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Lt. General Grouchy MontyPython1[ARMF] MontyPython1
TR BR 91

KDR: 2.34

Score: 15.2m

Last Seen: Mar 8th, 2019 4:59 PM
- OFFLINE - 239.5 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
Level Progress (to 92): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H P2-120 AP E540 Halberd TRAC-5 NS-61 Emissary AS16 NightHawk C150 Dalton TORQ-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.718%23.721%7521110144,0851.208221.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.776%2.083A*0.459B+-2.12F--HEAD ++ (~7.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.442B13.30.072C+28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.388%0.332%142110243012561801.17578166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.319C-1.169D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.668B+18.40.653B+35.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.927%0.492%364310221,8316678812.74102208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.122%-0.293C-1.361D**0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.288C*10.40.168C++17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.854%2.445%22211010155,440435248612.4771219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.396%1.359A-0.484D1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.361C**38.50.025C+37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.23%50.971%22212102320642040.490476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.862%-0.865D---1.06D*1.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.419C--4.1-0.289C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.14%14.561%2221310221,140293313.89078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.599%0.587B+0.011C+0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.397B3.90.205C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
15.2m761.7%331 (19.9k)278 (16.7k)2.3401418,2117,7823.1296691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102593320.465%8.478%17407:005

66% Engineer6% Heavy Assault12% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2018 2:14 PMNov 6th, 2018 1:19 PMMar 16th, 2019 1:39 AM (2d) (PST)Mar 8th, 2019 1:11 PM (10d) (PST)Mar 8th, 2019 12:59 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
663735900.3340.1430.0283.2430.092326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7844,39935,3852092195616,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
909.9h/37.9d 6,144 1,544 11,589 177k 749 1,774 5,031 36.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B*
Kills:658
Deaths:460
KDR:1.430
Accuracy:48.237% B*
HSR:12.766% C
TAS-16 Blackjack
C++
Kills:369
Deaths:325
KDR:1.135
Accuracy:59.440% C+
HSR:15.718% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
FA1 Barrage
A
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% A
Kills:2,470
Deaths (as Engineer):2,242
Deaths (to Engineers):1,895
KDR:1.10169
Kill Difference:228
Playtime:604.537 hours
Usage:66%
Score:11.440m
Score/min:315
Accuracy (listed only):40.233%
HSR (listed only):19.168%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B*
Kills:230
Deaths:225
KDR:1.022
Accuracy:27.364% B*
HSR:16.957% D*
Kills:230
Deaths (as Heavy Assault):225
Deaths (to Heavy Assaults):1,533
KDR:1.02222
Kill Difference:5
Playtime:53.957 hours
Usage:6%
Score:0.491m
Score/min:152
Accuracy (listed only):27.364%
HSR (listed only):16.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,170
Deaths:1,063
KDR:1.101
Accuracy:27.850% A
HSR:22.992% B++
AS16 NightHawk
B*
Kills:658
Deaths:460
KDR:1.430
Accuracy:48.237% B*
HSR:12.766% C
TAS-16 Blackjack
C++
Kills:369
Deaths:325
KDR:1.135
Accuracy:59.440% C+
HSR:15.718% C++
NSX-P Tanto
B+
Kills:160
Deaths:257
KDR:0.623
Accuracy:28.591% B+
HSR:23.125% C
SMG-46 Armistice
A++
Kills:124
Deaths:72
KDR:1.722
Accuracy:35.295% A++
HSR:13.710% C-
FA1 Barrage
A
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% A
MG-S1 Jackal
B+
Kills:110
Deaths:114
KDR:0.965
Accuracy:28.526% B+
HSR:12.727% D--
NS-7 PDW
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:29.597% B**
HSR:14.141% D
Kills:2,803
Deaths (as Light Assault):2,488
Deaths (to Light Assaults):1,170
KDR:1.12661
Kill Difference:315
Playtime:138.937 hours
Usage:15%
Score:1.451m
Score/min:174
Accuracy (listed only):36.823%
HSR (listed only):17.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:1,163
Deaths:551
KDR:2.111
Accuracy:41.086% A*
HSR:19.948% B+
NS-44L Blackhand
B++
Kills:350
Deaths:252
KDR:1.389
Accuracy:40.450% C+
HSR:52% B++
TX1 Repeater
A+
Kills:148
Deaths:182
KDR:0.813
Accuracy:33.604% A+
HSR:23.649% B+
SMG-46 Armistice
A++
Kills:124
Deaths:72
KDR:1.722
Accuracy:35.295% A++
HSR:13.710% C-
99SV
C+
Kills:120
Deaths:48
KDR:2.500
Accuracy:27.056% D
HSR:35.833% C+
NS-AM7 Archer
C+
Kills:118
Deaths:233
KDR:0.506
Accuracy:58.905% C+
HSR:11.017% D
MG-S1 Jackal
B+
Kills:110
Deaths:114
KDR:0.965
Accuracy:28.526% B+
HSR:12.727% D--
NS-7 PDW
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:29.597% B**
HSR:14.141% D
M77-B
C++
Kills:86
Deaths:30
KDR:2.867
Accuracy:37.979% C++
HSR:72.093% C-
Kills:2,318
Deaths (as Infiltrator):1,542
Deaths (to Infiltrators):1,267
KDR:1.50324
Kill Difference:776
Playtime:108.106 hours
Usage:12%
Score:0.958m
Score/min:148
Accuracy (listed only):36.944%
HSR (listed only):28.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B*
Kills:658
Deaths:460
KDR:1.430
Accuracy:48.237% B*
HSR:12.766% C
TORQ-9
B++
Kills:413
Deaths:406
KDR:1.017
Accuracy:27.643% B++
HSR:28.329% B++
TAS-16 Blackjack
C++
Kills:369
Deaths:325
KDR:1.135
Accuracy:59.440% C+
HSR:15.718% C++
SMG-46 Armistice
A++
Kills:124
Deaths:72
KDR:1.722
Accuracy:35.295% A++
HSR:13.710% C-
FA1 Barrage
A
Kills:113
Deaths:137
KDR:0.825
Accuracy:37.044% C
HSR:21.239% A
MG-S1 Jackal
B+
Kills:110
Deaths:114
KDR:0.965
Accuracy:28.526% B+
HSR:12.727% D--
NS-7 PDW
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:29.597% B**
HSR:14.141% D
Kills:1,886
Deaths (as Combat Medic):1,574
Deaths (to Combat Medics):627
KDR:1.19822
Kill Difference:312
Playtime:41.415 hours
Usage:5%
Score:0.666m
Score/min:268
Accuracy (listed only):37.969%
HSR (listed only):16.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:114
Deaths:65
KDR:1.754
Accuracy:19.441% B+
HSR:14.035% D*
MRC3 Mercy
B+
Kills:104
Deaths:65
KDR:1.600
Accuracy:19.364% B+
HSR:11.539% F
Kills:218
Deaths (as MAX Suit):65
Deaths (to MAX Suits):197
KDR:3.35385
Kill Difference:153
Playtime:15.385 hours
Usage:2%
Score:0.180m
Score/min:195
Accuracy (listed only):19.403%
HSR (listed only):12.787%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:301
V. Kills:23 N/A
Deaths:28
KDR:10.750
Accuracy:34.388% B*
KPH:49 C++
VKPH:3.700 C++
M18 Rotary
B**
Kills:91
V. Kills:56 160%
Deaths:55
KDR:1.655
Accuracy:37.216% B**
KPH:10.400 C
VKPH:6.400 C--
M18 Needler
B**
Kills:73
V. Kills:45 159%
Deaths:46
KDR:1.587
Accuracy:39.016% B**
KPH:9.600 C
VKPH:5.900 C--
Kills:465 (465 + 0)
Deaths:129
KDR:3.605
VKDR:0.961
Vehicle Kills:124
Kill Difference:336
Playtime:22.480 hours
Usage:2%
Score:0.205m
Score/min:152
Piloting Accuracy:39.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:621
V. Kills:359 173%
Deaths:70
KDR:8.871
Accuracy:31.374% D-
KPH:37.200 C*
VKPH:21.500 C+
L105 Zephyr
A++
Kills:56
V. Kills:32 170%
Deaths:10
KDR:5.600
Accuracy:38.353% C--
KPH:31.600 D
VKPH:18.100 A++
AP30 Shredder
C+
Kills:55
V. Kills:39 138%
Deaths:5
KDR:11
Accuracy:36.766% B+
KPH:25.300 C+
VKPH:17.900 C+
Kills:732 (0 + 732)
Deaths:85
KDR:8.612
VKDR:5.059
Vehicle Kills:430
Kill Difference:647
Playtime:20.637 hours
Usage:2%
Score:0.390m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:36.766%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:381
V. Kills:182 208%
Deaths:34
KDR:11.206
Accuracy:47.948% D*
KPH:35.100 D--
VKPH:16.700 D
L100 Python HEAT
C+
Kills:266
V. Kills:101 261%
Deaths:33
KDR:8.061
Accuracy:42.523% D-
KPH:30.700 C+
VKPH:11.600 C+
L100 Python HESH
C++
Kills:185
V. Kills:40 451%
Deaths:10
KDR:18.500
Accuracy:42.993% D
KPH:40 C--
VKPH:8.700 C++
Skyguard
B*
Kills:142
V. Kills:76 184%
Deaths:17
KDR:8.353
Accuracy:31.067% B
KPH:19.700 B*
VKPH:10.600 B
Kills:974 (974 + 0)
Deaths:94
KDR:10.362
VKDR:4.245
Vehicle Kills:399
Kill Difference:880
Playtime:31.361 hours
Usage:3%
Score:0.399m
Score/min:212
Driving Accuracy:31.067%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,423
V. Kills:580 245%
Deaths:127
KDR:11.205
Accuracy:51.505% B+
KPH:36.700 B+
VKPH:15 C
E540 Halberd
B++
Kills:1,216
V. Kills:448 271%
Deaths:88
KDR:13.818
Accuracy:46.583% B++
KPH:32.700 B++
VKPH:12 C+
MR11 Gatekeeper
B**
Kills:353
V. Kills:181 194%
Deaths:40
KDR:8.825
Accuracy:48.025% B**
KPH:25.600 B+
VKPH:13.100 C-
G30 Vulcan
A
Kills:214
V. Kills:109 195%
Deaths:46
KDR:4.652
Accuracy:39.380% A
KPH:25.400 B
VKPH:12.900 C+
P2-120 HEAT
C+
Kills:147
V. Kills:60 241%
Deaths:21
KDR:7
Accuracy:45.366% B
KPH:22.600 C
VKPH:9.200 C+
Kills:3,353 (1,570 + 1,783)
Deaths:322
KDR:10.413
VKDR:4.280
Vehicle Kills:1,378
Kill Difference:3,031
Playtime:104.717 hours
Usage:12%
Score:1.928m
Score/min:307
Driving Accuracy:45.366%
Gunner Accuracy:39.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:2,344
V. Kills:1,115 210%
Deaths:229
KDR:10.236
Accuracy:59.438% A+
KPH:72.800 A+
VKPH:34.600 B++
E540 Halberd-H
B++
Kills:354
V. Kills:142 248%
Deaths:43
KDR:8.233
Accuracy:61.590% B+
KPH:57.100 B++
VKPH:22.900 C++
P525 Marauder-H
B**
Kills:115
V. Kills:15 N/A
Deaths:17
KDR:6.765
Accuracy:39.227% B+
KPH:80.800 C-
VKPH:10.500 B**
M12 Kobalt-H
C
Kills:63
V. Kills:3 N/A
Deaths:4
KDR:15.750
Accuracy:23.922% B+
KPH:91.900 C-
VKPH:4.400 C
M60-G Bulldog-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:1
KDR:50
Accuracy:68.478% N/A
KPH:117.200 N/A
VKPH:14.100 N/A
Kills:2,926 (0 + 2,926)
Deaths:294
KDR:9.952
VKDR:4.357
Vehicle Kills:1,281
Kill Difference:2,632
Playtime:40.933 hours
Usage:4%
Score:0.971m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:68.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:291
V. Kills:21 N/A
Deaths:7
KDR:41.571
Accuracy:24.174% A
KPH:49.300 C-
VKPH:3.600 C++
M20 Basilisk
B*
Kills:167
V. Kills:43 380%
Deaths:12
KDR:13.917
Accuracy:46.604% B*
KPH:28.700 B++
VKPH:7.400 C+
M20 Basilisk
B**
Kills:88
V. Kills:25 338%
Deaths:2
KDR:44
Accuracy:45.268% B++
KPH:34.100 B**
VKPH:9.700 C++
M12 Kobalt
C-
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:19.321% B+
KPH:38.400 D-
VKPH:2.300 C-
Kills:628 (0 + 628)
Deaths:23
KDR:27.304
VKDR:4.087
Vehicle Kills:94
Kill Difference:605
Playtime:16.444 hours
Usage:2%
Score:0.219m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:19.321%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 3,4592,34422910.236A++7.9059.438%A+1.664%D-72.8A+34.6B++40332.2h64.6B**108.8A
P2-120 AP 2,0031,42312711.205B++8.8651.505%B+N/A36.7B+14.9C49838.8h5.3B*10.3B**
E540 Halberd 1,6641,2168813.818B**11.4846.583%B++N/A32.7B++12C+18037.2h5.1B++10.9B*
TRAC-5 1,1931,1701,0631.101B+1.2427.85%A22.992%B++11.8C-N/A4598.8h14.2B51.1B++
NS-61 Emissary 1,1671,1635512.111A++0.2341.086%A*19.948%B+27.2C++N/A6242.8h10.7B+26.1B**
AS16 NightHawk 6776584601.43C**0.9148.237%B*12.766%C23.8C-N/A8227.7h4.4C**9.1B+
C150 Dalton 980621708.871B6.5331.374%D-1.127%B37.2C*21.5C+32616.7h2.8B**8.9B++
TORQ-9 4274134061.017C+1.3227.643%B++28.329%B++15.6D-N/A5626.4h16.8C-60.8C*
C-4 5513852071.86B0.4824.648%C+N/A48.7D21D4207.9h1.1B*4.6B+
LB00 Python AP 5633813411.206C+8.8747.948%D*N/A35D--16.7D23210.9h4.6C**9.6D
TAS-16 Blackjack 3793693251.135C+1.2159.44%C+15.718%C++18.9D-N/A6019.5h2.5C++4.2C*
E540 Halberd-H 496354438.233C++5.8961.59%B+N/A57.1B++22.9C++3386.2h5.2B+8.5B++
MR11 Gatekeeper 534353408.825B**6.4848.025%B**N/A25.6B+13.1C-21413.8h40.2B++83.8B**
NS-44L Blackhand 3543502521.389C**0.9540.45%C+52%B++17.5CN/A4820h3.8B+9.4B+
M14 Banshee 3243012810.75B++8.4134.388%B*N/A49.3C++3.8C++1876.1h18.4B+53.4B+
M12 Kobalt 312291741.571A*39.2324.174%A15.464%D49.3C-3.6C++2095.9h24.6D--101.8C**
L100 Python HEAT 367266338.061B++5.7242.523%D-N/A30.6C+11.6C+2118.7h6.1C++14.3C
MG-H1 Watchman 2382302251.022C1.3227.364%B*16.957%D*16.5D-N/A5413.9h17.4C63.4C**
G30 Vulcan 323214464.652C++2.3139.38%A2.336%D25.5B13C+1988.4h98.7C++250.6B++
L100 Python HESH 2251851018.5B++16.1642.993%DN/A40.2C--8.7C++2214.6h3.7C+8.5C
M20 Basilisk 2101671213.917S11.5846.604%B*3.593%D-28.8B++7.4C+1895.8h63.9B*137B**
The Slasher 1721654840.341S2.0020.408%D--18.182%B*4.4C*N/A2237.8h2.4C+11.9C
NSX-P Tanto 1781602570.623C1.7228.591%B+23.125%C5.9D--N/A1727h18.3C-64.1C++
Tank Mine 215148463.217B0.8838.855%B+N/A87.1C39.4D7301.7h2.2C5.5B+
TX1 Repeater 1481481820.813C++1.5333.604%A+23.649%B+11DN/A4213.4h15.9C47.4B+
M12 Kobalt 157147349B*46.6627.041%B**15.646%C-70D4.8C+1922.1h22.8D84.5C++
P2-120 HEAT 207147217C**4.6645.366%BN/A22.6C9.2C+2286.5h8.2C+18.1C*
Rocklet Rifle 2541451341.082B++1.2651.765%C+N/A23.8C17.9D3336.1h28.8B++55.7B+
Skyguard 218142178.353M6.0131.067%BN/A19.7B*10.6B1777.2h69.3B**223.1A
Orbital Strike Uplink 1761311131N/A128.661336.36%UN/A1310U450U36500.1h1.1T*0.1T*
SMG-46 Armistice 125124721.722B++0.6235.295%A++13.71%C-31.8C++N/A1273.9h16.7C47.4B+
99SV 122120482.5B+0.1627.056%D35.833%C+16.4C-N/A547.3h5.2B+19.3C++
NS-AM7 Archer 1851182330.506C++1.8358.905%C+11.017%D3.5D2C2933.6h20.2C++34.4C*
P525 Marauder-H 130115176.765D4.4239.227%B+N/A82.1C-10.7B**2051.4h9.5D-24.3C
MRC3 Mercy 116114651.754C+0.5919.441%B+14.035%D*17.5DN/A516.5h27F138.7C+
FA1 Barrage 1151131370.825C+1.5237.044%C21.239%A14.1DN/A588h5.3C+14.3C+
T2 Striker 179110811.358A*0.9844.532%DN/A13.4C*8.4D1318.2h27.2B**61.2B++
MG-S1 Jackal 1241101140.965C+1.3828.526%B+12.727%D--5.3D*N/A2020.8h14.5C51C++
MRC3 Mercy 104104651.6C+0.7419.364%B+11.539%F16D-N/A456.5h29.5F-152.4C+
NS-7 PDW 10499601.65B**0.6929.597%B**14.141%D31.9C**1.6S863.1h14.9C++50.4B+
M18 Rotary 14791551.655C+0.6937.216%B**N/A10.3C6.4C--1348.8h139.4C++374.5B
Ripper 98904,8390.019C--2.3211.568%D*22.222%B*0.2C--N/A1429.9h1.5C+13C+
M20 Basilisk 11388244U41.6645.268%B++2.273%D*33.8B**9.6C++3082.6h66.3B*146.4B**
M77-B 8886302.867B+0.5337.979%C++72.093%C-23.9C+N/A683.6h2.5C++6.7C*
Hyena Missile Launcher 13483372.243B++0.1031.739%C+N/A9.4D5.8D888.8h41C129.3C+
M12 Kobalt 8782241A+38.6619.321%B+13.415%D*39D-2.4C-2402.1h26.9D**139.4C
NS-R3 Swarm 12778661.182A++1.1666.342%B+N/A8.1C++5.1C-1039.6h18.3A27.7A
M18 Needler 11873461.587C+0.7539.016%B**N/A9.6C5.9C--1447.6h133B340.9B+
M12 Kobalt-H 6663415.75C+13.4123.922%B+11.111%D*90C-4.3C4570.7h17C+71.1C**
L105 Zephyr 8856105.6C3.2638.353%C--N/A31.1D17.8A++2731.8h8.2D-21.5D
AP30 Shredder 9455511C++8.6636.766%B+N/A25C+17.7C+2642.2h92.9C+252.7B
M60-G Bulldog-H 5650150S47.6668.478%A*N/A125A+15B**11740.4h3.8B**5.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter58221h
M4-F Pillager11,2360.4h
Nano-Armor Kit804989,349122.8h
Flail Targeting Dart2810.7h
Spawn Beacon41,0510.8h
Nanite Revive Grenade02850.1h
Medical Applicator9128,6642.8h
Spitfire Auto-Turret96041.3h
Welding Device01,1230.1h
Anti-Infantry MANA Turret2670.2h
Ammunition Package121,7380.6h
Shield Recharging Field43100.4h
Medical Kit154991.2h
M20 Drake2520.2h
WLT-Howler Mining Laser212,8363h
Nano-Repair Grenade08680.2h
Recon Detection Device102950.6h
L-30R Vektor0800.3h

Check the help document for the dictionary if you want to learn more about words used here.


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