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General Grouchy MontyPython1[IMKO] MontyPython1
TR BR 94

KDR: 2.44

Score: 16m

Last Seen: Jun 19th, 2019 11:25 AM
- OFFLINE - 160.1 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Cobalt
Level Progress (to 95): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H P2-120 AP E540 Halberd TRAC-5 NS-61 Emissary AS16 NightHawk C150 Dalton E540 Halberd-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 126TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.729%23.565%7481212024,2521.223251.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.568%2.059A*0.413B-1.945F-HEAD ++ (~7.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.441B13.20.074C+28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.799%0.272%160112133682882791.27336131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.163C-1.216D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.643B+20.60.611B+37

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.723%0.481%433412102,28671510583.1972216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.773%-0.22C-1.339D**0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.392B9.10.275C*14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.961%2.393%21851012045,599457254212.2516220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.483%1.365A-0.507D1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.375C**38.10.046C+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.297%51.429%21852121221042540.492958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.735%-0.856D---1.017D*1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.411C--4.1-0.285C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.071%14.2%2185312111,169304323.83279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.583%0.542B+-0.086C+0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.389C**3.90.204C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m726.1%330 (19.8k)276 (16.6k)2.4355119,7528,1103.2567294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214102520.54%7.999%16407:095

67% Engineer6% Heavy Assault11% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2018 2:14 PMJun 17th, 2019 10:19 AMJun 19th, 2019 3:38 PM (67d) (PST)Jun 19th, 2019 7:27 AM (68d) (PST)Jun 19th, 2019 7:25 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
681716100.3410.1400.0273.1730.096322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8684,27536,5932082190616,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
964.9h/40.2d 6,660 1,580 11,974 183.7k 787 1,853 5,551 39.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B*
Kills:687
Deaths:475
KDR:1.446
Accuracy:48.136% B*
HSR:12.227% D
TAS-16 Blackjack
C++
Kills:369
Deaths:327
KDR:1.128
Accuracy:59.377% C+
HSR:15.718% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
FA1 Barrage
B**
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% B**
MG-HBR1 Dragoon
C+
Kills:66
Deaths:56
KDR:1.179
Accuracy:29.172% D
HSR:27.273% C+
Kills:2,565
Deaths (as Engineer):2,315
Deaths (to Engineers):2,014
KDR:1.10799
Kill Difference:250
Playtime:648.298 hours
Usage:67%
Score:12.074m
Score/min:310
Accuracy (listed only):38.362%
HSR (listed only):20.429%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B**
Kills:299
Deaths:269
KDR:1.112
Accuracy:28.147% B**
HSR:16.054% D*
Kills:299
Deaths (as Heavy Assault):269
Deaths (to Heavy Assaults):1,596
KDR:1.11152
Kill Difference:30
Playtime:61.398 hours
Usage:6%
Score:0.608m
Score/min:165
Accuracy (listed only):28.147%
HSR (listed only):16.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B*
Kills:687
Deaths:475
KDR:1.446
Accuracy:48.136% B*
HSR:12.227% D
TAS-16 Blackjack
C++
Kills:369
Deaths:327
KDR:1.128
Accuracy:59.377% C+
HSR:15.718% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
SMG-46 Armistice
A++
Kills:127
Deaths:75
KDR:1.693
Accuracy:35.206% A++
HSR:13.386% C--
MG-S1 Jackal
B+
Kills:119
Deaths:120
KDR:0.992
Accuracy:28.666% B+
HSR:12.605% D*
FA1 Barrage
B**
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% B**
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.487% B*
HSR:13.861% D
Kills:2,846
Deaths (as Light Assault):2,517
Deaths (to Light Assaults):1,220
KDR:1.13071
Kill Difference:329
Playtime:140.141 hours
Usage:15%
Score:1.472m
Score/min:175
Accuracy (listed only):36.795%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:1,166
Deaths:559
KDR:2.086
Accuracy:40.995% A*
HSR:19.983% B+
NS-44L Blackhand
B*
Kills:350
Deaths:253
KDR:1.383
Accuracy:40.462% C+
HSR:52% B*
TX1 Repeater
A++
Kills:151
Deaths:185
KDR:0.816
Accuracy:33.969% A++
HSR:23.179% C**
SMG-46 Armistice
A++
Kills:127
Deaths:75
KDR:1.693
Accuracy:35.206% A++
HSR:13.386% C--
NS-AM7 Archer
C+
Kills:125
Deaths:245
KDR:0.510
Accuracy:58.739% C+
HSR:11.200% D
99SV
C+
Kills:120
Deaths:48
KDR:2.500
Accuracy:27.056% D
HSR:35.833% C+
MG-S1 Jackal
B+
Kills:119
Deaths:120
KDR:0.992
Accuracy:28.666% B+
HSR:12.605% D*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.487% B*
HSR:13.861% D
M77-B
C++
Kills:90
Deaths:34
KDR:2.647
Accuracy:37.621% C++
HSR:72.222% C-
Kills:2,349
Deaths (as Infiltrator):1,582
Deaths (to Infiltrators):1,286
KDR:1.48483
Kill Difference:767
Playtime:109.997 hours
Usage:11%
Score:0.970m
Score/min:147
Accuracy (listed only):36.911%
HSR (listed only):28.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B*
Kills:687
Deaths:475
KDR:1.446
Accuracy:48.136% B*
HSR:12.227% D
TORQ-9
B++
Kills:418
Deaths:409
KDR:1.022
Accuracy:27.619% B++
HSR:28.708% B++
TAS-16 Blackjack
C++
Kills:369
Deaths:327
KDR:1.128
Accuracy:59.377% C+
HSR:15.718% C++
SMG-46 Armistice
A++
Kills:127
Deaths:75
KDR:1.693
Accuracy:35.206% A++
HSR:13.386% C--
MG-S1 Jackal
B+
Kills:119
Deaths:120
KDR:0.992
Accuracy:28.666% B+
HSR:12.605% D*
FA1 Barrage
B**
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% B**
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.487% B*
HSR:13.861% D
Kills:1,934
Deaths (as Combat Medic):1,606
Deaths (to Combat Medics):638
KDR:1.20423
Kill Difference:328
Playtime:41.593 hours
Usage:4%
Score:0.670m
Score/min:268
Accuracy (listed only):37.934%
HSR (listed only):16.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:123
Deaths:70
KDR:1.757
Accuracy:19.560% B++
HSR:14.634% D*
MRC3 Mercy
B+
Kills:109
Deaths:70
KDR:1.557
Accuracy:19.408% B+
HSR:11.927% F
Kills:232
Deaths (as MAX Suit):70
Deaths (to MAX Suits):203
KDR:3.31429
Kill Difference:162
Playtime:15.725 hours
Usage:2%
Score:0.186m
Score/min:197
Accuracy (listed only):19.484%
HSR (listed only):13.280%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:368
V. Kills:33 N/A
Deaths:41
KDR:8.976
Accuracy:35.799% B**
KPH:48.400 C++
VKPH:4.300 B+
M18 Rotary
B**
Kills:131
V. Kills:82 158%
Deaths:73
KDR:1.795
Accuracy:37.259% B**
KPH:12 C+
VKPH:7.500 C
M18 Needler
B**
Kills:130
V. Kills:78 165%
Deaths:56
KDR:2.321
Accuracy:38.714% B**
KPH:13.500 C++
VKPH:8.100 C+
Hellfire Rocket Pods
B+
Kills:119
V. Kills:32 361%
Deaths:11
KDR:10.818
Accuracy:51.123% B
KPH:69.200 C+
VKPH:18.600 B+
Hornet Missiles
C--
Kills:58
V. Kills:39 145%
Deaths:6
KDR:9.667
Accuracy:61.759% C*
KPH:35.500 D
VKPH:23.900 C--
Kills:806 (629 + 0)
Deaths:187
KDR:4.310
VKDR:1.412
Vehicle Kills:264
Kill Difference:619
Playtime:31.523 hours
Usage:3%
Score:0.323m
Score/min:171
Piloting Accuracy:38.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:636
V. Kills:367 173%
Deaths:70
KDR:9.086
Accuracy:31.189% D-
KPH:37.500 C*
VKPH:21.600 C+
CAS30 Tank Buster
B+
Kills:60
V. Kills:40 146%
Deaths:50
KDR:1.200
Accuracy:50.136% B+
KPH:4.100 D
VKPH:2.800 D--
L105 Zephyr
A++
Kills:57
V. Kills:33 168%
Deaths:11
KDR:5.182
Accuracy:37.353% D
KPH:30.800 D
VKPH:17.800 A++
AP30 Shredder
C+
Kills:55
V. Kills:39 138%
Deaths:5
KDR:11
Accuracy:36.745% B+
KPH:25 C
VKPH:17.700 C+
Kills:808 (60 + 748)
Deaths:136
KDR:5.941
VKDR:3.522
Vehicle Kills:479
Kill Difference:672
Playtime:35.487 hours
Usage:4%
Score:0.465m
Score/min:219
Piloting Accuracy:50.136%
Gunner Accuracy:36.745%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:395
V. Kills:188 209%
Deaths:37
KDR:10.676
Accuracy:48.153% D--
KPH:35.800 D--
VKPH:17 D
L100 Python HEAT
C+
Kills:266
V. Kills:101 261%
Deaths:33
KDR:8.061
Accuracy:42.523% D--
KPH:30.700 C+
VKPH:11.600 C+
L100 Python HESH
C++
Kills:185
V. Kills:40 451%
Deaths:10
KDR:18.500
Accuracy:42.993% D
KPH:40 C--
VKPH:8.700 C++
Skyguard
B*
Kills:142
V. Kills:76 184%
Deaths:17
KDR:8.353
Accuracy:31.133% C**
KPH:19.500 B*
VKPH:10.400 C*
Kills:988 (988 + 0)
Deaths:97
KDR:10.186
VKDR:4.175
Vehicle Kills:405
Kill Difference:891
Playtime:31.609 hours
Usage:3%
Score:0.405m
Score/min:214
Driving Accuracy:31.133%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,798
V. Kills:742 242%
Deaths:140
KDR:12.843
Accuracy:51.562% B+
KPH:39.500 B++
VKPH:16.300 C+
E540 Halberd
B++
Kills:1,225
V. Kills:451 271%
Deaths:88
KDR:13.921
Accuracy:46.616% B++
KPH:32.900 B+
VKPH:12.100 C+
MR11 Gatekeeper
B**
Kills:396
V. Kills:202 195%
Deaths:44
KDR:9
Accuracy:47.870% B**
KPH:25.400 C**
VKPH:13 C
G30 Vulcan
B**
Kills:215
V. Kills:110 194%
Deaths:47
KDR:4.574
Accuracy:39.442% B**
KPH:25.400 B
VKPH:13 C+
P2-120 HEAT
C+
Kills:152
V. Kills:62 241%
Deaths:22
KDR:6.909
Accuracy:45.411% B
KPH:23.100 C+
VKPH:9.400 C+
P2-120 HESH
A
Kills:80
V. Kills:21 364%
Deaths:5
KDR:16
Accuracy:50.963% B**
KPH:63.500 B++
VKPH:16.700 A
Kills:3,866 (2,030 + 1,836)
Deaths:346
KDR:11.173
VKDR:4.590
Vehicle Kills:1,588
Kill Difference:3,520
Playtime:114.694 hours
Usage:12%
Score:2.174m
Score/min:316
Driving Accuracy:50.963%
Gunner Accuracy:39.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:2,397
V. Kills:1,131 212%
Deaths:237
KDR:10.114
Accuracy:59.390% A+
KPH:73 A
VKPH:34.400 B++
E540 Halberd-H
B*
Kills:435
V. Kills:158 274%
Deaths:51
KDR:8.529
Accuracy:62.597% B++
KPH:60.100 B*
VKPH:21.800 C+
P525 Marauder-H
B*
Kills:119
V. Kills:15 N/A
Deaths:17
KDR:7
Accuracy:39.336% B+
KPH:79 C-
VKPH:10 B*
M12 Kobalt-H
C
Kills:63
V. Kills:3 N/A
Deaths:4
KDR:15.750
Accuracy:23.922% B+
KPH:91.900 C-
VKPH:4.400 C
M60-G Bulldog-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:1
KDR:50
Accuracy:68.478% N/A
KPH:117.200 N/A
VKPH:14.100 N/A
Kills:3,064 (0 + 3,064)
Deaths:310
KDR:9.884
VKDR:4.235
Vehicle Kills:1,313
Kill Difference:2,754
Playtime:42.713 hours
Usage:4%
Score:1.001m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:68.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:291
V. Kills:21 N/A
Deaths:7
KDR:41.571
Accuracy:24.172% A
KPH:49.100 C
VKPH:3.500 C++
M20 Basilisk
B*
Kills:167
V. Kills:43 380%
Deaths:12
KDR:13.917
Accuracy:46.604% B*
KPH:28.700 B++
VKPH:7.400 C+
M20 Basilisk
B**
Kills:88
V. Kills:25 338%
Deaths:2
KDR:44
Accuracy:45.268% B++
KPH:34.100 B**
VKPH:9.700 C++
M12 Kobalt
C-
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:19.321% B+
KPH:38.400 D-
VKPH:2.300 C-
Kills:628 (0 + 628)
Deaths:23
KDR:27.304
VKDR:4.087
Vehicle Kills:94
Kill Difference:605
Playtime:16.464 hours
Usage:2%
Score:0.219m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:19.321%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:116
V. Kills:59 193%
Deaths:8
KDR:14.500
Accuracy:58.834% B+
KPH:74.200 B+
VKPH:37.800 A+
Kills:116 (0 + 116)
Deaths:8
KDR:14.500
VKDR:7.375
Vehicle Kills:59
Kill Difference:108
Playtime:1.563 hours
Usage:0%
Score:0.044m
Score/min:465
Piloting Accuracy:N/A%
Gunner Accuracy:58.834%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 3,5282,39723710.114A++7.6859.39%A+1.669%D72.9A34.4B++40232.9h64.6B**108.8A
P2-120 AP 2,5401,79814012.843B*10.4151.562%B+N/A39.5B++16.3C+47645.5h4.9B**9.5B**
E540 Halberd 1,6761,2258813.92B**11.4846.616%B++N/A32.8B+12.1C+18337.3h5.1B+10.9B*
TRAC-5 1,1931,1701,0631.101B+1.3327.85%A22.992%B++11.8C-N/A4598.8h14.2C**51.1B+
NS-61 Emissary 1,1701,1665592.086A++0.3540.995%A*19.983%B+27.2C++N/A6242.9h10.8B+26.2B**
AS16 NightHawk 7076874751.446C*0.9948.136%B*12.227%D24.3C-N/A8328.3h4.4C*9.1B+
C150 Dalton 1,003636709.086B6.6531.189%D-1.101%B37.4C*21.6C+33317h2.8B**8.9B+
E540 Halberd-H 593435518.529C++6.0962.597%B++N/A60.4B*21.9C+3267.2h5B+8B*
TORQ-9 4324184091.022C+1.4127.619%B++28.708%B++15.8D-N/A5726.5h16.7C-60.4C*
C-4 5794032121.901B0.5324.48%CN/A42.4D-18.5D3659.5h1.1B*4.5B+
MR11 Gatekeeper 598396449B**6.5647.87%B**N/A25.4C**12.9C20715.6h40B++83.6B**
LB00 Python AP 5833953710.676C+8.2448.153%D--N/A35.9D--17.1D23511h4.6C+9.5D
TAS-16 Blackjack 3793693271.128C+1.3159.377%C+15.718%C++18.8D-N/A5919.6h2.5C++4.2C*
M14 Banshee 401368418.976B6.5435.799%B**N/A48.4C++4.3B+1757.6h20.6B57.6B+
NS-44L Blackhand 3543502531.383C++1.0540.462%C+52%B*17.5CN/A4920h3.8B+9.4B+
MG-H1 Watchman 3072992691.112C+1.3228.147%B**16.054%D*18.7D-N/A5816h16.8C+59.8B
M12 Kobalt 312291741.571A++39.1424.172%A15.464%D49.3C3.6C++2095.9h24.6D--101.8C**
L100 Python HEAT 367266338.061B+5.6342.523%D--N/A30.6C+11.6C+2138.7h6.1C+14.3C
G30 Vulcan 325215474.574C++2.1439.442%B**2.326%D25.3B12.9C+2038.5h98.7C++250.2B++
L100 Python HESH 2251851018.5B++16.0642.993%DN/A40.2C--8.7C++2244.6h3.7C8.5C
T2 Striker 268169981.724M+0.7144.961%DN/A15.6C**9.2C13710.8h22.1A49.1B*
M20 Basilisk 2101671213.917S11.4846.604%B*3.593%D-28.8B++7.4C+1905.8h63.9B*137B**
The Slasher 1731664860.342S2.0920.438%D--18.072%B*4.3C*N/A2238.3h2.4C+11.8C+
NSX-P Tanto 1781602570.623C1.8128.591%B+23.125%C5.9D--N/A1827h18.3C--64.1C+
P2-120 HEAT 214152226.909C*4.4745.411%BN/A23C9.4C+2386.6h8C+17.7C*
TX1 Repeater 1511511850.816C++1.6233.969%A++23.179%C**10.9D-N/A4213.8h16.2C47.6B+
Tank Mine 220151463.283B0.8539.408%B+N/A83.9C-38.3D-6931.8h2.2C-5.6B+
M12 Kobalt 157147349B++46.5627.041%B**15.646%C--70D4.8C+1922.1h22.8D84.5C++
Rocklet Rifle 2561461351.081B+1.3552.106%C+N/A23.5C17.7D3386.2h29.2B++56.1B+
Skyguard 218142178.353M5.9231.133%C**N/A19.5B*10.4C*1757.3h70.1B**225.1A
Orbital Strike Uplink 1761311131N/A128.561336.36%UN/A1310U450U36670.1h1.1T*0.1T*
M18 Rotary 213131731.795C++0.6437.259%B**N/A12C+7.5C13110.9h126C*338.2B+
M18 Needler 208130562.321C*0.1138.714%B**N/A13.4C++8C+1519.7h105.6B+272.7B++
SMG-46 Armistice 128127751.693B+0.7435.206%A++13.386%C--28.2C+N/A1124.5h16.5C46.9B+
NS-AM7 Archer 1961252450.51C++1.9358.739%C+11.2%D3.4D1.9C--2936.6h20.3C++34.5C++
MRC3 Mercy 125123701.757C+0.6819.56%B++14.634%D*18.4DN/A526.7h26F132.7C+
99SV 122120482.5B+0.0627.056%D35.833%C+16.4C--N/A557.3h5.2B19.3C+
Hellfire Rocket Pods 1511191110.818B+8.3851.123%BN/A70C+18.8B+3371.7h18.7C*36.7B+
P525 Marauder-H 134119177D4.5639.336%B+N/A79.3C-10B*1991.5h9.7D-24.5C
MG-S1 Jackal 1341191200.992C+1.4428.666%B+12.605%D*5.6D*N/A2121.1h14.2C49.5C++
VLG Missile Launcher 175116814.5C+12.0658.834%B+N/A72.5B+36.9A4641.6h5.5C*9.3B+
FA1 Barrage 1151131370.825C+1.6137.044%C21.239%B**14.1DN/A598h5.3C+14.3C+
MRC3 Mercy 109109701.557C0.8819.408%B+11.927%F16.3D-N/A476.7h29.1F-150C+
NS-7 PDW 106101631.603B*0.8329.487%B*13.861%D31.6C*1.6M**853.2h15C++50.8B+
Ripper 100914,9580.018C--2.4210.389%D**21.978%B*0.2C-N/A1450.8h1.5C+14.7C+
M77-B 9290342.647B+0.2137.621%C++72.222%C-23.1CN/A673.9h2.6C+6.9C++
M20 Basilisk 11388244U41.5645.268%B++2.273%D*33.8B**9.6C++3092.6h66.3B*146.4B**
Hyena Missile Launcher 13483372.243B0.1931.98%C+N/A9.3D5.7D888.9h42C131.4C+
M12 Kobalt 8782241A38.5619.321%B+13.415%D*39D-2.4C-2402.1h26.9F139.4C
NS-R3 Swarm 13080671.194A++1.2466.377%B+N/A8.2C+5.1C-1029.8h18.1B**27.3A
P2-120 HESH 10180516C**13.5650.963%B**1.25%B+61.5B+16.2A9881.3h4.3B+8.4B*
MG-HBR1 Dragoon 7166561.179C+1.2629.172%D27.273%C+11.4D-N/A435.8h6.7C**23.1C++
M12 Kobalt-H 6663415.75C+13.3123.922%B+11.111%D*90C-4.3C4570.7h17C+71.1C*
CAS30 Tank Buster 10060501.2C+1.2450.136%B+N/A4.1D2.8D--7214.5h61.3C+122.2C*
Hornet Missiles 975869.667B+7.2361.759%C*1.724%C**36.3D24.4C-3601.6h11.9C+19.2C++
L105 Zephyr 9057115.182C2.7537.353%DN/A30D-17.4A++2671.9h8.4D-22.4D
AP30 Shredder 9455511C++8.5636.745%B+N/A25C17.7C+2632.2h92.9C+252.8C**
A30 Walker 755095.556M+3.1225.778%B++2%C++16.7C+8.3C-1193h122B473.1B+
M60-G Bulldog-H 5650150S47.5668.478%A*N/A125A15B**11740.4h3.8B**5.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,0870.8h
Nano-Armor Kit8311,046,974129h
Nanite Revive Grenade02860.1h
Medical Applicator9328,7362.8h
Hexedge85625.2h
Motion Spotter58221h
Spitfire Auto-Turret96481.4h
Welding Device01,1230.1h
Ammunition Package121,7890.7h
Shield Recharging Field43120.4h
Medical Kit165201.2h
Anti-Infantry MANA Turret2670.2h
Nano-Repair Grenade09150.3h
Flail Targeting Dart2810.7h
M4-F Pillager11,2360.4h
L-30R Vektor0800.3h
Recon Detection Device102950.6h
M20 Drake2520.2h
WLT-Howler Mining Laser212,8363h

Check the help document for the dictionary if you want to learn more about words used here.


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