
Welding Device01,1230.1h
Anti-Infantry MANA Turret2670.2h
Ammunition Package121,7360.6h
Shield Recharging Field43080.4h
Medical Kit134931.2h
M20 Drake2520.2h
WLT-Howler Mining Laser212,8363h
Nano-Repair Grenade08660.2h
Recon Detection Device102950.6h
L-30R Vektor0800.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.27s
Server spent 2.34s on queries, 2.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.